I got that weapon but it was only +480 for each stat. I think I want the combat to be faster than it is. I will do the side quests though I think I'll use a guide because I am tired of people dying because I forgot to be in a certain area at a certain time. Also I suck at staggering enemies and keeping them staggered.
Ahh, ok. It might be the Wreaver in the Wildlands then...
There is also a vendor that sells a weapon with +950 strength and magic, but I am not sure that it is available before Day 8. I think it is in Jagd Village though...
Yeah, I murdered the whole damn Reaver race and ended up with two badass weapons (one is an ugly purple, but so strong that I can't stop using it). Seems like that's the best way to get kickass weapons earlier.
0
silence1186Character shields down!As a wingmanRegistered Userregular
Omega Skeleton also gives a nice weapon.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Done the Cactuar Hide n' Seek Quest for Rikku's celestial weapon. I'd forgotten the whole thing - it was actually a fun hunt, and I got a couple laughs out of
the one hiding in the chest (whoopsi!) and the one who fucking warps onto the Airship and goes for a ride on it.
but man, that quest would suck without No Encounters.
At some point I'm gonna have to go fight Sin, but I'm trying to balance it out against completing side stuff, buying 4 slot equipment from Wantz etc.
Also - I got Wakka's first Overdrive from Blitzball, but now another isn't showing up. Do I need to go fight another couple hundred battles? I assumed they'd stack!
Done the Cactuar Hide n' Seek Quest for Rikku's celestial weapon. I'd forgotten the whole thing - it was actually a fun hunt, and I got a couple laughs out of
the one hiding in the chest (whoopsi!) and the one who fucking warps onto the Airship and goes for a ride on it.
but man, that quest would suck without No Encounters.
At some point I'm gonna have to go fight Sin, but I'm trying to balance it out against completing side stuff, buying 4 slot equipment from Wantz etc.
Also - I got Wakka's first Overdrive from Blitzball, but now another isn't showing up. Do I need to go fight another couple hundred battles? I assumed they'd stack!
They do stack.
Meanwhile, the farming of strength spheres has begun.
+1
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Are you gonna be going for the 99 warp spheres in Omega Ruins, you crazy diamond?
Oh brilliant
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silence1186Character shields down!As a wingmanRegistered Userregular
Velvet Bouncer (bought in Yusnaan)
Equip for maximum Str
Mediguard/Blitz/Elemental strike of your choice (Flamestrike etc.)/Anything
Midnight Mauve (complete Yusnaan Main Quest)
Equip for maximum Mag
Mediguard/Fira/Imperil/-ara level magic of your choice
Quiet Guardian/Cyber Jumpsuit (bought in Yusnaan)
Femme Fatale weapon (complete Yusnaan Main Quest)
Equip for 100% Physical or Magic Resistance (or both, as needed)
Locked ability/Deprotect/Deshell/-ara level magic of your choice
If you're running both Quiet Guardian and Cyber Jumpsuit (for Wildlands boss, for example) run two of Defaith/Debrave/Poison/Slow as appropriate.
Coordinate bangles for certain fights to prevent harmful debuffs (such as Deprotect), and you should be good.
As for staggering enemies, the second level magic spells (Fira/Aerora/Thundara) are by far the best Stagger power for cast speed and ATB cost. If you want to stagger something quickly, alternate casting Fira twice and another -ara spell twice; to spend your ATB a little more slowly do sets of 3. Switch to Bouncer to build the Stagger Gauge with Flamestrike when the other two are recharging. This is also your main damaging Schemata for when things are staggered.
FFX: Is the Chocobo Eater easier in HD than it was back in the day? Or is there another enemy that can push you off a road? Because I remember getting my ass kicked by a boss on one of the main roads that could push the party off a cliff, but playing now, CE was ridiculously easy.
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
FFX: Is the Chocobo Eater easier in HD than it was back in the day? Or is there another enemy that can push you off a road? Because I remember getting my ass kicked by a boss on one of the main roads that could push the party off a cliff, but playing now, CE was ridiculously easy.
It can rely a lot on where your stats are. A few extra points of damage can be the difference between pushing it back before it can shove you or not. If it's the later, you're just about able to hold your ground.
Magus`The fun has been DOUBLED!Registered Userregular
On the chance I don't finish all the main quests in FF13-3, what do I keep for the NG+ thing? Also do you need to complete a lot of extras for a super secret golden ending?
On the chance I don't finish all the main quests in FF13-3, what do I keep for the NG+ thing? Also do you need to complete a lot of extras for a super secret golden ending?
I think you keep basically everything save one weapon and one shield that are plot related, as well as any items that are for quests. You have to do all the quests over, obviously.
To get the secret ending you need to complete all 5 main quests and 40 side quests, which unlocks the secret dungeon. Beat the secret dungeon, and you get an extra scene with the normal ending.
One of the new dungeons has a Dispair mechanic. It can't be dispelled by Esuna, but can a /comfort emote.
Another dungeon has a boss with an Evil Eye mechanic. If you face away from it and don't look at it, it doesn't hit you.
So, I just got the HD Remix for vita.
Is there anything I should know?
If you've not played the International Version before; there's new super bosses who will wreck your shit when provoked, they appear after Macalania Temple but only really become a problem after getting the airship. They're in the way of some stuff, like collecting Jecht Spheres or transforming Aurons celestial weapon
Also a new more open sphere grid, which lends itself to higher customisation.
I've started grinding levels for the highly dumb sphere grid trophies. Kinda regret choosing the standard, as it has more empty slots to fill...
Who's replaying FFVI for the 20th Anniversary? I'm breaking out my long-untouched Anthology version.
It even has an OST!
Make sure you play this on a PS2 with the option to speed it up. Otherwise, the loading times will kill you.
I know some people will come by and tell you to play another version of the game, but the Anthology version is perfectly serviceable if you play it on a PS2.
So, I just got the HD Remix for vita.
Is there anything I should know?
If you've not played the International Version before; there's new super bosses who will wreck your shit when provoked, they appear after Macalania Temple but only really become a problem after getting the airship. They're in the way of some stuff, like collecting Jecht Spheres or transforming Aurons celestial weapon
Also a new more open sphere grid, which lends itself to higher customisation.
I've started grinding levels for the highly dumb sphere grid trophies. Kinda regret choosing the standard, as it has more empty slots to fill...
Use Standard if it's your first time, or you don't really care about going off the regular design for the characters.
Expert can be fun if you want to cover certain inadequacies, and end with an Auron and Lulu who can attack more than once a month.
And like he said, if you want to get all of Aurons' overdrives, give serious thought to backtracking all the way to Besaid right after you fight Spherimorph. Move two screens further in the plot, and you'll end up with Dark Valefor sitting in front of one of the spheres, and you're not getting past that without massive grinding.
Hit way too close to home.
Younger forumites may not know the feeling, but any of us older folks that have tried to hang out with your old friends again know the feeling.
I was REALLY hoping they wouldn't go for some stupid cop out ending where they end with a "We'll always be friends!"
And surprisingly... they didn't. It was bittersweet though. These characters you've spent so much time with just kind of end with, "We've all changed... all we have now is our memories and we may never really hang out ever again."
Who's replaying FFVI for the 20th Anniversary? I'm breaking out my long-untouched Anthology version.
It even has an OST!
Make sure you play this on a PS2 with the option to speed it up. Otherwise, the loading times will kill you.
I know some people will come by and tell you to play another version of the game, but the Anthology version is perfectly serviceable if you play it on a PS2.
It's really hard for me to go back to using memory cards. The PS3 has me spoiled. It hasn't bothered me so far at all, and it's nice having the SNES version, in a sense.
(My last replay was Advance.)
Make sure you play this on a PS2 with the option to speed it up. Otherwise, the loading times will kill you.
I know some people will come by and tell you to play another version of the game, but the Anthology version is perfectly serviceable if you play it on a PS2.
Doesn't the PS3 have an option to speed up load times/are the digital versions servicable? I bought the PSN versions of 5 and 6 and I know those are Anthology rips.
Doing a back-and-forth between getting HP spheres to fill in the blanks on my Grid and Fortune spheres to make all my dudes exceptionally lucky. Breaks the monotony.
I hope Rikku can still be easily moved once I finally start raising her HP.
Man, how is it 2014 and Square still hasn't made a Triple Triad app for iOS. They could do so much with it, like forcing rules randomization by setting each part of the world to have special rules and a small chance of spreading them during each match. Make it tied to a permanent account so you're forever carting around your own ruleset. Then give it away for free and sell IAP for card packs.
Wait, should I NOT have passed over those empty spheres? Am I supposed to sit and do nothing with the sphere grid until I can fill them?
Ugh, stupid games, stop making me want to handicap myself for optimization!
You will pass more empty nodes than you will have spheres to convert them, even on standard sphere grid (definitely so on expert), so either path eventually leads you towards an endgame state where you need to grind AP and get a healthy amount of return/teleport/friend spheres. You'll be grinding for so many other things that the spheres to get around will be a secondary concern. And if you don't want to grind for endgame stuff, the empty nodes are skippable without a huge drawback. Honestly, especially on expert, it's more trouble getting all the spheres necessary to convert empty nodes than it is getting back to the empty nodes.
All that said, since the "fill the grid for a/every character" trophy requires you to convert empty nodes, there's no reason not to spend what you have when you get to them.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
Wait, should I NOT have passed over those empty spheres? Am I supposed to sit and do nothing with the sphere grid until I can fill them?
Ugh, stupid games, stop making me want to handicap myself for optimization!
Not unless you really want to cripple yourself.
It's faster to go back along grid you've already travelled to fill empty spheres, given that you won't get that many in a normal game.
Waiting is just turning it into pretty much a No Sphere Grid run. (Not a pointless run, but insane if it's your first time.)
Assuming you want to play 'normally', just go along the grid and save/use bonus spheres as you find them, and don't really worry about optimization until you reach the end game.
All that said, since the "fill the grid for a/every character" trophy requires you to convert empty nodes, there's no reason not to spend what you have when you get to them.
Wait, REALLY?! Oh god. that's going to take AGES of grinding on the supermonsters.
the expert sphere grid has fewer nodes than standard so there you go
But if you're going for platinum, you might want the extra nodes for stat building, since you'll be picking fights with the bonus bosses.
you can still max your stats on expert grid
I thought you couldn't even on Standard. High Luck obsoletes Accuracy and Evasion completely, and Agility over 170 isn't terribly useful, so I guess you might just as well call those maxed at those points. Max HP is 99 999, though. Oughtn't be possible.
not maxed as in everything is at the highest possible number. In expert grid, you can exactly do this with one free node so I suspect the developers planned it out like that.
edit: here's the exact nodes you'd use to get there, as well
Posts
Ahh, ok. It might be the Wreaver in the Wildlands then...
There is also a vendor that sells a weapon with +950 strength and magic, but I am not sure that it is available before Day 8. I think it is in Jagd Village though...
but man, that quest would suck without No Encounters.
At some point I'm gonna have to go fight Sin, but I'm trying to balance it out against completing side stuff, buying 4 slot equipment from Wantz etc.
Also - I got Wakka's first Overdrive from Blitzball, but now another isn't showing up. Do I need to go fight another couple hundred battles? I assumed they'd stack!
They do stack.
Meanwhile, the farming of strength spheres has begun.
What got me through 90% of the game was:
Velvet Bouncer (bought in Yusnaan)
Equip for maximum Str
Mediguard/Blitz/Elemental strike of your choice (Flamestrike etc.)/Anything
Midnight Mauve (complete Yusnaan Main Quest)
Equip for maximum Mag
Mediguard/Fira/Imperil/-ara level magic of your choice
Quiet Guardian/Cyber Jumpsuit (bought in Yusnaan)
Femme Fatale weapon (complete Yusnaan Main Quest)
Equip for 100% Physical or Magic Resistance (or both, as needed)
Locked ability/Deprotect/Deshell/-ara level magic of your choice
If you're running both Quiet Guardian and Cyber Jumpsuit (for Wildlands boss, for example) run two of Defaith/Debrave/Poison/Slow as appropriate.
Coordinate bangles for certain fights to prevent harmful debuffs (such as Deprotect), and you should be good.
As for staggering enemies, the second level magic spells (Fira/Aerora/Thundara) are by far the best Stagger power for cast speed and ATB cost. If you want to stagger something quickly, alternate casting Fira twice and another -ara spell twice; to spend your ATB a little more slowly do sets of 3. Switch to Bouncer to build the Stagger Gauge with Flamestrike when the other two are recharging. This is also your main damaging Schemata for when things are staggered.
even using the exploit location, I've fucked up twice already, at around 50 strikes. Ooof.
(╯°□°)╯︵ ┻━┻
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
It can rely a lot on where your stats are. A few extra points of damage can be the difference between pushing it back before it can shove you or not. If it's the later, you're just about able to hold your ground.
that was a good controller I had. I miss it.
Is there anything I should know?
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
It even has an OST!
I think you keep basically everything save one weapon and one shield that are plot related, as well as any items that are for quests. You have to do all the quests over, obviously.
To get the secret ending you need to complete all 5 main quests and 40 side quests, which unlocks the secret dungeon. Beat the secret dungeon, and you get an extra scene with the normal ending.
One of the new dungeons has a Dispair mechanic. It can't be dispelled by Esuna, but can a /comfort emote.
Another dungeon has a boss with an Evil Eye mechanic. If you face away from it and don't look at it, it doesn't hit you.
// Switch: SW-5306-0651-6424 //
If you've not played the International Version before; there's new super bosses who will wreck your shit when provoked, they appear after Macalania Temple but only really become a problem after getting the airship. They're in the way of some stuff, like collecting Jecht Spheres or transforming Aurons celestial weapon
Also a new more open sphere grid, which lends itself to higher customisation.
I've started grinding levels for the highly dumb sphere grid trophies. Kinda regret choosing the standard, as it has more empty slots to fill...
Make sure you play this on a PS2 with the option to speed it up. Otherwise, the loading times will kill you.
I know some people will come by and tell you to play another version of the game, but the Anthology version is perfectly serviceable if you play it on a PS2.
Use Standard if it's your first time, or you don't really care about going off the regular design for the characters.
Expert can be fun if you want to cover certain inadequacies, and end with an Auron and Lulu who can attack more than once a month.
And like he said, if you want to get all of Aurons' overdrives, give serious thought to backtracking all the way to Besaid right after you fight Spherimorph. Move two screens further in the plot, and you'll end up with Dark Valefor sitting in front of one of the spheres, and you're not getting past that without massive grinding.
Younger forumites may not know the feeling, but any of us older folks that have tried to hang out with your old friends again know the feeling.
I was REALLY hoping they wouldn't go for some stupid cop out ending where they end with a "We'll always be friends!"
And surprisingly... they didn't. It was bittersweet though. These characters you've spent so much time with just kind of end with, "We've all changed... all we have now is our memories and we may never really hang out ever again."
Depressing man.
Goddammit.
Mind blast confuses everyone (including two people with confuse ward), they kill my two zombified people, I manage to revive one, then mega-death.
I wouldn't mind so much if I could skip the ten minute scene before it.
It's really hard for me to go back to using memory cards. The PS3 has me spoiled. It hasn't bothered me so far at all, and it's nice having the SNES version, in a sense.
(My last replay was Advance.)
Then again, no other game has Y-Burns.
I hope Rikku can still be easily moved once I finally start raising her HP.
Ugh, stupid games, stop making me want to handicap myself for optimization!
Because seriously, I want that to happen.
You will pass more empty nodes than you will have spheres to convert them, even on standard sphere grid (definitely so on expert), so either path eventually leads you towards an endgame state where you need to grind AP and get a healthy amount of return/teleport/friend spheres. You'll be grinding for so many other things that the spheres to get around will be a secondary concern. And if you don't want to grind for endgame stuff, the empty nodes are skippable without a huge drawback. Honestly, especially on expert, it's more trouble getting all the spheres necessary to convert empty nodes than it is getting back to the empty nodes.
All that said, since the "fill the grid for a/every character" trophy requires you to convert empty nodes, there's no reason not to spend what you have when you get to them.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Not unless you really want to cripple yourself.
It's faster to go back along grid you've already travelled to fill empty spheres, given that you won't get that many in a normal game.
Waiting is just turning it into pretty much a No Sphere Grid run. (Not a pointless run, but insane if it's your first time.)
Assuming you want to play 'normally', just go along the grid and save/use bonus spheres as you find them, and don't really worry about optimization until you reach the end game.
But if you're going for platinum, you might want the extra nodes for stat building, since you'll be picking fights with the bonus bosses.
you can still max your stats on expert grid
I thought you couldn't even on Standard. High Luck obsoletes Accuracy and Evasion completely, and Agility over 170 isn't terribly useful, so I guess you might just as well call those maxed at those points. Max HP is 99 999, though. Oughtn't be possible.
99999 HP
999 MP
255 Strength
255 Defense
255 Magic
255 Magic Defense
170 Agility
230 Luck
60 Evasion
0 Accuracy
not maxed as in everything is at the highest possible number. In expert grid, you can exactly do this with one free node so I suspect the developers planned it out like that.
edit: here's the exact nodes you'd use to get there, as well
25 MP +40 nodes
63 Strength +4 nodes
63 Defense +4 nodes
63 Magic +4 nodes
63 Magic Defense +4 nodes
43 Agility +4 nodes
54 Luck +4 nodes
13 Evasion +4 nodes
720 nodes total
the 43rd agility node is unnecessary for most characters, but directly beneficial for lulu