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[WOW] I guess there's an Expansion coming out this year ? Maybe ?
Posts
http://www.youtube.com/watch?v=OYueIdI_2L0
Here's the WARLORDS site: http://us.battle.net/wow/en/warlords-of-draenor/
Previews of WARLORDS art, including new character models, here: http://www.mmo-champion.com/content/3529-Art-of-World-of-Warcraft
Go here for the expansion FAQ: http://us.battle.net/wow/en/blog/11514711/World_of_Warcraft_Warlords_of_Draenor_BlizzCon_2013_FAQ-10_30_2013
Q: What are the key features of Warlords of Draenor?
Some of the new content and features of Warlords of Draenor include:
•Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
•Build Your Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
•Instantly Upgrade to Level 90: Boost one character of your choosing to be ready to adventure on Draenor, making it easier than ever to enjoy the latest content alongside your friends.
•New Player Character Art: Character models and animations for many of World of Warcraft’s existing playable races are being fully revamped in keeping with the game’s iconically epic style.
•Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
•…And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.
Q: How does the Garrison work? What kinds of followers and upgrades are available?
To establish a foothold on Draenor and bolster your faction’s defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.
For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.
When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.
Q: What new zones will I explore on Draenor?
The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion.
Here’s a breakdown of Draenor’s zones:
•Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.
•Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.
•Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.
•Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.
•Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.
•Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.
•Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction . . . and an Iron Horde army makes grim preparations to conquer Azeroth.
Q: Why are you giving everyone a level-90 character boost?
World of Warcraft is constantly evolving, and these days players engage with the game in a wider variety of ways than ever. Some enjoy the process of exploring the world and leveling up. Others enjoy the challenge of raiding. Many simply enjoy playing with their friends, wherever they may be. One of our primary goals with Warlords of Draenor is to empower WoW players to quickly and easily be able to participate in the content they’re most interested in, and giving everyone a level-90 character upgrade right out of the gate helps make that possible.
One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.
Q: It’s been a while since I’ve played WoW—will I know what to do with a level-90 character?
At the start of the new expansion, players will be thrust into an exciting introductory experience involving a desperate strike against the orc forces on Draenor. During this opening sequence, new and returning players will have an opportunity to get up to speed on the game before diving into their faction’s starting zone content—similar to the Death Knight starting experience in Wrath of the Lich King. We’ve also recently added features such as Proving Grounds, which help players learn how to tank, heal, and deal damage in dungeons in a solo “teaching” environment, to help ease the learning curve and prepare players for battle as quickly, efficiently, and enjoyably as possible.
Q: How will the included level-90 character upgrade work?
In regions where players purchase World of Warcraft expansions, each World of Warcraft account that you upgrade to the Warlords of Draenor expansion will receive one level-90 character boost (to be used once the expansion releases). You don’t need to decide which character to boost immediately. You can also create a level-1 character from scratch and then use the upgrade on that if you wish. The boosted character will also receive a level-appropriate set of gear (along with some other assistance) to make sure you’re set for adventuring. We’ll have more details to share as development continues.
For regions where players do not purchase expansions (including China, Korea, and Taiwan), we’ll have more information to share on our plans in the future. In the meantime, our goal for all regions remains the same—to give players a way to get straight to the action in Draenor.
Q: Why revisit the player races’ art now? Will I recognize myself in the mirror?
As we’ve released new World of Warcraft content and expansions, we’ve received feedback that some of the earlier player character models and animations are no longer measuring up to the quality of the newer races. Because Warlords of Draenor takes players back to the homeland of the Orcs—one of WoW’s original playable races—it felt like a great time to update not just the Orcs, but other playable races that could use a refresh.
We know that many of you already strongly identify with the look of your current character, so we’re dedicating a lot of time and resources to make sure these updates capture each race’s iconic identity and personality. We’re still in the process of determining which races will be available upon the expansion’s release, but our goal is to update all eight of the original World of Warcraft playable races, along with the Draenei and Blood Elves, over the course of the expansion launch and subsequent content updates.
Q: What kinds of bonuses will my character earn on the journey from level 90 to 100?
Warlords of Draenor introduces a new bonus system that rewards players with powerful perks as they level up to the new cap. At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch). Players will also unlock a new talent tier once they’ve achieved level 100, rewarding each class with three potent new abilities to choose from.
Q: What are the plans for new Dungeons, Scenarios, and Raids?
We’re planning 6 new 5-player dungeons for the launch of Warlords of Draenor, along with a revamped version of the classic Blackrock Spire. One of our goals is to make sure we’re giving players a good mix of “level-up” Dungeons along with some new, unexplored Dungeons to delve into at max level. The expansion will also give players a chance to earn awesome transmogrifiable weapons and other unique rewards in Challenge Mode Dungeons. We’re also planning a wide variety of Scenarios for launch, along with Heroic Scenarios for those who enjoy the extra challenge.
On the Raiding front, we’re planning 2 new raid instances around launch, as well as new world bosses. We’ll also continue to provide players with a wide variety of raiding options. In addition to offering four tiers of difficulty as in Patch 5.4, we're also extending our Flexible Raid scaling technology to Normal difficulty raiding. We’ll have more details to share as development continues.
Q: What challenges await in the world of PvP?
Warlords of Draenor will feature a new world PvP zone that hurls Horde and Alliance players into an epic conflict fighting for control of strategic fortresses on Draenor. This new area will be seamlessly instanced, with the goal of providing better performance and a more balanced PvP experience than was possible in WoW’s earlier world PvP zones. We’re also planning several major PvP-related UI improvements, including updates to help you track and communicate with your team about objectives in Battlegrounds, along with enhancements to Arena and Rated Battleground enemy unit frames designed to relay key information more clearly.
Q: What’s in store for professions?
One of our goals in Warlords of Draenor is to make each of the game’s existing Professions more engaging and integrated into the gameplay. To that end, the Garrison will play a major role in your character’s Professions in this expansion—similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.
Q: What can players expect while questing in Draenor?
We received a lot of feedback over the course of Mists of Pandaria about what kinds of quests and world PvE content players enjoy most, and we’re continuing to evolve the questing experience in Warlords of Draenor with that in mind. Our goal is to give players a wide variety of fun and unexpected activities, ranging from the kinds of quests they’re familiar with to new experiences along the lines of the exploration- and event-driven Timeless Isle introduced in Patch 5.4: The Siege of Orgrimmar.
Q: Will you be making any changes to what Stats are available?
One of our goals for Warlords of Draenor is to make the act of finding and collecting loot even more exciting for players. With that in mind, we’re adding some fun new stats to gear, such as Movement Speed and Cleave, which gives you a chance to do extra damage or healing to additional nearby targets. In addition, we’ll be retiring a few stats that players don’t find very enjoyable to manage, such as Hit and Expertise. We’re also making improvements to armor itemization that will make it easier to share armor pieces across classes. We’ll have more details to share as development continues.
Q: Will there be any updates to the graphics and changes to the minimum system requirements?
Yes—we’re planning a number of tweaks and improvements to the graphics engine in this expansion, including some updates related to the upgraded player characters and the introduction of the Garrison. We’re also looking into updating other existing systems with an eye toward improving graphical quality and performance. We’ll announce the exact system requirements closer to the expansion’s release.
Spent half an hour on Protectors, seems doable, but Calamity sure gets super dangerous going Rook->He->Sun. Need more dps I think.
His energy bar indicates how many of the oozes have been properly killed/healed iirc. Each one has a particular value that I don't remember, but yeah.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Most people go Rook->Sun->He on HM to load balance the Calamity damage and have it act as a soft enrage / DPS race after her second Dark Meditation.
His energy bar is basically his real life bar in that it dictates his death. The visible life bar is just a trigger to make him explode into slimes and the more slimes that are killed/healed during that time, the lower his energy bar goes and thus the lower his visible life bar refills when he respawns.
Yeah you don't leave Sun until last otherwise Calamity will gib you. Doing Sun before He means you get a LOT of garrote damage going out, but it's better than dying instantly to Calamity.
Steam: pazython
We have pretty good dps, and a lot of gear so I'm not terribly worried about that. My guild usually dies to movement in encounters though, so I dunno.
Is Norushen or Sha easier? Could always do an hour on them instead, I'd just like to get a 2nd heroic kill this week.
XBOne | LyrKing
You won: [Assurance of Consequence]...again...for the fourth goddamned week in a row, for an all time total of SIX of these motherfucking trinkets.
Number of tier pieces, or indeed, ANYthing else of use from SoO in the entire time it's been available: Zero.
Really getting sick of this loot system.
That's another reason why I thought ToGC was great, btw.
I'm Enh and the Amp trinket is my BiS. That should pretty much tell you how good it is. I also have the Multistrike trinket, and various sites are saying Heroic Renataki's could *still* be better (I'm going to run sims prob tonight or tomorrow). In the end, run a stock sim for both gear setups and see what you can find. "In general," the raid trinkets are going to be better than the vendor trinket.
But I suppose I shouldn't look a gift horse in the mouth here, having it at all is better than, I dunno, the plethora of head tokens I got in T14 and virtually no shoulders across any characters; at least this way you can fill those random slots that refuse to drop.
Unless I suppose if all the slots refuse to drop.
But WoW loot system being the WoW loot system, you know you'll pretty much be guaranteed to get whatever token you just bought with the universal one the next week.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
XBOne | LyrKing
The tradeoff with the universal tokens is either you put all the tier pieces at the end, or you kill the last boss and he drops the same stuff you've been getting all along. I like the hybrid system. The risk of getting a new piece of gear and then having it drop the next time already exists anyways.
I use a weakauras setup inbetween the bars of icehud for my rotation abilities and non-timer cooldowns, it works well. I bet someone has already made a warrior weakauras setup that you could tweak to your liking as well.
I also add timers for certain things, diseases for DK, rip for druid, etc. Also I like to put up certain icons when X ability is off cooldown (like swiftmend).
You can do quite a bit on there really.
if you just wanna move actionbars you can use dominos, or whatever other bar mod is the mack of the minute these days
that's why we call it the struggle, you're supposed to sweat
It's still fairly easy to setup and use, but there's a lot of shit you can do with it if you want to learn how to set that all up. I haven't really bothered, because the base stuff suits me fine. Raven also comes with the handy functionality of adding range indicator on your action bar abilities (green/red hue if you're in/out of range), as well as showing the cooldown of said abilities.
Battle.net Tag: Dibby#1582
That or I need to get this job so when I actually move back here I can setup my computer properly and not in this temporary setup
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Nowadays I run basically stock with utility addons.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
So in turn, all the stress comes from everyone else in the raid screwing things up. "Oops, I touched an orb when I shouldn't have." "Oops, I wasn't able to stand in the purple swirly and it blew up on the raid." "Oops, I stood in Arcing Smash/Breath of Y'Shaarj." "Oops, I stood in front of Malkorok during the Blood Rage and got insta-gibbed." The list goes on and on.
Our best pull was 32% a bit after the first Blood Rage phase. It's entirely doable, people just need to stop playing like geese.
Battle.net Tag: Dibby#1582
that's why we call it the struggle, you're supposed to sweat
Last week my damn hunter managed to get gloves off the celestials, then head/legs/chest off lfr and finished the week off with the offset shoulders from ordos on a. This for an alt I rarely play so the blizzard lootsystem strikes again I guess. When you get the 4p you really need to try it out in survival, it becomes pretty hilarious when you get a streak of non-stop explosive shots so long that serpent sting falls off the target.
At this point I would very much like it if they simply removed all the role specific stats and combined them into one, such that str/agi/int becomes power and works equally well for all roles and let us have one set of gear instead of carrying around a bunch of different stuff. Then redo the dual-spec system to allow for fast switching, essentially like switching stances for warriors though not in combat.
This is the third week in a row that they've done this. I think everybody who's on that token right now has their pants.
This lfr loot system can go fuck itself for all I care. Phew, I feel better now.
edit: oh good, it appears as the add on has been updated now.