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[Mechwarrior Online] Porkchop sandwiches! Get the fuck out!

1808183858699

Posts

  • SyngyneSyngyne Registered User regular
    Oh yeah, to whoever was running Johnny Gatlas:

    O6EPsHE.jpg

    Note: Not my screenshot. I have better mech-naming taste than that.

    I run Johnny Gatlas and that sir is no Johnny Gatlas

    though honestly it may hit harder

    5gsowHm.png
  • MazzyxMazzyx Comedy Gold Registered User regular
    Oh yeah yesterday with Ask the Dev was that odd answer about the diaper on Atlases when he went on about legging. He apologized and gave a real answer later on, found it on Reddit.
    Question 5 - WTHeck happened there? I was distracted reading a different question about leg destruction and how that person hated it. I typed out an answer and moved on to the next question not noting which document I had open. My apologies.

    We are doing a summary revisit of hitboxes on ALL BattleMechs. We are going though making sure that scale and positioning of all hitboxes are consistent across all chassis in the game. Some anomalies noted are exactly what CarrionCrow is talking about. We've also found the discrepancies in what counts as a head hit vs. CT. I've asked the team to look deeply into these discrepancies and we will be releasing the fixes over the next few patches. A polygon here or there can make a huge difference in the game and I will be taking a more active role in vetting what has been fixed or not in terms of hit boxes. This includes looking into front/rear damage when dealing with any given Mech pelvis area.

    Again, sorry for the miscommunication and I'll fully accept the kick to the pelvis area some of you have dished out.

    http://mwomercs.com/forums/topic/140119-ask-the-devs-49-answered/page__st__200__p__2860005#entry2860005

    u7stthr17eud.png
    KashaarGnome-InterruptusElvenshae
  • OpposingFarceOpposingFarce Registered User regular
    New UI looks good! New map, not so much. Oh well.

    Please tell me the wolfs dragoons thing was a joke. Please.

    I assume loyalty points decrease over time though.

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    I think the new map looks cool. I am kind of baffled why they'd be fighting in such an important piece of equipment, though. Seems like a big no-no.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    HydroSqueegee
  • AvynteAvynte Registered User regular
    New UI looks good! New map, not so much. Oh well.

    Please tell me the wolfs dragoons thing was a joke. Please.

    I assume loyalty points decrease over time though.

    Annihilator? Joke.

    Special skin? True.

    ECOED.jpg
  • Red M3naceRed M3nace Registered User regular
    edited October 2013
    Had some good games with BeornK, Mazzyx, Rachit and Altmann tonight. Thanks guys.

    Here's a photo of Mazzyx in his Thunderbolt, moments before I got murdered and he went on to carry our team to victory.

    2013-10-22_00002.jpg

    Red M3nace on
    red-m3nace.png
    MazzyxGnome-InterruptusVedicIntentElvenshae
  • MazzyxMazzyx Comedy Gold Registered User regular
    What can I say I do work in that thing.

    I love the TDRs, good twisting lets me spread my damage all over the thing.

    u7stthr17eud.png
    Elvenshae
  • EidoloclastEidoloclast Registered User regular
    Mazzyx wrote: »
    Oh yeah yesterday with Ask the Dev was that odd answer about the diaper on Atlases when he went on about legging. He apologized and gave a real answer later on, found it on Reddit.
    Question 5 - WTHeck happened there? I was distracted reading a different question about leg destruction and how that person hated it. I typed out an answer and moved on to the next question not noting which document I had open. My apologies.

    We are doing a summary revisit of hitboxes on ALL BattleMechs. We are going though making sure that scale and positioning of all hitboxes are consistent across all chassis in the game. Some anomalies noted are exactly what CarrionCrow is talking about. We've also found the discrepancies in what counts as a head hit vs. CT. I've asked the team to look deeply into these discrepancies and we will be releasing the fixes over the next few patches. A polygon here or there can make a huge difference in the game and I will be taking a more active role in vetting what has been fixed or not in terms of hit boxes. This includes looking into front/rear damage when dealing with any given Mech pelvis area.

    Again, sorry for the miscommunication and I'll fully accept the kick to the pelvis area some of you have dished out.

    http://mwomercs.com/forums/topic/140119-ask-the-devs-49-answered/page__st__200__p__2860005#entry2860005

    Shit. They're gonna change my Centurions.

    ...and maybe fix spiders? I guess we can hope.

    Elvenshae
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Part of the problem with the new map is that the entire thing is grey. They could easily make the buildings at least look sterotypically spacy and have them be white with gold accents on some space panels for space things. In MW4 in one of the expansions they compensated for the monochrome tendencies of moon fights by having colored crystal formations come out of the ground. It's fine to have grey be a dominant colour because of the location but it definitely needs to be broken up with some colour splashes.

    wWuzwvJ.png
    Gnome-InterruptusKashaarBRIAN BLESSED
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    I actually like the totally grey thing they have going on. Reminds me of the Death Star.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    heckelsJimmy MarkuElvenshaeCarnarvon
  • MazzyxMazzyx Comedy Gold Registered User regular
    I think if they wanted to they could have the grey on buildings settled regolith that gets knocked off when we walk buy and sits in the air once we have walked past.

    Our mechs could get dusty.

    These are dreams I know.

    u7stthr17eud.png
    KashaarElvenshae
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited October 2013
    I actually like the totally grey thing they have going on. Reminds me of the Death Star.
    Yeah, but the Death Star is a super weapon while this is how Hanse Davion gets his Steiner Poo Porn.



    TOGSolid on
    wWuzwvJ.png
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    eh it's a moon base, what do you want?

    Aside from crimson most of the maps are super monochromatic anyway and people seem to like those fine

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • ElbasunuElbasunu Registered User regular
    I don't want to fight in some (admitedly cool kit-bashed looking) base. I want to fight in the craters of the moon :(:(

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
    HydroSqueegeeOpposingFarce
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I'm just glad moons are finally getting the attention they deserve

    3basnids3lf9.jpg




    imperialparadoxCampyElvenshaeGnome-InterruptusTOGSolidkaliyamaNotoriusBENjjae2123
  • OpposingFarceOpposingFarce Registered User regular
    edited October 2013
    Every alpine match is 10 minutes of my life I wont get back.

    EDIT: First two games of the day are alpine. Fucking kill me.

    OpposingFarce on
    Gaslight
  • Red M3naceRed M3nace Registered User regular
    edited October 2013
    @Beornk,

    Was it you who took the shot of three of us in Battlemasters? I'm itching to see that shot. Please put it up asap!

    @Mazzyx,

    What was your Thunderbolt build? I think I remember XL300, LRM5, LB10-X, PPC, 3xMLas. Could you post it?

    Red M3nace on
    red-m3nace.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I, for one, will be disappointed if the Moon map is "cold" and not "incredibly hot because there's no air to vent your heat into."

    I full expect to be disappointed.

    ElvenshaeOpposingFarceKashaardestroyah87NotoriusBENjjae2123
  • MazzyxMazzyx Comedy Gold Registered User regular
    @Red M3ace

    Here is the build or real close, pretty sure it doesn't have dual lrm 5s but OBN gave me the crit slots. Could cut down the weight on the legs for the extra ton of ammo if you want. Like my Battlemasters it isn't weight that kills me it is crit slots on the thing. A lot of the phoenix mechs have me stacking double heatsinks on them more than a lot of my old mechs.

    [TDR-5S]: LB10X, 3xMLAS, 2xLRM5, AMS, PPC, 300XL, DHS, Endo

    u7stthr17eud.png
  • TiglissTigliss Registered User regular
    After the initial locust hate that I (and others) had, the little guys are really starting to grow on me. I've had my fair share of sub 100 DMG matches, but all of them were my fault. The most common deaths have been turning a blind corner and running into a blob or not bugging out of a bad situation fast enough.

    Good matches seem to follow a progression:
    Phase 1 - initial scouting/capping. Stay on the outside of the maps and find the enemy team and get locks for the lrm boats.
    Phase 2a - hunt isolated lrm boats, de-leg and go for ammo crits in the leg. Helps the team by stopping the rain.
    Phase 2b - brawl hit and run. While the big guys are duking it out run through the back of the enemy line and try to make them chase you, every second they aren't focusing on your pals is a momentary win for the team. Make sure you have your run planned and escape route identified. I typically plink 3-4 guys on each run.
    Phase 3 - clean up. Time to feast on the yummy internals of wounded and isolated.

    Basically - you have to play as a vulture and a backstabber. Unlike Jenners you can't commit to a fight, because your armor is tissue thin.

    It is a totally different play style.

    l7n41RV.png?1
    ElvenshaeCapsaicinNipsRed M3naceElbasunuGnome-InterruptusNotoriusBEN
  • OrogogusOrogogus San DiegoRegistered User regular
    3clipse wrote: »
    I, for one, will be disappointed if the Moon map is "cold" and not "incredibly hot because there's no air to vent your heat into."

    I full expect to be disappointed.

    I think TT says heat sinks vent via radiation to handwave this away. In any case, heat for aerospace fighters is the same as for 'Mechs, probably for convenience more than science, so theoretically it should be a standard heat level.

    Stabbity Style
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Orogogus wrote: »
    3clipse wrote: »
    I, for one, will be disappointed if the Moon map is "cold" and not "incredibly hot because there's no air to vent your heat into."

    I full expect to be disappointed.

    I think TT says heat sinks vent via radiation to handwave this away. In any case, heat for aerospace fighters is the same as for 'Mechs, probably for convenience more than science, so theoretically it should be a standard heat level.

    Well, this makes as much sense from a physics perspective as the comically low weights that Mechs have.

    ElvenshaeNotoriusBEN
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Tigliss wrote: »
    After the initial locust hate that I (and others) had, the little guys are really starting to grow on me. I've had my fair share of sub 100 DMG matches, but all of them were my fault. The most common deaths have been turning a blind corner and running into a blob or not bugging out of a bad situation fast enough.

    Good matches seem to follow a progression:
    Phase 1 - initial scouting/capping. Stay on the outside of the maps and find the enemy team and get locks for the lrm boats.
    Phase 2a - hunt isolated lrm boats, de-leg and go for ammo crits in the leg. Helps the team by stopping the rain.
    Phase 2b - brawl hit and run. While the big guys are duking it out run through the back of the enemy line and try to make them chase you, every second they aren't focusing on your pals is a momentary win for the team. Make sure you have your run planned and escape route identified. I typically plink 3-4 guys on each run.
    Phase 3 - clean up. Time to feast on the yummy internals of wounded and isolated.

    Basically - you have to play as a vulture and a backstabber. Unlike Jenners you can't commit to a fight, because your armor is tissue thin.

    It is a totally different play style.

    Please, please, please, anyone that's piloting a Locust with any seriousness: DO THIS. This is how it's done proper.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • Red M3naceRed M3nace Registered User regular
    edited October 2013
    3clipse wrote: »
    Orogogus wrote: »
    3clipse wrote: »
    I, for one, will be disappointed if the Moon map is "cold" and not "incredibly hot because there's no air to vent your heat into."

    I full expect to be disappointed.

    I think TT says heat sinks vent via radiation to handwave this away. In any case, heat for aerospace fighters is the same as for 'Mechs, probably for convenience more than science, so theoretically it should be a standard heat level.

    Well, this makes as much sense from a physics perspective as the comically low weights that Mechs have.

    As a mechanical engineer who has studied and works with heat transfer I have to say the radiation thing is pretty hilarious. I know, I know, science fiction.

    Red M3nace on
    red-m3nace.png
    m!ttensVedicIntent
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    You want "science"? Check out the special heat sinks on thr Night Gyr.

    kx3klFE.png
  • GaslightGaslight Registered User regular
    You want "science"? Check out the special heat sinks on thr Night Gyr.

    Yo dawg, we heard you had too many lasers, so we used lasers to cool your lasers.

  • altmannaltmann Registered User regular
    I don't hate locusts, I have no idea why anyone would ever think that.

    I don't feel at all that 90% of the time, any locusts on your team are essentially "free kills" for the other team.

    Nope not me.

    Imperator of the Gigahorse Jockeys.

    "Oh what a day, what a LOVELY DAY!"

    signature.png
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    Nips wrote: »
    Tigliss wrote: »
    After the initial locust hate that I (and others) had, the little guys are really starting to grow on me. I've had my fair share of sub 100 DMG matches, but all of them were my fault. The most common deaths have been turning a blind corner and running into a blob or not bugging out of a bad situation fast enough.

    Good matches seem to follow a progression:
    Phase 1 - initial scouting/capping. Stay on the outside of the maps and find the enemy team and get locks for the lrm boats.
    Phase 2a - hunt isolated lrm boats, de-leg and go for ammo crits in the leg. Helps the team by stopping the rain.
    Phase 2b - brawl hit and run. While the big guys are duking it out run through the back of the enemy line and try to make them chase you, every second they aren't focusing on your pals is a momentary win for the team. Make sure you have your run planned and escape route identified. I typically plink 3-4 guys on each run.
    Phase 3 - clean up. Time to feast on the yummy internals of wounded and isolated.

    Basically - you have to play as a vulture and a backstabber. Unlike Jenners you can't commit to a fight, because your armor is tissue thin.

    It is a totally different play style.

    Please, please, please, anyone that's piloting a Locust with any seriousness: DO THIS. This is how it's done proper.

    This is basically how you're supposed to pilot every Light mech. Unfortunately for the Locust, pretty much every other Light mech can do it better :(

    sXXjb1B.png
    AvalonGuardGnome-InterruptusHeroth
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Nips wrote: »
    Tigliss wrote: »
    After the initial locust hate that I (and others) had, the little guys are really starting to grow on me. I've had my fair share of sub 100 DMG matches, but all of them were my fault. The most common deaths have been turning a blind corner and running into a blob or not bugging out of a bad situation fast enough.

    Good matches seem to follow a progression:
    Phase 1 - initial scouting/capping. Stay on the outside of the maps and find the enemy team and get locks for the lrm boats.
    Phase 2a - hunt isolated lrm boats, de-leg and go for ammo crits in the leg. Helps the team by stopping the rain.
    Phase 2b - brawl hit and run. While the big guys are duking it out run through the back of the enemy line and try to make them chase you, every second they aren't focusing on your pals is a momentary win for the team. Make sure you have your run planned and escape route identified. I typically plink 3-4 guys on each run.
    Phase 3 - clean up. Time to feast on the yummy internals of wounded and isolated.

    Basically - you have to play as a vulture and a backstabber. Unlike Jenners you can't commit to a fight, because your armor is tissue thin.

    It is a totally different play style.

    Please, please, please, anyone that's piloting a Locust with any seriousness: DO THIS. This is how it's done proper.

    Eh, I still hate the Locust. Their success basically requires that somebody just not see you or is shooting at somebody else for your entire approach; all it takes is one semi-decent light to notice the Locust and zap, game over in a handful of seconds. And if something with a heavy arsenal gets part of one decent shot, it's over even faster. Their max armor is just too low to be enjoyably effective in the current game, without making an excess of extra work for yourself. All that stuff is pretty normal light procedure, but with the added bonus that a casual glance from anything with a real arsenal puts the Locust face-first in the dirt.

    I mean, I don't even see Locusts make it to the main stage of combat. They get picked off by other lights early, or spend the whole match way the hell off somewhere else so they don't get shot. Shots that even other lights can shake off kill Locusts, and you have to equip weaponry that puts you in the Death Zone of every mech in the game.

    To be honest, it genuinely irritates me to have a Locust on my team, because either they'll cap the whole match or almost universally be dead before doing anything worthwhile. Locusts are just lousy for the game the way it is, and shouldn't even have been released until we got things like weight balancing or had the (idiotically) discarded multi-mech-drop system where a weight budget was valuable. I would bet you money that the plans for the Phoenix mechs were laid down long before PGI decided it was too much work to deliver on what they said they were going to do, which is why we ended up with a mech that would make for a great lightweight scout for weight-restricted games but is a coffin in the current lazy, assault-oriented, deathmatch-esque system system.

    altmannGlalStabbity StyleHeroth
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Elbasunu wrote: »
    I don't want to fight in some (admitedly cool kit-bashed looking) base. I want to fight in the craters of the moon :(:(

    MW4 had some god damn fantastic moon fights. <3 those missions.

    wWuzwvJ.png
    3cl1ps3OpposingFarceBRIAN BLESSED
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Twitter posts have hinted at more detailed stats coming our way in the future.
    I really wish i had a list of every player that has killed me or i have killed and a tally of how many times.

    kx3klFE.png
    Kashaar
  • GaslightGaslight Registered User regular
    Twitter posts have hinted at more detailed stats coming our way in the future.
    I really wish i had a list of every player that has killed me or i have killed and a tally of how many times.

    So like Team Fortress 2 Dominating/Revenge? (Semi serious.)

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Gaslight wrote: »
    Twitter posts have hinted at more detailed stats coming our way in the future.
    I really wish i had a list of every player that has killed me or i have killed and a tally of how many times.

    So like Team Fortress 2 Dominating/Revenge? (Semi serious.)

    Never played TF2.... Sooooo dunno?

    kx3klFE.png
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited October 2013
    Why isnt there a mechlab that works on mobile devices?! Want to mess with builds while at work and my only access is on my phone since the DoD locks down EVERYTHING...

    HydroSqueegee on
    kx3klFE.png
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    I'm late to the party with this, but god the new map looks awful.

    The uniform greyness of it is so bland and ugly, and the greebled Death Star/Borg cube surfaces covering everything make absolutely no sense. Why would you design your base to be completely unnavigable by wheeled or tracked maintenance vehicles by covering every surface with uneven blocks? Why would you leave conduits and piping completely exposed to meteoroid impacts?

    sXXjb1B.png
  • GaslightGaslight Registered User regular
    Why does it have to be gray just because it's on a moon, anyway? Because Earth's moon is gray they assume every other moon of every other planet in the Inner Sphere is too? Show some creativity, that isn't even true in our solar system. Blah.

    KashaarBRIAN BLESSED
  • TiglissTigliss Registered User regular
    Nips wrote: »
    Tigliss wrote: »
    After the initial locust hate that I (and others) had, the little guys are really starting to grow on me. I've had my fair share of sub 100 DMG matches, but all of them were my fault. The most common deaths have been turning a blind corner and running into a blob or not bugging out of a bad situation fast enough.

    Good matches seem to follow a progression:
    Phase 1 - initial scouting/capping. Stay on the outside of the maps and find the enemy team and get locks for the lrm boats.
    Phase 2a - hunt isolated lrm boats, de-leg and go for ammo crits in the leg. Helps the team by stopping the rain.
    Phase 2b - brawl hit and run. While the big guys are duking it out run through the back of the enemy line and try to make them chase you, every second they aren't focusing on your pals is a momentary win for the team. Make sure you have your run planned and escape route identified. I typically plink 3-4 guys on each run.
    Phase 3 - clean up. Time to feast on the yummy internals of wounded and isolated.

    Basically - you have to play as a vulture and a backstabber. Unlike Jenners you can't commit to a fight, because your armor is tissue thin.

    It is a totally different play style.

    Please, please, please, anyone that's piloting a Locust with any seriousness: DO THIS. This is how it's done proper.

    Eh, I still hate the Locust. Their success basically requires that somebody just not see you or is shooting at somebody else for your entire approach; all it takes is one semi-decent light to notice the Locust and zap, game over in a handful of seconds. And if something with a heavy arsenal gets part of one decent shot, it's over even faster. Their max armor is just too low to be enjoyably effective in the current game, without making an excess of extra work for yourself. All that stuff is pretty normal light procedure, but with the added bonus that a casual glance from anything with a real arsenal puts the Locust face-first in the dirt.

    I mean, I don't even see Locusts make it to the main stage of combat. They get picked off by other lights early, or spend the whole match way the hell off somewhere else so they don't get shot. Shots that even other lights can shake off kill Locusts, and you have to equip weaponry that puts you in the Death Zone of every mech in the game.

    To be honest, it genuinely irritates me to have a Locust on my team, because either they'll cap the whole match or almost universally be dead before doing anything worthwhile. Locusts are just lousy for the game the way it is, and shouldn't even have been released until we got things like weight balancing or had the (idiotically) discarded multi-mech-drop system where a weight budget was valuable. I would bet you money that the plans for the Phoenix mechs were laid down long before PGI decided it was too much work to deliver on what they said they were going to do, which is why we ended up with a mech that would make for a great lightweight scout for weight-restricted games but is a coffin in the current lazy, assault-oriented, deathmatch-esque system system.

    I absolutely agree that in the current death match no weight limit mode Locusts are handicapped. Really anything non-ddc is if you want to look at it from the min-max meta. If weight matching does come into play 2 locust over 2 other lights saves anywhere from 10-40 tons, which should be enough to upgrade a heavy to an assault.

    Jenners certainly have more staying power, and spiders have their magic hit box armor. There is useful fun to be had in the LCV though.

    Now awful pubbies in one can rightly DIAF, they are useless.

    l7n41RV.png?1
  • AvalonGuardAvalonGuard Registered User regular
    Honestly, I don't think stacking assaults is the best way to go just yet. Having a pair of light mechs gives you a very strong early and late game, and no assault can mount dual gauss or AC20s, which do have their own niche. I want weight limits/matching not to limit assaults (although that would be a side effect) but to increase the worth of the medium class.

    Tigliss
  • ElbasunuElbasunu Registered User regular
    THe end of round stat I want the most is damage done per weapon(type?).

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • CadeCade Eppur si muove.Registered User regular
    They should have made the moon cheese.

    That way when you started blasting around whole wedges would be blown off.

    Or it could have been a moon with a man's face and you could nuke his eyeball and blood would squirt out all over like a geyser.

    Or Robin Willams could be there on the moon as king.

    Kashaar
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