So, getting ready to claw my way up the scepter of god on Merciless, is there anything major I should be aware of for the map stuff, or are the base maps easy enough you can just go in blind?
There's really no reason to do the Sceptre of God and Dominus on Merciless unless you plan on farming him for drops. If you don't have any maps, just farm either Piety or Catacombs for some 66s and go from there.
I used a Vaal orb on some unique ring and it did literally nothing except make it corrupted. Is this to be expected?
It's better than some results where it changes your unique in to a rare. Vaal orbs are a gamble.
This bit of information re: avoiding the Sceptre on merciless is the best thing.
See, the fight is doubly fun for me, since it has an enrage timer, too! If I take too long, GGG's fuck-awful background rain effect overheats my graphics card to 115 C and my laptop instantly shuts down to avoid damage.
EDIT: I suppose, in a sense, it's a double enrage timer.
I wish it was avoidable on all difficulties. The boss debuffs my fps and attempts to damage my gpu.
What does the Hidden Patch boss (Thornrunner I think?) do exactly? There's some kind of damage it does offscreen, and an attack that kills me in seconds, the latter's probably puncture. It's awful. Then again so are the spider and devourer bosses :P
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So I'm looking into building an Invasion Dualist. So far I'm thinking sword(well, axe right now) and board, but 2 handed swords are so very sexy with their damage output. I'm also sure I should probably be looking into dual-wielding, but I don't see the point of dual-wielding over a shield except for a couple gems that use both weapons like dual strike. On top of that, I only have a plan for the first 60 or so points and then I don't really know where to go from there. Any helpful tips or pointers would be great
well you have very few life nodes. even as a summoner you WILL get hit by stuff (leaping mobs, ranged mobs, summoned mobs, etc.) so you need defenses. the totem passives aren't a bad idea, but if you're using them for anything other than triggering EE and Shock stacks for your zombies I'd say they're a waste.
beyond that it's very similar to the summoner build I'm going for. I'd suggest this build for your basic Army of Things playstyle. summoners really don't need much in the way of other damage sources; I find that Fire Trap and Poison Arrow work fantastically for four reasons:
-they scale most dramatically with gem levels, rather than passive nodes or gear
-they synergize very well with the Vulnerability curse, which also helps your minions tear things apart faster
-they are AOE damage over time, so you can fire them off and get back to summoning
-they don't require many supports to be effective. Increased AOE/Conc. Effect is good, but that's about all you need
later on you might start using Detonate Dead (linked to Elemental Proliferation, Increased Burning Damage, and Change to Ignite) and add these nodes. You can do substantial damage with that setup. This'll put you around level 80 which is probably too high to aim for on a first character, but the levelling process is pretty smooth with a summoner.
you can also go for the CI variant when you have the gear for it. It has more aura nodes, which are very crucial when running CI, and it gives up some damage (which is more than made up for by using a damage aura on your minions).
The Fire Trap/Poison Arrow combo is incredibly nice early on though, do not neglect it. It makes for safe, steady progress that always leaves you with enough range to retreat and resummon should shit hit the fan.
I'm not a fan of EE, really. I'm planning on using lightning more to spread shock and blind than as a major damage dealer. I've reference that build you sent a lot, but two of the build defining aspects (IR and Mind over Matter+EB) aren't available until so late in the game it makes me hesitate to plan for it.
I thought of an evasion/across/block build but HP is so hard to come by up in that part of the tree...
I think you could make an evasion HP build work. I think the big thing to consider is that traps cost a LOT of mana, so you're probably going to want Eldritch Battery anyway. HP isn't as hard to find as it might seem. Keep an eye out for the hybrid HP/mana nodes, kind of behind Shadow as well as the hybrid HP/evasion nodes between Shadow and Ranger.
The upside to EE is the massive free ele resist penetration, which lets you use curses defensively rather than offensively (Temp Chains instead of Ele Weakness or socketing fire/lightning/cold penetration). Your other option if you want to go life/evasion trapper is to use trap support gem with projectile spells like EK, Lightning trap, and maybe Fireball. Then you could pick up projectile damage nodes at Shadow and Ranger and have more access to evasion nodes and the sweet sweet life at Ranger. This would also position you to go into acrobatics more easily. If you go that route, you'll definitely want to pick up a Point Blank support gem or two.
I also highly recommend using Bear Trap supported with Item Rarity, Added Fire, and Culling Strike. It's really really really good for finishing off rare monsters and helped me keep abreast of the gear checks as I progressed through the game.
I'm leaning towards something like this focusing in fire trap/bear trap for damage. My only worry is that beelining for the keystones leaves with with very little in the way of life or defense, and it has no block nodes which seems like a bad idea. Stats are:
Stats:
+30 to Strength
+170 to Intelligence
+150 to Dexterity
Keystones:
Eldritch Battery: Converts all Energy Shield to Mana
Iron Reflexes: Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Mind Over Matter: When Hit, 30% of Damage is taken from Mana before Life
Life:
1% of Life Regenerated per Second
188% increased maximum Life
Mana:
60% increased Mana Regeneration Rate
56% increased maximum Mana
Misc:
32% increased Fire Damage
14% increased Trap Throwing Speed
126% increased Trap Damage
81% increased Damage over Time
5% chance to Ignite
83% increased Mine Damage
8% increased Mine Laying Speed
Can set up to 3 additional trap
Can set up to 1 additional remote mine
When I'm ready to play ranged I'll be all for it. As it is, doing a melee build basically means running away from everything ever forever. Or using a different character to farm up the items you need to not die pathetically.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Trapper builds. Ignore elemental reflect. Boosted by spell damage nodes.
I think I'm going to try this out. Sadly, I started as a Scion. OH WELL.
3DS FCode: 1993-7512-8991
0
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited March 2014
So I'm trying an Infernal Blow marauder, and this is what I have so far. Anyone have advice for me?
Things are going "okay" I have decent dps, but I'm sorely lacking on armor. I think that's mostly me having crappy items though. I was thinking of maybe going up into templar land?
So I'm trying an Infernal Blow marauder, and this is what I have so far. Anyone have advice for me?
I think you should probably get Resolute Technique; it will let you avoid spending all the resources in both points and gear necessary to get a decent tohit without much access to dex, which you don't want anyway since you're going maces. I also think the route you're taking to duelist is inefficient, at least partially because you're not getting much out of the reach to scion.
EDIT: oh shit, now I can't tell: is that tree what points you have actually /distributed/? In that case, my advice is unhelpful.
EDIT2: I don't know why I thought you had pinned yourself to maces; your version clearly hasn't done that yet. I guess I do think it's a good idea, though, because it lets you focus entirely on strength. If you do go maces, you definitely want RT, for reasons above.
Invictus on
Generalísimo de Fuerzas Armadas de la República Argentina
0
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited March 2014
Ah sorry, those are the points I've already sunk, although I have 12 refund points yet. I see that a lot of people recommend maces, but I hate to tie myself to a specific weapon class until I need to to give me a better range of upgrades.
Re: Scion area I was thinking of going for Path of the Warrior which I don't really need right now and Shaper which would actually be great right now since I often need to flask for mana, especially if I get frenzy charges.
I was thinking it might be better to look for more armor nodes but its probably my crap gear that's holding me back more. Well that's why I'm asking here.
Resolute Technique is on my radar, but I currently have 90% to hit so doesn't seem very pressing right now.
Ah sorry, those are the points I've already sunk, although I have 12 refund points yet. I see that a lot of people recommend maces, but I hate to tie myself to a specific weapon class until I need to to give me a better range of upgrades.
Re: Scion area I was thinking of going for Path of the Warrior which I don't really need right now and Shaper which would actually be great right now since I often need to flask for mana, especially if I get frenzy charges.
I was thinking it might be better to look for more armor nodes but its probably my crap gear that's holding me back more. Well that's why I'm asking here.
Resolute Technique is on my radar, but I currently have 90% to hit so doesn't seem very pressing right now.
Well, you might consider the life in the duelist tree; there's 20% in two nodes right next to you right now, and 1% regen next to those if you like regen. Templar's a good idea, but you're just pretty far away from it now. Your quickest route is by RT and spends 5 points on +10 stat nodes.
Have you considered Blood Magic? it would take care of your mana problems, and you could easily respec out of your two mana nodes that you don't need in duelist to pay for it.
Generalísimo de Fuerzas Armadas de la República Argentina
I hate blood magic. Soaks up your HP regen and makes auras incredibly expensive. Its part of the reason I respecced out of IB, since a GS/HS Mara can get by without it.
And I wouldn't worry about locking in a weapon type - the odds that you'll find rather than buy your weapon upgrades are minimal anyway, and then you just buy the right type.
The "Cast when Attack crits" support gem sounded nuts when I thought it was all your attacks. Now that I know that you have to hook it up to the attack in question, it merely sounds really good.
Between the Cast when Damage Taken and Cast when Stunned supports, it looks like you could make a decent reflect-killer build now.
I ran a cyclone EK CoC build in Domination and it was amazing. They did nerf it a bit, reasonable as the dps really was just too good. Cast on Stun is a bit wasted however since you can't be stunned during cyclone which might free you up for something else you want to use. Just a thought.
blood magic the keystone is terrible because you can't run auras unless you are suicidal
blood magic the support gem is literally the best
Shameful pursuits and utterly stupid opinions
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
So if I was gonna make a new character so as to improve my passives layout, am I better off starting entirely from scratch, or would it be worth the time investment to level my key skill gems up to 20 so I can vendor them into max quality level1s? Currently sitting on level 16 gems.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So if I was gonna make a new character so as to improve my passives layout, am I better off starting entirely from scratch, or would it be worth the time investment to level my key skill gems up to 20 so I can vendor them into max quality level1s? Currently sitting on level 16 gems.
The XP requirements for gem LVs go up exponentially towards the last few levels. A LV16 gem is only 1/7th of the way to a LV20 gem (21 million XP vs. 147 million XP).
Based on the wiki, if you equipped a gem at the very beginning of the game & never die (so you don't lose player XP), your gem would reach LV20 when your character is LV86.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Lovely.
...And I'm half tempted to do it anyway, because otherwise these gems will be going to waste because by the time I get high enough level to use them again, I'll have a new set.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
0
SaldonasSee you space cowboy...Registered Userregular
edited March 2014
Oh yeah, found a 732% Facebreaker last night. SO TEMPTING.
The "Cast when Attack crits" support gem sounded nuts when I thought it was all your attacks. Now that I know that you have to hook it up to the attack in question, it merely sounds really good.
Between the Cast when Damage Taken and Cast when Stunned supports, it looks like you could make a decent reflect-killer build now.
I ran a cyclone EK CoC build in Domination and it was amazing. They did nerf it a bit, reasonable as the dps really was just too good. Cast on Stun is a bit wasted however since you can't be stunned during cyclone which might free you up for something else you want to use. Just a thought.
Was it heavily gear dependant? What was the skill build?
0
SaldonasSee you space cowboy...Registered Userregular
I really need to find a guide to what things are worth and how to sell things.
Heff's advice to me yesterday was something to the effect of:
"If it's something you think you might use, with okay rolls, try selling it for 1 chaos. If it's something you'd be excited to use, try 2 or 3 chaos." Obviously if it has awesome rolls, you might get in to the exalt range.
You can always try to compare things you think might be worth selling to stuff on Poe.xyz.is
This is probably my best rare that I'm not using at the moment:
Think it's worth anything?
Probably worth something, but not as much as it could be since it isn't 20% quality and I can't tell if it's fully linked or not. It's probably a decent leveling weapon, so my guess is a chaos to an alch. If you're trying to sell it and it's not selling, then lower the price.
It's not worth anything. Most people going melee builds want a very high pdps because Hatred, Added Fire Damage, and the majority of the passives scale off of pdps. To figure out your total dps, you can add all the damage together, divide by 2, and multiply by attack speed. Doing math in my head, that's a 180ish total dps 1hander, which isn't very good. Valuable ones have pdps exceeding that alone.
Weapons have all of the physical modifications as prefixes (stuff like resists are suffixes, added flat damage like cold or fire is a prefix). The three main roles are:
+% Increased Physical Damage, which goes up to around 175%.
+% Increased Physical Damage and Added Accuracy, which goes up to around 75%.
Flat Physical damage
The most valuable weapons in game have extremely high rolls of all three of those. Weapons with high rolls of 2 of those tend to be pretty valuable (multiple chaos to a couple of exalts). Weapons with one are generally junk.
The "Cast when Attack crits" support gem sounded nuts when I thought it was all your attacks. Now that I know that you have to hook it up to the attack in question, it merely sounds really good.
Between the Cast when Damage Taken and Cast when Stunned supports, it looks like you could make a decent reflect-killer build now.
I ran a cyclone EK CoC build in Domination and it was amazing. They did nerf it a bit, reasonable as the dps really was just too good. Cast on Stun is a bit wasted however since you can't be stunned during cyclone which might free you up for something else you want to use. Just a thought.
Was it heavily gear dependant? What was the skill build?
Unfortunately it is a rather gear dependent build. That being said, it is relatively cheap to make successful vs many of the other builds which could require you to have some of the higher end legendary items. You need at least a 5 linked chest to make the build viable and a 6 link (Tabula Rasa is an excellent start) to make the build shine. High crit dags with spell damage can be rough to come by and now that the build is really popular, expensive to purchase.
I'm not a fan of EE, really. I'm planning on using lightning more to spread shock and blind than as a major damage dealer. I've reference that build you sent a lot, but two of the build defining aspects (IR and Mind over Matter+EB) aren't available until so late in the game it makes me hesitate to plan for it.
I thought of an evasion/across/block build but HP is so hard to come by up in that part of the tree...
I think you could make an evasion HP build work. I think the big thing to consider is that traps cost a LOT of mana, so you're probably going to want Eldritch Battery anyway. HP isn't as hard to find as it might seem. Keep an eye out for the hybrid HP/mana nodes, kind of behind Shadow as well as the hybrid HP/evasion nodes between Shadow and Ranger.
The upside to EE is the massive free ele resist penetration, which lets you use curses defensively rather than offensively (Temp Chains instead of Ele Weakness or socketing fire/lightning/cold penetration). Your other option if you want to go life/evasion trapper is to use trap support gem with projectile spells like EK, Lightning trap, and maybe Fireball. Then you could pick up projectile damage nodes at Shadow and Ranger and have more access to evasion nodes and the sweet sweet life at Ranger. This would also position you to go into acrobatics more easily. If you go that route, you'll definitely want to pick up a Point Blank support gem or two.
I also highly recommend using Bear Trap supported with Item Rarity, Added Fire, and Culling Strike. It's really really really good for finishing off rare monsters and helped me keep abreast of the gear checks as I progressed through the game.
I'm leaning towards something like this focusing in fire trap/bear trap for damage. My only worry is that beelining for the keystones leaves with with very little in the way of life or defense, and it has no block nodes which seems like a bad idea. Stats are:
I definitely wouldn't skip the life and mana node at Shadow. It's so powerful, all your + % nodes are going to include those in the base value. I would also get the + trap trigger radius over damage. You've actually specced a shit ton of damage already. +188% life is light for Invasion, but probably find for a non-HC league. Your tree seems like you don't really care about crit. If that's the case, I wouldn't bother with doom cast and maybe adjust the tree a little bit like this
I really need to find a guide to what things are worth and how to sell things.
There are some good rules of thumb linked on reddit.
0
SaldonasSee you space cowboy...Registered Userregular
Man, kind of wish I took my chances earlier with this gem, but I suppose I just saved a decent amount of time. Though after reading up, I wasn't exactly sure how Vaal levels worked, so sadly it still only can hit level 2, but I just saved myself like 190 million exp.
Attach fork to it and take it to a dungeon zone; 450 sparks in an enclosed area is glorious. I haven't found a LMP to see how ridiculous that would be. Now, if there was a support gem that decreased the number of souls needed, I'd be set.
League of Legends: MichaelDominick; Blizzard(NA): MichaelD#11402; Steam ID: MichaelDominick
+1
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Man, kind of wish I took my chances earlier with this gem, but I suppose I just saved a decent amount of time. Though after reading up, I wasn't exactly sure how Vaal levels worked, so sadly it still only can hit level 2, but I just saved myself like 190 million exp.
What happened? it gave it one level and prevented it from gaining exp?
Posts
Edit: Oh, looks like you can send to offline people, so you have an invite waiting for you.
Switch: SW-1493-0062-4053
I wish it was avoidable on all difficulties. The boss debuffs my fps and attempts to damage my gpu.
What does the Hidden Patch boss (Thornrunner I think?) do exactly? There's some kind of damage it does offscreen, and an attack that kills me in seconds, the latter's probably puncture. It's awful. Then again so are the spider and devourer bosses :P
Warframe/Steam: NFyt
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAdwFLQixG_ol3zB1MZ4yCTWSOuE__ECgRmlHfkrITeNT31ivWNtgS2VNbEZuaW6qcmx07XgNeu-E2YTvhymIWojxmSuazJuDnQ6euaBCpBmmV6luq8Wsr7XyvYG-ir6nvrvAD8S40k3V-OHa6GbvhvJF_gr-jw==
My body is not ready. Ambush here I come.
well you have very few life nodes. even as a summoner you WILL get hit by stuff (leaping mobs, ranged mobs, summoned mobs, etc.) so you need defenses. the totem passives aren't a bad idea, but if you're using them for anything other than triggering EE and Shock stacks for your zombies I'd say they're a waste.
beyond that it's very similar to the summoner build I'm going for. I'd suggest this build for your basic Army of Things playstyle. summoners really don't need much in the way of other damage sources; I find that Fire Trap and Poison Arrow work fantastically for four reasons:
-they scale most dramatically with gem levels, rather than passive nodes or gear
-they synergize very well with the Vulnerability curse, which also helps your minions tear things apart faster
-they are AOE damage over time, so you can fire them off and get back to summoning
-they don't require many supports to be effective. Increased AOE/Conc. Effect is good, but that's about all you need
later on you might start using Detonate Dead (linked to Elemental Proliferation, Increased Burning Damage, and Change to Ignite) and add these nodes. You can do substantial damage with that setup. This'll put you around level 80 which is probably too high to aim for on a first character, but the levelling process is pretty smooth with a summoner.
you can also go for the CI variant when you have the gear for it. It has more aura nodes, which are very crucial when running CI, and it gives up some damage (which is more than made up for by using a damage aura on your minions).
The Fire Trap/Poison Arrow combo is incredibly nice early on though, do not neglect it. It makes for safe, steady progress that always leaves you with enough range to retreat and resummon should shit hit the fan.
Invasion is fantastic
it makes me giddy in a way hc leagues rarely do.
so many monsters
When I'm ready to play ranged I'll be all for it. As it is, doing a melee build basically means running away from everything ever forever. Or using a different character to farm up the items you need to not die pathetically.
Which, meh.
that is all
continue slaying zombros
I think I'm going to try this out. Sadly, I started as a Scion. OH WELL.
3DS FCode: 1993-7512-8991
Things are going "okay" I have decent dps, but I'm sorely lacking on armor. I think that's mostly me having crappy items though. I was thinking of maybe going up into templar land?
38thDoE on steam
I think you should probably get Resolute Technique; it will let you avoid spending all the resources in both points and gear necessary to get a decent tohit without much access to dex, which you don't want anyway since you're going maces. I also think the route you're taking to duelist is inefficient, at least partially because you're not getting much out of the reach to scion.
Here's a revised version.
EDIT: oh shit, now I can't tell: is that tree what points you have actually /distributed/? In that case, my advice is unhelpful.
EDIT2: I don't know why I thought you had pinned yourself to maces; your version clearly hasn't done that yet. I guess I do think it's a good idea, though, because it lets you focus entirely on strength. If you do go maces, you definitely want RT, for reasons above.
Re: Scion area I was thinking of going for Path of the Warrior which I don't really need right now and Shaper which would actually be great right now since I often need to flask for mana, especially if I get frenzy charges.
I was thinking it might be better to look for more armor nodes but its probably my crap gear that's holding me back more. Well that's why I'm asking here.
Resolute Technique is on my radar, but I currently have 90% to hit so doesn't seem very pressing right now.
38thDoE on steam
Well, you might consider the life in the duelist tree; there's 20% in two nodes right next to you right now, and 1% regen next to those if you like regen. Templar's a good idea, but you're just pretty far away from it now. Your quickest route is by RT and spends 5 points on +10 stat nodes.
Have you considered Blood Magic? it would take care of your mana problems, and you could easily respec out of your two mana nodes that you don't need in duelist to pay for it.
And I wouldn't worry about locking in a weapon type - the odds that you'll find rather than buy your weapon upgrades are minimal anyway, and then you just buy the right type.
I ran a cyclone EK CoC build in Domination and it was amazing. They did nerf it a bit, reasonable as the dps really was just too good. Cast on Stun is a bit wasted however since you can't be stunned during cyclone which might free you up for something else you want to use. Just a thought.
blood magic the support gem is literally the best
Warframe/Steam: NFyt
Blood Magic the keystone is awesome if you have a low life build though.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
The XP requirements for gem LVs go up exponentially towards the last few levels. A LV16 gem is only 1/7th of the way to a LV20 gem (21 million XP vs. 147 million XP).
Based on the wiki, if you equipped a gem at the very beginning of the game & never die (so you don't lose player XP), your gem would reach LV20 when your character is LV86.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
...And I'm half tempted to do it anyway, because otherwise these gems will be going to waste because by the time I get high enough level to use them again, I'll have a new set.
Warframe/Steam: NFyt
Anyone in Ambush need a multistrike? This guy is selling one for 1 chaos. I'm sure he'll be swamped in messages when he's on.
http://www.pathofexile.com/forum/view-thread/821178
Switch: SW-1493-0062-4053
I really need to find a guide to what things are worth and how to sell things.
38thDoE on steam
Was it heavily gear dependant? What was the skill build?
Heff's advice to me yesterday was something to the effect of:
"If it's something you think you might use, with okay rolls, try selling it for 1 chaos. If it's something you'd be excited to use, try 2 or 3 chaos." Obviously if it has awesome rolls, you might get in to the exalt range.
You can always try to compare things you think might be worth selling to stuff on Poe.xyz.is
There's also this thread from Reddit. I haven't personally looked through it yet, but it might help you out. http://www.reddit.com/r/pathofexile/comments/1vco08/my_personal_tool_for_item_evaluation_in_excel/
Switch: SW-1493-0062-4053
38thDoE on steam
Think it's worth anything?
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Probably worth something, but not as much as it could be since it isn't 20% quality and I can't tell if it's fully linked or not. It's probably a decent leveling weapon, so my guess is a chaos to an alch. If you're trying to sell it and it's not selling, then lower the price.
Switch: SW-1493-0062-4053
Weapons have all of the physical modifications as prefixes (stuff like resists are suffixes, added flat damage like cold or fire is a prefix). The three main roles are:
+% Increased Physical Damage, which goes up to around 175%.
+% Increased Physical Damage and Added Accuracy, which goes up to around 75%.
Flat Physical damage
The most valuable weapons in game have extremely high rolls of all three of those. Weapons with high rolls of 2 of those tend to be pretty valuable (multiple chaos to a couple of exalts). Weapons with one are generally junk.
Unfortunately it is a rather gear dependent build. That being said, it is relatively cheap to make successful vs many of the other builds which could require you to have some of the higher end legendary items. You need at least a 5 linked chest to make the build viable and a 6 link (Tabula Rasa is an excellent start) to make the build shine. High crit dags with spell damage can be rough to come by and now that the build is really popular, expensive to purchase.
I definitely wouldn't skip the life and mana node at Shadow. It's so powerful, all your + % nodes are going to include those in the base value. I would also get the + trap trigger radius over damage. You've actually specced a shit ton of damage already. +188% life is light for Invasion, but probably find for a non-HC league. Your tree seems like you don't really care about crit. If that's the case, I wouldn't bother with doom cast and maybe adjust the tree a little bit like this
There are some good rules of thumb linked on reddit.
Switch: SW-1493-0062-4053
Attach fork to it and take it to a dungeon zone; 450 sparks in an enclosed area is glorious. I haven't found a LMP to see how ridiculous that would be. Now, if there was a support gem that decreased the number of souls needed, I'd be set.
What happened? it gave it one level and prevented it from gaining exp?
38thDoE on steam