Anyone know why I have to repeatedly unplug/plug in my cable when I first start playing to get it to recognize it? Also, any way to get it's level to stay at 80 and not revert to 17?
Anyone know why I have to repeatedly unplug/plug in my cable when I first start playing to get it to recognize it? Also, any way to get it's level to stay at 80 and not revert to 17?
Go into the settings in game and change the Gain up till it's where you want it. That's their fix for the resetting to 17.
Anyone know why I have to repeatedly unplug/plug in my cable when I first start playing to get it to recognize it? Also, any way to get it's level to stay at 80 and not revert to 17?
Go into the settings in game and change the Gain up till it's where you want it. That's their fix for the resetting to 17.
I'm not sure I realized this is an option or it's set to 100. Last time I looked all my volume stuff appeared maxed, but I'll look again. I keep alt tabbing to change the level.
I probably need to google around and see all the tweaks you can do on PC. I remember past posts about settings you could mess with and make it near lag less and such.
I probably need to google around and see all the tweaks you can do on PC. I remember past posts about settings you could mess with and make it near lag less and such.
I posted how to tweak your settings, lemme see if I can find my old post.
The first line you want to fiddle with is "LatencyBuffer=", I believe it defaults to 4, the fastest machines can run it on 1 supposedly, but I can only muster a 2. How to tell? Turn it down to 1, start up RS14, does it make bad noises then quit, change to 2, and retry till you hear it normally and clear.
Next "MaxOutputBufferSize=" is defaulted to 0, which really means 1024. Try cutting it in halves. 512, 256, 128, etc... when you're to low of a value the sound will distort and sound like crap. Basic methodology is start at 512, sound ok? Halve it, sound ok? keep halving till it sound bad, then go back up to last good number, and then halve that integral, etc. Or just go down to doing it by 2's.
Once that's all set, then you will need to play around with the in game Setting, and that's just a pain in the ass. I've left mine at 50.
The first line you want to fiddle with is "LatencyBuffer=", I believe it defaults to 4, the fastest machines can run it on 1 supposedly, but I can only muster a 2. How to tell? Turn it down to 1, start up RS14, does it make bad noises then quit, change to 2, and retry till you hear it normally and clear.
Next "MaxOutputBufferSize=" is defaulted to 0, which really means 1024. Try cutting it in halves. 512, 256, 128, etc... when you're to low of a value the sound will distort and sound like crap. Basic methodology is start at 512, sound ok? Halve it, sound ok? keep halving till it sound bad, then go back up to last good number, and then halve that integral, etc. Or just go down to doing it by 2's.
Once that's all set, then you will need to play around with the in game Setting, and that's just a pain in the ass. I've left mine at 50.
My Les Paul style Schecter handles low tunings way better than my strat so I stuck it on down tune duty. Heavy strings help a bunch too. Just a matter of getting used to floppy strings. Fun for riffing, not so much for soloing.
PSN: Fading_Vision
0
BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
edited July 2014
After Rocksmithing for six months, last night I played some bass tracks for the first time. Now someone stop me from buying a bass, please.
so the last week has been really interesting. I think I'm right on the cusp of the beginning to intermediate transition. I know most of my scale patterns, can play them at various points along the neck, can multiple songs at 100% difficulty, etc.
But the real kicker is how things are starting to blend together. Like, I hear things on the radio and immediately know that it's a Gmaj, Dm, Am chord progression. Or, if i'm playing Cmaj I can instantly play both Bmajor or C#maj in the same box because it's just a half step down or up in terms of progression.
I think the next key thing to focus on will be speed, so I can start ramping up and getting to those hard solos.
Do it! Bass is super fun! Don't buy a bass instead of paying rent or anything, but I play more bass in Rocksmith than guitar now and I had never played bass before the expansion came out for the first game. It's different enough that you're effectively doubling the content as well. The emulated bass is no match for the real thing.
That's probably not very helpful for your wallet, but on the other hand, bass. Bass.
PSN: Fading_Vision
0
BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
A reprieve is in sight. A friend at work offered to loan me his Gretsch bass. My wallet is safe for another week.
+1
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
Do it! Bass is super fun! Don't buy a bass instead of paying rent or anything, but I play more bass in Rocksmith than guitar now and I had never played bass before the expansion came out for the first game. It's different enough that you're effectively doubling the content as well. The emulated bass is no match for the real thing.
That's probably not very helpful for your wallet, but on the other hand, bass. Bass.
Counter Point: Don't do it! Bass is fun and interesting, but it has a lot of downsides. In game, I find bass doesn't come through as well, and takes some tweaking to reduce how muddy it comes out. It also develops a habit of just trying to get the note to come out in time to register in the game, while with bass (even more than guitar, in my opinion) you need to instead be really focusing on the kind of tone you're developing with your fingers. Rocksmith doesn't care if you can pedal root notes with an even and consistent manner, but a band will.
Outside the game, bass is often a lot less satisfying to practice on your own compared to guitar, and can feel a bit lonely if you don't have other musical friends to play with. Additionally, I find practicing bass doesn't fully translate to practicing guitar (different fret scale means you'll be reaching too far on one and not enough on the other, a very different right hand position, and a completely different musical mindset), so unless you're swimming in practice time you'll develop both instruments half as fast as you would if you only played one. You will also need a separate bass amp, as a bass guitar will blow out guitar amps, and a decent bass amp (and strings!) cost a decent amount more than their guitar counterparts.
I love my bass, and I always support the idea of people learning more instruments. However, there are quite a few reasons I would advise against jumping in the low end if your only temptation is the emulated bass mode.
Edit: Well a loaned one will at least avoid the money issue. Report back with how it goes!
What is your main priority: Having as much fun as possible playing Rocksmith (feel free to play both guitar and bass), or getting good at guitar (don't spend time on the bass).
Are some of these crazy low tunings because the guys play on a 7 string guitar? I don't understand tuning that low honestly.
7 string guitars are usually tuned B standard.
Crazy low tunnings, a crash course. Many bands do it to sound heavier, because, well, it usually does. Mostly metal and industrial bands. Bands with keyboard players will sometimes do it because it makes communicating a lot easier (at least in my experience). Asking a keyboard player to start on E messes with their brain somehow. There are also extended range guitars. Think a bass length neck with guitar strings on it, typically called a baritone guitar. If you have really long fingers like I do, these things are a lot of fun. If you have small to lower side of normal size fingers, you would hate life if you were to play on a baritone guitar.
I use it as an excuse to own more guitars. I keep most of them in E. I have a guitar with a Floyd Rose bridge that I keep in C. My Schecter with locking tuners but no floating bridge I use to down tune to C# at the lowest. Anything lower than C and I don't bother. Why? Because I need to buy a 7 string.
Forgot to mention drop tuning. I call this the "I'm too lazy to actually play a power chord" tuning. A lot of bands that I hated growing up used this. So instead of playing a power chord 1-5 interval by using two fingers across the E string and the A string, you can just use one finger on the same fret to play the 1-5 interval.
Endaro makes a reasonable point. I think I must have musical ADD as I get bored and switch instruments every week or so. The cycle usually goes classical guitar -> bass -> electric -> piano and back again. I'm sure I'd be way better if I stuck to one but that would drive me crazy with all the other instruments around. There are several others I want to learn as well. Come on Ubi, make Cellosmith.
What's the hot spot for Rocksmith CDLC? I've been on a Rilo Kiley kick lately, and I think CDLC is legal to talk about here cause they remove it once it goes up for sale.
edit: Googling for Rocksmith and Rilo Kiley just brings up this thread, but someone on an earlier page brought up muting the vocal tracks. That would really be good for this game, as you don't want that many distractions. Of course, I'm sure there's some legal stuff that would prevent them from allowing you to just hear certain stems of the song/mute certain stems.
Are some of these crazy low tunings because the guys play on a 7 string guitar? I don't understand tuning that low honestly.
7 string guitars are usually tuned B standard.
Crazy low tunnings, a crash course. Many bands do it to sound heavier, because, well, it usually does. Mostly metal and industrial bands. Bands with keyboard players will sometimes do it because it makes communicating a lot easier (at least in my experience). Asking a keyboard player to start on E messes with their brain somehow. There are also extended range guitars. Think a bass length neck with guitar strings on it, typically called a baritone guitar. If you have really long fingers like I do, these things are a lot of fun. If you have small to lower side of normal size fingers, you would hate life if you were to play on a baritone guitar.
I use it as an excuse to own more guitars. I keep most of them in E. I have a guitar with a Floyd Rose bridge that I keep in C. My Schecter with locking tuners but no floating bridge I use to down tune to C# at the lowest. Anything lower than C and I don't bother. Why? Because I need to buy a 7 string.
Forgot to mention drop tuning. I call this the "I'm too lazy to actually play a power chord" tuning. A lot of bands that I hated growing up used this. So instead of playing a power chord 1-5 interval by using two fingers across the E string and the A string, you can just use one finger on the same fret to play the 1-5 interval.
I guess one thing I should have added with why such low tunings perplex me at times, is that it all seems to blend together a lot of times. I don't know if that sounds weird, but everything gets muddy. My friends band plays in I think drop Bb, or something crazy low like that. They sound good, but a lot of the power chords and main riffs just blend together to me due to the low tuning.
I understand some of the drop tunings, match a singers voice, keyboard stuff makes sense, easier to bend if you have medical issues ala Black Sabbath. But once you start getting down into Db tuning and stuff, man it's just too low, and to me it makes everything muddy and blend together.
As for drop tunings, ya, those were fun as a kid. Simple power chords, make 15 different songs in 5 minutes.
For the first time in my life, I almost know a solo 100% (been working on 18 and Life for some reason) except I'm not sure I'll ever be able to play a section at full speed. It's technically not hard, basic 3 finger pattern across 3 strings, it's just fast as hell for me.
e 19-17-16-17-16---17-16
b----------------19------19-17-16---17-16
g---------------------------------18------18-16
basic scale pattern, I know what I need to do, but man the speed is just so far beyond me right now.
For the first time in my life, I almost know a solo 100% (been working on 18 and Life for some reason) except I'm not sure I'll ever be able to play a section at full speed. It's technically not hard, basic 3 finger pattern across 3 strings, it's just fast as hell for me.
e 19-17-16-17-16---17-16
b----------------19------19-17-16---17-16
g---------------------------------18------18-16
basic scale pattern, I know what I need to do, but man the speed is just so far beyond me right now.
Yacht Rock Singles
Rupert Holmes – Escape
Doobie Brothers – China Grove
Toto – Hold the Line
Hall & Oates – Kiss on my List
Michael McDonald – I Keep Forgettin’
I apparently have been playing too much and the spring holding my high E string in place has broken (although I can still mostly get it in tune). Luckily, there are a fair number of songs to practice on that don't need the tiny E.
I've also found I can occasionally hit barre chords now, but I have nowhere near the speed to do it on the fly yet. I also need to convince myself not to cheat on the power chord-y chords that the game claims I should use my 3rd and 4th finger on instead of just my third finger over 2 strings (like E3, A5, D5). Especially because many of them seem to turn into full barre chords once the game decides it wants to torture me with barre chord spam.
It's been a bit since I have been to this thread, but I haven't given up on Rocksmith since I was last here.
Now I have finally achieved over 100% mastery on 10 songs!
In ascending mastery;
- Buddy Holly by Weezer
- R U Mine? by Artic Monkeys
- 6 AM Revolution by Versus Them
- American Idiot by Green Day
- Blitzkreig Pop by The Ramones
- Unnatural Selection by Muse
- Take Me Out by Franz Ferdinand
- All the Small Things by Blink-182
- Song 2 by Blur
- Plug in Baby by Muse
I need to put more time in the in-game lessons, arcade and score attack to improve on my fundamentals, some of which are really lacking. (Chords and Scales)
STEAM ID: Firebird
XBOX Live: FirebirdLR
Playstation: FirebirdXR
Sometimes I think the feature I'd really like to see in a future version would be a "close enough" slider that you could use to set how much margin for error RS uses when deciding whether you actually hit that mute properly or bent up to the correct pitch, etc., etc.
Rocksmith is already WAY too forgiving with close enough. I have to constantly plug into my amp to play along to see what inaudible mistakes I'm making that rocksmith doesn't notify me of.
Still I almost threw my guitar into the wall in a rage over I can't hear you by the dead weathermen
Because of this I will refuse to play any song by Jack White
A shitty way to teach hand muting
But I probably will get this pack as I am always looking for fun songs to play and goof off with
Is there really a trick to frethand muting? it was the only way I knew about for years (i felt really dumb when i found out about bridge palm muting after all that time)
I wouldn't say there is a trick, but... for me playing a chord and then getting my chunka chunka chunk in time with freting the chord properly again due to my fingers being spastic when not pressing down the chord.
Posts
Go into the settings in game and change the Gain up till it's where you want it. That's their fix for the resetting to 17.
I'm not sure I realized this is an option or it's set to 100. Last time I looked all my volume stuff appeared maxed, but I'll look again. I keep alt tabbing to change the level.
I posted how to tweak your settings, lemme see if I can find my old post.
Awesome, thank you! This is exactly what I'm looking for. Will have to try room in the OP for this when I get home on a PC.
fake edit: nope. oh god the blood!
But the real kicker is how things are starting to blend together. Like, I hear things on the radio and immediately know that it's a Gmaj, Dm, Am chord progression. Or, if i'm playing Cmaj I can instantly play both Bmajor or C#maj in the same box because it's just a half step down or up in terms of progression.
I think the next key thing to focus on will be speed, so I can start ramping up and getting to those hard solos.
That's probably not very helpful for your wallet, but on the other hand, bass. Bass.
Counter Point: Don't do it! Bass is fun and interesting, but it has a lot of downsides. In game, I find bass doesn't come through as well, and takes some tweaking to reduce how muddy it comes out. It also develops a habit of just trying to get the note to come out in time to register in the game, while with bass (even more than guitar, in my opinion) you need to instead be really focusing on the kind of tone you're developing with your fingers. Rocksmith doesn't care if you can pedal root notes with an even and consistent manner, but a band will.
Outside the game, bass is often a lot less satisfying to practice on your own compared to guitar, and can feel a bit lonely if you don't have other musical friends to play with. Additionally, I find practicing bass doesn't fully translate to practicing guitar (different fret scale means you'll be reaching too far on one and not enough on the other, a very different right hand position, and a completely different musical mindset), so unless you're swimming in practice time you'll develop both instruments half as fast as you would if you only played one. You will also need a separate bass amp, as a bass guitar will blow out guitar amps, and a decent bass amp (and strings!) cost a decent amount more than their guitar counterparts.
I love my bass, and I always support the idea of people learning more instruments. However, there are quite a few reasons I would advise against jumping in the low end if your only temptation is the emulated bass mode.
Edit: Well a loaned one will at least avoid the money issue. Report back with how it goes!
7 string guitars are usually tuned B standard.
Crazy low tunnings, a crash course. Many bands do it to sound heavier, because, well, it usually does. Mostly metal and industrial bands. Bands with keyboard players will sometimes do it because it makes communicating a lot easier (at least in my experience). Asking a keyboard player to start on E messes with their brain somehow. There are also extended range guitars. Think a bass length neck with guitar strings on it, typically called a baritone guitar. If you have really long fingers like I do, these things are a lot of fun. If you have small to lower side of normal size fingers, you would hate life if you were to play on a baritone guitar.
I use it as an excuse to own more guitars. I keep most of them in E. I have a guitar with a Floyd Rose bridge that I keep in C. My Schecter with locking tuners but no floating bridge I use to down tune to C# at the lowest. Anything lower than C and I don't bother. Why? Because I need to buy a 7 string.
Forgot to mention drop tuning. I call this the "I'm too lazy to actually play a power chord" tuning. A lot of bands that I hated growing up used this. So instead of playing a power chord 1-5 interval by using two fingers across the E string and the A string, you can just use one finger on the same fret to play the 1-5 interval.
PSN : Bolthorn
edit: Googling for Rocksmith and Rilo Kiley just brings up this thread, but someone on an earlier page brought up muting the vocal tracks. That would really be good for this game, as you don't want that many distractions. Of course, I'm sure there's some legal stuff that would prevent them from allowing you to just hear certain stems of the song/mute certain stems.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I guess one thing I should have added with why such low tunings perplex me at times, is that it all seems to blend together a lot of times. I don't know if that sounds weird, but everything gets muddy. My friends band plays in I think drop Bb, or something crazy low like that. They sound good, but a lot of the power chords and main riffs just blend together to me due to the low tuning.
I understand some of the drop tunings, match a singers voice, keyboard stuff makes sense, easier to bend if you have medical issues ala Black Sabbath. But once you start getting down into Db tuning and stuff, man it's just too low, and to me it makes everything muddy and blend together.
As for drop tunings, ya, those were fun as a kid. Simple power chords, make 15 different songs in 5 minutes.
basic scale pattern, I know what I need to do, but man the speed is just so far beyond me right now.
Ricky was a young boy...
Yacht Rock Singles
Rupert Holmes – Escape
Doobie Brothers – China Grove
Toto – Hold the Line
Hall & Oates – Kiss on my List
Michael McDonald – I Keep Forgettin’
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I didn't think I knew any of them, although I figured upon listen I would. This one I definitely know.
It was a different time.
Ok maybe I know all of them going through them
Hey, it's Warren G!
Wait, no, never heard that one or this one
But a good song pack
I've also found I can occasionally hit barre chords now, but I have nowhere near the speed to do it on the fly yet. I also need to convince myself not to cheat on the power chord-y chords that the game claims I should use my 3rd and 4th finger on instead of just my third finger over 2 strings (like E3, A5, D5). Especially because many of them seem to turn into full barre chords once the game decides it wants to torture me with barre chord spam.
MWO: Adamski
Now I have finally achieved over 100% mastery on 10 songs!
In ascending mastery;
- Buddy Holly by Weezer
- R U Mine? by Artic Monkeys
- 6 AM Revolution by Versus Them
- American Idiot by Green Day
- Blitzkreig Pop by The Ramones
- Unnatural Selection by Muse
- Take Me Out by Franz Ferdinand
- All the Small Things by Blink-182
- Song 2 by Blur
- Plug in Baby by Muse
I need to put more time in the in-game lessons, arcade and score attack to improve on my fundamentals, some of which are really lacking. (Chords and Scales)
STEAM ID: Firebird
XBOX Live: FirebirdLR
Playstation: FirebirdXR
Sometimes I think the feature I'd really like to see in a future version would be a "close enough" slider that you could use to set how much margin for error RS uses when deciding whether you actually hit that mute properly or bent up to the correct pitch, etc., etc.
yeah i'm so doing this.
it's like the world wants me to not play guitar
Still I almost threw my guitar into the wall in a rage over I can't hear you by the dead weathermen
Because of this I will refuse to play any song by Jack White
A shitty way to teach hand muting
But I probably will get this pack as I am always looking for fun songs to play and goof off with