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[WOW] I guess there's an Expansion coming out this year ? Maybe ?

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Posts

  • XeddicusXeddicus Registered User regular
    edited January 2014
    I need to look into transmog, they put it in after I quit and I still can't quite bring myself to accept blowing gold to look not how the RNG Gods deemed you should.

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • orthancstoneorthancstone TexasRegistered User regular
    I refuse to get rid of http://www.wowhead.com/item=18713 and http://www.wowhead.com/item=18715 because of the trials it put me through on my hunter. Damn you Solenor!

    PAX South 2018 - Jan 12-14!
    Pins!
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I refuse to get rid of http://www.wowhead.com/item=18713 and http://www.wowhead.com/item=18715 because of the trials it put me through on my hunter. Damn you Solenor!

    I am still disappointed they removed those items that started the quest from MC
    For weeks on my priests it was leaf leaf leaf leaf leaf
    And on my hunter it was eyeX3 then leaf

    SaraLuna
  • DelmainDelmain Registered User regular
    I still /brofist any hunter I see with rhok'delar while I'm wearing anathema.

    vanilla class quest bros.

    orthancstone
  • NobodyNobody Registered User regular
    I got my charger before they removed the quest requirement, does that count? :P

    orthancstoneSamphis
  • CaedwyrCaedwyr Registered User regular
    The druid swift flight form quest was a lot of fun, back when it was current content. I was really saddened when they removed it. I know in Everquest the individual class epics were one of the more popular parts of the game.

  • PapaganderPapagander Registered User regular
    I did almost all of the lvl appropriate non-raid class quests in Burning Crusade because that's when I started and I enjoyed them. The lock mount quests, the Druid epic flying quest. I liked them at the time, but they really didn't add anything mechanics wise to how you played the game.

    And that's what I like about the lock quest. If you didn't know how to use your abilities, you will when you complete the instance. Or you will never, ever complete the instance. It looks like gear will make the encounter much much more forgiving now, which is a shame. But from everything I've read gear will not save you if you ignore mechanics. This lock quest really is a raid-rdy encounter token. You see a warlock with green fire and you immediately have proof they CAN handle raid mechanics, even if they might be phoning it in right now.

    The fact it's a cosmetic effect and not an item or a essential ability like a mount is all the better. Make it an item or a mount, and even with all the other available options people will complain that its locked behind difficult content and yet somehow 'essential' to a casual lock's play through. Somehow that doesn't work on a cosmetic change to existing abilities, even though I'm sure some people make that argument.

    I don't know. I'm in love and angry all at the same time. Cosmetic class quests are possible, I mean, this is Mists and here it is. I know they were obliterating class quests before just like they stomped any mention of new Hero classes, but this is proof a certain type of class quest is feasible in the present environment. I want a paladin quest to change all gold effects to a black-grey one. Make it a part of a hidden, vengeful pally sect. Give a shaman quest to change blue or green effects (lightning and healing) to rusty red and pale lavender. I want a mage quest to change ice spells to a dark purple-blue, or change mirror image to elemental versions of the mage. something. You get the idea. And lock it all behind a perfectly doable but mind-blowingly hard class stress test. :)

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
  • fortyforty Registered User regular
    The RoI on that sort of stuff is pretty low, though, so it's understandable why Blizzard rarely does it. And doing it more than once in a blue moon starts creating significant expectations among players.

    Officially the unluckiest CCG player ever.
  • SamphisSamphis Registered User regular
    Class quests would really only make sense for the pure DPS classes, though, or they'd have to be variable. I main a paladin who has never been holy. I have no interest in healing, and I wouldn't spec it for a quest. I can tank and damage your face off, but no idea how to heal. It'd have to be a "role quest."

    Rogues already had their severely challenging class quests last expansion (granted, it was locked into the legendary chain), and most of the cosmetic options for hunters would be pets (which they have special rares with tame conditions).

  • PapaganderPapagander Registered User regular
    edited January 2014
    I get both of those arguments. I also understand having an ingame 'tell' on who can pay attention to raid-style mechanics is completely unnecessary (i mean, those that do...survive?! right?).

    And that part of the reason its so cool to experience this on the warlock is precisely because there's nothing else like it on the other classes.

    Idk, its just....well....this fel flame green fire quest really drove home the feeling of 'being cheated' on all my other toons that aren't locks. Feels like Locks are the gold stars of the Mists expansion, even more so than you'd expect monks to be. I mean, my monk had a daily xp boosting quest all the while that I lvled but has the smallest pool of cool monk-y stuff to do at max lvl. Locks just get all the cool toys with their stupid gateways and behind the scenes lore-cosmetic quest. and their lock candy. and their soulstones. DR. lol. Even something like soul leech just seems cooler than touch of karma. I don't main my lock but I almost feel like I have less to bring to any raid because of it.

    Edit: It's not at all like my main is a mage and totally jealous as hell with the lock love. No chance.

    Papagander on
    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
  • LD50LD50 Registered User regular
    The class quests being role quests is already the case. The warlock trial was designed with a destruction warlock in mind; it's almost impossible as affliction. (And the reward is near worthless for an affliction lock, as they don't use any spells with fire.)

    fortyBrainleech
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Woo, Garrosh pull nights are always fun.

    Now to see if I can lower the number of adds I pull at the start with starfall to zero.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • PapaganderPapagander Registered User regular
    I was wondering if there was any benefit for affliction. If the haunt animation was tinged green or something. I assume Demonology gets a green-tinged Demon form somewhat akin to Kanrethad? I do see that all the guides seem to demand being destro-specced to complete it.

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
  • LD50LD50 Registered User regular
    Isn't haunt already green... maybe it used to be green? (I should really know this, since you know, I play an affliction lock...) You do have to be destro specced, there's abilities you have to use during the final fight that you won't have otherwise.

    Every spec gets a green hatesteed, which is nice, but I think I'll stick with my giant robot anyhow. And technically, felflame would be green, although the only time you'll ever see it is when bizz designs an encounter poorly.

  • fortyforty Registered User regular
    Papagander wrote: »
    I get both of those arguments. I also understand having an ingame 'tell' on who can pay attention to raid-style mechanics is completely unnecessary (i mean, those that do...survive?! right?).
    Technically this isn't even valid. My old roommate had someone else (as in someone better) log on his account and do his class epic stuff in Vanilla for him. He wasn't the only one, either.

    Officially the unluckiest CCG player ever.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    pretty much every class has had a class sequence like that once or twice; it's just been a really long time for some of them.

    (the dreadsteed quest chain was the fucking best)

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    Papagander
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    also green fire is something folks have been asking for since forever, so I wouldn't be surprised if the mists chain has been in the pipe for a while or is an adaptation of some cut content or something

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    forty
  • PapaganderPapagander Registered User regular
    Ha ha, that's a bit of gooseyness tho isn't it, @Forty? Of course there are exceptions. People buy max lvl accounts too, so someone having a level 90 lock isn't even necessarily an indication that they've played a solid hour of the game! ;)

    Seriously though, another solid point against my previous argument is learning the mechanics for a single fight--even one as demanding as the final phase of the lock quest--just means they can drill themselves past a certain 'set' of mechanics and not that they will pay attention to current ones. It's just, this was a refreshing type of solo instance for me. Heavily reminded me of the monk daily xp booster--which also tries to teach players the mechanics of the class. The real difference is the monk ones can easily be cheesed, and it probably has to do with them being dailies. I'd never want something as difficult and demanding as this lock quest to be a daily, or even a weekly. not a chance in hell. I can't think of anything like this for other classes tho. Proving grounds as a concept is, understandably, supposed to be close but I see no incentive whatsoever for me to ever find out.

    @LD50: I had no idea about Haunt, but you're prolly right. I don't play Affliction because I find it very passive. Even though its much more involved than the Destruction rotation, it doesn't feel like I, as the lock, am as directly responsible for the damage. And the fel flame is supposedly where the green is coming from, not a change to the Warlock spell as I understand it. The mount changing colors is a cool thing too, along I really hate the mount on my Gnome. It just looks like I have to get the demons to lift me on to the damn thing, and then off again lol. The goat mounts from Tillers are best Gnome mounts EVAR!!!! (lol)

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
  • PapaganderPapagander Registered User regular
    I guess all I'm really saying is the lock green fire quest makes me very hopeful for WoD. I'm really hoping those phased quests for the free 90s are in some way available to everyone with existing 90s too. They might end up being remedial to those playing current on the toon. But I remember them saying there will be Deathknight-like instancing/phasing with quests to get you familiar with the new 90 toon and all the abilities you otherwise would've been introduced to as you leveled. If they take it just a step farther then that sounds and make it about truly understanding the mechanics of their abilities too, I'd want to do these instances/phased quests on all my nineties. Just a thought.

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
  • fortyforty Registered User regular
    Papagander wrote: »
    Ha ha, that's a bit of gooseyness tho isn't it, @Forty? Of course there are exceptions. People buy max lvl accounts too, so someone having a level 90 lock isn't even necessarily an indication that they've played a solid hour of the game! ;)
    Right. That's why I assume everyone in a PUG is bad until they prove otherwise.

    Officially the unluckiest CCG player ever.
    PapaganderNobody
  • LD50LD50 Registered User regular
    @papagander You misunderstood what I said about fel flame. Fel flame and rain of fire are simply the only spells that a affliction warlock gets that actually have fire graphics that can be greenified, and fel flame is the only one you'd ever cast (and even then, you only cast it because blizzard doesn't like affliction locks and forgot to make the healing tide totems and the banners in the galakras fight targetable by dots or channeled spells).

    forty
  • PapaganderPapagander Registered User regular
    @LD50, I did indeed misunderstand! thanks for the clarification.

    I do the same, Forty. I believe the best of people('s potential) but expect the worst. if that makes sense.

    Eat it, I'm in total agreement on the awesomeness of those quests. I even think you had to be a badass at your quest to solo them (them's as wot let themselves be soloed), but I can't really remember them being a 'skill check'. But as well mentioned on pages past, I like many have fond quest items still in bank for no reason other than memories. I have all the ingredients that weren't consumed for the Dreadsteed still in my lock's bank. I even have the components for the druid epic flight on my boomkin's bank. Didn't paladins have to do a quest for their epic charger too? I remember something with Scholomance and rotating thru Judgments?? or something?

    Imho, though, Druidic Epic flight was the best. Partly that was for the extra boss in the dungeon, partly for the nearly unparalleled sense of greater freedom. Heck, maybe its just misremembering but I thought the druid one was almost twice as long too. I'd really dig a druid quest for a 100% spd travel form. I wanna turn into a Zherva!

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
  • DelmainDelmain Registered User regular
    The priest quest was hecka difficult at the time. You had to use every healing ability in the book, plus keep your head up and CC mobs while doing it. And that was in Vanilla.

  • SmrtnikSmrtnik job boli zub Registered User regular
    Papagander wrote: »
    I did almost all of the lvl appropriate non-raid class quests in Burning Crusade because that's when I started and I enjoyed them. The lock mount quests, the Druid epic flying quest. I liked them at the time, but they really didn't add anything mechanics wise to how you played the game.

    And that's what I like about the lock quest. If you didn't know how to use your abilities, you will when you complete the instance. Or you will never, ever complete the instance. It looks like gear will make the encounter much much more forgiving now, which is a shame. But from everything I've read gear will not save you if you ignore mechanics. This lock quest really is a raid-rdy encounter token. You see a warlock with green fire and you immediately have proof they CAN handle raid mechanics, even if they might be phoning it in right now.

    The fact it's a cosmetic effect and not an item or a essential ability like a mount is all the better. Make it an item or a mount, and even with all the other available options people will complain that its locked behind difficult content and yet somehow 'essential' to a casual lock's play through. Somehow that doesn't work on a cosmetic change to existing abilities, even though I'm sure some people make that argument.

    I don't know. I'm in love and angry all at the same time. Cosmetic class quests are possible, I mean, this is Mists and here it is. I know they were obliterating class quests before just like they stomped any mention of new Hero classes, but this is proof a certain type of class quest is feasible in the present environment. I want a paladin quest to change all gold effects to a black-grey one. Make it a part of a hidden, vengeful pally sect. Give a shaman quest to change blue or green effects (lightning and healing) to rusty red and pale lavender. I want a mage quest to change ice spells to a dark purple-blue, or change mirror image to elemental versions of the mage. something. You get the idea. And lock it all behind a perfectly doable but mind-blowingly hard class stress test. :)

    People on this very forum complained about green fire being too hard

    steam_sig.png
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    I was about to mention how we are so close to killing Garrosh, since we consistently reach phase 3 (when our priest doesn't stand in intermission cleave) except we have issues with Interrupting the Mind Controls in phase 3 and that's the only problem left.

    And then on the last pull of the night we just up and kill him. I won both Heirloom mace & Mace of the Horned Gods.

    :D:D:D

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    SmrtnikDelmainSamphisAdvocateCaedwyr
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    LD50 wrote: »
    The class quests being role quests is already the case. The warlock trial was designed with a destruction warlock in mind; it's almost impossible as affliction. (And the reward is near worthless for an affliction lock, as they don't use any spells with fire.)


    Indeed I would like to finish it but there is NO way I am going to be destro on any of my warlocks
    I have a mage thank you

  • KrathoonKrathoon Registered User regular
    edited January 2014
    I guess the birds that carry you around on the Timeless Isle have to be killed for them to drop you. They made that pretty awkward and slow.

    Krathoon on
    forty
  • LD50LD50 Registered User regular
    Yeah, if they're working properly, they should stop when you start attacking them.

  • DelmainDelmain Registered User regular
    Yeah, if you don't do enough DPS, they definitely start moving again, so... keep that in mind.

    I almost died because I was trying to get to the red lake on my druid, but she does such shit dps (and it's been a year since I played her), so the bird started and stopped like 4 times and I got dropped over land instead of over water. If I didn't have cat form fall damage reduction, I'd've died from the fall.

  • BigityBigity Lubbock, TXRegistered User regular
    Thank goodness I got that comet thing from Cinderfall. With that and a kite from the isle I can pretty much get anywhere.

  • BigityBigity Lubbock, TXRegistered User regular
    Delmain wrote: »
    Yeah, if you don't do enough DPS, they definitely start moving again, so... keep that in mind.

    I almost died because I was trying to get to the red lake on my druid, but she does such shit dps (and it's been a year since I played her), so the bird started and stopped like 4 times and I got dropped over land instead of over water. If I didn't have cat form fall damage reduction, I'd've died from the fall.

    For that spot you can angle out into fatigue waters, mount/flight form and fly up high, fly towards the spot and hit a glider and get there. Much quicker than dealing with the birds.

    Caedwyr
  • XeddicusXeddicus Registered User regular
    edited January 2014
    I need to find out about these kites/gliders... edit: Huh, never noticed that vendor on TI. Time to look around more!

    Also, I missed the fun that is the phased Molten Front with its phased bag vendors. Is this going to suck as bad as it seems it's going to to get to the bag vendor?

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • DelmainDelmain Registered User regular
    Bigity wrote: »
    Delmain wrote: »
    Yeah, if you don't do enough DPS, they definitely start moving again, so... keep that in mind.

    I almost died because I was trying to get to the red lake on my druid, but she does such shit dps (and it's been a year since I played her), so the bird started and stopped like 4 times and I got dropped over land instead of over water. If I didn't have cat form fall damage reduction, I'd've died from the fall.

    For that spot you can angle out into fatigue waters, mount/flight form and fly up high, fly towards the spot and hit a glider and get there. Much quicker than dealing with the birds.

    Yeah, I saw that, but I was on a druid, so no slow-fall, and not enough coins to waste 1k on consumable gliders.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    Yay repeated on H Dark Shaman and got all the way through H Nazgrim in one night. Now to die horribly deaths to H Malkorok. As a brm, i am very scared of solo soaking that phase :P

    aeNqQM9.jpg
  • fortyforty Registered User regular
    Delmain wrote: »
    Yeah, if you don't do enough DPS, they definitely start moving again, so... keep that in mind.

    I almost died because I was trying to get to the red lake on my druid, but she does such shit dps (and it's been a year since I played her), so the bird started and stopped like 4 times and I got dropped over land instead of over water. If I didn't have cat form fall damage reduction, I'd've died from the fall.
    The birds are total bullshit for feral druids since you can't shapeshift while they're carrying you, and trying to kill something with Wrath as a non-balance druid is pretty bad.

    Officially the unluckiest CCG player ever.
    Bigity
  • DelmainDelmain Registered User regular
    forty wrote: »
    Delmain wrote: »
    Yeah, if you don't do enough DPS, they definitely start moving again, so... keep that in mind.

    I almost died because I was trying to get to the red lake on my druid, but she does such shit dps (and it's been a year since I played her), so the bird started and stopped like 4 times and I got dropped over land instead of over water. If I didn't have cat form fall damage reduction, I'd've died from the fall.
    The birds are total bullshit for feral druids since you can't shapeshift while they're carrying you, and trying to kill something with Wrath as a non-balance druid is pretty bad.

    Ooooof

  • LD50LD50 Registered User regular
    Yeah, they're pretty shit for anyone who's heal specced too. (Unless you're a monk or a disc priest, of course.)

    forty
  • PapaganderPapagander Registered User regular
    Not that it matters, as there are easier ways (gliders/slowfall) to get high up on Timeless Isle, but druids can shapeshift on them. You just have to be tricksy on it. Use the temp health Urso's str or whatever it is to shift to bear. I imagine poping dash will still auto-change you to cat, but I forget if I've tested that. I have to guess stampeding roar will get you a bear change too. Its what I did on my druid before I went boomy. And before I said f***-it and just buy the damn gliders.

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
  • fortyforty Registered User regular
    LD50 wrote: »
    Yeah, they're pretty shit for anyone who's heal specced too. (Unless you're a monk or a disc priest, of course.)
    I agree, although there's really no reason to be doing that sort of stuff on Timeless Isle as a healing spec. The only time it makes sense to go healing is for group activities.

    Officially the unluckiest CCG player ever.
  • LD50LD50 Registered User regular
    The Isle is the most fun when you're with a group. I've only done Isle stuff as a healer with a group of friends.

    forty
This discussion has been closed.