DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
I hope they bring back in-fighting. That's one of my favorite aspects of Doom and Doom II. It's the thing I missed most sorely in Doom 3. It's such a rare mechanic and creates some really fun possibilities.
Someone tweeted that the crowd booed when they said it would also be on next gen consoles.
Christ who does that?
Things like that are why I don't call myself a gamer
Eh, it's *Quake*con, pretty much one of the quintessential PC-only games, so it's not too surprising that people there are perhaps more fervently anti-console than your average crowd of gamers.
0
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
Someone tweeted that the crowd booed when they said it would also be on next gen consoles.
Christ who does that?
Things like that are why I don't call myself a gamer
I don't pretend to speak for everyone, but there's a prevailing attitude that the console presence in RAGE's development was to blame for the technical issues a lot of people were unhappy with.
Right now, Bethesda is trying to Bigfoot the new Doom game. Well, they kind of already have, but marketing-wise now. It wouldn't surprise me if they tried to show off the game two or three more times like this, trying to drive the online fanbase nutty with secondhand accounts of what might be.
For my money, I'd just like to point out that the 'grab the severed arm to use the handprint on door scanners' bit was part of Tom Hall's original Doom design document that was cut from development. A similar premise ended up resurfacing in Quake 2 with a key disguised as a severed head.
Hopefully the new Doom is gritty. And still has the face icon in the helmet hud.
Someone tweeted that the crowd booed when they said it would also be on next gen consoles.
Christ who does that?
Things like that are why I don't call myself a gamer
Eh, it's *Quake*con, pretty much one of the quintessential PC-only games, so it's not too surprising that people there are perhaps more fervently anti-console than your average crowd of gamers.
Those fans are probably also expecting the worst when they hear mention of console ports. Lower graphical fidelity, mouse smoothing, poorly designed UI, etc.
but yeah booing is pretty rude
+1
wiltingI had fun once and it was awfulRegistered Userregular
Getting off the topic of new stuff and onto the topic of new old stuff, MODS!
The Space Pirate is a new gameplay mod by long time community contributor Marty Kirra. It features a robust hand-to-hand combat system and other nice new tricks in addition to the usual guns n' stuff. http://www.youtube.com/watch?v=mrFF8LCZw5Y
I hope they bring back in-fighting. That's one of my favorite aspects of Doom and Doom II. It's the thing I missed most sorely in Doom 3. It's such a rare mechanic and creates some really fun possibilities.
Yeah, infighting's back in from what I can tell. Of course it wouldn't be Doom without infighting.
Ugh, experiments gone wrong is exactly what I didn't want to hear (and was convinced I would based on the teaser vid).
I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.
Whatever, more DOOOOOM!!!
+4
wiltingI had fun once and it was awfulRegistered Userregular
edited July 2014
The teaser trailer seems to indicate standard teleplortation/hell elements
I have long thought the Doom series could use a second antagonists set. Specifically, some kind of horrific amoral mechanistic Heaven. I want to kill clockwork angels and flesh-cyborg demons with my space fists.
I have long thought the Doom series could use a second antagonists set. Specifically, some kind of horrific amoral mechanistic Heaven. I want to kill clockwork angels and flesh-cyborg demons with my space fists.
Also, hell-magic! And RPG systems! And a pony!
Man, that's actually a cool idea. Try and lure the huge clockwork angel of death into the group of demons and watch them duke it out sort of thing. Like regular monster in-fighting from previous games, only these guys would always fight if within visual range or something.
Ugh, experiments gone wrong is exactly what I didn't want to hear (and was convinced I would based on the teaser vid).
I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.
Whatever, more DOOOOOM!!!
Mastermind and Cyberdemon have always been the most badass enemies so I'm down for it.
Spidedemons and Cyberdemons were the only cyborgs in the original Doom; it wasn't until Doom 2 that we got Mancubii, Revenaunts and Arachnotrons as well.
I have long thought the Doom series could use a second antagonists set. Specifically, some kind of horrific amoral mechanistic Heaven. I want to kill clockwork angels and flesh-cyborg demons with my space fists.
Also, hell-magic! And RPG systems! And a pony!
You just potentially gave Atlus an idea for a Shin Megami Tensei FPS. I hope you're happy.
Because I am.
But regarding that trailer - yeah that was something I didn't want to see. Aside from the Hollywood-typical background foghorn blaring like some obnoxious Michael Bay film, we also get to see more turbine-tech kaijus that they pass off as "demons". I want to see horrible gore fleshbeasts and poorly disguised religious icons and unholy goatmen that chant blasphemies against god as they rush you down trying to make your skin into the next patch on their hellquilt.
If anyone saw V/H/S/2, the scenario with the Indonesian Cult is exactly the type of shit I want to see. They did a better job of portraying a Baron of Hell in a cheap found footage short than id has done in twenty years.
Few extra tidbits not mentioned earlier, courtesy of Ars Technica:
The game is running on the new IdTech 6 engine, updating the IdTech 5 engine that debuted in 2011 (and the idTech 4 engine that powered Doom 3).
In case you were worried, you can carry all your available weapons at the same time.
There will be no regenerating health, unlike almost every other first-person shooter these days.
Interesting that they're on idTech 6. I though the new Doom would be built on idTech 5 (the engine powering Rage). I wonder how much work John put into this before leaving. It seems incredibly unlikely they'd have a new engine ready to go for this considering the time it took to get Rage and idTech 5 out the door, so I'm wondering how complete it is right now and how much of a step up in quality it is.
I was ok with the Cyberdemon back in the day because I was 15. It's been a while. Even then I was like "man, why isn't the most badass enemy more like the Baron of Hell?" Like I said, I'm ok with some of that tech/demon hybrid stuff but I wouldn't mind seeing something more.
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Few extra tidbits not mentioned earlier, courtesy of Ars Technica:
The game is running on the new IdTech 6 engine, updating the IdTech 5 engine that debuted in 2011 (and the idTech 4 engine that powered Doom 3).
In case you were worried, you can carry all your available weapons at the same time.
There will be no regenerating health, unlike almost every other first-person shooter these days.
Interesting that they're on idTech 6. I though the new Doom would be built on idTech 5 (the engine powering Rage). I wonder how much work John put into this before leaving. It seems incredibly unlikely they'd have a new engine ready to go for this considering the time it took to get Rage and idTech 5 out the door, so I'm wondering how complete it is right now and how much of a step up in quality it is.
My completely unsubstantiated guess is that it's an incremental upgrade from 5 and they're putting a shiny new 6 on it mostly to hype it up some more.
Wasn't id Tech 5 an incremental upgrade of id Tech 4?
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited July 2014
Yeah, not sure what the big deal with Idtech 5 was really. Megatextures were part part of Idtech 4 and used for Enemy Territory: Quake Wars. Did Brink use them too?
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited July 2014
Some incremental upgrades are more incremental than others!
Really though, when Mozilla can release 25 "major" versions of Firefox in under three years (to say less of what Google does with their versioning scheme), saying the new Doom is using idtech 6 doesn't really say a whole lot on the face of it.
Wasn't id Tech 5 an incremental upgrade of id Tech 4?
If by incremental you mean never fucking worked on my computer between both the pop-in texture issues and always freezing on the race track loading screen, yeah.
"Rage" certainly lived up to its title that day. Hopefully "incremental" means "it works" where id Tech 6 is concerned.
Wasn't id Tech 5 an incremental upgrade of id Tech 4?
If by incremental you mean never fucking worked on my computer between both the pop-in texture issues and always freezing on the race track loading screen, yeah.
"Rage" certainly lived up to its title that day. Hopefully "incremental" means "it works" where id Tech 6 is concerned.
Wasn't id Tech 5 an incremental upgrade of id Tech 4?
If by incremental you mean never fucking worked on my computer between both the pop-in texture issues and always freezing on the race track loading screen, yeah.
"Rage" certainly lived up to its title that day. Hopefully "incremental" means "it works" where id Tech 6 is concerned.
Ugh, experiments gone wrong is exactly what I didn't want to hear (and was convinced I would based on the teaser vid).
I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.
Whatever, more DOOOOOM!!!
It the story is something dumb like "We were trying to create human/tech hybrid super soldiers and it all went awry and now they are all crazy and are killing people" or whatever my frown will be immense.
Just stick to the "We were dicking around with crazy portal technology and opened a portal to Hell and then demons came out and killed everyone" schtick.
The whole "Ancient alien DNA virus" from the movie was just dumb.
+1
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Ugh, experiments gone wrong is exactly what I didn't want to hear (and was convinced I would based on the teaser vid).
I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.
Whatever, more DOOOOOM!!!
It the story is something dumb like "We were trying to create human/tech hybrid super soldiers and it all went awry and now they are all crazy and are killing people" or whatever my frown will be immense.
Just stick to the "We were dicking around with crazy portal technology and opened a portal to Hell and then demons came out and killed everyone" schtick.
The whole "Ancient alien DNA virus" from the movie was just dumb.
Oh god that was the stupidest shit. You had this one guy who's prominently religious, with a crucifix necklace and everything, and you'd think think they're totally setting up some gnarly shit going down when hell invades later fuck yeah.
No, it turns out it's literally people with extra chromosomes. For fuck's sakes.
The Rock was on Highly Questionable earlier this week (yesterday, I think) and was asked which movie of his is the one movie he can't watch if it comes on TV in a hotel room. Even he can't watch it. Doom was Resident Evil in space, but wasn't as mindlessly fun as Resident Evil was. As soon as I heard during pre-production that they were stripping Hell from the equation my heart sank. The FPS scene was pretty cool to watch, though. It looks dated now, but back then it was neat.
Doom has the potential to be turned into a great horror flick, but after the last movie the chances of seeing that movie get made are zilch. Damn shame. The approach for that movie was completely wrong. They went with Aliens when they should have gone with Alien.
So, Got Doom 3 on steam, what is the best way to play the originals, cause I tried and wow that control is dated.
I'm not sure what launcher the Steam versions use since I have the original discs, but you should be able to buy those and just load the .WAD files into a good open source engine like zDoom and play it that way. The open source stuff has better controls like mouselook.
gzdoom cleans up the sprites and adds stuff like jumping and other things. Zdoom does those without the graphics. Chocolate Doom and the like are sourceports that are as close to the originals as possible.
The Rock was on Highly Questionable earlier this week (yesterday, I think) and was asked which movie of his is the one movie he can't watch if it comes on TV in a hotel room. Even he can't watch it. Doom was Resident Evil in space, but wasn't as mindlessly fun as Resident Evil was. As soon as I heard during pre-production that they were stripping Hell from the equation my heart sank. The FPS scene was pretty cool to watch, though. It looks dated now, but back then it was neat.
Doom has the potential to be turned into a great horror flick, but after the last movie the chances of seeing that movie get made are zilch. Damn shame. The approach for that movie was completely wrong. They went with Aliens when they should have gone with Alien.
Errr.. If a person has extra chromosomes, doesn't that mean they have Down Syndrome?
Posts
Eh, it's *Quake*con, pretty much one of the quintessential PC-only games, so it's not too surprising that people there are perhaps more fervently anti-console than your average crowd of gamers.
I don't pretend to speak for everyone, but there's a prevailing attitude that the console presence in RAGE's development was to blame for the technical issues a lot of people were unhappy with.
Right now, Bethesda is trying to Bigfoot the new Doom game. Well, they kind of already have, but marketing-wise now. It wouldn't surprise me if they tried to show off the game two or three more times like this, trying to drive the online fanbase nutty with secondhand accounts of what might be.
For my money, I'd just like to point out that the 'grab the severed arm to use the handprint on door scanners' bit was part of Tom Hall's original Doom design document that was cut from development. A similar premise ended up resurfacing in Quake 2 with a key disguised as a severed head.
Hopefully the new Doom is gritty. And still has the face icon in the helmet hud.
Those fans are probably also expecting the worst when they hear mention of console ports. Lower graphical fidelity, mouse smoothing, poorly designed UI, etc.
but yeah booing is pretty rude
I think Doom is up on XBLA, or it used to be. BFG is good, but you can't play Doom if you install the BFG disc to your HD for some reason.
The Space Pirate is a new gameplay mod by long time community contributor Marty Kirra. It features a robust hand-to-hand combat system and other nice new tricks in addition to the usual guns n' stuff.
Tiberium Doom is one of those crazy difficult mods with a mix of old and new weapons with liberal usage of the Realm 667 bestiary. Looks nice in action.
I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.
Whatever, more DOOOOOM!!!
At least that's how I would read "a powerful technology", "we let them in" and "has gone to hell".
edit: and by assume, I mean hope. and by hope, I mean demand.
Also, hell-magic! And RPG systems! And a pony!
Man, that's actually a cool idea. Try and lure the huge clockwork angel of death into the group of demons and watch them duke it out sort of thing. Like regular monster in-fighting from previous games, only these guys would always fight if within visual range or something.
Mastermind and Cyberdemon have always been the most badass enemies so I'm down for it.
You just potentially gave Atlus an idea for a Shin Megami Tensei FPS. I hope you're happy.
Because I am.
But regarding that trailer - yeah that was something I didn't want to see. Aside from the Hollywood-typical background foghorn blaring like some obnoxious Michael Bay film, we also get to see more turbine-tech kaijus that they pass off as "demons". I want to see horrible gore fleshbeasts and poorly disguised religious icons and unholy goatmen that chant blasphemies against god as they rush you down trying to make your skin into the next patch on their hellquilt.
If anyone saw V/H/S/2, the scenario with the Indonesian Cult is exactly the type of shit I want to see. They did a better job of portraying a Baron of Hell in a cheap found footage short than id has done in twenty years.
Interesting that they're on idTech 6. I though the new Doom would be built on idTech 5 (the engine powering Rage). I wonder how much work John put into this before leaving. It seems incredibly unlikely they'd have a new engine ready to go for this considering the time it took to get Rage and idTech 5 out the door, so I'm wondering how complete it is right now and how much of a step up in quality it is.
My completely unsubstantiated guess is that it's an incremental upgrade from 5 and they're putting a shiny new 6 on it mostly to hype it up some more.
Really though, when Mozilla can release 25 "major" versions of Firefox in under three years (to say less of what Google does with their versioning scheme), saying the new Doom is using idtech 6 doesn't really say a whole lot on the face of it.
If by incremental you mean never fucking worked on my computer between both the pop-in texture issues and always freezing on the race track loading screen, yeah.
"Rage" certainly lived up to its title that day. Hopefully "incremental" means "it works" where id Tech 6 is concerned.
But only sort of :P
It the story is something dumb like "We were trying to create human/tech hybrid super soldiers and it all went awry and now they are all crazy and are killing people" or whatever my frown will be immense.
Just stick to the "We were dicking around with crazy portal technology and opened a portal to Hell and then demons came out and killed everyone" schtick.
The whole "Ancient alien DNA virus" from the movie was just dumb.
Oh god that was the stupidest shit. You had this one guy who's prominently religious, with a crucifix necklace and everything, and you'd think think they're totally setting up some gnarly shit going down when hell invades later fuck yeah.
No, it turns out it's literally people with extra chromosomes. For fuck's sakes.
Doom has the potential to be turned into a great horror flick, but after the last movie the chances of seeing that movie get made are zilch. Damn shame. The approach for that movie was completely wrong. They went with Aliens when they should have gone with Alien.
Get a sourceport. zDoom or gzDoom will do. If you have a 360 controller, play with that. It's become my go to control scheme.
I'm not sure what launcher the Steam versions use since I have the original discs, but you should be able to buy those and just load the .WAD files into a good open source engine like zDoom and play it that way. The open source stuff has better controls like mouselook.
Edit: Also what are the differences?
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Me on Twitch!
Errr.. If a person has extra chromosomes, doesn't that mean they have Down Syndrome?