No game will ever get the amount of mod support people seem to be expecting again. Businesses don't operate that way anymore. It's 2016. That's not a Bethesda thing, that's an "everybody" thing. If people were honestly expecting that, then they haven't paid attention to the games industry for the last fifteen years. If anything, SnapMap seems to be id giving people everything that they can in order to make custom experiences.
People were expecting it because this the company that was put modding on the forefront with the original Doom and continued to do so up until their very last game, industry trends be damned. Hell, they released full-goddamned-sources of their engines up to until Rage, which is above and beyond everyone else.
So yeah, while it's not completely unexpected, I'm not going to fault people for being salty over it.
I think SnapMap is going to provide plenty of longevity. We'll see MOBA-like things, horde mode, raid bosses, co-op levels that add to a campaign, and other level design trickery. I'm guessing the community support will be even stronger than something like Skyrim just because it's easy to put something together.
Definitely was. I also remember early leaks mentioning it's return. Could see the Spider Mastermind from Doom 2 being the surprise final boss fight although I REALLY want an Icon of Sin remake.
Uhtred on
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WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
I liked the music in the leaked trailer better, but that was still friggin nice
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
No game will ever get the amount of mod support people seem to be expecting again. Businesses don't operate that way anymore. It's 2016. That's not a Bethesda thing, that's an "everybody" thing. If people were honestly expecting that, then they haven't paid attention to the games industry for the last fifteen years. If anything, SnapMap seems to be id giving people everything that they can in order to make custom experiences.
That's totally the point I made and why I don't care.
Although there are still some companies out there that respect the mod community and its players. Epic for one. Bohemia is another (completely different kind of FPS) that gives players incredible mod capabilities. But yeah, if you are looking to sell sequels and map packs to your customer base as often as possible then it's not really in your interests to support any of that.
Definitely was. I also remember early leaks mentioning it's return. Could see the Spider Mastermind from Doom 2 being the surprise final boss fight although I REALLY want an Icon of Sin remake.
Gotta save him for 'Doom II: But not the first Doom II.'
No game will ever get the amount of mod support people seem to be expecting again. Businesses don't operate that way anymore. It's 2016. That's not a Bethesda thing, that's an "everybody" thing. If people were honestly expecting that, then they haven't paid attention to the games industry for the last fifteen years. If anything, SnapMap seems to be id giving people everything that they can in order to make custom experiences.
Its also you look at when Doom was out, there was Doom and nothing else, so people got fanatical about modding it, it was new and exciting, and so of course hardcore and permenant communities developed, and then they grew up on it and it was always their base.
Im not saying more cant be done to support modding, but its never going to be the same as it was
No game will ever get the amount of mod support people seem to be expecting again. Businesses don't operate that way anymore. It's 2016. That's not a Bethesda thing, that's an "everybody" thing. If people were honestly expecting that, then they haven't paid attention to the games industry for the last fifteen years. If anything, SnapMap seems to be id giving people everything that they can in order to make custom experiences.
Its also you look at when Doom was out, there was Doom and nothing else, so people got fanatical about modding it, it was new and exciting, and so of course hardcore and permenant communities developed, and then they grew up on it and it was always their base.
Im not saying more cant be done to support modding, but its never going to be the same as it was
I don't think this is accurate. Up until the Bethesda buy all id games had source code released for free. The company kind of set a standard. I'm willing to wait and see what Bethesda allows but I suspect it will be about the same as Rage.
No game will ever get the amount of mod support people seem to be expecting again. Businesses don't operate that way anymore. It's 2016. That's not a Bethesda thing, that's an "everybody" thing. If people were honestly expecting that, then they haven't paid attention to the games industry for the last fifteen years. If anything, SnapMap seems to be id giving people everything that they can in order to make custom experiences.
Its also you look at when Doom was out, there was Doom and nothing else, so people got fanatical about modding it, it was new and exciting, and so of course hardcore and permenant communities developed, and then they grew up on it and it was always their base.
Im not saying more cant be done to support modding, but its never going to be the same as it was
I don't think this is accurate. Up until the Bethesda buy all id games had source code released for free. The company kind of set a standard. I'm willing to wait and see what Bethesda allows but I suspect it will be about the same as Rage.
The engines being opened sourced were always John Carmack's way of giving back. He started doing it because when he was younger, he said he always wanted to know how developers did something, but didn't have the code. Now that he's been at Oculus, I highly doubt id soft will do that anymore. Apparently, when he was still at id, he had to do a bit of talking with Zenimax's lawyers that they should still be able to do that and convince them that releasing the code was a good idea.
Releasing source code for games these days is difficult due to the crazy amount of middleware that goes into pretty much every AAA game on the market. You can't really open source something when half of it was licensed from five other companies.
On a side note, not having fullblown mod support for Doom is still bullshit.
Hell, the sourcecode for doom had to be linux based initially because the DOS version had licensed code (for the audio) in it.
Yeah, this is the amusing reason why we call all of the Windows versions "sourceports".
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited May 2016
So I discovered a cool reason to pick up a copy of Super 3-D Noah's Ark. It uses a cool sourceport called ECWolf, which is built largely on ZDoom sourcecode by a (G)ZDoom developer. Wisdom Tree uses the port to modernize Super 3-D Noah's Ark for modern systems and they give a nice chunk of the profits to Blzut3 the guy behind ECWolf. If you get it from itch.io then all of the money goes to ECWolf and you still get a Steam key.
So buying a copy of the game goes to support the further development of ECWolf, which aims to support all kinds of Wolf3D games, like the Blake Stone stuff and Rise of the Triad. And since the guy is also a (G)ZDoom dev, you are also supporting that indirectly. And you should also buy it because THE LORD WILLS IT. Test not his wrath.
Releasing source code for games these days is difficult due to the crazy amount of middleware that goes into pretty much every AAA game on the market. You can't really open source something when half of it was licensed from five other companies.
On a side note, not having fullblown mod support for Doom is still bullshit.
From my experience on the enterprise level, a lot of software companies use open source tools/software nowadays. Maybe the gaming community has some catching up to do.
3ds: 4983-4935-4575
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
So I discovered a cool reason to pick up a copy of Super 3-D Noah's Ark. It uses a cool sourceport called ECWolf, which is built largely on ZDoom sourcecode by a (G)ZDoom developer. Wisdom Tree uses the port to modernize Super 3-D Noah's Ark for modern systems and they give a nice chunk of the profits to Blzut3 the guy behind ECWolf. If you get it from itch.io then all of the money goes to ECWolf and you still get a Steam key.
So buying a copy of the game goes to support the further development of ECWolf, which aims to support all kinds of Wolf3D games, like the Blake Stone stuff and Rise of the Triad. And since the guy is also a (G)ZDoom dev, you are also supporting that indirectly. And you should also buy it because THE LORD WILLS IT. Test not his wrath.
I'd rather just donate the money straight to Blzut3.
+1
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Releasing source code for games these days is difficult due to the crazy amount of middleware that goes into pretty much every AAA game on the market. You can't really open source something when half of it was licensed from five other companies.
On a side note, not having fullblown mod support for Doom is still bullshit.
From my experience on the enterprise level, a lot of software companies use open source tools/software nowadays. Maybe the gaming community has some catching up to do.
Off topic, but we recently constructed a tissue tracker for the hospital near here as a final project for school.
Apparently they don't want open source software because it's open source and icky, but they're cool with not having the whole thing encrypted. Their intranet isn't even HTTPS.
Releasing source code for games these days is difficult due to the crazy amount of middleware that goes into pretty much every AAA game on the market. You can't really open source something when half of it was licensed from five other companies.
On a side note, not having fullblown mod support for Doom is still bullshit.
From my experience on the enterprise level, a lot of software companies use open source tools/software nowadays. Maybe the gaming community has some catching up to do.
There is so much middleware in modern game development because budgets are growing so fast that it makes more sense financially to pay someone else to use their software for some specific purpose than it does to make your own. One of the most popular pieces of middleware (used in game development as well as film) is literally named SpeedTree, and all it does is create realistic looking trees and plants that get thrown into a game level or into the background of a movie shot.
There are people who get up in the morning and go to work where they spend day after day figuring out new ways to make more realistic looking CG bushes and trees.
Releasing source code for games these days is difficult due to the crazy amount of middleware that goes into pretty much every AAA game on the market. You can't really open source something when half of it was licensed from five other companies.
On a side note, not having fullblown mod support for Doom is still bullshit.
From my experience on the enterprise level, a lot of software companies use open source tools/software nowadays. Maybe the gaming community has some catching up to do.
There is so much middleware in modern game development because budgets are growing so fast that it makes more sense financially to pay someone else to use their software for some specific purpose than it does to make your own. One of the most popular pieces of middleware (used in game development as well as film) is literally named SpeedTree, and all it does is create realistic looking trees and plants that get thrown into a game level or into the background of a movie shot.
There are people who get up in the morning and go to work where they spend day after day figuring out new ways to make more realistic looking CG bushes and trees.
It certainly takes a while. Do many game devs contribute to open source projects? I think large enterprise companies spend a bit on contributing to open source projects nowadays.
3ds: 4983-4935-4575
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
So I discovered a cool reason to pick up a copy of Super 3-D Noah's Ark. It uses a cool sourceport called ECWolf, which is built largely on ZDoom sourcecode by a (G)ZDoom developer. Wisdom Tree uses the port to modernize Super 3-D Noah's Ark for modern systems and they give a nice chunk of the profits to Blzut3 the guy behind ECWolf. If you get it from itch.io then all of the money goes to ECWolf and you still get a Steam key.
So buying a copy of the game goes to support the further development of ECWolf, which aims to support all kinds of Wolf3D games, like the Blake Stone stuff and Rise of the Triad. And since the guy is also a (G)ZDoom dev, you are also supporting that indirectly. And you should also buy it because THE LORD WILLS IT. Test not his wrath.
I'd rather just donate the money straight to Blzut3.
That's basically what an itch.io purchase is. He gets all the money and you still get a steam key for Super 3-D Noah's Ark, which honestly, the more I see it the more it looks like silly fun.
wiltingI had fun once and it was awfulRegistered Userregular
The plot details in the trailer line up with a plot leak I read online a while back. It's not exactly classic literature, but it sounds like it goes interesting places.
From what I remember:
The demons really hate/fear doomguy and have him locked up. To them he's basically like a force of nature that purges hell whenever they get out of line. Sounds like it might cross multiple timelines/dimensions or something .. one eternal doomguy watching over us all.
So, is this a sequel to the original Doom series? The launch trailer gives that impression. The space marine's suit is in a shrine.
The robot dude saying "So you've returned" makes me think it's actually a direct sequel, yeah.
This is making me want to get it now. It might have an interesting story.
Hey now let's not get too carried away here.
my favourite part of the gameplay demo was where they were like LOOK GUYS DONT WORRY WE DIDNT PUT ANY STORY IN DONT FUCKING PANIC THE STORY IS TAKING MAD BACKSEATS HERE WE JUST WANT TO ASSURE YOU THIS GAME WILL BE STUPID AS HELL over and over again
So, is this a sequel to the original Doom series? The launch trailer gives that impression. The space marine's suit is in a shrine.
The robot dude saying "So you've returned" makes me think it's actually a direct sequel, yeah.
This is making me want to get it now. It might have an interesting story.
Hey now let's not get too carried away here.
my favourite part of the gameplay demo was where they were like LOOK GUYS DONT WORRY WE DIDNT PUT ANY STORY IN DONT FUCKING PANIC THE STORY IS TAKING MAD BACKSEATS HERE WE JUST WANT TO ASSURE YOU THIS GAME WILL BE STUPID AS HELL over and over again
Well to be fair their audience is like that Simpsons focus group that wants everything and nothing all at once.
So, is this a sequel to the original Doom series? The launch trailer gives that impression. The space marine's suit is in a shrine.
The robot dude saying "So you've returned" makes me think it's actually a direct sequel, yeah.
Doom 3 had a bit about the events of the first doom games having happened in the past. The demonic invasion happen in Doom 3 is just one in a repeating series.
Just like The Matrix.
Here is a mural of the original "chosen one".
I assumed they were running with that as a context to keep rebooting the same game.
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
I think the ideas of 'alternate continuity' has saturated popular culture enough that everyone will get it. Doom 1-2 involved a full-scale invasion of Earth by the forces of Hell, Doom 3 didn't really mention that, but there's certainly room for the idea that Hell transcends universes or whatever and can attack alternate versions of Earth. Alternate reality, separate continuity... both fine choices, whatever. I don't think there needs to be any in-universe story elements that ties the different continuities together. Same story, told at different times in different ways, that's all.
Posts
People were expecting it because this the company that was put modding on the forefront with the original Doom and continued to do so up until their very last game, industry trends be damned. Hell, they released full-goddamned-sources of their engines up to until Rage, which is above and beyond everyone else.
So yeah, while it's not completely unexpected, I'm not going to fault people for being salty over it.
Of course, this assumes the game sells well.
Was that an Arachnotron I saw near the end?????
Hype
Definitely was. I also remember early leaks mentioning it's return. Could see the Spider Mastermind from Doom 2 being the surprise final boss fight although I REALLY want an Icon of Sin remake.
That's totally the point I made and why I don't care.
Although there are still some companies out there that respect the mod community and its players. Epic for one. Bohemia is another (completely different kind of FPS) that gives players incredible mod capabilities. But yeah, if you are looking to sell sequels and map packs to your customer base as often as possible then it's not really in your interests to support any of that.
also SAMPLE TEXT was a better catch phrase to be honest
Gotta save him for 'Doom II: But not the first Doom II.'
Its also you look at when Doom was out, there was Doom and nothing else, so people got fanatical about modding it, it was new and exciting, and so of course hardcore and permenant communities developed, and then they grew up on it and it was always their base.
Im not saying more cant be done to support modding, but its never going to be the same as it was
I don't think this is accurate. Up until the Bethesda buy all id games had source code released for free. The company kind of set a standard. I'm willing to wait and see what Bethesda allows but I suspect it will be about the same as Rage.
The engines being opened sourced were always John Carmack's way of giving back. He started doing it because when he was younger, he said he always wanted to know how developers did something, but didn't have the code. Now that he's been at Oculus, I highly doubt id soft will do that anymore. Apparently, when he was still at id, he had to do a bit of talking with Zenimax's lawyers that they should still be able to do that and convince them that releasing the code was a good idea.
On a side note, not having fullblown mod support for Doom is still bullshit.
Yeah, this is the amusing reason why we call all of the Windows versions "sourceports".
So buying a copy of the game goes to support the further development of ECWolf, which aims to support all kinds of Wolf3D games, like the Blake Stone stuff and Rise of the Triad. And since the guy is also a (G)ZDoom dev, you are also supporting that indirectly. And you should also buy it because THE LORD WILLS IT. Test not his wrath.
From my experience on the enterprise level, a lot of software companies use open source tools/software nowadays. Maybe the gaming community has some catching up to do.
I'd rather just donate the money straight to Blzut3.
Off topic, but we recently constructed a tissue tracker for the hospital near here as a final project for school.
Apparently they don't want open source software because it's open source and icky, but they're cool with not having the whole thing encrypted. Their intranet isn't even HTTPS.
Like wha?
There is so much middleware in modern game development because budgets are growing so fast that it makes more sense financially to pay someone else to use their software for some specific purpose than it does to make your own. One of the most popular pieces of middleware (used in game development as well as film) is literally named SpeedTree, and all it does is create realistic looking trees and plants that get thrown into a game level or into the background of a movie shot.
There are people who get up in the morning and go to work where they spend day after day figuring out new ways to make more realistic looking CG bushes and trees.
It certainly takes a while. Do many game devs contribute to open source projects? I think large enterprise companies spend a bit on contributing to open source projects nowadays.
That's basically what an itch.io purchase is. He gets all the money and you still get a steam key for Super 3-D Noah's Ark, which honestly, the more I see it the more it looks like silly fun.
I mean, look at this mod.
https://www.youtube.com/watch?v=1TVkzeAEWHo
The robot dude saying "So you've returned" makes me think it's actually a direct sequel, yeah.
This is making me want to get it now. It might have an interesting story.
Hey now let's not get too carried away here.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
From what I remember:
my favourite part of the gameplay demo was where they were like LOOK GUYS DONT WORRY WE DIDNT PUT ANY STORY IN DONT FUCKING PANIC THE STORY IS TAKING MAD BACKSEATS HERE WE JUST WANT TO ASSURE YOU THIS GAME WILL BE STUPID AS HELL over and over again
Well to be fair their audience is like that Simpsons focus group that wants everything and nothing all at once.
https://youtu.be/yGsHq-mZI8U
his forever squinting and grunting face carried in the heart of every grim faced space marine to walk the cosmos
Doom 3 had a bit about the events of the first doom games having happened in the past. The demonic invasion happen in Doom 3 is just one in a repeating series.
Here is a mural of the original "chosen one".
I assumed they were running with that as a context to keep rebooting the same game.
DOOM running on the GeForce GTX 1080 with Vulcan API. This is the first PC footage I recall seeing lately (if ever).
Why do I even buy consoles anymore...
Does 120hz make a difference?