Waking up with your face being eaten by the undead sucks. Your character, NoFace, wakes up in a large, what appears to abandoned, house with a zombie eating his face. You then travel room by room emptying your clip into hordes of the undead as you unlock the secrets of the labyrinth you find yourself trapped in, all the while gaining access to new faces and weapons.
Zombie Mode is a non-stop action-platformer, with a Metroidvania flare, a hint of dungeon exploration, some zombies, and a wearable, reanimated, shark head.
http://www.youtube.com/watch?v=x-7zYa88S2IGameplay
You start each game trapped in a random room that is slowly overcome with Zombies. Each room has three game play types that randomly occur, Standard, Hazard, and Boss Battle.
Standard mode has you facing off with a never ending stream of Zombies. If you survive long enough, a battery will appear at a random spot in the room. Your objective is to grab three of these batteries which will send out a pulse that terminates whatever Zombies are on screen, opens any doors, and allows access to the armory so that you can upgrade your weapons. From this point, you 5 seconds to venture into another room or stay in the current room.
Hazard is the same as Standard, except each room has a unique hazard. For example, what is normally just a grandfather clock, now turns into a terrifying buzz saw that can slice through you as well as the undead.
Boss Battle pits you against one of the 12 Bosses. Each room has its own boss to do battle with. Defeat the boss and you can move onto another room if you choose.
When you terminate zombies you will need to gather their gibs/chunks (remains) which is what you use to purchase weapons from the armory.
Website :
www.ZombieModeGame.com
Dev blog :
www.ZombieModeGame.com/blog
Preview demo :
http://www.cockyculture.com/misc/ZombieModeKS.zip
Cheers,
Tony