Goddamn he rolls good. Like... this is probablistically impossible. Somewhere in the universe this has balanced by having three adjacent stars all go supernova at once. Ugh... -1 penalty to Toughness rolls.
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
It was hard deciding on what I should do with that, I don't want to be antisocial but cameras make Karrin nervous. As does the idea of having her face splashed across the front page.
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Question: Gleep has Senses(Touch): Acute, Analytical, Tracking.
When I bought the power, I visualized it as Gleep having an exceptional sense of taste and since his entire 'body' is effectively his mouth, it's also his sense of touch.
Which leads to my question, is it possible to use that power to track/trace the explosives or the robots Undermensch has used? If I need a sample of the material, well, it's pretty likely Undermensch has a trace of the explosives on his clothes/skin. If I need to roll, what skill/ability would be the best to roll with?
Haha well that was a terrible roll. Did I do the tracking roll right, as in is it just a straight d20 or do I get any pluses? Not that it matters now, but for future reference.
EDIT: And also did I learn anything from scanning Undermensches tech?
Most important is that the Undermensch's tech runs off a unique power signature. Very advanced stuff, especially when you consider the source. In fact, you're fairly certain that while Undermensch built the devices the power source was almost certainly provided by a third party. Who you can't say for sure, though if you could examine the power cells in a laboratory you might learn more. It is almost certain not human tech - that is to say, it was developed by a non-human civilization or at least is sufficiently advanced to appear as to have a non-human source.
Also, because the power signature is unique, you may be able to construct a device to track similiar signatures.
You should add your Awareness. Any perception/detection-related tasks - smelling, tracking, spotting, empathy, searching, etc. - are going to run off your Awareness.
@destroyah87 There are a variety of "tastes" you pick up - sewage, decay, filthy, bodily odors, and one distinct taste hidden beneath - almost like the taste of putting a battery on your tongue but without the electric jolt.
Also, because the power signature is unique, you may be able to construct a device to track similiar signatures.
OK so I'm thinking that I'll jury rig a device at a cost of a hero point. If I take rank 2 tracking (exotic energy signature) then it gets constructed in 2 rounds (a few seconds) and I roll my technology skill against a DC17 to build it. It will allow me to track the locations of any matching energy signatures at full speed for one scene. I've never done this part of the game before, is that right?
Nah when you're jury rigging you can't take routine checks. Oh well, lets do some inventing. Are we still going in turn order or just posting as and when?
Posts
Okay... for the second attack.
Geth roll 1d20+7 DC30 Toughness
Edit: Okay.. so -2 Toughness and Staggered.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Nah, I'll scrap that post and rewrite it later.
27-13=14/4=3.5 which is a KO, I think. Yeah, that's in the fourth degree.
Sigh. I was so happy about my three stage fight, too.
5-9: 2nd degree failure
10-14: 3rd degree failure
15+: 4th degree failure
I'm just going to leave this here and the OP for easy reference.
I think I may have started this too close to the Holiday season.
It was hard deciding on what I should do with that, I don't want to be antisocial but cameras make Karrin nervous. As does the idea of having her face splashed across the front page.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I am still writing so please refrain from posting just yet.
When I bought the power, I visualized it as Gleep having an exceptional sense of taste and since his entire 'body' is effectively his mouth, it's also his sense of touch.
Which leads to my question, is it possible to use that power to track/trace the explosives or the robots Undermensch has used? If I need a sample of the material, well, it's pretty likely Undermensch has a trace of the explosives on his clothes/skin. If I need to roll, what skill/ability would be the best to roll with?
EDIT: And also did I learn anything from scanning Undermensches tech?
Most important is that the Undermensch's tech runs off a unique power signature. Very advanced stuff, especially when you consider the source. In fact, you're fairly certain that while Undermensch built the devices the power source was almost certainly provided by a third party. Who you can't say for sure, though if you could examine the power cells in a laboratory you might learn more. It is almost certain not human tech - that is to say, it was developed by a non-human civilization or at least is sufficiently advanced to appear as to have a non-human source.
Also, because the power signature is unique, you may be able to construct a device to track similiar signatures.
You should add your Awareness. Any perception/detection-related tasks - smelling, tracking, spotting, empathy, searching, etc. - are going to run off your Awareness.
OK so I'm thinking that I'll jury rig a device at a cost of a hero point. If I take rank 2 tracking (exotic energy signature) then it gets constructed in 2 rounds (a few seconds) and I roll my technology skill against a DC17 to build it. It will allow me to track the locations of any matching energy signatures at full speed for one scene. I've never done this part of the game before, is that right?
That's what I'm doing. Since work is generally pretty slow around the holidays. I've got good amounts of time to post/browse at work.