Did they show anything from the new heroes? Like, how they'll play or such?
I only got on the stream when they introduced Murky. He's built to die a lot, which is pretty different. You can set up an egg somewhere and then whenever you die you respawn at the egg (no idea if it's on a cooldown/limited in some way). So you are pretty weak but you keep coming back and wear down the enemy.
Watching Stream now:
Lili - "easy to play (quote from Bowder)" support that buffs/heals closest ally - Talents affect her as well, moves faster when damaged
Zagara - Sucks in stand up fights, but pro pusher with all the summons (banelings, hydras, maybe others?) - Creeps up the map and can move between nydus canals she sets up
Brightwing - Support that seems to have a passive AoE heal and can teleport to allies (no range) and polymorph enemies
Murky - Not in shoutcasted match. Designed to "die, a lot (Bowder)," so battles against him are attritiony. As noted above, he places an egg and respawns from it almost instantly.
I've been out on a boat all day for training and nowhere near a computer. Came home to a mass of wonderful new updates. This is great.
Color me a little surprised that Li Li made it into the game before Chen. From the videos, it seems she fills more of a caster or mistweaver roll, so that's probably why. She'll be more support and spellcasting, and Chen will be more on the martial arts side.
I know that there are a few devs around these forums from different companies. I wonder if Blizzard patrols the PA forums or if they've taken note of any of the discussion we've had in this thread?
I feel like some of what we've talked about, such as pricing, hero rotations, and other game aspects are probably a lot more positive and constructive than anything that gets posted on the official forums.
I also feel like they should invite all of us to alpha.
Blizzard updated their official site with a hero preview page. It's sortable by role or by franchise. Just click the little icons across the top.
Edit: And if you click on the hero, it takes you to a page with a video and animation, and it has skin previews too. Note: Right now there are only 5 clickable heroes.
There's a wipe coming this Tuesday apparently, just got an email. They are not resetting purchases made with real money, but they are resetting everything else. You also apparently will get bonus gold (a lot!) base on your level before the wipe. It's 30k gold (3-ish heroes) if you make it to level 20, so that'll be my goal :P
As someone who has been intrigued by Dota at a distance but far, far too terrified of actually playing it, due to a number of factors including the crazy amount of things to remember, the time investment, and the toxic nature of MOBA communities, is this something I could conceivably dip my toe into?
How much "sticking to your lane" is there and are you restricted on who you can play as?
As someone who has been intrigued by Dota at a distance but far, far too terrified of actually playing it, due to a number of factors including the crazy amount of things to remember, the time investment, and the toxic nature of MOBA communities, is this something I could conceivably dip my toe into?
How much "sticking to your lane" is there and are you restricted on who you can play as?
Lanes are far less important from what I have seen of watching multiple live-streams of matches. It seems that the individual map objectives, mercenary camps, and observation towers are far more important. Only if you are playing a siege hero (such as the Witch Doctor or Gazlowe) will laning be real important.
As to your second question about who you can play as, the way their queue system works is that you pick your hero first and then join the queue. So you'll be locked on a hero before you're joined with other randoms.
strictly speaking, the optimum strategy is to have 1 person in every lane wherever possible, and then have everyone else be roaming to either gain map objectives or gank lanes
practically speaking, the strategy that random solo queue players will expect you to do will be seen as more people get in
As someone who has been intrigued by Dota at a distance but far, far too terrified of actually playing it, due to a number of factors including the crazy amount of things to remember, the time investment, and the toxic nature of MOBA communities, is this something I could conceivably dip my toe into?
How much "sticking to your lane" is there and are you restricted on who you can play as?
I think I have mostly the same opinion as you of Dota, etc, and I really like HotS so far.
And I'm actually gonna play some now and stream it, if anyone is interested Edit: done streaming
HeroesNexus has a couple "Ultimate Skins" listed for Sonya and Uther. What do we know about these? Are they the reward for completing the epic hero quests?
I didn't think it was possible to lose coop vs. AI. But this team almost managed it. Almost.
(Alternatively, Abathur is very fun until you are at the mercy of an incompetent team. Forced to infest minions because they weren't feeding the team as hard as some of my teammates.)
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
Argh, goofy skins. Not a fan of those, and there's zero chance I can turn off displaying other people's skins.
Out of curiosity, do you mean in general or specifically in heroes?
Assuming "in heroes" means "in HotS:" In all MOBAs, and most games. They have a strong tendency to confuse new players and make snap-judgments or quick identification harder even for older players. I'd much rather a recolor or even a re-thematization (League skins) compared to things that make characters look completely different, like HoNs gender-and-model total reworks or its "suddenly the mage looks like Captain America" reskin, or whatever that butcher skin is that added 20 different kinds of brightly colored pool equipment.
Somehow, I think that no matter how many brightly-colored pool equipment you add to Stitches, you still won't have much trouble differentiating him from Tyrande.
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Or of my League gold will transfer ok to my hots account.
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Murky looks great.
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I only got on the stream when they introduced Murky. He's built to die a lot, which is pretty different. You can set up an egg somewhere and then whenever you die you respawn at the egg (no idea if it's on a cooldown/limited in some way). So you are pretty weak but you keep coming back and wear down the enemy.
Showed 1 other skill on him a which is basically a march of the machines like in dota but it's little murlocs that spawn
Lili - "easy to play (quote from Bowder)" support that buffs/heals closest ally - Talents affect her as well, moves faster when damaged
Zagara - Sucks in stand up fights, but pro pusher with all the summons (banelings, hydras, maybe others?) - Creeps up the map and can move between nydus canals she sets up
Brightwing - Support that seems to have a passive AoE heal and can teleport to allies (no range) and polymorph enemies
Murky - Not in shoutcasted match. Designed to "die, a lot (Bowder)," so battles against him are attritiony. As noted above, he places an egg and respawns from it almost instantly.
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wra
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COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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wra
Blizzard needs a lot more integrated spectator support for their games
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Color me a little surprised that Li Li made it into the game before Chen. From the videos, it seems she fills more of a caster or mistweaver roll, so that's probably why. She'll be more support and spellcasting, and Chen will be more on the martial arts side.
Didn't see this video posted yet. It shows some gameplay for Li Li, as well as a few other new feature highlights.
And here are some new heroes that are a bit further out in development, but confirmed by Blizzard:
And finally, a few new skins:
Countess Kerrigan
Candy King Muradin
Harlequin Witch Doctor
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wra
I feel like some of what we've talked about, such as pricing, hero rotations, and other game aspects are probably a lot more positive and constructive than anything that gets posted on the official forums.
I also feel like they should invite all of us to alpha.
http://www.heroesofthestorm.com/en-us/heroes
Blizzard updated their official site with a hero preview page. It's sortable by role or by franchise. Just click the little icons across the top.
Edit: And if you click on the hero, it takes you to a page with a video and animation, and it has skin previews too. Note: Right now there are only 5 clickable heroes.
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How much "sticking to your lane" is there and are you restricted on who you can play as?
Lanes are far less important from what I have seen of watching multiple live-streams of matches. It seems that the individual map objectives, mercenary camps, and observation towers are far more important. Only if you are playing a siege hero (such as the Witch Doctor or Gazlowe) will laning be real important.
As to your second question about who you can play as, the way their queue system works is that you pick your hero first and then join the queue. So you'll be locked on a hero before you're joined with other randoms.
practically speaking, the strategy that random solo queue players will expect you to do will be seen as more people get in
I think I have mostly the same opinion as you of Dota, etc, and I really like HotS so far.
And I'm actually gonna play some now and stream it, if anyone is interested
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Edit: blah, need to stop for now. I'll be back later if anyone cares :P
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I watched for a few minutes, but since I couldn't crank it down to 480P or 720P it would stutter on my tiny connection.
Yeah, pretty sure I can't change that at my level of streaming without lowering it for everyone, unfortunately
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Out of curiosity, do you mean in general or specifically in heroes?
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(Alternatively, Abathur is very fun until you are at the mercy of an incompetent team. Forced to infest minions because they weren't feeding the team as hard as some of my teammates.)
Assuming "in heroes" means "in HotS:" In all MOBAs, and most games. They have a strong tendency to confuse new players and make snap-judgments or quick identification harder even for older players. I'd much rather a recolor or even a re-thematization (League skins) compared to things that make characters look completely different, like HoNs gender-and-model total reworks or its "suddenly the mage looks like Captain America" reskin, or whatever that butcher skin is that added 20 different kinds of brightly colored pool equipment.