Planning is something that is often overlooked. Characters and environments alike benefit from using reference and planning out your basic shapes. For this enrichment, spend some time in the preliminary steps. There are a lot of pros who give way better advice on this than I ever could, so instead of rambling on, I will post the resources.
Enrichment activities aim to encourage you to tackle a small but useful assignment every month. They are either multifaceted, or loosely defined, giving you the option to mold it to help you reach previously held aspirations. They will mostly be assignments that you can fulfill in whatever media, and commit whatever time you feel benefits you.
What Do I Gain From Participating?
If I'm at all qualified, I will try to provide crits and support to the people who participate. I hope that people in the thread also engage in a little more cross talk when they are working on the same assignment. I will do my best to not let anyone's work go un-commented upon. I will also try and load the OP with resources for everyone to draw from on the topic at hand.
May I post an old work if it fits into the topic?
You may post work that you are currently working on, or plan to revisit during the month. Don't post old work if you have no intention of touching it. If I spend time commenting on year old work and then you never do anything to it within the activity, I will shun you.
May I post inspiration and links even if I'm not going to really participate?
So long as this aspect doesn't get in the way of people posting work for actual crits, this is a great place to just throw up some art that is related to the topic and you think its helpful. Link the source, and spoiler images so they don't detract from people working on assignments.
May I suggest a topic?
Sure! If a bunch of people have something they want to work on, I'm happy to make that the next assignment. Just try and keep it something that all artists can do (like color studies) and not something that requires materials that are inaccessible to a large percentage of members (like ceramics, or metalwork) If there is something that members would like to do and it has a fairly low material buy in, like sculpey maquettes, I'm cool with that too.
I will pretty much rotate these out monthly without exception. Perhaps if there is a popular one I will let it run for two months.
MAR-Show Your Work
May-Hands and Feet
AUG- (off month)
SEP- Perspective and Environments
OCT- Thumbnails and Silhouettes
NOV - NatCoWriMo
DEC - Secret Santa.
Gonna go watch some of the vids above now for help.
If you aren't, still pull up reference and try to really pour some concentration on what you are trying to accomplish. People make the mistake of thinking that since silhouettes look effortless, that the should be done in the most quick and uncaring of manner, but in truth they are a thought process, and you should use them to help you make choices.
I'm not the best at it, but heres an example:
As I was saying before, I like working digitally with these because it makes it easier for me to push and pull at the form. With a sort of addition and subtraction work flow, I can make general shapes and then refine them over time. By focusing on the edges (as described by spongebob, above" you can isolate where you need something to read.
This method is not the end-goal, and is also not the only way to accomplish interesting characters/creatures, its just a useful tool that can help you understand things. If you want to draw a bit, black it out to see if its effective, rework it while its blacked out, and then go back to drawing, that's valid.
Usually the process is something closer to this sketch here, for me:
Which is some combination of sketching and reducing
I think these do a better job of establishing scale
And cross posting from NZ's thread because people said to:
Just drew a couple of these on the train. Tried to avoid using white lines except to add some depth or clarify things I couldn't figure out how to make clear without them... Didn't polish them very hard, obviously, hence why the devil's pitchfork is a little screwy.