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Star Citizen/Squadron 42 | Go Find the New Thread

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Posts

  • VorpalVorpal Registered User regular
    Where can I see pictures of these kickstarter ships? :D

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    PSN: Vorpallion Twitch: Vorpallion
  • ElvenshaeElvenshae Registered User regular
    Vorpal wrote: »
    Where can I see pictures of these kickstarter ships? :D

    https://robertsspaceindustries.com/pledge

  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    Steel Fire wrote: »
    Personally, I prefer the bolder colors on the ends, but that's just my preference. I don't have a preference either way on separated or smushed. Both look good but I do think the separated version looks more professional.

    I think the best solution to that is to have two version, one that is separated for large resolutions (since the white space won't be lost), and a version without for smaller resolutions where finer details are lost.

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    Steel Fire
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    Orca wrote: »
    I'm liking the current org page.
    Imara Wutani, a freelance pilot, provided diversified asset procurement and transport.

    Pirate.

    Coul Angstrom, another freelance pilot, who built his fortune around providing difficult-to-acquire goods and services for his customers.

    Smuggler.

    Nimraeni, a Banu trader with a talent for finding and making lucrative deals in human space and among the Banu markets.

    Fence.


    And the way the WAN Group took things over with a nicely timed assassination...

    Well done :D

    Glad it's subtle yet clear. :D I was thinking, once things settle a little, I should put an annotated version up here with notes like that.

    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    edited January 2014
    Okay, took a stab at that freeware vector program during my lunch break.

    It's not there yet, but initial results are promising. Exporting at 2 sizes (75ish pixels and 150 pixels):

    WAN_Group_Vector_01_zps6c3b2358.png

    WAN_Group_Vector_01_02_zpsb78fccd1.png

    EDIT: There's a small error on the right-hand side of the "GROUP" part which I've already fixed.

    Elvenshae on
  • ElvenshaeElvenshae Registered User regular
    edited January 2014
    Vector attempt #2:

    WAN_Group_Vector_02_01_zpscc61dc42.png

    EDIT: To be clear, that's a .png export of the .svg vector original, which has no jaggies whatsoever.

    EDIT2: Also, this vector shit is pretty cool. :D

    Elvenshae on
    jinkumabutaSteel Fire
  • jinkumabutajinkumabuta Registered User regular
    Now it kinda looks like A is humping N's leg while N is trying to get away and W is just shrugging with an exasperated look. :D
    I. Love. It.

    Elvenshae
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Elvenshae wrote: »
    Vector attempt #2:

    WAN_Group_Vector_02_01_zpscc61dc42.png

    EDIT: To be clear, that's a .png export of the .svg vector original, which has no jaggies whatsoever.

    EDIT2: Also, this vector shit is pretty cool. :D

    What size are you doing the base vector at? If you create it super huge and then export to a lower resolution, if the program is worth a damn it should anti-alias the edges for you on export.

  • ElvenshaeElvenshae Registered User regular
    edited January 2014
    I've also got a smushed-together version, but photobucket's having maintenance issues, so ...

    EDIT: Maintenance done!

    WAN_Group_Vector_03_zps2a1dcdbf.png

    Elvenshae on
    Steel Fire
  • ElvenshaeElvenshae Registered User regular
    edited January 2014
    Mvrck wrote: »
    Elvenshae wrote: »
    Vector attempt #2:

    WAN_Group_Vector_02_01_zpscc61dc42.png

    EDIT: To be clear, that's a .png export of the .svg vector original, which has no jaggies whatsoever.

    EDIT2: Also, this vector shit is pretty cool. :D

    What size are you doing the base vector at? If you create it super huge and then export to a lower resolution, if the program is worth a damn it should anti-alias the edges for you on export.

    I started at 800ishx500ish pixels.

    I might need to go ... bigger.

    [Inception horn]

    EDIT: I'm using the freeware program linked by @Amnesiasoft on the previous page; it does a really clean export when I just export the bitmap, but it gets a little muddy when I make a smaller version.

    Elvenshae on
    m!ttens
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Elvenshae wrote: »
    Mvrck wrote: »
    Elvenshae wrote: »
    Vector attempt #2:

    WAN_Group_Vector_02_01_zpscc61dc42.png

    EDIT: To be clear, that's a .png export of the .svg vector original, which has no jaggies whatsoever.

    EDIT2: Also, this vector shit is pretty cool. :D

    What size are you doing the base vector at? If you create it super huge and then export to a lower resolution, if the program is worth a damn it should anti-alias the edges for you on export.

    I started at 800ishx500ish pixels.

    I might need to go ... bigger.

    [Inception horn]

    EDIT: I'm using the freeware program linked by @Amnesiasoft on the previous page; it does a really clean export when I just export the bitmap, but it gets a little muddy when I make a smaller version.


    By smaller, you aren't manually scaling it right? Just setting the export dimensions when saving?

  • ElvenshaeElvenshae Registered User regular
    edited January 2014
    Yeah, I'm just saying to export it at 175 pixels. Below are the original version and a version I just scaled up and then exported at the same size (175 pixels width).

    WAN_Group_Vector_02_01_zpscc61dc42.png
    WAN_Group_Vector_02_03_zps2ae670de.png

    EDIT:

    By "scaled up," I mean I made the .svg natively ~2600x~1500 pix, and then exported at 175 pixels wide.

    Elvenshae on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Elvenshae wrote: »
    Yeah, I'm just saying to export it at 175 pixels. Below are the original version and a version I just scaled up and then exported at the same size (175 pixels width).

    WAN_Group_Vector_02_01_zpscc61dc42.png
    WAN_Group_Vector_02_03_zps2ae670de.png

    EDIT:

    By "scaled up," I mean I made the .svg natively ~2600x~1500 pix, and then exported at 175 pixels wide.

    Yeah, trying to recreate it in the Illustrator, it may just be the angle doesn't play well. Those versions definitely look smoother than the original though. Probably not really a big deal.

  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    One thing to keep in mind is that the "unlimited scalability" promise of vector graphics is significantly overblown. It actually requires a bit of work to make that promise a reality.

    As an example, say you have your nice sharp 2 pixel wide line in your 64x64 image. Now you downscale it to 48x48. Your line is now 1.5 pixels wide. You can't have a 1.5 pixel wide line. It becomes a muddy mess. You scale it down to 32x32 though, and it's a nice 1 pixel wide. No muddy mess! Except wait, you move that original scale line over by half a pixel (which you can do since vector graphics don't have an actual pixel grid). Now it's a muddy mess at 100%, 75%, and 50%! Even though you don't HAVE a pixel grid, you should still work on a pixel grid (realistically, probably at the lowest resolution you intend to export at), and then try to avoid doing non-integral scales upward. Stick to only 200%, 300%, 400%...

    Sorry if I'm making this a little more complicated than you want :P

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  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    so this is super cool:

    i7APl4W.jpg

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    kHDRsTc.png
    jdarksunElvenshaeArdentCarbonFiredoomybearGONG-00jinkumabutaSteel FireVoodooVLord_Asmodeus
  • ErlkönigErlkönig Seattle, WARegistered User regular
    The silhouette of the Freelancer really does make it look like a certain Winnebago with wings...

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
    ElvenshaeCarbonFiredoomybear
  • ElvenshaeElvenshae Registered User regular
    No, I'm totally new to creating vector graphics, @amnesiasoft. Any tips / tricks are welcome!

  • WolfeborneWolfeborne Registered User regular
    Looking at that I'm a little worried flying my M-50 against hornets. I should have grabbed an i300.

  • yossarian_livesyossarian_lives Registered User regular
  • GrimmyTOAGrimmyTOA Registered User regular
    edited January 2014
    Couldn't be an Idris, could it?

    EDIT: Beaten by a mile, a link, and certainty.

    GrimmyTOA on
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Just think how big a Bengal will be.

    ElvenshaeSteel Fire
  • yossarian_livesyossarian_lives Registered User regular
    edited January 2014
    This big!

    bWLjL2j.jpg

    *Edit* Those other silhouettes are explained as:
    -- Added speculative sizes of the Javelin Destroyer, Frigate, Cruiser and Pocket Carrier (Guessing those are them) based on a background image from Wingmans Hanger.. episode 48.

    yossarian_lives on
    "I see everything twice!"


    CarbonFireElvenshaeSteel FireArdent
  • KashaarKashaar Low OrbitRegistered User regular
    edited January 2014

    Whoa. How have I never seen this before? Those interior shots look awesome, even though they're just basic concepts. Can't wait to set foot in one :)

    Kashaar on
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  • yossarian_livesyossarian_lives Registered User regular
    Kashaar wrote: »

    Whoa. How have I never seen this before? Those interior shots look awesome, even though they're just basic concepts. Can't wait to set foot in one :)
    Just for you!

    https://robertsspaceindustries.com/comm-link/engineering/13360-WIP-Idris-Deck-Gallery

    "I see everything twice!"


  • GONG-00GONG-00 Registered User regular
    edited January 2014
    Needs a Bengal silhouette to complete the sense of scale.

    Edit:
    Thanks for reading my mind.

    GONG-00 on
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  • KashaarKashaar Low OrbitRegistered User regular
    Kashaar wrote: »

    Whoa. How have I never seen this before? Those interior shots look awesome, even though they're just basic concepts. Can't wait to set foot in one :)
    Just for you!

    https://robertsspaceindustries.com/comm-link/engineering/13360-WIP-Idris-Deck-Gallery

    Thanks, but those I already knew :)

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited January 2014
    I wonder how many fighters the Idris will be able to carry once they're done with the redesign. Hopefully it'll be at least 4.

    Can't wait for the mini-carrier group antics!

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
    jinkumabutaElvenshae
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    Pretty sure they'll stay with just 2 fighters. Why would they go with more than that; it is only a corvette after all. They're a patrol craft really, not a major war ship.

    KashaarElvenshae
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2014
    Looking at the silhouettes, there just isn't enough volume for more than 2. I hope that if the Bengal carries 72 to 90 like a modern US super carrier then the pocket carries 24 to 30. Anything smaller should carry 4 tops, IMO.

    Edit: I mean 4 tops rather than a amount proportional to their size relative to the pocket carrier due to internal volume being allocated to something other than hangar space. Should have a carrier type ship to carry more than minimal small craft, I think.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
    Steel Fire
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited January 2014
    Steel Fire wrote: »
    Pretty sure they'll stay with just 2 fighters. Why would they go with more than that; it is only a corvette after all. They're a patrol craft really, not a major war ship.

    Or, I would hope a variable amount based on the size of the strike-craft. Two Hornets? Okay, yeah, I can see that two of those would be the top...but two M50s? That seems a little daft, doesn't it? I mean, considering that the Constellation holds a P-52 Merlin...and that's a teeny bit bigger than the M50.

    Erlkönig on
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    CarbonFire
  • KashaarKashaar Low OrbitRegistered User regular
    I vaguely remember the number 4 being bandied about, but don't have any concrete source for that. Would fit visually though.

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  • jinkumabutajinkumabuta Registered User regular
    Here's an earlier picture of the fighter bay in the Idris:
    pPV7X50.jpg

    From this size ratio, I'd say you can fit at least 3 hornets...

  • SyngyneSyngyne Registered User regular
    Erlkönig wrote: »
    Steel Fire wrote: »
    Pretty sure they'll stay with just 2 fighters. Why would they go with more than that; it is only a corvette after all. They're a patrol craft really, not a major war ship.

    Or, I would hope a variable amount based on the size of the strike-craft. Two Hornets? Okay, yeah, I can see that two of those would be the top...but two M50s? That seems a little daft, doesn't it? I mean, considering that the Constellation holds a P-52 Merlin...and that's a teeny bit bigger than the M50.

    It may be based on the number of berths the ship has, not necessarily the size of the fighters. So, it may have two stations fighters can be docked at that can take anything jn size from an M50 to a Hornet.

    5gsowHm.png
    Steel FireElvenshae
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Yeah, on the Idris they appear to park the small craft on the right-of-way for takeoff and landing. In most cases that is not considered a good idea.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
    Elvenshae
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Sounds more like fighter ferrying than like carriering.

  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    From what they've shown before and I recall seeing, the two fighters only fit at the two ends of that bay, not all the way through. They don't pull through; pull in back out.
    Orca wrote: »
    Sounds more like fighter ferrying than like carriering.
    That's because it's not a carrier of any sort. It's a corvette. Corvettes are patrol craft/extra-light strike craft.

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    I was under the impression that the ladders blocking passage all the way through were retractable.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    Livestream3.png
    Notice the hornet at the front and the Aurora at the back. Maybe they do go all the way through, since they both face forward. Stick any more ships in there however and retractable stairs mean nothing as they wouldn't be able to drop down to access the bay. :P

    KashaarElvenshae
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