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Controls that Make the Game

jclastjclast Registered User regular
edited April 2007 in Games and Technology
They don't usually sell well, ad you look like a dork playing them, but some games are just better because of their non-standard control schemes. Hell, we probably wouldn't even give some of them a second look if it weren't for the interesting controls.

Donkey Kong Jungle Beat
It amazes me how much fun it can be and how exact a platformer based on combos can be controlled with a set of drums. Drumming and clapping your way through a level to take on a huge boss at the end is such a different experience from running, jumping, and shooting as Ratchet, Sly, or Mario that it's hard to say they all exist in the same genre. If you have access to a GameCube and can find Donkey Kong Jungle Beat it's easily one of the best titles on the system. It captures that "must. get. better. score." feeling of old arcade games perfectly.

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Guitar Hero
I get to play Smoke on the Water. And sound good doing it. And it just wouldn't be the same without my very own one-stringed plastic guitar. Guitar Hero is the definitive music game of the previous generation, and looking like a dingbat playing a plastic guitar is completely worth it when you finally pass Cowboys from Hell. Also, the sequel includes Strong Bad singing Trogdor. Strong Bad wouldn't endorse something that wasn't unbelievably awesome.

guitar-hero-20051107043412575.jpg


Duck Hunt
At least for me, this is the game that started my love affair with non-standard controls. Sure, it was simple and that dog was annoying (curse his condescending laugh and immunity to digital bullets!), but I could shoot ducks. With a gun. And it was intuitive enough that my parents could play with me. Sadly, in the coming years, Zapper technology will be replaced with telepathy games as foretold in Back to the Future. At least we'll all get hoverboards and DeLoreans though. You win some, you lose some.

duckhunt.jpg


So, what are your favorite games where the controls ecclipse everything else, and what makes them so great (the second part is very important; we don't need a poll thread)?

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jclast on
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Posts

  • quovadis13quovadis13 Registered User regular
    edited April 2007
    Wii bolwing. Best of the Wii Sports by far.

    To play along with the thread, the game makes you feel like you are actually bowling. The controller can pick up when you spin, how much you spin, and especially when you dont spin. No two throws are exactly alike and that makes it feel like real life. So you know that when you get on a Strike streak and break your own high score, you really feel like you earned it.

    quovadis13 on
  • LewiePLewieP Registered User regular
    edited April 2007
    Mario64 - The analogue stick

    LewieP on
  • emnmnmeemnmnme Registered User regular
    edited April 2007
    The SMG from Crisis Zone from the arcades. The vibration feedback was bone rattling and really, really helped immerse you into the game.

    Nintendo made much ado about it's little Rumble Pak ( as seen in this vid ) but Crisis Zone was the first game I played where the rumble worked convincingly.

    emnmnme on
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited April 2007
    Geometry Wars

    Have you tried playing the PC version without the 360 controller? Dual analogs are the only way.

    Brolo on
  • LlyranorLlyranor Registered User regular
    edited April 2007
    Kirby Canvas Curse removed all doubt I ever had about stylus controls. All doubt.

    Llyranor on
  • DigDug2000DigDug2000 Registered User regular
    edited April 2007
    I always thought Katamari was more successful because of its weird controls. I think it would have been cool even if it was only single analogue stick, but tacking on weird controls gave the game challenge that it wouldn't have had otherwise.

    DigDug2000 on
  • GimpyBoyGimpyBoy Registered User regular
    edited April 2007
    Steel Batallion is a game I would probably hate if it wasn't for that massive controller.

    Switch to wash the windows? Awesome.

    GimpyBoy on
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  • taliosfalcontaliosfalcon Registered User regular
    edited April 2007
    Duke Nukem 3d, afaik the first game to support mouse aim on both the X and Y axis, awww yeah

    taliosfalcon on
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  • OrogogusOrogogus San DiegoRegistered User regular
    edited April 2007
    Star Wars

    Arcade games count, right? Aside from a minor tie-in, the flight yoke dealie made this game. The console and PC versions didn't have the yoke, and they sucked.
    starwarsarcade2vw8.jpg
    starwarscockpitarcadeyl8.jpg

    Also, S.T.U.N. Runner. I don't want to post a picture, though, 'cause that should really be Jazz's job.

    Orogogus on
  • LunkerLunker Registered User regular
    edited April 2007
    DigDug2000 wrote: »
    I always thought Katamari was more successful because of its weird controls. I think it would have been cool even if it was only single analogue stick, but tacking on weird controls gave the game challenge that it wouldn't have had otherwise.
    The dual-stick controls make it feel like you're actually pushing a large ball of garbage, and I wouldn't want it any other way.

    Lunker on
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  • Shooter McgavinShooter Mcgavin Registered User regular
    edited April 2007
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    Shooter Mcgavin on
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  • SmudgeSmudge Registered User regular
    edited April 2007
    How about a divisive control scheme?

    I have heard that the controls for this one both make AND break the game. Sometimes from the same person!

    I speak of Gun Valkarye for the Xbox1. Personally I loved the game, and there was a certain level of accomplishment when you mastered the boosting to stay airborne permanentlly, but that had a pretty steep learning curve. Still have not finished that game. I was not enough of a Zen master with the controls and the indoor times missions were real tough for me.

    Smudge on
  • LewiePLewieP Registered User regular
    edited April 2007
    Smudge wrote: »
    How about a divisive control scheme?

    I have heard that the controls for this one both make AND break the game. Sometimes from the same person!

    I speak of Gun Valkarye for the Xbox1. Personally I loved the game, and there was a certain level of accomplishment when you mastered the boosting to stay airborne permanentlly, but that had a pretty steep learning curve. Still have not finished that game. I was not enough of a Zen master with the controls and the indoor times missions were real tough for me.

    PN03 falls in this category also.

    tbh, I don't really 'enjoy' playing PN03, but I completely get the idea behind it. I love it even if for nothing other than the fact it was an experimental design that eventually lead towards RE4 and God Hand

    LewieP on
  • s3rial ones3rial one Registered User regular
    edited April 2007
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.

    Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.

    s3rial one on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    I feel like I'm missing the overall theme of the thread here, but whatever...


    Tomb Raider: Legends
    This game's control scheme is what revitalized the series for me. I hated that in older Tomb Raiders, it used to take a good 6 seconds to make a perfect 90 degree turn.

    Kor on
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  • PoochPooch Registered User regular
    edited April 2007
    DigDug2000 wrote: »
    I always thought Katamari was more successful because of its weird controls. I think it would have been cool even if it was only single analogue stick, but tacking on weird controls gave the game challenge that it wouldn't have had otherwise.
    Yeah, I agree with that.

    The two sticks next to each other made it feel like you were operating his arms.

    Pooch on
  • MA17MA17 Registered User regular
    edited April 2007
    I was really excited about Robot Alchemic Drive (aka RAD aka Robot AD) because you controlled a giant robot's limbs independantly using the PS2's dualshock (R1 moved right foot forward, R2 moved it backwards, moving R stick moved the right arm, and L1, L2, and the L stick moved the left side similarly), and also because the camera was the person who was controlling the robot, so you'd have to switch between controlling the bot and your character to fight off aliens and get a good view of the action respectively.

    The execution was a little...awful, but they got sense of scale and sluggish bot fights perfectly right due to their controls and interface.

    MA17 on
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  • SmudgeSmudge Registered User regular
    edited April 2007
    MA17 wrote: »
    I was really excited about Robot Alchemic Drive (aka RAD aka Robot AD) because you controlled a giant robot's limbs independantly using the PS2's dualshock (R1 moved right foot forward, R2 moved it backwards, moving R stick moved the right arm, and L1, L2, and the L stick moved the left side similarly), and also because the camera was the person who was controlling the robot, so you'd have to switch between controlling the bot and your character to fight off aliens and get a good view of the action respectively.

    The execution was a little...awful, but they got sense of scale and sluggish bot fights perfectly right due to their controls and interface.

    That game is still one of the reasons I want to get a ps2 one day when I can buy it cheap-as-free (buy all our playsets and toys).

    Also katamari and okami and shadows of the collossus and others of course.

    Smudge on
  • jclastjclast Registered User regular
    edited April 2007
    Kor wrote: »
    I feel like I'm missing the overall theme of the thread here, but whatever...


    Tomb Raider: Legends
    This game's control scheme is what revitalized the series for me. I hated that in older Tomb Raiders, it used to take a good 6 seconds to make a perfect 90 degree turn.

    Most are. I was aiming more for a discussion of games with specialty controllers that make the experience that much better, but I don't mind if it branches out into control schemes in general.

    jclast on
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  • Eight RooksEight Rooks Registered User regular
    edited April 2007
    Smudge wrote: »
    How about a divisive control scheme?

    I have heard that the controls for this one both make AND break the game. Sometimes from the same person!

    I speak of Gun Valkarye for the Xbox1. Personally I loved the game, and there was a certain level of accomplishment when you mastered the boosting to stay airborne permanentlly, but that had a pretty steep learning curve. Still have not finished that game. I was not enough of a Zen master with the controls and the indoor times missions were real tough for me.

    Pretty much. I've never played a game so unbelievably broken and so staggeringly rewarding all at the same time. Yay! Stick an action which needs to be quick, intuitive and effortless on the one controller function on the Duke which is slow, awkward and painful! Then ask the player to do it multiple times over in the space of a few seconds! Then hire a sadist to design you levels that make Spectrum or NES games look like a walk in the park with sunshine and butterflies!

    Then produce a game which when you get it right makes you feel as if you've suddenly acquired the power to fly in real life. So, eh, shit. I wish I could find a copy near me... perhaps when I have money again.

    Eight Rooks on
    <AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.

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  • VyolynceVyolynce Registered User regular
    edited April 2007
    Llyranor wrote: »
    Kirby Canvas Curse removed all doubt I ever had about stylus controls. All doubt.

    I think Trauma Center did that for me. Meteos was awesome and all, but TC really took the stylus and said: bet you can't do this with a D-pad; enjoy".

    Vyolynce on
  • gilraingilrain Registered User regular
    edited April 2007
    I would have to put in a vote for Pilot Wings 64. As much as Mario 64, already mentioned, this game made me fall in love with the analog stick. I haven't played NiGHTS, but I would imagine it was similar, in this regard. That makes its next iteration on the Wii so much more appropriate.

    Joke answer: whack-a-mole.

    gilrain on
  • Eight RooksEight Rooks Registered User regular
    edited April 2007
    Vyolynce wrote: »
    Llyranor wrote: »
    Kirby Canvas Curse removed all doubt I ever had about stylus controls. All doubt.

    I think Trauma Center did that for me. Meteos was awesome and all, but TC really took the stylus and said: bet you can't do this with a D-pad; enjoy".

    Ick. Trauma Centre wasn't exactly broken for me but it did seem to demand a degree of precision the stylus simply could not provide with 100% regularity and that just made it not worth putting up with the frustration.

    Eight Rooks on
    <AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.

    Read my book. (It has a robot in it.)
  • LunkerLunker Registered User regular
    edited April 2007
    Vyolynce wrote: »
    Llyranor wrote: »
    Kirby Canvas Curse removed all doubt I ever had about stylus controls. All doubt.

    I think Trauma Center did that for me. Meteos was awesome and all, but TC really took the stylus and said: bet you can't do this with a D-pad; enjoy".
    And then the Wii port managed to take the Wii remote and nunchuk and make the stylus look slow in comparison. :shock:

    I did get a chuckle out of someone on another forum attempting to argue that Trauma Center would have worked just as well with an analog stick.
    jclast wrote:
    I was aiming more for a discussion of games with specialty controllers that make the experience that much better, but I don't mind if it branches out into control schemes in general.
    I forgot to mention that Jungle Beat is easily one of the most fun platformers I've ever played. I don't know if I'd say it's the best, but it's far and away the most fun. Once you understand how the controls and combos work, and you attempt to scream across an entire level in one massive chain ... pure bliss. <3 And I don't think the "wail on the drums as fast as possible" punches and moves will ever get old.

    I don't know if it fell off the radar or not, but I really hope the old Gamecube Donkey Kong racing game that uses the bongos comes back for the Wii. I love those bongos to death.

    Lunker on
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  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Vyolynce wrote: »
    Llyranor wrote: »
    Kirby Canvas Curse removed all doubt I ever had about stylus controls. All doubt.

    I think Trauma Center did that for me. Meteos was awesome and all, but TC really took the stylus and said: bet you can't do this with a D-pad; enjoy".

    Ick. Trauma Centre wasn't exactly broken for me but it did seem to demand a degree of precision the stylus simply could not provide with 100% regularity and that just made it not worth putting up with the frustration.

    The only time it ever caused me greif was applying the bandage in the end of surgery. It took me a while to figure out the bandage needed to start at the point of incesion and end at the opening, and there wasn't much room for excess.

    Kor on
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  • brynstarbrynstar Registered User regular
    edited April 2007
    MA17 wrote: »
    I was really excited about Robot Alchemic Drive (aka RAD aka Robot AD) because you controlled a giant robot's limbs independantly using the PS2's dualshock (R1 moved right foot forward, R2 moved it backwards, moving R stick moved the right arm, and L1, L2, and the L stick moved the left side similarly), and also because the camera was the person who was controlling the robot, so you'd have to switch between controlling the bot and your character to fight off aliens and get a good view of the action respectively.

    The execution was a little...awful, but they got sense of scale and sluggish bot fights perfectly right due to their controls and interface.


    RAD is a favorite of mine, and this friend and I gathered on many weekends to play the multiplayer. We both owned the game, but his skills eventually surpassed mine so now it's a little bit lopsided. Still, the sense of scale in that game was amazing. I think the same guys worked on Earth Defense Force 2017 on the 360, and I'd love to see them take another shot at RAD...with a more intuitive camera system.

    brynstar on
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  • bruinbruin Registered User regular
    edited April 2007
    WarioWare: Twisted is really awesome, definitely better than the original at least partially because of the motion controls. Same with Smooth Moves.

    bruin on
  • VeganVegan Registered User regular
    edited April 2007
    Kor wrote: »
    It took me a while to figure out the bandage needed to start at the point of incesion and end at the opening, and there wasn't much room for excess.


    That's what you get for being wasteful!

    Vegan on
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  • LlyranorLlyranor Registered User regular
    edited April 2007
    Vyolynce wrote: »
    Llyranor wrote: »
    Kirby Canvas Curse removed all doubt I ever had about stylus controls. All doubt.

    I think Trauma Center did that for me. Meteos was awesome and all, but TC really took the stylus and said: bet you can't do this with a D-pad; enjoy".

    I loved Trauma Center to death (especially for its difficulty), but by the time I played it I was already sold over the controls.

    Llyranor on
  • quovadis13quovadis13 Registered User regular
    edited April 2007
    Llyranor wrote: »
    Vyolynce wrote: »
    Llyranor wrote: »
    Kirby Canvas Curse removed all doubt I ever had about stylus controls. All doubt.

    I think Trauma Center did that for me. Meteos was awesome and all, but TC really took the stylus and said: bet you can't do this with a D-pad; enjoy".

    I loved Trauma Center to death (especially for its difficulty), but by the time I played it I was already sold over the controls.


    I got my DS and the Kirby CC with it, and I instantly fell in love with it. I had the biggest grin on my face while I waas playing just thinking about how awesome and natural it felt to be interacting with the game in that manner.

    quovadis13 on
  • Bouncing_SoulBouncing_Soul Registered User regular
    edited April 2007
    I don't know if this counts or not:

    I can't remember the name of the arcade game but you play a cop in what I assume is Japan. The gimmick was that it had sensors to track your body, so you actually could move to avoid shots and reload.

    I played it a few days ago, it's actually pretty awesome, and I was kicking ass at it.

    Bouncing_Soul on
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  • core tacticcore tactic Registered User regular
    edited April 2007
    Loco Roco. Tilt the planet.

    core tactic on
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  • HooraydiationHooraydiation Registered User regular
    edited April 2007
    Ape Escape!

    611px-Ape_escape_box.jpg

    First game I played that used an analog stick, and maybe the first controlled chiefly by the analog sticks. I believe it even came out in conjunction with the PS1 dual shock controller.

    The left stick controlled running, of course, while the right controlled whatever you had equipped. You could swing your laser bat in any direction, shoot off a giant punching glove, spin it to fly into the air with some copter blades, pull back to fire a slingshot, or even send a remote controlled car all over the place.

    Beyond that, there were mini games like Monkey Punch Out where each stick controlled a fist and Monkey Skiing where each stick controlled a ski.

    And hundreds and hundreds of monkeys!

    Hooraydiation on
    Home-1.jpg
  • PoochPooch Registered User regular
    edited April 2007
    jclast wrote: »
    Most are. I was aiming more for a discussion of games with specialty controllers that make the experience that much better, but I don't mind if it branches out into control schemes in general.
    since Legends was kind of a reinvention of the series, it could be argued that new controls for it was one of the main reasons it was so well received.

    Pooch on
  • warder808warder808 Registered User regular
    edited April 2007
    Nox on the PC. The control scheme didn't MAKE the game but once you got used to it it really made the game awesome. Movement was done with the mouse. All of your skill usage was mappped to the ASDF keys, with up to 5 banks of keys. You could easily switche them by hitting E or R or using the mouse wheel.

    Shit, I might go and reinstall the game. I finally beat the storyline a couple of months ago. I'd try one of the other classes.

    warder808 on
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  • TrevorTrevor Registered User regular
    edited April 2007
    Any lightgun game makes me happy, no matter how horrible it is. Hell, I had fun with Ninja Assault and I played the everloving crap out of Resident Evil: Dead Aim. If I get to shoot anything with a light gun then I'll probably buy the game, I ain't picky. I even imported a Guncon 2 from Japan so I could get a black one instead of a wussy bright orange one.

    Trevor on
  • Rabid_LlamaRabid_Llama Registered User regular
    edited April 2007
    s3rial one wrote: »
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.

    Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.

    Plus I hear that it really wasn't all that great of a game. A damn shame, I would pay a mint for a good mech game with controls like that.

    Rabid_Llama on
    /sig
    The+Rabid+Llama.png
  • ZombiemamboZombiemambo Registered User regular
    edited April 2007
    Ape Escape!

    611px-Ape_escape_box.jpg

    First game I played that used an analog stick, and maybe the first controlled chiefly by the analog sticks. I believe it even came out in conjunction with the PS1 dual shock controller.

    The left stick controlled running, of course, while the right controlled whatever you had equipped. You could swing your laser bat in any direction, shoot off a giant punching glove, spin it to fly into the air with some copter blades, pull back to fire a slingshot, or even send a remote controlled car all over the place.

    Beyond that, there were mini games like Monkey Punch Out where each stick controlled a fist and Monkey Skiing where each stick controlled a ski.

    And hundreds and hundreds of monkeys!

    Boy I loved Ape Escape. Although I didn't have the coordination at the time to nail the controls, it was still lots of fun.

    Zombiemambo on
    JKKaAGp.png
  • ronzoronzo Registered User regular
    edited April 2007
    s3rial one wrote: »
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.

    Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.

    Plus I hear that it really wasn't all that great of a game. A damn shame, I would pay a mint for a good mech game with controls like that.

    It was good, but really, really fucking hard. Like, if your VT starts to explode, and you dont eject, well its back to the goddamn first mission for you. It erases your save if I remember correctly

    ronzo on
  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited April 2007
    I don't know if this counts or not:

    I can't remember the name of the arcade game but you play a cop in what I assume is Japan. The gimmick was that it had sensors to track your body, so you actually could move to avoid shots and reload.

    I played it a few days ago, it's actually pretty awesome, and I was kicking ass at it.

    I know what you're talking about, but I can't remember the name either. It's something real straightforward, like Tokyo Cop or something silly like that. There was a boxing game in that vein too. Real good cardio, worked up a sweat like nobody's business.

    Wonder_Hippie on
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