I'd have to do some testing, but I think a Vampire/Swordmaster using Free Lunch and the -ja spells might be one of the best ways to target elemental weaknesses, even before you get into passive abilities. They have good stats, and S rank in 3 types of weapons that cover all the special moves (rod, staff, and knife). And they also get a fourth elemental spell, Aeroja, that you normally can't cover with just black magic!
I literally just unlocked the class last night, but I already see merit in at least some of them. Hellfire does more damage than Crescent Moon and doesn't use extra BP, and all the similar moves hit elemental weaknesses without needing to spend a turn on Sword Magic. That sort of thing would have been pretty goddamn useful during my hellish ascent to the top of the Vampire Mansion, when getting enough damage to kill packs of Hellhounds in one burst without getting countered to death was paramount. It's true that I haven't seen much in the way of boss-killing moves, though.
I am trying to avoid spoilers while looking to see if anyone is interested in becoming 3DS friends for this and I'm afraid I'm not being very successful ;D Please message me if you're interested!
It needs a dang m. def debuff. At least, I didn't see one. But specials can help with that.
Heck you could dual wield rod and staff...!
I continue to love the Squeaky Wheel lockdown. It's just incredible.
Absorb Stats.
Oh yeah? I assumed that meant steal whatever benefit they're enjoying, and with no buff on them you'd get nothing, and if you're stupid you could absorb a -25% and bring them back up to 100%. If it literally drains a percentage from their stats, that's awesome.
Just got the Summoner class (what the fuck) but are there any other summons I can get immediately?
They take a bit of walking/sailing, but there are two that I know of.
Remember the owl guy you passed in the cave to meet the Sage? Talk to him to get the water summon.
The owl guy in the Wind Crystal temple will give you the air summon.
Be prepared though, you have to have at least one party member survive the attack to get the summon. Equip HP+ abilities, and if you have the correct elemental defense relic, slap it on the highest HP user. Also, elemental resistance abilities are helpful.
The summons hit hard.
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
I have refined my team and found a use for phantom weapon
dark knight/salve maker: dark nebula, resurrect, dark nebula, life or death bp recovery etc.
3x monk: summon substitute, see you in hell, phantom weapon
with secondaries to cast adaptation, fairy boost, etc on tiz
It needs a dang m. def debuff. At least, I didn't see one. But specials can help with that.
Heck you could dual wield rod and staff...!
I continue to love the Squeaky Wheel lockdown. It's just incredible.
Absorb Stats.
Oh yeah? I assumed that meant steal whatever benefit they're enjoying, and with no buff on them you'd get nothing, and if you're stupid you could absorb a -25% and bring them back up to 100%. If it literally drains a percentage from their stats, that's awesome.
I haven't used it much, but I think it's just a flat 25% drain.
M A G I K A Z A M
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silence1186Character shields down!As a wingmanRegistered Userregular
So when you use Aspir Blade/have Auto Aspir Blade equipped, you don't dealt HP damage anymore, right?
It needs a dang m. def debuff. At least, I didn't see one. But specials can help with that.
Heck you could dual wield rod and staff...!
I continue to love the Squeaky Wheel lockdown. It's just incredible.
Absorb Stats.
Oh yeah? I assumed that meant steal whatever benefit they're enjoying, and with no buff on them you'd get nothing, and if you're stupid you could absorb a -25% and bring them back up to 100%. If it literally drains a percentage from their stats, that's awesome.
I haven't used it much, but I think it's just a flat 25% drain.
Will switching jobs around hurt my toons? I'm worried my switching will hurt their stats? I think it's mainly because I'm confused by how the stats work.
Your jobs can't permanently influence your stats, but they modify them based on job level. The same character at the same level will have worse stats with a low level job than a high level job.
That said, don't be afraid to switch jobs often, as experimenting with different jobs and combos and leveling up for new support abilities is what this game is all about, and the jobs will level up relatively quickly at low job levels.
Just don't switch jobs immediately before a boss fight without grinding a little bit.
Is this really true? I haven't checked. It doesn't seem true. It's making me wonder how I should level jobs early in the game.
Also do Staff or Rod Lore boost your magic at all?
Just beat the Wind Crystal boss, and I'm basically running Monk/Thief/Black/White.
I named my 3rd spear attack Nibelung Valesti and gave it Light/50%/Undead/Death. I should actually send it off with a female valkyrie too. But right now Thief Tiz is the one using the move.
Will switching jobs around hurt my toons? I'm worried my switching will hurt their stats? I think it's mainly because I'm confused by how the stats work.
Your jobs can't permanently influence your stats, but they modify them based on job level. The same character at the same level will have worse stats with a low level job than a high level job.
That said, don't be afraid to switch jobs often, as experimenting with different jobs and combos and leveling up for new support abilities is what this game is all about, and the jobs will level up relatively quickly at low job levels.
Just don't switch jobs immediately before a boss fight without grinding a little bit.
Is this really true? I haven't checked. It doesn't seem true. It's making me wonder how I should level jobs early in the game.
Also do Staff or Rod Lore boost your magic at all?
Just beat the Wind Crystal boss, and I'm basically running Monk/Thief/Black/White.
I've definitely noticed that characters in a fresh lv1 job suck at it more than a veteran would. It quickly balanced out with just a few levels though.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Will switching jobs around hurt my toons? I'm worried my switching will hurt their stats? I think it's mainly because I'm confused by how the stats work.
Your jobs can't permanently influence your stats, but they modify them based on job level. The same character at the same level will have worse stats with a low level job than a high level job.
That said, don't be afraid to switch jobs often, as experimenting with different jobs and combos and leveling up for new support abilities is what this game is all about, and the jobs will level up relatively quickly at low job levels.
Just don't switch jobs immediately before a boss fight without grinding a little bit.
Is this really true? I haven't checked. It doesn't seem true. It's making me wonder how I should level jobs early in the game.
Also do Staff or Rod Lore boost your magic at all?
Just beat the Wind Crystal boss, and I'm basically running Monk/Thief/Black/White.
The JP required to level a job spikes after level 9 so I find that is a good place to swap jobs in most cases, at least until you can start earning a lot more JP.
Jobs and Stats and Stuff
Jobs do not have any impact on base stat growth. From my observations base stats grow at a fixed rate and end up fairly even.
By max character level there is less than 5 points difference across the board for all your base stats.
Jobs just apply a temporary modifier to your stats so long as that job is equipped.
This is easy to test, starting as a Freelancer without gear(because it is the most balanced statwise of the jobs)
now look at the other jobs and check the Stat Changes screen.
Monk for example will boost your HP, Str, Vit and Agi while dropping your Int, Mnd and MP
How much those stats change depends on the level of the job. level 1 in a job might modify the stat by only a few points while level 14 could change things by 20 points or more.
Swapping to another job then uses that jobs stat modifiers instead.
You do not have to worry about stat growth or plan out jobs to get the stats you want in the long run.
Which admittedly is awful but still a fun little nod
All 4 characters have slightly different base stats, so this probably isn't true for all of them. Tiz is average, Agnes has caster stats, Ringabel has speed stats, and Edea has physical attack/tank stats. But we're talking +/- 3 either way.
Alright, this might be a bit premature for a lot of people yet, but I killed one of the tougher Nemeses and got an Unearthly Bun from it, and did some statistical analysis with it. This is for the people who are willing to save and reload a lot in order to get the best stat increases.
In case you don't know, Nemeses drop buns that increase individual stats from 1 to 3 points, or in the case of HP 100/200/300, or MP 50/100/150. The Unearthly Bun is the best one, which increases all of your stats at once. However, getting those higher increases of 2 or 3 points is rare, and it's especially tough to get a good result when it's raising all stats simultaneously.
I used an Unearthly Bun, reloaded, and did it again 91 times. I was going for 100 but my 91st gave me the best boosts I'd ever seen so I stuck with it. Some other details just for full disclosure:
I did this at the start of chapter 6, with all characters at level 99, all jobs maxed except for one job which I don't have yet. The bun dropped from lvl 99 Ba'al i; Turtle Dove, and every time I used it on Edea while standing just outside of Florem.
Tallying up all the data, it seems like there's an 85% chance that any given stat will get the base increase of 1, a 10% chance that a stat will be 2, and a 5% chance that a stat will be 3. (Assume 2 and 3 for HP and MP mean their respective increases.) I haven't tried using any other individual buns yet, but it seems logical to guess that all of them would use this chance, so you'll be reloading and using any given bun 20 times before you get those 3s.
About 30% of all Unearthly Bun uses give the worst result, all 1s, 100 HP/50 MP/1 STR/1 VIT/1 INT/1 MND/1 AGI/1 DEX. Your chances are pretty good that you'll get some benefit above that, but if you want a lot of good increases you'll have to reload quite a bit...
I added up the stat increases for each use of the bun, so a result that's all 1s would be 8, a result that's all 1s and one 2 would be 9, a result that's all 1s and one 3 would be 10, a result that's all 1s and two 2s would also be 10, etc. Here are the results I got from 91 uses:
So good luck getting even two 3s, with that glorious 2% chance!
My best result at the bottom there, the one I kept, was 200 HP/150 MP/3 STR/1 VIT/1 INT/3 MND/1 AGI/2 DEX.
And just my luck...when I started recording this data and didn't know any better as to what my chances were, I got an AWESOME result on my third try and foolishly gave it up, later realizing my mistake. Two 3s and three 2s. But at least I managed to one up it eventually!
so magic thrist+hellfire on someone fast in florem gardens(before instakill anyway) is about the fastest I'd imagine you can grind. but enemies will randomly be faster than me and ruin my unscathed aces and it's annoying
so magic thrist+hellfire on someone fast in florem gardens(before instakill anyway) is about the fastest I'd imagine you can grind. but enemies will randomly be faster than me and ruin my unscathed aces and it's annoying
The last job has the 4-point Obliterate passive, which triggers at the start of the battle and instakills anything 20+ levels below you. THAT's the fastest.
Otherwise, Energy Burst or the like.
Critical HP+Red Mage's passive for 0 MP costs would go quicker too.
So I'm worried I'm overgrinding, I'm level 15 and doing some sidequest in Chapter 1 revolving around the oasis and water and whatnot.
More worringly is I've unlocked some crazy expensive stuff from the town rebuilding. I can't afford a Mutsu-no-Kami or a Night Emperor, but if I keep grinding I suspect they'll outpace any gear I can get for a long, long time. I do have ~8000 pg now though, so I could buy some of these shields or accessories that I've unlocked...
Random aside: pg as the currency is a pretty sly Japanese pun.
The Kanji for yen is 円, which is p and g next to each other.
Posts
Really versatile.
Also since most ofvthe genome skills confer status or are aoe it makes it a good crowd control class
Heck you could dual wield rod and staff...!
I continue to love the Squeaky Wheel lockdown. It's just incredible.
Turning your eyes away from atrocity because it suits your ideals
The bodies you walk over don't matter so long as it's not your call, huh
Just following orders like a good little soldier?
You are a corpse breathing
Absorb Stats.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I literally just unlocked the class last night, but I already see merit in at least some of them. Hellfire does more damage than Crescent Moon and doesn't use extra BP, and all the similar moves hit elemental weaknesses without needing to spend a turn on Sword Magic. That sort of thing would have been pretty goddamn useful during my hellish ascent to the top of the Vampire Mansion, when getting enough damage to kill packs of Hellhounds in one burst without getting countered to death was paramount. It's true that I haven't seen much in the way of boss-killing moves, though.
As far as I can tell that status makes the in love character mimic the one they are in love with
Bravely Default / 3DS Friend Code = 3394-3571-1609
That is a powerful move that I hate
Oh yeah? I assumed that meant steal whatever benefit they're enjoying, and with no buff on them you'd get nothing, and if you're stupid you could absorb a -25% and bring them back up to 100%. If it literally drains a percentage from their stats, that's awesome.
The owl guy in the Wind Crystal temple will give you the air summon.
Be prepared though, you have to have at least one party member survive the attack to get the summon. Equip HP+ abilities, and if you have the correct elemental defense relic, slap it on the highest HP user. Also, elemental resistance abilities are helpful.
The summons hit hard.
dark knight/salve maker: dark nebula, resurrect, dark nebula, life or death bp recovery etc.
3x monk: summon substitute, see you in hell, phantom weapon
with secondaries to cast adaptation, fairy boost, etc on tiz
It is Lightning element, and kills Aquatic enemies
I should really label this stuff, but if you need it, and you want a water guy to die, it's there for you
Yep. -25% to them, +25% to you.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Selecting it opens a submenu the way Genome does.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Bravely Default / 3DS Friend Code = 3394-3571-1609
Is this really true? I haven't checked. It doesn't seem true. It's making me wonder how I should level jobs early in the game.
Also do Staff or Rod Lore boost your magic at all?
Just beat the Wind Crystal boss, and I'm basically running Monk/Thief/Black/White.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Seems that way to me.
Follow-up question: Why does using Aspir Blade on undead enemies drain my mana?
Yes
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Which admittedly is awful but still a fun little nod
I've definitely noticed that characters in a fresh lv1 job suck at it more than a veteran would. It quickly balanced out with just a few levels though.
Jobs and Stats and Stuff
By max character level there is less than 5 points difference across the board for all your base stats.
Jobs just apply a temporary modifier to your stats so long as that job is equipped.
This is easy to test, starting as a Freelancer without gear(because it is the most balanced statwise of the jobs)
now look at the other jobs and check the Stat Changes screen.
Monk for example will boost your HP, Str, Vit and Agi while dropping your Int, Mnd and MP
How much those stats change depends on the level of the job. level 1 in a job might modify the stat by only a few points while level 14 could change things by 20 points or more.
Swapping to another job then uses that jobs stat modifiers instead.
You do not have to worry about stat growth or plan out jobs to get the stats you want in the long run.
Bravely Default / 3DS Friend Code = 3394-3571-1609
All 4 characters have slightly different base stats, so this probably isn't true for all of them. Tiz is average, Agnes has caster stats, Ringabel has speed stats, and Edea has physical attack/tank stats. But we're talking +/- 3 either way.
Just pillage away?
In case you don't know, Nemeses drop buns that increase individual stats from 1 to 3 points, or in the case of HP 100/200/300, or MP 50/100/150. The Unearthly Bun is the best one, which increases all of your stats at once. However, getting those higher increases of 2 or 3 points is rare, and it's especially tough to get a good result when it's raising all stats simultaneously.
I used an Unearthly Bun, reloaded, and did it again 91 times. I was going for 100 but my 91st gave me the best boosts I'd ever seen so I stuck with it. Some other details just for full disclosure:
Tallying up all the data, it seems like there's an 85% chance that any given stat will get the base increase of 1, a 10% chance that a stat will be 2, and a 5% chance that a stat will be 3. (Assume 2 and 3 for HP and MP mean their respective increases.) I haven't tried using any other individual buns yet, but it seems logical to guess that all of them would use this chance, so you'll be reloading and using any given bun 20 times before you get those 3s.
About 30% of all Unearthly Bun uses give the worst result, all 1s, 100 HP/50 MP/1 STR/1 VIT/1 INT/1 MND/1 AGI/1 DEX. Your chances are pretty good that you'll get some benefit above that, but if you want a lot of good increases you'll have to reload quite a bit...
I added up the stat increases for each use of the bun, so a result that's all 1s would be 8, a result that's all 1s and one 2 would be 9, a result that's all 1s and one 3 would be 10, a result that's all 1s and two 2s would also be 10, etc. Here are the results I got from 91 uses:
8: 30.77%
9: 27.47%
10: 23.08%
11: 12.09%
12: 2.20%
13: 2.20%
14: 0.00%
15: 1.10%
16: 1.10%
So good luck getting even two 3s, with that glorious 2% chance!
My best result at the bottom there, the one I kept, was 200 HP/150 MP/3 STR/1 VIT/1 INT/3 MND/1 AGI/2 DEX.
And just my luck...when I started recording this data and didn't know any better as to what my chances were, I got an AWESOME result on my third try and foolishly gave it up, later realizing my mistake. Two 3s and three 2s. But at least I managed to one up it eventually!
Bravely Default / 3DS Friend Code = 3394-3571-1609
The last job has the 4-point Obliterate passive, which triggers at the start of the battle and instakills anything 20+ levels below you. THAT's the fastest.
Otherwise, Energy Burst or the like.
Critical HP+Red Mage's passive for 0 MP costs would go quicker too.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
More worringly is I've unlocked some crazy expensive stuff from the town rebuilding. I can't afford a Mutsu-no-Kami or a Night Emperor, but if I keep grinding I suspect they'll outpace any gear I can get for a long, long time. I do have ~8000 pg now though, so I could buy some of these shields or accessories that I've unlocked...
Random aside: pg as the currency is a pretty sly Japanese pun.