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It's not a prequel. It is, however, quite a bit more than a port. As mentioned, it has a new chapter (a what-if where etna succeeds in killing laharl). It also has music select, a music gallery, and ad-hoc multiplayer. The aspect ratio has been adjusted so that it looks totally sweet on psp screen.
Fans familiar to the turn-based format of the Disgaea franchise will easily be able to pick up and play this title, which still retains the standard grid map. Players send their party members around the map and select targets, performing either regular or special attacks against their opponents. As you gain new levels, you acquire new skills and powerful attacks that can be used in combat to devastate your foes. You'll need to build up your skills too, because you'll face off against large numbers of opponents with varying strength levels. Just in case you were wondering, players will still have the opportunity to level up to 10,000 also, which should provide a ton of replayability.
This has voices right? If so I'll be sad because Etna will probably sound like she does in Disgaea 2 and I think I saw Mid-Boss in pictures and from the trailer I saw on Disgaea 2 for the anime, his voice was god-awful compared to his voice in the first game. Laharl sounds about the same though from what I heard so that's good.
Voices aside, I will buy this game and follow my vicious Disgaea cycle: Buy it, get to chapter 8, put it down for 4 months, come back to it, beat it within the month and do crazy end-game stuff.
Also, I can choose the music for my fights?! That will destroy the monotony of item world so very very much.
Unlike many titles that migrate over to the system from the console, Disgaea PSP isn't a port of the PS2 game. Instead, the story of the title is actually a prequel to the original title, and takes place right after the death of King Krichevskoy. However, instead of focusing primarily upon the adventure of Laharl, the prince of the Netherworld, Disgaea PSP highlights the story of Etna this time around. Not only will players wind up waking up Laharl and helping him along in his quest, they'll also work on turning Etna into the Beauty Queen Ultimate Overlord that she's always wanted to be. In fact, if players manage to achieve this status, they'll wind up unlocking a new secret ending for the game.
That's how I got the idea.
Jensen on
0
LCDXXA flask of wood and glassTerre Haute, INRegistered User, ClubPAregular
Unlike many titles that migrate over to the system from the console, Disgaea PSP isn't a port of the PS2 game. Instead, the story of the title is actually a prequel to the original title, and takes place right after the death of King Krichevskoy. However, instead of focusing primarily upon the adventure of Laharl, the prince of the Netherworld, Disgaea PSP highlights the story of Etna this time around. Not only will players wind up waking up Laharl and helping him along in his quest, they'll also work on turning Etna into the Beauty Queen Ultimate Overlord that she's always wanted to be. In fact, if players manage to achieve this status, they'll wind up unlocking a new secret ending for the game.
I haven't played the PS2 game, so this will probably be my introduction to Disgaea. I just picked up a PSP last week (one of the lovely looking ceramic white models) and I don't really have many games yet, so I do plan to pick this up if it turns out well. Anyone knows when/if it's supposed to hit Europe?
have they confirmed localization for this yet? last i heard it was still up in the air.
IGN says August for the US, also in the video interview the dev talks about the US release and the differences between US and Japanese versions of the game.
Funny, I always thought it was just a port. Oh well, cool.
I still need to finish the second. Chapter 12 or so.
Etna's voice seemed the same to me in Disgaea 2, far as I can tell.
Laharl's VA is in everything, even Phantom Brave.
Etna and Flonne, not so much.
Well I haven't played Phantom Brave or Makai Kingdom or anything so I'll take your word on Laharl but Etna's voice is definitely worse in Disgaea 2. She gave it this sort of valley girl tone. It's really annoying because it sort of ruined her character in my eyes. Oh yeah, the Prinny voices were also worse in Disgaea 2 dood. I don't know what it was but they just seemed slightly off to me dood.
I rememebr when NIS told me about this around E3 last year, and it excited me quite a bit. I'm gonna read the IGN interview and see if they missed anything for me to ask during our interview.
I rememebr when NIS told me about this around E3 last year, and it excited me quite a bit. I'm gonna read the IGN interview and see if they missed anything for me to ask during our interview.
It's not a prequel. It is, however, quite a bit more than a port. As mentioned, it has a new chapter (a what-if where etna succeeds in killing laharl). It also has music select, a music gallery, and ad-hoc multiplayer. The aspect ratio has been adjusted so that it looks totally sweet on psp screen.
Also, you're of course entitled to your opinion, but i dont think you can call etna's voice 'worse' so much as 'different'. Maybe you don't like what they/we did with it, but i don't think (bias bias lol) the actual quality of it is any worse, just different from what it originally was.
It's not a prequel. It is, however, quite a bit more than a port. As mentioned, it has a new chapter (a what-if where etna succeeds in killing laharl). It also has music select, a music gallery, and ad-hoc multiplayer. The aspect ratio has been adjusted so that it looks totally sweet on psp screen.
Also, you're of course entitled to your opinion, but i dont think you can call etna's voice 'worse' so much as 'different'. Maybe you don't like what they/we did with it, but i don't think (bias bias lol) the actual quality of it is any worse, just different from what it originally was.
Thanks Houk, I'll update the title post - stupid IGN. I still can't wait.
Also, you're of course entitled to your opinion, but i dont think you can call etna's voice 'worse' so much as 'different'. Maybe you don't like what they/we did with it, but i don't think (bias bias lol) the actual quality of it is any worse, just different from what it originally was.
Why did she go all valley girl with it anyway? I seem to remember hearing she couldn't replicate the original voice or something but that was just a rumor I heard so I didn't take it very seriously. Did she just forget how it used to sound? I still think her acting is a lot better than loads of other games out there so I don't want to criticize her talent as it's very good but I just got so used to the voice she used in 1 that I wanted to hear it again and was disappointed when it changed.
Edit: Also I agree that different would've been a better choice of words on my end. I kind of contradict myself a bit if I leave that out.
Beyond what's generally been said by NIS, and news outlets, I personally think that Disgaea PSP is better than the PS2 version in pretty much all aspects. I can't even bring myself to play the PS2 version after playing with the PSP Import, because of all the additions that've been made.
Aside from the additional networking features in the upcoming NA release, here's a rundown of all the additions that were in the import.
- Etna Scenario
After completing the main game you'll be given the option to start the next game in this scenario. For an extra scenario it's quite long, since it's about 5 Episodes long. Word to the Wise: if you soloed the main game with Laharl, you'll be screwed here as enemies start at Level 70, and the only way to level is by using the Item World. Each scenario has an increasingly bizarre twist on the number of adjectives to Etna's name. Since Etna is the main character in this high level scenario, there's a few more brand new pieces of music, as well as some brand new map designs.
- Record Keeper
As the Gamespot interview indicated this keeps track of loads of various statistics throughout the game. In more important details though it keeps track of how many Ally Murders you've committed, which is what tends to drive most people nuts when going for all of Disgaeas endings. Most importantly however, there's an Item Collection stat, which records any item you've obtained at least once in the game. The record runs a tally of all items in the game, and whether they're Common, Rare, or Legendary. This fundamentally adds a whole chunk of playtime to the game, because you're given rewards for achieving various collection percentages. To make things easy on the player, there's a little "New" tag on the Item's icon to let you know you haven't obtained that item before. I swear this feature will make OCD players break out in hives, when they see tons of "New" items on the Bonus List.
- Music Shop
How this works, is that whenever a new song is played that you haven't heard in a playthrough before it's added to the Music Shop's list and is availabled to be purchased... for a sizeable chunk of money. What this means is that if you want to buy every piece of music in the game to freely choose which one to listen to in the Item World, you'll have to see all of Disgaea's endings. I think the idea of choosing what music to listen to during Item World dives is freaking brilliant.
- New Items
I noticed some spaces in the Item Collection records that indicates there may be some new items. I got one of hte new items, which is an insanely powerful Rank 40 stealing hand.
- More Cameos
I personally didn't run into them, but NIS has added in some more Cameo battles. Whether the cameos end up joining or not, I don't know.
-Technical Improvements.
Loading times are gone. Except for when you boot the game on the system, there's no real discenrable loading times to speak of. If anything the game seems to load faster on the PSP than it does on the PS2. It's best when you bring the PSP out of sleep mode, since you can start playing right off the bat. Minus that it takes a couple seconds for the music to kick in, but hey as long as the game isn't locked up after being put to sleep, I think that's pretty incredible.
Graphics are improved. All the visuals, as you probably notice form the screens, have been optimized for the PSP's 16:9 screen. However the screens released do not really do the visuals justice, as the picture quality is a fair bit sharper and more detailed than what I was seeing on my TV. I was quite amazed that the Kanji on the screen was not an illegible blob onscreen the way many Japanese portable games use their fonts. Even the PSPs own system fonts are blurry by comparison.
As I mentioned in my review Disgaea PSP is more like Disgaea 1.5 without being Disgaea 2. It really is that big of an improvement over the original.
Lastly: Boo to IGN saying it's not a port. It is a port with a TON of additions and improvements.
Ever since I've made handhelds my primary platform, I swore that I'd only get RPGs on the portables because they're always more fun when you can bring them everywhere with you and not chained to the TV. This is precisely what I need.
I went through Disgaea 1 but since I'm not really an optimizer in any of my games I never delved into it as deeply as a lot of other people did. What I liked is that the game was only as deep as you wanted it to be; I estimate that I skipped about 60 percent of the game's content (I only really grinded to get an Angel and did a handful of Item World dives) and still had a full, rich SPRG experience. This ... will be beautiful. Any release date info yet?
Hmm, I already have it for the PS2 and its sequal, but another chapter? Oh, I don't know when I will be able to play this considering I haven't even started the PS2 ones yet.
Hmm, I already have it for the PS2 and its sequal, but another chapter? Oh, I don't know when I will be able to play this considering I haven't even started the PS2 ones yet.
Well skip playing the first on ps2 and just play it on psp and get the benefit of the added content.
Jensen on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2007
If the port doesn't have the Tsunami Bomb track, I'll have to disagree. That was one of my favorite parts of the original.
If the port doesn't have the Tsunami Bomb track, I'll have to disagree. That was one of my favorite parts of the original.
Thank you for reminding me of the name of the song. When they said you could play any track in a level after buying it, that is the song I thought of for playing in the item world and basically every other level in the game.
It was also really odd they only played it once because it was the song used in the trailers for the game. You'd think they'd have made it the boss music or something because you watch the trailer and the song pumps you up for some awesome SRPG action but nope, just one fight and that's it.
Gilder on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited April 2007
Dude, I'm seeing multiplayer as a function of this. Is this competitive multiplayer? ARGH! Why did this have to be on the PSP? ;_;
Also, you're of course entitled to your opinion, but i dont think you can call etna's voice 'worse' so much as 'different'. Maybe you don't like what they/we did with it, but i don't think (bias bias lol) the actual quality of it is any worse, just different from what it originally was.
Why did she go all valley girl with it anyway? I seem to remember hearing she couldn't replicate the original voice or something but that was just a rumor I heard so I didn't take it very seriously. Did she just forget how it used to sound? I still think her acting is a lot better than loads of other games out there so I don't want to criticize her talent as it's very good but I just got so used to the voice she used in 1 that I wanted to hear it again and was disappointed when it changed.
Edit: Also I agree that different would've been a better choice of words on my end. I kind of contradict myself a bit if I leave that out.
Well, it was actually a totally different voice actress who did her in the 2nd one, as the original actress went union and we basically didn't have it in the budget. As for why the actual style is different, I couldn't say, as I wasn't in on the voice recording for the game, so im not sure what kind of direction they gave the new actress. Were it me, i probably would have wanted to hear something closer to the original too. but again, just personal taste, still don't think it was bad, per se :P
t henroid - yes, this is competitive multiplayer.
also, while i'm not sure if it's in, we made sure to stress to the guys in japan veeerry much just how important a save-anywhere feature is for a portable, so god willing that'll be a new feature as well.
Also, you're of course entitled to your opinion, but i dont think you can call etna's voice 'worse' so much as 'different'. Maybe you don't like what they/we did with it, but i don't think (bias bias lol) the actual quality of it is any worse, just different from what it originally was.
Why did she go all valley girl with it anyway? I seem to remember hearing she couldn't replicate the original voice or something but that was just a rumor I heard so I didn't take it very seriously. Did she just forget how it used to sound? I still think her acting is a lot better than loads of other games out there so I don't want to criticize her talent as it's very good but I just got so used to the voice she used in 1 that I wanted to hear it again and was disappointed when it changed.
Edit: Also I agree that different would've been a better choice of words on my end. I kind of contradict myself a bit if I leave that out.
Well, it was actually a totally different voice actress who did her in the 2nd one, as the original actress went union and we basically didn't have it in the budget. As for why the actual style is different, I couldn't say, as I wasn't in on the voice recording for the game, so im not sure what kind of direction they gave the new actress. Were it me, i probably would have wanted to hear something closer to the original too. but again, just personal taste, still don't think it was bad, per se :P
Well I am very bad at identifying voice actresses then because I didn't know it was someone else. I could totally see the original voice actor taking it in that direction too. I guess I can't fault the new voice as much now. Damn you Houk! I liked having something to complain about! Now I gots nothing besides Prinnies and they're still pretty good! I'm going to go pout while wearing my Prinny cap now.
also, while i'm not sure if it's in, we made sure to stress to the guys in japan veeerry much just how important a save-anywhere feature is for a portable, so god willing that'll be a new feature as well.
Save-anywhere would be great and all, but since both the PSP and DS have standby modes, I can forgive them if they don't include it.
It was also really odd they only played it once because it was the song used in the trailers for the game. You'd think they'd have made it the boss music or something because you watch the trailer and the song pumps you up for some awesome SRPG action but nope, just one fight and that's it.
It was played twice, once at the end of chapter five and once in one of the extra bosses.
Elendil on
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LCDXXA flask of wood and glassTerre Haute, INRegistered User, ClubPAregular
edited April 2007
Oh man, everytime I come into this thread, I just get more excited.
Houk, will there be a pre-order blitz at Rosenqueen?
I'm pretty sure Houk has explained multiple times why this will not be happening anytime in the near future, no matter how much we want it.
Yeah, NIS loves Sony. I just wish they would love Nintendo too.
The last I heard, they had some interview with a group of people, asked them who all loved the PSP, got a lukewarm response, then asked about the DS, and like, every single person in the interview had one in their pocket.
Which, according to the old wives tale, shocked them rather excessively.
So who knows? Maybe someday we'll see Phantom Brave DS, with Nintendo WFC capabilities?
Posts
Voices aside, I will buy this game and follow my vicious Disgaea cycle: Buy it, get to chapter 8, put it down for 4 months, come back to it, beat it within the month and do crazy end-game stuff.
Also, I can choose the music for my fights?! That will destroy the monotony of item world so very very much.
Cool beans.
The fact this is actually a prequel just sweetens the deal. :^:
It's a port, but it has a new chapter and multiplayer. How the OP got the idea that it's a new game, I don't know.
That's how I got the idea.
Blame IGN (or God).
Edit: beat'd
I still need to finish the second. Chapter 12 or so.
Etna's voice seemed the same to me in Disgaea 2, far as I can tell.
Laharl's VA is in everything, even Phantom Brave.
Etna and Flonne, not so much.
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
IGN says August for the US, also in the video interview the dev talks about the US release and the differences between US and Japanese versions of the game.
Well I haven't played Phantom Brave or Makai Kingdom or anything so I'll take your word on Laharl but Etna's voice is definitely worse in Disgaea 2. She gave it this sort of valley girl tone. It's really annoying because it sort of ruined her character in my eyes. Oh yeah, the Prinny voices were also worse in Disgaea 2 dood. I don't know what it was but they just seemed slightly off to me dood.
Awesomeness
I'm pretty sure Houk has explained multiple times why this will not be happening anytime in the near future, no matter how much we want it.
It's not a prequel. It is, however, quite a bit more than a port. As mentioned, it has a new chapter (a what-if where etna succeeds in killing laharl). It also has music select, a music gallery, and ad-hoc multiplayer. The aspect ratio has been adjusted so that it looks totally sweet on psp screen.
Also, you're of course entitled to your opinion, but i dont think you can call etna's voice 'worse' so much as 'different'. Maybe you don't like what they/we did with it, but i don't think (bias bias lol) the actual quality of it is any worse, just different from what it originally was.
Thanks Houk, I'll update the title post - stupid IGN. I still can't wait.
Why did she go all valley girl with it anyway? I seem to remember hearing she couldn't replicate the original voice or something but that was just a rumor I heard so I didn't take it very seriously. Did she just forget how it used to sound? I still think her acting is a lot better than loads of other games out there so I don't want to criticize her talent as it's very good but I just got so used to the voice she used in 1 that I wanted to hear it again and was disappointed when it changed.
Edit: Also I agree that different would've been a better choice of words on my end. I kind of contradict myself a bit if I leave that out.
45+ MB PDF
Beyond what's generally been said by NIS, and news outlets, I personally think that Disgaea PSP is better than the PS2 version in pretty much all aspects. I can't even bring myself to play the PS2 version after playing with the PSP Import, because of all the additions that've been made.
Aside from the additional networking features in the upcoming NA release, here's a rundown of all the additions that were in the import.
- Etna Scenario
After completing the main game you'll be given the option to start the next game in this scenario. For an extra scenario it's quite long, since it's about 5 Episodes long. Word to the Wise: if you soloed the main game with Laharl, you'll be screwed here as enemies start at Level 70, and the only way to level is by using the Item World. Each scenario has an increasingly bizarre twist on the number of adjectives to Etna's name. Since Etna is the main character in this high level scenario, there's a few more brand new pieces of music, as well as some brand new map designs.
- Record Keeper
As the Gamespot interview indicated this keeps track of loads of various statistics throughout the game. In more important details though it keeps track of how many Ally Murders you've committed, which is what tends to drive most people nuts when going for all of Disgaeas endings. Most importantly however, there's an Item Collection stat, which records any item you've obtained at least once in the game. The record runs a tally of all items in the game, and whether they're Common, Rare, or Legendary. This fundamentally adds a whole chunk of playtime to the game, because you're given rewards for achieving various collection percentages. To make things easy on the player, there's a little "New" tag on the Item's icon to let you know you haven't obtained that item before. I swear this feature will make OCD players break out in hives, when they see tons of "New" items on the Bonus List.
- Music Shop
How this works, is that whenever a new song is played that you haven't heard in a playthrough before it's added to the Music Shop's list and is availabled to be purchased... for a sizeable chunk of money. What this means is that if you want to buy every piece of music in the game to freely choose which one to listen to in the Item World, you'll have to see all of Disgaea's endings. I think the idea of choosing what music to listen to during Item World dives is freaking brilliant.
- New Items
I noticed some spaces in the Item Collection records that indicates there may be some new items. I got one of hte new items, which is an insanely powerful Rank 40 stealing hand.
- More Cameos
I personally didn't run into them, but NIS has added in some more Cameo battles. Whether the cameos end up joining or not, I don't know.
-Technical Improvements.
Loading times are gone. Except for when you boot the game on the system, there's no real discenrable loading times to speak of. If anything the game seems to load faster on the PSP than it does on the PS2. It's best when you bring the PSP out of sleep mode, since you can start playing right off the bat. Minus that it takes a couple seconds for the music to kick in, but hey as long as the game isn't locked up after being put to sleep, I think that's pretty incredible.
Graphics are improved. All the visuals, as you probably notice form the screens, have been optimized for the PSP's 16:9 screen. However the screens released do not really do the visuals justice, as the picture quality is a fair bit sharper and more detailed than what I was seeing on my TV. I was quite amazed that the Kanji on the screen was not an illegible blob onscreen the way many Japanese portable games use their fonts. Even the PSPs own system fonts are blurry by comparison.
As I mentioned in my review Disgaea PSP is more like Disgaea 1.5 without being Disgaea 2. It really is that big of an improvement over the original.
Lastly: Boo to IGN saying it's not a port. It is a port with a TON of additions and improvements.
Ever since I've made handhelds my primary platform, I swore that I'd only get RPGs on the portables because they're always more fun when you can bring them everywhere with you and not chained to the TV. This is precisely what I need.
I went through Disgaea 1 but since I'm not really an optimizer in any of my games I never delved into it as deeply as a lot of other people did. What I liked is that the game was only as deep as you wanted it to be; I estimate that I skipped about 60 percent of the game's content (I only really grinded to get an Angel and did a handful of Item World dives) and still had a full, rich SPRG experience. This ... will be beautiful. Any release date info yet?
Yeah, NIS loves Sony. I just wish they would love Nintendo too.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
If Laharl & co. can be in Phantom Brave, she can be in Disgaea.
Well skip playing the first on ps2 and just play it on psp and get the benefit of the added content.
Thank you for reminding me of the name of the song. When they said you could play any track in a level after buying it, that is the song I thought of for playing in the item world and basically every other level in the game.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It's called 'The Enemy Within', I think.
t henroid - yes, this is competitive multiplayer.
also, while i'm not sure if it's in, we made sure to stress to the guys in japan veeerry much just how important a save-anywhere feature is for a portable, so god willing that'll be a new feature as well.
Well I am very bad at identifying voice actresses then because I didn't know it was someone else. I could totally see the original voice actor taking it in that direction too. I guess I can't fault the new voice as much now. Damn you Houk! I liked having something to complain about! Now I gots nothing besides Prinnies and they're still pretty good! I'm going to go pout while wearing my Prinny cap now.
I can't imagine them excluding it. It was awesome.
And it was called "Invasion Within"
Save-anywhere would be great and all, but since both the PSP and DS have standby modes, I can forgive them if they don't include it.
Houk, will there be a pre-order blitz at Rosenqueen?
The last I heard, they had some interview with a group of people, asked them who all loved the PSP, got a lukewarm response, then asked about the DS, and like, every single person in the interview had one in their pocket.
Which, according to the old wives tale, shocked them rather excessively.
So who knows? Maybe someday we'll see Phantom Brave DS, with Nintendo WFC capabilities?