Also, through the Basically-Works-For-Turn10 guy who runs Forza Central, it's confirmed that, out of the cars left to announce, over 50 will be "New To Forza", whatever that means.
man 50 Porches, I hope at least a couple of them won't be 911s
Heh, well, he did also say, when asked about the Porsche Pack, that the eventual selection with that pack will "put FM4's to shame".
List of what tracks are available (at least, confirmed so far) in what conditions spotted:
Yellow = Day, Red = Sunset, Blue = Rain, Black = Night
Pretty much the expected list:
7 tracks available with rain - Brands Hatch, Le Mans, Nurburgring, Sebring, Silverstone, Spa, Top Gear
6 tracks available with night - Daytona, Le Mans, Nurburgring, Sebring, Spa, Yas Marina
Kind of disappointing that such a small amount of tracks have the features that Turn 10 has been touting the most... looks like the majority of racing will be done on the usual single time of day/weather every.. single.. race that we've had since the beginning of the series.
Oh well, it's still a step in the right direction.
kinda a bummer, but not really a surprise. i mostly wish there wasn't so much overlap. 13 variants with different conditions is tbh fine, but le mans nurburgring sebring and spa are on both.
i mean, i love all those tracks except for that stupid last turn at sebring, but even still.
kinda a bummer, but not really a surprise. i mostly wish there wasn't so much overlap. 13 variants with different conditions is tbh fine, but le mans nurburgring sebring and spa are on both.
i mean, i love all those tracks except for that stupid last turn at sebring, but even still.
I would absolutely want any of the endurance tracks to have all 3. Le Mans at night, man.
So, Test Track is the last bastion of fantasy tracks, eh?
I miss a lot of the old ones, but I guess Horizon is sort of taking up that capacity in a lot of respects. I mean Horizon 2 is basically a vast expansion of Amalfi Coast and you can see how the hill climb and point to point races in Motorsport sort of evolved into the Horizon gameplay.
Still, Maple Valley and Camino Viejo, you shall be missed.
So, Test Track is the last bastion of fantasy tracks, eh?
I miss a lot of the old ones, but I guess Horizon is sort of taking up that capacity in a lot of respects. I mean Horizon 2 is basically a vast expansion of Amalfi Coast and you can see how the hill climb and point to point races in Motorsport sort of evolved into the Horizon gameplay.
Still, Maple Valley and Camino Viejo, you shall be missed.
Alps and Prague too. And now Rio. Though at least Rio and Prague (maybe Alps too, I don't remember) are, technically, laser scanned on location and then massaged into a fake track layout.
Maple Valley should be covered by Lime Rock but I do miss Camino.
I do hope that we'll see rain and/or night expansions for some of the tracks that don't have it at launch (at least the ones where such racing occurs in real life like Road Atlanta.) Or maybe completely new tracks that will come with all available conditions.
In any case I can feel the hype building... I already preordered the Ultimate edition so I'm ready to play on 9/10. Already daydreaming about taking the E39 M5 on Nordschleife in the rain....
After a long hiatus from racing, I've gone and dropped the coin for a wheel for Forza 6. Trying to race with a controller in FM5 sucked all the enjoyment out of it.
I suspect any new track conditions, if they ever come at all, would necessarily have to be in the form of track DLC. I'd guess day/night/rain are, gamewise, 3 completely separate models. Given their history on monetization, I wouldn't bet on track packs happening.
Just remember that half the people you meet are below average intelligence.
+5
ArcticLancerBest served chilled.Registered Userregular
They've said after FM3 that they don't want to ever do DLC that splits the playerbase, so tracks and conditions, if they ever came out, would almost certainly be free.
After 2 years of no practice, basically no experience on a full 50% of the upcoming tracks, and with an altered physics model, I think you may regret that.
Just remember that half the people you meet are below average intelligence.
After 2 years of no practice, basically no experience on a full 50% of the upcoming tracks, and with an altered physics model, I think you may regret that.
It's seriously like riding a bike*, Stew. I hopped into Horizon 2 with these guys and it only took me a couple of weeks of casual playing to get back to where I was.
After 2 years of no practice, basically no experience on a full 50% of the upcoming tracks, and with an altered physics model, I think you may regret that.
Don't care. I'm excited to have you back. Now go convince Bast that he wants to join us too.
As for the lack of practice, well, you can't be worse than me.
Edit: When I was out to dinner tonight I saw a Huracan drive through our small suburb town center with a Great Pyrenees hanging out the passenger window. Good to see someone let their pups join them in their fancy car.
CommunistCow on
No, I am not really communist. Yes, it is weird that I use this name.
Progression is basically just "Added the Prize Spinner". Mods are single player only and may not be "for" those amoungst us who don't play much outside of multiplayer almost entirely, but seems like a fun wrinkle to add for those who do enjoy the single player.
Bloodsheed on
Xbox Live, Steam, PSN: Eclibull
0
ArcticLancerBest served chilled.Registered Userregular
Cute. Glad to see the spinner pop up. Honestly, I still think FM4 did it best, but I doubt we'll see that come back anytime soon.
Mod system looks neat for single player. the +% to car performance ones are kinda dumb, but i like the dares and boosts. Over the lifetime of the game I certainly play more mp, but I play a good amount of sp at the beginning so I'm still interested.
And the spinner is better than "oh heres 50k credits i guess whatever". I do hope they do something better with manufacturer affinity this time around though, the last half of the levels did basically nothing.
edit: it is hilarious to watch very serious people on the internet freak out about the totally optional performance increases for single player only that invalidate your time for any leaderboards or rivals events. if people want a 20% braking mod, what do i care. i don't want to use them but the system is already ingame with handicaps, it's just a way to activate them in single player.
Cute. Glad to see the spinner pop up. Honestly, I still think FM4 did it best, but I doubt we'll see that come back anytime soon.
Was that the: At X level you get to pick from these 3 cars?
If so, that was the best. This random car or money thing is less ideal. I really don't want to get Mods as prize spins.
It had so many traps though. 2 cheap cars, and then a car worth 2 million credits! Choose wisely!
I think they said this was part of the reason they removed that.
Yeah, heaven forbid you just drive the cars you like, or they make tiers of roughly equal value. >_>
Still, spins are fine. I appreciate them more as an event.
1957 Ferrari 250 California
1967 Eagle-Weslake T1G
1968 Ferrari 365 GTB/4
1972 Mazda Cosmo 110S Series II
1973 Renault Alpine A110 1600S
1975 BMW #93 Hervé Poulain 3.0 CSL
1982 Ferrari #71 Ferrari France 512 BB/LM
1982 Ferrari #72 N.A.R.T. 512 BB/LM
1984 Peugeot 205 T16
1986 Honda Civic Si
1986 Lamborghini LM 002
1990 Alfa Romeo SZ Sprint Zagato
1990 Vauxhall Lotus Carlton
1991 Mazda #55 Mazda 787B
1997 Lexus SC300
1998 Ferrari #12 Risi Competizione F333 SP
1998 Ferrari #30 MOMO Doran Racing F333 SP
1998 Nissan R390
1999 BMW #16 BMW Motorsport V12 LMR
1999 Lotus Elise Series 1 Sport 190
1999 Toyota #3 Toyota Motorsports GT-ONE TS020
2000 BMW Z8
2003 Bentley #7 Team Bentley Speed 8
2003 Ferrari Challenge Stradale
2003 Toyota Celica
2005 Mazda Mazdaspeed MX-5
2010 Abarth 500 esseesse
2010 Noble M600
2011 Ferrari #62 Risi Competizione F458 Italia GTC
2011 McLaren #59 McLaren GT 12C GT3
2011 Peugeot #10 Matmut 908
2012 Cadillac Escalade ESV
2013 Mazda MX-5 Cup
2014 Ferrari #51 AF Corse 458 Italia GTE
2014 Lamborghini #14 GMG Racing LP 570-4 Super Trofeo
2014 McLaren #60 Bhaitech 12C GT3
2014 Mercedes-Benz #33 WIX Racing A-Class (A45)
"You Thought We Were Out Of Race Cars? Well RACE CARS!" edition. There's the other 787. I'm also pretty sure several of those other, non-featured race cars are new to Forza (at least I don't recall the '82 Ferrari pair, and the WIX BTCC Merc is new). I don't recall the Cosmo or Vauxhall Lotus Carlton either. The Eagle-Weslake is another for the old racers too.
Though my main pull from that list, personally, is Yay my Noble is back!
A 2015 Nissan #23 Nissan Motorsport Altima also seems to have slipped onto the list at some point but was missed in any announcements.
So I found this on the Forza Motorsport forums, proving that there is actual goodness in the worst of places (a hive a villainy to be sure, don't go there, you can still save yourself). I know Racing Etiquette has come up here on occasion, and I imagine it will come up again with FM6, both for newcomers to the series and with Leagues hopefully encouraging more people to join us in the wonderful world of Online racing, and I wanted to post this here before I lost it.
Courtesy Don Ente: (note, this was posted for FM4, but most still applies)
Want more FUN racing online? A few tips...
This post is meant for people who want to have more FUN when racing online.
No, it's not instructions on how to win more, and it's not a guaranteed way to get rid of the smash-em-up fools.
These tips may not work for everyone. Heck, they may not work for Anyone. I just know they work for me, so they might work for you.
1. Use your Mic. For pete's sake, why not? When players are talking, here are some of the things I often hear (and say myself):
➢ "Coming up on your left"
➢ "I see you, you've got the inside"
➢ "Hey, nice pass!"
➢ "D'oh! I almost had you!"
➢ "Good race guys"
And, of course, when you accidentally make contact, you can say "sorry." It's amazing how friendly players can get when you've acknowledged a bad move that caused a collision. Plus, there's friendly chatter between races. Might even make some new friends...
2. Race Clean. You can be competitive - even aggressive - and race cleanly at the same time. Other players will respect you for it. If you're banging into people, pulling "pit" maneuvers, cutting the track, etc, you'll likely get treated the same way in return, and often get kicked from the lobby after the race. Doesn't sound like fun to me.
3. Be Patient. I know, that doesn't sound right when we're talking about racing. However, which gives you a better position? Diving into the first turn, resulting in a pile-up? Or everyone getting through and continuing to race? Perfect example on a replay I watched the other night -- player starts in 7th out of 7 at Laguna Seca. 3.. 2.. 1.. Go... and a mad dash to Turn 1. This guy hangs back just a bit, and I watch him go smoothly around the double-apex, cleanly passing 4 other cars that are spinning off into the grass. 7th to 3rd in the blink of an eye.
4. Be Patient - Part 2. The first opportunity to pass is not always the best opportunity. Watch the guy in front of you. Look for ways to overtake him. Does he tend to early-apex and come out of turns wide and slow? Can you late-apex the next one and get past him on the exit? Try a risky pass, and more often than not you both end up off the track. Wait for a better opportunity, set up the pass correctly, and you move up a position while you both continue the race.
5. Practice, Practice, Practice. You don't suddenly get better by jumping into an online race. Grab a couple cars for the class you want to race in, and run some hot-laps. If you can't run 4+ consecutive good, quick laps when you're alone on the track, it's pretty unlikely you'll be able to in a multiplayer race.
6. Practice, Practice, Practice - Part 2. OK, you're turning consistent laps in free-run, time to jump online? Maybe, maybe not. When hot-lapping, you're trying to hit the same braking points, turn-in points, the perfect apex and then max acceleration as you track-out. Once you've got traffic though, and you're trying to pass (or you're being passed), that "ideal line" may not be there anymore. Jump into a career race, or go to Multiplayer -> Private Race and set up some tough AI opponents. Get alongside an AI as you head into a turn, and see if you can cleanly pass on the outside. Take the inside line, and get used to having to slow down more so you can make the turn without sliding out and hitting the AI. Practice setting up your passes... if the guy (or AI) in front is taking a turn at 80 mph, but you can take the turn at 88 mph, practice dropping back just a tad before the turn. That way, you can carry your 88mph through the turn and pass him on the straight (without slamming into his bumper at the apex).
7. Realize that you'll be better than some of the other players. The guy weaving around, sliding through turns and bouncing off other cars, is not necessarily doing it on purpose... he might just not be as good as you. Give him a little breathing room. If you're better, you'll get the chance to get by him cleanly.
8. Realize that other players will be better than you. Be aware of cars that are overtaking you, and don't make a bad move that causes contact. Sure, everybody likes to win... but when the guy behind you is clearly faster, trying to block him to hold your position won't win you any goodwill. The vast majority of good players are happy to help out the "noobs" --- *if* the noob is willing to be helped. If you can show - by your racing etiquette - that you're trying to have FUN racing, the best players will help you have fun, and likely help you improve at the same time.
9. Try dropping down to the lower classes. Sure, it's a rush to drive at 200 mph. But if you're in the dirt every-other turn, or find yourself spinning into the wall on the slightest contact in a tight race, I can't imagine that winds up being a lot of fun. Try to find a car / class combo where you can spend the entire race on the tarmac. Think it's not fun to race a car with a top speed of 130? Wait till you get into an 8-player F-Class race, where everyone is separated by less than 2 seconds.
10. Finally, a tip that's more about gameplay than racing. If you find yourself with a huge lead, think about maybe slowing down on the final lap, or at least the final section. The Circuit Hoppers have a (far too short) 30-second end-of-race timer, and it can get very frustrating for slower players to continually get DNFs because they can't quite get to the finish line. Whether you win by 15 seconds or 2 seconds, you still get the win. What that can do, though, is allow more of the trailing players to finish the race.
A couple more after feedback:
There are such things as racing incidents. Racing is not war. But it's not picking up groceries either. So sometimes there is contact without either party doing it on purpose. - "pyquila"
"Stuff" happens, don't assume the worst. We are all human, and we make mistakes. Missing a braking point can result in a completely unintentional rear-ender... Getting a little too focused on the upcoming turn can make you forget to check your mirrors... And who hasn't had a wife / girlfriend / kids walk between you and the TV right in the middle of a race? Give the "offending driver" a chance to say 'oops' or to demonstrate that it was accidental.
"Merge" back into traffic. If you run off the track, try to "politely" return. That doesn't mean you have to wait until every other car has gone past, but we all know how aggravating it is to be taking that perfect line through a turn, only to have a car pull back onto the track right in front of you. Try to ease your way back onto the track surface, doing your best to avoid obstructing the cars that *didn't* run off. (thanks "DemonicTsuchiya")
Also, a fun little plan (courtesy Michel) for our last 2 Thursdays before the (Ultimate Edition) launch day. A celebration of Forza's 10 years, Forza Cover Nights:
Each car would be raced stock, shorter races than full SBC races, probably split 1, 2 and 3 next week, 4 and 5 the following week.
Race 1: '05 NSX (PI491) - Indy GP
Race 2. '03 350Z (PI439) - Long Beach
Race 3. '10 Audi R8 (PI656) - Silverstone
Race 4. '10 458 Italia (PI675) - Sebring
Race 5. '13 P1 (PI867) - Full Nurburgring OR Spa, depending on objections of doing the 'ring at 867.
Also, a fun little plan (courtesy Michel) for our last 2 Thursdays before the (Ultimate Edition) launch day. A celebration of Forza's 10 years, Forza Cover Nights:
Each car would be raced stock, shorter races than full SBC races, probably split 1, 2 and 3 next week, 4 and 5 the following week.
Race 1: '05 NSX (PI491) - Indy GP
Race 2. '03 350Z (PI439) - Long Beach
Race 3. '10 Audi R8 (PI656) - Silverstone
Race 4. '10 458 Italia (PI675) - Sebring
Race 5. '13 P1 (PI867) - Full Nurburgring OR Spa, depending on objections of doing the 'ring at 867.
i watched that video off of dan greenawalt's twitter and i refuse to believe whoever made that isn't a wizard.
Also, a fun little plan (courtesy Michel) for our last 2 Thursdays before the (Ultimate Edition) launch day. A celebration of Forza's 10 years, Forza Cover Nights:
Each car would be raced stock, shorter races than full SBC races, probably split 1, 2 and 3 next week, 4 and 5 the following week.
Race 1: '05 NSX (PI491) - Indy GP
Race 2. '03 350Z (PI439) - Long Beach
Race 3. '10 Audi R8 (PI656) - Silverstone
Race 4. '10 458 Italia (PI675) - Sebring
Race 5. '13 P1 (PI867) - Full Nurburgring OR Spa, depending on objections of doing the 'ring at 867.
Arctic will destroy us with his magical ability to drive untuned cars.
I just tried driving the Z and the NSX and boy to I suck with them. I guess it will force me to get better at braking in a straight line.
CommunistCow on
No, I am not really communist. Yes, it is weird that I use this name.
0
ArcticLancerBest served chilled.Registered Userregular
Ooooh, I missed that the first time. I'd actually really like to give this a go, mostly because I was wondering about it last week. I'm not certain I have the same "magic touch" that I used to, and was curious if I'm just not as good at FM5 as I was at previous titles. Also curious if Horizon 2 ruined the previous deftness to my steering, as I'm certainly struggling to feel like I have any of that these days when we play.
Posts
Heh, well, he did also say, when asked about the Porsche Pack, that the eventual selection with that pack will "put FM4's to shame".
Yellow = Day, Red = Sunset, Blue = Rain, Black = Night
Pretty much the expected list:
7 tracks available with rain - Brands Hatch, Le Mans, Nurburgring, Sebring, Silverstone, Spa, Top Gear
6 tracks available with night - Daytona, Le Mans, Nurburgring, Sebring, Spa, Yas Marina
Oh well, it's still a step in the right direction.
i mean, i love all those tracks except for that stupid last turn at sebring, but even still.
I would absolutely want any of the endurance tracks to have all 3. Le Mans at night, man.
I miss a lot of the old ones, but I guess Horizon is sort of taking up that capacity in a lot of respects. I mean Horizon 2 is basically a vast expansion of Amalfi Coast and you can see how the hill climb and point to point races in Motorsport sort of evolved into the Horizon gameplay.
Still, Maple Valley and Camino Viejo, you shall be missed.
Mixer: Kestrel1 | Twitch: KestrelTV
Alps and Prague too. And now Rio. Though at least Rio and Prague (maybe Alps too, I don't remember) are, technically, laser scanned on location and then massaged into a fake track layout.
Maple Valley should be covered by Lime Rock but I do miss Camino.
them switchbacks. with fuji and camino being gone, there is a distinct lack of switchbacks.
In any case I can feel the hype building... I already preordered the Ultimate edition so I'm ready to play on 9/10. Already daydreaming about taking the E39 M5 on Nordschleife in the rain....
I suspect any new track conditions, if they ever come at all, would necessarily have to be in the form of track DLC. I'd guess day/night/rain are, gamewise, 3 completely separate models. Given their history on monetization, I wouldn't bet on track packs happening.
Perhaps I can interest you in my meager selection of pins?
After 2 years of no practice, basically no experience on a full 50% of the upcoming tracks, and with an altered physics model, I think you may regret that.
*I don't know how to ride a bike
Don't care. I'm excited to have you back. Now go convince Bast that he wants to join us too.
As for the lack of practice, well, you can't be worse than me.
Edit: When I was out to dinner tonight I saw a Huracan drive through our small suburb town center with a Great Pyrenees hanging out the passenger window. Good to see someone let their pups join them in their fancy car.
We had to restart an A class race 4 times last week. 4!
In FM6 news, Player Progression and Mods!
Progression is basically just "Added the Prize Spinner". Mods are single player only and may not be "for" those amoungst us who don't play much outside of multiplayer almost entirely, but seems like a fun wrinkle to add for those who do enjoy the single player.
Perhaps I can interest you in my meager selection of pins?
And the spinner is better than "oh heres 50k credits i guess whatever". I do hope they do something better with manufacturer affinity this time around though, the last half of the levels did basically nothing.
edit: it is hilarious to watch very serious people on the internet freak out about the totally optional performance increases for single player only that invalidate your time for any leaderboards or rivals events. if people want a 20% braking mod, what do i care. i don't want to use them but the system is already ingame with handicaps, it's just a way to activate them in single player.
Was that the: At X level you get to pick from these 3 cars?
If so, that was the best. This random car or money thing is less ideal. I really don't want to get Mods as prize spins.
It had so many traps though. 2 cheap cars, and then a car worth 2 million credits! Choose wisely!
I think they said this was part of the reason they removed that.
Yeah, heaven forbid you just drive the cars you like, or they make tiers of roughly equal value. >_>
Still, spins are fine. I appreciate them more as an event.
Perhaps I can interest you in my meager selection of pins?
1969 Nissan #21 Nissan Racing R382
1993 Peugeot #3 Peugeot Talbot Sport 905 EVO 1C
1957 Ferrari 250 California
1967 Eagle-Weslake T1G
1968 Ferrari 365 GTB/4
1972 Mazda Cosmo 110S Series II
1973 Renault Alpine A110 1600S
1975 BMW #93 Hervé Poulain 3.0 CSL
1982 Ferrari #71 Ferrari France 512 BB/LM
1982 Ferrari #72 N.A.R.T. 512 BB/LM
1984 Peugeot 205 T16
1986 Honda Civic Si
1986 Lamborghini LM 002
1990 Alfa Romeo SZ Sprint Zagato
1990 Vauxhall Lotus Carlton
1991 Mazda #55 Mazda 787B
1997 Lexus SC300
1998 Ferrari #12 Risi Competizione F333 SP
1998 Ferrari #30 MOMO Doran Racing F333 SP
1998 Nissan R390
1999 BMW #16 BMW Motorsport V12 LMR
1999 Lotus Elise Series 1 Sport 190
1999 Toyota #3 Toyota Motorsports GT-ONE TS020
2000 BMW Z8
2003 Bentley #7 Team Bentley Speed 8
2003 Ferrari Challenge Stradale
2003 Toyota Celica
2005 Mazda Mazdaspeed MX-5
2010 Abarth 500 esseesse
2010 Noble M600
2011 Ferrari #62 Risi Competizione F458 Italia GTC
2011 McLaren #59 McLaren GT 12C GT3
2011 Peugeot #10 Matmut 908
2012 Cadillac Escalade ESV
2013 Mazda MX-5 Cup
2014 Ferrari #51 AF Corse 458 Italia GTE
2014 Lamborghini #14 GMG Racing LP 570-4 Super Trofeo
2014 McLaren #60 Bhaitech 12C GT3
2014 Mercedes-Benz #33 WIX Racing A-Class (A45)
"You Thought We Were Out Of Race Cars? Well RACE CARS!" edition. There's the other 787. I'm also pretty sure several of those other, non-featured race cars are new to Forza (at least I don't recall the '82 Ferrari pair, and the WIX BTCC Merc is new). I don't recall the Cosmo or Vauxhall Lotus Carlton either. The Eagle-Weslake is another for the old racers too.
Though my main pull from that list, personally, is Yay my Noble is back!
A 2015 Nissan #23 Nissan Motorsport Altima also seems to have slipped onto the list at some point but was missed in any announcements.
good list there, i like a lot of those cars and it's nice to see some more older cars. And TS020 isn't a TS040
I'm still surprised I was right about the 787. :P
Perhaps I can interest you in my meager selection of pins?
Still, screw that. Surely CAD/CAM plans exist somewhere and the car could be recreated digitally.
Mixer: Kestrel1 | Twitch: KestrelTV
Ooooh.
Courtesy Don Ente: (note, this was posted for FM4, but most still applies)
Also, a fun little plan (courtesy Michel) for our last 2 Thursdays before the (Ultimate Edition) launch day. A celebration of Forza's 10 years, Forza Cover Nights:
Each car would be raced stock, shorter races than full SBC races, probably split 1, 2 and 3 next week, 4 and 5 the following week.
Race 1: '05 NSX (PI491) - Indy GP
Race 2. '03 350Z (PI439) - Long Beach
Race 3. '10 Audi R8 (PI656) - Silverstone
Race 4. '10 458 Italia (PI675) - Sebring
Race 5. '13 P1 (PI867) - Full Nurburgring OR Spa, depending on objections of doing the 'ring at 867.
i watched that video off of dan greenawalt's twitter and i refuse to believe whoever made that isn't a wizard.
https://youtu.be/GZG6h9XLQBY?t=6m45s
Also I saw this car pulling into a parking lot across from a garage sale:
oh yea? well, my office parking lot has an i3 in it.
it is perhaps not as exciting as the i8
Make it stop looking at me. I think it's angry.
Arctic will destroy us with his magical ability to drive untuned cars.
I just tried driving the Z and the NSX and boy to I suck with them. I guess it will force me to get better at braking in a straight line.
Perhaps I can interest you in my meager selection of pins?
http://imgur.com/a/vOuqb
10 current V8 supercars coming to FM6. hype levels high as hell.
Perhaps I can interest you in my meager selection of pins?