The changes to PVP are awesome: free gear or extra honor and the return of basic pvp gear without arena gear is everything I wished would happen after Vanilla. Trial of the Gladiator sounds like its everything original arenas were supposed to be.
You know, re: LFR flex...I hope it means faster queue times since it can start with 10 people and add more from there as you play.
I think it's a good idea.
EDIT: YOu know, instead of having to wait for 25 people for the queue to pop only to have to go back into queue because one of the healers were afk.
That situation is annoying, but you'll still need 2 tanks and 3(?) healers to have a reasonable expectation of it even starting the raid, and most 25-man raids are waiting for those same numbers of tanks and healers as it is...
Unless 10-man LFR scales down so low to be reasonably 1 tankable? I don't know how that would work.
LFR matches to 25, but downsizes like Flex if people drop so you don't have to wait to pull
Unless you're missing a tank, or half your healers, or other weird lopsided makeup scenarios. And LFR generally has people regularly popping out/getting replaced. I mean I guess it doesn't hurt if a boss has 10% less health if you happen to pull right after two DPS just left or something, but again it just seems a bit weird since players have next to no control over the ebb and flow of raid members.
Yes, situations will arise where it is not useful, but it is still more useful than what is currently there.
I agree it will be at times, but you'll still have to pay some attention to what you're missing. I hate the idea that the masses will get into the habit of "JUST PULL IT SCALES DOWN" and firing up boss fights while half the healers or a tank is gone or something.
Basically my point is that it's an OK idea, but LFR players/mentality might try to find a way to make it suck.
Edit: And I realize that it's probably mostly there just for consistency with all the other non-Mythic difficulties.
I dont know about this new raid structure I mean for context it took my 10 man group about 8 weeks to beat Garrosh on Normal this tier. We're not the greatest but whatever it is what it is. So under this new structure we'd be done with this tier? Because I highly doubt we'd suddenly switch to 20 man when we've always had trouble getting 10 people on at the moment.
+1
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Release date, let's see. Six months of Beta is May, figure another month for "WTF ?", so June ? Possibly modified to mess with WILDSTAR ?
Something that would be nice, is a balancing of the few really problematic racial abilities that make all the heroic guilds go to one faction or the other. Right now, it seems that pretty much all the top heroic guilds go horde for the troll racial bloodlust ability.
I dont know about this new raid structure I mean for context it took my 10 man group about 8 weeks to beat Garrosh on Normal this tier. We're not the greatest but whatever it is what it is. So under this new structure we'd be done with this tier? Because I highly doubt we'd suddenly switch to 20 man when we've always had trouble getting 10 people on at the moment.
But you could switch to Heroic 10 man. Or 11. Or up to 25.
there aren't really that many guilds that switch factions on the basis of racials. I mean I'm sure there's a few out there, but the difference isn't really very large.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I dont know about this new raid structure I mean for context it took my 10 man group about 8 weeks to beat Garrosh on Normal this tier. We're not the greatest but whatever it is what it is. So under this new structure we'd be done with this tier? Because I highly doubt we'd suddenly switch to 20 man when we've always had trouble getting 10 people on at the moment.
But you could switch to Heroic 10 man. Or 11. Or up to 25.
Well if I'm reading it correctly:
Flex - > Normal
Normal - > Heroic
So if difficulty stays the same we'd be clearing Heroic right? You know what? I think it's too early to speculate going to have to wait and see how they balance it.
there aren't really that many guilds that switch factions on the basis of racials. I mean I'm sure there's a few out there, but the difference isn't really very large.
Must have been my anecdotal experience, because I know of at least 3 or so on my server or that I am aware of that made the faction switch for that reason.
considering that the difficulty of Normal has randomly changed every expansion, it's not really worth trying to figure out what difficulty your guild will be working up to right now
Release date, let's see. Six months of Beta is May, figure another month for "WTF ?", so June ? Possibly modified to mess with WILDSTAR ?
Why does your post imply that beta has started?
Officially the unluckiest CCG player ever.
0
reVerseAttack and Dethrone GodRegistered Userregular
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2013
One of the interviews given in 5.4's release stated that they (paraphrasing) "expect 5.4 to have at least an 8 month tail like Dragon Soul did before 5.0". So even if they announced the beta starting December 1st, we wouldn't see a launch until July 1st. We're probably looking at an August-September release.
Edit: Actually I'm bad at math. 5.4 hit in September, so we may indeed be seeing something closer to May-June.
I'm honestly pretty damn surprised that Blizzard decided on not adding any new playable races this time. No new class is understandable, as they shake up the balance pretty fiercely, but no new races either?
What is supposed to be their big draw to get people to come back? Garrisons? Because to your more casual player, almost everything else falls under "more of the same." They don't even have the villain as a big draw except to the (minority of) people who actually know who those characters are. To everyone else it's "Garrosh and some more orcs."
The updated models for old races certainly doesn't replace new playable races. For one, that feature was promised a long time ago as a free patch deal. For another, new players and a good deal of long-term lapsed players aren't even likely to notice or care about the new models. And a portion of the people still playing are just going to whine that now their hair looks wrong or something. Plus it's not like they're fast-tracking the new models as they've already said they won't all make launch.
Lastly, they were hyping up Warcraft 2 and yet they still didn't add the missing WC2 races (High Elves and Ogres) to the game even though people have been asking for them since the beginning of WoW? They even spent resources updating the ogre model this time! And it's unlikely there will ever be a better time to add ogres after this. High Elves probably too, since this is almost definitely going to be when Alleria finally returns.
what brings players back is NOT HATING WORLD OF WARCRAFT
of course if players are bored of world of warcraft more world of warcraft isn't enough but guess what if you're bored of world of warcraft YOU'RE NOT GOING TO PLAY WORLD OF WARCRAFT
also fuck high elves as a racial request those would be the most boring fucking race
Good. I don't need more races (seriously, we have more available than a player can even play on one server), and I'd much rather they put a serious effort toward cleaning up the clusterfuck of the current classes than just slapping in another one. Speaking of the first part, how about another character slot, Blizzard?!
Officially the unluckiest CCG player ever.
0
reVerseAttack and Dethrone GodRegistered Userregular
edited November 2013
Their new race budget is being spent on the updated old races which will impact more people than a new race would. Also, if MMO-Champs player stat chart things are anything to go by, very few people have bothered to level up monks, so a new class probably wouldn't be that big of a hit.
edit. About the world:
The world will be a little more like Timeless Isle, with things like a caravan of Iron Horde being stranded in the snow that you can kill to take the treasure they were hauling. This isn't a quest, just one of the events in the new and more dynamic world.
edit2. I'm super excited for some draenei badassery. They're my second favourite race right after night elves.
given that the end of siege features varian mentioning he intends to retake gilneas, the smart thing to do would be to have whatever plot is focused on the present be fixated on that bit
I've healed tanks with less than 1k health just fine.
Not in WoW you haven't. Without a complete, COMPLETE reimagining of how tank/raid damage interacts with healer throughput and AE/ST capabilities, all I'm seeing is a big pointy stick with sandpaper on it.
0
reVerseAttack and Dethrone GodRegistered Userregular
I've healed tanks with less than 1k health just fine.
Not in WoW you haven't. Without a complete, COMPLETE reimagining of how tank/raid damage interacts with healer throughput and AE/ST capabilities, all I'm seeing is a big pointy stick with sandpaper on it.
Yes I have, in a lot of pre-60 content. Level 60 tanks had, what, 4k-8k health? Healed those guys just fine, too.
In other news, from the Q&A:
Red Shirt Guy: Is there an entire hemisphere left to explore in Azeroth? Everything seems to be in a jungle in southern Azeroth.
Metzen: Yes and no, but entirely possible to have more stuff south of the border. (Then Metzen complains about globes.)
So, any globes you see in the game can be retconned at the drop of a hat.
Pushing toward two dozen races and/or classes is also heavily against the spirit of Blizzard's "concentrated cool" design philosophy. Honestly the current bloat of the game is already straining against that philosophy, but the way to rectify it is definitely not to feel obligated to shove new races and classes into every expansion.
I've healed tanks with less than 1k health just fine.
Not in WoW you haven't. Without a complete, COMPLETE reimagining of how tank/raid damage interacts with healer throughput and AE/ST capabilities, all I'm seeing is a big pointy stick with sandpaper on it.
Yes I have, in a lot of pre-60 content. Level 60 tanks had, what, 4k-8k health? Healed those guys just fine, too.
In other news, from the Q&A:
Red Shirt Guy: Is there an entire hemisphere left to explore in Azeroth? Everything seems to be in a jungle in southern Azeroth.
Metzen: Yes and no, but entirely possible to have more stuff south of the border. (Then Metzen complains about globes.)
So, any globes you see in the game can be retconned at the drop of a hat.
ITT: we learn azeroth is flat
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
+1
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2013
I mean, we don't need a new race or class, it's true. Truthfully we didn't need the Death Knight or the Monk either, as they don't fulfill any roles that didn't already exist. They just added additional flavor and options to a game with a complement of classes that are now nine years old. Everquest has, what, fifteen some-odd races, god knows how many classes at this point, and most of them are redundant, they just add further flavor and options to a game in order to keep it fresh.
New races and classes are necessary to help sell the box. Now, Player Housing (and that's what they should have called it, not garrisons, in my opinion) is a HUGE selling point, moreso than the player model revamp, and that will almost certainly be bullet point numero uno. But seeing a "Play as an Ogre/Naga/Ethereal" on the box definitely piques additional interest, not to mention that this is the first time in the history of the game that a new expansion has been offered with neither of those things.
Don't get me wrong, I'm still excited for the expansion, but having neither of those things as new content to look forward to is a huge hit to my enthusiasm personally.
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Unless 10-man LFR scales down so low to be reasonably 1 tankable? I don't know how that would work.
I agree it will be at times, but you'll still have to pay some attention to what you're missing. I hate the idea that the masses will get into the habit of "JUST PULL IT SCALES DOWN" and firing up boss fights while half the healers or a tank is gone or something.
Basically my point is that it's an OK idea, but LFR players/mentality might try to find a way to make it suck.
Edit: And I realize that it's probably mostly there just for consistency with all the other non-Mythic difficulties.
But you could switch to Heroic 10 man. Or 11. Or up to 25.
I would put money on Blizzard not being even the slightest bit concerned about Wildstar.
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Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
that's why we call it the struggle, you're supposed to sweat
Well if I'm reading it correctly:
Flex - > Normal
Normal - > Heroic
So if difficulty stays the same we'd be clearing Heroic right? You know what? I think it's too early to speculate going to have to wait and see how they balance it.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Edit: Actually I'm bad at math. 5.4 hit in September, so we may indeed be seeing something closer to May-June.
What is supposed to be their big draw to get people to come back? Garrisons? Because to your more casual player, almost everything else falls under "more of the same." They don't even have the villain as a big draw except to the (minority of) people who actually know who those characters are. To everyone else it's "Garrosh and some more orcs."
The updated models for old races certainly doesn't replace new playable races. For one, that feature was promised a long time ago as a free patch deal. For another, new players and a good deal of long-term lapsed players aren't even likely to notice or care about the new models. And a portion of the people still playing are just going to whine that now their hair looks wrong or something. Plus it's not like they're fast-tracking the new models as they've already said they won't all make launch.
Lastly, they were hyping up Warcraft 2 and yet they still didn't add the missing WC2 races (High Elves and Ogres) to the game even though people have been asking for them since the beginning of WoW? They even spent resources updating the ogre model this time! And it's unlikely there will ever be a better time to add ogres after this. High Elves probably too, since this is almost definitely going to be when Alleria finally returns.
There are already noticeable performance issues in 25 mans even with very good computers, I don't think 40 man is the way to go.
of course if players are bored of world of warcraft more world of warcraft isn't enough but guess what if you're bored of world of warcraft YOU'RE NOT GOING TO PLAY WORLD OF WARCRAFT
also fuck high elves as a racial request those would be the most boring fucking race
here's art of one of the new alliance characters for the expansion: http://media.mmo-champion.com/images/news/2013/november/bconWoWTAC014.jpg
edit. About the world:
edit2. I'm super excited for some draenei badassery. They're my second favourite race right after night elves.
The Worgen/Draenei syndrome, for instance. The latter is being fixed with Warlords, the former is probably going to be on the down-low still.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
As a healer: Kill me now. Please.
I've healed tanks with less than 1k health just fine.
"this isn't a time travel expansion"
who are you kidding guys, I mean c'mon
Not in WoW you haven't. Without a complete, COMPLETE reimagining of how tank/raid damage interacts with healer throughput and AE/ST capabilities, all I'm seeing is a big pointy stick with sandpaper on it.
If meddling with the past doesn't change the present, then it's technically an alternate reality expansion.
that's why we call it the struggle, you're supposed to sweat
Yes I have, in a lot of pre-60 content. Level 60 tanks had, what, 4k-8k health? Healed those guys just fine, too.
In other news, from the Q&A:
So, any globes you see in the game can be retconned at the drop of a hat.
Metzen is not doing much to assuage my misgivings about the lore, characters, and/or storylines for the upcoming expansion.
ITT: we learn azeroth is flat
that's why we call it the struggle, you're supposed to sweat
New races and classes are necessary to help sell the box. Now, Player Housing (and that's what they should have called it, not garrisons, in my opinion) is a HUGE selling point, moreso than the player model revamp, and that will almost certainly be bullet point numero uno. But seeing a "Play as an Ogre/Naga/Ethereal" on the box definitely piques additional interest, not to mention that this is the first time in the history of the game that a new expansion has been offered with neither of those things.
Don't get me wrong, I'm still excited for the expansion, but having neither of those things as new content to look forward to is a huge hit to my enthusiasm personally.
of course he isn't
lore's dead, haven't you heard? look at the expansion for goodness sake