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Goodbye PSO!

GilderGilder Aw snapMacaroni PartyRegistered User regular
edited April 2007 in Games and Technology
"Wish For Peace...
Wish For Dreams...
Wish For Love,
You Are Gone...
Without Saying 'Good-Bye'..."

24 to 48 hours ago, the servers for all Dreamcast and Gamecube versions of PSO were shut down. This includes versions 1 and 2, Episodes 1 and 2, and Episode 3. At the time of death, around 4000 people were logged on to PSO to say goodbye forever to a beloved game that sucked the souls out of so many.

PSO was originally released on the Dreamcast on December 21st, 2001 in Japan, January 23rd 2002 in the U.S, and February 23rd 2002 in Europe.

Is all hope lost? No not quite. For some reason, the European servers are still functioning but nobody knows how long it will last. This kind of makes me saying all servers are shutdown less dramatic doesn't it? Also this shutdown does not apply to the Xbox version as the servers have basically been forgotten and have been stuck in Christmas mode for well over a year now and the shutdown does not apply to PSO: Blue Burst which is actually getting regular content updates.

Farewell PSO! No matter how hacked you became, we just kept coming back. I guess we won't be able to this time.

Gilder on

Posts

  • Dee KaeDee Kae Registered User regular
    edited April 2007
    Damn, I'll miss that game.

    If only PSU made it all better. :/

    Dee Kae on
  • TehSpectreTehSpectre Registered User regular
    edited April 2007
    Gilder" wrote:
    Also this shutdown does not apply to the Xbox version as the servers have basically been forgotten and have been stuck in Christmas mode for well over a year now
    Oh man. A year round Christmas? That's priceless.

    TehSpectre on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    Even Episode 3? Jeez, i thought that one was fairly new.

    FyreWulff on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited April 2007
    FyreWulff wrote: »
    Even Episode 3? Jeez, i thought that one was fairly new.

    It actually got the shortest life span of them all. It came out on March 2nd, 2004 here in the US so it only got about 3 years and 1 month which is about half the time of all the other versions.

    Gilder on
  • MonaroMonaro Registered User regular
    edited April 2007
    Does that mean the DC has pretty much had the longest continual online presence of any console to date? Lasting the better part of a decade is pretty impressive for any console, no less one that had such a short life.

    Monaro on
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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited April 2007
    Only game I regret buying for the Gamecube.

    Alfred J. Kwak on
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    Monaro wrote: »
    Does that mean the DC has pretty much had the longest continual online presence of any console to date? Lasting the better part of a decade is pretty impressive for any console, no less one that had such a short life.

    Quake III Arena, 4X4 Evolution, StarLancer, Sega Swirl, and Maximum Pool are still online.

    Edit: Those games are all online-forever, meaning that there is technology in place that will facilitate the online capabilities to rest completely in the hands of the playerbase. Quake III runs on standard PC Quake III 1.16 servers with a special config file and a Dreamcast specific map pack, all of which are freely downloadable. You can even run some server side mods.

    Also, this is more like a goodbye to first party PSO servers, not PSO as a whole.

    Einhander on
  • augustaugust where you come from is gone Registered User regular
    edited April 2007
    That shit is nuts.

    Too bad those broadband adapters are expensive.

    august on
  • TehSpectreTehSpectre Registered User regular
    edited April 2007
    Sega swirl is still online? Wow.

    TehSpectre on
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  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited April 2007
    I remember this was brought up when this was first announced : can't we set up some sort of PA PSO servers?

    Reynolds on
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  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited April 2007
    Einhander wrote: »
    Monaro wrote: »
    Does that mean the DC has pretty much had the longest continual online presence of any console to date? Lasting the better part of a decade is pretty impressive for any console, no less one that had such a short life.

    Quake III Arena, 4X4 Evolution, StarLancer, Sega Swirl, and Maximum Pool are still online.

    Edit: Those games are all online-forever, meaning that there is technology in place that will facilitate the online capabilities to rest completely in the hands of the playerbase. Quake III runs on standard PC Quake III 1.16 servers with a special config file and a Dreamcast specific map pack, all of which are freely downloadable. You can even run some server side mods.

    Also, this is more like a goodbye to first party PSO servers, not PSO as a whole.

    Well saying "Goodbye first party PSO servers!" is a pretty lame topic title don't you think? The thing is though that once the EU servers die, will anyone try and make a server for PSO? I seem to remember someone trying it a while ago and succeeding (but this was like 4 years ago and I never tried it out, only read about it and my memory is hazy on the details) but there's no real need anymore. BB is out, PSU is out, the DC is getting old, and GCN broadband adapters are still hard to find and can't even be used with the Wii right? Interest may just die off for console versions of PSO. Of course, you can still play offline so it will never truly die.

    Gilder on
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    I'm trying to be vague, so I apologise.

    There have been homebrew ships up and running for years, but the hacker/cheater problem is pretty huge. It's compatible with both the DC and GC versions of PSO.

    You have to use a third party cheating device to change the server's address in the console's memory, that way the game will connect to a server of your choice, as opposed to Sega's address.

    Both versions of PSO (DC and GC) play extremely well on dial-up, so tracking down a BBA for either system isn't a requirement, although it does make connecting to alternate servers a little easier.

    After now, homebrew servers will probably proliferate, but finding one that only has legit players will be very difficult.

    Einhander on
  • augustaugust where you come from is gone Registered User regular
    edited April 2007
    Einhander wrote: »
    Both versions of PSO (DC and GC) play extremely well on dial-up, so tracking down a BBA for either system isn't a requirement, although it does make connecting to alternate servers a little easier.

    Yeah, but I don't have or need a dial-up isp.

    august on
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    august wrote: »
    Einhander wrote: »
    Both versions of PSO (DC and GC) play extremely well on dial-up, so tracking down a BBA for either system isn't a requirement, although it does make connecting to alternate servers a little easier.

    Yeah, but I don't have or need a dial-up isp.

    True.

    You can get dial up ISPs for as cheap as $9.00 a month where I am, but the main problem I have is I have no home phone line, only a cell phone. Paying another $20 a month for a home phone line, plus the ISP fee, and I'm up to just under $30 a month just for PSO. At that rate, a DC BBA bought at $120 would pay for itself in four months. I could also use it for my NetLink, but I'm in a minority there.

    Shit I have a new idea for a thread.

    Einhander on
  • mcmonkeymcmonkey Registered User regular
    edited April 2007
    erm... the PAL servers for DC PSO are back online. They went off at 4am but came back up at 9am from what I've been told. I had a game on 'em about 15 minutes ago, lots of fun's were had by all. :)

    mcmonkey on
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