Pacific Rim, this summer's action adventure blockbuster, had a surprising amount of world-building for a film ostensibly just a vehicle for giant robot fighting action (not that I am complaining.)
So much so in fact that my various D&D friends decided they'd rather play a game set in that world than run another campaign of dungeon-crawling.
For whatever foolish reason I volunteered to write up some rules suitable for such a setting.
Now that game is sadly over, but I'm left with these rules, so I figure I could give them a shot right here on CF if anyone is interested in playing a game with a set of barely tested, poorly edited, somewhat arbitrary rules written by someone who cannot do maths.
(I'm being somewhat facetious here, we did play with these rules for ~6 weeks, editing them as we went so they're not completely untested and were actually pretty fun!)
The rules in question can be found here: https://www.dropbox.com/s/3rsjh8wb3qu7ivf/PacificRimRPG.pdf
So, you've had a look at the rules and haven't been put off enough to stop reading, great!
What's next? You may ask.
Essentially I'm just fishing for interest at this stage. As each player will be controlling two characters and a Jaeger. (Unless of course two people want to pilot a single Jaeger together, or maybe someone would even prefer to play a non-combat role.) I'm looking for around 3-4 players so that there won't be too many characters to keep track of.
I prefer to keep my games fairly free-form, ideally I want to let everyone's characters go anywhere and do anything, with some occasional interjections of something vaguely resembling plot occasionally rearing it's ugly head. The same is true in combat, if you want to try something crazy that's not really covered in the rules then I'm likely to be fine with it so long as it's suitably cool.
Speaking of the rules they are somewhat mutable, they provide a framework to play around rather than anything solid, so occasionally things will happen contrary to the rules for the sake of drama.
So, if your interested and just want to know more before commiting yourself then ask away in here, I should be able to answer any rules queries seen as I made them up and I'm happy to answer any more general questions regarding the game too.
If you're definantly interested in playing than just make a sign up!
post, maybe with some character concepts/Jaeger designs if you have any and we can move right on to character creation.
As a final note here I should probably say that I have never GMd a game online before, and these rules have never been used in an online environment either, so things could swiftly turn into a massive disaster! But hopefully it'll be pretty fun regardless.
The game's setting should be fairly familiar to anyone who's seen the film but I'll do a brief blurb anyway:
August 10th, 2013 was a testing day for mankind, a trial by fire for the human race. An earthquake was detected off the coast of San Francisco, but it soon became apparent that the quake had no natural cause; a collosal creature, eyewitnesses suggest around 300ft tall, reared up from the depths of the ocean, seawater raining down from it's mottled carapace and an alien cry bellowing from it's armoured head. The beast rampaged along the coastline causing untold damage for six days, seemedly impervious to all assault. Ultimately the first 'Kaiju' was slain by a number of tactical nuclear warheads.
However, this incursion was not to be the last and Kaiju continued to appear and wreak havoc. Conventional weapons were no match for the alien monstrosities, but it is said that times of war are often times of innovation, and so humantiy turned to a new weapon.
The Jaeger Program.
Metal behemoths, heavily armed and armoured battle-constructs on a scale to rival the fierce Kaiju. Controlled directly by the thoughts of their pilots the Jaegers began to resemble a serious defense versus the Kaiju threat. Initial tests revealed a single mind was not strong enough to command a Jaeger, but the introduction of a second, syncronised, mind into the neural link provided the solution. Two minds, working as one, controlling humanities last defense against an unknowable foe.
All you really need to know is that Kaiju are bad and Jaegers were designed to punch them in their dumb alien faces.
I'm going to alter the films canon a little in order to get a workable setting for this game; although I could set things in the 'golden age' of Jaegers I feel that would ultimately limit the game as we all know that period ends and it might become necessary to proceed 'past' the events of the film.
So, this is going to be a sort of minor alternate universe take on things; for the purposes of this game the anti-Kaiju wall was never built, the Jaeger program was never abolished, the golden age continued.
However, this also means that the events of the film never happened, with official funding for the Jaegers Marshall Pentecost was never forced into a last-ditch assault on the Breach and, as such, it remains open, constantly spilling out more and more Kaiju at an accelerated rate.
The PPDC eventually find it difficult to deal with the nigh-constant incursions and, into that gap, slip the commercial Jaeger initatives. Privately owned companies running their own Jaeger operations around various coastlines, protecting cities like the PPDC, but for a cost of course.
Without the PPDC's stringent tests and examinations the private defense contractors recruit all manner of pilots, those too foolhardy, too altruistic, too glory-seeking for the PPDC. And, of course, those too dangerous, incompetant or cash-motivated as well.
But the system seems to work, the combined efforts of the PPDC and the private firms keep the Kaiju from the cities for the most part and the world spins on.
So, that's where your characters would step in. You are Jaeger pilots, you have access to a Jaeger through whatever means you want and you are responding to a recruitment ad from a private Jaeger defense contractor which I am unimaginatively calling 'Aegis'.
Disco Neon - Mark II (KIA)
HLM-Blades+2 Explosive 1
Sonic Scattercannon (R5/E/2D4/Sonic 1)
Gyroscopic Feet - May add Agi mod to Trip Defense
Rhythmic Breakdown (Dance Step 1, Dazzle Burst 1)
Fission Hercules - Mark III
Spike Knuckle +3
Cement Mixer (R3/SS/D6/Epoxy)
Unamed Weapon System +2 (Unamed Weapon Effect)
Meteor Cataphract - Mark IV
Impact Drill+1 (Pressure Strike)
Acid Ordinance (R2/SS/D6/Corrosive)
Kinetic Drivers (+1 Str/Agi for 1 roll)
Riposte Blast (Honed Skill 1, Acid Burn 1, Mail Breaker 1)
Sheperd Trumpcard - Mark III
Bo Staff+3, Incendiary 1
Wrist-mounted Harpoon Launcher (R2"/SS/D6/Penetrative 1)
Rocket Torso (Shift 1" after succesful attack)
Cardio Boost (Offensive Bonus equal to half previous Free Movement)
Dizzying Staff (Grip Breaker 1, Skull Smasher 1, Leg Sweep 1)
Cyclopean Junket - Mark IV
Blazing Bracers (Incendiary 1)
Flame Mace (Napalm 1)
Heavy Boots (Add Weight to Grapple checks)
Thunder Mug (Attempt to Taunt nearby Kaiju)