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Star Citizen/Squadron 42 | Go Find the New Thread

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Posts

  • FiarynFiaryn Omnicidal Madman Registered User regular
    ironzerg wrote: »
    More like I am NOT fucking looking at those pictures because I AM NOT buying an Idris. Not. I'm NOT. NO. Dammit.

    Whenever you feel temptations like this you should remind yourself you are considering dropping a whole fucking lot of money on a non-existent ship in a non-existent game by a developer who, while proven in a general sense, has no real experience with the scale of game they are attempting to make a reality.

    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
    TychoCelchuuukaliyama
  • yossarian_livesyossarian_lives Registered User regular
    Burn the heretic!

    "I see everything twice!"


    ElvenshaeErlkönigTOGSolidFuselage
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited November 2013
    An unbeliever has been spotted! Flay him for his shame and grind his bones for our ship hulls!

    Shame for the shame fleet!
    Ships for the ship hangar!

    TOGSolid on
    wWuzwvJ.png
    Elvenshaeyossarian_livesGONG-00VoodooVFuselageMolybdenumSteel Fire
  • ironzergironzerg Registered User regular
    Fiaryn wrote: »
    ironzerg wrote: »
    More like I am NOT fucking looking at those pictures because I AM NOT buying an Idris. Not. I'm NOT. NO. Dammit.

    Whenever you feel temptations like this you should remind yourself you are considering dropping a whole fucking lot of money on a non-existent ship in a non-existent game by a developer who, while proven in a general sense, has no real experience with the scale of game they are attempting to make a reality.

    Shhhhhhhhhhhhhhhhhh...Chris Roberts hasn't finished taking all the monies yet.

    Elvenshae
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    A Capellan's favorite sheath for any blade is your back.
    Elvenshae
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2013
    TOGSolid wrote: »
    An unbeliever has been spotted! Flay him for his shame and grind his bones for our ship hulls!

    Shame for the shame fleet!
    Ships for the ship hangar!

    I AM THE GHOST OF Christmas FINANCE FUTURE. COME TO SHOW YOU WHAT LIES AHEAD.

    And it's my responsibility to remind all of you this game could amount to exactly jack and squat. Just for starters the task they have in front of them is hellacious daunting from an infrastructure point of view (instanced combat or no, the playerbase they have to project for even this early in development can and will hellfuck a server/many servers) and if they don't have some really fucking savvy people on board it's going to crash and burn. The development timeframe they're shooting for, relative to the scope of the project, also inspires worry.

    SO GIVE TINY TIM LIKE, SOME MONEY. BUT DON'T DO THAT THING WHERE YOU THROW MONEY OFF A BALCONY THAT'S RETARDED.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
    Calica
  • yossarian_livesyossarian_lives Registered User regular
    edited November 2013
    Fiaryn wrote: »
    SO GIVE TINY TIM LIKE, SOME MONEY. BUT DON'T DO THAT THING WHERE YOU THROW MONEY OFF A BALCONY THAT'S RETARDED.
    For the love of God man! Most of us are Americans thus it is our patriotic duty to burn money like idiots, especially if we cannot afford to. Sounds like some kinda commie talk to me.

    yossarian_lives on
    "I see everything twice!"


    ElvenshaeFuselageTOGSolid
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Oh, I know all that, I just don't care. You never stopped to wonder why we call it the Shame Fleet?

    wWuzwvJ.png
    Elvenshae
  • DreadBertDreadBert Registered User regular
    Fiaryn wrote: »
    ironzerg wrote: »
    More like I am NOT fucking looking at those pictures because I AM NOT buying an Idris. Not. I'm NOT. NO. Dammit.

    Whenever you feel temptations like this you should remind yourself you are considering dropping a whole fucking lot of money on a non-existent ship in a non-existent game by a developer who, while proven in a general sense, has no real experience with the scale of game they are attempting to make a reality.

    That could pretty much fit the folks that manage my 401k... At least the Idris would be more fun to fly then tear stained stock reports that are made into paper airplanes... :/

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Fiaryn wrote: »
    TOGSolid wrote: »
    An unbeliever has been spotted! Flay him for his shame and grind his bones for our ship hulls!

    Shame for the shame fleet!
    Ships for the ship hangar!

    I AM THE GHOST OF Christmas FINANCE FUTURE. COME TO SHOW YOU WHAT LIES AHEAD.

    And it's my responsibility to remind all of you this game could amount to exactly jack and squat. Just for starters the task they have in front of them is hellacious daunting from an infrastructure point of view (instanced combat or no, the playerbase they have to project for even this early in development can and will hellfuck a server/many servers) and if they don't have some really fucking savvy people on board it's going to crash and burn. The development timeframe they're shooting for, relative to the scope of the project, also inspires worry.

    SO GIVE TINY TIM LIKE, SOME MONEY. BUT DON'T DO THAT THING WHERE YOU THROW MONEY OFF A BALCONY THAT'S RETARDED.

    The Ghost of Finance Future also said not to buy Apple stock way back when, so there ya go :P

    3basnids3lf9.jpg




    ElvenshaeFuselageTOGSolid
  • ZeroczZerocz Space Cowboy In SpaceRegistered User regular
    edited November 2013
    You're not alone, Fiaryn. I have personal policy against preordering. As much as I like this project, I've not invested anything into it.

    And now, here's a video about sandwiches.

    http://www.youtube.com/watch?v=pqOaWM85J0s&feature=c4-overview-vl&list=PLsiJPoHlPqEF2jPH34wBmPv2s0VALEzBP

    Grief counseling is available for those who watch the video.

    Zerocz on
    ironzergmanwiththemachinegun
  • FuselageFuselage Oosik Jumpship LoungeRegistered User regular
    I'm already a founder/board member of a AAA-like third party organization, am I allowed to be part of something like this and still call myself a PAI employee?

    http://www.evarescue.com/

    o4n72w5h9b5y.png
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2013
    It's not even about preordering. It's about the details of the situation. Project Eternity is a pretty good comparison. Obsidian is proven both in a general sense, and in the context of what they are trying to make. There is little reason to believe they can't deliver on what they're setting out to do because they've done it over and over and over.

    Meanwhile, what does Chris Roberts know about (as he alleges will be possible) getting a real time dog fight involving 100~ players to run smoothly and not, more probably, lag and choke to death on its own moving parts? A project of this scope isn't even close to anything he's been involved with before.

    Dial back your expectations, take a chill pill, and think carefully before dropping enormous amounts of money on a game with so many potential pitfalls.
    Alternate Punchline: Here's a thought exercise. Close your eyes, and think of all the things Star Citizen has promised to do. Now, ask yourself...does this sound kind of similar to a grandiose pitch Peter Molyneux might make it he had a sudden interest in scifi?

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
    TychoCelchuuuMr RayironzergCalica
  • SyngyneSyngyne Registered User regular
    Fiaryn wrote: »
    Meanwhile, what does Chris Roberts know about (as he alleges will be possible) getting a real time dog fight involving 100~ players to run smoothly and not, more probably, lag and choke to death on its own moving parts? A project of this scope isn't even close to anything he's been involved with before.

    From another forum, remember what happened the last time someone gave Chris Roberts $30 million:

    5gsowHm.png
    TychoCelchuuuFiaryn
  • CabezoneCabezone Registered User regular
    Star Citizen isn't something that's way more complicated that many of the games out there. Space is actually pretty easy to make games in, the required art assets are much less than anything based on a planet. Space sim games just don't have the potential for large profits that the big boys are looking for.

    Elvenshae
  • CabezoneCabezone Registered User regular
    edited November 2013
    Wing Commander 4 had a budget, adjusted for inflation, of 18 mil. It had a branching story/mission system that's not matched very often in any games. So saying this is way more complicated than anything he's been involved in before is a bit of a stretch.

    EDIT: He also made Freelancer, which is basically a Star Citizen prototype.

    Cabezone on
    Elvenshae
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Fiaryn wrote: »
    It's not even about preordering. It's about the details of the situation. Project Eternity is a pretty good comparison. Obsidian is proven both in a general sense, and in the context of what they are trying to make. There is little reason to believe they can't deliver on what they're setting out to do because they've done it over and over and over.

    Meanwhile, what does Chris Roberts know about (as he alleges will be possible) getting a real time dog fight involving 100~ players to run smoothly and not, more probably, lag and choke to death on its own moving parts? A project of this scope isn't even close to anything he's been involved with before.

    Dial back your expectations, take a chill pill, and think carefully before dropping enormous amounts of money on a game with so many potential pitfalls.
    Alternate Punchline: Here's a thought exercise. Close your eyes, and think of all the things Star Citizen has promised to do. Now, ask yourself...does this sound kind of similar to a grandiose pitch Peter Molyneux might make it he had a sudden interest in scifi?

    Man, you're preaching way too late in the game here.

    Even if the most we get is some fun MP dogfighting and a good single player campaign then that is perfectly fine with me. Backing Star Citizen is just as much about backing the genre itself as it is the game. Win, lose, or draw we've shown that this genre isn't dead and that it has a lot of seriously rabid fans.

    wWuzwvJ.png
    FuselageElvenshaeSteel Fire
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Cabezone wrote: »
    Wing Commander 4 had a budget, adjusted for inflation, of 18 mil. It had a branching story/mission system that's not matched very often in any games. So saying this is way more complicated than anything he's been involved in before is a bit of a stretch.

    EDIT: He also made Freelancer, which is basically a Star Citizen prototype.
    He wasn't really involved much in Freelancer past the early stages.

  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    I think the main thing people are going to be disappointed about is the scale. We are absolutely not going to be seeing EVE scale battles. We'll be lucky if the engine can handle two Bengal carriers and their compliment of fighters in a single instance given the amount of detail going into this thing. I'd expect a "large" engagement in SC to be something like 30 vs 30.

    ironzergElvenshaeZerocz
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2013
    Who here is expecting EVE-scale battles, though? For one, battles on that scale easily become dull grinds, because nobody feels like they, personally, are really accomplishing anything; it just becomes a big mush of shooty stuff without much direction. 64 players is pushing the limits of enjoyable playability anyway.

    Besides, it's easy for EVE to have ginormo battles, because it's not really modeling anything beyond skillchecks and ship positions. Same reason a WoW server can support so many players, but BF4 can only handle so many dozens.

    Ninja Snarl P on
    imperialparadoxSteel Fire
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Who here is expecting EVE-scale battles, though? For one, battles on that scale easily become dull grinds, because nobody feels like they, personally, are really accomplishing anything; it just becomes a big mush of shooty stuff without much direction. 64 players is pushing the limits of enjoyable playability anyway.

    Besides, it's easy for EVE to have ginormo battles, because it's not really modeling anything beyond skillchecks and ship positions.

    You know, I'll admit it: I'd be happy with Freelancer levels of multiplayer capacity. 64 players unmodded (256 modded) in a persistent Wild West galaxy was pretty fun and exhilarating when you caught sight of another player on your scanner. If Star Citizen can just match that, I'll be content.

    (And considering that kind of game was accomplished over a decade ago, I think I have every reason to be hopeful that Star Citizen will exceed my expectation)

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
    Elvenshae
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited November 2013
    Who here is expecting EVE-scale battles, though? For one, battles on that scale easily become dull grinds, because nobody feels like they, personally, are really accomplishing anything; it just becomes a big mush of shooty stuff without much direction. 64 players is pushing the limits of enjoyable playability anyway.

    Besides, it's easy for EVE to have ginormo battles, because it's not really modeling anything beyond skillchecks and ship positions. Same reason a WoW server can support so many players, but BF4 can only handle so many dozens.

    There's a sizable contingent on the SC forums (urgh) that think this is literally going to be EVE Online 2. I can assure you, when this comes out somebody is not going to get what they wanted, and its probably going to be those wanting an EVE clone with dog-fighting.

    Mr Ray on
    Elvenshae
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Mr Ray wrote: »
    Who here is expecting EVE-scale battles, though? For one, battles on that scale easily become dull grinds, because nobody feels like they, personally, are really accomplishing anything; it just becomes a big mush of shooty stuff without much direction. 64 players is pushing the limits of enjoyable playability anyway.

    Besides, it's easy for EVE to have ginormo battles, because it's not really modeling anything beyond skillchecks and ship positions. Same reason a WoW server can support so many players, but BF4 can only handle so many dozens.

    There's a sizable contingent on the SC forums (urgh) that think this is literally going to be EVE Online 2. I can assure you, when this comes out somebody is not going to get what they wanted, and its probably going to be those wanting an EVE clone with dog-fighting.

    Hahaha, oh man, I think I will actually enjoy their wailing of gnashing of teeth when we get Space Cowboy Fun instead of Space Grinding and Accounting. I mean, I wouldn't mind if it was possible for groups to control markets and stuff, but it would really, really suck if that was the only way to get meaningful power in the game.

    And how can they think it'll be EVE 2 when the flying/fighting is about what you can do instead of just RNG-powered RPG combat?

    Rhan9
  • yossarian_livesyossarian_lives Registered User regular
    Chris Roberts described the game as something you play with a handful of friends from the very beginning. It was never intended to have gigantic battles and the like. Also, right now we're only focusing on the multiplayer aspect of the game. There's going to be a single player campaign and that's what I'm really excited about. Multiplayer is going to add replay value on top of the Chris Roberts level of space sim awesome that will be Squadron 42.

    Besides, this is the game I've been wanting for a long fucking time. Even if Star Citizen only delivers on some of the promise it'll be more than anyone else has given the space sim community in years. If you aren't one of us you just can't understand. But after the game comes out we'll still let you tag along.

    "I see everything twice!"


    ElvenshaeTOGSolid
  • ironzergironzerg Registered User regular
    Lot of great points made in the last dozen or so posts...The problem I see isn't so much what the game is promised to be, but the fact that there's so few actual details (because it's too damn early) that people, especially on Reddit and the forums, are taking their super space fantasies and creating a game in their head that couldn't possibly exist

    I don't think a lot of people understand that the persistent universe part of Star Citizen ISN'T EVE 2.0. It's not going to be a super-sized galactic playground. It's going to be a heavily instanced universe, that won't like support more than 50 players in a given instance, being run by an underlying economic model that simulates said universe. The only things I'm really expecting are:

    a) a mission system similar to Privateer that will generate random exploration or combat mission,

    b) a working economy where you'll check trade boards and see that mining planet A needs more space cabbage, and then you can pick up the space ore and take it to manufacturing planet B for a nice profit

    c) a sort of "random" encounter generator that may fire off as you pass through different parts of space, depending on the design of said space, basically like the old school D&D random dungeon room encounter generator

    And in all of this, you'll be able to pull a few friends together and have some fun pew-pewing in space.

    Squadron 42 is just going to be an updated Wing Commander, and I think the real fun is going to be bouncing around between private servers that have modded themselves up to focus on some specific aspect of the game, like one that allows you to have carrier or other capital ship battles, or one focused solely on being a pirate.

    But an enormous persistent universe that's pretty much a space simulator version of EVE? Not even close.

    VoodooV
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    I am waiting for the bubble to burst somewhat. I'm really looking forward to this game but the bar has been set very high by some big talk. The people who are pumping hundreds into this game are also going to want their moneys worth, but at the end of the day it's a video game. It's not going to be perfect, it will have flaws like every other game you didn't blow hundreds on. It's not going to be pretty when people don't get their way with this one.

    I am looking forward to the game, but I'll be sticking with my basic 300i pledge unless something really cool comes up, even then I'll be keeping it sub new game price

  • imperialparadoximperialparadox Houston, TXRegistered User regular
    ironzerg wrote: »
    Lot of great points made in the last dozen or so posts...The problem I see isn't so much what the game is promised to be, but the fact that there's so few actual details (because it's too damn early) that people, especially on Reddit and the forums, are taking their super space fantasies and creating a game in their head that couldn't possibly exist

    I don't think a lot of people understand that the persistent universe part of Star Citizen ISN'T EVE 2.0. It's not going to be a super-sized galactic playground. It's going to be a heavily instanced universe, that won't like support more than 50 players in a given instance, being run by an underlying economic model that simulates said universe.

    Yeah I've noticed that too. I don't really post that often about this game (too early for me to have anything really valid to say), but I read a lot about it, and I get a chuckle over the people who go into detailed conversations about why "this ship is better" or how "this ship's hardpoints will give it an advantage" or how "such-and-such thrusters are superior to these engines" or whatever, especially since there is no hard data to serve as an actual basis many of these opinions.

    I mean it's fun to speculate and there is no real harm in it really, as long as you realize that it is just speculation. I think you're right though, many people (though I'm not talking about this forum so much as others) are expecting Star Citizen to be EVE 2.0, when Roberts has pretty much given the indication that is what his game is not going to be. They seem to assume that they are going to form hundreds-strong fleets and roll through space dominating the sector, when my impression of Star Citizen is that it's going to be more of a squad-shooter thing, where you and a few buddies form a small group and travel through instanced versions of zones that may or may not have other small groups in them.

    And that's fine, because we dont' really need another "stare at spreadsheets as you click on targets in the blob" game, though I think that some people's wrongful expectations are going to lead them to hating this game when it actually comes out.

    Me, I'm totally fine with a game where you gather a few bro's and have some fun dogfights. That's good enough for me.

    steam_sig.png
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    Elvenshae
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Here are my expectations of the game:

    Can I create and customize a character? Yes
    Can I create and customize my NPC crew members? Yes
    Can I walk around ships and stations? Yes
    Can I buy new ships and customize them? Yes
    Can I run my own server for a customized single-player experience? Yes
    Can I pew pew? Yes

    Everything else is gravy.

    ironzergElvenshaeFuselageyossarian_livesHalleck
  • ironzergironzerg Registered User regular
    edited November 2013
    I'll summarize it by saying if I can get an updated Privateer, with more ships and the ability to play with a bunch of friends, then I can sign off on expectations 100% met.

    EDIT: The best $5.99 you can spend on Star Citizen is here: http://www.gog.com/game/wing_commander_privateer

    I would seriously encourage people who have no experience with Privateer to spend the money and play a few hours of it. Obviously take into account that it's 20 years old, but I think that can set the expectations for what Star Citizen is going to be, only bigger in scope. If after a few hours of Privateer, you feel like you want to throw it in the trash can, set it on fire and then vomit all over it, I would highly suggest NOT spending any money on Star Citizen until we have a more polished product.

    Let's be realistic here, there is a reason why space sims died out...a lot of people just didn't enjoy the fundamental game play, and I honestly think the same is going to hold true for Star Citizen. You'll have a group of people who are over the moon with it, and a majority of people who don't "get it".

    ironzerg on
    GONG-00
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    As long as the ship customization is good, hopefully Mechwarrior level, and the "fleet" battles are not EVE clusterfucks with FPS gameplay that has more weight than Planetside 2 and the economy is cool I will be very satisfied. If it doesn't reach that threshold I won't be disappointed but I won't spend as much time with it.

    Of course with an Oculus Rift I might just be satisfied playing Euro Space Trucker.

  • KashaarKashaar Low OrbitRegistered User regular
    We actually know a lot about this game, if you bother to dig through the official website. They post updates very frequently, and the way the game will work is outlined pretty clearly from Robert's statements in the Comm-Link dispatches. I think the reason why so little of it is common knowledge is that the updates are so frequent that they don't really get reported through other gaming news sites.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • ironzergironzerg Registered User regular
    We know a lot about how Chris Roberts envisions the game working. We know zero about how it actually does.

    OrcaVoodooV
  • KashaarKashaar Low OrbitRegistered User regular
    ironzerg wrote: »
    We know a lot about how Chris Roberts envisions the game working. We know zero about how it actually does.

    Fair enough. Still many of the systems have been outlined quite clearly, and from what I've read it always seemed well doable at that scale.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2013
    ironzerg wrote: »
    Lot of great points made in the last dozen or so posts...The problem I see isn't so much what the game is promised to be, but the fact that there's so few actual details (because it's too damn early) that people, especially on Reddit and the forums, are taking their super space fantasies and creating a game in their head that couldn't possibly exist

    I don't think a lot of people understand that the persistent universe part of Star Citizen ISN'T EVE 2.0. It's not going to be a super-sized galactic playground. It's going to be a heavily instanced universe, that won't like support more than 50 players in a given instance, being run by an underlying economic model that simulates said universe. The only things I'm really expecting are:

    a) a mission system similar to Privateer that will generate random exploration or combat mission,

    b) a working economy where you'll check trade boards and see that mining planet A needs more space cabbage, and then you can pick up the space ore and take it to manufacturing planet B for a nice profit

    c) a sort of "random" encounter generator that may fire off as you pass through different parts of space, depending on the design of said space, basically like the old school D&D random dungeon room encounter generator

    And in all of this, you'll be able to pull a few friends together and have some fun pew-pewing in space.

    Squadron 42 is just going to be an updated Wing Commander, and I think the real fun is going to be bouncing around between private servers that have modded themselves up to focus on some specific aspect of the game, like one that allows you to have carrier or other capital ship battles, or one focused solely on being a pirate.

    But an enormous persistent universe that's pretty much a space simulator version of EVE? Not even close.

    This is probably the most realistic post in the thread about what to expect, and it's in this context in particular that I find dropping hundreds upon hundreds of dollars on this more than a little insane, and the way they are pimping ships for as much as a grand frankly kind of shady and unsettling. If this game were going to be EVE 2.0, paying that much for a ship might make some kind of still-kind-of-crazy sense. The very fact that they are selling ships in this fashion kind of lends to the overwhelming perception you see on their forums that this game IS going to be EVE 2.0.

    That's the part that makes me very uneasy with Star Citizen. I get the impression CIG is willfully leading people on in a kind of exploitative way. Maybe I give them too much credit though, maybe it's an honest mistake and they don't realize what this is doing to peoples expectations.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
    ironzerg
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Here is the most realistic post about what to expect:

    Freelancer with better flight modeling and Star Wars: Galaxies style walking around inside ships.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Star Citizen to be EVE 2.0,
    I cannot wait for these people to lose their god damn minds when they realize that this game won't be that. I'm going to make the biggest god damn tub of popcorn ever and go bask in the schadenfreude.

    wWuzwvJ.png
    GONG-00Rhan9
  • CabezoneCabezone Registered User regular
    Here is the most realistic post about what to expect:

    Freelancer with better flight modeling and Star Wars: Galaxies style walking around inside ships.

    Don't forget Wing Commander 5 as well.

  • ironzergironzerg Registered User regular
    edited November 2013
    TOGSolid wrote: »
    Star Citizen to be EVE 2.0,
    I cannot wait for these people to lose their god damn minds when they realize that this game won't be that. I'm going to make the biggest god damn tub of popcorn ever and go bask in the schadenfreude.

    The reality is 17 minutes after the dogfighting module is released, a shitstorm of unmatched magnitude is going to roll over the RSI Reddit and forums so fast, it's going to be both amazing and horrifying to watch.

    Again, personally based on what I know about the history of Chris Roberts' games, and what he's talked about in Star Citizen, I absolutely can't wait for it.
    I feel like my $165 Super Hornet package is in line with a nice Collector's Edition style purchase of the game.

    But some of these other poor dumb bastards out there in lalaland are going to have a rude awakening, me thinks.

    ironzerg on
    a5ehren
  • mollehmolleh Registered User regular
    edited November 2013
    The last 15 or so posts have pretty much stated what my perceptions of Star Citizen are and Christ Roberts in general. What I personally find so alarming is the fervor with which people are throwing money at this game, which is essentially nothing but air at this point. I see people posting things like "well, I just bought Ship X, but Ship Z looks like it features the kinds of things I like, so I'm thinking about upgrading and maybe getting Ship Y too as a back up." Like, it literally boggles my mind that people are going so apeshit over something that is so far nothing but a great design document. I mean obviously they have gotten some things done, but how many times do we need to see a grandiose idea tank and burn to learn our lesson?

    My personal prediction is that this game is going to be a spectacular failure. Of course I don't WANT to see that happen - I love space sims and I want to see them flourish - but my Bullshit Sense is tingling, it's tingling like a motherfucker.

    Does anyone remember the West brothers and their racing sim concept? This was back in like the late 90s. Star Citizen really reminds me of that project. The developers had experience and were known in the sim racing world because they were behind the Papyrus game Grand Prix Legends which at the time was considered the pinnacle of sim racing (some say it still is.) The design and basic philosophy was fantastic and they had spent SO much time on the way you would buy and experience the game. They envisioned you buying what was essentially DLC (this was before that term was invented) in the form of cars and tracks and you'd actually get a physical binder where you could insert your car/track discs and keep track of everything. They were going to start with Grand Prix Legends-era racing and then expand into every other type, including stock cars, rally, and so on. The idea was so good and everyone was frothing at the mouth for it, but after months and months of updates about what they wanted to do and posting screens of 3D models for some cars, the whole thing collapsed because they recognized they bit off way more than they could chew. If that project had happened in today's climate they would have had a successful KS campaign followed by lots of further pre-sale investment followed by lots of angry people.

    That's exactly what I predict for Star Citizen. Just sayin'.

    edit: Haha, google turned up the old skeleton of the original website. It was called "Racing Legends" by the way: http://www.west-racing.com/racing.htm

    molleh on
    TychoCelchuuu
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Not everyone who spends a lot of money on this game are doing it because they are making a value judgment. There are also people who recognize that pledging is...pledging, and they are supporting the development of the game separately from any notion of its final implementation.

    CarbonFireElvenshaeTychoCelchuuuErlkönigHalleckDuriniaTOGSolidGONG-00Mvrck
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