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DOOM: Ripping and Tearing After All These Years

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Posts

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I hope they bring back in-fighting. That's one of my favorite aspects of Doom and Doom II. It's the thing I missed most sorely in Doom 3. It's such a rare mechanic and creates some really fun possibilities.

    L Ron HowardTeeManprogramjunkie
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    Prohass wrote: »
    Someone tweeted that the crowd booed when they said it would also be on next gen consoles.

    Christ who does that?

    Things like that are why I don't call myself a gamer

    Eh, it's *Quake*con, pretty much one of the quintessential PC-only games, so it's not too surprising that people there are perhaps more fervently anti-console than your average crowd of gamers.

  • Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    Prohass wrote: »
    Someone tweeted that the crowd booed when they said it would also be on next gen consoles.

    Christ who does that?

    Things like that are why I don't call myself a gamer

    I don't pretend to speak for everyone, but there's a prevailing attitude that the console presence in RAGE's development was to blame for the technical issues a lot of people were unhappy with.

    Right now, Bethesda is trying to Bigfoot the new Doom game. Well, they kind of already have, but marketing-wise now. It wouldn't surprise me if they tried to show off the game two or three more times like this, trying to drive the online fanbase nutty with secondhand accounts of what might be.

    For my money, I'd just like to point out that the 'grab the severed arm to use the handprint on door scanners' bit was part of Tom Hall's original Doom design document that was cut from development. A similar premise ended up resurfacing in Quake 2 with a key disguised as a severed head.

    Hopefully the new Doom is gritty. And still has the face icon in the helmet hud.

  • TaranisTaranis Registered User regular
    Prohass wrote: »
    Someone tweeted that the crowd booed when they said it would also be on next gen consoles.

    Christ who does that?

    Things like that are why I don't call myself a gamer

    Eh, it's *Quake*con, pretty much one of the quintessential PC-only games, so it's not too surprising that people there are perhaps more fervently anti-console than your average crowd of gamers.

    Those fans are probably also expecting the worst when they hear mention of console ports. Lower graphical fidelity, mouse smoothing, poorly designed UI, etc.

    but yeah booing is pretty rude

    EH28YFo.jpg
    Drake
  • wiltingwilting I had fun once and it was awful Registered User regular
  • Skull2185Skull2185 Registered User regular
    Isn't Doom kind of a series known for gorey, pulpy nonsense? Like, that's the series' bread and butter, to my knowledge.

    By the way, lowly console peasant here, if I wanted to get into Doom and have a 360, is the BFG Edition worth checking out?

    I think Doom is up on XBLA, or it used to be. BFG is good, but you can't play Doom if you install the BFG disc to your HD for some reason.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • GrimthwackerGrimthwacker Registered User regular
    edited July 2014
    Getting off the topic of new stuff and onto the topic of new old stuff, MODS!

    The Space Pirate is a new gameplay mod by long time community contributor Marty Kirra. It features a robust hand-to-hand combat system and other nice new tricks in addition to the usual guns n' stuff.
    http://www.youtube.com/watch?v=mrFF8LCZw5Y

    Tiberium Doom is one of those crazy difficult mods with a mix of old and new weapons with liberal usage of the Realm 667 bestiary. Looks nice in action.
    http://www.youtube.com/watch?v=CTbYX1_V8Fs
    Drake wrote: »
    I hope they bring back in-fighting. That's one of my favorite aspects of Doom and Doom II. It's the thing I missed most sorely in Doom 3. It's such a rare mechanic and creates some really fun possibilities.
    Yeah, infighting's back in from what I can tell. Of course it wouldn't be Doom without infighting.

    Grimthwacker on
  • Skull2185Skull2185 Registered User regular
    Is there anywhere I can see the reveal from Quakecon? Youtube has nussing.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • heenatoheenato Alice Leywind Registered User regular
    No, because it was behind closed doors with what amounts to an NDA.

    M A G I K A Z A M
  • BubbyBubby Registered User regular
    RPS said to expect a video release within the week.

  • FawstFawst The road to awe.Registered User regular
    Ugh, experiments gone wrong is exactly what I didn't want to hear (and was convinced I would based on the teaser vid).

    I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.

    Whatever, more DOOOOOM!!!

    CampyDonnictonL Ron HowardThe_Spaniard
  • wiltingwilting I had fun once and it was awful Registered User regular
    edited July 2014
    The teaser trailer seems to indicate standard teleplortation/hell elements
    We were standing on the edge of discovery.

    A powerful technology, with infinite possibilities.

    Instead, we let them in.

    Fused in an unholy union of flesh and metal.

    Now, this brave new world, has gone to hell

    At least that's how I would read "a powerful technology", "we let them in" and "has gone to hell".

    wilting on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited July 2014
    Yeah, I would assume that hell-stuff has merged with things (technology/people) and ideally, will be more monstrous as you play further.

    edit: and by assume, I mean hope. and by hope, I mean demand.

    Vincent Grayson on
  • Professor PhobosProfessor Phobos Registered User regular
    I have long thought the Doom series could use a second antagonists set. Specifically, some kind of horrific amoral mechanistic Heaven. I want to kill clockwork angels and flesh-cyborg demons with my space fists.

    Also, hell-magic! And RPG systems! And a pony!

    DonnictonCaptainNemo
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    I have long thought the Doom series could use a second antagonists set. Specifically, some kind of horrific amoral mechanistic Heaven. I want to kill clockwork angels and flesh-cyborg demons with my space fists.

    Also, hell-magic! And RPG systems! And a pony!

    Man, that's actually a cool idea. Try and lure the huge clockwork angel of death into the group of demons and watch them duke it out sort of thing. Like regular monster in-fighting from previous games, only these guys would always fight if within visual range or something.

    JtgVX0H.png
  • BubbyBubby Registered User regular
    Fawst wrote: »
    Ugh, experiments gone wrong is exactly what I didn't want to hear (and was convinced I would based on the teaser vid).

    I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.

    Whatever, more DOOOOOM!!!

    Mastermind and Cyberdemon have always been the most badass enemies so I'm down for it.

  • Undead ScottsmanUndead Scottsman Registered User regular
    Spidedemons and Cyberdemons were the only cyborgs in the original Doom; it wasn't until Doom 2 that we got Mancubii, Revenaunts and Arachnotrons as well.

  • DonnictonDonnicton Registered User regular
    edited July 2014
    I have long thought the Doom series could use a second antagonists set. Specifically, some kind of horrific amoral mechanistic Heaven. I want to kill clockwork angels and flesh-cyborg demons with my space fists.

    Also, hell-magic! And RPG systems! And a pony!

    You just potentially gave Atlus an idea for a Shin Megami Tensei FPS. I hope you're happy.

    Because I am.




    But regarding that trailer - yeah that was something I didn't want to see. Aside from the Hollywood-typical background foghorn blaring like some obnoxious Michael Bay film, we also get to see more turbine-tech kaijus that they pass off as "demons". I want to see horrible gore fleshbeasts and poorly disguised religious icons and unholy goatmen that chant blasphemies against god as they rush you down trying to make your skin into the next patch on their hellquilt.

    If anyone saw V/H/S/2, the scenario with the Indonesian Cult is exactly the type of shit I want to see. They did a better job of portraying a Baron of Hell in a cheap found footage short than id has done in twenty years.

    Donnicton on
  • BullioBullio Registered User regular
    Few extra tidbits not mentioned earlier, courtesy of Ars Technica:
    • The game is running on the new IdTech 6 engine, updating the IdTech 5 engine that debuted in 2011 (and the idTech 4 engine that powered Doom 3).
    • In case you were worried, you can carry all your available weapons at the same time.
    • There will be no regenerating health, unlike almost every other first-person shooter these days.

    Interesting that they're on idTech 6. I though the new Doom would be built on idTech 5 (the engine powering Rage). I wonder how much work John put into this before leaving. It seems incredibly unlikely they'd have a new engine ready to go for this considering the time it took to get Rage and idTech 5 out the door, so I'm wondering how complete it is right now and how much of a step up in quality it is.

    steam_sig.png
  • FawstFawst The road to awe.Registered User regular
    I was ok with the Cyberdemon back in the day because I was 15. It's been a while. Even then I was like "man, why isn't the most badass enemy more like the Baron of Hell?" Like I said, I'm ok with some of that tech/demon hybrid stuff but I wouldn't mind seeing something more.

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Bullio wrote: »
    Few extra tidbits not mentioned earlier, courtesy of Ars Technica:
    • The game is running on the new IdTech 6 engine, updating the IdTech 5 engine that debuted in 2011 (and the idTech 4 engine that powered Doom 3).
    • In case you were worried, you can carry all your available weapons at the same time.
    • There will be no regenerating health, unlike almost every other first-person shooter these days.

    Interesting that they're on idTech 6. I though the new Doom would be built on idTech 5 (the engine powering Rage). I wonder how much work John put into this before leaving. It seems incredibly unlikely they'd have a new engine ready to go for this considering the time it took to get Rage and idTech 5 out the door, so I'm wondering how complete it is right now and how much of a step up in quality it is.

    My completely unsubstantiated guess is that it's an incremental upgrade from 5 and they're putting a shiny new 6 on it mostly to hype it up some more.

    TaranisDrake
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Wasn't id Tech 5 an incremental upgrade of id Tech 4?

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited July 2014
    Yeah, not sure what the big deal with Idtech 5 was really. Megatextures were part part of Idtech 4 and used for Enemy Territory: Quake Wars. Did Brink use them too?

    Drake on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited July 2014
    Some incremental upgrades are more incremental than others!

    Really though, when Mozilla can release 25 "major" versions of Firefox in under three years (to say less of what Google does with their versioning scheme), saying the new Doom is using idtech 6 doesn't really say a whole lot on the face of it.

    Zxerol on
  • DonnictonDonnicton Registered User regular
    Wasn't id Tech 5 an incremental upgrade of id Tech 4?

    If by incremental you mean never fucking worked on my computer between both the pop-in texture issues and always freezing on the race track loading screen, yeah.

    "Rage" certainly lived up to its title that day. Hopefully "incremental" means "it works" where id Tech 6 is concerned.

    programjunkieL Ron Howard
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Donnicton wrote: »
    Wasn't id Tech 5 an incremental upgrade of id Tech 4?

    If by incremental you mean never fucking worked on my computer between both the pop-in texture issues and always freezing on the race track loading screen, yeah.

    "Rage" certainly lived up to its title that day. Hopefully "incremental" means "it works" where id Tech 6 is concerned.
    I sort of meant incremental in a different sense.

  • DonnictonDonnicton Registered User regular
    Donnicton wrote: »
    Wasn't id Tech 5 an incremental upgrade of id Tech 4?

    If by incremental you mean never fucking worked on my computer between both the pop-in texture issues and always freezing on the race track loading screen, yeah.

    "Rage" certainly lived up to its title that day. Hopefully "incremental" means "it works" where id Tech 6 is concerned.
    I sort of meant incremental in a different sense.

    But only sort of :P

  • SmokeStacksSmokeStacks Registered User regular
    Fawst wrote: »
    Ugh, experiments gone wrong is exactly what I didn't want to hear (and was convinced I would based on the teaser vid).

    I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.

    Whatever, more DOOOOOM!!!

    It the story is something dumb like "We were trying to create human/tech hybrid super soldiers and it all went awry and now they are all crazy and are killing people" or whatever my frown will be immense.

    Just stick to the "We were dicking around with crazy portal technology and opened a portal to Hell and then demons came out and killed everyone" schtick.

    The whole "Ancient alien DNA virus" from the movie was just dumb.

    hea7mcrkmvmx.jpg
    Donovan Puppyfucker
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Fawst wrote: »
    Ugh, experiments gone wrong is exactly what I didn't want to hear (and was convinced I would based on the teaser vid).

    I want Doom to be about Hell being opened by accident. I've never been a fan of blatant cyborg demon stuff. I always thought it would be cooler if those things were in addition to straight-up demon versions, not in lieu of them.

    Whatever, more DOOOOOM!!!

    It the story is something dumb like "We were trying to create human/tech hybrid super soldiers and it all went awry and now they are all crazy and are killing people" or whatever my frown will be immense.

    Just stick to the "We were dicking around with crazy portal technology and opened a portal to Hell and then demons came out and killed everyone" schtick.

    The whole "Ancient alien DNA virus" from the movie was just dumb.

    Oh god that was the stupidest shit. You had this one guy who's prominently religious, with a crucifix necklace and everything, and you'd think think they're totally setting up some gnarly shit going down when hell invades later fuck yeah.

    No, it turns out it's literally people with extra chromosomes. For fuck's sakes.

  • BullioBullio Registered User regular
    The Rock was on Highly Questionable earlier this week (yesterday, I think) and was asked which movie of his is the one movie he can't watch if it comes on TV in a hotel room. Even he can't watch it. Doom was Resident Evil in space, but wasn't as mindlessly fun as Resident Evil was. As soon as I heard during pre-production that they were stripping Hell from the equation my heart sank. The FPS scene was pretty cool to watch, though. It looks dated now, but back then it was neat.

    Doom has the potential to be turned into a great horror flick, but after the last movie the chances of seeing that movie get made are zilch. Damn shame. The approach for that movie was completely wrong. They went with Aliens when they should have gone with Alien.

    steam_sig.png
    LoveIsUnity
  • SmokeStacksSmokeStacks Registered User regular
    I feel like Event Horizon is as close as we're ever going to get to a true Doom movie.

    hea7mcrkmvmx.jpg
    CampyStormwatcherNitsua
  • DyasAlureDyasAlure SeattleRegistered User regular
    So, Got Doom 3 on steam, what is the best way to play the originals, cause I tried and wow that control is dated.

    My%20Steam.png?psid=1My%20Twitch%20-%20Mass%20Effect.png?psid=1=1My%20Youtube.png?psid=1
  • BullioBullio Registered User regular
    DyasAlure wrote: »
    So, Got Doom 3 on steam, what is the best way to play the originals, cause I tried and wow that control is dated.

    Get a sourceport. zDoom or gzDoom will do. If you have a 360 controller, play with that. It's become my go to control scheme.

    steam_sig.png
  • DonnictonDonnicton Registered User regular
    edited July 2014
    DyasAlure wrote: »
    So, Got Doom 3 on steam, what is the best way to play the originals, cause I tried and wow that control is dated.

    I'm not sure what launcher the Steam versions use since I have the original discs, but you should be able to buy those and just load the .WAD files into a good open source engine like zDoom and play it that way. The open source stuff has better controls like mouselook.

    Donnicton on
  • Undead ScottsmanUndead Scottsman Registered User regular
    I'm a fan of the Doomsday source port, but gzdoom is good too.

  • DyasAlureDyasAlure SeattleRegistered User regular
    edited July 2014
    I will have to look those up.

    Edit: Also what are the differences?

    DyasAlure on
    My%20Steam.png?psid=1My%20Twitch%20-%20Mass%20Effect.png?psid=1=1My%20Youtube.png?psid=1
  • SkutSkutSkutSkut Registered User regular
    gzdoom cleans up the sprites and adds stuff like jumping and other things. Zdoom does those without the graphics. Chocolate Doom and the like are sourceports that are as close to the originals as possible.

  • DyasAlureDyasAlure SeattleRegistered User regular
    gzdoom from the sounds of it. I want moustlook.

    My%20Steam.png?psid=1My%20Twitch%20-%20Mass%20Effect.png?psid=1=1My%20Youtube.png?psid=1
  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Bullio wrote: »
    The Rock was on Highly Questionable earlier this week (yesterday, I think) and was asked which movie of his is the one movie he can't watch if it comes on TV in a hotel room. Even he can't watch it. Doom was Resident Evil in space, but wasn't as mindlessly fun as Resident Evil was. As soon as I heard during pre-production that they were stripping Hell from the equation my heart sank. The FPS scene was pretty cool to watch, though. It looks dated now, but back then it was neat.

    Doom has the potential to be turned into a great horror flick, but after the last movie the chances of seeing that movie get made are zilch. Damn shame. The approach for that movie was completely wrong. They went with Aliens when they should have gone with Alien.

    Errr.. If a person has extra chromosomes, doesn't that mean they have Down Syndrome?

  • TeeManTeeMan BrainSpoon Registered User regular
    gzDoom has completely distorted the view of how I played Doom in my youth - in a good way. I don't think I'll ever go back

    steam_sig.png
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