This is built off the Templar tree, but that's because I wasn't sure how to begin it as Scion. I've wound up at Scion, but there's two different routes I can begin at?
What sort of build is this for?
Summary wants to do an Explosive Arrow build. I played an Explosive Arrow build up to level 65 in Nemesis, so I'm going to do a mini-writeup on that in response.
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SaldonasSee you space cowboy...Registered Userregular
This is built off the Templar tree, but that's because I wasn't sure how to begin it as Scion. I've wound up at Scion, but there's two different routes I can begin at?
What sort of build is this for?
Summary wants to do an Explosive Arrow build. I played an Explosive Arrow build up to level 65 in Nemesis, so I'm going to do a mini-writeup on that in response.
Ah, okay. I can see why he's died so many times already. Looks like he needs a lot of help in passive fundamentals.
This is built off the Templar tree, but that's because I wasn't sure how to begin it as Scion. I've wound up at Scion, but there's two different routes I can begin at?
What sort of build is this for?
Well, I have an increase burn chance sitting in my stash, so I was thinking Explosive Arrow + Increase Burn Chance + Increase Burn Damage + Elemental Proliferate
I picked up a Quill Rain to go with it, just nailing down the build now.
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
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SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
This is built off the Templar tree, but that's because I wasn't sure how to begin it as Scion. I've wound up at Scion, but there's two different routes I can begin at?
What sort of build is this for?
Summary wants to do an Explosive Arrow build. I played an Explosive Arrow build up to level 65 in Nemesis, so I'm going to do a mini-writeup on that in response.
Ah, okay. I can see why he's died so many times already. Looks like he needs a lot of help in passive fundamentals.
Eh...the dying so far is partially (mostly?) to blame with decisionmaking with regards to invasion mobs. Searing Bond I'm unused to building for, but the Infernal Blow / Shield I've run successfully into the 60's using some vetted forum guides when Nemesis was still running.
Building anything outside of melee Marauder or Templar though, yeah, I could use the advice. Really unsure of caster or archer builds.
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
Wow, that passive tree is a mess. You go right past several great notable passives, waste a bunch of points to get the weak transitional passives leading out of Scion, and even grab 3 Life+Mana nodes when you're taking Blood Magic (thus turning them into really weak Life nodes).
Wow, that passive tree is a mess. You go right past several great notable passives, waste a bunch of points to get the weak transitional passives leading out of Scion, and even grab 3 Life+Mana nodes when you're taking Blood Magic (thus turning them into really weak Life nodes).
I've never run a scion before at all, and the 6 paths leading out of it is really confusing to me. So yeah, I'm surely missing a ton of great stuff near Scion. I'm intending to run a Scion, but I had built that tree using a Templar starting point, trying to figure out the best way to grab Resolute Technique and Blood Magic.
Suggestions like that are great, thank you. If you wouldn't mind, I'd appreciate if you posted a revised tree with some of the other stuff I could be fixing?
EDIT: Or, if it would be advantageous, I could just run the build as a Marauder or Templar. I'm not committed to the Scion.
SummaryJudgment on
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
I got 5 pairs of mirrored common items out of a strongbox, I thought I read something about vendoring them somehow for chaos orbs but I can't find any recipes. Are there any? Is there any use in the mirrored version?
This is my Explosive Arrow (EA) + Searing Bond (SB) build from Nemesis league, quickly rejiggered for Invasion. The usual disclaimers apply: I don't claim this to be a super maximum optimal or anything, but I will do my best to explain the choices and compromises I made. I'm a bit fuzzy on some of the details, and the skill tree I had on my level 65 Scion is gone with the new tree/full respec. Anyways, let's jump in.
Info:
This build forgoes the AOE and projectile damage nodes; instead, it focuses on life, life regen, burn damage, attack speed, and a few big fire nodes. It's pretty heavy on the points as well, 106 total.
I think this is close to what I had for an intermediate 60-point skill tree in Nemesis. This intermediate tree is all about getting in position and getting ready for the change to EA. You'll probably need more survivability or damage than what is allocated here, use your best judgement. Having enough life is very important in a hardcore league, especially so with Invasion bosses. You might even have to delay the switch to EA because you needed more life nodes to stay alive in Invasion.
Some skill tree stats:
- Blood Magic
- Resolute Technique (RT)
- Elemental Equilibrium (EE)
- 244% life
- 7.1% life regen
- +3 to max resists
- 94% armor
Skill tree choices/compromises:
- The Path of the Warrior node is debatable. It gives an effective +30 base life, but the physical damage is irrelevant once you've gone EA.
- To get to Immolation, I took the burn damage nodes instead of the fire damage nodes because they give a bit of life regen. Straight fire nodes "double dip" in the sense that they both increase the initial hit of the EA explosion and the burn damage that follows.
- To get to Arsonist, I again skipped the fire nodes and went through the life + ignite duration nodes.
- It's possible the points spent in the Duelist area might be better spent in the Marauder area now with the new skill tree. I haven't investigated this yet.
Skills/Supports:
- Explosive Arrow + Chance to Ignite + Increased Burning Damage + Elemental Proliferation (alternative or additional supports: Item Rarity, Life Leech, Increased AOE, Concentrated Effect, Enhance, Empower)
- Searing Bond + Increased Burning Damage (alternative or additional supports: Item Rarity, Minion and Totem Elemental Resistance)
- Split Arrow + Life Gain on Hit + Culling Strike + Item Rarity (alternative or additional supports: Chain, Pierce)
- Cast when Damage Taken + Molten Shell + Enduring Cry
- Lightning Warp + Reduced Duration
- Flammability
How I played:
- Leveled to 50-ish with 2h LMP Spectral Throw and Heavy Strike (or Double Strike, I can't remember). I think I used Hatred as well.
- Took life regen path out of Scion area, went through Scion life wheel to get a few life nodes and have easy access to more life when I needed it.
- There are three paths to cover on the skill tree at this point: The path up to Agility, the path left to RT, and the path down to Diamond Flesh. Remember to grab extra life nodes as you need them.
- Switched to EA and took Blood Magic at the same time. I actually did this twice because I switched too early the first time and decided to respec out of it.
- Once you've gone EA: Stack 5 arrows on target, spray Split Arrow, repeat. Sometimes throw down a SB totem.
- I can't remember if I went for Arsonist and Holy Fire nodes before or after switching to EA. Fill out the rest of the tree as you see fit. If you're short on dex, you might want to prioritize Acceleration. If you need more life, there's the life and armor nodes near Marauder and the rest of the Scion wheel.
- I didn't want to wait for the EA explosion to leech back life. I didn't have any 5-links either. I put all burn supports on EA (4-link). Used Split Arrow to get life back against packs, life regen and flasks against single targets.
- The attack speed nodes at the Scion start are the lowest priority. I never got far enough in the build to take them.
- I wore pure armor, which makes it harder to get the green and blue sockets you want later in the game. 4L EA will need RGBB, 4L Split Arrow needs RGGB. Quill Rain should easily roll off colors, but you'll need one piece of armor to roll off colors as well. It's doable, just save up your chromatics.
Random thoughts:
- It's a good idea to get some OP leveling unique weapons like Hrimnor's or Geofri's to make up for the lack of damage nodes. You can also take some physical damage nodes and respec out of them later. Remember that "Melee Physical" nodes will not benefit Spectral Throw; you want "Physical Damage" or "Physical Damage with [weapon]."
- Level up gems in your weapon swap set.
- EA single target damage is not good. Instead of just hoping for ignites, use Searing Bond to help out.
- Different sources of burning damage can stack, so Searing Bond nice is a nice supplement to EA. A totem is also another target for the enemies to pursue.
- Quality on EA and Increased Burning Damage is important because it gives % chance to ignite. Of course, don't put a quality Increased Burning on Searing Bond; there's no ignite there.
- If you play in public groups a lot, EE is probably a bad idea. You won't have control over the elemental damage being dealt.
- Take EE later in the game, when your gear doesn't change as much. You'll want cold and/or lightning damage somewhere on your gear. DO NOT have any fire damage on gear.
- Your life constantly jumps up and down with EA. It can look a bit scary. Get used to it.
- Light Quivers have been phased out of the new leagues. You'll need some dex on your gear.
- You could try putting another Flammability on CwDT.
Things I didn't/wouldn't do, but you can try if you want:
- Give up Searing Bond and use Decoy Totem with Cast when Damage Taken.
- Drop Flammability as a curse and use Enfeeble with Cast when Damage Taken.
- Life Leech on Explosive Arrow.
How much life?
I realize I keep saying "have enough life" without really quantifying how much. That kind of stuff can be a bit fuzzy, as player skill/knowledge can change how much life is needed to survive a given situation. In Nemesis league I'd typically aim for:
- Normal Vaal: 500
- Normal Dominus: 1k
- Cruel Vaal: 1.5k
- Cruel Dominus: 2k
- Merciless: As much as possible
Since Invasion is much harder, I will be overshooting my Nemesis targets. I'd be interested in hearing what other people's life targets are in Invasion.
I keep making this post longer and longer. I could keep adding more stuff, but I need to stop! So I will. Feedback is appreciated. I might try this build in Invasion once I have some currency.
I'm curious about how you feel about the new hc league. From what I've been reading on the forums, it seems that a lot of players are not very happy with the current status of certain monster/chest attributes. PoE hc has been something that I've always stayed away from due to desync and my penchant for rage.
I'm curious about how you feel about the new hc league. From what I've been reading on the forums, it seems that a lot of players are not very happy with the current status of certain monster/chest attributes. PoE hc has been something that I've always stayed away from due to desync and my penchant for rage.
It's pretty lethal and requires a lot more self-restraint and patience than before. Don't fight what you don't understand. And don't fight what you're not equipped to handle. Because a lot of these bosses are on par with some of the more dreaded endgame map bosses. It doesn't matter if you're a veteran. Follow these rules.
This is doubly true at early levels because nothing you have has scaled yet. You also had better learn fast about enemy capabilities and see how they can interact badly.
I'm playing Invasion, but if I die again I'll roll up on Ambush. Invasion sounded awesome, but so far it's just meant fighting Shivershell every fucking time I log in, and just isn't as appealing anymore as dem sweet sweet lootboxes.
No, strongboxes are the Ambush exclusive feature (and my favorite new PoE feature out of the whole patch).
Pretty much this. I play ARPGs mostly for the fun of finding loot and strongboxes are great. Sure, I can appreciate the hardcore challenge sometimes, but I generally don't like making large time investments that can suddenly disappear and have to start over.
I had one with the "Has an additional UNIQUE item" mod that dropped a 20% rarity The Ignomon. Admittedly that isn't a super valuable rare, but it's a nice leveling tool.
I had a gem strongbox with all sorts of awesome mods on it. It dropped Chain, Elemental Proliferation, a 11% quality Physical Projectile Attack Damage, Life Leech, and some other good stuff.
I also had a currency strongbox that dropped a gemcutter prism.
I found a cartographer's strongbox in a 66 map, I was going to try to alt it get the +level mod but it wouldn't let me. Not sure if it is just those boxes that you can't alt, or if they made all boxes like that now. Have to go out now so I can't test but just wondering if anyone can still use alterations on boxes.
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SaldonasSee you space cowboy...Registered Userregular
edited March 2014
I was rather disappointed with the cartographer's box. I alched one, and -did- get the +level mod (if I remember right)....
I had one with the "Has an additional UNIQUE item" mod that dropped a 20% rarity The Ignomon. Admittedly that isn't a super valuable rare, but it's a nice leveling tool.
I had a gem strongbox with all sorts of awesome mods on it. It dropped Chain, Elemental Proliferation, a 11% quality Physical Projectile Attack Damage, Life Leech, and some other good stuff.
I also had a currency strongbox that dropped a gemcutter prism.
Yeah, I like strongboxes.
I haven't had much luck, granted I just started 2 days ago and am only lvl 50. Rare 1074% increased rarity chest dropped all white items and 1 blue. #Hulksmash
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SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
Thank you for that, I just had the time today to do a proper read on your guide. I'll go ahead and roll that Scion. I'm a little iffy on having to wait until 50's to actually do the build, since that's like...pretty damn long in terms of a "leveling" phase, but considering I've never even made it out of 60's before I think I need to adjust my expectations.
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
I'm curious about how you feel about the new hc league. From what I've been reading on the forums, it seems that a lot of players are not very happy with the current status of certain monster/chest attributes. PoE hc has been something that I've always stayed away from due to desync and my penchant for rage.
It's pretty lethal and requires a lot more self-restraint and patience than before. Don't fight what you don't understand. And don't fight what you're not equipped to handle. Because a lot of these bosses are on par with some of the more dreaded endgame map bosses. It doesn't matter if you're a veteran. Follow these rules.
This is doubly true at early levels because nothing you have has scaled yet. You also had better learn fast about enemy capabilities and see how they can interact badly.
A lot of them also come with curses in Merc, so you need to shoot for 100%ish resist going into it.
The new hc league is absolutely horrible and lovely at the same time. It feels a little bad that most builds can't progress any other way then in a group, but the tension is nice.
The invaders before merciless could be turned down from eleven but other then that I like it.
The new hc league is absolutely horrible and lovely at the same time. It feels a little bad that most builds can't progress any other way then in a group, but the tension is nice.
The invaders before merciless could be turned down from eleven but other then that I like it.
My trapper was a beast, and the only reason I RIP'd was because I was tired and didn't press my staunching flask in time. Going solo or grouped, I did good damage in all scenarios and felt pretty safe.
I'm working on rebuilding it, including fixing some mistakes I made while leveling. @JihadJesus if you're going to go with that trapper build I PM'd you, just remember to use your skills in the right order. Once you get Elemental Equilibrium, you want to go Coldsnap trap -> Fire Trap -> Lightning/shock nova trap. This way you get CC, then hit them with fire explosion with bonus penetration, then hit with lightning to get shock + bonus penetration, then the burning damage of your fire trap will get bonus penetration.
I'm not a fan of EE, really. I'm planning on using lightning more to spread shock and blind than as a major damage dealer. I've reference that build you sent a lot, but two of the build defining aspects (IR and Mind over Matter+EB) aren't available until so late in the game it makes me hesitate to plan for it.
I thought of an evasion/across/block build but HP is so hard to come by up in that part of the tree...
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SaldonasSee you space cowboy...Registered Userregular
Geeez, that titty bitch unique boss needs some nerfing or something. Just watched yet another rip to her. Like, you get hit by her attack and you're dead.
I'm not a fan of EE, really. I'm planning on using lightning more to spread shock and blind than as a major damage dealer. I've reference that build you sent a lot, but two of the build defining aspects (IR and Mind over Matter+EB) aren't available until so late in the game it makes me hesitate to plan for it.
I thought of an evasion/across/block build but HP is so hard to come by up in that part of the tree...
I think you could make an evasion HP build work. I think the big thing to consider is that traps cost a LOT of mana, so you're probably going to want Eldritch Battery anyway. HP isn't as hard to find as it might seem. Keep an eye out for the hybrid HP/mana nodes, kind of behind Shadow as well as the hybrid HP/evasion nodes between Shadow and Ranger.
The upside to EE is the massive free ele resist penetration, which lets you use curses defensively rather than offensively (Temp Chains instead of Ele Weakness or socketing fire/lightning/cold penetration). Your other option if you want to go life/evasion trapper is to use trap support gem with projectile spells like EK, Lightning trap, and maybe Fireball. Then you could pick up projectile damage nodes at Shadow and Ranger and have more access to evasion nodes and the sweet sweet life at Ranger. This would also position you to go into acrobatics more easily. If you go that route, you'll definitely want to pick up a Point Blank support gem or two.
I also highly recommend using Bear Trap supported with Item Rarity, Added Fire, and Culling Strike. It's really really really good for finishing off rare monsters and helped me keep abreast of the gear checks as I progressed through the game.
Pacificstar on
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SaldonasSee you space cowboy...Registered Userregular
Yo, Crit Flameblast build, what do you think? Specced this for level 80. Figure Oak, Alira, ??? (kill all). Can start as either Templar or Shadow. I already have the Templar, so that's kind of why I made it that way.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
So, getting ready to claw my way up the scepter of god on Merciless, is there anything major I should be aware of for the map stuff, or are the base maps easy enough you can just go in blind?
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So, getting ready to claw my way up the scepter of god on Merciless, is there anything major I should be aware of for the map stuff, or are the base maps easy enough you can just go in blind?
There's really no reason to do the Sceptre of God and Dominus on Merciless unless you plan on farming him for drops. If you don't have any maps, just farm either Piety or Catacombs for some 66s and go from there.
So, getting ready to claw my way up the scepter of god on Merciless, is there anything major I should be aware of for the map stuff, or are the base maps easy enough you can just go in blind?
There's really no reason to do the Sceptre of God and Dominus on Merciless unless you plan on farming him for drops. If you don't have any maps, just farm either Piety or Catacombs for some 66s and go from there.
Oh. Well then. That simplifies things. Might still at least make it far enough up the sceptre to tag the waypoint for that one achievement.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
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SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
So, getting ready to claw my way up the scepter of god on Merciless, is there anything major I should be aware of for the map stuff, or are the base maps easy enough you can just go in blind?
There's really no reason to do the Sceptre of God and Dominus on Merciless unless you plan on farming him for drops. If you don't have any maps, just farm either Piety or Catacombs for some 66s and go from there.
I used a Vaal orb on some unique ring and it did literally nothing except make it corrupted. Is this to be expected?
It's better than some results where it changes your unique in to a rare. Vaal orbs are a gamble.
This bit of information re: avoiding the Sceptre on merciless is the best thing.
See, the fight is doubly fun for me, since it has an enrage timer, too! If I take too long, GGG's fuck-awful background rain effect overheats my graphics card to 115 C and my laptop instantly shuts down to avoid damage.
EDIT: I suppose, in a sense, it's a double enrage timer.
SummaryJudgment on
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
So I guess now that I've made it to the endgame stuff where I presume all the cool stuff happens, may as well see about getting into this guild thing that apparently exists. Character name of Aicanique.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Posts
Ah, okay. I can see why he's died so many times already. Looks like he needs a lot of help in passive fundamentals.
Switch: SW-1493-0062-4053
Heffling is new leader. I passed the torch.
― Marcus Aurelius
Path of Exile: themightypuck
― Marcus Aurelius
Path of Exile: themightypuck
I'll be contributing some more when I get home today. Just got paid and all that.
Switch: SW-1493-0062-4053
Well, I have an increase burn chance sitting in my stash, so I was thinking Explosive Arrow + Increase Burn Chance + Increase Burn Damage + Elemental Proliferate
I picked up a Quill Rain to go with it, just nailing down the build now.
Eh...the dying so far is partially (mostly?) to blame with decisionmaking with regards to invasion mobs. Searing Bond I'm unused to building for, but the Infernal Blow / Shield I've run successfully into the 60's using some vetted forum guides when Nemesis was still running.
Building anything outside of melee Marauder or Templar though, yeah, I could use the advice. Really unsure of caster or archer builds.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I've never run a scion before at all, and the 6 paths leading out of it is really confusing to me. So yeah, I'm surely missing a ton of great stuff near Scion. I'm intending to run a Scion, but I had built that tree using a Templar starting point, trying to figure out the best way to grab Resolute Technique and Blood Magic.
Suggestions like that are great, thank you. If you wouldn't mind, I'd appreciate if you posted a revised tree with some of the other stuff I could be fixing?
EDIT: Or, if it would be advantageous, I could just run the build as a Marauder or Templar. I'm not committed to the Scion.
Info:
These are the two EA guides I studied before I decided to try my own thing. You might end up liking them better. They are from Nemesis league, and before the Searing Bond buff IIRC.
deagle_dom http://www.pathofexile.com/forum/view-thread/560475
WillyWonka youtube.com/watch?v=W5rWlhQ4SB0
Relevant info:
http://pathofexile.gamepedia.com/Explosive_Arrow
http://pathofexile.gamepedia.com/Burning
http://pathofexile.gamepedia.com/Ignite
Misc Explosive Arrow info, straight from GGG:
http://www.pathofexile.com/forum/view-thread/13706/filter-account-type/staff
Final skill tree:
I think this is close to what I had for an intermediate 60-point skill tree in Nemesis. This intermediate tree is all about getting in position and getting ready for the change to EA. You'll probably need more survivability or damage than what is allocated here, use your best judgement. Having enough life is very important in a hardcore league, especially so with Invasion bosses. You might even have to delay the switch to EA because you needed more life nodes to stay alive in Invasion.
Some skill tree stats:
- Blood Magic
- Resolute Technique (RT)
- Elemental Equilibrium (EE)
- 244% life
- 7.1% life regen
- +3 to max resists
- 94% armor
Skill tree choices/compromises:
- To get to Immolation, I took the burn damage nodes instead of the fire damage nodes because they give a bit of life regen. Straight fire nodes "double dip" in the sense that they both increase the initial hit of the EA explosion and the burn damage that follows.
- To get to Arsonist, I again skipped the fire nodes and went through the life + ignite duration nodes.
- It's possible the points spent in the Duelist area might be better spent in the Marauder area now with the new skill tree. I haven't investigated this yet.
Skills/Supports:
- Searing Bond + Increased Burning Damage (alternative or additional supports: Item Rarity, Minion and Totem Elemental Resistance)
- Split Arrow + Life Gain on Hit + Culling Strike + Item Rarity (alternative or additional supports: Chain, Pierce)
- Cast when Damage Taken + Molten Shell + Enduring Cry
- Lightning Warp + Reduced Duration
- Flammability
How I played:
- Took life regen path out of Scion area, went through Scion life wheel to get a few life nodes and have easy access to more life when I needed it.
- There are three paths to cover on the skill tree at this point: The path up to Agility, the path left to RT, and the path down to Diamond Flesh. Remember to grab extra life nodes as you need them.
- Switched to EA and took Blood Magic at the same time. I actually did this twice because I switched too early the first time and decided to respec out of it.
- Once you've gone EA: Stack 5 arrows on target, spray Split Arrow, repeat. Sometimes throw down a SB totem.
- I can't remember if I went for Arsonist and Holy Fire nodes before or after switching to EA. Fill out the rest of the tree as you see fit. If you're short on dex, you might want to prioritize Acceleration. If you need more life, there's the life and armor nodes near Marauder and the rest of the Scion wheel.
- I didn't want to wait for the EA explosion to leech back life. I didn't have any 5-links either. I put all burn supports on EA (4-link). Used Split Arrow to get life back against packs, life regen and flasks against single targets.
- The attack speed nodes at the Scion start are the lowest priority. I never got far enough in the build to take them.
- I wore pure armor, which makes it harder to get the green and blue sockets you want later in the game. 4L EA will need RGBB, 4L Split Arrow needs RGGB. Quill Rain should easily roll off colors, but you'll need one piece of armor to roll off colors as well. It's doable, just save up your chromatics.
Random thoughts:
- Level up gems in your weapon swap set.
- EA single target damage is not good. Instead of just hoping for ignites, use Searing Bond to help out.
- Different sources of burning damage can stack, so Searing Bond nice is a nice supplement to EA. A totem is also another target for the enemies to pursue.
- Quality on EA and Increased Burning Damage is important because it gives % chance to ignite. Of course, don't put a quality Increased Burning on Searing Bond; there's no ignite there.
- If you play in public groups a lot, EE is probably a bad idea. You won't have control over the elemental damage being dealt.
- Take EE later in the game, when your gear doesn't change as much. You'll want cold and/or lightning damage somewhere on your gear. DO NOT have any fire damage on gear.
- Your life constantly jumps up and down with EA. It can look a bit scary. Get used to it.
- Light Quivers have been phased out of the new leagues. You'll need some dex on your gear.
- You could try putting another Flammability on CwDT.
Things I didn't/wouldn't do, but you can try if you want:
- Drop Flammability as a curse and use Enfeeble with Cast when Damage Taken.
- Life Leech on Explosive Arrow.
How much life?
- Normal Vaal: 500
- Normal Dominus: 1k
- Cruel Vaal: 1.5k
- Cruel Dominus: 2k
- Merciless: As much as possible
Since Invasion is much harder, I will be overshooting my Nemesis targets. I'd be interested in hearing what other people's life targets are in Invasion.
I keep making this post longer and longer. I could keep adding more stuff, but I need to stop! So I will. Feedback is appreciated. I might try this build in Invasion once I have some currency.
You won't have the dexterity to level up the skills.
It's pretty lethal and requires a lot more self-restraint and patience than before. Don't fight what you don't understand. And don't fight what you're not equipped to handle. Because a lot of these bosses are on par with some of the more dreaded endgame map bosses. It doesn't matter if you're a veteran. Follow these rules.
This is doubly true at early levels because nothing you have has scaled yet. You also had better learn fast about enemy capabilities and see how they can interact badly.
No, strongboxes are the Ambush exclusive feature (and my favorite new PoE feature out of the whole patch).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Pretty much this. I play ARPGs mostly for the fun of finding loot and strongboxes are great. Sure, I can appreciate the hardcore challenge sometimes, but I generally don't like making large time investments that can suddenly disappear and have to start over.
Switch: SW-1493-0062-4053
I had one with the "Has an additional UNIQUE item" mod that dropped a 20% rarity The Ignomon. Admittedly that isn't a super valuable rare, but it's a nice leveling tool.
I had a gem strongbox with all sorts of awesome mods on it. It dropped Chain, Elemental Proliferation, a 11% quality Physical Projectile Attack Damage, Life Leech, and some other good stuff.
I also had a currency strongbox that dropped a gemcutter prism.
Yeah, I like strongboxes.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I got three white 66 maps. T_T
Switch: SW-1493-0062-4053
― Marcus Aurelius
Path of Exile: themightypuck
Awesome. lol, getting bored running around by myself.
I haven't had much luck, granted I just started 2 days ago and am only lvl 50. Rare 1074% increased rarity chest dropped all white items and 1 blue. #Hulksmash
Thank you for that, I just had the time today to do a proper read on your guide. I'll go ahead and roll that Scion. I'm a little iffy on having to wait until 50's to actually do the build, since that's like...pretty damn long in terms of a "leveling" phase, but considering I've never even made it out of 60's before I think I need to adjust my expectations.
A lot of them also come with curses in Merc, so you need to shoot for 100%ish resist going into it.
The invaders before merciless could be turned down from eleven but other then that I like it.
My trapper was a beast, and the only reason I RIP'd was because I was tired and didn't press my staunching flask in time. Going solo or grouped, I did good damage in all scenarios and felt pretty safe.
I'm working on rebuilding it, including fixing some mistakes I made while leveling. @JihadJesus if you're going to go with that trapper build I PM'd you, just remember to use your skills in the right order. Once you get Elemental Equilibrium, you want to go Coldsnap trap -> Fire Trap -> Lightning/shock nova trap. This way you get CC, then hit them with fire explosion with bonus penetration, then hit with lightning to get shock + bonus penetration, then the burning damage of your fire trap will get bonus penetration.
I thought of an evasion/across/block build but HP is so hard to come by up in that part of the tree...
Switch: SW-1493-0062-4053
I think you could make an evasion HP build work. I think the big thing to consider is that traps cost a LOT of mana, so you're probably going to want Eldritch Battery anyway. HP isn't as hard to find as it might seem. Keep an eye out for the hybrid HP/mana nodes, kind of behind Shadow as well as the hybrid HP/evasion nodes between Shadow and Ranger.
The upside to EE is the massive free ele resist penetration, which lets you use curses defensively rather than offensively (Temp Chains instead of Ele Weakness or socketing fire/lightning/cold penetration). Your other option if you want to go life/evasion trapper is to use trap support gem with projectile spells like EK, Lightning trap, and maybe Fireball. Then you could pick up projectile damage nodes at Shadow and Ranger and have more access to evasion nodes and the sweet sweet life at Ranger. This would also position you to go into acrobatics more easily. If you go that route, you'll definitely want to pick up a Point Blank support gem or two.
I also highly recommend using Bear Trap supported with Item Rarity, Added Fire, and Culling Strike. It's really really really good for finishing off rare monsters and helped me keep abreast of the gear checks as I progressed through the game.
http://www.pathofexile.com/passive-skill-tree/AAAAAgYA3nfVTxXn8Gtzs4w2VUuksSaV5Y6dY13ycNVwUsBR8-rjhBa_DkiIa4fbEZadqrb3YeKdo3_GYqwRL_yroqMnqdadwfMPxFptbRmCHjt8JDwtH4hCuMqnXI-m8h1JUVJTRKs9X1WuLJxJG6-3h2WcLR8CNsXYJKcIna6PRhps0NCBSeQiGYXz3c9lsjgpT45ktQQkqlXGZk_sOIKb96ZdxjbpGji2-kbX42qnhO0gkFXhc4uMBVuf3zwF73yDOBRNogAWbw==
Switch: SW-1493-0062-4053
Warframe/Steam: NFyt
There's really no reason to do the Sceptre of God and Dominus on Merciless unless you plan on farming him for drops. If you don't have any maps, just farm either Piety or Catacombs for some 66s and go from there.
It's better than some results where it changes your unique in to a rare. Vaal orbs are a gamble.
Switch: SW-1493-0062-4053
these are not skeletons i've been had
Oh. Well then. That simplifies things. Might still at least make it far enough up the sceptre to tag the waypoint for that one achievement.
Warframe/Steam: NFyt
This bit of information re: avoiding the Sceptre on merciless is the best thing.
See, the fight is doubly fun for me, since it has an enrage timer, too! If I take too long, GGG's fuck-awful background rain effect overheats my graphics card to 115 C and my laptop instantly shuts down to avoid damage.
EDIT: I suppose, in a sense, it's a double enrage timer.
Warframe/Steam: NFyt