I knew I was going to buy this game from the first ten seconds of the first trailer
everything they've said about things you do has just been a bonus - if the game was purely an exploration game that looked like that it would totally be worth it to me.
It's not my dream game - but my dream game would be damn close.
EDIT: an MMO where you were supposed to meet people, and the ability to plonk down structures and space stations, and with gas planets, and I would not do anything else ever again.
I knew I was going to buy this game from the first ten seconds of the first trailer
everything they've said about things you do has just been a bonus - if the game was purely an exploration game that looked like that it would totally be worth it to me.
It's not my dream game - but my dream game would be damn close.
EDIT: an MMO where you were supposed to meet people, and the ability to plonk down structures and space stations, and with gas planets, and I would not do anything else ever again.
Yeah, I know it's not what they want, and I respect and understand that decision, but being able to build would make this just about a perfect game for me. In no way does its exclusion lessen my anticipation though, and even as things are, you could probably pull off some rudimentary 'negative space' building; IE removing ground to form shapes/structures.
I knew I was going to buy this game from the first ten seconds of the first trailer
everything they've said about things you do has just been a bonus - if the game was purely an exploration game that looked like that it would totally be worth it to me.
It's not my dream game - but my dream game would be damn close.
EDIT: an MMO where you were supposed to meet people, and the ability to plonk down structures and space stations, and with gas planets, and I would not do anything else ever again.
Yeah, I know it's not what they want, and I respect and understand that decision, but being able to build would make this just about a perfect game for me. In no way does its exclusion lessen my anticipation though, and even as things are, you could probably pull off some rudimentary 'negative space' building; IE removing ground to form shapes/structures.
NMS sounds like it has just enough amount of fun things to do and tinker with so that I'll not exclusively be exploring, but I can still play like I most like playing games - just exploring because I want to see what's behind that ridge, and happening upon things to do
But man NMS looks so goddamned good ah the colours, the colours
Going somewhere just to see what's there alone will hold my interest for quite some time. I do that in real life too where it both costs more and takes way more effort.
I do wish they had gas planets, though. Gas planets and their systems are so fun. Moons and ring systems and just the idea of an endless sky that drops down into a neverending terrifying abyss.
I believe you can craft from recipes/schematics, but it's not Minecraft, no. By all indications you can't go block by block and make a castle or anything.
There is terraforming, blasting holes through mountains and such, but they've made it sound like any changes you make won't be persistent. If you leave the planet and come back, they'll be gone, and no one else will be able to see what you did.
There was a comment at one point that if you make "really significant changes" to a planet, others would be able to see that, but we don't know what the scale is on that. Maybe there'll be an orbital cannon that can make the planet look like Pac-Man, and others will see that. Or maybe you really can spend hours terraforming and some amount of it will stick around. They haven't been too specific.
I believe you can craft from recipes/schematics, but it's not Minecraft, no. By all indications you can't go block by block and make a castle or anything.
There is terraforming, blasting holes through mountains and such, but they've made it sound like any changes you make won't be persistent. If you leave the planet and come back, they'll be gone, and no one else will be able to see what you did.
Yeah, keeping persistent track of 18 quintillion planets would be functionally impossible, I suspect.
+1
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
You'll be able to combine elements into products, which have been described like molecules. You can sell products for a better profit if I've been following this right. It's my guess that these products are going to be a lot like the commodities from Elite's market place. Widgets that you can't really interact with beyond gathering them, trading them and moving them around. I bet the simulation will use them for various purposes like making things the player can purchase and use or creating specific simulation states.
Yeah, keeping persistent track of 18 quintillion planets would be functionally impossible, I suspect.
Well, it depends. You only have to keep track of the ones that have had changes made to them. You don't have pre-existing storage set aside for every planet or anything.
However, even that...keeping track of all the ones that people have messed with...Minecraft saves can easily get up to 50 megs or more, individually. If your game sells to 5 million people and each of them visits an average of 20 planets (accounting for all those people who barely play the games they buy and will visit only 1 or 2), that's 100 million planets to save...if each one is only 50 megs, that's 5,000 terabytes.
They could include a really rare/expensive item that lets you store the planet as it currently is, though. Give everybody one to start with. That might work pretty well for letting people leave their mark if they really want to.
Sean commented at one point that 'significant' events (for example causing the extinction of a species on a planet would be shared) would be shared, so *something* is being saved. And one thing I forgot until I rewatched is apparently *all* changes do get saved, just minor ones are local only.
Sean commented at one point that 'significant' events (for example causing the extinction of a species on a planet would be shared) would be shared, so *something* is being saved. And one thing I forgot until I rewatched is apparently *all* changes do get saved, just minor ones are local only.
Relevant info starts at 9:45: ht tp://www.youtube.com/watch?v=DbFebgl_Vq8
I feel like there's been so much conflicting information. I definitely remember a video or info released since then that said that once you leave a planet, terrain deformations you caused would be gone upon your return. But I can't dig through all of that to find the quote. It might be dependent upon how long you've been gone, like the game saves changes you made to the last 5 planets you've visited or something.
Any world that is generated automatically, as opposed to having been designed by hand, has been procedurally generated. The computer took a set of rules and followed a procedure to create that world. However, not all procedurally generated worlds are randomly generated - the procedure could be completely deterministic with no random elements, for example "start with an empty grass field, then draw 20 north/south streets and 20 east/west streets in a grid pattern." Most of the time, non-random procedural generation is used to create textures, using patterns, fractals etc.
Procedural generation also doesn't imply a deterministic, pre-seeded result every time. If you followed a procedure then you generated procedurally. I don't think you can say, "that wasn't procedurally generated, it was randomly generated." They aren't mutually exclusive. Picking locations to place trees randomly is following a procedure.
Sean commented at one point that 'significant' events (for example causing the extinction of a species on a planet would be shared) would be shared, so *something* is being saved. And one thing I forgot until I rewatched is apparently *all* changes do get saved, just minor ones are local only.
Relevant info starts at 9:45: ht tp://www.youtube.com/watch?v=DbFebgl_Vq8
I feel like there's been so much conflicting information. I definitely remember a video or info released since then that said that once you leave a planet, terrain deformations you caused would be gone upon your return. But I can't dig through all of that to find the quote. It might be dependent upon how long you've been gone, like the game saves changes you made to the last 5 planets you've visited or something.
Given what he's recently said about how the game is generating everything in basically a bubble around you (based on the universal seed that everyone's game experience is based around), I kinda doubt that any terrain deformation will stick once you move outside the "rendering zone" (for lack of a better term). The things that we know stick are things that are relatively easy to store. If I find Ichyloris Fishicus or whatever, and log it into the Atlas, anyone who comes to my planet will see that I found that thing. It's likely simply another checkbox in the Atlas system to say "All Ichyloris Fishicus on Planet VG are extinct", such that when you stumble upon the planet, you will no longer have those particular animals show up, even though the seed would otherwise generate them along with everything else.
We still haven't been told what the other "marks" you can leave on a system are, but I believe he's said something about a major decision in each solar system that will be reflected should others come there.
This game fell off of my radar. I just watched the IGN gameplay footage.
Okay. I'm a bit excited. If it's as they showed, you can actually do what I've always wanted to do in a space game - buzz past a planet, see a cool feature from orbit, then literally fly in to examine the feature.
(KSP allows this too, but Kerbol is a limited system & feature exploration is itself quite limited by the fact that the game is intended to be a simulation of the challenges of real space exploration, rather than just a fantasy space romp).
EDIT: I hope the 'see what other players have named stuff!' component is optional. I don't want to see what the Internet wants to name stuff.
This game fell off of my radar. I just watched the IGN gameplay footage.
Okay. I'm a bit excited. If it's as they showed, you can actually do what I've always wanted to do in a space game - buzz past a planet, see a cool feature from orbit, then literally fly in to examine the feature.
(KSP allows this too, but Kerbol is a limited system & feature exploration is itself quite limited by the fact that the game is intended to be a simulation of the challenges of real space exploration, rather than just a fantasy space romp).
EDIT: I hope the 'see what other players have named stuff!' component is optional. I don't want to see what the Internet wants to name stuff.
I suspect you'll see what people have named things if you're playing "online", since that seems to be the main online component. But the size of the universe means it's unlikely you'll run into many places that have ever been seen before, so it's not going to come up often anyway.
This game fell off of my radar. I just watched the IGN gameplay footage.
Okay. I'm a bit excited. If it's as they showed, you can actually do what I've always wanted to do in a space game - buzz past a planet, see a cool feature from orbit, then literally fly in to examine the feature.
(KSP allows this too, but Kerbol is a limited system & feature exploration is itself quite limited by the fact that the game is intended to be a simulation of the challenges of real space exploration, rather than just a fantasy space romp).
EDIT: I hope the 'see what other players have named stuff!' component is optional. I don't want to see what the Internet wants to name stuff.
I suspect you'll see what people have named things if you're playing "online", since that seems to be the main online component. But the size of the universe means it's unlikely you'll run into many places that have ever been seen before, so it's not going to come up often anyway.
Things will get more and more crowded closer to the centre of the universe. Will certainly make end game interesting, and almost certainly filled with planets named after (and potentially terraformed into) dongs.
I kinda hope NMS releases early next year... Fallout 4 kinda became the big release for me this year, because Hello Games is taking their sweet time announcing a release date
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I'm unexpectedly tepid about Fallout 4. I'm sure it'll be a good game, but I just can't muster the usual fervor up for a new Bethesda game.
Maybe it's because I'm getting the apocalyptic wasteland thing from Mad Max right now.
In any case, this game is getting got ASAP. I hope they release some sort of "sentient aliens" expansion later. I need this to be the Star Trek simulator I've always dreamed about.
Yeah, it's one thing to stave off questions about release when game journalists are pawing at you at E3 or something, because who cares.
But if you're on a national late night show with a host with as much clout as Colbert, when he asks when it's coming out, you have an answer for him, and it's not some vague time next year, it's very soon.
At this point, I think they absolutely need to announce the date or just stop talking about the game at all until they can. It's been exposed just the right amount for pre-release date hype, IMO.
It would be suicide for them not to give out the release date next week and they are well aware of that fact. Late Show appearance and a dedicated preview event the next day. That's the inflection point for consumer awareness.
It's happening.
And I really wouldn't be surprised if they said it was available "now".
I'm expecting him to talk about the game on the Late Show, and then when asked about the release date, the answer will be something along the lines of "You'll just have to check out our event tomorrow."
I do feel that chances are pretty good we'll know the release date by the end of the special event, though.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
It would be suicide for them not to give out the release date next week and they are well aware of that fact. Late Show appearance and a dedicated preview event the next day. That's the inflection point for consumer awareness.
It's happening.
And I really wouldn't be surprised if they said it was available "now".
Oh man, don't do this to me. My poor body cannot handle the hype!
Posts
everything they've said about things you do has just been a bonus - if the game was purely an exploration game that looked like that it would totally be worth it to me.
It's not my dream game - but my dream game would be damn close.
EDIT: an MMO where you were supposed to meet people, and the ability to plonk down structures and space stations, and with gas planets, and I would not do anything else ever again.
Yeah, I know it's not what they want, and I respect and understand that decision, but being able to build would make this just about a perfect game for me. In no way does its exclusion lessen my anticipation though, and even as things are, you could probably pull off some rudimentary 'negative space' building; IE removing ground to form shapes/structures.
NMS sounds like it has just enough amount of fun things to do and tinker with so that I'll not exclusively be exploring, but I can still play like I most like playing games - just exploring because I want to see what's behind that ridge, and happening upon things to do
Going somewhere just to see what's there alone will hold my interest for quite some time. I do that in real life too where it both costs more and takes way more effort.
I believe you can craft from recipes/schematics, but it's not Minecraft, no. By all indications you can't go block by block and make a castle or anything.
There is terraforming, blasting holes through mountains and such, but they've made it sound like any changes you make won't be persistent. If you leave the planet and come back, they'll be gone, and no one else will be able to see what you did.
There was a comment at one point that if you make "really significant changes" to a planet, others would be able to see that, but we don't know what the scale is on that. Maybe there'll be an orbital cannon that can make the planet look like Pac-Man, and others will see that. Or maybe you really can spend hours terraforming and some amount of it will stick around. They haven't been too specific.
Yeah, keeping persistent track of 18 quintillion planets would be functionally impossible, I suspect.
Well, it depends. You only have to keep track of the ones that have had changes made to them. You don't have pre-existing storage set aside for every planet or anything.
However, even that...keeping track of all the ones that people have messed with...Minecraft saves can easily get up to 50 megs or more, individually. If your game sells to 5 million people and each of them visits an average of 20 planets (accounting for all those people who barely play the games they buy and will visit only 1 or 2), that's 100 million planets to save...if each one is only 50 megs, that's 5,000 terabytes.
They could include a really rare/expensive item that lets you store the planet as it currently is, though. Give everybody one to start with. That might work pretty well for letting people leave their mark if they really want to.
Relevant info starts at 9:45:
I feel like there's been so much conflicting information. I definitely remember a video or info released since then that said that once you leave a planet, terrain deformations you caused would be gone upon your return. But I can't dig through all of that to find the quote. It might be dependent upon how long you've been gone, like the game saves changes you made to the last 5 planets you've visited or something.
But the seed is random unless you manually enter it.
Spore's planets are procedurally generated too, but the seed is random and out of players control.
Procedural generation also doesn't imply a deterministic, pre-seeded result every time. If you followed a procedure then you generated procedurally. I don't think you can say, "that wasn't procedurally generated, it was randomly generated." They aren't mutually exclusive. Picking locations to place trees randomly is following a procedure.
Given what he's recently said about how the game is generating everything in basically a bubble around you (based on the universal seed that everyone's game experience is based around), I kinda doubt that any terrain deformation will stick once you move outside the "rendering zone" (for lack of a better term). The things that we know stick are things that are relatively easy to store. If I find Ichyloris Fishicus or whatever, and log it into the Atlas, anyone who comes to my planet will see that I found that thing. It's likely simply another checkbox in the Atlas system to say "All Ichyloris Fishicus on Planet VG are extinct", such that when you stumble upon the planet, you will no longer have those particular animals show up, even though the seed would otherwise generate them along with everything else.
We still haven't been told what the other "marks" you can leave on a system are, but I believe he's said something about a major decision in each solar system that will be reflected should others come there.
Big preview event titled "Blast Off" on 10/3. Release date imminent?
FUCK YES OCTOBER. I'm calling it an early birthday present.
Okay. I'm a bit excited. If it's as they showed, you can actually do what I've always wanted to do in a space game - buzz past a planet, see a cool feature from orbit, then literally fly in to examine the feature.
(KSP allows this too, but Kerbol is a limited system & feature exploration is itself quite limited by the fact that the game is intended to be a simulation of the challenges of real space exploration, rather than just a fantasy space romp).
EDIT: I hope the 'see what other players have named stuff!' component is optional. I don't want to see what the Internet wants to name stuff.
Please don't go. The drones need you. They look up to you.
I suspect you'll see what people have named things if you're playing "online", since that seems to be the main online component. But the size of the universe means it's unlikely you'll run into many places that have ever been seen before, so it's not going to come up often anyway.
Things will get more and more crowded closer to the centre of the universe. Will certainly make end game interesting, and almost certainly filled with planets named after (and potentially terraformed into) dongs.
http://steamcommunity.com/id/pablocampy
Maybe it's because I'm getting the apocalyptic wasteland thing from Mad Max right now.
In any case, this game is getting got ASAP. I hope they release some sort of "sentient aliens" expansion later. I need this to be the Star Trek simulator I've always dreamed about.
I'll probably find some kind of way to work it in though. Where there is a will etc.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Yeah, release is definitely coming up.
But if you're on a national late night show with a host with as much clout as Colbert, when he asks when it's coming out, you have an answer for him, and it's not some vague time next year, it's very soon.
It's happening.
And I really wouldn't be surprised if they said it was available "now".
I do feel that chances are pretty good we'll know the release date by the end of the special event, though.
Oh man, don't do this to me. My poor body cannot handle the hype!
http://steamcommunity.com/id/pablocampy
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126