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[Hearthstone] Beta - Patch changed some things, Freeze Mages still BS

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Posts

  • DeansDeans Registered User regular
    Priests with faceless manipulators should be illegal! As if they don't have enough ways to steal my shit!

  • EchoEcho ski-bap ba-dapModerator mod
    I have plenty of removal.

    That they then Thoughtsteal.

    JAEF
  • I needed anime to post.I needed anime to post. boom Registered User regular
    well it's a good thing thoughtsteal isn't that good a card then

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  • EchoEcho ski-bap ba-dapModerator mod
    Man, didn't even get any weapons to pick for my paladin run.

  • sanstodosanstodo Registered User regular
    well it's a good thing thoughtsteal isn't that good a card then

    So....slow.....

    If you're spending turn 3 to draw cards, I'm probably killing you. And if you're spending resources on turn 5 to thoughtsteal one of my 2 drops, I'm probably killing you.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Thoughtsteal is a fine card. It's basically Arcane Intellect.

    However, Thoughtsteal is at its best when you never cast it on three mana.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    ugggh paladins are SO GOOD right now stop complaining about priests

    look at this shit

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    Lucedes
  • sanstodosanstodo Registered User regular
    admanb wrote: »
    Thoughtsteal is a fine card. It's basically Arcane Intellect.

    However, Thoughtsteal is at its best when you never cast it on three mana.

    I completely disagree. With Arcane Intellect, you have at least some control or idea about what you'll draw because you know your deck (you made/picked it) and understand the probabilities. With Thoughtsteal, you have much less information and therefore have more random outcomes.

    I don't think Paladins are that great. They're pretty weak to Rogues.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    Thoughtsteal also has the weakness that it can only draw cards your opponent hasn't drawn. Its power is dramatically variable on a huge number of factors, including how aggressive the opponents' deck draws.


    And it's a GOOD THING ROGUES GOT NERFED THEN! B)

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  • GrobianGrobian What's on sale? Pliers!Registered User regular
    So, nobody asked for this here, but since I made it for someone anyway: Cheap Mage Rush Deck. It's a deck with only grey/white cards, it allows very fast games and it wins a bunch. Crafting it is also reasonable, because basically all cards are good for many other decks as well.

    You go for the face pretty much always, it works almost like Murlocs, but without the huge rare count. It's Mage because of the hero power (removal and pinging those enrage minions).


    Someone will probably criticize Mirror Image, but you want to combo it with the Wyrms to buff it and protect them. I actually play it with only one Mirror, but I replaced that with a Pyroblast I had laying around for those last second top deck wins. (Never came up, though)


    Good upgrades are in the Hearthhead description already, but to write a little more: Knife Juggler combos great with all the cheap minions and Mirror Image. Argent Commander is just great instant damage /removal for a taunt.

    PoGo friend code: 7835 1672 4968
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    I like Mirror Image a lot, especially if I have +1/+1 cards available. I also really hate losing cards after playing them so the more taunts the better!

  • MetalMagusMetalMagus Too Serious Registered User regular
    sanstodo wrote: »
    admanb wrote: »
    Thoughtsteal is a fine card. It's basically Arcane Intellect.

    However, Thoughtsteal is at its best when you never cast it on three mana.

    I completely disagree. With Arcane Intellect, you have at least some control or idea about what you'll draw because you know your deck (you made/picked it) and understand the probabilities. With Thoughtsteal, you have much less information and therefore have more random outcomes.

    I don't think Paladins are that great. They're pretty weak to Rogues.

    Thoughtsteal also has the advantage of increasing your hand size without drawing from your deck. Careful use of Northshire clerics + thoughtsteal gives you massive card advantage.

    Also, we need to distinguish between arena and constructed. In constructed, you're more likely to steal something that's only part of a combo (a random murloc, or unleash the hounds with no beasts) and it's more likely to be a dead draw. Thoughtsteal is therefore a risky play and not very good.

    In arena, however, people don't draft combos and instead go for solid cards which stand on their own, all of which should be just as useful to the priest as any of his own cards. No one's drafting wisps in arena (well, almost no one). It's even better when you can draw something good that's outside the priest's usual toolbox, like fireball or arcanite reaper.

    Anon the FelonVorpal
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    sanstodo wrote: »
    admanb wrote: »
    Thoughtsteal is a fine card. It's basically Arcane Intellect.

    However, Thoughtsteal is at its best when you never cast it on three mana.

    I completely disagree. With Arcane Intellect, you have at least some control or idea about what you'll draw because you know your deck (you made/picked it) and understand the probabilities. With Thoughtsteal, you have much less information and therefore have more random outcomes.

    I don't think Paladins are that great. They're pretty weak to Rogues.

    I should've been more specific: it's a fine card in Arena, where everyone is basically trying to do the same thing.

  • sanstodosanstodo Registered User regular
    Why are so many people worried about deck size? I've has maybe 3 games total, less than 2% of the total, get decided by exhaustion. That's both in arena and constructed.

    As for thoughtsteal, I rate it as mediocre and think of it as a 6 drop (three to cast plus the average cost of playing card to break even). I ran it a couple times when there were no other choices and found it clunky.

  • UrQuanLord88UrQuanLord88 Registered User regular
    edited November 2013
    Artosis looks so serious when he's playing hearthstone
    Casters clamoring to justify taunts

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • I needed anime to post.I needed anime to post. boom Registered User regular
    TRUMP GETS TRUMPED

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    UrQuanLord88
  • UrQuanLord88UrQuanLord88 Registered User regular
    "Everyone seems to think Kripp is very good at this game so I'd love to play against him"
    gauntlet thrown!

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • Bliss 101Bliss 101 Registered User regular
    Artosis' warrior deck was pretty brutal.

    MSL59.jpg
    815165UrQuanLord88
  • 815165815165 Registered User regular
    why don't i have an amani berserker in my deck?

  • I needed anime to post.I needed anime to post. boom Registered User regular
    reasons why mind control doesn't need to be nerfed:

    WINNING DECKS DON'T GIVE YOU TURN 8 MOTHAFUCKA

    liEt3nH.png
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    Bliss 101 wrote: »
    Artosis' warrior deck was pretty brutal.
    Man, ek0p is arrogant enough as it is, without his deck winning blizzcon :p

    PoGo friend code: 7835 1672 4968
  • I needed anime to post.I needed anime to post. boom Registered User regular
    RECKFUL MISSES THAT HE CAN JUST PYRO-FROSTBOLT TO WIN

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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    reasons why mind control doesn't need to be nerfed:

    WINNING DECKS DON'T GIVE YOU TURN 8 MOTHAFUCKA

    Mind Control was nerfed for Arena, not Constructed. :P

  • I needed anime to post.I needed anime to post. boom Registered User regular
    admanb wrote: »
    reasons why mind control doesn't need to be nerfed:

    WINNING DECKS DON'T GIVE YOU TURN 8 MOTHAFUCKA

    Mind Control was nerfed for Arena, not Constructed. :P

    WINNING DECKS DON'T GIVE YOU TURN 8 MOTHAFUCKA

    liEt3nH.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    admanb wrote: »
    reasons why mind control doesn't need to be nerfed:

    WINNING DECKS DON'T GIVE YOU TURN 8 MOTHAFUCKA

    Mind Control was nerfed for Arena, not Constructed. :P

    WINNING DECKS DON'T GIVE YOU TURN 8 MOTHAFUCKA

    CALM DOWN MAN

  • I needed anime to post.I needed anime to post. boom Registered User regular
    I'M SO HYPE FOR THESE SICK TOURNAMENT MISPLAYS THOUGH

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  • shrykeshryke Member of the Beast Registered User regular
    reasons why mind control doesn't need to be nerfed:

    WINNING DECKS DON'T GIVE YOU TURN 8 MOTHAFUCKA

    ?????

  • I needed anime to post.I needed anime to post. boom Registered User regular
    shryke wrote: »
    reasons why mind control doesn't need to be nerfed:

    WINNING DECKS DON'T GIVE YOU TURN 8 MOTHAFUCKA

    ?????

    i was referencing the fact that Artosis just ran a warrior deck against Trump's Priest deck which didn't let Trump reach turn 8 before he won.

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  • I needed anime to post.I needed anime to post. boom Registered User regular
    In all seriousness I think a lot of players don't like Mind Control at start because they have a very simple understanding of deckbuilding that leads to them building relatively slow decks that in general rely upon late game bombs (even in Arena), which is the exact thing that Mind Control counters.

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    TynnanToasticus
  • shrykeshryke Member of the Beast Registered User regular
    Which is a rather silly point since you are basically saying "MC is only an issue if you don't run a deck that kills the enemy in the space of 7 turns".

    Or, rather, "MC counters every other kind of deck, of which there are many".

  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited November 2013
    shryke said:
    Which is a rather silly point since you are basically saying "MC is only an issue if you don't run a deck that kills the enemy in the space of 7 turns".

    Or, rather, "MC counters every other kind of deck, of which there are many".
    MC is only an issue if you run a control deck that doesn't account for the possibility of its big bomb dying.


    Also my comments on Artosis' win were being facetious.

    I needed anime to post. on
    liEt3nH.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited November 2013
    In all seriousness I think a lot of players don't like Mind Control at start because they have a very simple understanding of deckbuilding that leads to them building relatively slow decks that in general rely upon late game bombs (even in Arena), which is the exact thing that Mind Control counters.
    Except it's not that hard to build a Priest deck that can fight off aggressive decks. Shadow Words, Holy Nova, PW:S -- they all play a big game. If you draft a smart Priest deck with a 2-4 oriented curve and plenty of removal, it's not hard to build up to a fair board position by turn eight, at which point Mind Control is a massive blowout against anything, not just eight-mana bombs.

    I don't think changing the cost from 8 to 10 is a good fix, but it'll probably fix most of the complaints.

    admanb on
    shryke
  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited November 2013
    admanb said:
    In all seriousness I think a lot of players don't like Mind Control at start because they have a very simple understanding of deckbuilding that leads to them building relatively slow decks that in general rely upon late game bombs (even in Arena), which is the exact thing that Mind Control counters.
    Except it's not that hard to build a Priest deck that can fight off aggressive decks. Shadow Words, Holy Nova, PW:S -- they all play a big game. If you draft a smart Priest deck with a 2-4 oriented curve and plenty of removal, it's not hard to build up to a fair board position by turn eight, at which point Mind Control is a massive blowout against anything, not just eight-mana bombs.
    Which has nothing to do with Mind Control being overpowered! :D

    I needed anime to post. on
    liEt3nH.png
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    admanb said:
    In all seriousness I think a lot of players don't like Mind Control at start because they have a very simple understanding of deckbuilding that leads to them building relatively slow decks that in general rely upon late game bombs (even in Arena), which is the exact thing that Mind Control counters.
    Except it's not that hard to build a Priest deck that can fight off aggressive decks. Shadow Words, Holy Nova, PW:S -- they all play a big game. If you draft a smart Priest deck with a 2-4 oriented curve and plenty of removal, it's not hard to build up to a fair board position by turn eight, at which point Mind Control is a massive blowout against anything, not just eight-mana bombs.
    Which has nothing to do with Mind Control being overpowered! :D
    I thought we'd already discussed that it was a simple semantic issue.

    MC isn't overpowered.  It's not fun to play against.  An MC play isn't like "Oooo! nice play! how am I going to recover!" it's "Well, that fuckin' sucks."

  • I needed anime to post.I needed anime to post. boom Registered User regular
    I don't know about you guys but when I am against a Priest in lategame, I am actively looking through my hand thinking "Alright if I play X and he mind controls it, how am I going to recover?". So, you know, I do go "Oooo! Nice play! How am I going to recover?", so you're wrong.

    I would much rather see Shadow Word: Death removed from the game and Holy Fire buffed.

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  • shrykeshryke Member of the Beast Registered User regular
    shryke said:
    Which is a rather silly point since you are basically saying "MC is only an issue if you don't run a deck that kills the enemy in the space of 7 turns".

    Or, rather, "MC counters every other kind of deck, of which there are many".
    MC is only an issue if you run a control deck that doesn't account for the possibility of its big bomb dying.

    No, it's not. Shadow Word: Death does the same thing as MC for those kind of decks.

    What MC does that's worse is it's a kill and a summon in one. Every deck needs to be careful of removal for it's big guys. MC gives the opponent a big guy at the same time though and constitutes a huge momentum swing. In a game where board control is so important, you can't dismiss the massive shift in board control that MC gives.

    It's a problem for any deck with big hitters (or even medium sized hitters) and that's the point. Your whole argument here boils down to "Well, only play a certain kind of deck then" which is what tells you the card has balance issues.

    Anon the Felon
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Man, you're fun to talk to.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    Well given that I'm apparently one of the only players in the thread who thinks more than one turn ahead and plans around the possibility of Mind Control when I play cards, I'll endure.

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  • shrykeshryke Member of the Beast Registered User regular
    edited November 2013
    Well given that I'm apparently one of the only players in the thread who thinks more than one turn ahead and plans around the possibility of Mind Control when I play cards, I'll endure.
    No, you're just the only person in the thread who's a silly fucking goose and not worth trying to talk to with the dickish attitude.

    You are just being dickish to people for no reason.

    shryke on
    Anon the FelonhippofantElvenshae
  • shrykeshryke Member of the Beast Registered User regular
    And how you deal with MC is "never play big cards" or "hope for the best".

This discussion has been closed.