Fatigue as a concept is dumb. Put up invisible walls and get it over with. Or ports. Or anything but "You can go this way, but not really, oh now you diiiiiiie...dead!".
Invisible walls are literally the worst thing in video games. Especially when the invisible walls are placed oddly around cliffs or fences, etc.
Any priest healers, in the past I NEVER used Heal I only used Greater Heal and flash heal. But I'm seeing recommendations to use heal now? What's up with that? Note, I am level 40. But I have played a priest most of my WoW career. Just not for most of pandaria.
Heal is your most mana efficient direct healing spell. you should be using it most of the time unless you need a flash or gheal.
Heal is now the most mana effecient heal out there. Doesn't heal for much, but doesn't cost a lot. Flash heal is quick and big heals (that chomps your mana) , while Greater Heal is a big slow heal. I don't really use greater heal, but that's because I play Disc Priest.
Disc priests rule. Especially when you get the good gear.
Fatigue as a concept is dumb. Put up invisible walls and get it over with. Or ports. Or anything but "You can go this way, but not really, oh now you diiiiiiie...dead!".
Invisible walls are literally the worst thing in video games. Especially when the invisible walls are placed oddly around cliffs or fences, etc.
One of the best things about Lord of the Rings Online from when I played it, is how you could go pretty much everywhere you could see (there were a few exceptions) and how invisible walls seemed to be kept to a minimum.
I hate the invisible walls around the plaguelands.
Okay, I know Ghostlands is on a different server so I can't fly there, but why can't I fly over Stratholme or some of those other mountains around there?
To get everyone straight to the action, when you buy the expansion, it will come with a boost to level 90 for one character on your WoW account. We’re getting ready to test the functionality for that on the PTR, and we wanted to provide a quick update on how it will work with the upcoming expansion presales.
Warlords of Draenor will be available for pre-purchase digitally Soon™, and we’re once again planning to have standard digital and Digital Deluxe versions (along with a physical Collector’s Edition—more on that at a later date). This time, if you pre-purchase the Digital Deluxe edition you’ll get your exclusive World of Warcraft pet and mount right away, allowing you to bring a little bit of Draenor past into Azeroth present.
In addition, when you pre-purchase either digital version, we’re going to grant you your level-90 boost at the time of pre-purchase.
We’ve also heard feedback from players that they’d be interested in boosting multiple characters to 90, including alts they play with friends on other factions and realms. We’ve been evaluating ways to make that possible without having players go through roundabout methods (such as purchasing multiple boxes and performing multiple character transfers), and in the near future we’ll be testing out a feature that gives you the option to purchase a character upgrade directly.
I used to not like the idea, because I felt like levelling taught people how to play their class to at least some degree, but there's nothing in the levelling content that is even a tiny challenge anymore so it probably doesn't matter now.
+3
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
The idea is fairly gross to me, but whatever. I've never been one of those 'the game starts at max level' people, so as long as they still put as much effort into the leveling/questing portion of the game as they did with MoP, then hey, whatever gets people to play more is fine by me.
Although I will say this is just another item to check off the "Things Blizz will totally never do" list that seems to be getting shorter and shorter by the year.
I currently main a ret paladin which has full 496 pvp gear and some 522 pieces. I could try to learn holy (but have no gear for it). I also have a frost mage (who doesn't have much in the way in gear and who I haven't really pvped on since Wrath).
Some of my guildies want to do arenas and eventually an RBG team. I'd like the two mounts. I know ret is rather unloved for RBGs (and iffy in arenas), but I'm more experienced with it and better geared. Holy may be better, but I'd have a learning curve along with the gearing problem, and Frost would definitely be better, but has the same issues as swapping to holy.
So there's not a wholesale replacement forum? Just some of the EJ sub forums are dead, so people went to other places for the info?
Some classes don't even have theorycrafters any more. Mage theorycrafting is basically dead, since the two big theory guys quit. Some classes went to other sites like rogues have Shadowcraft (I think?) and there's a priest one that I can't remember the name of.
I think the most interesting thing about the free 90 to me is going to be how the class distribution ends up after everyone can reroll at basically no loss at the start of the expansion.
I'm guessing a lot of monks and a lot of warlocks. Pretty much my entire guild has said they're using it on a monk, or a warlock if they've already levelled a monk.
Fatigue as a concept is dumb. Put up invisible walls and get it over with. Or ports. Or anything but "You can go this way, but not really, oh now you diiiiiiie...dead!".
Invisible walls are literally the worst thing in video games. Especially when the invisible walls are placed oddly around cliffs or fences, etc.
Fatigue is invisible walls that KILL YOU. My point was to remove fatigue, more than replace them with invisible walls per se. Half the time they make no damn sense, you can see the landmass across the way, but fatigue! Remove those. The places way out in the middle of the ocean, though, would be fine with walls. You plow into a wall 6 miles out to sea because you went AFK flying who cares. But removal is the better option anywhere around a landmass.
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
Fatigue as a concept is dumb. Put up invisible walls and get it over with. Or ports. Or anything but "You can go this way, but not really, oh now you diiiiiiie...dead!".
Invisible walls are literally the worst thing in video games. Especially when the invisible walls are placed oddly around cliffs or fences, etc.
Fatigue is invisible walls that KILL YOU. My point was to remove fatigue, more than replace them with invisible walls per se. Half the time they make no damn sense, you can see the landmass across the way, but fatigue! Remove those. The places way out in the middle of the ocean, though, would be fine with walls. You plow into a wall 6 miles out to sea because you went AFK flying who cares. But removal is the better option anywhere around a landmass.
So, uh, is there a theorycrafting replacement for elitist jerks? Since it seems to be dead.
MMO-Champion's forums can be pretty good, honestly. Sometimes you have to wade through a large thread but there's quite a lot of good theorycrafters there. The good stuff is usually pinned, but not always. As an example, there's a pretty solid Frost Mage that made this thread, which is insanely detailed.
Definitely agree with your sentiment, though. EJ used to be the go-to spot, and it's kind of... not, now. Kind of a shame.
As a company they have a legitimate concern with getting returning players who maybe skipped an xpack or two, who would like to see/play WoD but don't want to spend a couple weeks slogging through Cata and MoP first. Since it will come when 90 is no longer the cap (or at the tail end of it being a cap) it won't really have any meaningful effect on "zomg there's tons of people at the cap who don't know their class". Which IMO is largely irrelevant since for many classes the core way they play their class changes pretty substantially at the level cap, or close to. I know I leveled MNK primarily as Mistweaver and it was a completely different ballgame as soon as I hit MoP instances from what it was the prior 85 levels. The free 90 solves a lot of this concern from their side, though the paid 90's would clearly just be a money thing, which hey...they're there to make money folks.
Honestly it's hard to not just dismiss out of hand the freaking out of some of the playerbase as the usual freaking out of the playerbase with any random change. There's still people who shit themselves every time Blizz puts in a paid mount/pet as if there weren't hundreds of them for 'free' in the game that are just as, if not more, cool than the paid ones. It's hard not to feel like it's just one more thing in the list of "this will DOOM WoW" that ends up just being a complete and total non-issue entirely. I mean, people having to level to the cap now hasn't increased the average skill of the masses of the playerbase, I'm not sure why this would matter either.
Get back to me when they start selling heroic (mythic?) raid gear in the game store. Then I'll be with folks on the "zomgthisisntok" bandwagon.
Also I wont be using the free 90 because I have a 90 of every class already. Hopefully you can 'bank' it and maybe the next xpack I can use it. I can't even think of a class I'd want another 90 for, even to dick around.
I think I'm going to buy that new mount though, despite not really playing wow the past few months because of FFXIV.
Speaking of FFXIV, it kinda puts to bed all of Blizz's nonsensical arguments against alts. I mean, FFXI already did a decade ago, but I can grant that maybe, despite it's relative incredible success, it wasn't exactly on par with WoW in terms of population so maybe they didn't take it seriously. But in FFXIV you can level every job on one character, have plenty of avenues to do so, get a bonus to XP on latter jobs, etc, and there is still plenty of reason to keep playing them, still plenty of reason to try out differen't things, ways to gear up alternate jobs by playing your main and it doesn't hurt anything. In fact it helps, a lot, when someone needs a role for a dungeon and instead of just being "Nope, I am a mage, you need a tank" you can say "oh, let me click this one fucking button and boom now I can tank for you!".
So basically, now more than ever, fuck Blizzard for their completely stupid anti-player regressive shit stance on alts and classes in WoW. The fact they still are so staunchly anti-alt is so completely asinine, head-in-the-sand and blatantly for-sub-numbers it hurts.
paying for a max level character is something that exists now and has existed forever; it's called RAF and people do it all the time. All this feature does is make the process less obnoxious. The leveling process at this point is nothing more than stupid tedious bullshit anyway and I have zero problem with letting people circumvent it.
As far as theorycraft goes, the game is rapidly evolving to a point where testing for brakpoints and so on won't really be necessary, and the amount of simming/mass data accessible now means that figuring things out on your own no longer requires a working knowledge of calculus.
The best thing about the EJ forums was that they were moderated extremely aggressively; I've been posting there since we were modelling dps in excel and while I've been sad to see their slow demise, their functionality as a general resource has mostly been replaced by other sites (do you actually need a multi-page discussion of how scale factors are calculated? No, you probably don't.)
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
So, uh, is there a theorycrafting replacement for elitist jerks? Since it seems to be dead.
MMO-Champion's forums can be pretty good, honestly. Sometimes you have to wade through a large thread but there's quite a lot of good theorycrafters there. The good stuff is usually pinned, but not always. As an example, there's a pretty solid Frost Mage that made this thread, which is insanely detailed.
Definitely agree with your sentiment, though. EJ used to be the go-to spot, and it's kind of... not, now. Kind of a shame.
I've been using Icy Veins as my "how the deuce do I play this spec?" replacement for EJ. Havn't ever used their forums, though.
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My kneejerk reaction to being able to buy a 90 is, like, "only if they've leveled a character to 90 the normal way. Then I don't care how many they buy." Because jeez that's a lot of content to skip over!
But you know what? Leveling is so mind-numbing and barren now, I think I'd be fine with people skipping over it ... Not to mention the fact that Blizzard will probably price it at $50-100.
The big thing with the paid character boost, is that will probably tell Blizz which classes they need to take a look at. If the class isn't OP or doesn't have some ability that makes it great for certain types of farming, then that is definitely a class that is balls and/or fucking boring to level at some point. Granted some of the OP classes and farm classes may have an issue where they suck to level at certain points. So if anything, I could see this being a good thing, if it forces Blizzard to retune classes that have leveling issues (might still be fucked on the spec level). Depending on when I get back into the game, I'll either use it on the pally if I don't have enough time to hit 90 or I'll use it on a monk or shaman alt.
Haven't played FFXIV, but I've followed it close enough, that I tend to agree that some of Blizz's stances on alts are stupid. Really wish they'll use Garrison to implement something similar to FFXIV's profession approach because Blizz's stance on profession alts is dumb. The advantage of picking two primary professions would be that one wouldn't have to go to their garrison to do anything with those profession (not to mention, it would make primary profession racials less ass, probably still kind of fucked if it's a gathering profession that you don't take as one of your primaries). I'm on the face when it comes to gearing them though, should be easy to gear the first 2-3 characters and gradually get harder the more characters one tries to keep raid ready for the current tier. Making it too easy to keep an alt of every class raid ready, results in people getting bored quickly and pretty much fucks over any class or spec that doesn't end up being the favored child of bleeding edge progression guilds.
Also wouldn't mind them taking a page from FFXIV's book when it comes to gathering nodes (granted they already do it with archaeology). Be nice to not be irritated with having to deal with others gathering the same thing; especially, when a percent of them are fucking awful bots, using various cheats to increase their chances of getting the resource nodes.
Fatigue as a concept is dumb. Put up invisible walls and get it over with. Or ports. Or anything but "You can go this way, but not really, oh now you diiiiiiie...dead!".
Invisible walls are literally the worst thing in video games. Especially when the invisible walls are placed oddly around cliffs or fences, etc.
Fatigue is invisible walls that KILL YOU. My point was to remove fatigue, more than replace them with invisible walls per se. Half the time they make no damn sense, you can see the landmass across the way, but fatigue! Remove those. The places way out in the middle of the ocean, though, would be fine with walls. You plow into a wall 6 miles out to sea because you went AFK flying who cares. But removal is the better option anywhere around a landmass.
Maybe they could do something like Strong Winds/Tides which start weak but the longer you're in them the stronger they become, getting to the point where they push you back to the nearest land mass.
So, uh, is there a theorycrafting replacement for elitist jerks? Since it seems to be dead.
MMO-Champion's forums can be pretty good, honestly. Sometimes you have to wade through a large thread but there's quite a lot of good theorycrafters there. The good stuff is usually pinned, but not always. As an example, there's a pretty solid Frost Mage that made this thread, which is insanely detailed.
Definitely agree with your sentiment, though. EJ used to be the go-to spot, and it's kind of... not, now. Kind of a shame.
I've been using Icy Veins as my "how the deuce do I play this spec?" replacement for EJ. Havn't ever used their forums, though.
Icy-Veins is great for the basics of getting your rotation down and what your priorities should be in regards to talents and stats. For theorycraft breakdown though, it's pretty lacking. If I wanted to find the rough damage estimate of picking one talent at x level of haste/crit/mastery/int/whatever or the DPET of my spells then I'd have to dig a little deeper.
I really miss having great theorycrafters for mages. Lhivera is really the only one who does it, and since he doesn't play any more it's pretty slow and generally outdated. Compare that to other classes where I can jump on to EJ and find spreadsheets for goddamn fucking everything. Even finding the bloody coefficients of my spells can be a pain sometimes. Not to mention all the theorycrafting that does get done is almost entirely focused on Arcane and Fire. I hate the way Arcane plays (it is turds) and I left Fire behind since I was sick of it getting changed every other week. I feel really bad for Windwalkers, I think they're the only thing that got more messed up changes than Fire.
I don't think Blizz will ever sell mythic/heroic (highest tier) gear in a money store. Not unless this new looting system does a lot more to kill RNG than anyone is even suggesting it will. Selling the highest tier gear you've hidden behind crappy RNG Gawds would be like stealing money from their own wallets. Guy on a horse nibbling on the carrot, kind of thing.
What I do see as the next step for Blizz's money store is starter PVP/Raid sets. You know, a final f/u to crafting by making the store stuff better than the professions sets and maybe even better than the best open world (think Timeless equivalent) stuff. Not as good a mid-level pvp honor set nor even as high as the LFR tier. But I see this as a very near thing, maybe patch or two into WoD kind of thing.
Also, purchasable Xmog sets. Some that come from the regular content (current and past raid/pvp tiers), that kind of stuff. Also, unique full body Xmog sets only available from the store.
“There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
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Have to ask an LFR question for those wot queue:
Has anyone else noticed a trend in protection paladins queuing as heals? Is this an insider form of trolling? Maybe a known glitch? I've seen it at least three or four times and I can't tell if the paladins themselves are messing with the group or if its something else.
I've always assumed the extra rewards for tanking are nearly omnipresent. Is the tanking bonus pack sometimes not being offered so these ppl might be queuing as heals to still get the grab bag?
“There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
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Also, purchasable Xmog sets. Some that come from the regular content (current and past raid/pvp tiers), that kind of stuff. Also, unique full body Xmog sets only available from the store.
So, uh, is there a theorycrafting replacement for elitist jerks? Since it seems to be dead.
MMO-Champion's forums can be pretty good, honestly. Sometimes you have to wade through a large thread but there's quite a lot of good theorycrafters there. The good stuff is usually pinned, but not always. As an example, there's a pretty solid Frost Mage that made this thread, which is insanely detailed.
Definitely agree with your sentiment, though. EJ used to be the go-to spot, and it's kind of... not, now. Kind of a shame.
I've been using Icy Veins as my "how the deuce do I play this spec?" replacement for EJ. Havn't ever used their forums, though.
Icy-Veins is great for the basics of getting your rotation down and what your priorities should be in regards to talents and stats. For theorycraft breakdown though, it's pretty lacking. If I wanted to find the rough damage estimate of picking one talent at x level of haste/crit/mastery/int/whatever or the DPET of my spells then I'd have to dig a little deeper.
I really miss having great theorycrafters for mages. Lhivera is really the only one who does it, and since he doesn't play any more it's pretty slow and generally outdated. Compare that to other classes where I can jump on to EJ and find spreadsheets for goddamn fucking everything. Even finding the bloody coefficients of my spells can be a pain sometimes. Not to mention all the theorycrafting that does get done is almost entirely focused on Arcane and Fire. I hate the way Arcane plays (it is turds) and I left Fire behind since I was sick of it getting changed every other week. I feel really bad for Windwalkers, I think they're the only thing that got more messed up changes than Fire.
I use noxxic for quick and dirty info. It's not entirely accurate and last time I checked it was out of date-ish, but it was good enough to get me going on classes/specs I didn't really have any experience with.
Also I rely entirely on reforge-lite for reforging because I'm not gonna spend time on maths that I don't have to. Good riddance reforging in WoD.
I'm pretty sure therya has basically quit, and I dunno if binkenstein will keep doing stuff for WoD or if he's out too. Not much has really changed since 5.4 though
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
There's really two things I have to say about this though: Personally, I feel like "I got this" as far as healing goes, but I see so many people doing it wrong in LFR and the other raids system. Also, shamans have traditionally been entrenched in the "mechanics that don't work like their text says they do" department that I think that external resources benefit them greatly. EJ was a great resource for both these things, and it's a shame to see it disappear.
My kneejerk reaction to being able to buy a 90 is, like, "only if they've leveled a character to 90 the normal way. Then I don't care how many they buy." Because jeez that's a lot of content to skip over!
But you know what? Leveling is so mind-numbing and barren now, I think I'd be fine with people skipping over it ... Not to mention the fact that Blizzard will probably price it at $50-100.
I would bet it will be priced at the same level as the expansion at the most. They said they don't want people buying multiple boxes for the character upgrade, would defeat the purpose of it if buying multiple boxes is cheaper.
+1
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Fatigue as a concept is dumb. Put up invisible walls and get it over with. Or ports. Or anything but "You can go this way, but not really, oh now you diiiiiiie...dead!".
Invisible walls are literally the worst thing in video games. Especially when the invisible walls are placed oddly around cliffs or fences, etc.
Fatigue is invisible walls that KILL YOU. My point was to remove fatigue, more than replace them with invisible walls per se. Half the time they make no damn sense, you can see the landmass across the way, but fatigue! Remove those. The places way out in the middle of the ocean, though, would be fine with walls. You plow into a wall 6 miles out to sea because you went AFK flying who cares. But removal is the better option anywhere around a landmass.
It's a compromise between gating people in the game space but also letting the game world feel open.
Fatigue zones are also dictated by where intended underwater content ends. Some places have their fatigue zone hugging the land because there's nothing underwater; no enemies, no caves, just nothing. Some places have a wide breadth though because there's underwater content (by quest or vanilla-world-building design). So that's why you run into fatigue between Hillsbrad and the Wetlands. There's no content between so why bother?
On the subject of lack of theorycrafting, it's really painful to someone that spent a ton of time reading and contributing to such things back in the day when I raided regularly. I loved it, and loved trying to find the optimal rotations and priorities for abilities and stats, and trying to work out new ways of thinking that would increase my DPS or ability to survive certain encounters.
I still find myself doing that now, even using the little bit of info I've seen around the net (mostly Icy-veins, since I haven't found a decent source for Monk related stuff at all). My testing centers around messing with Mastery as a higher priority stat after obtaining the 4pc bonus from SoO's tier set. I've shown increased DPS by keeping my crit and mastery at roughly equal percentages unbuffed, but I dunno if that's just me learning my class better after coming back from such a long break, or if my tests are actually showing increases overall. I've respec'd and regemmed so much over the last two weeks that I'm broke again after farming up 50k to start really getting into number crunching and adjustments. Not having other people to test stuff with really sucks, because I can't get the kind of data that I need to draw any kind of useful conclusions.
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Invisible walls are literally the worst thing in video games. Especially when the invisible walls are placed oddly around cliffs or fences, etc.
Heal is your most mana efficient direct healing spell. you should be using it most of the time unless you need a flash or gheal.
Disc priests rule. Especially when you get the good gear.
WoW
Dear Satan.....
One of the best things about Lord of the Rings Online from when I played it, is how you could go pretty much everywhere you could see (there were a few exceptions) and how invisible walls seemed to be kept to a minimum.
Okay, I know Ghostlands is on a different server so I can't fly there, but why can't I fly over Stratholme or some of those other mountains around there?
Also why can't I fly over Black Temple?
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I write about video games and stuff. It is fun. Sometimes.
Although I will say this is just another item to check off the "Things Blizz will totally never do" list that seems to be getting shorter and shorter by the year.
I currently main a ret paladin which has full 496 pvp gear and some 522 pieces. I could try to learn holy (but have no gear for it). I also have a frost mage (who doesn't have much in the way in gear and who I haven't really pvped on since Wrath).
Some of my guildies want to do arenas and eventually an RBG team. I'd like the two mounts. I know ret is rather unloved for RBGs (and iffy in arenas), but I'm more experienced with it and better geared. Holy may be better, but I'd have a learning curve along with the gearing problem, and Frost would definitely be better, but has the same issues as swapping to holy.
Which one would you go with?
Some classes don't even have theorycrafters any more. Mage theorycrafting is basically dead, since the two big theory guys quit. Some classes went to other sites like rogues have Shadowcraft (I think?) and there's a priest one that I can't remember the name of.
Fatigue is invisible walls that KILL YOU. My point was to remove fatigue, more than replace them with invisible walls per se. Half the time they make no damn sense, you can see the landmass across the way, but fatigue! Remove those. The places way out in the middle of the ocean, though, would be fine with walls. You plow into a wall 6 miles out to sea because you went AFK flying who cares. But removal is the better option anywhere around a landmass.
MMO-Champion's forums can be pretty good, honestly. Sometimes you have to wade through a large thread but there's quite a lot of good theorycrafters there. The good stuff is usually pinned, but not always. As an example, there's a pretty solid Frost Mage that made this thread, which is insanely detailed.
Definitely agree with your sentiment, though. EJ used to be the go-to spot, and it's kind of... not, now. Kind of a shame.
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As a company they have a legitimate concern with getting returning players who maybe skipped an xpack or two, who would like to see/play WoD but don't want to spend a couple weeks slogging through Cata and MoP first. Since it will come when 90 is no longer the cap (or at the tail end of it being a cap) it won't really have any meaningful effect on "zomg there's tons of people at the cap who don't know their class". Which IMO is largely irrelevant since for many classes the core way they play their class changes pretty substantially at the level cap, or close to. I know I leveled MNK primarily as Mistweaver and it was a completely different ballgame as soon as I hit MoP instances from what it was the prior 85 levels. The free 90 solves a lot of this concern from their side, though the paid 90's would clearly just be a money thing, which hey...they're there to make money folks.
Honestly it's hard to not just dismiss out of hand the freaking out of some of the playerbase as the usual freaking out of the playerbase with any random change. There's still people who shit themselves every time Blizz puts in a paid mount/pet as if there weren't hundreds of them for 'free' in the game that are just as, if not more, cool than the paid ones. It's hard not to feel like it's just one more thing in the list of "this will DOOM WoW" that ends up just being a complete and total non-issue entirely. I mean, people having to level to the cap now hasn't increased the average skill of the masses of the playerbase, I'm not sure why this would matter either.
Get back to me when they start selling heroic (mythic?) raid gear in the game store. Then I'll be with folks on the "zomgthisisntok" bandwagon.
Also I wont be using the free 90 because I have a 90 of every class already. Hopefully you can 'bank' it and maybe the next xpack I can use it.
I think I'm going to buy that new mount though, despite not really playing wow the past few months because of FFXIV.
Speaking of FFXIV, it kinda puts to bed all of Blizz's nonsensical arguments against alts. I mean, FFXI already did a decade ago, but I can grant that maybe, despite it's relative incredible success, it wasn't exactly on par with WoW in terms of population so maybe they didn't take it seriously. But in FFXIV you can level every job on one character, have plenty of avenues to do so, get a bonus to XP on latter jobs, etc, and there is still plenty of reason to keep playing them, still plenty of reason to try out differen't things, ways to gear up alternate jobs by playing your main and it doesn't hurt anything. In fact it helps, a lot, when someone needs a role for a dungeon and instead of just being "Nope, I am a mage, you need a tank" you can say "oh, let me click this one fucking button and boom now I can tank for you!".
So basically, now more than ever, fuck Blizzard for their completely stupid anti-player regressive shit stance on alts and classes in WoW. The fact they still are so staunchly anti-alt is so completely asinine, head-in-the-sand and blatantly for-sub-numbers it hurts.
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As far as theorycraft goes, the game is rapidly evolving to a point where testing for brakpoints and so on won't really be necessary, and the amount of simming/mass data accessible now means that figuring things out on your own no longer requires a working knowledge of calculus.
The best thing about the EJ forums was that they were moderated extremely aggressively; I've been posting there since we were modelling dps in excel and while I've been sad to see their slow demise, their functionality as a general resource has mostly been replaced by other sites (do you actually need a multi-page discussion of how scale factors are calculated? No, you probably don't.)
that's why we call it the struggle, you're supposed to sweat
I've been using Icy Veins as my "how the deuce do I play this spec?" replacement for EJ. Havn't ever used their forums, though.
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But you know what? Leveling is so mind-numbing and barren now, I think I'd be fine with people skipping over it ... Not to mention the fact that Blizzard will probably price it at $50-100.
PSN: ShogunGunshow
Origin: ShogunGunshow
Haven't played FFXIV, but I've followed it close enough, that I tend to agree that some of Blizz's stances on alts are stupid. Really wish they'll use Garrison to implement something similar to FFXIV's profession approach because Blizz's stance on profession alts is dumb. The advantage of picking two primary professions would be that one wouldn't have to go to their garrison to do anything with those profession (not to mention, it would make primary profession racials less ass, probably still kind of fucked if it's a gathering profession that you don't take as one of your primaries). I'm on the face when it comes to gearing them though, should be easy to gear the first 2-3 characters and gradually get harder the more characters one tries to keep raid ready for the current tier. Making it too easy to keep an alt of every class raid ready, results in people getting bored quickly and pretty much fucks over any class or spec that doesn't end up being the favored child of bleeding edge progression guilds.
Also wouldn't mind them taking a page from FFXIV's book when it comes to gathering nodes (granted they already do it with archaeology). Be nice to not be irritated with having to deal with others gathering the same thing; especially, when a percent of them are fucking awful bots, using various cheats to increase their chances of getting the resource nodes.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Icy-Veins is great for the basics of getting your rotation down and what your priorities should be in regards to talents and stats. For theorycraft breakdown though, it's pretty lacking. If I wanted to find the rough damage estimate of picking one talent at x level of haste/crit/mastery/int/whatever or the DPET of my spells then I'd have to dig a little deeper.
I really miss having great theorycrafters for mages. Lhivera is really the only one who does it, and since he doesn't play any more it's pretty slow and generally outdated. Compare that to other classes where I can jump on to EJ and find spreadsheets for goddamn fucking everything. Even finding the bloody coefficients of my spells can be a pain sometimes. Not to mention all the theorycrafting that does get done is almost entirely focused on Arcane and Fire. I hate the way Arcane plays (it is turds) and I left Fire behind since I was sick of it getting changed every other week. I feel really bad for Windwalkers, I think they're the only thing that got more messed up changes than Fire.
What I do see as the next step for Blizz's money store is starter PVP/Raid sets. You know, a final f/u to crafting by making the store stuff better than the professions sets and maybe even better than the best open world (think Timeless equivalent) stuff. Not as good a mid-level pvp honor set nor even as high as the LFR tier. But I see this as a very near thing, maybe patch or two into WoD kind of thing.
Also, purchasable Xmog sets. Some that come from the regular content (current and past raid/pvp tiers), that kind of stuff. Also, unique full body Xmog sets only available from the store.
XBOne | LyrKing
Has anyone else noticed a trend in protection paladins queuing as heals? Is this an insider form of trolling? Maybe a known glitch? I've seen it at least three or four times and I can't tell if the paladins themselves are messing with the group or if its something else.
I've always assumed the extra rewards for tanking are nearly omnipresent. Is the tanking bonus pack sometimes not being offered so these ppl might be queuing as heals to still get the grab bag?
XBOne | LyrKing
That has the most potential.
Pins!
I use noxxic for quick and dirty info. It's not entirely accurate and last time I checked it was out of date-ish, but it was good enough to get me going on classes/specs I didn't really have any experience with.
Also I rely entirely on reforge-lite for reforging because I'm not gonna spend time on maths that I don't have to. Good riddance reforging in WoD.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It hasn't been active in a really long time, and nearly all the info I find everywhere else I can say is flat out wrong.
that's why we call it the struggle, you're supposed to sweat
It's a compromise between gating people in the game space but also letting the game world feel open.
Fatigue zones are also dictated by where intended underwater content ends. Some places have their fatigue zone hugging the land because there's nothing underwater; no enemies, no caves, just nothing. Some places have a wide breadth though because there's underwater content (by quest or vanilla-world-building design). So that's why you run into fatigue between Hillsbrad and the Wetlands. There's no content between so why bother?
I still find myself doing that now, even using the little bit of info I've seen around the net (mostly Icy-veins, since I haven't found a decent source for Monk related stuff at all). My testing centers around messing with Mastery as a higher priority stat after obtaining the 4pc bonus from SoO's tier set. I've shown increased DPS by keeping my crit and mastery at roughly equal percentages unbuffed, but I dunno if that's just me learning my class better after coming back from such a long break, or if my tests are actually showing increases overall. I've respec'd and regemmed so much over the last two weeks that I'm broke again after farming up 50k to start really getting into number crunching and adjustments. Not having other people to test stuff with really sucks, because I can't get the kind of data that I need to draw any kind of useful conclusions.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
But paying for it I am on the fence as I really am curious how much it will cost