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Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Name: Xiang Mei
Stat Block
Strength 1
Agility 2
Resilience 2
Mind 3
Major Trait: Family Woman
Minor Trait: engineering osmosis, irrepressible, try anything once
History
Name: Bridgette Martel
Stat Block
Strength 1
Agility 2
Resilience 3
Mind 2
Major Trait: Glory Hound
Minor Trait: taciturn, take the last turn, emotional wall, something to prove
Neural Bridge Synergy: Skirmish Fever
Between the excitement and determination, the Jaeger's pilots are able to react quicker than normal, and may add 1 to an agility roll once per battle.
History:
Bridgette Martel never lets anyone see how much she likes to laugh. The only one who knows, of course, is her co-pilot Xian Mei. Bridgette wants to show the world that just because her Jaeger is not a national one, and just because she is technically a company employee, it does not make her or her Jaeger any less of an asset to the planet. She knows how the others look down on her, assuming that she can't hold her own in a fight. She, Xian, and Meteor Cataphract are going to prove them wrong.
Xian's sister Yua Mei joined the Jaeger engineering and maintenance division, and Xian was just as determined to show her stuff. Unfortunately, while she knew bits and bobs from helping Yua study, she didn't have the technical aptitude for the same path. She was able to join with the manufacturer that constructed some of the minor drive components, and when a call went out to test Bridge compatibility and piloting disposition, her name came out, to everyone's surprise, including her own. Now she is able to protect her sister, and is prepared to do anything to defend her home against the Kaiju.
Brought together by a novel multi-national, privately owned, Jaeger co-operative (including board members from Ireland, France and several other countries), Bridgette Martel and Xian Mei had the highest drift compatibility seen in their specially chosen pool of applicants. Instead of belonging to any specific nation, the Jaeger Meteor Cataphract was a reminder and advertisement for the industries committed to building the Jaeger, reminding people that it isn't just the nations protecting them, but the companies and manufacturing giants that were responsible for building them as well. Thus, while they have the same training and responsibilites as other Jaeger pilots, their structure and command style is different than what most others are used to. When the entire Jaeger program is centralized [is this taking place during the movies?], Xian and Bridgette must adapt, and prove that they are just as good as any other team on the field.
Jaeger: Meteor Cataphract
Mk: I (10 pts)
Strength:2
Armor: 2
Agility: 1
Firepower: 2
Power: 5 (4+1 free point)
Weight: 0
Bonuses:
Qualities: Meteor Cataphract is a balanced Jaeger, able to handle almost any scenario with grace and poise.
Weaponry:Impact Drill[Pressure Strike]
Range: Melee
Special Effect: The impact drill is specially designed to punch through a kaiju's tough hide. Wielded similarly to a pike, it stabs into the flesh of the beast, hopefully neutralizing its rampage.
Acid Ordinance
Range: 2”
Projectile: Solid State
Damage: D3
Special Effects:Fires a solid bubble of corrosive material that liquifies when it hits its target, splashing the kaiju with caustic material. It eats through their armor, and lowers it by 1.
Auxiliary systems: Kinetic Drivers
Specially designed systems that enables the Jaeger to move faster and stronger. Can add a +1 to either Strength or Agility Rolls
Signature Ability: Riposte Blast
Meteor Cataphract is able to deflect an attack, and immediately counter with it's Acid Ordinance. Add Strength to Armor roll for the deflect, and auto hit for the counter [I have no idea if this is workable, so let me know if you want to change it]
Birthplace: London, England
Age: 27
Bio: The eldest son of a Somalian immigrant and her English-born husband, Ashkir Jenkins has always been absolutely fascinated by things other people hated. At the age of 8 he was found in his backyard with a massive spider, taking detailed and careful notes on its movement and external anatomy. At first his parents believed that it was his mother’s work as a biologist, and that he would follow in her footsteps, but when he started to fail biology tests left and right in school it became clear that this was just the way he was, possessing almost a psychic ability to understand anything organic you put in front of him. This included the Kaiju; as he watched on with the rest of the world in horror at Trespasser’s rampage through San Francisco, he jumped up and screamed at the television, telling them that they were doing it all wrong, yelling and yelling until his voice went hoarse. From that day he knew that he could do some real good against the Kaiju threat, and he was determined to do just that.
Stats:
Strength: 3
Agility: 2
Resilience: 3
Intelligence: 0
Major trait: Kaiju Komprehension- This allows Ashkir to make a Weakness Exploit check in the first sequence of combat, and outside of combat it allows his insights to shine through in conversation.
Minor traits: Man of Few Words, Strong, Moral Paragon, Hero Complex
Appearance: A large, tall man. Bright green eyes and black hair, he has a quiet sort of intelligence, always surveying the people and places around him. He enjoys casual civilian clothes, something baggy and comfortable.
Name: Ian Trumpsten III
Birthplace: London, England
Age: 26
Bio: Named after his father, who in turn was named after his father, Ian Trumpsten III is the heir to a multimillion euro fortune in his family’s automotive company, Trumpsten Auto (“We Trump the rest!”). On the surface he appears to be a prick, being young and rich, but beneath the surface there’s someone who genuinely cares. He only very rarely shows that side, though, and only to people whom he really trusts. Ashkir Jenkins is one of those people. They first met when Ashkir found Ian in a fight against several other boys when they were children. He intervened, hating to see an unfair fight, and his strength combined with Ian’s was enough to drive them off (he later learned that Ian had challenged them all at once over their accusations that he had cheated them out of money, which he had in fact done). It was enough to kickstart a deep bond between the two young men, and as they grew up together they helped each other turn the tide of many a schoolyard brawl, and eventually in schoolwork, as Ashkir was a gifted author and Ian was much more intelligent when it came to the sciences than he initially appeared, helping Ashkir barely pass biology.
Stats:
Strength: 2
Agility: 3
Resilience: 1
Intelligence: 2
Major Trait: Piloting My Inheritance-When Shepherd Trumpcard gets damaged in battle, Ian can call in his own staff of engineers from his father’s bankrupt company to reduce repair costs by -1.
Minor Traits: Rich Punk, Kind When Convenient, Smarter Than He Looks, In It For The Money
Appearance: Taller than average, blonde hair, blue eyes, pale white complexion. Likes to wear designer clothing, though lately he’s been out of fashion and they’re starting to look a little worn. Usually walks around town in an expensive jacket and equally expensive jeans.
The friendship between the two men led them to believe they may be Drift compatible when the Kaiju were emerging from the Rift, so they applied in earnest to be Rangers and were rejected time and time again. They weren’t the best at fighting, and they weren’t even close to the smartest, and for a long time it seemed like they were going to have to watch others fight an uneven fight without them. Then, one day, Ian’s father revealed that his company was going under due to the economic stresses of living on a planet under siege, but that they were taking the last of the money they had saved up and using it to build a Jaeger for Ian and Ashkir.
Neural Bridge Synergy: Not a Fair Fight- When two or more Kaiju are adjacent to Shepherd Trumpcard, she gains a +2 bonus to Strength and Agility.
Shepherd Trumpcard-Mark 1
The last piece of machinery to roll out of the foundries and factories of Trumpsten Automative, it was a gift to Ian and Ashkir from Ian’s now-bankrupt father. It’s white with skyblue highlights (Trumpsten automotive’s signature colors), with two decals, each one an Ace, mirroring each other on either shoulder. It’s considerably smaller than the average Jaeger as a result of how expensive the average Jaeger is, and the fact that both Ian and Ashkir’s fighting style rely on agility first. Shepherd Trumpcard can’t take a hit, but she’s fast enough she doesn’t have to, and strong enough to hit back hard.
Strength: 2
Armor: 1
Agility: 2
Firepower: 1
Power: 5 (4+1 minimum)
Weight: -1
Weaponry: Bo Staff +1
Melee
Wrist-Mounted Cannon
Ranged
Range 1
Projectile type: Solid State
D3
Auxiliary System: Rocket Torso (version 1)
After a successful attack Shepherd Trumpcard can activate the Rocket Torso, leaping to move to any unoccupied adjacent square and ending her turn.
Signature Ability: Dizzying Staff
Shepherd Trumpcard extends one of her hands, holding her staff directly in its middle, and begins to spin her wrist. She gets it going so fast that it appears to be a perfectly circular shield. The effect lasts until the beginning of her next turn, and if a Kaiju wants to attack her from the front it has to make a grapple check to get by the whirling staff. If this check fails, it counts as an attack from Shepherd, though it does half the damage it would normally do. If Shepard goes unattacked into her next turn, a successful attack on her part will add 3 to the resulting damage.
If anything looks out of place or in need of tweaking, feel free to let me know.
Name: Adelaide Wong
Country: Dunedin, New Zealand
Age: 35
Strength: 3
Agility: 1
Resilience: 2
Mind: 2
Major Trait: Weapons Expert
Minor Traits: Commanding, Tough, Team Player, Machinist
Backstory: Adelaide comes from a working class family, raised to endure the toil work in the textile industry while also appreciating what endurance and gumption will afford you in the end. Being the only child, she was taught from a very young age the ins-and-outs of her family business, producing clothing all across New Zealand from the North to South Island. While successful, her family had been through hard times, suffering from her father's gambling and her relationship with him further marred by his entrepreneurial yet distant nature at home. This didn't stop her from trying to be the best at whatever she could get her hands on, not only learning the business side of textiles and materials, but also discovering the inner workings of the major factory her father ran. Becoming quite adept with machinery by the age of 14 she soon took on the unofficial role as grease monkey for the place, earning the respect and admiration of her father's employees. She tends to describe this moment, being handed a pair of overalls and wrench, one of her happiest moments in life.
After dropping out of high school at 17, due to slipping grades and a growing fatigue with her home life, she ran off and moved in with her cousin in Wellington. From there she decided to join the military, following her passion for machinery and desire to be a part of something larger, be it a 1twelve-person squad or whole battalion. Once she realised how open the New Zealand armed forces were, she strived to overcome the physical differences between the two genders, pushing herself to achieve the most prestigious honour she could think of: To be the first female member of her country's own Special Air Service. Despite her advanced knowledge of weaponry and combat tactics, her first attempt at their excruciating selection process was a failure, but she was later promoted to the rank of Warrant Officer. Seeing this as a consolation prize, she promised herself she would be part of the SAS. Much like Zachariah and millions of others across the world, though, this plan was stemmed by K-Day.
With the advent of the Jaeger program and the increase in private corporations joining the battle, the New Zealand Army began to fold its existing personnel, SAS members included, into both the PPDC and these privatised entities. Randomly selected to join the Aegis organisation, Adelaide now seeks to command the same respect she earned in the military, and to crush the monsters that cancelled her dream.
Adelaide is 6'1", with messy black hair usually kept in a ponytail, with the broad shouldered yet compact frame of a female weightlifter. While functional and mostly gender-neutral in her wardrobe, because of her background she tends to have a certain flair, be it sheepskin lining and trim on her military peacoat or brass buttons with the Aegis logo on her shooting jackets.
Name: Zachariah Watson
Country: Melbourne, Australia
Age: 26
Strength: 2
Agility: 3
Resilience: 1
Mind: 2
Major Trait: Swordsman
Minor Traits: Competitive, Hot-headed, Quick, Charismatic
Backstory: Born and raised in Melbourne, Zach grew up reading and watching stories of old swashbuckler and noble knights. Latching onto this idea from an early age, from creating makeshift wooden swords in his backyard to modelling himself after every fictional swordsman he knew of, this passion never quite died away with age. Despite his intense love of these heroic figures, it's always been noted by friends and family that Zach tends to focus more on the prideful theatrics of such characters rather than their good deeds. With his more than adequate intelligence and resourcefulness, he was easily enrolled into one of the many prestigious private schools in Sydney. Once he was old enough he joined his school's fencing team and quickly became one of their star athletes, so much so that he was fast-tracked into becoming a world class Olympian with his skills. Trophies tended to find themselves a home on his many shelves, never a brass plaque or medal out of order. Quick with his feet and mind, and a steady left arm with deadly precision, it was inevitable that Zachariah ended up on the Australian team that would go on to compete in the 2016 Summer Games in Russia. Unfortunately K-Day stopped that.
Ever since then he has continued to hone his skills, pushing himself further and further to still be one of the best with a sword in his hand, at a time where blades were being used to fell beasts like in old tales of knights he would read under his bedsheets as a child. It was his older brother, an engineer working around the clock for any and all companies helping with the repelling of the Kaijus, who recommended him to the Aegis program. Having been rejected from the PPDC for relying too much on quick wits and reflexes rather than teamwork and tactical planning, he was more than happy to finally join the cause.
Zach is 5'8", with the build of an acrobat, slight yet incredibly fit and nimble, with short auburn hair and sky blue eyes. He tends to prefer a wardrobe of oxford shirts and aviator sunglasses, enjoying his status as an Olympian-grade athlete and upper-class member of society even during a post-Kaiju time.
Jaeger: Opal Hazard
Mk: I (10 pts)
Strength: 3
Armour: 1
Agility: 4
Firepower: 1
Power: 1 (+1)
Weight: 2
Bonuses: +1 melee damage, +2 movement
History: Created as a joint venture between both the Australian and New Zealand governments, her design and construction was originally funded by mining corporations looking to create a new "mascot" for their industry. However the Australian government relocated resources to pool into more advanced models such as Striker Eureka, New Zealand was left to pick up the pieces and began working in conjunction with Aegis to finish the behemoth. Designed as a first-strike method of action, Opal Hazard makes up for her lack of heavy plated armour and efficient power source with incredible strength and speed. State of the art motors and retro thrusters built into the legs and feet allow the Jaeger to smoothly glide in the water and respond within microseconds to the pilots' commands and actions. Once her pilots were assigned, OH was seen as a harken back to the ANZAC alliance during World War I.
???
One way or another, I'll definitely be keeping an eye on this.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Birthplace: Redmond Washington
Age: 24 (Shelly is allegedly five minutes older, although no records available verify the claim)
Biography: The twin hellspawn (their words, not mine) of a software engineer and a nurse, the Morgan family lead a comfortable middle class existence until 2013 and K day. It's rare to find a family that continued without changes, but their father, Dr. Samuel Morgan, took the events... worse than the average. When the BuenaKai religion was founded, he became a prominent adherent, speaking publicly on the frailties of humanity and the inevitability of Kaiju "cleansing the Earth of its impurities". (You might remember him from his suggestions that drift technology, if "liberated" from its heretical users, could bond humanity together to produce a hive mind worthy of understanding "higher forms of life".) This lead to his divorce in 2016. A jury allowed him partial custody, which he used to "educate" his children in the "mysteries of the Great Ones". Elizabeth Morgan took a medical position with the Pan Pacific Defense Corps in 2018.
They did not come from a happy home. (There has been no contact between Jonathan or Shelley and their father since their enrollment in the Jaeger academy.)
Shelley Morgan first came to Pan Pacific Defense Corps attention in 2020 with a paper on hypothetical Kaiju human drift phenomena. Although somewhat derivative of earlier Gieszler studies, it made her one of the few scientists to follow up on his work.
She enrolled in the Jaeger Academy in 2021 with her brother. The pair had remarkable drift compatability, but poor performance in Jaeger training combined with obvious potential in the K-Science division to ensure the pair would not be fielded in actual combat.
Considering the reports from other candidates who drifted with the twins, this is probably for the best.
Appearance: Both Jonathan and Shelley are roughly five foot ten inches in height, with black hair cut short. (Neck length for Shelley, slightly shorter for Jonathan.) They tend to wear similar clothing and can easily be confused from a distance.
Jonathan Morgan
"All I'm saying is, it's not that bad yet."
Stat block:
Strength: 1
Agility: 2
Resilience: 0
Mind: 5
Major trait: Hands on student. Jonathan doesn't really believe in things when they're just on paper. He lives for firsthand experience. On the upside, this means he's a miracle worker with a sample (and he's not bad at do-it-yourself assembly projects). On the downside, he's kind of horrible with paperwork and abstract theory. (+3 to all science and engineering rolls with a sample available, -1 to all rolls involving purely abstract reasoning)
Minor traits: Kaiju enthusiast, bug collector, creepy twin, optimist, biologist
Shelley Morgan:
"There's a really thin line between 'You're a genius, Shelley' and 'God help us, what is she doing now'. I like to think this falls on the first side, but really. I have No Idea."
Stat block:
Strength: 2
Agility: 0
Resilience: 1
Mind: 5
Major trait: Iron will: Shelley isn't good at backing down. She may be polite about it. She may apologize when the whole mess comes to a boil. But she'll pursue a lead or stay in a fight come hell or high water. (Once per combat, ignore an effect that would incapacitate Shelley or any Jaeger she's in. You cannot retreat.)
Minor traits: Creepy twin, optimist, BuenaKai expert, hummingbird mind, gearhead
Neural Bridge Synergy: I'm in your head. Shelley or Morgan (but not both) can (If both make a mind roll starting at 3 and increasing by 1 every turn disconnected) disconnect from the physical pons system without losing neural synch. This allows for easier repairs and access to internal systems, but risks forcing the ranger remaining in position into a solo drift, which neither is at all suited for.
(Would like to have some points of reference for stats, mind. Is a 1 in a stat "average PPDC Ranger", "Average human being" or "slightly scrawny", f'rinstance. Might lead to some adjustments if my assumptions were way off.)
Why I fear the ocean.
For example
I'll keep the negative modifier on it at a -1 movement and keep the bonus on defensive checks. Kind of going for the whole "Immovable Object" thing. Hopefully that doesn't bite me in the ass by having Kaiju steadfastly refusing to bite me in the ass.
Random thought, if the system were to impose a -2 movement penalty when activated, could I keep the bonus to both offensive and defensive checks? Maybe make it optional, where I could chose to take a -1 penalty and it would only apply weight to defensive checks, or a -2 penalty to apply to both defensive and offensive checks. Probably not doable in a mk.1, but when it gets to upgrade (assuming it survives that long)...
Anyways: Current version. I renamed the Jaeger to not borrow from existing names, it's now Cyclopean Junket, also renamed "charging takedown" to "Juggernaut Rush", sounds a bit more dramatic. Changed the Heavy Boot as above and added in game effects for the Major Traits as well as minor stat line adjustments. As always, comments and suggestions are appreciated.
I'm not sure if Kaiju Groupie should have an in combat effect or not, any suggestions on how to represent that in a Jaeger?
Stat Block
Strength 4
Agility 1
Resilience 3
Mind 0
Major Trait: Bruiser (Any problem can be solved by the application of sufficient force, the more up close and personal the better)
In combat: Melee attacks gain +1 damage, ranged attacks take a -1 penalty to damage.
Outside of combat: A failed skill check using Mind may be re-rolled using the Strength stat in place of Mind (IE: Negotiating for material or picking a lock may ordinarily use the Mind stat to represent the intellectual nature of the task. For Shane, he may attempt to physically intimidate the other party, or simply break the lock) using this trait will have negative repercussions in some cases where even a success using Strength may result in a failure to achieve positive results as decided by the GM (IE: Hacking a computer).
Minor Trait: Jock, Gear Head, Over Protective, “Ladies man”
Name: Benjamin Reilly
Stat Block
Strength 1
Agility 2
Resilience 1
Mind 4
Major Trait: Kaiju Groupie (seeks to understand the Kaiju and origin in order to fight them more effectively)
In combat:
Outside of combat: Ben gains an additional +2 bonus to skill checks relating to Kaiju as well as any bonus from a related stat. For example: negotiating selling cost for Kaiju organs (You call this fresh spleen? It’s been in that jar at least since Onibaba went down, now… what I've got to offer you is the good stuff…), evaluating the reliability of Kaiju bunkers (Sure, it'll stand up to a class 2, maybe even a 3, but a class 4+ rolls through here, this is just a particularly crowded tomb), etc..., his tendency to talk at length about his favorite subject however inflicts a -1 penalty in any social interaction not directly related to Kaiju and a -2 when dealing with people who have had extremely traumatic experiences with Kaiju in the past at the GMs discretion.
Minor Trait: Sci-fi Nerd, Bookworm, Tech head, Recreational Researcher, Introvert, Paranoid
Neural Bridge Synergy: Precision Strike
By observing a Kaiju in action and comparing it to previous incursions Benjamin is able to recognize some details about its anatomy; this allows them to determine where a melee or ranged attack should be directed for maximum effectiveness and communicate the vulnerability to any allied jaegers if so desired. A successful attack using this information will remove any bonuses the Kaiju had accrued from previous Weakness Exploit attacks as the information reveals a previously unnoticed weakness to target.
History:
Both crewmembers hail from San Francisco, born in the same year and growing up in the same area, Benjamin and Shane attended the same schools for most of their lives. They had many of the same classes and, for the vast majority of their shared scholastic career; Shane made Ben’s life a living hell. Athletically gifted, outgoing and popular, Shane harassed Benjamin relentlessly for his studious leanings and generally anti-social behavior. For his part, Ben ignored or avoided his tormentor as much as possible, spending free periods in the library or in front of his computer, taking advanced courses that interested him and counting down the days until graduation. Had the world not changed, that would likely have been the last they saw of each other in any real capacity. Ben went onto a prestigious college to continue his education, and Shane took a position managing his family’s garage.
But the world did change, and the city they had grown up in was destroyed by Trespasser a little over a year past graduation. AS time passed and the Jaeger program moved into full swing both men eventually applied for positions. Ben took a research position learning about the alien creatures that were rampaging across the planet, and Shane turned his mechanical skill towards maintaining the only weapons that could save the planet. Still, it was unlikely that the two would ever meet, had not a mistyped SQL query from one of the Commercial Corps dredged their shared past out of a PPDC database and flagged them as potentially drift compatible.
If the two had been surprised when summoned to a shatterdome for Drift Compatibility testing, it was nothing compared to learning that they actually were drift compatible. Drifting through each other’s memories has shown them both the other side of their childhood relationship. While they don’t talk about it to others, this understanding has changed both of them and given them a bond that only a Jaeger pilot could understand. Ben typically speaks for the pair with almost unconscious sarcasm. And Shane is ready, willing, and entirely too eager to answer any perceived slight to himself or his partner with a closed fist.
Appearance:
Ben is average height, though being rather thin leaves people the impression of being taller then he actually is. He tends toward unkempt hair and a short, poorly maintained beard. He often shows up for duty looking sleepless after long hours spent assisting in the Kaiju research facility.
Shane is shorter than average with a heavy set, bulky build that speaks of considerable strength. He’s often found among the Jaeger tech crews, offering assistance with whatever is needed. He’s a good hand with a welding torch or a wrench, though he avoids the more technological components. His work in the jaeger garage leaves his clothes and hands consistently grease stained.
Jaeger: Cyclopean Junket
Mk: I (10 pts)
Strength: 4
Armor: 3
Agility: 0
Firepower: 0
Power: 3 (+1)
Weight: 2
Bonuses: +2 melee damage, -2 Movement
Qualities:
As the name implies, Cyclopean Junket is a slow moving, graceless titan, intended to be devastating in melee combat and designed to trade blows while focusing on landing a devastating hit or combo. The Jaeger suffers from slow movement and a lack of effective long ranged combat ability. It relies on ideal positioning before a battle to insure that it’s in the proper place to engage the oncoming kaiju.
Weaponry:
Flame Mace
Range: Melee
Special Effect:
The primary weapon of Cyclopean Junket, the Flame Mace is a massive flanged weapon that emits a torrent of burning napalm on a successful hit. Originally designed to attempt to cauterize the wound and minimize the impact of Kaiju Blue on the surrounding environment. If the blow was not enough to finish the Kaiju, the napalm will continue dealing minor amounts of damage until the Kaiju can fully submerge to extinguish/wash off the burning liquid. The damage done by the burning napalm to the environment is generally considered preferable to large quantities of kaiju blood, but this feature can be deactivated for city use or in other largely combustible areas.
Shot Cannon
Range: 1”
Projectile: (multiple solid state shot)
Damage: D3
Special Effects: Essentially a massively scaled up shotgun, the Shot Cannon fires a standard load of depleted uranium shells in the general direction of a nearby Kaiju. If it hits, it does minimal damage, but between the sound and the multiple impacts, it tends to gain the beasts attention. If the tech proves to be viable, additional shell types may become available in the future. (I’m picturing a tanking ability here more than an actual attack, something to draw attention from less durable or disabled Jaegers.)
Auxiliary systems:
Heavy Boot: Utilizes a localized gravity field to temporarily enhance the Jaegers mass, rooting it to the ground and insuring rock solid footing while engaging a Kaiju. The Jaeger’s Weight score is added to all defensive Grapple and Trip checks while this system is active, at the cost of 1” movement when activated and a 1” penalty to any additional movement die rolled while the system is active.
Signature Ability:
Juggernaut Rush
Cyclopean Junket pushes its systems well past any theoretical redline and charges at the targeted Kaiju, freely moving up to twice its current free movement speed. If Cyclopean Junket reaches melee range with the targeted kaiju, it will make a grapple attempt, followed by a standard melee attack. During the grapple attempt, the kaiju cannot add its strength modifier due to the unexpected nature of the attack.
Everyone else? Less so.
Why I fear the ocean.
@Fencingsax; If you've not got any guns than there's no real reason to invest much in Firepower no. In the same fashion if you haven't got any melee weapons there's not a lot of point sinking too many points in Strength.
However there may occasionally be opponents who target those lowest stats, or you might want to include an auxiliary system whic, I don't know, converts Firepower points to restore damaged Strength or something.
@mightyspacepope; I thiiiink there are probably enough players now, probably slightly more than I had in mind actually, so I'm going to close recruiting here. However, we might end up with drop-outs, or even find that there aren't enough players, so do feel free to draft up some characters if you want.
@chiasaur11; to be honest it'll mostly be completely arbitrary depending on what the situation demands. I'm not normally going to be making you roll characteristic checks on something your character could feasibly do with little difficulty. So you'll only have to roll for tough challenges, in which case the threshold will typically by 11+, I figure your bog-standard average human has stats at 0, so they'd be unable to even attempt such heroic challenges as I may throw at you.
More difficult events will require higher rolls, and there'll probably be situational modifiers as well if I remember.
@see317; for Mark I that seems fine for the Heavy Boots, your welcome to upgrade that sort of thing whenever you have the cash to do so, and Funding should be fairly plentiful assuming you don't get yourself all smashed up.
Major Traits don't need a combat-application, well, jaeger combat anyway, obviously a Street Fighter trait would have some sort of punch-based mechanic but they're really more for out-of-Jaeger stuff.
It all looks good to me.
I should probably start making a note of who's actually playing and with what I suppose.
Guess 5 int is pretty impressive, then. Which is both good (as really, if someone's primary role around base is to be the science team, you kinda hope they know what they're doing) and fits with the rest of everyone's stats (where a 3 int is enough for scholarships and at least consideration for the K-science division.)
Also means the zeros are less total washout and more "Let's... not put you in a Jaeger while we have other candidates. We'll keep you in mind."
Why I fear the ocean.
The stats and traits also serve as an easy way to 'sum up' a character just with a glance, it's like a little roleplay guide if you're unsure how your character would act in a given situation you can look at the stat distribution/traits and get a bit of an idea of their character.
Name: Adelaide Wong
Country: Dunedin, New Zealand
Age: 35
Strength: 3
Agility: 1
Resilience: 2
Mind: 2
Major Trait: Weapons Expert
Minor Traits: Commanding, Tough, Team Player, Machinist
Backstory: Adelaide comes from a working class family, raised to endure the toil work in the textile industry while also appreciating what endurance and gumption will afford you in the end. Being the only child, she was taught from a very young age the ins-and-outs of her family business, producing clothing all across New Zealand from the North to South Island. While successful, her family had been through hard times, suffering from her father's gambling and her relationship with him further marred by his entrepreneurial yet distant nature at home. This didn't stop her from trying to be the best at whatever she could get her hands on, not only learning the business side of textiles and materials, but also discovering the inner workings of the major factory her father ran. Becoming quite adept with machinery by the age of 14 she soon took on the unofficial role as grease monkey for the place, earning the respect and admiration of her father's employees. She tends to describe this moment, being handed a pair of overalls and wrench, one of her happiest moments in life.
After dropping out of high school at 17, due to slipping grades and a growing fatigue with her home life, she ran off and moved in with her cousin in Wellington. From there she decided to join the military, following her passion for machinery and desire to be a part of something larger, be it a 1twelve-person squad or whole battalion. Once she realised how open the New Zealand armed forces were, she strived to overcome the physical differences between the two genders, pushing herself to achieve the most prestigious honour she could think of: To be the first female member of her country's own Special Air Service. Despite her advanced knowledge of weaponry and combat tactics, her first attempt at their excruciating selection process was a failure, but she was later promoted to the rank of Warrant Officer. Seeing this as a consolation prize, she promised herself she would be part of the SAS. Much like Zachariah and millions of others across the world, though, this plan was stemmed by K-Day.
With the advent of the Jaeger program and the increase in private corporations joining the battle, the New Zealand Army began to fold its existing personnel, SAS members included, into both the PPDC and these privatised entities. Randomly selected to join the Aegis organisation, Adelaide now seeks to command the same respect she earned in the military, and to crush the monsters that cancelled her dream.
Adelaide is 6'1", with messy black hair usually kept in a ponytail, with the broad shouldered yet compact frame of a female weightlifter. While functional and mostly gender-neutral in her wardrobe, because of her background she tends to have a certain flair, be it sheepskin lining and trim on her military peacoat or brass buttons with the Aegis logo on her shooting jackets.
Name: Zachariah Watson
Country: Melbourne, Australia
Age: 26
Strength: 2
Agility: 3
Resilience: 1
Mind: 2
Major Trait: Swordsman
Minor Traits: Competitive, Hot-headed, Quick, Charismatic
Backstory: Born and raised in Melbourne, Zach grew up reading and watching stories of old swashbuckler and noble knights. Latching onto this idea from an early age, from creating makeshift wooden swords in his backyard to modelling himself after every fictional swordsman he knew of, this passion never quite died away with age. Despite his intense love of these heroic figures, it's always been noted by friends and family that Zach tends to focus more on the prideful theatrics of such characters rather than their good deeds. With his more than adequate intelligence and resourcefulness, he was easily enrolled into one of the many prestigious private schools in Sydney. Once he was old enough he joined his school's fencing team and quickly became one of their star athletes, so much so that he was fast-tracked into becoming a world class Olympian with his skills. Trophies tended to find themselves a home on his many shelves, never a brass plaque or medal out of order. Quick with his feet and mind, and a steady left arm with deadly precision, it was inevitable that Zachariah ended up on the Australian team that would go on to compete in the 2016 Summer Games in Russia. Unfortunately K-Day stopped that.
Ever since then he has continued to hone his skills, pushing himself further and further to still be one of the best with a sword in his hand, at a time where blades were being used to fell beasts like in old tales of knights he would read under his bedsheets as a child. It was his older brother, an engineer working around the clock for any and all companies helping with the repelling of the Kaijus, who recommended him to the Aegis program. Having been rejected from the PPDC for relying too much on quick wits and reflexes rather than teamwork and tactical planning, he was more than happy to finally join the cause.
Zach is 5'8", with the build of an acrobat, slight yet incredibly fit and nimble, with short auburn hair and sky blue eyes. He tends to prefer a wardrobe of oxford shirts and aviator sunglasses, enjoying his status as an Olympian-grade athlete and upper-class member of society even during a post-Kaiju time.
Jaeger: Opal Hazard
Mk: I (10 pts)
Strength: 2
Armour: 2
Agility: 3
Firepower: 1
Power: 2 (+1)
Weight: 2
Bonuses: +1 melee damage, +1 movement
History: Created as a joint venture between both the Australian and New Zealand governments, her design and construction was originally funded by mining corporations looking to create a new "mascot" for their industry. However the Australian government relocated resources to pool into more advanced models such as Striker Eureka, New Zealand was left to pick up the pieces and began working in conjunction with Aegis to finish the behemoth. Designed as a first-strike method of action, Opal Hazard makes up for her lack of heavy plated armour and efficient power source with incredible strength and speed. State of the art motors and retro thrusters built into the legs and feet allow the Jaeger to smoothly glide in the water and respond within microseconds to the pilots' commands and actions. Once her pilots were assigned, OH was seen as a harken back to the ANZAC alliance during World War I.
Weaponry:
Heat Sabre
Range: Melee
Special Effects: Once Watson was assigned to the Jaeger, the Heat Sabre took on thin rapier-like appearance. It is a superheated blade that is able to cut through some of the toughest metal in the world, let alone Kaiju hide, bone, and innards. Due to its properties it is also highly effective at cauterising wounds, preventing any spillage of Kaiju Blue. Add to this its, relative, light weight means it can effectively be used in tandem with Opal Hazard's manoeuvrability to perform dangerous lunges and slashes. Kept folded up in the left arm of OH, it deploys through the left hand, which acts as a pseudo-hilt and guard, through which Zachariah has priority control because of his experience.
KO Gun
Range: 1"
Damage: D3
Projectile: Solid State
Special Effects: With limited range, non-energy-based armaments, and a fixed position in the open over the right fist, many would consider the KO Gun a last ditch prototype that's seen better days. However it works much like a high powered, gigantic derringer: Designed for crippling Kaijus once lured or pinned at close range. Without any reliance on charging up plasma, and with each slug having armour-piercing heads, the KO Gun is designed as a fast reflexive weapon to be pulled out sparingly in combat, either to slow down enemies or deliver the final blow. Its main special feature is that the gun can be fired at such close range that it has been given a "punch-trigger." That is, if commanded to by both pilots, the gun will fire a round less than a second after connecting with an enemy with a closed-fist strike.
Support Systems:
Graceful Risk: As Opal Hazard was designed to be agile and quick, but on a half-used budget, the extra speed and momentum given by its retro thrusters and light segmented armour allow for the Jaegers to perform more acrobatic moves as well as the ability to evade attacks more easily. This comes at a price however, although this agility means a second die roll may be performed during a Defensive Action that involves evading an attack (with the second result replacing the first), if a Defensive Overdrive is attempted 1 point is also taken out of Armour as well as Power until the end of battle.
Signature Ability:
Haymaker Stab: If within melee range, Opal Hazard will attempt to use both weapons systems, one after the other as one action that takes up an entire turn. This involves the Jaeger directing all power towards the arms and hips, first delivering a crushing haymaker punch which will fire the KO Gun upon impact if successful, leading to a deadly lunge from the Heat Sabre .
This time yesterday, 3 was impressive.
We probably should at least work out a rough pecking order for this sort of thing.
Why I fear the ocean.
as for Michelle, says right on the tin that she can keep up with the best of the Jaeger techs
Mind
1- Some knowledge, no higher education, could be considered a 'smart guy' in a pub
2- College level education (Uhh, that's English college, not sure what the american equivalent is, ages 16-18 or so)
3- College education + personal learning, distinct interest in the subject.
4- Undergraduate level education
5- High-grade undergraduate, first class honours, intense personal interest in the subject, some considerable expertise
6- Postgraduate level education, Masters degree equivalent
7- Doctorate or similar, widely recognised as an expert.
8- Above and beyond, a real genius, world-renowned.
Obviously just because you've got Mind 5 doesn't mean you can't have a doctorate or whatever, these are just guides.
Come to think of it @chiasaur11, seen as you're not planning on piloting any Jaegers you're welcome to pretty much take as many points in a character stat as you think appropriate (within reason) as full-time employees rather than fresh rookies in the environment it's fine if you don't want to stick to the 8 point maximum.
Strength
1- Some gym work/strength training
2- Reasonable strength, about average for a light but regular gym routine.
3- Physique of the more focussed gym-goer, one who constantly pushes the envelope
4- Above average strength, can reliably kick down a door or throw an opponent
5- Intense weightlifter
6- Formidable strength, attacks are physically dangerous to opponents
7- Olympic level weightlifter
8- Incredibly strong, smash concrete with your face, rip a phone-book in half with your toes and similarly insane feats
Agility
1- Knows simple gymnastics, foward rolls, somersaults etc.
2- Beyond normal flexibility, can easily perform most yoga forms
3- Generally well aware of surroundings, can sprint fast for a reasonable distance
4- Always moves quickly, reacts promptly without needing to think about the action
5- Champion gymnast, excellent form even with advanced techniques
6- Extremely agile, can readily out-race and out-maneouvre almost anyone
7- Olympic level gymast/sprinter
8- Ninja-like reflexes, never seems to be in harms way, extremely flexible
Resilience
1- Some resistance to pain, unlikely to cry out for a minor injury
2- Unusually high natural pain threshold
3- Tough enough to take a solid hit without flinching
4- Pain threshold as if trained to ignore pain, can almost disregard some major injuries
5- Highly resistant to pain, can re-locate own joints
6- Unbelievably tough, can take a bullet and keep on going with no fuss
7- Barely feels any pain, could break a bone and not notice til the fighting's done
8- Supernatural endurance, can shrug off debilitating wounds and ignore most pain
Again I'll just re-iterate; these are just guidelines, and kinda crappy ones at that, please don't take them as gospel.
Birthplace: London, England
Age: 24
Bio: The eldest son of a Somalian immigrant and her English-born husband, Ashkir Jenkins has always been absolutely fascinated by things other people hated. At the age of 8 he was found in his backyard with a massive spider, taking detailed and careful notes on its movement and external anatomy. At first his parents believed that it was his mother’s work as a biologist, and that he would follow in her footsteps, but when he started to fail biology tests left and right in school it became clear that this was just the way he was, possessing almost a psychic ability to understand anything organic you put in front of him. This included the Kaiju; as he watched on with the rest of the world in horror at Trespasser’s rampage through San Francisco, he jumped up and screamed at the television, telling them that they were doing it all wrong, yelling and yelling until his voice went hoarse. From that day he knew that he could do some real good against the Kaiju threat, and he was determined to do just that.
Stats:
Strength: 3
Agility: 2
Resilience: 3
Intelligence: 0
Major trait: Kaiju Komprehension- This allows Ashkir to make a Weakness Exploit check in the first sequence of combat, and outside of combat it allows his insights to shine through in conversation.
Minor traits: Man of Few Words, Strong, Moral Paragon, Hero Complex
Appearance: A large, tall man. Bright green eyes and black hair, he has a quiet sort of intelligence, always surveying the people and places around him. He enjoys casual civilian clothes, something baggy and comfortable.
Name: Ian Trumpsten III
Birthplace: London, England
Age: 23
Bio: Named after his father, who in turn was named after his father, Ian Trumpsten III is the heir to a multimillion euro fortune in his family’s automotive company, Trumpsten Auto (“We Trump the rest!”). On the surface he appears to be a prick, being young and rich, but beneath the surface there’s someone who genuinely cares. He only very rarely shows that side, though, and only to people whom he really trusts. Ashkir Jenkins is one of those people. They first met when Ashkir found Ian in a fight against several other boys when they were children. He intervened, hating to see an unfair fight, and his strength combined with Ian’s was enough to drive them off (he later learned that Ian had challenged them all at once over their accusations that he had cheated them out of money, which he had in fact done). It was enough to kickstart a deep bond between the two young men, and as they grew up together they helped each other turn the tide of many a schoolyard brawl, and eventually in schoolwork, as Ashkir was a gifted author and Ian was much more intelligent when it came to the sciences than he initially appeared, helping Ashkir barely pass biology.
Stats:
Strength: 2
Agility: 3
Resilience: 1
Intelligence: 2
Major Trait: Piloting My Inheritance-When Shepherd Trumpcard gets damaged in battle, Ian can call in his own staff of engineers from his father’s bankrupt company to reduce repair costs by -1.
Minor Traits: Rich Punk, Kind When Convenient, Smarter Than He Looks, In It For The Money
Appearance: Taller than average, blonde hair, blue eyes, pale white complexion. Likes to wear designer clothing, though lately he’s been out of fashion and they’re starting to look a little worn. Usually walks around town in an expensive jacket and equally expensive jeans.
The friendship between the two men led them to believe they may be Drift compatible when the Kaiju were emerging from the Rift, so they applied in earnest to be Rangers and were rejected time and time again. They weren’t the best at fighting, and they weren’t even close to the smartest, and for a long time it seemed like they were going to have to watch others fight an uneven fight without them. Then, one day, Ian’s father revealed that his company was going under due to the economic stresses of living on a planet under siege, but that they were taking the last of the money they had saved up and using it to build a Jaeger for Ian and Ashkir.
Neural Bridge Synergy: Not a Fair Fight- When two or more Kaiju are adjacent to Shepherd Trumpcard, she gains a +2 bonus to Strength and Agility.
Shepherd Trumpcard-Mark 1
The last piece of machinery to roll out of the foundries and factories of Trumpsten Automative, it was a gift to Ian and Ashkir from Ian’s now-bankrupt father. It’s white with skyblue highlights (Trumpsten automotive’s signature colors), with two decals, each one an Ace, mirroring each other on either shoulder. It’s considerably smaller than the average Jaeger as a result of how expensive the average Jaeger is, and the fact that both Ian and Ashkir’s fighting style rely on agility first. Shepard Trumpcard can’t take a hit, but she’s fast enough she doesn't have to, and strong enough to hit back hard.
Strength: 2
Armor: 1
Agility: 2
Firepower: 1
Power: 5 (4+1 minimum)
Weight: -1
Weaponry: Bo Staff +1
Melee
It's made up of several giant metallic tubes of varying sizes, made to fold inside of each other for storage on Shepherd Trumpcard's back. It was selected because of Ashkir and Ian's affinity for staff fighting, which they gained after learning that the PPDC uses staff dueling as a measure of Drift Compatibility. This particular staff is taller than Trumpcard herself, and while slightly hollow, still packs quite a punch.
Wrist-Mounted Harpoon Launcher
Ranged
Range 1
Projectile type: Solid State
D3
The original blueprints for Shepherd Trumpcard called for there to be a simple wrist-mounted cannon firing what amounted to giant bullets, but about halfway through construction Ian Trumpsten II realized that anything that could penetrate the Kaiju would have a high chance for collateral damage, and wanted to instead switch to a harpoon, something that would get caught in a Kaiju's thick hide. His blueprints called for a cable to be attached to the harpoon, and the ability to send an electrical current through it, but funding ran out before they could add that final touch. Ian and Ashkir definitely want to keep it in mind, though...
Auxiliary System: Rocket Torso (version 1)
After a successful attack Shepherd Trumpcard can activate the Rocket Torso, leaping to move to any unoccupied adjacent square and ending her turn.
Signature Ability: Dizzying Staff
Shepherd Trumpcard extends one of her hands, holding her staff directly in its middle, and begins to spin her wrist. She gets it going so fast that it appears to be a perfectly circular shield. The effect lasts until the beginning of her next turn, and if a Kaiju wants to attack her from the front it has to make a grapple check to get by the whirling staff. If this check fails, it counts as a free attack (2D10) from Trumpcard, though it does half the damage it would normally do. If Trumpcard goes unattacked into her next turn, a successful attack on her part will add 3 to the resulting damage.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
(Sorry if I bothered you, Anti. Didn't mean to.)
Since no Jaeger, guess I should go in for the final.
Birthplace: Redmond Washington
Age: 24 (Shelly is allegedly five minutes older, although no records available verify the claim)
Biography: The twin hellspawn (their words, not mine) of a software engineer and a nurse, the Morgan family lead a comfortable middle class existence until 2013 and K day. It's rare to find a family that continued without changes, but their father, Dr. Samuel Morgan, took the events... worse than the average. When the BuenaKai religion was founded, he became a prominent adherent, speaking publicly on the frailties of humanity and the inevitability of Kaiju "cleansing the Earth of its impurities". (You might remember him from his suggestions that drift technology, if "liberated" from its heretical users, could bond humanity together to produce a hive mind worthy of understanding "higher forms of life".) This lead to his divorce in 2016. A jury allowed him partial custody, which he used to "educate" his children in the "mysteries of the Great Ones". Elizabeth Morgan took a medical position with the Pan Pacific Defense Corps in 2018.
They did not come from a happy home. (There has been no contact between Jonathan or Shelley and their father since their enrollment in the Jaeger academy.)
Shelley Morgan first came to Pan Pacific Defense Corps attention in 2020 with a paper on hypothetical Kaiju human drift phenomena. Although somewhat derivative of earlier Gieszler studies, it made her one of the few scientists to follow up on his work.
She enrolled in the Jaeger Academy in 2021 with her brother. The pair had remarkable drift compatability, but poor performance in Jaeger training combined with obvious potential in the K-Science division to ensure the pair would not be fielded in actual combat.
Considering the reports from other candidates who drifted with the twins, this is probably for the best.
Appearance: Both Jonathan and Shelley are roughly five foot ten inches in height, with black hair cut short. (Neck length for Shelley, slightly shorter for Jonathan.) They tend to wear similar clothing and can easily be confused from a distance.
Jonathan Morgan
"All I'm saying is, it's not that bad yet."
Stat block:
Strength: 1
Agility: 3
Resilience: 0
Mind: 7
Major trait: Hands on student. Jonathan doesn't really believe in things when they're just on paper. He lives for firsthand experience. On the upside, this means he's a miracle worker with a sample (and he's not bad at do-it-yourself assembly projects). On the downside, he's kind of horrible with paperwork and abstract theory. (+3 to all science and engineering rolls with a sample available, -1 to all rolls involving purely abstract reasoning)
Minor traits: Kaiju enthusiast, bug collector, creepy twin, optimist, biologist
Shelley Morgan:
"There's a really thin line between 'You're a genius, Shelley' and 'God help us, what is she doing now'. I like to think this falls on the first side, but really. I have No Idea."
Stat block:
Strength: 2
Agility: 0
Resilience: 2
Mind: 7
Major trait: Iron will: Shelley isn't good at backing down. She may be polite about it. She may apologize when the whole mess comes to a boil. But she'll pursue a lead or stay in a fight come hell or high water.
Once per combat, ignore an effect that would incapacitate Shelley or any Jaeger she's in. You cannot retreat.
Minor traits: Creepy twin, optimist, BuenaKai expert, hummingbird mind, gearhead
Neural Bridge Synergy: I'm in your head. Shelley or Morgan (but not both) can (If both make a mind roll starting at 3 and increasing by 1 every turn disconnected) disconnect from the physical pons system without losing neural synch. This allows for easier repairs and access to internal systems, but risks forcing the ranger remaining in position into a solo drift, which neither is at all suited for.
(You'll note that when it comes to a roll for using tech, Tallon's dead even with the best scientists in the shatterdome. Feel that's proper, given her expertise.)
Why I fear the ocean.
Age: 39
Strength: 3
Agility: 1
Resilience: 2
Mind: 2
Major Trait: Smarter than the Average Brute
Minor Trait: Past His Prime, Disillusioned
William "Dynamite" Nevin (DaMoonRulz)
Age: 39 (Actual age 42)
Strength: 3
Agility: 2
Resilience: 3
Mind: 0
Major Trait: Bruter than the Average Smart
Minor Trait: Past His Prime, Self Medicates
Backstory: Dustin "Pickaxe" Clements and his partner, William "Dynamite" Nevin, grew up in love with professional wrestling. It wasn't long after their 16th birthdays that, being egged on by William and his oafish love of emulating the TV, they both started doing badly staged moves performed on a mat in their backyard. But they both had the drive to work their ass off, and before long, they were the kings of the WWE Tag Team circuit. They had inspired a legion of fans, and “The Wrecking Crew” were on top of the world with Dustin's brains and his partner’s brawn. Then, they met the one force they couldn’t pin down: time. They lost their luster, and they began to get fewer and fewer top billings. They began to wonder if it was time to hang it up and move on. Then the Kaiju attacked, and Vince McMahon got his most radical idea: Bring back viewers to the WWE by putting his organization where no one could ignore it. Make his pilots the most storied tag team in history, and sell a boatload of merchandise while doing it! Dustin and his partner were honored, even though they didn't really have much of a choice, and began the struggle to lace up into the pilot jumpsuit.
Major Trait(Dustin): Smarter than the Average Brute - A master of positioning himself for the next move both psychologically and physically. When Dustin has a small amount of time to ready himself, his next roll to avoid damage gets a +1 bonus. However, when forced to rapidly react, he suffers a -1.
Major Trait(William): Bruter than the Average Smart - Bill tends to get caught up in the moment, sometimes putting more weight into his attacks at the cost of their accuracy. +1 to damage, -1 to hit
Minor Trait: Disillusioned - Dustin was beginning to look for alternative life paths when his wrestling career slowed down. Being forced back into this lifestyle of doing what McMahon wants begins to grate on his nerves, and has made him a cynic.
Minor Trait: Past His Prime - Having done this for so many years, their bodies are starting to resent the continued work load. They both try to soldier through it in their own ways, but it starts to show in prolonged exertion.
Minor Trait: Self Medicates - William turned to pills to help his body get back into shape. While it definitely shows results in the short term, no one will know what will happen to William if he keeps doing it, and William was never a long term person.
Neural Bridge: Showmanship- Being in the ring for so long, Dustin and William know how to make a punch look real, whether receiving or dealing it. Once per battle, when receiving a melee attack, reduce the roll on the damage table by 1, but reduce next round’s available movement by 2” to represent selling the damage to their camera crews.
Jaeger: Fission Hercules
MK 1(10 pts)
Strength:2
Armor:3
Agility:1
Firepower:1
Power: 4(3+1 free)
Weight: 2
Bonuses: +1 melee damage
History: A brand new Jaeger funded by McMahon and his investors, tailor made for the duo; Top heavy, square shoulders. Heavily armored, it can take a punch or two, and is colored in the same scheme as the WWE: Mostly black, with red and white accents on the shoulders and chest, having tested very well with focus groups. They even designed the thing to look like it is wearing a championship belt, partly for the Wrecking Crew's past glories, and partly because in order to fuel McMahon's merchandising empire, Fission will be surrounded by camera crews whenever it sees action. Despite the...questionable reasons for building the thing, Dynamite and Pickaxe realize what's at stake, and they're determined to see what Fission can do to help protect the human race.
Weaponry: Spike Knuckles
Range: Melee
Special - Fission was outfitted with retractable braces around its knuckles reminiscent of the "armor" worn by the duo into the ring. The points on said armor are believed to be very effective at dealing blunt force trauma, and navigating through the chitinous plates of the Kaiju. When deployed, Fission deals +1 damage, but suffers -1 to grappling attempts.
Cement Mixer:
Range - 1
Damage - D3, Epoxy
Special - Seldomly, one of the duo would spit a spray into the face of their opponents. This was incorporated into Fission with a tank of fluids that, upon contact with something outside of its storage tank, would instantly solidify into a very gummy, corrosive substance.
Auxiliary: Jump Jets - Fission has a pair of large thrusters in each of its feet, and enough fuel to power one massive boost, which reminds Dustin and William of jumping off of the top turnbuckle towards their opponents. They have one signature move incorporated so far:
Axe Grinder - a downward axe kick aimed towards the head. An attack that disorients the Kaiju, lowering their maneuverability next round. Also has a damage bonus from the force of falling from the air.
Signature Ability: Wrecking Ball - The upper half of Fission separates all physical ties from its lower half, extends its arms, and uses its engine to propel the upper half in a circle, like a windmill. If a Kaiju is hit, it takes an extra two damage, and halves its defensive bonus used for that attack the next turn. Dustin and William can choose to continue the spin for up to 3 more rounds, but each time they do, they have a 25% chance that they damage Fission, and will roll on the Heavy Damage table. This percentage increases by 25% each time, i.e. if we spin for four rounds, we have a 0-25-50-75% chance to damage ourselves.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Why I fear the ocean.
I love literally everything about FISSION HERCULES
And don't get me wrong, I think my thing is pretty cool!
I'm just super excited to get started and have all of these elements interact.
Strictly speaking a +1 damage effect on a minor trait won't do anything 'cos characters don't have hit point or damage tables or anything, however, you can leave it in there as a reminder that Will's attacks will be doing more damage than his stats suggest.
Is that everyone's Characters/Jaegers done mostly then, anyone still stuck or waiting or confused?
If anyone else finds their stat distribution isn't working for them over the course of the game it should be no issue to mix them round a bit. I'm easily coerced and open to flattery of all form.
Right, so, by my count with got 6 Jaegers + pilots and chiasaur's two scientists:
Meteor Cataphract - @Fencingsax
Sheperd Trumpcard - @SirEtchwarts
Opal Hazard - @Gatsby
Cyclopean Junket - @see317
Fission Hercules - @DaMoonRulz/@Farangu
Disco Neon - @Antimatter
Is that everyone? I haven't missed someone have I? If so speak up now or forever be not punching alien monsters.
So, basically over the next day or two I'll check over all your profiles and stats to make sure nothing's awry.
I'll also be drawing up Signature Ability upgrade trees for all of you, although I will need to speak to a few of you to make sure I understand what you wan't your SA to do, but I'll do that via PM probably.
Then we can get right off and playing.
My plan for the game is basically that there'll be ~1 combat scenario per week and the rest of the time your characters are free to do basically whatever they want, there'll be a few story strands you can run across which can be made more or less prominent depending on how people feel.
Umm, there shall probably be a prize of some sort for the best roleplayer of each week, some sort of bonus exp or a stat boost or something, to instil a healthy sense of competition in you all.
Ideally for combat I'd like to get everyone involved together in rollD20, but I understand with time zones differences and school/research/jobs/whatever that's probably going to be pretty difficult so I'll probably keep things simple at first with some sort of combat map you can all edit your movements onto or something.
Obviously you can keep fiddling with your stats, I won't be starting things up properly until everyone's completely happy with them.
Name: Xiang Mei
Stat Block
Strength 1
Agility 2
Resilience 2
Mind 3
Major Trait: Family Woman (Add +1 to rolls convincing or getting information from Jaeger Engineers and Specialists)
Minor Trait: engineering osmosis, irrepressible, try anything once
History
Name: Bridgette Martel
Stat Block
Strength 1
Agility 2
Resilience 3
Mind 2
Major Trait: Glory Hound (When piloting the Jaeger solo, halve the penalty.)
Minor Trait: taciturn, take the last turn, emotional wall, something to prove
Neural Bridge Synergy: Skirmish Fever
Between the excitement and determination, the Jaeger's pilots are able to react quicker than normal, and once per battle may ready an action with no penalty.
History:
Bridgette Martel never lets anyone see how much she likes to laugh. The only one who knows, of course, is her co-pilot Xian Mei. Bridgette wants to show the world that just because her Jaeger is not a national one, and just because she is technically a company employee, it does not make her or her Jaeger any less of an asset to the planet. She knows how the others look down on her, assuming that she can't hold her own in a fight. She, Xian, and Meteor Cataphract are going to prove them wrong.
Xian's sister Yua Mei joined the Jaeger engineering and maintenance division, and Xian was just as determined to show her stuff. Unfortunately, while she knew bits and bobs from helping Yua study, she didn't have the technical aptitude for the same path. She was able to join with the manufacturer that constructed some of the minor drive components, and when a call went out to test Bridge compatibility and piloting disposition, her name came out, to everyone's surprise, including her own. Now she is able to protect her sister, and is prepared to do anything to defend her home against the Kaiju.
Brought together by a novel multi-national, privately owned, Jaeger co-operative (including board members from Ireland, France and several other countries), Bridgette Martel and Xian Mei had the highest drift compatibility seen in their specially chosen pool of applicants. Instead of belonging to any specific nation, the Jaeger Meteor Cataphract was a reminder and advertisement for the industries committed to building the Jaeger, reminding people that it isn't just the nations protecting them, but the companies and manufacturing giants that were responsible for building them as well. Thus, while they have the same training and responsibilites as other Jaeger pilots, their structure and command style is different than what most others are used to. When the entire Jaeger program is centralized [is this taking place during the movies?], Xian and Bridgette must adapt, and prove that they are just as good as any other team on the field.
Jaeger: Meteor Cataphract
Mk: I (10 pts)
Strength:2
Armor: 2
Agility: 0
Firepower: 2
Power: 5 (4+1 free point)
Weight: 2
Bonuses:
Qualities: Meteor Cataphract is a balanced Jaeger, able to handle almost any scenario with grace and poise.
Weaponry:Impact Drill[Pressure Strike]
Range: Melee
Special Effect: The impact drill is specially designed to punch through a kaiju's tough hide. Wielded similarly to a pike, it stabs into the flesh of the beast, hopefully neutralizing its rampage.
Acid Ordinance
Range: 2”
Projectile: Solid State
Damage: D3
Special Effects:Fires a solid bubble of corrosive material that liquifies when it hits its target, splashing the kaiju with caustic material. It eats through their armor, and lowers it by 1.
Auxiliary systems: Kinetic Drivers
Specially designed systems that enables the Jaeger to move faster and stronger. Can add a +1 to either Strength or Agility Roll once per turn
Signature Ability: Riposte Blast
Meteor Cataphract is able to deflect an attack, and immediately counter with it's Acid Ordinance. Add Strength to Armor roll for the deflect, and auto hit for the counter [I have no idea if this is workable, so let me know if you want to change it]