FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Pet classes and Stealthy classes, the eternal burdens of MMO design. I had a Squig Hunter in WAR and it took them a year to get the pet pathing to work properly.
Pet classes and Stealthy classes, the eternal burdens of MMO design. I had a Squig Hunter in WAR and it took them a year to get the pet pathing to work properly.
Stealthers can be arguably more annoying to fight in PvP than petspam but stealth is at least fun to play.
I've never wrapped my head around what is (apparently) fun about summoning pets and then standing there while they kill things, occasionally re-summoning them.
It really depends on the balance between the pet and the caster, which is really hard to get right. Do it wrong and the pet is a stat stick that can die. Do it right and it's like playing Ice Climbers in Smash Bros, controlling two characters with separate actions to force the enemy into tough decisions.
Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
3clipse: The key to any successful marriage is a good mid-game transition.
I've never wrapped my head around what is (apparently) fun about summoning pets and then standing there while they kill things, occasionally re-summoning them.
In my mind, it's a similar type of fun to playing an rts is.
You have this minion that you direct to do your bidding. So by controlling it well, it improves your own performance.
When I've played a pet class (which isn't often, mind you) I don't just sit back and let the pet do all the work. I'm working with it to kill a single target faster or lock down other targets while the pet attacks other enemies.
In any case, the flavor of the Engineer is what has me excited. The fact that it has abilities that summons robots to fight with me is a secondary bonus.
It really depends on the balance between the pet and the caster, which is really hard to get right. Do it wrong and the pet is a stat stick that can die. Do it right and it's like playing Ice Climbers in Smash Bros, controlling two characters with separate actions to force the enemy into tough decisions.
You said what I was trying to say at better then I could. thanks.
+1
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Pet classes and Stealthy classes, the eternal burdens of MMO design. I had a Squig Hunter in WAR and it took them a year to get the pet pathing to work properly.
Stealthers can be arguably more annoying to fight in PvP than petspam but stealth is at least fun to play.
I've never wrapped my head around what is (apparently) fun about summoning pets and then standing there while they kill things, occasionally re-summoning them.
Well pets are totally optional in this case!
And you aren't just standing there you are still doing your thing. Rolling around, blasting people in the face with a shotgun of doom. And each pet has a special ability that is activated through your LAS like a regular ability.
It really depends on the balance between the pet and the caster, which is really hard to get right. Do it wrong and the pet is a stat stick that can die. Do it right and it's like playing Ice Climbers in Smash Bros, controlling two characters with separate actions to force the enemy into tough decisions.
There's no question that Champions Online (the game which is the source of my pet hate-on) did it wrong. I mentioned in a PM DaemonSadi that at some point in the past I actually played a WoW hunter and enjoyed it. But all that seems so long ago after too many PvP matches against perma-stealthed pet-spammers and their infinite hordes of aoe-immune crap.
I've never wrapped my head around what is (apparently) fun about summoning pets and then standing there while they kill things, occasionally re-summoning them.
Which MMO are you talking about here? The only one I can think of where the pets represent a substantial portion of the character's potential is City of's Masterminds. Otherwise pets tend to either be your alpha burst, your tank or your utility.
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
The Hunter Rare pets in WOW Vanilla were staggeringly powerful. The Frostsaber boss that was immune to ALL magic, the Bat boss with an AOE silence with no cooldown, the invisible Panther boss, etc.
For the most part pet based classes, when designed well and used effectively, micro the pets for utility purposes. It can open up some interesting strategic elements.
Like the most recent MMO I played was FF14, and I played a Summoner/Scholar. Both are pet classes, but the Scholar uses this much more interestingly. Their pets have healing and utility capabilities which, if micro-managed properly, can allow the Scholar to focus on tossing out some extra DPS or keep two targets patched up at the same time, etc. The Summoner's pets were not designed as well at all and for the most part you just had them do their auto-attack and occasionally activate one of their abilities. So for the Summoner my pet ended up feeling kind of like a needless liability and as a Scholar my pet opened up some nice strategic options. So how interesting pet classes are actually are hinges heavily on how the developers implement them.
I suppose this is probably not public knowledge at this point...but is the engineer going to be tanking by getting a pet to do it, or tanking personally with some sort of tech?
...actually I guess the notion that the engineer can tank isn't confirmed, just inferred...
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I suppose this is probably not public knowledge at this point...but is the engineer going to be tanking by getting a pet to do it, or tanking personally with some sort of tech?
...actually I guess the notion that the engineer can tank isn't confirmed, just inferred...
The best and safest answer I can think of to this is...
From what I've seen of gameplay just from videos, and I could be totally wrong here, but it seems they're going with the Guild Wars model for class balance. Instead of like WoW where every class has 50 abilities, but if you're a Fire Mage you'd better get used to casting lots of fireballs and combustions...it seems like every class has 50 abilities, and while you may be a tank specced Engineer, you have multiple ways of doing that depending on what abilities you've decided to play with. I think.
Yep, it's a Limited action set system with a set number of skills on your bar like Guildwars 2 (Or TSW) but it's definitly a trinity game as well and very much unlike Guildwars 2
Edit: This is only data I've gleaned. I'm not in Beta at all.
Seidkona on
Mostly just huntin' monsters.
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Man, I want to try the Medic out so bad. I was hoping to get into the first wave of Beta invites, but I suppose it wasn't in the cards (I suppose many others are in the same shoes :P). This game can't come soon enough! I just need to be careful and not burn myself out by consuming nothing but WildStar for hours upon hours each day if I get into the Beta. Sadly, that's how I got burned out from GW2 shortly after launch. I just lost the motivation to keep going.
From what I've seen of gameplay just from videos, and I could be totally wrong here, but it seems they're going with the Guild Wars model for class balance. Instead of like WoW where every class has 50 abilities, but if you're a Fire Mage you'd better get used to casting lots of fireballs and combustions...it seems like every class has 50 abilities, and while you may be a tank specced Engineer, you have multiple ways of doing that depending on what abilities you've decided to play with. I think.
Yeah, minus having the abilities locked to specific weapons.
The Hunter Rare pets in WOW Vanilla were staggeringly powerful. The Frostsaber boss that was immune to ALL magic, the Bat boss with an AOE silence with no cooldown, the invisible Panther boss, etc.
The creature capture mechanic is one I'm sad other MMOs have not tried to crib. When I played WoW I preferred the Warlock's playstyle, but I did play some Hunter now and then. It was such a fun mechanic to just be able to grab almost any sort of wild monster, even some bosses, and tame them to fight for you. Could also make some fairly neat adventures just getting a pet. When BC launched I recall making a Blood Elf Hunter, and I took a long trip to the Draenei starting zone, coordinated with an alliance player (via creating a low level draenei) to initiate a quest in that zone that summoned a unique monster and tamed that. I mean, just the fact that it was a possibility was pretty awesome. Did have a slight downside in that I would constantly get people asking me where I got the pet, but still. Probably also takes a ton of work to implement all those creatures as playable, plus the headaches that come with balance concerns from all the possibilities.
Kind of excited about the Medic and Engineer. The Warrior, Spellslinger, and Stalker could not deter me from the Esper, but Medic and Engineer might. Engineer for being a pretty neat looking tech based class with pet options, and Medic because I enjoyed the Disciple of Khaine a decent amount in WAR.
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I will reiterate again as well.
Engineers have the option to use robot pets that do a variety of things, but they don't have to use them to be effective or fun. And I personally only use one because I find, for me personally, that handling more then one most times is a nuisance. I prefer my Engineer to have more active abilities on her bar, and not be aggroing more then I can handle because my bot got caught up in a fight somewhere by accident.
I like pet classes, and miss doing like I did in WoW with finding new and cool Hunter pets to train and play around with. But I'm fine with having a better compromise where we have pet classes that use pets as a viable option and not as a crutch or a necessity.
The way medics seem to work is brilliant. Every MMO player ever has at some point said "why can't I just heal mobs to death", and every now and then a healing class has one or two abilities that heal friends and damages foes, and Carbine built the whole class around that idea. Good job knowing what's up, Carbine.
Easy way to destroy the universe: Introduce the Chua to Mr. Torgue from Borderlands 2. Add Tiny Tina if you want to ensure there won't be a replacement universe.
Killing things by healing them into cancer. I like it. (I kid, I'm pretty sure there's nothing that involves healing something in a bad way... probably?)
Posts
Champions Online and petspammer builds permanently affected my brain or something.
Stealthers can be arguably more annoying to fight in PvP than petspam but stealth is at least fun to play.
I've never wrapped my head around what is (apparently) fun about summoning pets and then standing there while they kill things, occasionally re-summoning them.
3clipse: The key to any successful marriage is a good mid-game transition.
In my mind, it's a similar type of fun to playing an rts is.
You have this minion that you direct to do your bidding. So by controlling it well, it improves your own performance.
When I've played a pet class (which isn't often, mind you) I don't just sit back and let the pet do all the work. I'm working with it to kill a single target faster or lock down other targets while the pet attacks other enemies.
In any case, the flavor of the Engineer is what has me excited. The fact that it has abilities that summons robots to fight with me is a secondary bonus.
You said what I was trying to say at better then I could. thanks.
Well pets are totally optional in this case!
And you aren't just standing there you are still doing your thing. Rolling around, blasting people in the face with a shotgun of doom. And each pet has a special ability that is activated through your LAS like a regular ability.
OR SO I'VE HEARD.
There's no question that Champions Online (the game which is the source of my pet hate-on) did it wrong. I mentioned in a PM DaemonSadi that at some point in the past I actually played a WoW hunter and enjoyed it. But all that seems so long ago after too many PvP matches against perma-stealthed pet-spammers and their infinite hordes of aoe-immune crap.
Which MMO are you talking about here? The only one I can think of where the pets represent a substantial portion of the character's potential is City of's Masterminds. Otherwise pets tend to either be your alpha burst, your tank or your utility.
"...only mights and maybes."
Like the most recent MMO I played was FF14, and I played a Summoner/Scholar. Both are pet classes, but the Scholar uses this much more interestingly. Their pets have healing and utility capabilities which, if micro-managed properly, can allow the Scholar to focus on tossing out some extra DPS or keep two targets patched up at the same time, etc. The Summoner's pets were not designed as well at all and for the most part you just had them do their auto-attack and occasionally activate one of their abilities. So for the Summoner my pet ended up feeling kind of like a needless liability and as a Scholar my pet opened up some nice strategic options. So how interesting pet classes are actually are hinges heavily on how the developers implement them.
...actually I guess the notion that the engineer can tank isn't confirmed, just inferred...
The best and safest answer I can think of to this is...
yes.
Edit: This is only data I've gleaned. I'm not in Beta at all.
XBL:Phenyhelm - 3DS:Phenyhelm
The creature capture mechanic is one I'm sad other MMOs have not tried to crib. When I played WoW I preferred the Warlock's playstyle, but I did play some Hunter now and then. It was such a fun mechanic to just be able to grab almost any sort of wild monster, even some bosses, and tame them to fight for you. Could also make some fairly neat adventures just getting a pet. When BC launched I recall making a Blood Elf Hunter, and I took a long trip to the Draenei starting zone, coordinated with an alliance player (via creating a low level draenei) to initiate a quest in that zone that summoned a unique monster and tamed that. I mean, just the fact that it was a possibility was pretty awesome. Did have a slight downside in that I would constantly get people asking me where I got the pet, but still. Probably also takes a ton of work to implement all those creatures as playable, plus the headaches that come with balance concerns from all the possibilities.
Kind of excited about the Medic and Engineer. The Warrior, Spellslinger, and Stalker could not deter me from the Esper, but Medic and Engineer might. Engineer for being a pretty neat looking tech based class with pet options, and Medic because I enjoyed the Disciple of Khaine a decent amount in WAR.
Engineers have the option to use robot pets that do a variety of things, but they don't have to use them to be effective or fun. And I personally only use one because I find, for me personally, that handling more then one most times is a nuisance. I prefer my Engineer to have more active abilities on her bar, and not be aggroing more then I can handle because my bot got caught up in a fight somewhere by accident.
I like pet classes, and miss doing like I did in WoW with finding new and cool Hunter pets to train and play around with. But I'm fine with having a better compromise where we have pet classes that use pets as a viable option and not as a crutch or a necessity.
Everyone needs a pet Aurin. Dominion side, anyways.
3DS: 0473-8507-2652
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PSN: AbEntropy
ehhhhhhhhhhhhhh
Would you want a Chua to be your medic?
https://podcast.tidalwavegames.com/
YES
XBL:Phenyhelm - 3DS:Phenyhelm
"I thought we agreed on FULL BODY PROSTHESIS! NOW LOSE THE ARM, OKAY??!"
"...only mights and maybes."
"...only mights and maybes."
No?
Well, just did.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I remember this line when I see that the new Robocop has a hand left and I die a little inside.
It's everything, isn't it? Do I win? The prize is an explosion, isn't it? I have to stop entering contests run by Chua.
chair to Creation and then suplex the Void.
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Just a reminder: Stress testers are guaranteed full beta access at some point in the future by at least logging on during the tests
"...only mights and maybes."
Cauterizing wounds by explosions. I like it.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Killing things by healing them into cancer. I like it. (I kid, I'm pretty sure there's nothing that involves healing something in a bad way... probably?)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy