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Game Dev - Unreal 4.13 Out Now!

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Posts

  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    Working on individual leg ai, it isn't perfect yet, but my spiders are coming to life.

    UePb0It.gif

    I'm making video games. DesignBy.Cloud
    KoopahTroopahMvrckDiannaoChongDiamondGFXDarkMecha
  • The EnderThe Ender Registered User regular
    proto-a.jpg

    Soon
    Well, okay.

    More like Soon (TM).

    With Love and Courage
    Elvenshae
  • LaCabraLaCabra MelbourneRegistered User regular
    14985819711_d2b406ebf3_o.png

    KoopahTroopahElvenshaeVegemyte
  • KrathoonKrathoon Registered User regular
    edited August 2014
    Working on individual leg ai, it isn't perfect yet, but my spiders are coming to life.

    UePb0It.gif

    I like the idea. Throw some Lovcraftian horror in there. You could have two extremes fighting each other.

    Krathoon on
    Kashaar
  • HandkorHandkor Registered User regular
    Ludum dare starts tomorrow night yay!

    KashaarDiannaoChong
  • KupiKupi Registered User regular
    I love how the cloud is just like "No. Fuck. Fuck nope nope nope outta here."

    My favorite musical instrument is the air-raid siren.
    Mahnmut
  • KashaarKashaar Low OrbitRegistered User regular
    Kupi wrote: »
    I love how the cloud is just like "No :D Fuck :D Fuck :Dnope nope nope :D outta here :D"

    Ftfy

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    Elvenshaeamnesiasoft
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    OK so having made it farther in the pixelnest tutorial I can say they left out some stuff that would have been seriously helpful. They get so close to covering everything that the gaps are made more obvious. Still a great tutorial but it is frustrating at the same time. For instance they tell you how to loop the background but not the intermediate elements. I am going to try and puzzle it out some more since that is what I would have to do on my own anyways.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
    Fawst
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited August 2014
    Handkor wrote: »
    Ludum dare starts tomorrow night yay!

    I am hyped.

    I was gonna have a devblog, but I have no time for that, so I edited this out.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
    Kashaar
  • KashaarKashaar Low OrbitRegistered User regular
    I'm pretty hyped myself :) Gonna team up again, this time with a few of my unrealdevs.com buddies, and gonna stock up on supplies today... Must have enough wine and salty treats, and pizza in the freezer :D

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • DiannaoChongDiannaoChong Registered User regular
    Yeah I need to shop after work to prepare, gonna give this a go. Been on my bucket list.

    steam_sig.png
    Kashaar
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    Best of luck to everyone who enters LD! Be sure to share you dev blogs and projects with us here. :D

    I'm making video games. DesignBy.Cloud
    Elvenshae
  • HandkorHandkor Registered User regular
    Best of luck to everyone who enters LD! Be sure to share you dev blogs and projects with us here. :D

    This is my first LD, do you just post normally on the LD site? Does it spam everyone?

  • KashaarKashaar Low OrbitRegistered User regular
    So, the theme for Ludum Dare 30 has been released, and it is "Connected Worlds". Bleh. I downvoted that! Oh well, we'll see... first though, some sleep!

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • HandkorHandkor Registered User regular
    I was hoping it was going to be Connected Worlds, seeing how it was voted so high in round 1.

    Now basic modelling time.

  • DiamondGFXDiamondGFX Registered User regular
    Not a bad start so far.
    aypPN3k.jpg

    ain't got one
    ElvenshaeMNC Dover
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Don't replace the red with anything else. It's perfect!

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • DiamondGFXDiamondGFX Registered User regular
    Sadly, I already have :( That's probably enough for one night. Hopefully tomorrow I can come up with something more for the game engine than just a sidescroller.
    TnuEYRs.jpg

    ain't got one
  • HandkorHandkor Registered User regular
    Yeah I just scrapped my first idea and I am starting over.

  • DiamondGFXDiamondGFX Registered User regular
    I need some opinions on which of these art styles people like more, because I am currently stuck trying to decide between the two. The top is easier to animate, the bottom is easier to crank out, but messier and way harder to animate.
    dkA2zcr.jpg

    ain't got one
  • FawstFawst The road to awe.Registered User regular
    As much as I enjoy hand-drawn sprites in games like the bottom option, I really do prefer the 16-bit style of the first image.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    DiamondGFX wrote: »
    Sadly, I already have :( That's probably enough for one night. Hopefully tomorrow I can come up with something more for the game engine than just a sidescroller.
    TnuEYRs.jpg

    OK, well don't scrap that artwork. I love it more!

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • KupiKupi Registered User regular
    I'm probably wrong about this, but I kinda feel like we're in a glut of retro-style art when it comes to indie platformers. The scribbley style might help differentiate your game from the pack.

    My favorite musical instrument is the air-raid siren.
  • DiamondGFXDiamondGFX Registered User regular
    I think I'm getting closer to what I want art-wise. Now to add some game mechanics!
    VjBirqN.gif

    ain't got one
    TechnicalityKoopahTroopahMahnmutElvenshae
  • HandkorHandkor Registered User regular
    That is very nice.

    MNC DoverKoopahTroopahElvenshae
  • DiannaoChongDiannaoChong Registered User regular
    I have some stuff specced up and some mechanics written out, I am unsure about how well it will work though. Not sure if I want to bother with it.

    steam_sig.png
  • KashaarKashaar Low OrbitRegistered User regular
    We're making a transdimensional wipeout clone. Still researching whether procedural generation is gonna work for the track... Otherwise we'll just go for a single handmade one.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    DiannaoChongElvenshae
  • DiamondGFXDiamondGFX Registered User regular
    edited August 2014
    Man, wall jumping is super annoying to program. Current build in progress is available here:

    LD30 - Connected Worlds

    Left click to jump, and right click to phase between worlds (or click the switch button). There's no way to win or lose right now :P

    DiamondGFX on
    ain't got one
    KoopahTroopahElvenshae
  • HandkorHandkor Registered User regular
    I don't have that much to show but here is my 24h mark
    https://www.youtube.com/watch?v=_dSkhp9Ai-0

    KoopahTroopahMahnmutdurandal4532
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    DiamondGFX wrote: »
    Man, wall jumping is super annoying to program. Current build in progress is available here:

    LD30 - Connected Worlds

    Left click to jump, and right click to phase between worlds (or click the switch button). There's no way to win or lose right now :P

    Yeah you got some sticky walls there, also right click opens up the flash menu in a browser so that takes away control from the player.

    Neat idea though!

  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    Getting around to the art for my game. I am kinda like, running behind. But I am getting there.

    KFyLFu2.png

    I'm making video games. DesignBy.Cloud
    KoopahTroopahDiannaoChongMahnmutMNC DoverFawstDarkMechaElvenshaedurandal4532
  • KashaarKashaar Low OrbitRegistered User regular
    Good morning! Loving the style and the colors, HallowedFaith! :)

    I also feel like we're running behind, but ended last night with having a prototype track built (not fun yet), movement mechanics in need of iteration (you kinda bounce around far too much), and the lowpoly/unwrap of this done (not by me) for overnight baking:

    ShipRender.jpg

    Can't wait to put that mother into the game :)

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    DarkMechaElvenshae
  • KashaarKashaar Low OrbitRegistered User regular
    And here's a WIP shot of a track:

    ue4-ld30-track1.jpg

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    MahnmutamnesiasoftDarkMechaElvenshae
  • DiamondGFXDiamondGFX Registered User regular
    I think this is the point I'm leaving this the game at for this Ludum Dare:

    ScrollShift v1.0.1

    ain't got one
  • HandkorHandkor Registered User regular
    Ok LD30 entry submitted.

    ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39462

    I still have to do audio and add one animation for attacking and then I am done, but at least the current build is complete enough.

    Kashaar
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    Welp, I got kinda screwed with a super late start, and then more real life stuff. I'm shifting my entry to the jam, simply because I have not had the 48 hours to work on this. I am gonna finish something but I am more interested in expanding on the idea later on. I want to have fun.

    I'll be a few hours over of the Compo entry.. but meh, real life is more important.

    I'm making video games. DesignBy.Cloud
  • HandkorHandkor Registered User regular
    Done and done, this is as much as I was able to put into this game

    https://www.youtube.com/watch?v=sTkny6ClPTk

    HallowedFaithFawstMahnmutKoopahTroopahElvenshae
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    edited August 2014
    I have a question about sound effects and copyright law.

    So far I have been getting sound effects from freesound.org and only using the CC0 license ones (essentially unlicensed). What I have mostly been doing is using those as a base and then remixing them in Audacity to create new sound effects that more precisely fit what I want. However I just can't find some sound effects to use as "parts" that I need to make some of the effects I want. For example, a good "energy spitwad" type of sound is kind of hard to find (useful as a pre-fire sound effect for energy torpedoes) as well as a sustained "phaser like" beam sound effect has thus far eluded me.

    So I was wondering what the legality is on using copyrighted (like 'trek ect) sound effects as a basis when creating a new sound effect? It would be mixed with other sounds, pitch shifted, tempo changed or whatever it takes to make it both sound different and become what I want my new sound to be. Is that legal or does that always require a license?

    DarkMecha on
    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • KashaarKashaar Low OrbitRegistered User regular
    edited August 2014
    Update! I'm just gonna crosspost my thing from the UnrealEngine forums, because it's 8am and we're meeting again for the rest of the work in 4h.

    Initially we drew a total blank while brainstorming for game ideas. Then somehow we landed on the idea of a wipeout racer in which you can switch between the real world and a virtual dimension.

    Here's a glory shot:
    ld30-wallpaper.jpg

    And here's a work-in-progress video of what we managed to get done in the last two days:

    Tomorrow is mainly for adding a menu and HUD, replacing the rest of the placeholder assets, sounds, and general polish. The collision handling needs a severe overhaul... not pictured in that video are the countless times we managed to throw ourselves off the track or drove through the ground ;)

    Feedback is welcome! Hope you like it :) 19h to go... But first, a little sleep.

    <3, Kashaar

    Kashaar on
    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    DarkMechaKoopahTroopahamnesiasoftElvenshae
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Huge fan of wipeout myself, so I love this! I instantly thought - what if there were different kinds of dangerous (and maybe weapon pickups or speed boosts ect) in the virtual world than the real one?

    Looks awesome so far!

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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