So, does anyone know when the eShop tends to update? I am looking forward to this with a stupid amount of anticipation and would like to download the demo as soon as it is available tomorrow.
Some things to consider about the Bravely Default demo (assuming you guys get the same one we did):
The demo is not really an accurate representation of the main game. Now, you might say that this is true of all demos, but it especially applies to this one.
First of all, the demo does take place in an area (a section of the overworld, one town and a couple of dungeons) that's also present in the main game, however it's only superficially similar. The enemies you'll face are, for the most part, different from the ones in the full game. A certain tortoise boss in the demo, for example, you'll face way later in the main game.
The biggest difference is probably in the story, mostly because there barely is one in the demo. The demo is 100% about the gameplay, it basically tells you nothing about the game's story or characters. The character's you'll be controlling are the same ones as in the main game but they barely talk or do anything, really. The NPCs also aren't the same - not to spoil anything, but the king you'll be meeting in the demo is quite different from the one in the full game.
Consequently, how you progress in the demo is also different. You'll mostly by doing this by doing quests (marked by a blue ! on your map) which mostly consist of "bring me 5 of this item" or "kill this boss". This is not the way the main game handles sidequests - there, every quest is a significant undertaking and always ends in you unlocking another job.
Speaking of jobs, you're given a nice selection of them to experiment with in the demo. These are all present in the full game as well, but there are some key differences:
- job levels in the demo only go up to 4
- skill selection is not the same as in the full game; I believe the Performer in the demo learns Catch Me at level 3 or so, in the full game he learns that skill at level 8
- in the full game, you'll start of with just the Freelancer job, no others will be available to you at the start. The jobs in the demo also aren't "early game" jobs even though you start at level 1. The Swordmaster, Ninja and Performer jobs, for example, are some of the last ones you'll get in the full game
Rebuilding Norende: this is the game's Streetpass feature. For every person you Streetpass that is playing Bravely Default (the demo or the retail version), you'll get one villager. You can set these villagers to work on rebuilding shops; the more villagers work on one project, the faster it'll be completed. (this is all explained in more detail in-game)
Don't worry if you rarely Streetpass anyone - in the retail version, you can also use Spotpass to get more villagers, either from your 3DS friends or random people on the internet.
The amount of villagers you have (up to 20 in the demo) carries over into the retail version, but not the progress of your rebuilding effort.
In the demo, I recommend at the very least to rebuild the weapon and the armor shop, as the gear from these makes the final bosses you'll be facing in the demo much easier.
Some general gameplay tips:
At level 1, you'll be really weak. Walk around the desert a bit, fight some battles, level up, go back to the inn to rest up, rinse and repeat. You should be level 4 or 5 before you tackle the first dungeon.
As for your characters, most of them can work in any job, but stat-wise, there are some clear preferences: It's fairly clear cut for the girls. Agnes has the highest Mind and Intelligence stat, she makes an ideal magic user, both offensive and defense.
Edea has the highest Strength, she makes the best physical attacker.
Ringabel is the fastest, but also has the second-highest Intelligence stat. He makes a good Black Mage.
Tiz has decent stats all around, but I preferred him as a physical attacker.
Equipment and levels are important, but a good strategy always trumps that. There are certain skill combinations that effectively trivialize bosses.
Brave and Default are integral parts of the game's combat, use them well! But remember that your enemies can use them too.
Bosses are susceptible to status ailments - well, some bosses to some ailments.
Remember that you can speed up battles, set them to Auto and that you can change the random encounter rate.
Finally, doing certain tasks in the demo gives you some items in the retail version. IIRC, there are a total of seven bonuses - one for playing the demo, five for defeating the five bosses and one for completing the Norende reconstruction effort in the demo. Don't feel pressured to do this as especially that last one can take quite some time, the items you'll get are nothing special. They're a nice bonus to help you get started in the retail version but nothing rare or otherwise unobtainable.
I posted this in the 3DS thread, but I'll get the demo and the full game. Add me for street pass/spot pass shenanigans.
I think I have you added already. I'll update my list when you guys have the demo (the game basically goes through your friends list and detects who has the game, then addes them inside Bravely Default).
I know I asked in the 3ds thread but what do you get for streetpassing people with the demo or game itself?
Demo: you get a villager per instance of streetpass (so you can get multiple from the same person). Villagers are your workhorses for village restoration. The village is a minigame with plenty of rewards. You can summon people's characters after streetpassing with them. Each person configures and shares a single action from a character they have. Every villager you get in the demo (up to a max of 20, I believe) carries over to the retail version.
Retail version: Same as above, but now you have the entire village to restore and no max villagers! Retail cannot share characters with the demo, but the demo can share with the retail.
Heads up: the English voice acting ranges from mediocre to incredibly bad.
Thankfully, you can switch to Japanese voice overs in the full version, which are mostly excellent.
Downloading it now too. I'm worried I'll ignore my backlog some more. Oh well, I still have a week and a half of break before university starts up again. That's plenty of time.
Heads up: the English voice acting ranges from mediocre to incredibly bad.
Thankfully, you can switch to Japanese voice overs in the full version, which are mostly excellent.
English Agnès is fluent in sighing and gasping. She can convey monologues without a word.
Don't worry if you rarely Streetpass anyone - in the retail version, you can also use Spotpass to get more villagers, either from your 3DS friends or random people on the internet.
This pleases me!
I was afraid I was going to have to drive through a McDonalds parking lot every other day or something...
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Don't worry if you rarely Streetpass anyone - in the retail version, you can also use Spotpass to get more villagers, either from your 3DS friends or random people on the internet.
This pleases me!
I was afraid I was going to have to drive through a McDonalds parking lot every other day or something...
Now you only need to hang around MCd's lots for your other, nefarious purposes
Don't worry if you rarely Streetpass anyone - in the retail version, you can also use Spotpass to get more villagers, either from your 3DS friends or random people on the internet.
This pleases me!
I was afraid I was going to have to drive through a McDonalds parking lot every other day or something...
Now you only need to hang around MCd's lots for your other, nefarious purposes
Like eating McDonald's food. Blech.
I cannot wait to get home and get this demo on my 3ds. I need dis in my life.
I seem to have hit a bit of a road block at the beginning of chapter 2. All the classes I have don't get awesome abilities until level 12+ and the Norende items are way above my current budget. *grumble*
If people would friend me, that'd be great. Code in my sig. I asked for (and got) a 3DS last Christmas for BD:FF, so I've been fully on the hype train for about a year. SQUEEE!!!!
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
What is the deal with items in this game? Why do some of them put little letters next to my guys sometimes?
The letters tell you how good they will be with the weapon, given their currently selected Job and Abilities. S -> A -> B etc, etc. This has a HUGE impact on physical combat.
What is the deal with items in this game? Why do some of them put little letters next to my guys sometimes?
The letters tell you how good they will be with the weapon, given their currently selected Job and Abilities. S -> A -> B etc, etc. This has a HUGE impact on physical combat.
Even armor? Cause there is an item for one of my characters that is an A versus a nothing but has the same stats and is 100g more expensive. Why should I buy that when it has the same stats?
What is the deal with items in this game? Why do some of them put little letters next to my guys sometimes?
The letters tell you how good they will be with the weapon, given their currently selected Job and Abilities. S -> A -> B etc, etc. This has a HUGE impact on physical combat.
Even armor? Cause there is an item for one of my characters that is an A versus a nothing but has the same stats and is 100g more expensive. Why should I buy that when it has the same stats?
Even armor. So a Dark Knight is pretty good with armor (B rank, I believe), while a White Mage is not. So if give swanky heavy armor to both the Dark Knight gets a lot more out of it than the White Mage. The heavier the armor the more skill you require to use it properly. In the example, giving both of them light armor (some form of robe, for example) would benefit them both almost equally. Using the Optimize command will get you the best results if you're unsure. When purchasing: heavy armor for the bulky types, light armor for the squishy casters.
That being said, that only applies if armor is roughly of the same tier. If the plate was miles better than the robe, then the White Mage would obviously get more benefit out of the plate despite being shitty at armor use.
What is the deal with items in this game? Why do some of them put little letters next to my guys sometimes?
The letters tell you how good they will be with the weapon, given their currently selected Job and Abilities. S -> A -> B etc, etc. This has a HUGE impact on physical combat.
Even armor? Cause there is an item for one of my characters that is an A versus a nothing but has the same stats and is 100g more expensive. Why should I buy that when it has the same stats?
Even armor. So a Dark Knight is pretty good with armor (B rank, I believe), while a White Mage is not. So if give swanky heavy armor to both the Dark Knight gets a lot more out of it than the White Mage. The heavier the armor the more skill you require to use it properly. In the example, giving both of them light armor (some form of robe, for example) would benefit them both almost equally. Using the Optimize command will get you the best results if you're unsure. When purchasing: heavy armor for the bulky types, light armor for the squishy casters.
That being said, that only applies if armor is roughly of the same tier. If the plate was miles better than the robe, then the White Mage would obviously get more benefit out of the plate despite being shitty at armor use.
Armor and Helms have separate stats btw.
So, say I've got a Ninja who has a ninja sword rank B attack power 17 but I've also got a regular sword that is rank C on her and attack power 26. Which would I use?
I went through the last few pages and grabbed people that had friend codes in sig. Here is the current list, if you don't want in this list just shoot me a PM or hollar i'm watching this thread closely (also hopefully this isn't taboo, if it is i'll edit out the info)
Somehow I lost all my friend's from my 3ds at some point and have been unable to restore them, so feel free to add me again or for the first time for some BD lovin': 3239-2384-2415
Posts
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
3DS: 0963-0539-4405
The demo is not really an accurate representation of the main game. Now, you might say that this is true of all demos, but it especially applies to this one.
First of all, the demo does take place in an area (a section of the overworld, one town and a couple of dungeons) that's also present in the main game, however it's only superficially similar. The enemies you'll face are, for the most part, different from the ones in the full game. A certain tortoise boss in the demo, for example, you'll face way later in the main game.
The biggest difference is probably in the story, mostly because there barely is one in the demo. The demo is 100% about the gameplay, it basically tells you nothing about the game's story or characters. The character's you'll be controlling are the same ones as in the main game but they barely talk or do anything, really. The NPCs also aren't the same - not to spoil anything, but the king you'll be meeting in the demo is quite different from the one in the full game.
Consequently, how you progress in the demo is also different. You'll mostly by doing this by doing quests (marked by a blue ! on your map) which mostly consist of "bring me 5 of this item" or "kill this boss". This is not the way the main game handles sidequests - there, every quest is a significant undertaking and always ends in you unlocking another job.
Speaking of jobs, you're given a nice selection of them to experiment with in the demo. These are all present in the full game as well, but there are some key differences:
- job levels in the demo only go up to 4
- skill selection is not the same as in the full game; I believe the Performer in the demo learns Catch Me at level 3 or so, in the full game he learns that skill at level 8
- in the full game, you'll start of with just the Freelancer job, no others will be available to you at the start. The jobs in the demo also aren't "early game" jobs even though you start at level 1. The Swordmaster, Ninja and Performer jobs, for example, are some of the last ones you'll get in the full game
Rebuilding Norende: this is the game's Streetpass feature. For every person you Streetpass that is playing Bravely Default (the demo or the retail version), you'll get one villager. You can set these villagers to work on rebuilding shops; the more villagers work on one project, the faster it'll be completed. (this is all explained in more detail in-game)
Don't worry if you rarely Streetpass anyone - in the retail version, you can also use Spotpass to get more villagers, either from your 3DS friends or random people on the internet.
The amount of villagers you have (up to 20 in the demo) carries over into the retail version, but not the progress of your rebuilding effort.
In the demo, I recommend at the very least to rebuild the weapon and the armor shop, as the gear from these makes the final bosses you'll be facing in the demo much easier.
Some general gameplay tips:
At level 1, you'll be really weak. Walk around the desert a bit, fight some battles, level up, go back to the inn to rest up, rinse and repeat. You should be level 4 or 5 before you tackle the first dungeon.
As for your characters, most of them can work in any job, but stat-wise, there are some clear preferences: It's fairly clear cut for the girls. Agnes has the highest Mind and Intelligence stat, she makes an ideal magic user, both offensive and defense.
Edea has the highest Strength, she makes the best physical attacker.
Ringabel is the fastest, but also has the second-highest Intelligence stat. He makes a good Black Mage.
Tiz has decent stats all around, but I preferred him as a physical attacker.
Equipment and levels are important, but a good strategy always trumps that. There are certain skill combinations that effectively trivialize bosses.
Brave and Default are integral parts of the game's combat, use them well! But remember that your enemies can use them too.
Bosses are susceptible to status ailments - well, some bosses to some ailments.
Remember that you can speed up battles, set them to Auto and that you can change the random encounter rate.
Finally, doing certain tasks in the demo gives you some items in the retail version. IIRC, there are a total of seven bonuses - one for playing the demo, five for defeating the five bosses and one for completing the Norende reconstruction effort in the demo. Don't feel pressured to do this as especially that last one can take quite some time, the items you'll get are nothing special. They're a nice bonus to help you get started in the retail version but nothing rare or otherwise unobtainable.
Aaaand that's all I can think of at the moment.
Makes a pretty sizable difference when you're hitting 360 odd JP a fight.
Currently playing: GW2 and TSW
I think I have you added already. I'll update my list when you guys have the demo (the game basically goes through your friends list and detects who has the game, then addes them inside Bravely Default).
Currently playing: GW2 and TSW
Demo: you get a villager per instance of streetpass (so you can get multiple from the same person). Villagers are your workhorses for village restoration. The village is a minigame with plenty of rewards. You can summon people's characters after streetpassing with them. Each person configures and shares a single action from a character they have. Every villager you get in the demo (up to a max of 20, I believe) carries over to the retail version.
Retail version: Same as above, but now you have the entire village to restore and no max villagers! Retail cannot share characters with the demo, but the demo can share with the retail.
Currently playing: GW2 and TSW
3DS: 0963-0539-4405
Thankfully, you can switch to Japanese voice overs in the full version, which are mostly excellent.
English Agnès is fluent in sighing and gasping. She can convey monologues without a word.
This pleases me!
I was afraid I was going to have to drive through a McDonalds parking lot every other day or something...
Like eating McDonald's food. Blech.
I cannot wait to get home and get this demo on my 3ds. I need dis in my life.
Like Chen's Avatar and sig combo.
Waiting for StreetPasses to start coming in
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
friend code in sig, let's be friends!
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
I also added @Beltaine, who apparently added me some time ago, and I only just now reciprocated
Wooden Spoon on Steam
3DS: 1005-8709-0277
Playing the demo earns you bonuses in the full game.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The letters tell you how good they will be with the weapon, given their currently selected Job and Abilities. S -> A -> B etc, etc. This has a HUGE impact on physical combat.
Currently playing: GW2 and TSW
@Beltain, @Nightslyr, @Wooden Spoon, @Pailryder, @Lanrutcon, and @Xenogears of Bore, @Renzo, @Stormwatcher, @Maz-, @Skull2185, @nicopernicusnicopernicus, @carmofincarmofin
My code is in my sig.
EDIT:
Is the only way to add people from the DS itself or can I use a web page to do it?
EDIT2: What is this USES remaining when I goto launch the demo?
PSNID: DigitalX86
Nintendo ID: digitalsyn
3DS Friend Code: 5300 - 9726 - 6963
Steam: http://steamcommunity.com/id/D1G1T4LSYN/
Added you back.
Currently playing: GW2 and TSW
Even armor? Cause there is an item for one of my characters that is an A versus a nothing but has the same stats and is 100g more expensive. Why should I buy that when it has the same stats?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Even armor. So a Dark Knight is pretty good with armor (B rank, I believe), while a White Mage is not. So if give swanky heavy armor to both the Dark Knight gets a lot more out of it than the White Mage. The heavier the armor the more skill you require to use it properly. In the example, giving both of them light armor (some form of robe, for example) would benefit them both almost equally. Using the Optimize command will get you the best results if you're unsure. When purchasing: heavy armor for the bulky types, light armor for the squishy casters.
That being said, that only applies if armor is roughly of the same tier. If the plate was miles better than the robe, then the White Mage would obviously get more benefit out of the plate despite being shitty at armor use.
Armor and Helms have separate stats btw.
Currently playing: GW2 and TSW
Its no Etrian Odyssey IV demo though. Best. Demo. Ever.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Wooden Spoon on Steam
3DS: 1005-8709-0277
Nintendo only allows a set number of times you can play the demo for some(all?) games. Because reasons.
So, say I've got a Ninja who has a ninja sword rank B attack power 17 but I've also got a regular sword that is rank C on her and attack power 26. Which would I use?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I was getting my ass kicked by the first encounter.
Pailryder 3DS: 0705-3757-3938
MNC Dover 3DS: 1934-0659-5183
Lanrutcon 3DS: 2766-8409-2693
DigitalSyn 3DS: 5300-9726-6963
Wooden Spoon 3DS: 1005-8709-0277
Skull2185 3DS: 5129-0946-8305
Maz- 3DS: 1848-2888-3654
Stormwatcher 3DS: 0130-2805-2850
Xenogears of Bore 3DS: 3093-7068-3576
Nightslyr 3DS: 1607-1682-2948
carmofin 3DS: 2852-6971-9745
captaink 3DS: 2466-1914-7679
Renzo 3DS: 3351-5352-0314
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder