I'm actually more interested in the "Retractable Beam Gun Module" (I already figured I was going to convert the long-range bomber into an exploration cruising yacht). Suddenly, I am now thinking of pretending I'm captaining an Ion Frigate (or maybe a Destroyer) from Homeworld or Homeworld 2.
Oh, btw...spreadsheet updated to reflect my growing shame.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I was really tempted to get a Retaliator but then I remembered they said the Constellation is the largest ship that can be flown well solo. I don't exactly have a winning personality so I'll stick to ships with lower crew demands. Gotta work on that charisma score if I ever hope to upgrade.
"I see everything twice!"
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I was really tempted to get a Retaliator but then I remembered they said the Constellation is the largest ship that can be flown well solo. I don't exactly have a winning personality so I'll stick to ships with lower crew demands. Gotta work on that charisma score if I ever hope to upgrade.
Dude, just be a belligerent drunk and yell at everybody. "Drunken yelling" is the only skill any real captain needs.
Also, playing the updated Kerbal Space Program campaign makes me want SCIENCE to be a thing worth doing in Star Citizen. Being able to operate a mobile super-science lab out of a starship to do things like treat (or create) local diseases is a tasty idea to me. And people could run around with mobile drug labs or something, if they wanted to be jerks.
Are you saying you want to cook meth in a Freelancer in the backwoods of space? Because I'd be down for that. Just have to focus on growing a mullet and we're golden.
"I see everything twice!"
+2
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2013
Space meth, space herpes, space booze. It's all good.
This is space science. The only part that really matters is that having a science lab in your ship means that somebody might run across your drifting ship filled with zombified corpses, or be comically charred and barren because of somebody using the wrong chemicals in the wrong proportions and whump, insurance time.
I seriously do like the idea of there being actual diseases affecting populations, though, and players being able to cure and create them. It would be thoroughly awesome to be that guy that figured out how to make an airborne disease that makes people react violently to artificial gravity, or the dude that used science to track him down and wreak horrible vengeance.
Not to mention that it would make for a pretty rad way to soften up targets before attacking. Know you'll be attacking a certain group for whatever reason? Get your resident mad scientist to whip up Intestinal Tract Evacuaitis, find a good vector, then grease the right palms to let a contaminated shipment of materials "accidentally" find its way to the target. Then when you kick in their space door, they're too busy dealing with violently-evacuating bowels to put up as good a resistance as they should be able to otherwise.
Are you saying you want to cook meth in a Freelancer in the backwoods of space? Because I'd be down for that. Just have to focus on growing a mullet and we're golden.
If he's not down for it, I will be. If its at all possible, I'll definitely be using my Freelancer to either produce or smuggle drugs at some point. Maybe I'll name it "The Freebaser".
Man, the third (and final) time I got into EVE Online I decided I really wanted to be a space drug dealer. I discovered about 2 days into my trial its not even a remotely viable career unless you're part of a corp that already controls the space the requisite gas clouds spawn in, and even then its not really very profitable. Honestly, EVE missed out in a big way by not allowing players to be smugglers. Because who doesn't want to be Han Solo? Tell me who, and I'll hunt them down. And when I do you can be damn sure I'll shoot first
I know, intellectually, that the "canards redacted" in those pictures means that the small wings aren't shown, but my french language education makes me think that the actual plane should normally have ducks. Plenty of ducks.
+2
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
Wow, that is a thing of beauty... Honestly that is the sort of thing I was hoping the connie would be. Might have to see about doing some melting if NPC crew can be put in the other slots.
To me the Connie is for personal cruising while maybe bringing a friend or two along while the Retaliator is for the times when I need to bring more friends along.
Or just flying a sexy space B1 around.
0
CarbonFireSee youin the countryRegistered Userregular
man they weren't kidding when they said they were going to expand the alpha. 50K more slots are now available. Did I miss a new sale or something as funding has perked back up and it looks like we'll be hitting 26M today
>$20 million sounds like a lot but in terms of developing a game with such high fidelity, with fully modeled ship interiors and so on, it's not a huge budget. They definitely need to sell copies if they want to be profitable.
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Well, we'll see. They're still pulling in money with seemingly no letup and they've got at least a year to go.
I keep thinking everyone who wants this game has already pledged. How dare anyone actually wait and not spend a ridiculous amount of money on overpriced ships. HOW DARE THEY!
It's not just ships. There's a vocal contingent on the official forums who are convinced that this is going to have a super hardcore flight system and that ace pilots are going to need to spend just as much cash on specialty joystick setups as shame fleets. I think my cheap ass 3D Pro will do just fine and I might even use a mouse. But rest assured there are people dropping piles of cash on sticks, rifts, rigs and shame fleets. Makes my financial decisions of late look relatively sane in comparison.
$26 million chairman letter. The next stretch goal is a new kind of ship that people will be able to start in. Plus some pretty pictures of the inside of the Idris. Imagine putting out fires and fighting off boarding parties in here:
TychoCelchuuu on
+4
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
The new ship will be offered for sale alongside the Aurora, so players have a choice between two options to begin the game!
When it’s ready, we’ll make Mustang packages available in the pledge store; users who prefer the new ship to the base Aurora will be able to make the switch at no cost (LTI will transfer, where applicable.)
Kinda shows that they aren't being greedy even if some ships do cost quite a bit.
It's not just ships. There's a vocal contingent on the official forums who are convinced that this is going to have a super hardcore flight system and that ace pilots are going to need to spend just as much cash on specialty joystick setups as shame fleets. I think my cheap ass 3D Pro will do just fine and I might even use a mouse. But rest assured there are people dropping piles of cash on sticks, rifts, rigs and shame fleets. Makes my financial decisions of late look relatively sane in comparison.
I'm gonna laugh my ass off when it turns out that this game won't require an expensive setup to be good in bcause c'mon, Chris isn't that stupid. He's going to want the game to have a wider appeal than that crowd. Buying a Thrustmaster grade setup for this for any reason other than "it's cool and immersive" is as dumb as buying one for War Thunder.
It's not just ships. There's a vocal contingent on the official forums who are convinced that this is going to have a super hardcore flight system and that ace pilots are going to need to spend just as much cash on specialty joystick setups as shame fleets. I think my cheap ass 3D Pro will do just fine and I might even use a mouse. But rest assured there are people dropping piles of cash on sticks, rifts, rigs and shame fleets. Makes my financial decisions of late look relatively sane in comparison.
I'm gonna laugh my ass off when it turns out that this game won't require an expensive setup to be good in bcause c'mon, Chris isn't that stupid. He's going to want the game to have a wider appeal than that crowd. Buying a Thrustmaster grade setup for this for any reason other than "it's cool and immersive" is as dumb as buying one for War Thunder.
I don't think I've ever done any multiplayer space sims before. Back when Xwing vs Tie fighter was big, I avoided the whole multiplayer aspect of it. and by the time I decided to dabble in multiplayer, the space sim genre was effectively dead.
are they just turning contests? with he who has the highest turning rate wins or are there actual maneuvers involved?
Posts
I'm actually more interested in the "Retractable Beam Gun Module" (I already figured I was going to convert the long-range bomber into an exploration cruising yacht). Suddenly, I am now thinking of pretending I'm captaining an Ion Frigate (or maybe a Destroyer) from Homeworld or Homeworld 2.
Oh, btw...spreadsheet updated to reflect my growing shame.
Dude, just be a belligerent drunk and yell at everybody. "Drunken yelling" is the only skill any real captain needs.
Also, playing the updated Kerbal Space Program campaign makes me want SCIENCE to be a thing worth doing in Star Citizen. Being able to operate a mobile super-science lab out of a starship to do things like treat (or create) local diseases is a tasty idea to me. And people could run around with mobile drug labs or something, if they wanted to be jerks.
This is space science. The only part that really matters is that having a science lab in your ship means that somebody might run across your drifting ship filled with zombified corpses, or be comically charred and barren because of somebody using the wrong chemicals in the wrong proportions and whump, insurance time.
I seriously do like the idea of there being actual diseases affecting populations, though, and players being able to cure and create them. It would be thoroughly awesome to be that guy that figured out how to make an airborne disease that makes people react violently to artificial gravity, or the dude that used science to track him down and wreak horrible vengeance.
Not to mention that it would make for a pretty rad way to soften up targets before attacking. Know you'll be attacking a certain group for whatever reason? Get your resident mad scientist to whip up Intestinal Tract Evacuaitis, find a good vector, then grease the right palms to let a contaminated shipment of materials "accidentally" find its way to the target. Then when you kick in their space door, they're too busy dealing with violently-evacuating bowels to put up as good a resistance as they should be able to otherwise.
If he's not down for it, I will be. If its at all possible, I'll definitely be using my Freelancer to either produce or smuggle drugs at some point. Maybe I'll name it "The Freebaser".
Man, the third (and final) time I got into EVE Online I decided I really wanted to be a space drug dealer. I discovered about 2 days into my trial its not even a remotely viable career unless you're part of a corp that already controls the space the requisite gas clouds spawn in, and even then its not really very profitable. Honestly, EVE missed out in a big way by not allowing players to be smugglers. Because who doesn't want to be Han Solo? Tell me who, and I'll hunt them down. And when I do you can be damn sure I'll shoot first
Steam Support is the worst. Seriously, the worst
Yes! Yes it does! The interceptor/interdiction Avenger only has 1 seat according to the specs! :O
And comes equipped with one of the best sounding names for a weapon: the "Joker Suckerpunch distortion cannon"
Kinda makes it sound like an energy-based version of Freelancer's cruise disruptors.
Wow, that is a thing of beauty... Honestly that is the sort of thing I was hoping the connie would be. Might have to see about doing some melting if NPC crew can be put in the other slots.
Or just flying a sexy space B1 around.
Space Sturgeon?
chair to Creation and then suplex the Void.
It'll be a bigger hit than the last time Chris Brown and Rihanna got together.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Enlist in Star Citizen! Citizenship must be earned!
Enlist in Star Citizen! Citizenship must be earned!
Confirmation that the Aurora is a starter ship?
Steam Support is the worst. Seriously, the worst
Additional Details: Colonel Rius' Hornet has been upgraded
New Status: F7C-M "Super Hornet" acquired
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I miss playing that so much.
I'm gonna laugh my ass off when it turns out that this game won't require an expensive setup to be good in bcause c'mon, Chris isn't that stupid. He's going to want the game to have a wider appeal than that crowd. Buying a Thrustmaster grade setup for this for any reason other than "it's cool and immersive" is as dumb as buying one for War Thunder.
*Stops unboxing new Thrustmaster* Wait, what?
Enlist in Star Citizen! Citizenship must be earned!
Edit: And now the MSN Gaming Zone flashbacks are kicking in.
are they just turning contests? with he who has the highest turning rate wins or are there actual maneuvers involved?
Enlist in Star Citizen! Citizenship must be earned!