I'm having a lot of fun with Nemesis so far. I had a really close call with a Hexfont devourer and a pack of blue snakes in Act 2, but other than that it's been pretty smooth sailing.
I want to try out Kripp's discharge build, but I think you need some specific legendaries for it to work, like the extra curse items and stuff.
I'm having a lot of fun with Nemesis so far. I had a really close call with a Hexfont devourer and a pack of blue snakes in Act 2, but other than that it's been pretty smooth sailing.
I want to try out Kripp's discharge build, but I think you need some specific legendaries for it to work, like the extra curse items and stuff.
it's really just a burning discharger, the curses aren't required. also windscream and dodres damning are cheap
yeena is wearing a blood monkey pelt, and yes the hands are what cover up her bits. The first time I noticed it I thought she was topless and holding them herself.
-You're spending like 8 points to get over to Diamond Flesh, but you're foregoing a 6% to all elemental resistances node that is literally connected to your current build (you could also grab the adjacent +15% fire resist if you so desire).
-You're similarly reaching for Sword Damage + Life nodes near Diamond Flesh, but the efficiency of those nodes is wasted if you're spending a bunch of superfluous skill points to get there. You could take Sword Damage + Armour nodes that are adjacent to your existing build, and put the saved points into straight +Life nodes. In fact, you're missing two Sword Damage + Life nodes on the way to Iron Grip.
-There's a second +15% Fire Resist node adjacent to your current build; you could nearly max fire resist with a clever reshuffle of points. If you do this, you can also take the 15% and 10% Armour nodes near the Marauder start instead of +10 Strength nodes.
-This is where my ignorance of Spectral Throw comes back to bite me, but if you care about 1H weapon damage, there's a +15% One Handed Weapon Damage node just a bit south of the Big Ring Of Life that is adjacent to your current build.
-Once you have the gear to take advantage, I have to imagine you want the Elemental Adaptation notable that's right there (a ways west of the Templar start). Jumping from 75% to 77% max resistances is an 8% reduction in elemental damage.
-Whoa, almost missed this: you can trade out +10 Strength for +15% Melee Damage right at the Scion starting point.
-And with some more reshuffling, you can both pick up that 15% One Handed Weapon Damage node I mentioned *and* get up to Athleticism. See the build below:
EDIT: Yet more finagling. Now that I'm reaching for Athleticism, I can cut two +Armour node for +Life nodes straight up, and then I cut the 15% and 10% Armour nodes near the Marauder start because I could replace them with a single +10 Strength node. That gets me back to 72 points.
I was thinking about abandoning that path. Finding quality 1h swords is very difficult, and my gear is getting to the point where I don't really *need* diamond flesh. I set the goal of reaching it a while ago, and by the time I got enough points my upgrades may have made it unnecessary.
You are right that i'm going out of my way to get there.
so question for those of you that have played more than I have, my nemesis shadow is a piece of shit at this point, and I had originally thought that the respec points were full respec, or enough to get rid of an entire limb of skills.
is there any full respecs in the game or is he just going to die eventually before finishing the game on normal (currently in act 3)
@themightypuck Could you change the guild tag from <WANGIN> to <PA WANGIN>
That might give a bit more context, so folks think we are slightly less juvenile.
So the tag is created by putting maps in 6 slots. Each map has a letter associated with it. In order for me to change the name, someone will need to donate some maps. Normal is the best place obviously to do this.
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
Path of Exile: themightypuck
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
A shitty 1h sword of +1 to switch to 2H. I think it is....60 - 80ish. I do not recall.
I need to figure out how people can do damage while using a 1H and a shield. I think the secret may be axes or maces, because from what I can tell 1h swords are pretty damn awful. Also, more dmg passives.
Admittedly, I focused upon suitability rather than damage So while it takes me a while to kill anything my health pool tends to stay pretty full.
I keep reading the thread title as "die with honchkrow"
It can be changed. I was thinking, "Will trade 10 chroms for 30", or whatever that quote was from the other night.
Other possibilities:
Barter systems are difficult
Evidencing the need for coinage
desyncing your desyncs
binding my /oos macro
Seriously. Why the fuck do we keep desyncing?
auto-casting everything
metagaming currency exchange rates
Fuck Storm Herald
Fuck Corrupting Blood
Posts
That might give a bit more context, so folks think we are slightly less juvenile.
other than changing the name entirely because of how bad it is
Eh. Kinda difficult to barter for items when you have <WANGIN> prefacing every message.
because the poe community is already worse than just putting wang in your guild name!
not a dealbreaker by any means
only once has that ever happened though
It's not as bad as the LoL community.
the poe community is all older people that should know better
then an exalt dropped in a map
yooooo
Does Yeena have little hands holding her boobs up?
I want to try out Kripp's discharge build, but I think you need some specific legendaries for it to work, like the extra curse items and stuff.
BRT, I'm gonna need that dagger. You can send it over any time. Thanks!
Done and done
Say I'm building a Dual Strike, Adder's Touch Ranger rocking 2x daggers and trying to crit people for Big Numbers
A (hypothetical) 10% melee damage passive node is way, way better than a (hypothetical) 10% crit multiplier node, right?
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
Really really need one to be able to link EK with AddedFireDamage and FasterProjectiles.
Spectral Throw 279
Heavy Strike 686
Life 2266
Armor 2802
Life Regen 95
Life Leech 6%
Fire 48%
Cold 77%
Lightning 77%
Chaos -3%
Thoughts / Comments / Critiques / Personal Insults welcome.
Also, im never going to get a better dagger then this for less then a million chaos orbs right? I payed 4 for it.
There's a couple of very, very, low rolls there, and it's got nothing but damage going on.
Join the PA guild. Make new friends.
I'm going to edit this as I go, but:
-You're spending like 8 points to get over to Diamond Flesh, but you're foregoing a 6% to all elemental resistances node that is literally connected to your current build (you could also grab the adjacent +15% fire resist if you so desire).
-You're similarly reaching for Sword Damage + Life nodes near Diamond Flesh, but the efficiency of those nodes is wasted if you're spending a bunch of superfluous skill points to get there. You could take Sword Damage + Armour nodes that are adjacent to your existing build, and put the saved points into straight +Life nodes. In fact, you're missing two Sword Damage + Life nodes on the way to Iron Grip.
-There's a second +15% Fire Resist node adjacent to your current build; you could nearly max fire resist with a clever reshuffle of points. If you do this, you can also take the 15% and 10% Armour nodes near the Marauder start instead of +10 Strength nodes.
-This is where my ignorance of Spectral Throw comes back to bite me, but if you care about 1H weapon damage, there's a +15% One Handed Weapon Damage node just a bit south of the Big Ring Of Life that is adjacent to your current build.
-Once you have the gear to take advantage, I have to imagine you want the Elemental Adaptation notable that's right there (a ways west of the Templar start). Jumping from 75% to 77% max resistances is an 8% reduction in elemental damage.
-Whoa, almost missed this: you can trade out +10 Strength for +15% Melee Damage right at the Scion starting point.
-And with some more reshuffling, you can both pick up that 15% One Handed Weapon Damage node I mentioned *and* get up to Athleticism. See the build below:
How about this?
EDIT: Yet more finagling. Now that I'm reaching for Athleticism, I can cut two +Armour node for +Life nodes straight up, and then I cut the 15% and 10% Armour nodes near the Marauder start because I could replace them with a single +10 Strength node. That gets me back to 72 points.
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
I was thinking about abandoning that path. Finding quality 1h swords is very difficult, and my gear is getting to the point where I don't really *need* diamond flesh. I set the goal of reaching it a while ago, and by the time I got enough points my upgrades may have made it unnecessary.
You are right that i'm going out of my way to get there.
is there any full respecs in the game or is he just going to die eventually before finishing the game on normal (currently in act 3)
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
Yeah but as a physical dagger build, the physical damage rolls are the only ones that are really, really important.
So how do I join the PA Guild, is it the account name or character name I get an invite sent to?
So the tag is created by putting maps in 6 slots. Each map has a letter associated with it. In order for me to change the name, someone will need to donate some maps. Normal is the best place obviously to do this.
― Marcus Aurelius
Path of Exile: themightypuck
Are those damage numbers? What is your weapon?
― Marcus Aurelius
Path of Exile: themightypuck
A shitty 1h sword of +1 to switch to 2H. I think it is....60 - 80ish. I do not recall.
I need to figure out how people can do damage while using a 1H and a shield. I think the secret may be axes or maces, because from what I can tell 1h swords are pretty damn awful. Also, more dmg passives.
Admittedly, I focused upon suitability rather than damage So while it takes me a while to kill anything my health pool tends to stay pretty full.
It can be changed. I was thinking, "Will trade 10 chroms for 30", or whatever that quote was from the other night.
Other possibilities:
Barter systems are difficult
Evidencing the need for coinage
desyncing your desyncs
binding my /oos macro
Seriously. Why the fuck do we keep desyncing?
auto-casting everything
metagaming currency exchange rates
Fuck Storm Herald
Fuck Corrupting Blood
or anything else folks would prefer.