Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited October 2013
Great, I got knocked DOWN to Bronze II
I don't want to act like I'm some hot shit, but at Bronze I (oops, Bronze II now) when I lose I find it very hard to pick out something I did consistently wrong. I mean yes, I can pick out plays I made which aren't great or I could have done better, but I feel like I'm consistently doing well, I win lane, I engage well or follow up engages, I avoid dying a lot.
And it doesn't fucking matter. Apparently "doing well" just isn't enough. I don't agree with the concept that you have to hypercarry, and if you can't carry your whole team up to higher ranks it just proves you're not good enough to move up, and sorry I just think that's bullshit. This is a team game. I cannot make up for the deficiencies of 4 other players. I can make up for the deficiencies of one, maybe two players if the rest of my team is good, but if the majority of my team is bad, it's going to show, and we're going to lose. Maybe it's different at higher levels of play, maybe I just am not awesome enough to deserve to get to silver, if I can't somehow get 4 other people to a victory despite them losing lane and throwing team fights.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I don't want to act like I'm some hot shit, but at Bronze I (oops, Bronze II now) when I lose I find it very hard to pick out something I did consistently wrong.
That is why you are Bronze II.
I am Plat IV. I can find multiple mistakes per game and that is in the games I win.
Here is an example from earlier in the thread. Given my mmr gains/losses I am guessing its a plat 3 game, roughly 2000 average elo.
I made at least 6 mistakes by my rough count of my comments. Seen by watching the game directly after it was played and during play. Further review will probably find more.
So i updated my lolreplay so i can add some Janna replays. This one was p bad (both on my part and corki's part). Corki had a lot of times where i thought he should have been able to follow through.
Note when watching replays: Always watch with vision of the side you want to critique. If you're privy to more information then you will have a hard time basing whether or not the decision was good because you will be biased by the extra information. It will also make it easier to take what you learn from a replay and turn it into better play
God damn it took forever to load this page: Hope it works
2:00 Corki disco's at level 1. I did not know this and we lost the fight because of it. We might have actually won that if i did not realize it. You will notice that I basically ignore taric early. This is because if taric wants to fight at level 1 i am happy to let him. We should not have a problem winning this fight. Basically Corki doesn't blow barrier. Trist blows Barrier and Taric Exhausts.
We probably should have hard Taric after this too, but his timely stun and flash saved him.
3:14 I back ping and follow taric out of the lane. It would be 3v2 or worse, but i could probably save j4 if he needed seconds to get over the dragon pit. When he comes back i keep auto attack harass to ensure he is low and has to spend mana healing.
3:34 corki should have followed me here. The creeps can wait we would have killed or pushed trist out of lane.
4:23 placing this ward is not a bad call because it prevents Taric from stunning me from his bush. Trist auto pushes and so will tend to come to that bush anyway. By pinking his pink I ensure that Taric cannot push the wave and take bush control. If the lane was going to push the other way, it might be a waste to clear that ward.
4:28 this is a really good engage by Taric. Corki is out of position and Taric hit level 2. Notice how i go straight for Trist. This lines my Q up to hit both Tristana and Taric. However my timing was off and I only hit trist with it. I escape with 6 HP. Corki's turn was really ill advised here. He potentially could have gotten out since Taric/Trist would have had to chase through creeps.
5:28 Shield the tower if its taking damage. Every little bit helps. I did a bad job of prepping these for Corki. Turned out he did not need the assistance.
5:43 Trist should have gone back, or Taric should not have. She is doing nothing here. So i just zone her out of XP. I wait a bit before engaging/poking because i want her to be low when taric gets to lane. That way the same problem she had when it was 2v1 taric has. Doesn't quite work but that is the idea. Taric levels heal first which negates my ability to do this (and to be harassed out). A good choice on his part to deal with the fact that I am ranged and can counter his engage
7:20 we should have won this fight. They are a level up but trist is low. Corki does not respect taric's damage and stands right next to him. I have to ensure that trist gets low enough so she has to pull out, but its early, so corki still can't trade with taric yet. Corki disconnects here and i turn onto trist. Taric is not a threat as his abilities are on CD. Trist's jump is down. Items aren't an issue because trist has not bought yet. I probably should not have turned that though
10:00 I warn J4 that we can't see trist. This facecheck was really really dumb. I also didn't have wards and should have bought one on last back. I was mashing R and we might have turned that had i got it off. Turned out OK, but should have waited for j4 to come.
12:00 We might have won this if corki did not w out of my ult. Either way, i had to flash the barrel to escape. We stay because we see J4 coming. Tower is on taric, so i slow him. Ward into the bush so we can see the chase. Stop auto attacking so that I don't get the kill. I should have popped a potion at the start of this. Might have been able to get Gragas if we didn't. We leave at the end because Zyra is really amazingly big atm. J4 called for dragon but taking the bottom tower would be a better call. We are all low and towers don't fight back when you have creeps.
14:00 We traded really well here. This allows us to take dragon control, gets me three ward kills [off of J4's well placed pink]. Notice how when i go back in to kill the last ward, Jarvan does not enter the pit? This keeps his location a mystery, lets us do Dragon because Nid's trap reveal Gragas at blue. I should not have pushed the wave after this at 15:30
17:30 Trist is out of position. Hard engage. I almost get out of this by fail my flash. Notice i when i am high HP i position myself between trist and corki but when i am low HP i position corki between me and trist? Trist wants to kill corki at the start so i stop that. Trist wants to kill me at the end so i only present corki. I attempt to use the wall to deny vision. Either way, good trade. 2 for 1, ADC still alive to farm
19:20 We got this pick on Taric/Trist because of the vision we had(and they didn't). I probably could have ulted Gragas into the wall but the spacing was suspect. Ult gives us the HP buffer to contest dragon wards safely. I know Taric placed one when he came up so I make sure to clear it. I get another pink when i go back because i know that taric should be getting one after seeing my clear his.
21:00 this fight was a huge throw by them. No vision in tri, knows people are close because just saw them at dargon. Walks to tri anyway. Trist gets caught, taric walks into try anyway. Zyra plays this really well by abandoning them and taking mid/killing Nid.
23:00 i baited Gragas into this. I knew he was behind me and also knew where Zyra/Vlad were. No need to use abilities until he is nice and vulnerable. Note that by standing next to him, i body block his body slam so he cannot cross the wall. He still should have got out, but knocked Nid the wrong way
24:30 i should have ulted way earlier so i could have healed him. I was in 2v2 mentality and going for trist though. Both of us die because of it
26:20 Zyra still does a lot of damage. This is a great trade for us though. Corki's w was brilliant
27:00 Oh god those Garen tower hitting animations
General Note: So at this point I am 100% going for Banner of Command because i feel like we can win/kite 4v4 or 5v5 engages long enough that we will win the game with a split push. Banner gives us two splits
27:55 2 man no smite dragon. Fucks Given: 0
29:20 Don't Chase. Especially the highest damage member of the enemy team when she has strong turn\
30:00 Only scared about lack of baron wards because we have vision of the enemy team other times. I get oracles very late this game as a note[largely because our objective control did not require it]. In this fight i tried to ult to heal jarvan. He died too fast. We also did very good on taking objectives after this marginal team fight win.
We get lucky with the disco at the end but that game was over by then
edit: This is my Plat 4 Promo series and the Nid made Plat from that match
Damn, why don't I play Renekton more often. I completely pooped on a Tryndamere, went 4/1 on the first 15 mins (my death was an overly optimistic tower dive, still got him though). He had to switch lanes and send Syndra up, and I should have followed, since apparently the rest of my team could not deal with him. I was the only fed one on my team and the other team made an excellent work of shutting me down. Then we lost because we didn't have enough vision and were incapable of staying together.
But man, Renekton with some ArPen runes feels so good.
+1
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I don't want to act like I'm some hot shit, but at Bronze I (oops, Bronze II now) when I lose I find it very hard to pick out something I did consistently wrong.
That is why you are Bronze II.
I am Plat IV. I can find multiple mistakes per game and that is in the games I win.
Here is an example from earlier in the thread. Given my mmr gains/losses I am guessing its a plat 3 game, roughly 2000 average elo.
I made at least 6 mistakes by my rough count of my comments. Seen by watching the game directly after it was played and during play. Further review will probably find more.
So i updated my lolreplay so i can add some Janna replays. This one was p bad (both on my part and corki's part). Corki had a lot of times where i thought he should have been able to follow through.
Note when watching replays: Always watch with vision of the side you want to critique. If you're privy to more information then you will have a hard time basing whether or not the decision was good because you will be biased by the extra information. It will also make it easier to take what you learn from a replay and turn it into better play
God damn it took forever to load this page: Hope it works
2:00 Corki disco's at level 1. I did not know this and we lost the fight because of it. We might have actually won that if i did not realize it. You will notice that I basically ignore taric early. This is because if taric wants to fight at level 1 i am happy to let him. We should not have a problem winning this fight. Basically Corki doesn't blow barrier. Trist blows Barrier and Taric Exhausts.
We probably should have hard Taric after this too, but his timely stun and flash saved him.
3:14 I back ping and follow taric out of the lane. It would be 3v2 or worse, but i could probably save j4 if he needed seconds to get over the dragon pit. When he comes back i keep auto attack harass to ensure he is low and has to spend mana healing.
3:34 corki should have followed me here. The creeps can wait we would have killed or pushed trist out of lane.
4:23 placing this ward is not a bad call because it prevents Taric from stunning me from his bush. Trist auto pushes and so will tend to come to that bush anyway. By pinking his pink I ensure that Taric cannot push the wave and take bush control. If the lane was going to push the other way, it might be a waste to clear that ward.
4:28 this is a really good engage by Taric. Corki is out of position and Taric hit level 2. Notice how i go straight for Trist. This lines my Q up to hit both Tristana and Taric. However my timing was off and I only hit trist with it. I escape with 6 HP. Corki's turn was really ill advised here. He potentially could have gotten out since Taric/Trist would have had to chase through creeps.
5:28 Shield the tower if its taking damage. Every little bit helps. I did a bad job of prepping these for Corki. Turned out he did not need the assistance.
5:43 Trist should have gone back, or Taric should not have. She is doing nothing here. So i just zone her out of XP. I wait a bit before engaging/poking because i want her to be low when taric gets to lane. That way the same problem she had when it was 2v1 taric has. Doesn't quite work but that is the idea. Taric levels heal first which negates my ability to do this (and to be harassed out). A good choice on his part to deal with the fact that I am ranged and can counter his engage
7:20 we should have won this fight. They are a level up but trist is low. Corki does not respect taric's damage and stands right next to him. I have to ensure that trist gets low enough so she has to pull out, but its early, so corki still can't trade with taric yet. Corki disconnects here and i turn onto trist. Taric is not a threat as his abilities are on CD. Trist's jump is down. Items aren't an issue because trist has not bought yet. I probably should not have turned that though
10:00 I warn J4 that we can't see trist. This facecheck was really really dumb. I also didn't have wards and should have bought one on last back. I was mashing R and we might have turned that had i got it off. Turned out OK, but should have waited for j4 to come.
12:00 We might have won this if corki did not w out of my ult. Either way, i had to flash the barrel to escape. We stay because we see J4 coming. Tower is on taric, so i slow him. Ward into the bush so we can see the chase. Stop auto attacking so that I don't get the kill. I should have popped a potion at the start of this. Might have been able to get Gragas if we didn't. We leave at the end because Zyra is really amazingly big atm. J4 called for dragon but taking the bottom tower would be a better call. We are all low and towers don't fight back when you have creeps.
14:00 We traded really well here. This allows us to take dragon control, gets me three ward kills [off of J4's well placed pink]. Notice how when i go back in to kill the last ward, Jarvan does not enter the pit? This keeps his location a mystery, lets us do Dragon because Nid's trap reveal Gragas at blue. I should not have pushed the wave after this at 15:30
17:30 Trist is out of position. Hard engage. I almost get out of this by fail my flash. Notice i when i am high HP i position myself between trist and corki but when i am low HP i position corki between me and trist? Trist wants to kill corki at the start so i stop that. Trist wants to kill me at the end so i only present corki. I attempt to use the wall to deny vision. Either way, good trade. 2 for 1, ADC still alive to farm
19:20 We got this pick on Taric/Trist because of the vision we had(and they didn't). I probably could have ulted Gragas into the wall but the spacing was suspect. Ult gives us the HP buffer to contest dragon wards safely. I know Taric placed one when he came up so I make sure to clear it. I get another pink when i go back because i know that taric should be getting one after seeing my clear his.
21:00 this fight was a huge throw by them. No vision in tri, knows people are close because just saw them at dargon. Walks to tri anyway. Trist gets caught, taric walks into try anyway. Zyra plays this really well by abandoning them and taking mid/killing Nid.
23:00 i baited Gragas into this. I knew he was behind me and also knew where Zyra/Vlad were. No need to use abilities until he is nice and vulnerable. Note that by standing next to him, i body block his body slam so he cannot cross the wall. He still should have got out, but knocked Nid the wrong way
24:30 i should have ulted way earlier so i could have healed him. I was in 2v2 mentality and going for trist though. Both of us die because of it
26:20 Zyra still does a lot of damage. This is a great trade for us though. Corki's w was brilliant
27:00 Oh god those Garen tower hitting animations
General Note: So at this point I am 100% going for Banner of Command because i feel like we can win/kite 4v4 or 5v5 engages long enough that we will win the game with a split push. Banner gives us two splits
27:55 2 man no smite dragon. Fucks Given: 0
29:20 Don't Chase. Especially the highest damage member of the enemy team when she has strong turn\
30:00 Only scared about lack of baron wards because we have vision of the enemy team other times. I get oracles very late this game as a note[largely because our objective control did not require it]. In this fight i tried to ult to heal jarvan. He died too fast. We also did very good on taking objectives after this marginal team fight win.
We get lucky with the disco at the end but that game was over by then
edit: This is my Plat 4 Promo series and the Nid made Plat from that match
Maybe I do just need to get better, though by "consistently wrong" I mean I try and adjust for my mistakes which I do notice. Maybe I don't notice enough mistakes, maybe I'm just not trying hard enough, but your position seems to support the idea that it's me that's the only issue, and that if I was just better, I would start winning all of my games. I certainly would win more! But it can't account for all of the games I lose, many of which are lost because I am incapable of making up for the shortcomings of one or more players if they are severe enough ("shortcomings" in this instance is sure, people just making too many mistakes, but also includes people quitting, people feeding the enemy team, people refusing to help us fight, or push, or do anything, etc.)
Some will say that I just need to look at myself, and improve my own play, and I'll just start winning, and I just can't agree. Yes, of course if I was better I'd win more, be more likely to win games. I do try to be better! But, maybe it's just because of how Bronze is right now, or maybe I'm just not good enough, but I'm going to say that yes, my own shortcomings accounted for, sometimes I just can't overcome the handicap imposed by some toxic, or bad players. Bad players do exist! I think they would be much more likely to exist closer to my side then where you are right now.
So in closing, yes I need to get better, but I disagree that's the only reason I'm in Bronze still. Sorry. Maybe I'm just arrogant.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
0
pyromaniac221this just might bean interestin YTRegistered Userregular
I think the idea is that the only constant in any of your games is yourself. Some games are unwinnable, this is true, but if you focus on improving your own play, eventually you will win more than you lose to the point where you will rise out of wherever you are now.
Unless you're me and Skippy keeps throwing your promo games
I can get to silver I or whatever without a problem. I've tanked my placements intentionally before just to see what the bronze hubub is all about. Started B5 and climbed right up. Toxic team mate? Whatever, mute him and murder them all anyway.
Most people in bronze are just really bad. I mean, unless you're support you should be able to murder the enemy team even 4v5 without any real issue.
I'm not even particularly great at the game and I feel that way. I mean there are slumps occasionally, maybe, but 9 times out of 10 if you're better then Bronze, which isn't hard if you do a bit of reading and practice, you can crush your way through it fairly efficiently.
I'd say silver is the worse cesspool. Right around silver 5~3 is where the real prizes tend to float around. Now that's where you start to experience people who are at least mechanically competent but oh god they can't do anything with it and your entire team is just full of these people that think they are going to 'carry hard' because they can CS and they are all terrible and 4 people trying to 'carry' like they are gods gift is just the best/worst thing.
So in closing, yes, you need to get better. I'm not even saying that in any kind of mean way. I simply think, and from my own experiences believe, that getting out of bronze/low silver is easily accomplished by yourself as long as you're actually good at the game.
Around silver2~1 is probably when team work starts becoming something you need more of to succeed.
I don't want to act like I'm some hot shit, but at Bronze I (oops, Bronze II now) when I lose I find it very hard to pick out something I did consistently wrong.
That is why you are Bronze II.
I am Plat IV. I can find multiple mistakes per game and that is in the games I win.
Here is an example from earlier in the thread. Given my mmr gains/losses I am guessing its a plat 3 game, roughly 2000 average elo.
I made at least 6 mistakes by my rough count of my comments. Seen by watching the game directly after it was played and during play. Further review will probably find more.
So i updated my lolreplay so i can add some Janna replays. This one was p bad (both on my part and corki's part). Corki had a lot of times where i thought he should have been able to follow through.
Note when watching replays: Always watch with vision of the side you want to critique. If you're privy to more information then you will have a hard time basing whether or not the decision was good because you will be biased by the extra information. It will also make it easier to take what you learn from a replay and turn it into better play
God damn it took forever to load this page: Hope it works
2:00 Corki disco's at level 1. I did not know this and we lost the fight because of it. We might have actually won that if i did not realize it. You will notice that I basically ignore taric early. This is because if taric wants to fight at level 1 i am happy to let him. We should not have a problem winning this fight. Basically Corki doesn't blow barrier. Trist blows Barrier and Taric Exhausts.
We probably should have hard Taric after this too, but his timely stun and flash saved him.
3:14 I back ping and follow taric out of the lane. It would be 3v2 or worse, but i could probably save j4 if he needed seconds to get over the dragon pit. When he comes back i keep auto attack harass to ensure he is low and has to spend mana healing.
3:34 corki should have followed me here. The creeps can wait we would have killed or pushed trist out of lane.
4:23 placing this ward is not a bad call because it prevents Taric from stunning me from his bush. Trist auto pushes and so will tend to come to that bush anyway. By pinking his pink I ensure that Taric cannot push the wave and take bush control. If the lane was going to push the other way, it might be a waste to clear that ward.
4:28 this is a really good engage by Taric. Corki is out of position and Taric hit level 2. Notice how i go straight for Trist. This lines my Q up to hit both Tristana and Taric. However my timing was off and I only hit trist with it. I escape with 6 HP. Corki's turn was really ill advised here. He potentially could have gotten out since Taric/Trist would have had to chase through creeps.
5:28 Shield the tower if its taking damage. Every little bit helps. I did a bad job of prepping these for Corki. Turned out he did not need the assistance.
5:43 Trist should have gone back, or Taric should not have. She is doing nothing here. So i just zone her out of XP. I wait a bit before engaging/poking because i want her to be low when taric gets to lane. That way the same problem she had when it was 2v1 taric has. Doesn't quite work but that is the idea. Taric levels heal first which negates my ability to do this (and to be harassed out). A good choice on his part to deal with the fact that I am ranged and can counter his engage
7:20 we should have won this fight. They are a level up but trist is low. Corki does not respect taric's damage and stands right next to him. I have to ensure that trist gets low enough so she has to pull out, but its early, so corki still can't trade with taric yet. Corki disconnects here and i turn onto trist. Taric is not a threat as his abilities are on CD. Trist's jump is down. Items aren't an issue because trist has not bought yet. I probably should not have turned that though
10:00 I warn J4 that we can't see trist. This facecheck was really really dumb. I also didn't have wards and should have bought one on last back. I was mashing R and we might have turned that had i got it off. Turned out OK, but should have waited for j4 to come.
12:00 We might have won this if corki did not w out of my ult. Either way, i had to flash the barrel to escape. We stay because we see J4 coming. Tower is on taric, so i slow him. Ward into the bush so we can see the chase. Stop auto attacking so that I don't get the kill. I should have popped a potion at the start of this. Might have been able to get Gragas if we didn't. We leave at the end because Zyra is really amazingly big atm. J4 called for dragon but taking the bottom tower would be a better call. We are all low and towers don't fight back when you have creeps.
14:00 We traded really well here. This allows us to take dragon control, gets me three ward kills [off of J4's well placed pink]. Notice how when i go back in to kill the last ward, Jarvan does not enter the pit? This keeps his location a mystery, lets us do Dragon because Nid's trap reveal Gragas at blue. I should not have pushed the wave after this at 15:30
17:30 Trist is out of position. Hard engage. I almost get out of this by fail my flash. Notice i when i am high HP i position myself between trist and corki but when i am low HP i position corki between me and trist? Trist wants to kill corki at the start so i stop that. Trist wants to kill me at the end so i only present corki. I attempt to use the wall to deny vision. Either way, good trade. 2 for 1, ADC still alive to farm
19:20 We got this pick on Taric/Trist because of the vision we had(and they didn't). I probably could have ulted Gragas into the wall but the spacing was suspect. Ult gives us the HP buffer to contest dragon wards safely. I know Taric placed one when he came up so I make sure to clear it. I get another pink when i go back because i know that taric should be getting one after seeing my clear his.
21:00 this fight was a huge throw by them. No vision in tri, knows people are close because just saw them at dargon. Walks to tri anyway. Trist gets caught, taric walks into try anyway. Zyra plays this really well by abandoning them and taking mid/killing Nid.
23:00 i baited Gragas into this. I knew he was behind me and also knew where Zyra/Vlad were. No need to use abilities until he is nice and vulnerable. Note that by standing next to him, i body block his body slam so he cannot cross the wall. He still should have got out, but knocked Nid the wrong way
24:30 i should have ulted way earlier so i could have healed him. I was in 2v2 mentality and going for trist though. Both of us die because of it
26:20 Zyra still does a lot of damage. This is a great trade for us though. Corki's w was brilliant
27:00 Oh god those Garen tower hitting animations
General Note: So at this point I am 100% going for Banner of Command because i feel like we can win/kite 4v4 or 5v5 engages long enough that we will win the game with a split push. Banner gives us two splits
27:55 2 man no smite dragon. Fucks Given: 0
29:20 Don't Chase. Especially the highest damage member of the enemy team when she has strong turn\
30:00 Only scared about lack of baron wards because we have vision of the enemy team other times. I get oracles very late this game as a note[largely because our objective control did not require it]. In this fight i tried to ult to heal jarvan. He died too fast. We also did very good on taking objectives after this marginal team fight win.
We get lucky with the disco at the end but that game was over by then
edit: This is my Plat 4 Promo series and the Nid made Plat from that match
Maybe I do just need to get better, though by "consistently wrong" I mean I try and adjust for my mistakes which I do notice. Maybe I don't notice enough mistakes, maybe I'm just not trying hard enough, but your position seems to support the idea that it's me that's the only issue, and that if I was just better, I would start winning all of my games. I certainly would win more! But it can't account for all of the games I lose, many of which are lost because I am incapable of making up for the shortcomings of one or more players if they are severe enough ("shortcomings" in this instance is sure, people just making too many mistakes, but also includes people quitting, people feeding the enemy team, people refusing to help us fight, or push, or do anything, etc.)
Some will say that I just need to look at myself, and improve my own play, and I'll just start winning, and I just can't agree. Yes, of course if I was better I'd win more, be more likely to win games. I do try to be better! But, maybe it's just because of how Bronze is right now, or maybe I'm just not good enough, but I'm going to say that yes, my own shortcomings accounted for, sometimes I just can't overcome the handicap imposed by some toxic, or bad players. Bad players do exist! I think they would be much more likely to exist closer to my side then where you are right now.
So in closing, yes I need to get better, but I disagree that's the only reason I'm in Bronze still. Sorry. Maybe I'm just arrogant.
If your internet can handle it, I would recomend making a twich account and using that to record and stream your games. I got some great advice and critique from doing that not to long ago. I also had fun with streaming, and talked a lot about what i was doing and why. It really got me into a better habbit of thinking about what I was doing and why, and always thinking about what to do next and after that. Also, if you are playing on tilt, even if you don't realise it, that could be part of the problem. I used to have the attitude you did, and I was stuck in bronze. A lot of changes happened, one thing being that I really did not care or stress as much. I also pretty much never type in game. I've been working my way through silver after these changes, and frequently go on 6-8 game winning streaks.
Something is up with your play, you are where you belong, or you simply haven't played enough games yet to get to where you should be.
+1
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited October 2013
Well I'm going to need something other than Xsplit because I'm not paying them money to be able to play fullscreen while streaming.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
You played really well and dumpstered some people ranked higher than you. All three of those games were an absolute blast.
Thanks. You played amazingly in those games as well. Really, looking at our record, we've done exceedingly well thus far. I'm really happy with the wins, and the losses were to legitimately good players.
Might be out tonight (50/50), but definitely up for more games tonight if not.
Also, props to you for making Lucian look good, and for letting me Jinx top.
Maybe I do just need to get better, though by "consistently wrong" I mean I try and adjust for my mistakes which I do notice. Maybe I don't notice enough mistakes, maybe I'm just not trying hard enough, but your position seems to support the idea that it's me that's the only issue, and that if I was just better, I would start winning all of my games. I certainly would win more! But it can't account for all of the games I lose, many of which are lost because I am incapable of making up for the shortcomings of one or more players if they are severe enough ("shortcomings" in this instance is sure, people just making too many mistakes, but also includes people quitting, people feeding the enemy team, people refusing to help us fight, or push, or do anything, etc.)
Some will say that I just need to look at myself, and improve my own play, and I'll just start winning, and I just can't agree. Yes, of course if I was better I'd win more, be more likely to win games. I do try to be better! But, maybe it's just because of how Bronze is right now, or maybe I'm just not good enough, but I'm going to say that yes, my own shortcomings accounted for, sometimes I just can't overcome the handicap imposed by some toxic, or bad players. Bad players do exist! I think they would be much more likely to exist closer to my side then where you are right now.
So in closing, yes I need to get better, but I disagree that's the only reason I'm in Bronze still. Sorry. Maybe I'm just arrogant.
My opinions are as follows:
1. Ranked teams is a better measure of skill, frankly. Guaranteeing no trolls / intentional DCs goes a long ways.
2. For me, the best time for me to evaluate a game is around 5 minutes after. After 5 minutes, even if it went horribly bad (my bottom 5% of play), I can still remember mistakes but am no longer in the moment. Pick out the small things.
As an example, I almost always play top. I NEVER go into lane with a ward. One major decision early game is how hard to push early, and how long I can stay in lane before backing. If you stay too long, you are top without boots 1, without more than 475 worth of items, and without vision, so you will die to a gank. OTOH, getting fast towers and accumulating enough gold for a powerful early buy is good.
So, after every laning phase top, I ask myself, "Did I make the correct choice in how aggressively to play that lane early?"
To use my last game, I was Jinx top with doran's blade and jungle Vi vs. cloth + 5 pots* Trynd and jungle Nasus. Given two melee attackers and being a soft counter in lane who has mained Trynd for a year, I knew I could go hard. And I did. Particularly as Nasus spent a lot of energy bottom, which allowed me to double down vs. Trynd every time I saw him on the map. I had 40 CS over Trynd when I took his tower, and that is gigantic. That's a big lead. Given the champ selection, Nasus's actions, and the relative skill level, I was absolutely correct in playing incredibly far forward all game long. I took a couple deaths out of it, but as long as you have a large enough CS and tower advantage, deaths are not a problem, particularly if they don't let the enemy team contest any map objectives over it.
You can do the same for individual fights too. If I die in a fight, did he have, say, 3 minions more than me? Did my choice to take teleport (my favorite non-flash summoner for many champs) make me die to ignite without giving me enough map presence to compensate? Similarly, even if your jungle isn't there, could you have avoided a gank you just took by different positioning, or using an ability better? ALWAYS check the death counters to see how much minion damage you took, how much tower (if applicable), and what the relative mix of magic vs. physical damage is for the enemy champion's specific build.
So, even if everyone but you could be outplayed by a sexually deviant chimpanzee humping a keyboard while eating paint chips, at least take a detailed look at your laning phase and check a play by play. I don't put a lot of stock in the idea that pubbers are consistently carriable**, but if nothing else you can improve your own play.
* Doran's shield is the correct choice on Trynd vs. ranged. It's the auto attacks you need to worry about, and the HP regen helps supplement Q healing.
** Part of this is lane / champion choice. Udyr top doesn't have any effect on anything but his lane till mid game unless your jungle helps snowball your lane. That's perfectly fine, because he is a great champion who has a good laning phase, but it does give your pubs a chance to lose 80% of roles in the game before you can fix their mistakes. So, I strongly recommend Udyr top if you trust your team, and cannot at all recommend him if your team is trash, because they will lose you the game even if you play very well personally. Udyr top is one of my most played champions on my non-PA ranked team, and I've used him in both a fast push game and more typical strategies to great success, because we have a fantastic ADC who we can rely on if we peel for him.
I don't want to act like I'm some hot shit, but at Bronze I (oops, Bronze II now) when I lose I find it very hard to pick out something I did consistently wrong. I mean yes, I can pick out plays I made which aren't great or I could have done better, but I feel like I'm consistently doing well, I win lane, I engage well or follow up engages, I avoid dying a lot.
And it doesn't fucking matter. Apparently "doing well" just isn't enough. I don't agree with the concept that you have to hypercarry, and if you can't carry your whole team up to higher ranks it just proves you're not good enough to move up, and sorry I just think that's bullshit. This is a team game. I cannot make up for the deficiencies of 4 other players. I can make up for the deficiencies of one, maybe two players if the rest of my team is good, but if the majority of my team is bad, it's going to show, and we're going to lose. Maybe it's different at higher levels of play, maybe I just am not awesome enough to deserve to get to silver, if I can't somehow get 4 other people to a victory despite them losing lane and throwing team fights.
Hey man, i was here literally 3 weeks ago. I was in Bronze 1 forever, then got knocked to Bronze II and made it back up to Bronze I. Now i'm in silver III, not that it's a big deal but i feel confident in my play nowadays. The things I did which may relate only to me include:
-Only play champs in ranked that i was 100% confident on. I watch a lot of streams and I see Dyrus doing something on Renekton or Meteos doing something on J4. And i'm like, i can totally do that. Except I have no play time on them and i'd need my team to pick up the slack. So now I play normals whenever i get the urge to Warwick jungle or Volibear support or stuff i don't have enough experience at.
-There is an ELO hell. I don't care what anyone says. I was getting 3 points per win in Bronze I when i knew in my heart that i was better than that. But, you accept it and move forward. Think to yourself that you have to carry as hard as possible in every game. Or provide leadership, there's generally a lack of it in these games.
-This is more from my own perspective, but tanks win late game. Now you gotta have enough dps to take out the trash. But I've been running Nasus HARD and feel invincible when i run into the enemy team. I love Master Yi jungle or Rengar jungle, but you're batting clean up from that position. It's super fun and you'll get a lot of kills but you have more control over the outcome of the game if you're the pitcher.
-EDIT - Oh yeah, one more thing. Learn multiple roles. I main jungle/top but have experience in support/adc. Luckily i never have to mid because i'd fail. But when i get into a game i just say "Jung/top pref" not JUNGLE OR FEED. If you allow your teammates to choose roles that they're best at instead of forcing them into roles they don't want to play you have less chances of raging. And if you know you're better than where you are (bronze 1), your position on the playing field shouldn't matter and you should be able to help your team win.
These may mean nothing, but just some thoughts.
Expigator on
"Look out here comes"..."Susan"..."Suuuuuuuuuuuuusan".
"Woah, I just scared myself!"
ahri lost some damage on her w and r, but gained a 20% dmg steroid on landing charm on a target (which also stacks with DFG)
that doesn't sounded gutted, that sounds like they want you to have to pick off a target rather then get to blow somebody away while being hard to lock down
Behind a few pages, but it's not that simple. Losing "free damage" on her W and R which took no real effort to land matters. I actually like the charm helps your other spells change, but it's also possible to nerf her damage TOO much to where she's impotent without landing charm.
It's not just that though. It's also making her W count as AOE for spellvamp. Good Ahri players used her passive and W for mid team fight healing burst as it was treated as single target, and she lost that. Also, her ult didn't just lose damage. It lost total time to use the charges, so it made her less able to dance around a team fight shooting spells if she chose to go with a more magey build and isn't on a pick comp where she can dive in and assassinate.
What are the changes they're doing for Fizz? Because I kinda hate playing against Fizz, not just in the general "he's tough to counter" way but in the fact that's he can just be so goddamn frustrating.
IMO the only thing keeping Fizz from being completely gutted is the fact that he can't farm from range at all. Late game he's pretty much the most potent single target assassin. Once you get Dcap and lichbane you pretty much don't even need your ult to delete AD/AP carries any more, you just QEW and auto attack once or twice and they're 100-0 dead.
I actually really like Fizz's design. He's one of the only assassins they've done where they didn't pussy out and give them easy ranged farming like Zed. He has troll pole, but he's an all in champion in every sense of the word and that's how assassins as strong as he is should be.
ahri lost some damage on her w and r, but gained a 20% dmg steroid on landing charm on a target (which also stacks with DFG)
that doesn't sounded gutted, that sounds like they want you to have to pick off a target rather then get to blow somebody away while being hard to lock down
Behind a few pages, but it's not that simple. Losing "free damage" on her W and R which took no real effort to land matters. I actually like the charm helps your other spells change, but it's also possible to nerf her damage TOO much to where she's impotent without landing charm.
It's not just that though. It's also making her W count as AOE for spellvamp. Good Ahri players used her passive and W for mid team fight healing burst as it was treated as single target, and she lost that. Also, her ult didn't just lose damage. It lost total time to use the charges, so it made her less able to dance around a team fight shooting spells if she chose to go with a more magey build and isn't on a pick comp where she can dive in and assassinate.
they actually put her ult timer back to 10 seconds and gave it a visual particle to display to everyone if your charges are up. I agree the passive losing spellvamp and instead healing for x amount kind of hurts but honestly? I can't get too up in arms with them going to town on ahri/zed/fizz/kassadin (ESPECIALLY this asshole considering how long he went untouched except them knocking a bit of his base numbers but not really addressing him at all)
ahri lost some damage on her w and r, but gained a 20% dmg steroid on landing charm on a target (which also stacks with DFG)
that doesn't sounded gutted, that sounds like they want you to have to pick off a target rather then get to blow somebody away while being hard to lock down
Behind a few pages, but it's not that simple. Losing "free damage" on her W and R which took no real effort to land matters. I actually like the charm helps your other spells change, but it's also possible to nerf her damage TOO much to where she's impotent without landing charm.
It's not just that though. It's also making her W count as AOE for spellvamp. Good Ahri players used her passive and W for mid team fight healing burst as it was treated as single target, and she lost that. Also, her ult didn't just lose damage. It lost total time to use the charges, so it made her less able to dance around a team fight shooting spells if she chose to go with a more magey build and isn't on a pick comp where she can dive in and assassinate.
I think they've reverted the single target W change and the spirit rush timer, so it's just the damage from multiple hits now and the passive change.
I love Kassadin as a champ, but he definitely needs nerfs. I just don't want them to put him back into complete trash tier, which he was not that long ago. If S3 taught us anything, it's definitely that they needed to tone down the 4 assassins you mentioned.
They're going to make it so you can drop out of division 5s in season 4 if your MMR is much much lower than your division, to combat the problems people have all mentioned many times before, with people getting to the league they want and then just trolling or just having gotten lucky and not deserving to actually be there. As long as it's not TOO easy to drop down I like this.
What is the reason for Udyr's lack of effect till mid game?
Unless you're trying for split push / fast push strategy, the best way to level Udyr is his Q (Tiger). It's an incredibly powerful lane harass tool, but it's not his ideal pushing build. Also, Udyr has no gap close besides the bear speed / bear stutter step (a newish feature that lets you hit people a little further away than he used to be able to), so you're generally going to want a back and buy for boots 1 + vamp scepter (or something vaguely along those lines), as well as level 6 (3 ranks tiger / 2 turtle / 1 bear) before you're able to catch someone, kill them, and not die yourself.
This goes doubly because Udyr requires real mana management early on. The fastest way to travel from point A to point B is to repeatedly bear, but that will cost a couple hundred mana in and of itself. A single bear -> tiger -> turtle (your general fight rotation) will cost 129 mana at level 6.
These factors make it a bit difficult to get early ganks or especially alarming pushing (I do tend to get earlyish towers, but more of a function of harassing / killing the top lane than having a mage-like push).
OTOH, an ideal Udyr mid game has Spirit of the Ancient Golem for taking dragon or jungle buffs, (one of the best items for lane Udyr in LOL. You should buy it 99/100 games), pretty good burst from rank 5 tiger, good tankiness, and good CC, and your mana costs, unlike most champions, actually go down as you rank up, so now you get strictly better abilities for less mana.
Any examples of champions that do have that effect?
It varies a little bit, but stronger split push champs or better gankers. Aatrox and Trynd, for example, can do enough damage to waves to apply continual pressure top. Malphite has a stronger level 6 gank, and is stronger if he decides to gank pre-boots due to a gap close and ranged slow.
And while I haven't seen other people play her*, Jinx top actually has a pretty good kit for both. Her Q lets her push really quickly, and her W and E give her some gank presence. Her R also lets her secure kills globally with some skill / luck, and can function as an emergency wave clear (if a champion is with the wave).
This is matchup dependent. A Trynd vs. a Jinx, is more likely to need consistent jungle / mid ganks to survive, and won't be able to pressure top (caveating if he gets ahead enough, he will be able to go all in and burst Jinx out).
* Though part of this might be consistently first picking her for myself or our ADC.
That's great. I think the whole no drop idea was just silly to begin with. Plus odds are if it's a significant MMR gap it wont ever actually effect anyone whose climbed (as obviously their MMR will still be pretty good for their ranking) and will likely just stop that whole swathe of Silver V players who are actually Bronze IV from getting to keep their spot.
EDIT: Alot of butthurt people in that thread using the new system as the excuse for why they can't climb.
1) Promo series are kind of off even if fun. You go from needing ~55% win rate to climb to needing 66% Winrate
2) The detachment between MMR and Leagues is stupid. If player A has lower MMR and is in a Bronze I promo series he plays Silver V's to get to Silver V. On the other side player B can have higher MMR and be playing Silver III's to reach the same spot. While technically they're both getting fair matchmaking and player B should climb faster it's still not particuarly encouraging to work so hard for a spot that seems to have little bearing.
But most of their complaints have replaced 'I can't climb because elo hell' with 'I can't climb because the league system is poop'. Like one guy saying he hated promo series because it took him 700 games to climb from Silver II to Silver I, as opposed to simply saying 'jeez maybe this is where my level of play is'.
Progress (sort of) After trying out all the Heroes available I settled on Moon Chick (Diana) she looks nice and most importantly I seem to see the synergy in the build, I was able to do some early lane harass with Arcing Spin Blades...thing (man I need to learn the names of this stuff) that goes with her Ultimate. I played a real PvP game with her and finished 12/9/11 not exactly the amount of time I would like to spend dead, but I was able to take the advice given to me in the thread about "what do you need more" and my answer was always more Ability points. Wish I could get the game to eat a screenshoot, but I cant figure that part out, just so I could show the results. I should have worked in some boots of some sort to the build so I wasnt so slow to respond to anything, but Diana seems to be who i will go with until they shitcan her next week. When I can pull some cash out of my ass I know who I am buying at least: Diana and Sona.
I will say this, this board is the best thing about LoL I have seen so far, so of the other forums and boards are....poison to say the least, thanks for all the positive input.
Sona is cheap enough with IP that you might not even have to spend dollars on her. It will take you a while to learn the best items for various champs, or just the items in general (I still don't know them all). But I can advise that when you find a champ you like, read up on them. Use the LoL wiki, use mobafire/lolpro guides, etc.
What is the reason for Udyr's lack of effect till mid game?
Unless you're trying for split push / fast push strategy, the best way to level Udyr is his Q (Tiger). It's an incredibly powerful lane harass tool, but it's not his ideal pushing build. Also, Udyr has no gap close besides the bear speed / bear stutter step (a newish feature that lets you hit people a little further away than he used to be able to), so you're generally going to want a back and buy for boots 1 + vamp scepter (or something vaguely along those lines), as well as level 6 (3 ranks tiger / 2 turtle / 1 bear) before you're able to catch someone, kill them, and not die yourself.
This goes doubly because Udyr requires real mana management early on. The fastest way to travel from point A to point B is to repeatedly bear, but that will cost a couple hundred mana in and of itself. A single bear -> tiger -> turtle (your general fight rotation) will cost 129 mana at level 6.
These factors make it a bit difficult to get early ganks or especially alarming pushing (I do tend to get earlyish towers, but more of a function of harassing / killing the top lane than having a mage-like push).
OTOH, an ideal Udyr mid game has Spirit of the Ancient Golem for taking dragon or jungle buffs, (one of the best items for lane Udyr in LOL. You should buy it 99/100 games), pretty good burst from rank 5 tiger, good tankiness, and good CC, and your mana costs, unlike most champions, actually go down as you rank up, so now you get strictly better abilities for less mana.
Any examples of champions that do have that effect?
It varies a little bit, but stronger split push champs or better gankers. Aatrox and Trynd, for example, can do enough damage to waves to apply continual pressure top. Malphite has a stronger level 6 gank, and is stronger if he decides to gank pre-boots due to a gap close and ranged slow.
And while I haven't seen other people play her*, Jinx top actually has a pretty good kit for both. Her Q lets her push really quickly, and her W and E give her some gank presence. Her R also lets her secure kills globally with some skill / luck, and can function as an emergency wave clear (if a champion is with the wave).
This is matchup dependent. A Trynd vs. a Jinx, is more likely to need consistent jungle / mid ganks to survive, and won't be able to pressure top (caveating if he gets ahead enough, he will be able to go all in and burst Jinx out).
* Though part of this might be consistently first picking her for myself or our ADC.
It's funny that you mention the Spirit of the Ancient Golem, I was just thinking that it has a lot of useful stats for survivable bruisers in a neat little package. I was specifically thinking about Vi and Voli top, both scale well with health (Voli's W and Vi's shield), can use some CDR (specially Vi) and benefit a lot for a larger mana regen. It always seems to me a bit of a waste of gold to get jungle items in laners, but that item specifically is so good I am tempted to start building it in lane.
EDIT And tenacity too, holy shit.
Australopitenico on
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Played copy the pug with skopy last night.
Good times skopy.
Good times.
Poor mumu didn't notice until like... halfway through the game because someone on the other team said something.
+1
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
What is the reason for Udyr's lack of effect till mid game?
Unless you're trying for split push / fast push strategy, the best way to level Udyr is his Q (Tiger). It's an incredibly powerful lane harass tool, but it's not his ideal pushing build. Also, Udyr has no gap close besides the bear speed / bear stutter step (a newish feature that lets you hit people a little further away than he used to be able to), so you're generally going to want a back and buy for boots 1 + vamp scepter (or something vaguely along those lines), as well as level 6 (3 ranks tiger / 2 turtle / 1 bear) before you're able to catch someone, kill them, and not die yourself.
This goes doubly because Udyr requires real mana management early on. The fastest way to travel from point A to point B is to repeatedly bear, but that will cost a couple hundred mana in and of itself. A single bear -> tiger -> turtle (your general fight rotation) will cost 129 mana at level 6.
These factors make it a bit difficult to get early ganks or especially alarming pushing (I do tend to get earlyish towers, but more of a function of harassing / killing the top lane than having a mage-like push).
OTOH, an ideal Udyr mid game has Spirit of the Ancient Golem for taking dragon or jungle buffs, (one of the best items for lane Udyr in LOL. You should buy it 99/100 games), pretty good burst from rank 5 tiger, good tankiness, and good CC, and your mana costs, unlike most champions, actually go down as you rank up, so now you get strictly better abilities for less mana.
Any examples of champions that do have that effect?
It varies a little bit, but stronger split push champs or better gankers. Aatrox and Trynd, for example, can do enough damage to waves to apply continual pressure top. Malphite has a stronger level 6 gank, and is stronger if he decides to gank pre-boots due to a gap close and ranged slow.
And while I haven't seen other people play her*, Jinx top actually has a pretty good kit for both. Her Q lets her push really quickly, and her W and E give her some gank presence. Her R also lets her secure kills globally with some skill / luck, and can function as an emergency wave clear (if a champion is with the wave).
This is matchup dependent. A Trynd vs. a Jinx, is more likely to need consistent jungle / mid ganks to survive, and won't be able to pressure top (caveating if he gets ahead enough, he will be able to go all in and burst Jinx out).
* Though part of this might be consistently first picking her for myself or our ADC.
It's funny that you mention the Spirit of the Ancient Golem, I was just thinking that it has a lot of useful stats for survivable bruisers in a neat little package. I was specifically thinking about Vi and Voli top, both scale well with health (Voli's W and Vi's shield), can use some CDR (specially Vi) and benefit a lot for a larger mana regen. It always seems to me a bit of a waste of gold to get jungle items in laners, but that item specifically is so good I am tempted to start building it in lane.
EDIT And tenacity too, holy shit.
Remember how everybody was building elder lizard in lane, and how Mord/Vlad still build the spectral wraith? Ancient golem is that for tanky stats. There's 0 reason not to buy it in lane if you want tenacity on a fighter and also want HP/CDR. It's gold efficient even without the passives so it's basically free tenacity.
There's no elo hell. There's "At one point I was worse than my current position so I lost a ton because of MY OWN PLAY and started getting low LP gains, but then I started winning because of MY OWN PLAY and broke out of clamping."
Posts
sampsen...
are you drunk
one sec. BAM!
I rehosted it! Imgur always works.
Edit: Oh, haha, I see what you mean now. Maybe I am a bit tired... I was attempting to give Talith the original link to the picture.
we drop bows on em
I don't want to act like I'm some hot shit, but at Bronze I (oops, Bronze II now) when I lose I find it very hard to pick out something I did consistently wrong. I mean yes, I can pick out plays I made which aren't great or I could have done better, but I feel like I'm consistently doing well, I win lane, I engage well or follow up engages, I avoid dying a lot.
And it doesn't fucking matter. Apparently "doing well" just isn't enough. I don't agree with the concept that you have to hypercarry, and if you can't carry your whole team up to higher ranks it just proves you're not good enough to move up, and sorry I just think that's bullshit. This is a team game. I cannot make up for the deficiencies of 4 other players. I can make up for the deficiencies of one, maybe two players if the rest of my team is good, but if the majority of my team is bad, it's going to show, and we're going to lose. Maybe it's different at higher levels of play, maybe I just am not awesome enough to deserve to get to silver, if I can't somehow get 4 other people to a victory despite them losing lane and throwing team fights.
That is why you are Bronze II.
I am Plat IV. I can find multiple mistakes per game and that is in the games I win.
Here is an example from earlier in the thread. Given my mmr gains/losses I am guessing its a plat 3 game, roughly 2000 average elo.
I made at least 6 mistakes by my rough count of my comments. Seen by watching the game directly after it was played and during play. Further review will probably find more.
But man, Renekton with some ArPen runes feels so good.
Maybe I do just need to get better, though by "consistently wrong" I mean I try and adjust for my mistakes which I do notice. Maybe I don't notice enough mistakes, maybe I'm just not trying hard enough, but your position seems to support the idea that it's me that's the only issue, and that if I was just better, I would start winning all of my games. I certainly would win more! But it can't account for all of the games I lose, many of which are lost because I am incapable of making up for the shortcomings of one or more players if they are severe enough ("shortcomings" in this instance is sure, people just making too many mistakes, but also includes people quitting, people feeding the enemy team, people refusing to help us fight, or push, or do anything, etc.)
Some will say that I just need to look at myself, and improve my own play, and I'll just start winning, and I just can't agree. Yes, of course if I was better I'd win more, be more likely to win games. I do try to be better! But, maybe it's just because of how Bronze is right now, or maybe I'm just not good enough, but I'm going to say that yes, my own shortcomings accounted for, sometimes I just can't overcome the handicap imposed by some toxic, or bad players. Bad players do exist! I think they would be much more likely to exist closer to my side then where you are right now.
So in closing, yes I need to get better, but I disagree that's the only reason I'm in Bronze still. Sorry. Maybe I'm just arrogant.
Unless you're me and Skippy keeps throwing your promo games
Most people in bronze are just really bad. I mean, unless you're support you should be able to murder the enemy team even 4v5 without any real issue.
I'm not even particularly great at the game and I feel that way. I mean there are slumps occasionally, maybe, but 9 times out of 10 if you're better then Bronze, which isn't hard if you do a bit of reading and practice, you can crush your way through it fairly efficiently.
I'd say silver is the worse cesspool. Right around silver 5~3 is where the real prizes tend to float around. Now that's where you start to experience people who are at least mechanically competent but oh god they can't do anything with it and your entire team is just full of these people that think they are going to 'carry hard' because they can CS and they are all terrible and 4 people trying to 'carry' like they are gods gift is just the best/worst thing.
So in closing, yes, you need to get better. I'm not even saying that in any kind of mean way. I simply think, and from my own experiences believe, that getting out of bronze/low silver is easily accomplished by yourself as long as you're actually good at the game.
Around silver2~1 is probably when team work starts becoming something you need more of to succeed.
If your internet can handle it, I would recomend making a twich account and using that to record and stream your games. I got some great advice and critique from doing that not to long ago. I also had fun with streaming, and talked a lot about what i was doing and why. It really got me into a better habbit of thinking about what I was doing and why, and always thinking about what to do next and after that. Also, if you are playing on tilt, even if you don't realise it, that could be part of the problem. I used to have the attitude you did, and I was stuck in bronze. A lot of changes happened, one thing being that I really did not care or stress as much. I also pretty much never type in game. I've been working my way through silver after these changes, and frequently go on 6-8 game winning streaks.
Something is up with your play, you are where you belong, or you simply haven't played enough games yet to get to where you should be.
Also it's all about improving both as a player and as a herder of men.
You can ask Aus, I spam chat all the damn time in my games and I'll swear by it working for keeping my team together and in higher spirits.
I may not be competely sober.
Saturday is my sister's birthday so I'll probably only be on super late if I am, but Sunday should be clear for me.
Thanks. You played amazingly in those games as well. Really, looking at our record, we've done exceedingly well thus far. I'm really happy with the wins, and the losses were to legitimately good players.
Might be out tonight (50/50), but definitely up for more games tonight if not.
Also, props to you for making Lucian look good, and for letting me Jinx top.
My opinions are as follows:
1. Ranked teams is a better measure of skill, frankly. Guaranteeing no trolls / intentional DCs goes a long ways.
2. For me, the best time for me to evaluate a game is around 5 minutes after. After 5 minutes, even if it went horribly bad (my bottom 5% of play), I can still remember mistakes but am no longer in the moment. Pick out the small things.
As an example, I almost always play top. I NEVER go into lane with a ward. One major decision early game is how hard to push early, and how long I can stay in lane before backing. If you stay too long, you are top without boots 1, without more than 475 worth of items, and without vision, so you will die to a gank. OTOH, getting fast towers and accumulating enough gold for a powerful early buy is good.
So, after every laning phase top, I ask myself, "Did I make the correct choice in how aggressively to play that lane early?"
To use my last game, I was Jinx top with doran's blade and jungle Vi vs. cloth + 5 pots* Trynd and jungle Nasus. Given two melee attackers and being a soft counter in lane who has mained Trynd for a year, I knew I could go hard. And I did. Particularly as Nasus spent a lot of energy bottom, which allowed me to double down vs. Trynd every time I saw him on the map. I had 40 CS over Trynd when I took his tower, and that is gigantic. That's a big lead. Given the champ selection, Nasus's actions, and the relative skill level, I was absolutely correct in playing incredibly far forward all game long. I took a couple deaths out of it, but as long as you have a large enough CS and tower advantage, deaths are not a problem, particularly if they don't let the enemy team contest any map objectives over it.
You can do the same for individual fights too. If I die in a fight, did he have, say, 3 minions more than me? Did my choice to take teleport (my favorite non-flash summoner for many champs) make me die to ignite without giving me enough map presence to compensate? Similarly, even if your jungle isn't there, could you have avoided a gank you just took by different positioning, or using an ability better? ALWAYS check the death counters to see how much minion damage you took, how much tower (if applicable), and what the relative mix of magic vs. physical damage is for the enemy champion's specific build.
So, even if everyone but you could be outplayed by a sexually deviant chimpanzee humping a keyboard while eating paint chips, at least take a detailed look at your laning phase and check a play by play. I don't put a lot of stock in the idea that pubbers are consistently carriable**, but if nothing else you can improve your own play.
* Doran's shield is the correct choice on Trynd vs. ranged. It's the auto attacks you need to worry about, and the HP regen helps supplement Q healing.
** Part of this is lane / champion choice. Udyr top doesn't have any effect on anything but his lane till mid game unless your jungle helps snowball your lane. That's perfectly fine, because he is a great champion who has a good laning phase, but it does give your pubs a chance to lose 80% of roles in the game before you can fix their mistakes. So, I strongly recommend Udyr top if you trust your team, and cannot at all recommend him if your team is trash, because they will lose you the game even if you play very well personally. Udyr top is one of my most played champions on my non-PA ranked team, and I've used him in both a fast push game and more typical strategies to great success, because we have a fantastic ADC who we can rely on if we peel for him.
That post was really interesting and informative.
Hey man, i was here literally 3 weeks ago. I was in Bronze 1 forever, then got knocked to Bronze II and made it back up to Bronze I. Now i'm in silver III, not that it's a big deal but i feel confident in my play nowadays. The things I did which may relate only to me include:
-Only play champs in ranked that i was 100% confident on. I watch a lot of streams and I see Dyrus doing something on Renekton or Meteos doing something on J4. And i'm like, i can totally do that. Except I have no play time on them and i'd need my team to pick up the slack. So now I play normals whenever i get the urge to Warwick jungle or Volibear support or stuff i don't have enough experience at.
-There is an ELO hell. I don't care what anyone says. I was getting 3 points per win in Bronze I when i knew in my heart that i was better than that. But, you accept it and move forward. Think to yourself that you have to carry as hard as possible in every game. Or provide leadership, there's generally a lack of it in these games.
-This is more from my own perspective, but tanks win late game. Now you gotta have enough dps to take out the trash. But I've been running Nasus HARD and feel invincible when i run into the enemy team. I love Master Yi jungle or Rengar jungle, but you're batting clean up from that position. It's super fun and you'll get a lot of kills but you have more control over the outcome of the game if you're the pitcher.
-EDIT - Oh yeah, one more thing. Learn multiple roles. I main jungle/top but have experience in support/adc. Luckily i never have to mid because i'd fail. But when i get into a game i just say "Jung/top pref" not JUNGLE OR FEED. If you allow your teammates to choose roles that they're best at instead of forcing them into roles they don't want to play you have less chances of raging. And if you know you're better than where you are (bronze 1), your position on the playing field shouldn't matter and you should be able to help your team win.
These may mean nothing, but just some thoughts.
"Woah, I just scared myself!"
Behind a few pages, but it's not that simple. Losing "free damage" on her W and R which took no real effort to land matters. I actually like the charm helps your other spells change, but it's also possible to nerf her damage TOO much to where she's impotent without landing charm.
It's not just that though. It's also making her W count as AOE for spellvamp. Good Ahri players used her passive and W for mid team fight healing burst as it was treated as single target, and she lost that. Also, her ult didn't just lose damage. It lost total time to use the charges, so it made her less able to dance around a team fight shooting spells if she chose to go with a more magey build and isn't on a pick comp where she can dive in and assassinate.
IMO the only thing keeping Fizz from being completely gutted is the fact that he can't farm from range at all. Late game he's pretty much the most potent single target assassin. Once you get Dcap and lichbane you pretty much don't even need your ult to delete AD/AP carries any more, you just QEW and auto attack once or twice and they're 100-0 dead.
I actually really like Fizz's design. He's one of the only assassins they've done where they didn't pussy out and give them easy ranged farming like Zed. He has troll pole, but he's an all in champion in every sense of the word and that's how assassins as strong as he is should be.
they actually put her ult timer back to 10 seconds and gave it a visual particle to display to everyone if your charges are up. I agree the passive losing spellvamp and instead healing for x amount kind of hurts but honestly? I can't get too up in arms with them going to town on ahri/zed/fizz/kassadin (ESPECIALLY this asshole considering how long he went untouched except them knocking a bit of his base numbers but not really addressing him at all)
I think they've reverted the single target W change and the spirit rush timer, so it's just the damage from multiple hits now and the passive change.
http://forums.na.leagueoflegends.com/board/showthread.php?p=40484597#40484597
They're going to make it so you can drop out of division 5s in season 4 if your MMR is much much lower than your division, to combat the problems people have all mentioned many times before, with people getting to the league they want and then just trolling or just having gotten lucky and not deserving to actually be there. As long as it's not TOO easy to drop down I like this.
Unless you're trying for split push / fast push strategy, the best way to level Udyr is his Q (Tiger). It's an incredibly powerful lane harass tool, but it's not his ideal pushing build. Also, Udyr has no gap close besides the bear speed / bear stutter step (a newish feature that lets you hit people a little further away than he used to be able to), so you're generally going to want a back and buy for boots 1 + vamp scepter (or something vaguely along those lines), as well as level 6 (3 ranks tiger / 2 turtle / 1 bear) before you're able to catch someone, kill them, and not die yourself.
This goes doubly because Udyr requires real mana management early on. The fastest way to travel from point A to point B is to repeatedly bear, but that will cost a couple hundred mana in and of itself. A single bear -> tiger -> turtle (your general fight rotation) will cost 129 mana at level 6.
These factors make it a bit difficult to get early ganks or especially alarming pushing (I do tend to get earlyish towers, but more of a function of harassing / killing the top lane than having a mage-like push).
OTOH, an ideal Udyr mid game has Spirit of the Ancient Golem for taking dragon or jungle buffs, (one of the best items for lane Udyr in LOL. You should buy it 99/100 games), pretty good burst from rank 5 tiger, good tankiness, and good CC, and your mana costs, unlike most champions, actually go down as you rank up, so now you get strictly better abilities for less mana.
It varies a little bit, but stronger split push champs or better gankers. Aatrox and Trynd, for example, can do enough damage to waves to apply continual pressure top. Malphite has a stronger level 6 gank, and is stronger if he decides to gank pre-boots due to a gap close and ranged slow.
And while I haven't seen other people play her*, Jinx top actually has a pretty good kit for both. Her Q lets her push really quickly, and her W and E give her some gank presence. Her R also lets her secure kills globally with some skill / luck, and can function as an emergency wave clear (if a champion is with the wave).
This is matchup dependent. A Trynd vs. a Jinx, is more likely to need consistent jungle / mid ganks to survive, and won't be able to pressure top (caveating if he gets ahead enough, he will be able to go all in and burst Jinx out).
* Though part of this might be consistently first picking her for myself or our ADC.
EDIT: Alot of butthurt people in that thread using the new system as the excuse for why they can't climb.
1) Promo series are kind of off even if fun. You go from needing ~55% win rate to climb to needing 66% Winrate
2) The detachment between MMR and Leagues is stupid. If player A has lower MMR and is in a Bronze I promo series he plays Silver V's to get to Silver V. On the other side player B can have higher MMR and be playing Silver III's to reach the same spot. While technically they're both getting fair matchmaking and player B should climb faster it's still not particuarly encouraging to work so hard for a spot that seems to have little bearing.
But most of their complaints have replaced 'I can't climb because elo hell' with 'I can't climb because the league system is poop'. Like one guy saying he hated promo series because it took him 700 games to climb from Silver II to Silver I, as opposed to simply saying 'jeez maybe this is where my level of play is'.
Sona is cheap enough with IP that you might not even have to spend dollars on her. It will take you a while to learn the best items for various champs, or just the items in general (I still don't know them all). But I can advise that when you find a champ you like, read up on them. Use the LoL wiki, use mobafire/lolpro guides, etc.
It's funny that you mention the Spirit of the Ancient Golem, I was just thinking that it has a lot of useful stats for survivable bruisers in a neat little package. I was specifically thinking about Vi and Voli top, both scale well with health (Voli's W and Vi's shield), can use some CDR (specially Vi) and benefit a lot for a larger mana regen. It always seems to me a bit of a waste of gold to get jungle items in laners, but that item specifically is so good I am tempted to start building it in lane.
EDIT And tenacity too, holy shit.
Good times skopy.
Good times.
Poor mumu didn't notice until like... halfway through the game because someone on the other team said something.
Remember how everybody was building elder lizard in lane, and how Mord/Vlad still build the spectral wraith? Ancient golem is that for tanky stats. There's 0 reason not to buy it in lane if you want tenacity on a fighter and also want HP/CDR. It's gold efficient even without the passives so it's basically free tenacity.
NO
no there isn't.
there was a point where i was getting +3 on a win and -25 on a loss. It goes away if you keep winning.
Joe's Stream.
That's a real thing.