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DOOM: Ripping and Tearing After All These Years

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Posts

  • Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    Renzo wrote: »
    Prohass wrote: »
    I would love for Doom 2016 the Sequel to be set on earth, as long as the level design and feel is exactly the same as this one

    A post-demon infestation Earth, like the post-demon infestation Mars, could give level designers plenty of leeway.

    It's a future Earth, anyway. Probably all monorails and busted hovercars and so on.

    RenzoProhassCaptainNemoOlivaw
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    edited June 2016
    Campy wrote: »
    Eeeeeeeeeeeeeeeeeeeeehhhhhhhhhhh I kind of disagree with that

    Well, at the very least in the music department. DOOM has a lot of good nostalgic beats but having actual Meshuggah involved and tearing up shit in a Nazi mech carries better story beats. TNO also has better quiet moments carried by plot, which is unfair to DOOM (which is linked by very lean exploration and pseudo platforming sequences) but is the nature of the beast, and optional stealth sequences give players creative freedom to pace the game however they like.

    DOOM may have more combat depth but overall TNO carried more breadth and I'm a total sucker for the Tarantino-scented tone of the narrative, which kept me going from start to finish in long continuous play sessions. I feel like I have to play DOOM in shorter bursts and step away from the game for a while.

    Wait wait wait... Wolfenstein had Meshuggah working on the soundtrack?!

    Mick Gordon did a bit of collaboration specifically with Frederik Thordendal for the soundtrack, to which I think he performed this track:

    https://www.youtube.com/watch?v=eKKIy3Npjd8

    It's a motif that pops up in one or two other tracks as well

    BRIAN BLESSED on
    Uselesswarrior
  • HeraldSHeraldS Registered User regular
    Hey don't remember if I saw it here or on another forum but just a PSA:

    Siphon grenade siphons armor too with the upgraded equipment rune. Pretty handy.

  • Undead ScottsmanUndead Scottsman Registered User regular
    New Patch Incoming
    DOOM – Update #1 Coming June 30

    DOOM’s first post-launch game update is coming June 30th to Xbox One, PlayStation 4 and Steam. Update #1 introduces several new features, including a Photo Mode for taking in-game screenshots, and a new weapon placement view option, which centers your weapons similar to the original game. The update also includes improvements, optimizations and fixes for more commonly reported bugs. See below for a full list of everything in Update #1.

    Earlier this month, we also implemented a multiplayer improvement patch, which shortened lobby load times and balanced some of the multiplayer weapons based on your feedback. You can read more about that here.

    Note: The update will automatically download for Xbox One and Steam users. PlayStation 4 users will need to enable “automatic updates” within their console settings to ensure that they download the update automatically, or can download manually through system settings.

    DOOM Update #1 Release Notes

    New Features and Optimizations

    General
    Added Classic DOOM weapon placement/view model option (all modes)

    Campaign
    Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)

    MP
    Updated weapon balance (live as of June 10, 2016)
    Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
    Customization UI has been implemented to show all possible unlocks
    Cross Style option has been added to settings for MP.

    SnapMap
    Added Original Author to the map info page
    Added a timeout for AFK in Lobby
    Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
    Added Enable/Disable to Shootable Trigger
    Added Sky/Window props
    Added an auto-rollback to previous version for corrupted maps
    Improved sorting algorithms for Most Popular map searches

    Fixes

    Single Player
    Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
    Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
    Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
    Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
    Fixed PS4 crash when reloading checkpoint in Foundry
    Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
    Fixed an issue where the game required Internet access (Xbox One)

    Multiplayer
    Fixed crash while experiencing server connection issues (PS4)
    Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
    Various cosmetic and gameplay fixes
    Matchmaking improvements
    Fix for restrictive NAT types being chosen as dedicated server lobby host
    Fix for larger lobbies having longer matchmaking times
    Fix for Player getting left behind if they join a friend as the lobby countdown finishes
    Bug and stability fixes

    SnapMap
    Fixed Asian language font issues
    Fixed AI pathing error with certain types of props
    Fixed error where multiple maps share the same Map ID
    Various map error fixes
    Various logic fixes
    Various stability fixes

    PC-Only
    Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud

    Forever ZefiroBRIAN BLESSED
  • UselesswarriorUselesswarrior Registered User regular
    Game is on sale for $35 on PSN right now (if you have plus, otherwise it's ~$41).

    Tempted to double dip. I don't have a proper desktop right now and my Macbook runs the game pretty poorly.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited June 2016
    Haha oh man Photo Mode

    Of course they introduce it after I beat the game and kept disabling the HUD and crosshairs and then meleeing and timing my Xbox screenshot for the split second where the arm would disappear from the screen giving me a clear shot every time I wanted to take a nice photo

    Forever Zefiro on
    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Man this game is so gooooooddddd. Been a long time since I've gotten super in to an FPS campaign, searching for all the secrets and such. Really glad I picked this up.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
    Cenoenvoy1
  • UselesswarriorUselesswarrior Registered User regular
    I actually think trying to find all the secrets points out some of the flaws in the game. Early levels don't have this problem but later levels have really annoying point of no return sections, some of which aren't really telegraphed.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
    SmokeStacksThe_Spaniard
  • SmokeStacksSmokeStacks Registered User regular
    I actually think trying to find all the secrets points out some of the flaws in the game. Early levels don't have this problem but later levels have really annoying point of no return sections, some of which aren't really telegraphed.

    The most frustrating part to me is that I am pretty sure that points of no return are a modern "game design" decision aimed at stopping people who are bad at shooters from wandering around too far when they get stuck.

    They have no place in a game as linear as Doom.

    hea7mcrkmvmx.jpg
  • Undead ScottsmanUndead Scottsman Registered User regular
    During the level with the Cyberdemon, when you go down the big elevator and get a vision, if you skip out of the vision it actually goes to a load screen, so I'm guessing they're just conserving on memory usage.

    UselesswarriorProhassMrVyngaard
  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Finished this all in one session to try and avoid the IDKFA trophy gleetch, now they're patching it. :tell_me_more:

    So. I loved this. Didn't hit me as hard as Wolfenstein New Order, but maybe that's unfair. I had no attachment to that franchise, so it just sorta came out of nowhere and blew me away. DOOM I had way higher expectations for... and they were met. Perfect game.

    I got no complaints, except that the ending just left me hungry for more. Wolfenstein had a solid finale feeling to it, this just sorta ended. Gawd I hope we get a second episode like Old Blood.

    Oh brilliant
    BRIAN BLESSED
  • klemmingklemming Registered User regular
    Got this for free as a package deal with my PS4.

    This is actually the first Doom I've really played for very long. I tried the original, but I guess the graphics were too low res or something, and I ended up feeling queasy. Then I tried 3, but it didn't click for me (though the duct tape mod improved things a lot).
    Now I finally see what people were talking about.

    Given that I've unexpectedly ended up liking this, should I give Wolfenstein a try?

    Nobody remembers the singer. The song remains.
  • CenoCeno pizza time Registered User regular
    Wolfenstein is a different beast altogether, but it is very well made and I recommend it

    Skull2185Igpx407MechanicalJusticeforPlutoTOGSolidenvoy1MulletudeBRIAN BLESSEDdarunia106MrVyngaardOlivawchiasaur11
  • Skull2185Skull2185 Registered User regular
    It depends on what you like about DOOM. If you enjoy how fast everything is, you might not enjoy Wolfenstein as much. It's slower, and has things like reloading and manually picking up ammo/armor. It is still a great game, though.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
    envoy1
  • Undead ScottsmanUndead Scottsman Registered User regular
    The New Order is a more modernized game.

    Where Doom looked at the older games and went "How can we do the things these classic games were doing, but in a more contemporary context," The New Order is more of a "How do we implement this IP in modern game."

    It's still pretty fun.

    Linespider5BRIAN BLESSED
  • Professor PhobosProfessor Phobos Registered User regular
    W:TNO is great, but you can skip the Old Blood. It's super boring.

    Anyway, I was kind of disappointed the Cyberdemon was a boss monster- I enjooyed how in Doom 2 he could show up in other circumstances as a regular enemy.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Wolfenstein: TNO is a great game, but as the others have said, it's a wholly different experience than Doom.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
    BRIAN BLESSED
  • PeewiPeewi Registered User regular
    Some new achievements were added on Steam. They're hidden, so you can't see the descriptions, but you can see the names in the global achievement stats.

  • Undead ScottsmanUndead Scottsman Registered User regular
    Update is live.

    And is two and a half gigs. Yikes.

  • klemmingklemming Registered User regular
    Just did Mission 7, I think?
    Whichever the Destroyed Argent Facility is, right after you get back from Hell.
    I found all the secrets/ collectibles, but my combat rating was well short, so I must have missed a ton of demons somewhere.
    Is there an area that you can accidentally bypass entirely or something?

    Nobody remembers the singer. The song remains.
  • CantidoCantido Registered User regular
    After playing DOOM, for some reason it reminds me of Bloodborne (to my delight.) Doomguy is swift, and the initial enemies I've seen demand it. Watching a demon juke and throw a leading fireball at me is intense.

    3DS Friendcode 5413-1311-3767
  • CenoCeno pizza time Registered User regular
    Imps continued to be the biggest pain in my ass as I upped the difficulty

    Uselesswarrior
  • nwrabenwrabe Insidious Squid Registered User regular
    klemming wrote: »
    Just did Mission 7, I think?
    Whichever the Destroyed Argent Facility is, right after you get back from Hell.
    I found all the secrets/ collectibles, but my combat rating was well short, so I must have missed a ton of demons somewhere.
    Is there an area that you can accidentally bypass entirely or something?
    If you go straight for the objectives and collectables you will miss revisiting the majority of the Argent Facility from two levels ago. If you explore all the areas where items were the first time you'll trigger a lot more demon spawn points that are basically optional.

    klemming
  • BloodySlothBloodySloth Registered User regular
    edited June 2016
    I was gifted this recently and it's a blast. The game goes hard on one of my favorite bits of game design philosophy; where the player has an incredibly powerful toolset at his disposal, so the enemies are allowed to be as cunning and brutal as they feel they should be. Like, at the very beginning, I was rocked by how capable even the imps are at their stock and trade of fucking you up with fireballs. Then I broke one's jaw and completely healed myself and thought "oh. oh yes."

    Like, if you stand still in an arena, you'll get annihilated in no time flat. But then you can throw your shoulder down, charge the demon army and two-shot a fucking Revenant with a double-barreled shotgun, or straight up just shred a Hell Knight to pieces with a chainsaw from full health. It's so satisfying.

    Edit: Also I basically fist-pumped in real life when I saw that the classic view model position was just added in a patch.

    BloodySloth on
    MrVyngaard
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    I'm loving the chainsaw mechanic. It's nothing more nor less than a limited-use "You want this guy dead? Done." tool. When I'm clearing the spawn from a Gore Nest and a tough enemy appears to signal the end of the battle, I just Nope that guy and fill up on all the ammo I used.

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
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    BloodySloth
  • Undead ScottsmanUndead Scottsman Registered User regular
    New achievements detailed; they're all are tied to the upcoming paid DLC.
    https://m.imgur.com/zajQMs2

  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    I actually think trying to find all the secrets points out some of the flaws in the game. Early levels don't have this problem but later levels have really annoying point of no return sections, some of which aren't really telegraphed.

    Not only that, but some of them are through invisible walls.

    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
    Uselesswarrior
  • augustaugust where you come from is gone Registered User regular
  • TelMarineTelMarine Registered User regular
    edited July 2016
    GnomeTank wrote: »
    Wolfenstein: TNO is a great game, but as the others have said, it's a wholly different experience than Doom.

    Played it a couple hours, I find it disappointing compared to the new Doom game (I played Doom first). It's a movie masquerading as a game. Quite a bit different from Doom. You can run around and blast away so far, although it can be tough when those alarms go off due to the damage enemies dish out (I am playing on Death Incarnate). The console seems a bit locked down too. You can change FOV, but you can't show the FPS counter and even though it shows a warning message about blocking the mouse sensitivity cvar, it still took the value i entered. Doom opened it up a bit, but I still think they are waaaay to strict on the console. Quake1 was so awesome for introducing the console and all the various things you could adjust. I understand that they try to lock some things down because people can start changing stuff for "performance tweaks" that causes crazy errors or things to not work properly, but they've gotten way too strict.

    TelMarine on
    3ds: 4983-4935-4575
    dispatch.o
  • dispatch.odispatch.o Registered User regular
    edited July 2016
    TelMarine wrote: »
    GnomeTank wrote: »
    Wolfenstein: TNO is a great game, but as the others have said, it's a wholly different experience than Doom.

    Played it a couple hours, I find it disappointing compared to the new Doom game (I played Doom first). It's a movie masquerading as a game. Quite a bit different from Doom. You can run around and blast away so far, although it can be tough when those alarms go off due to the damage enemies dish out (I am playing on Death Incarnate). The console seems a bit locked down too. You can change FOV, but you can't show the FPS counter and even though it shows a warning message about blocking the mouse sensitivity cvar, it still took the value i entered. Doom opened it up a bit, but I still think they are waaaay to strict on the console. Quake1 was so awesome for introducing the console and all the various things you could adjust. I understand that they try to lock some things down because people can start changing stuff for "performance tweaks" that causes crazy errors or things to not work properly, but they've gotten way too strict.

    Just being able to drop an audio cd in and use the game console to play/skip tracks directly from the cd was so amazing at the time. We're kind of gradually walking that back with some of the streamline craze stuff to make DLC more profitable and console gaming systems easy to port from/to (mostly from).

    dispatch.o on
    MrVyngaard
  • UselesswarriorUselesswarrior Registered User regular
    Is it just me or is Snapmap just really lame? I come back to it occasionally and see if anyone has made anything worth playing and I never find anything good.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Bursar wrote: »
    I'm loving the chainsaw mechanic. It's nothing more nor less than a limited-use "You want this guy dead? Done." tool. When I'm clearing the spawn from a Gore Nest and a tough enemy appears to signal the end of the battle, I just Nope that guy and fill up on all the ammo I used.

    Ammo also becomes a non-concern once you get the chainsaw, because you can have anywhere from 2-7 full ammo refills in a fight depending on what you use the chainsaw on.

  • TelMarineTelMarine Registered User regular
    Is it just me or is Snapmap just really lame? I come back to it occasionally and see if anyone has made anything worth playing and I never find anything good.

    It also doesn't help that the single player style maps use the multiplayer engine.

    3ds: 4983-4935-4575
    Dark Raven XMrVyngaardjungleroomxOlivaw
  • Ah_PookAh_Pook Registered User regular
    Picked this up on that PSN sale and man this game starts strong. Played the first couple levels and just whoa.

  • CantidoCantido Registered User regular
    Ah_Pook wrote: »
    Picked this up on that PSN sale and man this game starts strong. Played the first couple levels and just whoa.

    Dem imps and their Fireball Jukes.

    3DS Friendcode 5413-1311-3767
  • UselesswarriorUselesswarrior Registered User regular
    TelMarine wrote: »
    Is it just me or is Snapmap just really lame? I come back to it occasionally and see if anyone has made anything worth playing and I never find anything good.

    It also doesn't help that the single player style maps use the multiplayer engine.

    It seems like there should at least be good arena maps at this point but all the ones I've tried have been super lame.

    I wish they had an arena mode built into the game so you could just play Doom like Geometry Wars.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • UselesswarriorUselesswarrior Registered User regular
    So I double dipped and got this on the PS4 since my computer plays it so poorly. I was worried about the controller vs mouse and keyboard but the trick seems to be to switch the control scheme to "tactical" or another scheme that has the jump button on the triggers. It works pretty well, currently working my way through nightmare, which is the real test.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • augustaugust where you come from is gone Registered User regular
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited July 2016
    I am really enjoying this game, but I cannot get past the Argent Tower Black Screen bug. I have tried every fix I have googled but nothing works :(

    I have exhausted the last possible fix now :( I just need to wait for it to be fixed.

    Edit: This bug is absolutely game breaking and has apparently not been fixed since May. I suppose it's time to throw Doom in the backlog fire and completely forget about it then. What a shame :(
    I've tried:
    Verifying cache
    Deleting .exe and downloading a new one after verifying cache
    Running in windowed mode
    Running in borderless windowed mode
    Running in 640x480, 800x600 and so on resolutions
    Turning off every graphics option
    Looking at the floor
    Staying on the upper rung
    Staying on the lower rung
    Being in the central area
    Trying to kill every demon possible
    Turning down the difficulty to the lowest setting
    Alt-tabbing at the white screen (where the level should end)
    Turning off every other program
    Reinstalling my drivers
    Uninstalling my drivers, then reinstalling them again
    Turning off the anti-virus
    Turning off the steam overlay

    All is not lost though, when I go to another city in September I can play the game on a friends computer, get past this area and then just let the cloud save transfer back to my PC so I can enjoy the game again. What a ridiculous and dumb bug, it's beyond confusing to me why they would release a 2.5gig patch and yet this wasn't fixed.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Big DookieBig Dookie Smells great! Houston, TXRegistered User regular
    How weird. Have other people confirmed the same bug or are you the only person who has encountered it?

    Steam | Twitch
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