The Rock was on Highly Questionable earlier this week (yesterday, I think) and was asked which movie of his is the one movie he can't watch if it comes on TV in a hotel room. Even he can't watch it. Doom was Resident Evil in space, but wasn't as mindlessly fun as Resident Evil was. As soon as I heard during pre-production that they were stripping Hell from the equation my heart sank. The FPS scene was pretty cool to watch, though. It looks dated now, but back then it was neat.
Doom has the potential to be turned into a great horror flick, but after the last movie the chances of seeing that movie get made are zilch. Damn shame. The approach for that movie was completely wrong. They went with Aliens when they should have gone with Alien.
Errr.. If a person has extra chromosomes, doesn't that mean they have Down Syndrome?
You quoted the wrong person, but the answer is "not necessarily." The technical name for Down syndrome is "trisomy 21." A third chromsome is present on the 21st chromosome either in full or in part. It's the most common trisomy disorder, followed by Edwards syndrome (trisomy 18).
I think the movie was about having a 24th pair, right? Humans only have 23. A whole new chromosomal pair is a whole different matter of discussion than a mutation resulting in an extra (or missing, in the case of Turner syndrome) chromosome in an existing pair.
Bullio on
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augustwhere you come from is goneRegistered Userregular
If the new Doom really is basically Brutal Doom 3D, then fuck it, maybe it'll be alright after all.
+1
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
Gotta say, Brutal Doom does a pretty admirable job of enhancing the original. Never thought I'd see a better version of the original barrel explosion. Post-explosion guttering flame in a pile of blackened shrapnel and toxic soot? It's the little touches they did that really won me over.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited July 2014
Brutal Doom is the kind of thing you see and say, "Oh of course that's the direction the series should have gone in." It seems so obvious in hindsight. Other games kinda got it, like Serious Sam. But Brutal Doom is just kind of unhinged in a way that a commercial product could never be.
Yeah, just loaded up Brutal Doom for the first time and I gotta say that it's pretty fucking impressive. I'll probably replay all of Doom 1 and 2 then maybe do some of the map packs out there.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
Yeah, just loaded up Brutal Doom for the first time and I gotta say that it's pretty fucking impressive. I'll probably replay all of Doom 1 and 2 then maybe do some of the map packs out there.
I also started Brutal Doom for the first time a couple days ago. I'd known about it for a while, but the Doom reveal prompted me to actually get around to trying it. It's definitely pretty great. Made it through Doom 1. Started through Doom 2. Having a grand old time.
I appreciate the optional metal soundtrack, too, because it made me realize, a good two decades after the fact, that one of the songs in a couple levels is basically just http://www.youtube.com/watch?v=gy4Db3eCxeg
Real late to the party on that one.
Also, Doom itself is still pretty damn good. It's been a very long time since I have played any Doom. Continues to have the best shotgun in all of video games.
Yeah, just loaded up Brutal Doom for the first time and I gotta say that it's pretty fucking impressive. I'll probably replay all of Doom 1 and 2 then maybe do some of the map packs out there.
DTWIDD (Doom The Way ID Did) and DTWIDD2 are great compliments to round out playthroughs of the original two Dooms. I'm currently playing through DTWIDD again and after about 6 missions it finally struck me that I'd only been facing five different kinds of enemies this whole time (well five technically - zombie, shotgun zombie, imp, pink demon and spectre - you could argue that it's only three). But I just didn't care. If anything I enjoy it that way because I can focus on tearing through the levels at maximum carnage without having to slowdown much to deal with bigger threats.
Remember to sse the alt-fire of the chain gun to spool it up for a faster fire rate. That weapon is ungodly
All day with the anticipation of the thread bumps containing a video of the new Doom. All day with the disappointment.
Video wasn't meant for repeat viewing (i.e. for fans to paw through frame by frame) and id apparently isn't planning on talking about it until next year. Showing it at QuakeCon was apparently just to ease fans worries with all the "it's been rebooted and is directionless" rumors.
Speaking to PC Gamer about yesterday’s Doom reveal at QuakeCon, Bethesda Softworks VP of PR and Marketing Pete Hines explained that the livestream cut out because Doom isn’t ready for a “formal announcement." Only QuakeCon attendees in the room were allowed to see the gameplay demonstration, and unless video of it leaks, we probably won’t see anything else about Doom until next year.
"I try really, really hard for this to be a dev first, dev-lead thing," said Hines, and id Software isn't ready for a worldwide reveal of Doom. "We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”
If it normally wouldn’t be shown to anybody, why show it at all? Aside from not wanting yet another QuakeCon without Doom, Hines says he wanted to quell doubts about Doom and the id Software team, which “bothered the hell” out of him. At the same time, he didn't want to "deal with the repercussions" of a formal announcement, which would come with too many expectations.
"I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’" said Hines. "And we wanted ... to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.
"And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me."
As for the fans who couldn’t make it to QuakeCon, Hines says “there was no perfect version” for the reveal. Trying to get Doom ready to “bring a bunch of press guys in” would have meant missing QuakeCon again. The private showing was a compromise: id Software earns renewed confidence, QuakeCon attendees aren't disappointed, and Bethesda can go back to being quiet about Doom until it's ready.
“Next year is normally when I think we would’ve started,” said Hines, so Doom will likely be revealed publicly then. He went on to express that plans can change, and it’s even possible he’ll be asked to post the stream, but then clarified, “I don’t think there’s any way that happens.” 2015 it is.
I'm kind of the opposite - the idea of adding a bunch of gore and iron sights and reloading to DooM doesn't sound very interesting to me, but Brutal DooM is great.
Gotta say, Brutal Doom does a pretty admirable job of enhancing the original. Never thought I'd see a better version of the original barrel explosion. Post-explosion guttering flame in a pile of blackened shrapnel and toxic soot? It's the little touches they did that really won me over.
That's exactly what I ended up doing when I played Brutal Doom for the first time.
Gotta say, Brutal Doom does a pretty admirable job of enhancing the original. Never thought I'd see a better version of the original barrel explosion. Post-explosion guttering flame in a pile of blackened shrapnel and toxic soot? It's the little touches they did that really won me over.
That's exactly what I ended up doing when I played Brutal Doom for the first time.
I haven't tried it for a while, but I'm pretty sure when you pick up a bezerker icon you can punch to pick up barrels and then hurl them explosively. Or kick the barrels at a gaggle of them followed up with a shotgun blast.
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
I'm kind of impressed how they're steadfastly flying in the face of conventional promotion for this game. Seeking to invoke the Great Unicorn of Game Development, the big-budget title that flies completely under the radar for as long as possible but still has its shit together to the point of awesome majesty.
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Man it's crazy when you think about what has been built on idtech though, besides the obvious games by Raven and well, Id. Half Life was built on idtech and so was Call of Duty. Just think about how huge both of those games are. Then you throw in Quake, Doom, Heretic, Hexen, Soldier of Fortune and the list can go on.
Also, for those of you just getting around to looking at Brutal Doom, I'd like to suggest a wad. Hold on to your butts.
Man it's crazy when you think about what has been built on idtech though, besides the obvious games by Raven and well, Id. Half Life was built on idtech and so was Call of Duty. Just think about how huge both of those games are. Then you throw in Quake, Doom, Heretic, Hexen, Soldier of Fortune and the list can go on.
Also, for those of you just getting around to looking at Brutal Doom, I'd like to suggest a wad. Hold on to your butts.
Strife was(is) one of the most underrated games to ever be released using the first id Tech engine.
Man it's crazy when you think about what has been built on idtech though, besides the obvious games by Raven and well, Id. Half Life was built on idtech and so was Call of Duty. Just think about how huge both of those games are. Then you throw in Quake, Doom, Heretic, Hexen, Soldier of Fortune and the list can go on.
Also, for those of you just getting around to looking at Brutal Doom, I'd like to suggest a wad. Hold on to your butts.
Strife was(is) one of the most underrated games to ever be released using the first id Tech engine.
There was like only six official games on that engine though.
Doom/Ultimate Doom
Doom 2
Final Doom
Heretic/Heretic: Shadows of the Serpent Rider
Hexen/Hexen: Death Kings of Dark Citidel
Strife
Man it's crazy when you think about what has been built on idtech though, besides the obvious games by Raven and well, Id. Half Life was built on idtech and so was Call of Duty. Just think about how huge both of those games are. Then you throw in Quake, Doom, Heretic, Hexen, Soldier of Fortune and the list can go on.
Also, for those of you just getting around to looking at Brutal Doom, I'd like to suggest a wad. Hold on to your butts.
Strife was(is) one of the most underrated games to ever be released using the first id Tech engine.
There was like only six official games on that engine though.
Doom/Ultimate Doom
Doom 2
Final Doom
Heretic/Heretic: Shadows of the Serpent Rider
Hexen/Hexen: Death Kings of Dark Citidel
Strife
The one lasting gripe I have of Strife is that it has the worst sewer level I've ever played. I humped every damn corner of that filthy place and could not find the exit, so I ended up looking up a cheat to teleport me to the next area. Of course that area was cram-packed full of action in what was previously a no-shooting safe zone and I had no context or explaination of what was going on and why. Garh!!
It also had a strange sexual insinuation with the lady who was in your comm the whole game towards the end. Something along the lines of "You're getting closer to the target, and closer to me *giggle*"
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augustwhere you come from is goneRegistered Userregular
Apparently id Tech 6 is being referred to at id as "id Tech 666."
Posts
You quoted the wrong person, but the answer is "not necessarily." The technical name for Down syndrome is "trisomy 21." A third chromsome is present on the 21st chromosome either in full or in part. It's the most common trisomy disorder, followed by Edwards syndrome (trisomy 18).
I think the movie was about having a 24th pair, right? Humans only have 23. A whole new chromosomal pair is a whole different matter of discussion than a mutation resulting in an extra (or missing, in the case of Turner syndrome) chromosome in an existing pair.
The gore is damn near artistic
I appreciate the optional metal soundtrack, too, because it made me realize, a good two decades after the fact, that one of the songs in a couple levels is basically just
Real late to the party on that one.
Also, Doom itself is still pretty damn good. It's been a very long time since I have played any Doom. Continues to have the best shotgun in all of video games.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Which makes sense when you consider that id Software at the time was a handful of RPG/Fantasy/Metal fans in the 90s who decided to make a game.
DTWIDD (Doom The Way ID Did) and DTWIDD2 are great compliments to round out playthroughs of the original two Dooms. I'm currently playing through DTWIDD again and after about 6 missions it finally struck me that I'd only been facing five different kinds of enemies this whole time (well five technically - zombie, shotgun zombie, imp, pink demon and spectre - you could argue that it's only three). But I just didn't care. If anything I enjoy it that way because I can focus on tearing through the levels at maximum carnage without having to slowdown much to deal with bigger threats.
Remember to sse the alt-fire of the chain gun to spool it up for a faster fire rate. That weapon is ungodly
Video wasn't meant for repeat viewing (i.e. for fans to paw through frame by frame) and id apparently isn't planning on talking about it until next year. Showing it at QuakeCon was apparently just to ease fans worries with all the "it's been rebooted and is directionless" rumors.
Source: http://www.pcgamer.com/2014/07/18/doom-was-revealed-to-counter-fears-of-trouble-at-id-software-public-reveal-unlikely-this-year/
A lot of people don't really like Brutal Doom, but I'm of the mind to say that you're doing God's work, Sarge. *salutes*
That's exactly what I ended up doing when I played Brutal Doom for the first time.
I haven't tried it for a while, but I'm pretty sure when you pick up a bezerker icon you can punch to pick up barrels and then hurl them explosively. Or kick the barrels at a gaggle of them followed up with a shotgun blast.
id seems fond of their 10 year Doom development cycles.
Also, for those of you just getting around to looking at Brutal Doom, I'd like to suggest a wad. Hold on to your butts.
Strife was(is) one of the most underrated games to ever be released using the first id Tech engine.
There was like only six official games on that engine though.
Doom/Ultimate Doom
Doom 2
Final Doom
Heretic/Heretic: Shadows of the Serpent Rider
Hexen/Hexen: Death Kings of Dark Citidel
Strife
The rest are doom/doom 2 mods.
Okay, then all id Tech engines.
It also had a strange sexual insinuation with the lady who was in your comm the whole game towards the end. Something along the lines of "You're getting closer to the target, and closer to me *giggle*"
Well, you're in luck!
Really, the new retro games should be like this. Maybe that should be a genre.
New Retro - Games in a retro style, but with more elaborate or modern effects..
I coined it here, folks.
Old games, but better. It is like Doctor Who stole your SNES and gave you a free upgrade.
Add more memory and processing power (aka reworking the circuit board and game cartridges).
But then would it still be a SNES?
The Doctor is a time traveling alien who has saved the universe and existence multiple times.
I'm sure he'd find a way.