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[No Man's Sky] Shoot birds, mine asteroids

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Posts

  • AbdhyiusAbdhyius Registered User regular
    edited July 2015
    I knew I was going to buy this game from the first ten seconds of the first trailer

    everything they've said about things you do has just been a bonus - if the game was purely an exploration game that looked like that it would totally be worth it to me.

    It's not my dream game - but my dream game would be damn close.

    EDIT: an MMO where you were supposed to meet people, and the ability to plonk down structures and space stations, and with gas planets, and I would not do anything else ever again.

    Abdhyius on
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  • ChiselphaneChiselphane Registered User regular
    Abdhyius wrote: »
    I knew I was going to buy this game from the first ten seconds of the first trailer

    everything they've said about things you do has just been a bonus - if the game was purely an exploration game that looked like that it would totally be worth it to me.

    It's not my dream game - but my dream game would be damn close.

    EDIT: an MMO where you were supposed to meet people, and the ability to plonk down structures and space stations, and with gas planets, and I would not do anything else ever again.

    Yeah, I know it's not what they want, and I respect and understand that decision, but being able to build would make this just about a perfect game for me. In no way does its exclusion lessen my anticipation though, and even as things are, you could probably pull off some rudimentary 'negative space' building; IE removing ground to form shapes/structures.

    Abdhyius
  • AbdhyiusAbdhyius Registered User regular
    Abdhyius wrote: »
    I knew I was going to buy this game from the first ten seconds of the first trailer

    everything they've said about things you do has just been a bonus - if the game was purely an exploration game that looked like that it would totally be worth it to me.

    It's not my dream game - but my dream game would be damn close.

    EDIT: an MMO where you were supposed to meet people, and the ability to plonk down structures and space stations, and with gas planets, and I would not do anything else ever again.

    Yeah, I know it's not what they want, and I respect and understand that decision, but being able to build would make this just about a perfect game for me. In no way does its exclusion lessen my anticipation though, and even as things are, you could probably pull off some rudimentary 'negative space' building; IE removing ground to form shapes/structures.

    NMS sounds like it has just enough amount of fun things to do and tinker with so that I'll not exclusively be exploring, but I can still play like I most like playing games - just exploring because I want to see what's behind that ridge, and happening upon things to do

    ftOqU21.png
  • AbdhyiusAbdhyius Registered User regular
    But man NMS looks so goddamned good ah the colours, the colours

    Going somewhere just to see what's there alone will hold my interest for quite some time. I do that in real life too where it both costs more and takes way more effort.

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  • AbdhyiusAbdhyius Registered User regular
    I do wish they had gas planets, though. Gas planets and their systems are so fun. Moons and ring systems and just the idea of an endless sky that drops down into a neverending terrifying abyss.

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  • XaquinXaquin Right behind you!Registered User regular
    wait, you can't build in NMS?

  • UncleSporkyUncleSporky Registered User regular
    edited July 2015
    Xaquin wrote: »
    wait, you can't build in NMS?

    I believe you can craft from recipes/schematics, but it's not Minecraft, no. By all indications you can't go block by block and make a castle or anything.

    There is terraforming, blasting holes through mountains and such, but they've made it sound like any changes you make won't be persistent. If you leave the planet and come back, they'll be gone, and no one else will be able to see what you did.

    There was a comment at one point that if you make "really significant changes" to a planet, others would be able to see that, but we don't know what the scale is on that. Maybe there'll be an orbital cannon that can make the planet look like Pac-Man, and others will see that. Or maybe you really can spend hours terraforming and some amount of it will stick around. They haven't been too specific.

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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    Xaquin wrote: »
    wait, you can't build in NMS?

    I believe you can craft from recipes/schematics, but it's not Minecraft, no. By all indications you can't go block by block and make a castle or anything.

    There is terraforming, blasting holes through mountains and such, but they've made it sound like any changes you make won't be persistent. If you leave the planet and come back, they'll be gone, and no one else will be able to see what you did.

    Yeah, keeping persistent track of 18 quintillion planets would be functionally impossible, I suspect.

    darleysam
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    You'll be able to combine elements into products, which have been described like molecules. You can sell products for a better profit if I've been following this right. It's my guess that these products are going to be a lot like the commodities from Elite's market place. Widgets that you can't really interact with beyond gathering them, trading them and moving them around. I bet the simulation will use them for various purposes like making things the player can purchase and use or creating specific simulation states.

    Surfpossum
  • UncleSporkyUncleSporky Registered User regular
    Yeah, keeping persistent track of 18 quintillion planets would be functionally impossible, I suspect.

    Well, it depends. You only have to keep track of the ones that have had changes made to them. You don't have pre-existing storage set aside for every planet or anything.

    However, even that...keeping track of all the ones that people have messed with...Minecraft saves can easily get up to 50 megs or more, individually. If your game sells to 5 million people and each of them visits an average of 20 planets (accounting for all those people who barely play the games they buy and will visit only 1 or 2), that's 100 million planets to save...if each one is only 50 megs, that's 5,000 terabytes.

    They could include a really rare/expensive item that lets you store the planet as it currently is, though. Give everybody one to start with. That might work pretty well for letting people leave their mark if they really want to.

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  • ChiselphaneChiselphane Registered User regular
    edited July 2015
    Sean commented at one point that 'significant' events (for example causing the extinction of a species on a planet would be shared) would be shared, so *something* is being saved. And one thing I forgot until I rewatched is apparently *all* changes do get saved, just minor ones are local only.

    Relevant info starts at 9:45: http://www.youtube.com/watch?v=DbFebgl_Vq8

    Chiselphane on
  • UncleSporkyUncleSporky Registered User regular
    Sean commented at one point that 'significant' events (for example causing the extinction of a species on a planet would be shared) would be shared, so *something* is being saved. And one thing I forgot until I rewatched is apparently *all* changes do get saved, just minor ones are local only.

    Relevant info starts at 9:45: ht tp://www.youtube.com/watch?v=DbFebgl_Vq8

    I feel like there's been so much conflicting information. I definitely remember a video or info released since then that said that once you leave a planet, terrain deformations you caused would be gone upon your return. But I can't dig through all of that to find the quote. It might be dependent upon how long you've been gone, like the game saves changes you made to the last 5 planets you've visited or something.

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  • Undead ScottsmanUndead Scottsman Registered User regular
    edited July 2015
    Abdhyius wrote: »
    The Sauce wrote: »
    So, was Daggerfall the last major game created through procedural generation of the main map?

    Minecraft & Spore?

    Though those were randomly generated.

    Minecraft is procedurally generated. Meaning that on X map with Y seed it will always generate the same mountain in the same place.

    But the seed is random unless you manually enter it.

    Spore's planets are procedurally generated too, but the seed is random and out of players control.

    Undead Scottsman on
  • UncleSporkyUncleSporky Registered User regular
    edited July 2015
    Any world that is generated automatically, as opposed to having been designed by hand, has been procedurally generated. The computer took a set of rules and followed a procedure to create that world. However, not all procedurally generated worlds are randomly generated - the procedure could be completely deterministic with no random elements, for example "start with an empty grass field, then draw 20 north/south streets and 20 east/west streets in a grid pattern." Most of the time, non-random procedural generation is used to create textures, using patterns, fractals etc.

    Procedural generation also doesn't imply a deterministic, pre-seeded result every time. If you followed a procedure then you generated procedurally. I don't think you can say, "that wasn't procedurally generated, it was randomly generated." They aren't mutually exclusive. Picking locations to place trees randomly is following a procedure.

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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    Sean commented at one point that 'significant' events (for example causing the extinction of a species on a planet would be shared) would be shared, so *something* is being saved. And one thing I forgot until I rewatched is apparently *all* changes do get saved, just minor ones are local only.

    Relevant info starts at 9:45: ht tp://www.youtube.com/watch?v=DbFebgl_Vq8

    I feel like there's been so much conflicting information. I definitely remember a video or info released since then that said that once you leave a planet, terrain deformations you caused would be gone upon your return. But I can't dig through all of that to find the quote. It might be dependent upon how long you've been gone, like the game saves changes you made to the last 5 planets you've visited or something.

    Given what he's recently said about how the game is generating everything in basically a bubble around you (based on the universal seed that everyone's game experience is based around), I kinda doubt that any terrain deformation will stick once you move outside the "rendering zone" (for lack of a better term). The things that we know stick are things that are relatively easy to store. If I find Ichyloris Fishicus or whatever, and log it into the Atlas, anyone who comes to my planet will see that I found that thing. It's likely simply another checkbox in the Atlas system to say "All Ichyloris Fishicus on Planet VG are extinct", such that when you stumble upon the planet, you will no longer have those particular animals show up, even though the seed would otherwise generate them along with everything else.

    We still haven't been told what the other "marks" you can leave on a system are, but I believe he's said something about a major decision in each solar system that will be reflected should others come there.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited July 2015
    crap i accidentaly reposted an old post that was saved.

    Stormwatcher on
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  • CenoCeno pizza time Registered User regular
  • Big ClassyBig Classy Registered User regular
    Ceno wrote: »

    FUCK YES OCTOBER. I'm calling it an early birthday present.

  • Undead ScottsmanUndead Scottsman Registered User regular
    I'm not sure if I'm ready for this to come out. There's so many things I haven't done yet in my life!

  • The EnderThe Ender Registered User regular
    edited September 2015
    This game fell off of my radar. I just watched the IGN gameplay footage.


    Okay. I'm a bit excited. If it's as they showed, you can actually do what I've always wanted to do in a space game - buzz past a planet, see a cool feature from orbit, then literally fly in to examine the feature.

    (KSP allows this too, but Kerbol is a limited system & feature exploration is itself quite limited by the fact that the game is intended to be a simulation of the challenges of real space exploration, rather than just a fantasy space romp).


    EDIT: I hope the 'see what other players have named stuff!' component is optional. I don't want to see what the Internet wants to name stuff. :|

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  • MegamaniacoMegamaniaco Madrid, Spain (again!)Registered User regular
    I'm living in China now and my life lately has been very busy but I'll be damned if I don't get this game and play the fuck out of it.

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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    The Ender wrote: »
    This game fell off of my radar. I just watched the IGN gameplay footage.


    Okay. I'm a bit excited. If it's as they showed, you can actually do what I've always wanted to do in a space game - buzz past a planet, see a cool feature from orbit, then literally fly in to examine the feature.

    (KSP allows this too, but Kerbol is a limited system & feature exploration is itself quite limited by the fact that the game is intended to be a simulation of the challenges of real space exploration, rather than just a fantasy space romp).


    EDIT: I hope the 'see what other players have named stuff!' component is optional. I don't want to see what the Internet wants to name stuff. :|

    I suspect you'll see what people have named things if you're playing "online", since that seems to be the main online component. But the size of the universe means it's unlikely you'll run into many places that have ever been seen before, so it's not going to come up often anyway.

  • CampyCampy Registered User regular
    The Ender wrote: »
    This game fell off of my radar. I just watched the IGN gameplay footage.


    Okay. I'm a bit excited. If it's as they showed, you can actually do what I've always wanted to do in a space game - buzz past a planet, see a cool feature from orbit, then literally fly in to examine the feature.

    (KSP allows this too, but Kerbol is a limited system & feature exploration is itself quite limited by the fact that the game is intended to be a simulation of the challenges of real space exploration, rather than just a fantasy space romp).


    EDIT: I hope the 'see what other players have named stuff!' component is optional. I don't want to see what the Internet wants to name stuff. :|

    I suspect you'll see what people have named things if you're playing "online", since that seems to be the main online component. But the size of the universe means it's unlikely you'll run into many places that have ever been seen before, so it's not going to come up often anyway.

    Things will get more and more crowded closer to the centre of the universe. Will certainly make end game interesting, and almost certainly filled with planets named after (and potentially terraformed into) dongs.

  • Skull2185Skull2185 Registered User regular
    I kinda hope NMS releases early next year... Fallout 4 kinda became the big release for me this year, because Hello Games is taking their sweet time announcing a release date :(

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • CenoCeno pizza time Registered User regular
    I'm unexpectedly tepid about Fallout 4. I'm sure it'll be a good game, but I just can't muster the usual fervor up for a new Bethesda game.

    Maybe it's because I'm getting the apocalyptic wasteland thing from Mad Max right now.

    In any case, this game is getting got ASAP. I hope they release some sort of "sentient aliens" expansion later. I need this to be the Star Trek simulator I've always dreamed about.

  • Big ClassyBig Classy Registered User regular
    Please be less than £35 on PSN. I'm not topping up my credits.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Yeah this is a terminally broke time of year for me too. I've come to loathe holiday season releases.

    I'll probably find some kind of way to work it in though. Where there is a will etc.

  • Top RateTop Rate Registered User regular
    So is the general idea we are getting a release date announcement on Oct 3rd? Anybody?

    Anybody see the pool? They flipped the bitch!
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  • CenoCeno pizza time Registered User regular
    That's the hope.

    Big Classy
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    If it's anything other than "Available NOW!" I'm gonna be sad. :)

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  • CenoCeno pizza time Registered User regular
    Sean Murray is going to be on The Late Show with Colbert on Friday 10/2.

    Yeah, release is definitely coming up.

    SyphonBlueCampyDrake ChambersTop RateBig ClassyElvenshaeCommander ZoomQuidHermanoZilla360
  • Big ClassyBig Classy Registered User regular
    That is massive.

    ElvenshaeCampy
  • CenoCeno pizza time Registered User regular
    edited September 2015
    Yeah, it's one thing to stave off questions about release when game journalists are pawing at you at E3 or something, because who cares.

    But if you're on a national late night show with a host with as much clout as Colbert, when he asks when it's coming out, you have an answer for him, and it's not some vague time next year, it's very soon.

    Ceno on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    At this point, I think they absolutely need to announce the date or just stop talking about the game at all until they can. It's been exposed just the right amount for pre-release date hype, IMO.

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  • CenoCeno pizza time Registered User regular
    It would be suicide for them not to give out the release date next week and they are well aware of that fact. Late Show appearance and a dedicated preview event the next day. That's the inflection point for consumer awareness.

    It's happening.

    And I really wouldn't be surprised if they said it was available "now".

    Commander Zoom
  • Big ClassyBig Classy Registered User regular
    Late show appearance will likely be the release date announcement. Dedicated event will hopefully be the release :P

  • Skull2185Skull2185 Registered User regular
    I'm expecting him to talk about the game on the Late Show, and then when asked about the release date, the answer will be something along the lines of "You'll just have to check out our event tomorrow."

    I do feel that chances are pretty good we'll know the release date by the end of the special event, though.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • CampyCampy Registered User regular
    Ceno wrote: »
    It would be suicide for them not to give out the release date next week and they are well aware of that fact. Late Show appearance and a dedicated preview event the next day. That's the inflection point for consumer awareness.

    It's happening.

    And I really wouldn't be surprised if they said it was available "now".

    Oh man, don't do this to me. My poor body cannot handle the hype!

    Big Classy
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    It being available "now" would be a significant surprise, given the hype around this title. I can't think of any major games that have ever done that.

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Sega Saturn

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