Played this for many more hours today/tonight and have to say that the entire thing has only grown on me more. The art and music are fantastic throughout - I think I'm getting close to the end of the story, or at least, most of the way there, and I have 80% of the trophies. The combat is challenging on Hard at times, but the characters are actually starting to feel really powerful because of everything that they can do and the mid-battle swapping, which, at times, can happen as often as once per turn. Really keeps it fresh.
I don't know. I was hyped for this, and then I was mildly disappointed with the writing, and now I'm just in love with everything (and kind of ignoring the script, which... has kind of improved. Definitely has some good lines - either I just got used to it, or it turned a corner of sorts about halfway through).
It's a really unique experience. It's not an indie game, but it makes me excited for what's in the pipeline for PS4. Hope to finish it tomorrow.
Someone in Ubisoft Montreal must really have some pull in the company if they're given enough leeway to make games like Child of Light and Far Cry 3: Blood Dragon that would otherwise be seen by a big publisher like this as too niche.
Not that I'm complaining. Both games are freaking brilliant.
They are in Montreal. If they get sick of making Assassin's Creed or Far Cry they could easily jump to another company in the area. That's one of the reasons they allowed the team to make those games.
No mentions of that game Valiant Hearts so far. I wonder what's up with that game.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Someone in Ubisoft Montreal must really have some pull in the company if they're given enough leeway to make games like Child of Light and Far Cry 3: Blood Dragon that would otherwise be seen by a big publisher like this as too niche.
Not that I'm complaining. Both games are freaking brilliant.
They are in Montreal. If they get sick of making Assassin's Creed or Far Cry they could easily jump to another company in the area. That's one of the reasons they allowed the team to make those games.
No mentions of that game Valiant Hearts so far. I wonder what's up with that game.
yeah, when the people who've helped make Assassin's Creed and Far Cry what it is today tell you they want to do something smaller/different, you damn well let them. between Blood Dragon, Child of Light and the up coming Valiant Hearts, I think we're going to see more of these smaller, quirkier titles coming from Ubisoft and that is something to be excited about.
as for Valiant Hearts, I imagine we'll start to hear more now that Child of Light is out. I'm sure Ubisoft knew that CoL would be out first and didn't want to overshadow it with talk of a game that wouldn't release till later in the year. hopefully we'll hear something at E3 and more thereafter.
Downloaded this yesterday, and I have to say I fell in love with it as soon as I got my wings. Such a lovely game, beautiful art, haunting music, interesting characters and lots of depth to the systems. Love it love it love it.
Yeah, the Golem pack was a pre-order bonus through PSN, I believe. I forgot to pre-order so I ended up just shelling out for it before firing up the game for the first time, not wanting to miss out on any content. The character is super powerful in some areas as a tanky physical dmg-dealer but his strengths are covered elsewhere so he's not essential.
I don't know how much I like this rhyming gimmick they got going on. I'd probably like it a lot better if they were consistent and stuck to a constant meter. As it is, they keep jumping around randomly and it's making the dialog really janky at times.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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Niceguyeddie616All you feed me is PUFFINS!I need NOURISHMENT!Registered Userregular
and her abilities seem like they're really powerful, considering how the game handles the action bar.
She's a turtle. Her attack stats are abysmal but she has more defense and speed than anything in the game. She's a pretty damn powerful buffer/debuffer.
Got to play the game for a while. The battle system is not exactly like Grandia II.
I wish there regular and critical attacks. Seems everything can interrupt you.
Do you mean Critical Hits? Because I've gotten a few of those so far.
Also, you get a character later on, who can cast a buff that prevents interruption for a few turns. It's pretty useful.
No, Critical attacks like in Grandia. I'm rusty but a normal attack did 2 hits, a critical just one but it interrupted an enemy's action.
It was combo and critical. Combo was 2-4 hits depending on the character and did more damage. Critical was a weaker, single attack that would interrupt an enemy if they were in the action zone. Certain skills could also interrupt.
As much as I love that they are using the ATB, it's not at Grandia's level where you could position several of your group members to deliver a serious beatdown if you planned things out right. I get close a few times by using Igniculus to slow one enemy down and then just cycle interrupts for a few turns.
Got to play a little more today. I wish there was a bigger variety of attack moves.
I just got another group member who looks like he has several different attacks. Aurora herself has several if you spec her that way. Unfortunately, for the most part, it looks like if you want more variety you have to hunt the skills down in the skill tree.
Guys, I want to pick this up but I'm currently neck deep in Dark Souls 2. If the coop is good I'll pick it up now for me and my SO. How's the local coop on this? Anyone given it a shot yet?
Guys, I want to pick this up but I'm currently neck deep in Dark Souls 2. If the coop is good I'll pick it up now for me and my SO. How's the local coop on this? Anyone given it a shot yet?
Outside of combat, coop would be what I guess you would dub "kid brother mode". The fairy can pick up orbs, open special chests, and stun enemies on the field. It's nothing that can actively screw over the main player, but it's also not anything that isn't done with the right stick. It's being involved without really being involved.
In battle though, the fairy can slow down an enemy's turn. And you could probably pull off some high skill stuff. There's been some moments where I might have been able to rapidly jump between two foes and stun them just enough to squeak in a free hit, but I lack the overall dexterity to do that on my right thumb while also paying attention to stuff with the left stick. Having another brain dedicated solely to that function could probably lead to a lot of fights where you just utterly school the other side.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I am so bad at RPGs but I want this. Mostly so more games like this happen.
It's not that hard. Great for beginners.
On hard it seems like your generic enemies are actually a threat initially. I did pretty much cruise through at first, but then I got splattered in like 2 turns by these headless statues. When things turn against you it seems like they can turn quickly.
Got to play the game for a while. The battle system is not exactly like Grandia II.
I wish there regular and critical attacks. Seems everything can interrupt you.
Do you mean Critical Hits? Because I've gotten a few of those so far.
Also, you get a character later on, who can cast a buff that prevents interruption for a few turns. It's pretty useful.
No, Critical attacks like in Grandia. I'm rusty but a normal attack did 2 hits, a critical just one but it interrupted an enemy's action.
It was combo and critical. Combo was 2-4 hits depending on the character and did more damage. Critical was a weaker, single attack that would interrupt an enemy if they were in the action zone. Certain skills could also interrupt.
As much as I love that they are using the ATB, it's not at Grandia's level where you could position several of your group members to deliver a serious beatdown if you planned things out right. I get close a few times by using Igniculus to slow one enemy down and then just cycle interrupts for a few turns.
Yeah, there were accessories in II like Demon's Tears that added an extra hit to the combo attack. That allowed to slow down enemies a little bit too.
The world needs another Grandia.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Yeah, I'm enjoying it, but there's something really lacking. The script/rhyming is absolutely dire and due to that I'm not interested at all in any of the characters.
Man, you try to have your world living when the sun and the moon were taken out of the sky by evil baddies.
That aside, the rhyming script was... different, I'll give it that. Unfortunately the language used in the rhyming is too simplistic to work with it very well, so it does come across as flat.
But I really think the simplistic dialogue and story are indicative of a game meant for a younger audience - and it just happens to be older people playing it. Though that's just my interpretation.
But I really think the simplistic dialogue and story are indicative of a game meant for a younger audience - and it just happens to be older people playing it. Though that's just my interpretation.
It has a bit of an identity crisis. Like it seems like it's geared towards children, but the dialogue is harder to follow than most RPGs and the game is almost entirely about turn-based combat.
With that said, I am really enjoying the game. Almost done with it, I think (just got what I think is the last ally).
A lot of people in the web talk about it like it was their first RPG.
I wouldn't say it's overhyped. Currently, it's sitting at 82 on Metacritic which translates into good solid RPG which it definitely is. It's not without its flaws, but it's definitely worth playing IMO.
I think the main thing about Child of Light is that there have been very few cheap digital-only Japanese-style turn-based RPGs that are worth playing so it really stands out.
So I checked this out with my friend yesterday and I'm having a hard time reconciling people's opinions on the script and rhyming with what I saw. Possibly the point that some people are missing is that Child of Light is pretty much an interactive Fairy Tale. The rhyming, script, and whimsical nature of the game all fit that mold. As does the art design and music. Now we only got to a little past where you get your first party member, so maybe things take a turn for the worse further in, but on the whole what I saw fit together very well.
I don't think people have problems with the fact that they made the script rhyme, just that they didn't do a great job of it. As someone with small children & a lot of books, the rhyming really doesn't stand up to a decent children's book.
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I don't know. I was hyped for this, and then I was mildly disappointed with the writing, and now I'm just in love with everything (and kind of ignoring the script, which... has kind of improved. Definitely has some good lines - either I just got used to it, or it turned a corner of sorts about halfway through).
It's a really unique experience. It's not an indie game, but it makes me excited for what's in the pipeline for PS4. Hope to finish it tomorrow.
They are in Montreal. If they get sick of making Assassin's Creed or Far Cry they could easily jump to another company in the area. That's one of the reasons they allowed the team to make those games.
No mentions of that game Valiant Hearts so far. I wonder what's up with that game.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
yeah, when the people who've helped make Assassin's Creed and Far Cry what it is today tell you they want to do something smaller/different, you damn well let them. between Blood Dragon, Child of Light and the up coming Valiant Hearts, I think we're going to see more of these smaller, quirkier titles coming from Ubisoft and that is something to be excited about.
as for Valiant Hearts, I imagine we'll start to hear more now that Child of Light is out. I'm sure Ubisoft knew that CoL would be out first and didn't want to overshadow it with talk of a game that wouldn't release till later in the year. hopefully we'll hear something at E3 and more thereafter.
And dat soundtrack
Also I just picked up
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
There is DLC. I think the Golem pack containts an extra party member.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Got to play the game for a while. The battle system is not exactly like Grandia II.
I wish there regular and critical attacks. Seems everything can interrupt you.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Grandia II represent! :P
EDIT: For the people on the Xbox remember that Dust: An Elysean Tail is available for free for gold members.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
http://www.youtube.com/watch?v=54z5WxZu3ok
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Do you mean Critical Hits? Because I've gotten a few of those so far.
Also, you get a character later on, who can cast a buff that prevents interruption for a few turns. It's pretty useful.
She's a turtle. Her attack stats are abysmal but she has more defense and speed than anything in the game. She's a pretty damn powerful buffer/debuffer.
No, Critical attacks like in Grandia. I'm rusty but a normal attack did 2 hits, a critical just one but it interrupted an enemy's action.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
It was combo and critical. Combo was 2-4 hits depending on the character and did more damage. Critical was a weaker, single attack that would interrupt an enemy if they were in the action zone. Certain skills could also interrupt.
As much as I love that they are using the ATB, it's not at Grandia's level where you could position several of your group members to deliver a serious beatdown if you planned things out right. I get close a few times by using Igniculus to slow one enemy down and then just cycle interrupts for a few turns.
I just got another group member who looks like he has several different attacks. Aurora herself has several if you spec her that way. Unfortunately, for the most part, it looks like if you want more variety you have to hunt the skills down in the skill tree.
According to the back of the deluxe edition, which I have sat here on my sofa:
and on the back (don't know if you can see on this) it shows that:
720p for PS3 and 720p-1080p on PS4.
Which caused me to finally order one:
Expensive game this!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Currently playing: GW2 and TSW
Outside of combat, coop would be what I guess you would dub "kid brother mode". The fairy can pick up orbs, open special chests, and stun enemies on the field. It's nothing that can actively screw over the main player, but it's also not anything that isn't done with the right stick. It's being involved without really being involved.
In battle though, the fairy can slow down an enemy's turn. And you could probably pull off some high skill stuff. There's been some moments where I might have been able to rapidly jump between two foes and stun them just enough to squeak in a free hit, but I lack the overall dexterity to do that on my right thumb while also paying attention to stuff with the left stick. Having another brain dedicated solely to that function could probably lead to a lot of fights where you just utterly school the other side.
It's not that hard. Great for beginners.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Yeah, there were accessories in II like Demon's Tears that added an extra hit to the combo attack. That allowed to slow down enemies a little bit too.
The world needs another Grandia.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
That aside, the rhyming script was... different, I'll give it that. Unfortunately the language used in the rhyming is too simplistic to work with it very well, so it does come across as flat.
But I really think the simplistic dialogue and story are indicative of a game meant for a younger audience - and it just happens to be older people playing it. Though that's just my interpretation.
It has a bit of an identity crisis. Like it seems like it's geared towards children, but the dialogue is harder to follow than most RPGs and the game is almost entirely about turn-based combat.
With that said, I am really enjoying the game. Almost done with it, I think (just got what I think is the last ally).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
A lot of people in the web talk about it like it was their first RPG.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I wouldn't say it's overhyped. Currently, it's sitting at 82 on Metacritic which translates into good solid RPG which it definitely is. It's not without its flaws, but it's definitely worth playing IMO.
I think the main thing about Child of Light is that there have been very few cheap digital-only Japanese-style turn-based RPGs that are worth playing so it really stands out.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
the art is amazing and the score is too. also the flying controls feel solid.
"We have years of struggle ahead, mostly within ourselves." - Made in USA