So everything I've read said the Synth shop in Lightning Returns let's you Level Boost stuff on Day 6, but it's letting me do so on Day 4. Maybe because I'd finished all 5 Main quests by the end of Day 3? Plus like 40+ side quests?
Y'see? All that worrying about the timer, and now you're on track to having nothing to do for at least 3-4 days. And the game doesn't even expect you to finish everything. All you really need for the ending is to complete every main quest. The sidequests just unlock a bonus dungeon and extra ending scene.
So long as you're doing something every day, the timer isn't the oppressive overlord everybody makes it to be.
Eh, if I didn't have a guide, there's no way I could have been as efficient at completing, or even finding, the side quests, since they all have easily miss-able windows. It's definitely cake to do all 5 Main quests in 3 days though.
I led him down Rikku's path for early stealing. He's a pretty versatile character, but you've already got a couple of heavy hitters and magic users, so I tucked him into a more specialist location. The Use command saved my butt a lot along the way, and the pair of them stealing from everything I ran into kept me in good supply.
I see that Kimahri's start basically leads him into other people's portions of the sphere grid. How do you typically build him?
Whatever you do, I would highly recommend at least teaching him steal. You can also completly ignore him if you really want to, but I always like to try out new stuff with blue catman.
I see that Kimahri's start basically leads him into other people's portions of the sphere grid. How do you typically build him?
You don't
Kimahri had a lot of neat ideas, but unfortunately the execution is meh. You can build him however you want, just keep in mind that he's basically going to just be a worse version of whatever you pick, so you want something typically that you'd want a duplicate of. Lots of people that bother with him choose Rikku's path, since stealing is nice, but you can go for anything.
It's unfortunate that all Kimahri's blue magic is limited to overdrives, as it's one of the few differentiators that he has. A lot of it is overpowered, but that's pretty par for the Blue Mage course. Even letting him have jump as a means of hitting distant enemies would have been something.
Edit: One potential pro for turning him into a magic user early on is that Lancet is your earliest means of MP replenishment, but it's never an issue in the mainline game.
OneAngryPossum on
+1
knitdanIn ur baseKillin ur guysRegistered Userregular
Whoops, forgot how many extra locks are on the standard grid.
Feel free to disregard anything I say about it.
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
There's also the safe and boring plan: Just send him down Wakka's path. Or Auron's, but I don't think that was initially available on the regular sphere grid.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
It's unfortunate that all Kimahri's blue magic is limited to overdrives, as it's one of the few differentiators that he has. A lot of it is overpowered, but that's pretty par for the Blue Mage course. Even letting him have jump as a means of hitting distant enemies would have been something.
Edit: One potential pro for turning him into a magic user early on is that Lancet is your earliest means of MP replenishment, but it's never an issue in the mainline game.
Well, yeah. Blue magic is incredibly disappointing when it's not available at all times. Just look at Quistis.
It's unfortunate that all Kimahri's blue magic is limited to overdrives, as it's one of the few differentiators that he has. A lot of it is overpowered, but that's pretty par for the Blue Mage course. Even letting him have jump as a means of hitting distant enemies would have been something.
Edit: One potential pro for turning him into a magic user early on is that Lancet is your earliest means of MP replenishment, but it's never an issue in the mainline game.
Well, yeah. Blue magic is incredibly disappointing when it's not available at all times. Just look at Quistis.
FF8 and "Limit Breaks not available 24/7, 365 days a year" doesn't compute. You had keeping a character at low HP for infinite limits. You had the Aura spell and Aura Stones, avaliable super early through Card Mod. And you had Junction-Luck.
Quistis would be using overpowered Blue Magic all the damn time when I used her.
You teach Kimahri steal for one critical reason: The Boss fight on Mount Gagazet that he solos. It's easy to win that fight because it scales with how strong he is, but it's also a great place to farm Level 3 Key spheres, and tide you over until the endgame content gives you access to more. Even if you then backtrack and go down another path, steal and use are great for him.
I swear, Bizarrmbo has dropped like half a dozen Ribbon armors for Lulu. Everyone else either gets weapons or Curseproof armor.
Has anybody ever cracked the game's RNG?
On the bright side, I have half a dozen Master Spheres.
I'm not sure, but I think the RNG starts from the same place every time you load a game? So if you load, go directly to the fight, and win it the same way each time, you'll probably get the same drops. Maybe get in a random fight first, try to move the RNG on a bit so it drops something else? I don't know, it might work.
The end of the Cactuar quest in Bikanel is bizarrely, delightfully grim.
That aside, annoying sidequests complete! Now to get past Dark Valefor somehow to finish up the stupid Besaid temple.
I think they retconned that Cactuar quest in X-2, didn't they? Saying something about how they can't actually die, and a good beating now and then is encouraged.
To satisfy my OCD, I ran all the way back to Besaid right after the Jecht Spheres unlocked, just so I could get that sphere without having to grind out enough cash to have Yojimbo get me past the Aeon. I forget what's in the Fayth chamber later on, but it can stay there.
There is a guide for getting Yojimbo to reliably do a Zanmato. With maxed compatibility and a full overdrive I find dropping 70,000 gil gets you the goods 5/6 of the time. Unless he decides to "generously" give you a free attack which can never be Zanmato.
Basics of Compatibility:
-Starts at 128, max of 255
-Doge attack: -1. Not wow
-Kozuka: +0
-Wakizashi (one target): +1
-Wakizashi (all enemies): +3
-Zanmato: +4
Your compatibility is optimal at 252, as it involves dividing by four at some point. The risk however is you have an almost one in four chance of a free attack at that level. Now it's possible at a maxed compatibility and full overdrive to guarantee a Zanmato, but it costs 8.4 million gil. Much quicker to just save scum it.
Has anyone gotten the trophy for stealing 200 times with Rikku?
I'm in the Calm Lands, and I've had her steal in every fight since I got her (no running or anything), so it feels like I should have gotten it by now.
There's no way to check how many steals she's done, is there?
Has anyone gotten the trophy for stealing 200 times with Rikku?
I'm in the Calm Lands, and I've had her steal in every fight since I got her (no running or anything), so it feels like I should have gotten it by now.
There's no way to check how many steals she's done, is there?
I've gotten it, though I forget where. I want to say before the Calm Lands, but I grind a lot.
Has anyone gotten the trophy for stealing 200 times with Rikku?
I'm in the Calm Lands, and I've had her steal in every fight since I got her (no running or anything), so it feels like I should have gotten it by now.
There's no way to check how many steals she's done, is there?
I just got it today on Mt Gagazet, I've not particularly grinded it out - but I have made a concious effort to steal once per battle. Can also confirm that stealing from the Al Bhed mechs to disable them counts towards it, as my trophy popped on 'killing' one via a steal.
Given how early the trophy popped for me, I am pretty sure that Mug counts, yes.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
0
silence1186Character shields down!As a wingmanRegistered Userregular
edited April 2014
So I've gotten the hang of the Aeronite fight in Lightning Returns. I've got the rhythm down to Stagger him 4 times, though each time he does a mode transition he uses his big attack which kills me because I'm incapable of Perfect Block, so I needed to bring Phoenix Downs/Arise. That said, killing him in 3 minutes once he's been staggered the 4th time? Uh, not sure how I'm gonna pull that off, honestly.
2 hours.
TWO HOURS.
"Don't give up! Someday you'll hold the record!"
Does anyone know of a guide that gives useful hints on controlling that stupid chicken and/or dodging those birds?
I know about needing a lucky break with the layout, but I'm suddenly veering off at 90 degree angles, or straightening out in order to avoid a balloon and headbutt a bird.
Nobody remembers the singer. The song remains.
+2
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
It's seriously just luck - if you get shitty balloon placement or homing pigeons, you're done.
All that's in your control is using the d-pad over analogues - you gotta to use precision twitch controls to make minor adjustments to your heading, not wildly swing left and right. For whatever it's worth, my winning run was hanging to the right across the wide open plain and then to the left on the straight final section. I got a lotta balloons in my way.
I cannot overstate how lucky you need to be though. All the skill and practice will not help you beat a shitty setup.
In other news, I'm just past Seymour Flux at Gagazet. He killed me!
Winning strategy was casting Reflect on Auron and keeping it intact.
2 hours.
TWO HOURS.
"Don't give up! Someday you'll hold the record!"
Does anyone know of a guide that gives useful hints on controlling that stupid chicken and/or dodging those birds?
I know about needing a lucky break with the layout, but I'm suddenly veering off at 90 degree angles, or straightening out in order to avoid a balloon and headbutt a bird.
There're a few things that helped me:
Never go for the first balloon unless it's directly in front of you, as the trainer starts off with a tiny lead.
Learn where the level geometry is, especially at the first turn; you can cut it really sharply, and often there's a balloon just as you come out of it. The balloons themselves are rough indicators of the 'bounds' of the race. Try not to get too far outside of them, especially towards the final stretch, as it's a much more narrow bounding box than the actual visuals suggest. The left side is the worst for this.
The bird pairs alternate between targeting you and the trainer, so the ones targeting her are a bit easier to dodge. The ones going in for you are a fucking pain, and usually your best bet is to do a hard 90 degree turn to get the hell out of their way shortly before contact. Not too shortly, but you want to cut it kind of close. Be especially wary in the last stretch, and never prioritize balloons over dodging birds. You only need 12-14 balloons (allowing 0-2 bird hits) to make the 0 mark, and you can get half of that before the birds are on you if you're super lucky with the layout. Keep an eye out for runs that have two balloons on the right near the beginning. It's not the only setup you can win on, but it helps.
Also, if the trainer is ahead of you when the birds start, use her like a shield. When one bird hits somebody the other half of the pair will vanish. If she's right behind you, then this can even save your ass when you narrowly dodge the first of a pair, causing it to hit her while its mate disappears before making contact.
Don't cling to the right, but I found it easier to keep towards that side, darting left mostly when a lot of balloons were available, as it gives you a tiny bit of extra time to prepare for the birds. Especially as you come past the crevasse where the birds emerge from, you can sometimes run right past them if you're near the far right edge.
Also, learn the camera angle changes, and don't try to fluidly turn to work with them. Instead, let off the controls just as the shifts happen and continue controlling from the new perspective.
And even with all that in mind you'll need to be lucky, but it should up your odds. It helped me to watch a couple videos of successful runs, especially for the Remiem temple run later.
Edit: Oh, and I found the analog stick to be more reliable than the dpad, so that's probably going to come down to personal preference. You're less likely to snap a dpad in half out of rage, I suppose.
All that's in your control is using the d-pad over analogues - you gotta to use precision twitch controls to make minor adjustments to your heading, not wildly swing left and right.
I was in the middle of the final stretch, there's a balloon to the left, I press left, and the chocobo turns to the right to get hit by a pigeon.
Did Square not believe in QA? I refuse to accept that someone could have had the job of playing this and then say it's good.
Posts
Says it's temporarily out of stock but you can still place orders, so I went for it.
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Eh, if I didn't have a guide, there's no way I could have been as efficient at completing, or even finding, the side quests, since they all have easily miss-able windows. It's definitely cake to do all 5 Main quests in 3 days though.
Keep twisting that knife, Square.
Also, Celes remains the skimpiest (and best) General ever.
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Has anybody ever cracked the game's RNG?
On the bright side, I have half a dozen Master Spheres.
That aside, annoying sidequests complete! Now to get past Dark Valefor somehow to finish up the stupid Besaid temple.
Got hit on number 195.
There is no God.
-Indiana Solo, runner of blades
How do I know this?
There is no way for anyone to know what donating to O'aka does unless you look it up.
You should donate out of the goodness of your heart, and then good things will happen!
3DS Friend Code: 3110-5393-4113
Steam profile
I see that Kimahri's start basically leads him into other people's portions of the sphere grid. How do you typically build him?
Whatever you do, I would highly recommend at least teaching him steal. You can also completly ignore him if you really want to, but I always like to try out new stuff with blue catman.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
You don't
Kimahri had a lot of neat ideas, but unfortunately the execution is meh. You can build him however you want, just keep in mind that he's basically going to just be a worse version of whatever you pick, so you want something typically that you'd want a duplicate of. Lots of people that bother with him choose Rikku's path, since stealing is nice, but you can go for anything.
3DS Friend Code: 3110-5393-4113
Steam profile
I usually send him over to Rikku's section so I have a thief early on, and then either Auron's or Tidus's for the strength and HP.
But you could easily make him a secondary healer or black mage.
Kimahri is essentially a blank slate for however you want to use him.
-Indiana Solo, runner of blades
Also, Dona's a bitch.
Edit: One potential pro for turning him into a magic user early on is that Lancet is your earliest means of MP replenishment, but it's never an issue in the mainline game.
Feel free to disregard anything I say about it.
-Indiana Solo, runner of blades
FF8 and "Limit Breaks not available 24/7, 365 days a year" doesn't compute. You had keeping a character at low HP for infinite limits. You had the Aura spell and Aura Stones, avaliable super early through Card Mod. And you had Junction-Luck.
Quistis would be using overpowered Blue Magic all the damn time when I used her.
// Switch: SW-5306-0651-6424 //
I'm not sure, but I think the RNG starts from the same place every time you load a game? So if you load, go directly to the fight, and win it the same way each time, you'll probably get the same drops. Maybe get in a random fight first, try to move the RNG on a bit so it drops something else? I don't know, it might work.
I think they retconned that Cactuar quest in X-2, didn't they? Saying something about how they can't actually die, and a good beating now and then is encouraged.
To satisfy my OCD, I ran all the way back to Besaid right after the Jecht Spheres unlocked, just so I could get that sphere without having to grind out enough cash to have Yojimbo get me past the Aeon. I forget what's in the Fayth chamber later on, but it can stay there.
Basics of Compatibility:
-Starts at 128, max of 255
-Doge attack: -1. Not wow
-Kozuka: +0
-Wakizashi (one target): +1
-Wakizashi (all enemies): +3
-Zanmato: +4
Your compatibility is optimal at 252, as it involves dividing by four at some point. The risk however is you have an almost one in four chance of a free attack at that level. Now it's possible at a maxed compatibility and full overdrive to guarantee a Zanmato, but it costs 8.4 million gil. Much quicker to just save scum it.
I'm in the Calm Lands, and I've had her steal in every fight since I got her (no running or anything), so it feels like I should have gotten it by now.
There's no way to check how many steals she's done, is there?
I've gotten it, though I forget where. I want to say before the Calm Lands, but I grind a lot.
I figured the Internet would have cracked this ages ago. Or at least discovered it can't be cracked.
I just got it today on Mt Gagazet, I've not particularly grinded it out - but I have made a concious effort to steal once per battle. Can also confirm that stealing from the Al Bhed mechs to disable them counts towards it, as my trophy popped on 'killing' one via a steal.
Given how early the trophy popped for me, I am pretty sure that Mug counts, yes.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Anyone have any tips?
TWO HOURS.
"Don't give up! Someday you'll hold the record!"
Does anyone know of a guide that gives useful hints on controlling that stupid chicken and/or dodging those birds?
I know about needing a lucky break with the layout, but I'm suddenly veering off at 90 degree angles, or straightening out in order to avoid a balloon and headbutt a bird.
All that's in your control is using the d-pad over analogues - you gotta to use precision twitch controls to make minor adjustments to your heading, not wildly swing left and right. For whatever it's worth, my winning run was hanging to the right across the wide open plain and then to the left on the straight final section. I got a lotta balloons in my way.
I cannot overstate how lucky you need to be though. All the skill and practice will not help you beat a shitty setup.
In other news, I'm just past Seymour Flux at Gagazet. He killed me!
Winning strategy was casting Reflect on Auron and keeping it intact.
And his fucking terrible music.
Jesus christ it's like nails on a chalkboard. Made of shit. That was vomited out of a baby cthulu's anus.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
There're a few things that helped me:
Never go for the first balloon unless it's directly in front of you, as the trainer starts off with a tiny lead.
Learn where the level geometry is, especially at the first turn; you can cut it really sharply, and often there's a balloon just as you come out of it. The balloons themselves are rough indicators of the 'bounds' of the race. Try not to get too far outside of them, especially towards the final stretch, as it's a much more narrow bounding box than the actual visuals suggest. The left side is the worst for this.
The bird pairs alternate between targeting you and the trainer, so the ones targeting her are a bit easier to dodge. The ones going in for you are a fucking pain, and usually your best bet is to do a hard 90 degree turn to get the hell out of their way shortly before contact. Not too shortly, but you want to cut it kind of close. Be especially wary in the last stretch, and never prioritize balloons over dodging birds. You only need 12-14 balloons (allowing 0-2 bird hits) to make the 0 mark, and you can get half of that before the birds are on you if you're super lucky with the layout. Keep an eye out for runs that have two balloons on the right near the beginning. It's not the only setup you can win on, but it helps.
Also, if the trainer is ahead of you when the birds start, use her like a shield. When one bird hits somebody the other half of the pair will vanish. If she's right behind you, then this can even save your ass when you narrowly dodge the first of a pair, causing it to hit her while its mate disappears before making contact.
Don't cling to the right, but I found it easier to keep towards that side, darting left mostly when a lot of balloons were available, as it gives you a tiny bit of extra time to prepare for the birds. Especially as you come past the crevasse where the birds emerge from, you can sometimes run right past them if you're near the far right edge.
Also, learn the camera angle changes, and don't try to fluidly turn to work with them. Instead, let off the controls just as the shifts happen and continue controlling from the new perspective.
And even with all that in mind you'll need to be lucky, but it should up your odds. It helped me to watch a couple videos of successful runs, especially for the Remiem temple run later.
Edit: Oh, and I found the analog stick to be more reliable than the dpad, so that's probably going to come down to personal preference. You're less likely to snap a dpad in half out of rage, I suppose.
I was in the middle of the final stretch, there's a balloon to the left, I press left, and the chocobo turns to the right to get hit by a pigeon.
Did Square not believe in QA? I refuse to accept that someone could have had the job of playing this and then say it's good.