Eeeeeeeeeeeeeeeeeeeeehhhhhhhhhhh I kind of disagree with that
Well, at the very least in the music department. DOOM has a lot of good nostalgic beats but having actual Meshuggah involved and tearing up shit in a Nazi mech carries better story beats. TNO also has better quiet moments carried by plot, which is unfair to DOOM (which is linked by very lean exploration and pseudo platforming sequences) but is the nature of the beast, and optional stealth sequences give players creative freedom to pace the game however they like.
DOOM may have more combat depth but overall TNO carried more breadth and I'm a total sucker for the Tarantino-scented tone of the narrative, which kept me going from start to finish in long continuous play sessions. I feel like I have to play DOOM in shorter bursts and step away from the game for a while.
Wait wait wait... Wolfenstein had Meshuggah working on the soundtrack?!
Mick Gordon did a bit of collaboration specifically with Frederik Thordendal for the soundtrack, to which I think he performed this track:
DOOM’s first post-launch game update is coming June 30th to Xbox One, PlayStation 4 and Steam. Update #1 introduces several new features, including a Photo Mode for taking in-game screenshots, and a new weapon placement view option, which centers your weapons similar to the original game. The update also includes improvements, optimizations and fixes for more commonly reported bugs. See below for a full list of everything in Update #1.
Earlier this month, we also implemented a multiplayer improvement patch, which shortened lobby load times and balanced some of the multiplayer weapons based on your feedback. You can read more about that here.
Note: The update will automatically download for Xbox One and Steam users. PlayStation 4 users will need to enable “automatic updates” within their console settings to ensure that they download the update automatically, or can download manually through system settings.
DOOM Update #1 Release Notes
New Features and Optimizations
General
Added Classic DOOM weapon placement/view model option (all modes)
Campaign
Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
MP
Updated weapon balance (live as of June 10, 2016)
Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
Customization UI has been implemented to show all possible unlocks
Cross Style option has been added to settings for MP.
SnapMap
Added Original Author to the map info page
Added a timeout for AFK in Lobby
Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
Added Enable/Disable to Shootable Trigger
Added Sky/Window props
Added an auto-rollback to previous version for corrupted maps
Improved sorting algorithms for Most Popular map searches
Fixes
Single Player
Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
Fixed PS4 crash when reloading checkpoint in Foundry
Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
Fixed an issue where the game required Internet access (Xbox One)
Multiplayer
Fixed crash while experiencing server connection issues (PS4)
Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
Various cosmetic and gameplay fixes
Matchmaking improvements
Fix for restrictive NAT types being chosen as dedicated server lobby host
Fix for larger lobbies having longer matchmaking times
Fix for Player getting left behind if they join a friend as the lobby countdown finishes
Bug and stability fixes
SnapMap
Fixed Asian language font issues
Fixed AI pathing error with certain types of props
Fixed error where multiple maps share the same Map ID
Various map error fixes
Various logic fixes
Various stability fixes
PC-Only
Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited June 2016
Haha oh man Photo Mode
Of course they introduce it after I beat the game and kept disabling the HUD and crosshairs and then meleeing and timing my Xbox screenshot for the split second where the arm would disappear from the screen giving me a clear shot every time I wanted to take a nice photo
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Man this game is so gooooooddddd. Been a long time since I've gotten super in to an FPS campaign, searching for all the secrets and such. Really glad I picked this up.
I actually think trying to find all the secrets points out some of the flaws in the game. Early levels don't have this problem but later levels have really annoying point of no return sections, some of which aren't really telegraphed.
I actually think trying to find all the secrets points out some of the flaws in the game. Early levels don't have this problem but later levels have really annoying point of no return sections, some of which aren't really telegraphed.
The most frustrating part to me is that I am pretty sure that points of no return are a modern "game design" decision aimed at stopping people who are bad at shooters from wandering around too far when they get stuck.
During the level with the Cyberdemon, when you go down the big elevator and get a vision, if you skip out of the vision it actually goes to a load screen, so I'm guessing they're just conserving on memory usage.
+3
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Finished this all in one session to try and avoid the IDKFA trophy gleetch, now they're patching it. :tell_me_more:
So. I loved this. Didn't hit me as hard as Wolfenstein New Order, but maybe that's unfair. I had no attachment to that franchise, so it just sorta came out of nowhere and blew me away. DOOM I had way higher expectations for... and they were met. Perfect game.
I got no complaints, except that the ending just left me hungry for more. Wolfenstein had a solid finale feeling to it, this just sorta ended. Gawd I hope we get a second episode like Old Blood.
This is actually the first Doom I've really played for very long. I tried the original, but I guess the graphics were too low res or something, and I ended up feeling queasy. Then I tried 3, but it didn't click for me (though the duct tape mod improved things a lot).
Now I finally see what people were talking about.
Given that I've unexpectedly ended up liking this, should I give Wolfenstein a try?
It depends on what you like about DOOM. If you enjoy how fast everything is, you might not enjoy Wolfenstein as much. It's slower, and has things like reloading and manually picking up ammo/armor. It is still a great game, though.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Where Doom looked at the older games and went "How can we do the things these classic games were doing, but in a more contemporary context," The New Order is more of a "How do we implement this IP in modern game."
W:TNO is great, but you can skip the Old Blood. It's super boring.
Anyway, I was kind of disappointed the Cyberdemon was a boss monster- I enjooyed how in Doom 2 he could show up in other circumstances as a regular enemy.
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Wolfenstein: TNO is a great game, but as the others have said, it's a wholly different experience than Doom.
Whichever the Destroyed Argent Facility is, right after you get back from Hell.
I found all the secrets/ collectibles, but my combat rating was well short, so I must have missed a ton of demons somewhere.
Is there an area that you can accidentally bypass entirely or something?
After playing DOOM, for some reason it reminds me of Bloodborne (to my delight.) Doomguy is swift, and the initial enemies I've seen demand it. Watching a demon juke and throw a leading fireball at me is intense.
Whichever the Destroyed Argent Facility is, right after you get back from Hell.
I found all the secrets/ collectibles, but my combat rating was well short, so I must have missed a ton of demons somewhere.
Is there an area that you can accidentally bypass entirely or something?
If you go straight for the objectives and collectables you will miss revisiting the majority of the Argent Facility from two levels ago. If you explore all the areas where items were the first time you'll trigger a lot more demon spawn points that are basically optional.
I was gifted this recently and it's a blast. The game goes hard on one of my favorite bits of game design philosophy; where the player has an incredibly powerful toolset at his disposal, so the enemies are allowed to be as cunning and brutal as they feel they should be. Like, at the very beginning, I was rocked by how capable even the imps are at their stock and trade of fucking you up with fireballs. Then I broke one's jaw and completely healed myself and thought "oh. oh yes."
Like, if you stand still in an arena, you'll get annihilated in no time flat. But then you can throw your shoulder down, charge the demon army and two-shot a fucking Revenant with a double-barreled shotgun, or straight up just shred a Hell Knight to pieces with a chainsaw from full health. It's so satisfying.
Edit: Also I basically fist-pumped in real life when I saw that the classic view model position was just added in a patch.
I'm loving the chainsaw mechanic. It's nothing more nor less than a limited-use "You want this guy dead? Done." tool. When I'm clearing the spawn from a Gore Nest and a tough enemy appears to signal the end of the battle, I just Nope that guy and fill up on all the ammo I used.
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I actually think trying to find all the secrets points out some of the flaws in the game. Early levels don't have this problem but later levels have really annoying point of no return sections, some of which aren't really telegraphed.
Not only that, but some of them are through invisible walls.
Wolfenstein: TNO is a great game, but as the others have said, it's a wholly different experience than Doom.
Played it a couple hours, I find it disappointing compared to the new Doom game (I played Doom first). It's a movie masquerading as a game. Quite a bit different from Doom. You can run around and blast away so far, although it can be tough when those alarms go off due to the damage enemies dish out (I am playing on Death Incarnate). The console seems a bit locked down too. You can change FOV, but you can't show the FPS counter and even though it shows a warning message about blocking the mouse sensitivity cvar, it still took the value i entered. Doom opened it up a bit, but I still think they are waaaay to strict on the console. Quake1 was so awesome for introducing the console and all the various things you could adjust. I understand that they try to lock some things down because people can start changing stuff for "performance tweaks" that causes crazy errors or things to not work properly, but they've gotten way too strict.
Wolfenstein: TNO is a great game, but as the others have said, it's a wholly different experience than Doom.
Played it a couple hours, I find it disappointing compared to the new Doom game (I played Doom first). It's a movie masquerading as a game. Quite a bit different from Doom. You can run around and blast away so far, although it can be tough when those alarms go off due to the damage enemies dish out (I am playing on Death Incarnate). The console seems a bit locked down too. You can change FOV, but you can't show the FPS counter and even though it shows a warning message about blocking the mouse sensitivity cvar, it still took the value i entered. Doom opened it up a bit, but I still think they are waaaay to strict on the console. Quake1 was so awesome for introducing the console and all the various things you could adjust. I understand that they try to lock some things down because people can start changing stuff for "performance tweaks" that causes crazy errors or things to not work properly, but they've gotten way too strict.
Just being able to drop an audio cd in and use the game console to play/skip tracks directly from the cd was so amazing at the time. We're kind of gradually walking that back with some of the streamline craze stuff to make DLC more profitable and console gaming systems easy to port from/to (mostly from).
Is it just me or is Snapmap just really lame? I come back to it occasionally and see if anyone has made anything worth playing and I never find anything good.
I'm loving the chainsaw mechanic. It's nothing more nor less than a limited-use "You want this guy dead? Done." tool. When I'm clearing the spawn from a Gore Nest and a tough enemy appears to signal the end of the battle, I just Nope that guy and fill up on all the ammo I used.
Ammo also becomes a non-concern once you get the chainsaw, because you can have anywhere from 2-7 full ammo refills in a fight depending on what you use the chainsaw on.
Is it just me or is Snapmap just really lame? I come back to it occasionally and see if anyone has made anything worth playing and I never find anything good.
It also doesn't help that the single player style maps use the multiplayer engine.
Is it just me or is Snapmap just really lame? I come back to it occasionally and see if anyone has made anything worth playing and I never find anything good.
It also doesn't help that the single player style maps use the multiplayer engine.
It seems like there should at least be good arena maps at this point but all the ones I've tried have been super lame.
I wish they had an arena mode built into the game so you could just play Doom like Geometry Wars.
So I double dipped and got this on the PS4 since my computer plays it so poorly. I was worried about the controller vs mouse and keyboard but the trick seems to be to switch the control scheme to "tactical" or another scheme that has the jump button on the triggers. It works pretty well, currently working my way through nightmare, which is the real test.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited July 2016
I am really enjoying this game, but I cannot get past the Argent Tower Black Screen bug. I have tried every fix I have googled but nothing works
I have exhausted the last possible fix now I just need to wait for it to be fixed.
Edit: This bug is absolutely game breaking and has apparently not been fixed since May. I suppose it's time to throw Doom in the backlog fire and completely forget about it then. What a shame
I've tried:
Verifying cache
Deleting .exe and downloading a new one after verifying cache
Running in windowed mode
Running in borderless windowed mode
Running in 640x480, 800x600 and so on resolutions
Turning off every graphics option
Looking at the floor
Staying on the upper rung
Staying on the lower rung
Being in the central area
Trying to kill every demon possible
Turning down the difficulty to the lowest setting
Alt-tabbing at the white screen (where the level should end)
Turning off every other program
Reinstalling my drivers
Uninstalling my drivers, then reinstalling them again
Turning off the anti-virus
Turning off the steam overlay
All is not lost though, when I go to another city in September I can play the game on a friends computer, get past this area and then just let the cloud save transfer back to my PC so I can enjoy the game again. What a ridiculous and dumb bug, it's beyond confusing to me why they would release a 2.5gig patch and yet this wasn't fixed.
Posts
It's a future Earth, anyway. Probably all monorails and busted hovercars and so on.
Mick Gordon did a bit of collaboration specifically with Frederik Thordendal for the soundtrack, to which I think he performed this track:
It's a motif that pops up in one or two other tracks as well
Siphon grenade siphons armor too with the upgraded equipment rune. Pretty handy.
Tempted to double dip. I don't have a proper desktop right now and my Macbook runs the game pretty poorly.
Of course they introduce it after I beat the game and kept disabling the HUD and crosshairs and then meleeing and timing my Xbox screenshot for the split second where the arm would disappear from the screen giving me a clear shot every time I wanted to take a nice photo
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The most frustrating part to me is that I am pretty sure that points of no return are a modern "game design" decision aimed at stopping people who are bad at shooters from wandering around too far when they get stuck.
They have no place in a game as linear as Doom.
So. I loved this. Didn't hit me as hard as Wolfenstein New Order, but maybe that's unfair. I had no attachment to that franchise, so it just sorta came out of nowhere and blew me away. DOOM I had way higher expectations for... and they were met. Perfect game.
I got no complaints, except that the ending just left me hungry for more. Wolfenstein had a solid finale feeling to it, this just sorta ended. Gawd I hope we get a second episode like Old Blood.
This is actually the first Doom I've really played for very long. I tried the original, but I guess the graphics were too low res or something, and I ended up feeling queasy. Then I tried 3, but it didn't click for me (though the duct tape mod improved things a lot).
Now I finally see what people were talking about.
Given that I've unexpectedly ended up liking this, should I give Wolfenstein a try?
Where Doom looked at the older games and went "How can we do the things these classic games were doing, but in a more contemporary context," The New Order is more of a "How do we implement this IP in modern game."
It's still pretty fun.
Anyway, I was kind of disappointed the Cyberdemon was a boss monster- I enjooyed how in Doom 2 he could show up in other circumstances as a regular enemy.
And is two and a half gigs. Yikes.
I found all the secrets/ collectibles, but my combat rating was well short, so I must have missed a ton of demons somewhere.
Is there an area that you can accidentally bypass entirely or something?
Like, if you stand still in an arena, you'll get annihilated in no time flat. But then you can throw your shoulder down, charge the demon army and two-shot a fucking Revenant with a double-barreled shotgun, or straight up just shred a Hell Knight to pieces with a chainsaw from full health. It's so satisfying.
Edit: Also I basically fist-pumped in real life when I saw that the classic view model position was just added in a patch.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
https://m.imgur.com/zajQMs2
Not only that, but some of them are through invisible walls.
Played it a couple hours, I find it disappointing compared to the new Doom game (I played Doom first). It's a movie masquerading as a game. Quite a bit different from Doom. You can run around and blast away so far, although it can be tough when those alarms go off due to the damage enemies dish out (I am playing on Death Incarnate). The console seems a bit locked down too. You can change FOV, but you can't show the FPS counter and even though it shows a warning message about blocking the mouse sensitivity cvar, it still took the value i entered. Doom opened it up a bit, but I still think they are waaaay to strict on the console. Quake1 was so awesome for introducing the console and all the various things you could adjust. I understand that they try to lock some things down because people can start changing stuff for "performance tweaks" that causes crazy errors or things to not work properly, but they've gotten way too strict.
Just being able to drop an audio cd in and use the game console to play/skip tracks directly from the cd was so amazing at the time. We're kind of gradually walking that back with some of the streamline craze stuff to make DLC more profitable and console gaming systems easy to port from/to (mostly from).
Ammo also becomes a non-concern once you get the chainsaw, because you can have anywhere from 2-7 full ammo refills in a fight depending on what you use the chainsaw on.
It also doesn't help that the single player style maps use the multiplayer engine.
Dem imps and their Fireball Jukes.
It seems like there should at least be good arena maps at this point but all the ones I've tried have been super lame.
I wish they had an arena mode built into the game so you could just play Doom like Geometry Wars.
I have exhausted the last possible fix now
Edit: This bug is absolutely game breaking and has apparently not been fixed since May. I suppose it's time to throw Doom in the backlog fire and completely forget about it then. What a shame
Verifying cache
Deleting .exe and downloading a new one after verifying cache
Running in windowed mode
Running in borderless windowed mode
Running in 640x480, 800x600 and so on resolutions
Turning off every graphics option
Looking at the floor
Staying on the upper rung
Staying on the lower rung
Being in the central area
Trying to kill every demon possible
Turning down the difficulty to the lowest setting
Alt-tabbing at the white screen (where the level should end)
Turning off every other program
Reinstalling my drivers
Uninstalling my drivers, then reinstalling them again
Turning off the anti-virus
Turning off the steam overlay
All is not lost though, when I go to another city in September I can play the game on a friends computer, get past this area and then just let the cloud save transfer back to my PC so I can enjoy the game again. What a ridiculous and dumb bug, it's beyond confusing to me why they would release a 2.5gig patch and yet this wasn't fixed.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie