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[Bravely Default] Beverly Hills 90210 - The Game

1808183858699

Posts

  • heenatoheenato Alice Leywind Registered User regular
    Wyborn wrote: »
    heenato wrote: »
    Okay...how the hell is the fire crystal boss supposed to work?
    He has two phases, which you've probably figured out.

    During his Defense phase, the only thing that does more than one damage to him are fixed damage attacks, such as with items or money-based attacks. Throw items he's weak to if you want to put the hurt on him, otherwise just default and heal as necessary.

    On about the third turn he will switch to Offense mode. The Transform command is the only thing he will do that turn.

    The turn immediately following that he will use a full-party, high-damage energy blast. It's good to have your Magic Defense boosted, and make sure you default on this turn. After that turn, unleash on him. Special Attacks galore, boosted combos, whatever you can get.

    On about the third turn he'll switch back to Defense and it starts all over again.

    It's a frustrating fight at first but manageable if you keep your health up and Default a lot.
    Alright. Thanks. I figured out most of that, but he seemed way too good at just decimating my entire party on the first turn. Probably should switch up jobs a bit.

    M A G I K A Z A M
  • PolaritiePolaritie Sleepy Registered User regular
    Wyborn wrote: »
    heenato wrote: »
    Okay...how the hell is the fire crystal boss supposed to work?
    He has two phases, which you've probably figured out.

    During his Defense phase, the only thing that does more than one damage to him are fixed damage attacks, such as with items or money-based attacks. Throw items he's weak to if you want to put the hurt on him, otherwise just default and heal as necessary.

    On about the third turn he will switch to Offense mode. The Transform command is the only thing he will do that turn.

    The turn immediately following that he will use a full-party, high-damage energy blast. It's good to have your Magic Defense boosted, and make sure you default on this turn. After that turn, unleash on him. Special Attacks galore, boosted combos, whatever you can get.

    On about the third turn he'll switch back to Defense and it starts all over again.

    It's a frustrating fight at first but manageable if you keep your health up and Default a lot.
    Energy Burst is physical, not magic.

    How do I know this? Because you can Blue Mage it.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • WybornWyborn GET EQUIPPED Registered User regular
    Oooooooooooo

    dN0T6ur.png
  • Maz-Maz- 飛べ Registered User regular
    The vast majority of enemy attacks are physical.

    Add me on Switch: 7795-5541-4699
    Lucedes
  • WybornWyborn GET EQUIPPED Registered User regular
    So people keep talking about how great CHapter 4 is for grinding

    Where in Chapter 4 is good for raising classes? There are a few spots where I could make 120-200 JP per battle, but even that is starting to be a drop in the bucket starting at job levels 10 and 11

    dN0T6ur.png
  • Skull2185Skull2185 Registered User regular
    Magic Pink wrote: »
    @Skull2185 Seriously? 17 damage friend summon? Do you even lift brah?

    @Magic Pink Late reply!

    I don't know how send attack stuff works... =/

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • ViskodViskod Registered User regular
    Florem chapter 5 is the best for grinding. Specifically right beside the save dude at the end of the Valkyrie dungeon.

    Also about chapter 6 and on
    Bosses start getting really good items to steal

  • PolaritiePolaritie Sleepy Registered User regular
    Viskod wrote: »
    Florem chapter 5 is the best for grinding. Specifically right beside the save dude at the end of the Valkyrie dungeon.

    Also about chapter 6 and on
    Bosses start getting really good items to steal
    Which bosses? I've been trying, results unimpressive.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • Maz-Maz- 飛べ Registered User regular
    Polaritie wrote: »
    Viskod wrote: »
    Florem chapter 5 is the best for grinding. Specifically right beside the save dude at the end of the Valkyrie dungeon.

    Also about chapter 6 and on
    Bosses start getting really good items to steal
    Which bosses? I've been trying, results unimpressive.
    Actually bosses in chapters 5 and 6 carry the same items. It's chapter 7 when they start carrying tasty shit.

    Add me on Switch: 7795-5541-4699
  • PolaritiePolaritie Sleepy Registered User regular
    Maz- wrote: »
    Polaritie wrote: »
    Viskod wrote: »
    Florem chapter 5 is the best for grinding. Specifically right beside the save dude at the end of the Valkyrie dungeon.

    Also about chapter 6 and on
    Bosses start getting really good items to steal
    Which bosses? I've been trying, results unimpressive.
    Actually bosses in chapters 5 and 6 carry the same items. It's chapter 7 when they start carrying tasty shit.

    Good thing I maxed thief on a couple people.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • RavelleRavelle Registered User regular
    edited February 2014

    Viskod wrote: »
    Florem chapter 5 is the best for grinding. Specifically right beside the save dude at the end of the Valkyrie dungeon.

    Also about chapter 6 and on
    Bosses start getting really good items to steal

    Yes, those little plant fella's that come in large groups are fantastic, especially when you're taking them out in one turn with Black Bane. They're also on the Islands below Crecent Island, North of Florem.

    Ravelle on
    D083uBC.jpg
  • UncleSporkyUncleSporky Registered User regular
    Polaritie wrote: »
    Maz- wrote: »
    Polaritie wrote: »
    Viskod wrote: »
    Florem chapter 5 is the best for grinding. Specifically right beside the save dude at the end of the Valkyrie dungeon.

    Also about chapter 6 and on
    Bosses start getting really good items to steal
    Which bosses? I've been trying, results unimpressive.
    Actually bosses in chapters 5 and 6 carry the same items. It's chapter 7 when they start carrying tasty shit.

    Good thing I maxed thief on a couple people.

    Just equip the thief gloves accessory and the thief knife on anyone at any time. :D

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    I miss when Thief Knife had enough attack power that, for a short time, I could just Brave 4x and use it to kill and nearly 100% steal from every enemy in a single turn.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Skull2185 wrote: »
    Magic Pink wrote: »
    @Skull2185 Seriously? 17 damage friend summon? Do you even lift brah?

    @Magic Pink Late reply!

    I don't know how send attack stuff works... =/

    You're like 25 hours into the game.

    Figure it out.

  • Skull2185Skull2185 Registered User regular
    I'll try!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • UncleSporkyUncleSporky Registered User regular
    It's actually pretty dumb, you have to choose an option in battle that looks nothing like sending anything. You "summon friend" and then the menu pops up with summon or send.

    I thought the tutorial quest thing told you how to do that?

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Skull2185Skull2185 Registered User regular
    Well, that's probably where my 17 damage summon is coming from. So, if i have Edea with a Hack n' Slash ready to go, all I do is select send? Will it still use up the attack?

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • PolaritiePolaritie Sleepy Registered User regular
    Skull2185 wrote: »
    Well, that's probably where my 17 damage summon is coming from. So, if i have Edea with a Hack n' Slash ready to go, all I do is select send? Will it still use up the attack?

    Yes. You attack normally, then send a copy. You aren't losing the damage - you still tear your enemy apart.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • UncleSporkyUncleSporky Registered User regular
    Skull2185 wrote: »
    Well, that's probably where my 17 damage summon is coming from. So, if i have Edea with a Hack n' Slash ready to go, all I do is select send? Will it still use up the attack?

    When you choose send, the next turn you make a move with gets sent, whatever it happens to be, and the attack still does happen in your game. Just the very next turn, not like all 4 braves or anything like that.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Skull2185Skull2185 Registered User regular
    Ah, I see.

    @Magic Pink I got your back, brosef!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • PolaritiePolaritie Sleepy Registered User regular
    What most of us end up doing though is Bravely Second>Send>Special to break damage limit.

    I should add some of you people, though. My Rejuvenation is now HP lv5, MP lv5, Brave lv2, and shortly I'll have Cure KO too. So, you know, full restore, +2 BP all, etc.

    That's fair, right?

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • LD50LD50 Registered User regular
    Pretty much. When you select send, it goes back to the normal battle menu, but it's a different color. It will send whatever attack you use from that menu. You'll use the attack just like normal, damaging the enemy and everything.

  • akjakakjak Thera Spooky GymRegistered User regular
    abotkin wrote: »
    my money making loop was running, and I'm now sitting on over 8 million PG.

    Please to explain.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • abotkinabotkin Registered User regular
    akjak wrote: »
    abotkin wrote: »
    my money making loop was running, and I'm now sitting on over 8 million PG.

    Please to explain.

    Basic requirements:

    1. Merchant with "Big Pharma" and the Red Mage "MP in a Pinch" passive unlocked. Bonus points for having the class passive from Salve Maker so you can double the effectiveness. Boost the Mind stat as much as possible with equipment for more of a boost.
    2. Knight with Protect Ally unlocked. Bonus points for anything that makes this person more survivable that require no actions on their part.
    3. White Mage with the Red Mage "MP in a Pinch" passive unlocked.
    4. Someone capable of dealing consistent non-critical damage, typically via Black Mage, although I used a Vampire with the Chomp genome instead. Again, you'll want the Red Mage "MP in a Pinch" passive unlocked.

    Then you find a creature that only does single target physical attacks, and kill off any extra enemies in the fight.
    1 will cast Big Pharma on the enemy, which heals it and gives you PG equal to the amount of damage that was healed.
    2 will auto-protect the others once they get into critical health range (less than 20%), which may require you to use Phoenix Downs if they skip over critical and just die, but the Phoenix Down should put them right into critical condition.
    3 will heal 2, as that is the only character of yours that should take any damage once you get going.
    4 will deal damage to the enemy, allowing Big Pharma to heal it. If you use Black Magic, you have to make sure that you deal less damage than what Big Pharma heals for, or else you'll eventually kill the enemy. If you have access to Vampire, Chomp has a 50% chance of reducing the enemy to 1 HP, so it can work a bit safer. In either case, make sure this character has a speed so that they will always act either before or after 1, if it isn't consistent, you run the risk of killing the enemy accidentally.

    Once you have it all set up, you just turn on Auto and leave your 3DS to do its thing while it racks up tons of money for you. It is feasible to get it going around chapter 4 without using Abilink, with it you could get it going as early as chapter 1, although it would probably be a lot less efficient and a bit more hassle than its worth at point.

    steam_sig.png
    3DS: 0963-0539-4405
    Dragkoniasakjak
  • King RiptorKing Riptor Registered User regular
    Man chapter 6 fuck off with this already. Once was enough. 3 times is bullshit

    I have a podcast now. It's about video games and anime!Find it here.
  • ViskodViskod Registered User regular
    Again, and again and again and again.

  • akjakakjak Thera Spooky GymRegistered User regular
    abotkin wrote: »
    akjak wrote: »
    abotkin wrote: »
    my money making loop was running, and I'm now sitting on over 8 million PG.

    Please to explain.

    Basic requirements:

    1. Merchant with "Big Pharma" and the Red Mage "MP in a Pinch" passive unlocked. Bonus points for having the class passive from Salve Maker so you can double the effectiveness. Boost the Mind stat as much as possible with equipment for more of a boost.
    2. Knight with Protect Ally unlocked. Bonus points for anything that makes this person more survivable that require no actions on their part.
    3. White Mage with the Red Mage "MP in a Pinch" passive unlocked.
    4. Someone capable of dealing consistent non-critical damage, typically via Black Mage, although I used a Vampire with the Chomp genome instead. Again, you'll want the Red Mage "MP in a Pinch" passive unlocked.

    Then you find a creature that only does single target physical attacks, and kill off any extra enemies in the fight.
    1 will cast Big Pharma on the enemy, which heals it and gives you PG equal to the amount of damage that was healed.
    2 will auto-protect the others once they get into critical health range (less than 20%), which may require you to use Phoenix Downs if they skip over critical and just die, but the Phoenix Down should put them right into critical condition.
    3 will heal 2, as that is the only character of yours that should take any damage once you get going.
    4 will deal damage to the enemy, allowing Big Pharma to heal it. If you use Black Magic, you have to make sure that you deal less damage than what Big Pharma heals for, or else you'll eventually kill the enemy. If you have access to Vampire, Chomp has a 50% chance of reducing the enemy to 1 HP, so it can work a bit safer. In either case, make sure this character has a speed so that they will always act either before or after 1, if it isn't consistent, you run the risk of killing the enemy accidentally.

    Once you have it all set up, you just turn on Auto and leave your 3DS to do its thing while it racks up tons of money for you. It is feasible to get it going around chapter 4 without using Abilink, with it you could get it going as early as chapter 1, although it would probably be a lot less efficient and a bit more hassle than its worth at point.

    Could the Knight also be doing Full Cover on the White Mage for their action each turn?

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • King RiptorKing Riptor Registered User regular
    Viskod wrote: »
    Again, and again and again and again.
    The worst part ?
    its pretty clear Airy isnt right. Shes not even being subtle now

    I have a podcast now. It's about video games and anime!Find it here.
  • abotkinabotkin Registered User regular
    akjak wrote: »
    abotkin wrote: »
    akjak wrote: »
    abotkin wrote: »
    my money making loop was running, and I'm now sitting on over 8 million PG.

    Please to explain.

    Basic requirements:

    1. Merchant with "Big Pharma" and the Red Mage "MP in a Pinch" passive unlocked. Bonus points for having the class passive from Salve Maker so you can double the effectiveness. Boost the Mind stat as much as possible with equipment for more of a boost.
    2. Knight with Protect Ally unlocked. Bonus points for anything that makes this person more survivable that require no actions on their part.
    3. White Mage with the Red Mage "MP in a Pinch" passive unlocked.
    4. Someone capable of dealing consistent non-critical damage, typically via Black Mage, although I used a Vampire with the Chomp genome instead. Again, you'll want the Red Mage "MP in a Pinch" passive unlocked.

    Then you find a creature that only does single target physical attacks, and kill off any extra enemies in the fight.
    1 will cast Big Pharma on the enemy, which heals it and gives you PG equal to the amount of damage that was healed.
    2 will auto-protect the others once they get into critical health range (less than 20%), which may require you to use Phoenix Downs if they skip over critical and just die, but the Phoenix Down should put them right into critical condition.
    3 will heal 2, as that is the only character of yours that should take any damage once you get going.
    4 will deal damage to the enemy, allowing Big Pharma to heal it. If you use Black Magic, you have to make sure that you deal less damage than what Big Pharma heals for, or else you'll eventually kill the enemy. If you have access to Vampire, Chomp has a 50% chance of reducing the enemy to 1 HP, so it can work a bit safer. In either case, make sure this character has a speed so that they will always act either before or after 1, if it isn't consistent, you run the risk of killing the enemy accidentally.

    Once you have it all set up, you just turn on Auto and leave your 3DS to do its thing while it racks up tons of money for you. It is feasible to get it going around chapter 4 without using Abilink, with it you could get it going as early as chapter 1, although it would probably be a lot less efficient and a bit more hassle than its worth at point.

    Could the Knight also be doing Full Cover on the White Mage for their action each turn?

    Perhaps, but it's unnecessary. For this to be fully sustainable, you need all three non-Knights to be in critical so they trigger the MP in a Pinch ability that lets them cast for free. Them being in critical then also triggers the Knight's Protect Ally, so the Knight ends up taking all the hits anyway. Depending on what you chose to fight, you'll probably want the Knight defaulting each turn to lessen the damage in case the enemy gets in two hits before the healing comes.

    steam_sig.png
    3DS: 0963-0539-4405
  • akjakakjak Thera Spooky GymRegistered User regular
    abotkin wrote: »
    akjak wrote: »
    abotkin wrote: »
    akjak wrote: »
    abotkin wrote: »
    my money making loop was running, and I'm now sitting on over 8 million PG.

    Please to explain.

    Basic requirements:

    1. Merchant with "Big Pharma" and the Red Mage "MP in a Pinch" passive unlocked. Bonus points for having the class passive from Salve Maker so you can double the effectiveness. Boost the Mind stat as much as possible with equipment for more of a boost.
    2. Knight with Protect Ally unlocked. Bonus points for anything that makes this person more survivable that require no actions on their part.
    3. White Mage with the Red Mage "MP in a Pinch" passive unlocked.
    4. Someone capable of dealing consistent non-critical damage, typically via Black Mage, although I used a Vampire with the Chomp genome instead. Again, you'll want the Red Mage "MP in a Pinch" passive unlocked.

    Then you find a creature that only does single target physical attacks, and kill off any extra enemies in the fight.
    1 will cast Big Pharma on the enemy, which heals it and gives you PG equal to the amount of damage that was healed.
    2 will auto-protect the others once they get into critical health range (less than 20%), which may require you to use Phoenix Downs if they skip over critical and just die, but the Phoenix Down should put them right into critical condition.
    3 will heal 2, as that is the only character of yours that should take any damage once you get going.
    4 will deal damage to the enemy, allowing Big Pharma to heal it. If you use Black Magic, you have to make sure that you deal less damage than what Big Pharma heals for, or else you'll eventually kill the enemy. If you have access to Vampire, Chomp has a 50% chance of reducing the enemy to 1 HP, so it can work a bit safer. In either case, make sure this character has a speed so that they will always act either before or after 1, if it isn't consistent, you run the risk of killing the enemy accidentally.

    Once you have it all set up, you just turn on Auto and leave your 3DS to do its thing while it racks up tons of money for you. It is feasible to get it going around chapter 4 without using Abilink, with it you could get it going as early as chapter 1, although it would probably be a lot less efficient and a bit more hassle than its worth at point.

    Could the Knight also be doing Full Cover on the White Mage for their action each turn?

    Perhaps, but it's unnecessary. For this to be fully sustainable, you need all three non-Knights to be in critical so they trigger the MP in a Pinch ability that lets them cast for free. Them being in critical then also triggers the Knight's Protect Ally, so the Knight ends up taking all the hits anyway. Depending on what you chose to fight, you'll probably want the Knight defaulting each turn to lessen the damage in case the enemy gets in two hits before the healing comes.

    So when you set "Auto," does it only repeat the last round of actions you took? I haven't tested it but I guess I always assumed it did the whole battle from the start.

    So you just carefully kill off all but one enemy, and then do the "setup/loop" set of actions, and then put it on Auto?

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • ViskodViskod Registered User regular
    Viskod wrote: »
    Again, and again and again and again.
    The worst part ?
    its pretty clear Airy isnt right. Shes not even being subtle now

    I know.
    Its going to be hell playing this game from the beginning on a New Game+ later, I mean the whole time I'm just gonna be eyeing Airy and bein' all Mrgrgr.... in her direction.

  • UncleSporkyUncleSporky Registered User regular
    edited February 2014
    akjak wrote: »
    So when you set "Auto," does it only repeat the last round of actions you took? I haven't tested it but I guess I always assumed it did the whole battle from the start.

    So you just carefully kill off all but one enemy, and then do the "setup/loop" set of actions, and then put it on Auto?

    Auto attempts to do whatever you did last round. If you Braved to 4 turns and chose heal Ringabel, attack, attack, attack, it will keep doing all of that. When you get back to 0 BP it will Brave again etc. If Ringabel is dead, you'll heal someone else. If you don't have the MP to cast heal, I believe it does a normal attack instead.

    Then if you turn off auto in the same battle and choose to Default and auto again, you will Default every turn.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • GethGeth Legion Perseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla

    image

    Unidentified Aerial Target has been detected and destroyed. Moving to recover debris at crash site.


  • ViskodViskod Registered User regular
    Well, that's one less flying fairy.

    TalithGONG-00BlackjackTcheldorAndy JoeKreutz
  • The WolfmanThe Wolfman Registered User regular
    Did I miss lv4 black magic somewhere? Because I just noticed I have the lv5 spells, but no lv4.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • PolaritiePolaritie Sleepy Registered User regular
    Did I miss lv4 black magic somewhere? Because I just noticed I have the lv5 spells, but no lv4.

    Yes. I think they first show up at the merchant outside Starkfort.

    In chapter 5+ you have access to a shop with all spells though, so it's no big deal.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • JungleskyeJungleskye Registered User regular
    I haven't played a game this much in quite some time.

  • The WolfmanThe Wolfman Registered User regular
    Polaritie wrote: »
    Did I miss lv4 black magic somewhere? Because I just noticed I have the lv5 spells, but no lv4.

    Yes. I think they first show up at the merchant outside Starkfort.

    In chapter 5+ you have access to a shop with all spells though, so it's no big deal.

    Ahah, there they are. Thanks!

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • KiTAKiTA Registered User regular
    Grinding through the demo real quick. Loving this combat system, although abusing bravebravebrave spam in random battles is kinda easy.

  • WinkyWinky rRegistered User regular
    Uh-oh, I've tried to not get too much spoiled, but I did find out that in the later chapters
    you have to repeat the game four times to get to the true ending. Is that as tedious as it sounds, and is it worth it to do it instead of just getting the short-cut ending and calling it a day?

This discussion has been closed.