They don't usually sell well, ad you look like a dork playing them, but some games are just better because of their non-standard control schemes. Hell, we probably wouldn't even give some of them a second look if it weren't for the interesting controls.
Donkey Kong Jungle Beat
It amazes me how much fun it can be and how exact a platformer based on combos can be controlled with a set of drums. Drumming and clapping your way through a level to take on a huge boss at the end is such a different experience from running, jumping, and shooting as Ratchet, Sly, or Mario that it's hard to say they all exist in the same genre. If you have access to a GameCube and can find Donkey Kong Jungle Beat it's easily one of the best titles on the system. It captures that "must. get. better. score." feeling of old arcade games perfectly.
Guitar Hero
I get to play Smoke on the Water. And sound good doing it. And it just wouldn't be the same without my very own one-stringed plastic guitar. Guitar Hero is the definitive music game of the previous generation, and looking like a dingbat playing a plastic guitar is completely worth it when you finally pass Cowboys from Hell. Also, the sequel includes Strong Bad singing Trogdor. Strong Bad wouldn't endorse something that wasn't unbelievably awesome.
Duck Hunt
At least for me, this is the game that started my love affair with non-standard controls. Sure, it was simple and that dog was annoying (curse his condescending laugh and immunity to digital bullets!), but I could shoot ducks. With a gun. And it was intuitive enough that my parents could play with me. Sadly, in the coming years, Zapper technology will be replaced with telepathy games as foretold in Back to the Future. At least we'll all get hoverboards and DeLoreans though. You win some, you lose some.
So, what are your favorite games where the controls ecclipse everything else, and what makes them so great (the second part is very important; we don't need a poll thread)?
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To play along with the thread, the game makes you feel like you are actually bowling. The controller can pick up when you spin, how much you spin, and especially when you dont spin. No two throws are exactly alike and that makes it feel like real life. So you know that when you get on a Strike streak and break your own high score, you really feel like you earned it.
I have 549 Rock Band Drum and 305 Pro Drum FC's
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Nintendo made much ado about it's little Rumble Pak ( as seen in this vid ) but Crisis Zone was the first game I played where the rumble worked convincingly.
Have you tried playing the PC version without the 360 controller? Dual analogs are the only way.
Switch to wash the windows? Awesome.
Arcade games count, right? Aside from a minor tie-in, the flight yoke dealie made this game. The console and PC versions didn't have the yoke, and they sucked.
Also, S.T.U.N. Runner. I don't want to post a picture, though, 'cause that should really be Jazz's job.
there's a game there *somewhere*.
I have heard that the controls for this one both make AND break the game. Sometimes from the same person!
I speak of Gun Valkarye for the Xbox1. Personally I loved the game, and there was a certain level of accomplishment when you mastered the boosting to stay airborne permanentlly, but that had a pretty steep learning curve. Still have not finished that game. I was not enough of a Zen master with the controls and the indoor times missions were real tough for me.
[SIGPIC][/SIGPIC]
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PN03 falls in this category also.
tbh, I don't really 'enjoy' playing PN03, but I completely get the idea behind it. I love it even if for nothing other than the fact it was an experimental design that eventually lead towards RE4 and God Hand
One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.
Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.
Tomb Raider: Legends
This game's control scheme is what revitalized the series for me. I hated that in older Tomb Raiders, it used to take a good 6 seconds to make a perfect 90 degree turn.
Pokemon Safari - Sneasel, Pawniard, ????
The two sticks next to each other made it feel like you were operating his arms.
The execution was a little...awful, but they got sense of scale and sluggish bot fights perfectly right due to their controls and interface.
That game is still one of the reasons I want to get a ps2 one day when I can buy it cheap-as-free (buy all our playsets and toys).
Also katamari and okami and shadows of the collossus and others of course.
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Most are. I was aiming more for a discussion of games with specialty controllers that make the experience that much better, but I don't mind if it branches out into control schemes in general.
Pretty much. I've never played a game so unbelievably broken and so staggeringly rewarding all at the same time. Yay! Stick an action which needs to be quick, intuitive and effortless on the one controller function on the Duke which is slow, awkward and painful! Then ask the player to do it multiple times over in the space of a few seconds! Then hire a sadist to design you levels that make Spectrum or NES games look like a walk in the park with sunshine and butterflies!
Then produce a game which when you get it right makes you feel as if you've suddenly acquired the power to fly in real life. So, eh, shit. I wish I could find a copy near me... perhaps when I have money again.
Read my book. (It has a robot in it.)
I think Trauma Center did that for me. Meteos was awesome and all, but TC really took the stylus and said: bet you can't do this with a D-pad; enjoy".
Joke answer: whack-a-mole.
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Ick. Trauma Centre wasn't exactly broken for me but it did seem to demand a degree of precision the stylus simply could not provide with 100% regularity and that just made it not worth putting up with the frustration.
Read my book. (It has a robot in it.)
I did get a chuckle out of someone on another forum attempting to argue that Trauma Center would have worked just as well with an analog stick.
I forgot to mention that Jungle Beat is easily one of the most fun platformers I've ever played. I don't know if I'd say it's the best, but it's far and away the most fun. Once you understand how the controls and combos work, and you attempt to scream across an entire level in one massive chain ... pure bliss. And I don't think the "wail on the drums as fast as possible" punches and moves will ever get old.
I don't know if it fell off the radar or not, but I really hope the old Gamecube Donkey Kong racing game that uses the bongos comes back for the Wii. I love those bongos to death.
The only time it ever caused me greif was applying the bandage in the end of surgery. It took me a while to figure out the bandage needed to start at the point of incesion and end at the opening, and there wasn't much room for excess.
Pokemon Safari - Sneasel, Pawniard, ????
RAD is a favorite of mine, and this friend and I gathered on many weekends to play the multiplayer. We both owned the game, but his skills eventually surpassed mine so now it's a little bit lopsided. Still, the sense of scale in that game was amazing. I think the same guys worked on Earth Defense Force 2017 on the 360, and I'd love to see them take another shot at RAD...with a more intuitive camera system.
PSN ID : Xander51 Steam ID : Xander51
That's what you get for being wasteful!
I loved Trauma Center to death (especially for its difficulty), but by the time I played it I was already sold over the controls.
I got my DS and the Kirby CC with it, and I instantly fell in love with it. I had the biggest grin on my face while I waas playing just thinking about how awesome and natural it felt to be interacting with the game in that manner.
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
I can't remember the name of the arcade game but you play a cop in what I assume is Japan. The gimmick was that it had sensors to track your body, so you actually could move to avoid shots and reload.
I played it a few days ago, it's actually pretty awesome, and I was kicking ass at it.
Buy some useless stuff at my Cafepress site!
First game I played that used an analog stick, and maybe the first controlled chiefly by the analog sticks. I believe it even came out in conjunction with the PS1 dual shock controller.
The left stick controlled running, of course, while the right controlled whatever you had equipped. You could swing your laser bat in any direction, shoot off a giant punching glove, spin it to fly into the air with some copter blades, pull back to fire a slingshot, or even send a remote controlled car all over the place.
Beyond that, there were mini games like Monkey Punch Out where each stick controlled a fist and Monkey Skiing where each stick controlled a ski.
And hundreds and hundreds of monkeys!
Shit, I might go and reinstall the game. I finally beat the storyline a couple of months ago. I'd try one of the other classes.
Plus I hear that it really wasn't all that great of a game. A damn shame, I would pay a mint for a good mech game with controls like that.
Boy I loved Ape Escape. Although I didn't have the coordination at the time to nail the controls, it was still lots of fun.
It was good, but really, really fucking hard. Like, if your VT starts to explode, and you dont eject, well its back to the goddamn first mission for you. It erases your save if I remember correctly
I know what you're talking about, but I can't remember the name either. It's something real straightforward, like Tokyo Cop or something silly like that. There was a boxing game in that vein too. Real good cardio, worked up a sweat like nobody's business.