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[Dragon's Dogma] Dragon's Dogma 2 in the making. Please be excited.
alright so I guess I'm gonna play this. I know pretty much nothing about it other than it's like an actiony dark souls shadow of the colossus thing that a ton of people like. Gonna play a whatever this game calls archers on hard mode.
Anyone got any "boy I wish I knew this before I sunk 10 hours into the game" tips I should know?
This is not Dark Souls. No need to play it in hard if you are new. You can change the difficulty setting later.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
alright so I guess I'm gonna play this. I know pretty much nothing about it other than it's like an actiony dark souls shadow of the colossus thing that a ton of people like. Gonna play a whatever this game calls archers on hard mode.
Anyone got any "boy I wish I knew this before I sunk 10 hours into the game" tips I should know?
Disable the cinematic camera in the options menu and make the map in the corner not to spin too.
Also, goblins ill like fire.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Do not pick up "Guardsman sought" quest until after you have finished "Lost and Found"
If you do, you can't deliver the quest "Lost and Found" and are locked of number of other quests and an area with a boss monster found almost (might be one in later half of the game, not sure) nowhere else (and some herbs).
I did, and now debating with myself whether or not to start over from scratch.
Also, don't do the myrmidon quest until after Lost and Found, or it will fail.
alright so I guess I'm gonna play this. I know pretty much nothing about it other than it's like an actiony dark souls shadow of the colossus thing that a ton of people like. Gonna play a whatever this game calls archers on hard mode.
Anyone got any "boy I wish I knew this before I sunk 10 hours into the game" tips I should know?
This is not Dark Souls. No need to play it in hard if you are new. You can change the difficulty setting later.
Well someone in chat said that you can go from Hard-->Normal without resetting, but not the other way around, and I like challenging games, so just makes sense to start on hard.
It doesn't change enemy health at all, though. It just makes your bars more important, and was added at a point when a lot of players didn't really notice health or stamina anymore.
Sophia is a nice name, I guess that can be used for my character.
Sophia is a nice name I guess it'll fit my pawn.
Yeah. I didn't think that through very well.
Can you change names? I know you can change looks somehow.
IIRC same thing that lets you change names is the same think that lets you change looks (which you buy from Jonathan in the Encampment)
Note that before the post game, you can only buy 1 single-use character edit, and ANY change on EITHER character will consume it, so make sure you're 100% with both your Arisen and Pawn's appearance/build before using it "just" to change one of their names.
Definitely glad I started on hard mode, I died once because I was getting used to the controls and fucked up and got locked into an animation in the middle of a crowd of goblins, but after that I had no trouble with the rest of it including the boss. NOW to spend an hour in the character creator.
+1
MongerI got the ham stink.Dallas, TXRegistered Userregular
It also doubles exp. The beginning of the game is basically unplayable if you aren't already familiar with the game's mechanics, and by the time you would have figured it out in a normal playthrough, you've been leveling so fast that the difficulty disappears entirely. It's fun for replays if you're into that sort of thing (and I am), but it's horrendous for a first playthrough.
alright so I guess I'm gonna play this. I know pretty much nothing about it other than it's like an actiony dark souls shadow of the colossus thing that a ton of people like. Gonna play a whatever this game calls archers on hard mode.
Anyone got any "boy I wish I knew this before I sunk 10 hours into the game" tips I should know?
I posted a few here. Lots of good tips from other people a little bit upthread from there, too.
(Do it by running away if you're a sissy who can't fight twenty bandits like a winner yet.)
Do it by going through the Quarry because I would totally take
two ogres (or three if you really want to) in a row over those bandit assholes
I died eight times to various bandits before I finally got enough of a handle on my shit to clear through them. It was a sad thing.
Got them on lock down now, though. It was mostly a matter of getting used to the camera and not being one shot by lunges.
Basil on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Blitz Strike (fighter) is like the greatest ability ever early on.
A Capellan's favorite sheath for any blade is your back.
+8
IceBurnerIt's cold and there are penguins.Registered Userregular
edited January 2016
FYI even without pawn chatter, you can tell non-boss enemy levels by the battle music. The Gransys and Bitterblack battle themes have 3 variations. The base theme is for enemies weaker than you. The same theme with noticeable percussion is for foes around the same level. If you hear a choir join the mix, the enemies have much higher levels.
I want to replace the Gransys weak foes theme with either the one from BBI or just the evenly-matched Gransys one. It's easily the least exciting battle track in the game. Looks like mods tools are coming along, so it should be possible at some point.
I only got to initially load and play this game for about 30 minutes before work today so I'm just barely past the little intro part of the game (quick intro question in the spoiler)
Is it possible to kill the chimera in the intro, or does it always manage to kill you first? I died right before I could kill it and find out
and I have a question regarding pawns since I haven't gotten far enough to get any yet. How many do I get to make? Is their creation as detailed at the player character creation, or is it more basic? I'll probably find out tonight when I get off work and sit down with this game some more, but I thought I'd ask anyway.
I only got to initially load and play this game for about 30 minutes before work today so I'm just barely past the little intro part of the game (quick intro question in the spoiler)
Is it possible to kill the chimera in the intro, or does it always manage to kill you first? I died right before I could kill it and find out
and I have a question regarding pawns since I haven't gotten far enough to get any yet. How many do I get to make? Is their creation as detailed at the player character creation, or is it more basic? I'll probably find out tonight when I get off work and sit down with this game some more, but I thought I'd ask anyway.
You can kill it, yeah. It helps a lot to know the mechanics of how larger monsters work.
You get to make one pawn, and it's exactly as detailed.
My only complaint is the audio mixing seems super wonky. Had to turn music and effects down and crank my tv volume 3 times higher than usual to hear any voices clearly.
But yeah it seems to be a really good port of an awesome game.
"Ok, tutorial was pretty cool, but now I'm just some pleb with some rusty daggers, I wonder how long it'll take for the game to get that cool again"
*15 minutes pass*
THIS GAME IS RAD AS FUCK
Hes got that "Fucking Tuesdays, man..." look on his face.
+8
drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
I'm a boring person an named my Pawn STEEEEEN. And he's just a big guy who looks like Sten with a hammer. Did my first few levels of Fighter. It's time for Assassin.
Can someone remind me the optimal thing we were supposed to do with those bronze figurines? Weren't we supposed to make a fake one or only give the right kind to a certain merchant?
Get the gold one, make a forgery. Give the real gold to your merchant of preference, keep the forged gold in your inventory for the game wide discount at merchants.
Give the silver/bronze to your next favourite merchants, no point having a forgery I don't think they stack.
They don't stack. Also the upgraded shop inventories carry over for all NG+ playthroughs so once you get to the second one you can give the gold idol you get that time around to the other person as well.
FYI even without pawn chatter, you can tell non-boss enemy levels by the battle music. The Gransys and Bitterblack battle themes have 3 variations. The base theme is for enemies weaker than you. The same theme with noticeable percussion is for foes around the same level. If you hear a choir join the mix, the enemies have much higher levels.
I want to replace the Gransys weak foes theme with either the one from BBI or just the evenly-matched Gransys one. It's easily the least exciting battle track in the game. Looks like mods tools are coming along, so it should be possible at some point.
It's also only during those harder fights (when the music changes from the base) that pawns will actually start using things like periapts and specialty arrows.
However, what the game considers to be hard enough to deserve that better music is much higher than what most people would agree on. Unless you're playing Hard mode or with less than a full party of pawns, you'll rarely if ever hear more than the second tier of Gransys' battle music; for the longest time people thought pawns simply never used stat boosters and specialty arrows and didn't believe it when anyone said they saw their pawn use one. BBI is a different story though, you'll be hearing that second and third variation a lot, especially if you head in there fairly early.
0
IceBurnerIt's cold and there are penguins.Registered Userregular
edited January 2016
It's also easy to savescum gifting gold idols to all your friends, if you're careful.
Save with gold idol.
Backup save.
Rent pawn, rest at inn.
Release and gift gold idol.
Rest again.
Restore save and repeat from line 3.
Helps for anyone short on playtime.
This might be bad advice? It always worked for me, but apparently other got soft bans on gifting for a week, with their gifts turned to rocks. Anecdotally, I still have a stash of gold idols on PS3, all from a single playthrough on two PSN profiles.
Further Edit: I remember now, this worked easily in Dragon's Dogma, but not in Dark Arisen. Still never had a Gold Idol turn into a rock. The Rock thing only happened once, with some ordinary wine, very early on.
Posts
At any riftstone, enter it. Then you will see random pawns (and some will be your steam friends list ones)
Once in that riftstone zone, access the riftstone inside that zone and youll have a search menu.
Friends is an option there, as long as someone is your friend on steam their pawn should show up there
also we have a PA Dragons Dogma steam group: feel free to add anyone there to get their pawn to show up
WANGDD:http://steamcommunity.com/groups/WANGDD
"We have years of struggle ahead, mostly within ourselves." - Made in USA
This is not Dark Souls. No need to play it in hard if you are new. You can change the difficulty setting later.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Disable the cinematic camera in the options menu and make the map in the corner not to spin too.
Also, goblins ill like fire.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
My Joel and Ellie:
If you do, you can't deliver the quest "Lost and Found" and are locked of number of other quests and an area with a boss monster found almost (might be one in later half of the game, not sure) nowhere else (and some herbs).
I did, and now debating with myself whether or not to start over from scratch.
Also, don't do the myrmidon quest until after Lost and Found, or it will fail.
Well someone in chat said that you can go from Hard-->Normal without resetting, but not the other way around, and I like challenging games, so just makes sense to start on hard.
edit: fixed
(Health and staminas.)
its not particularly riveting
(Do it by running away if you're a sissy who can't fight twenty bandits like a winner yet.)
Now to spend an hour in Character Creation.
Like, the controller works fine, but the button labels are just a bunch of numbers rather than ABXY and such.
It doesn't change enemy health at all, though. It just makes your bars more important, and was added at a point when a lot of players didn't really notice health or stamina anymore.
Do it by going through the Quarry because I would totally take
Oh hey I solved it. If you have more than one controller plugged in, including a HOTAS, unplug all of them except the 360 controller.
IIRC same thing that lets you change names is the same think that lets you change looks (which you buy from Jonathan in the Encampment)
Note that before the post game, you can only buy 1 single-use character edit, and ANY change on EITHER character will consume it, so make sure you're 100% with both your Arisen and Pawn's appearance/build before using it "just" to change one of their names.
Definitely glad I started on hard mode, I died once because I was getting used to the controls and fucked up and got locked into an animation in the middle of a crowd of goblins, but after that I had no trouble with the rest of it including the boss. NOW to spend an hour in the character creator.
I posted a few here. Lots of good tips from other people a little bit upthread from there, too.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I died eight times to various bandits before I finally got enough of a handle on my shit to clear through them. It was a sad thing.
Got them on lock down now, though. It was mostly a matter of getting used to the camera and not being one shot by lunges.
I want to replace the Gransys weak foes theme with either the one from BBI or just the evenly-matched Gransys one. It's easily the least exciting battle track in the game. Looks like mods tools are coming along, so it should be possible at some point.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
and I have a question regarding pawns since I haven't gotten far enough to get any yet. How many do I get to make? Is their creation as detailed at the player character creation, or is it more basic? I'll probably find out tonight when I get off work and sit down with this game some more, but I thought I'd ask anyway.
You can kill it, yeah. It helps a lot to know the mechanics of how larger monsters work.
You get to make one pawn, and it's exactly as detailed.
The Best.
great port of a great game
That's your just punishment for using a Dual Shock
But yeah it seems to be a really good port of an awesome game.
I need more friend pawns though; add me, people!
*15 minutes pass*
THIS GAME IS RAD AS FUCK
Hes got that "Fucking Tuesdays, man..." look on his face.
Steam: pandas_gota_gun
Give the silver/bronze to your next favourite merchants, no point having a forgery I don't think they stack.
It's also only during those harder fights (when the music changes from the base) that pawns will actually start using things like periapts and specialty arrows.
However, what the game considers to be hard enough to deserve that better music is much higher than what most people would agree on. Unless you're playing Hard mode or with less than a full party of pawns, you'll rarely if ever hear more than the second tier of Gransys' battle music; for the longest time people thought pawns simply never used stat boosters and specialty arrows and didn't believe it when anyone said they saw their pawn use one. BBI is a different story though, you'll be hearing that second and third variation a lot, especially if you head in there fairly early.
Save with gold idol.
Backup save.
Rent pawn, rest at inn.
Release and gift gold idol.
Rest again.
Restore save and repeat from line 3.
Helps for anyone short on playtime.
This might be bad advice? It always worked for me, but apparently other got soft bans on gifting for a week, with their gifts turned to rocks. Anecdotally, I still have a stash of gold idols on PS3, all from a single playthrough on two PSN profiles.
Further Edit: I remember now, this worked easily in Dragon's Dogma, but not in Dark Arisen. Still never had a Gold Idol turn into a rock. The Rock thing only happened once, with some ordinary wine, very early on.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra