And I gave it! The last time someone came in here saying Yasuo was OP.
Welp, you're too clever for me by half, I'll have to take a look I suppose. If you don't have anything new to say, just don't post at all, or at least mention your old post on the topic. I don't know why you would take somebody making an assertion and then asking for input as a personal slight on the topic that requires a smartass rebuttal with no content.
The League thread moves fast enough I don't generally read back all that far, and this isn't D&D.
Maybe when someone makes an assertion that doesn't sound like sheer goosery a response might be warranted.
If an awkward skillshot thats up for 3.75s every /26 seconds/ somehow screws with your CSing, then you have other serious mechanical flaws that will lead to you being outplayed by a toaster in any situation outside of the toaster being DC'd.
I play Yasuo mid whenever I have to mid and without fail a jungler will just walk by and toss something at me and I'll have to windwall it while dashing away or risk dying (Because you can't dash your own minions, so ganking a Yasuo is actually pretty damn easy.)
They literally only have to do that every minute or two to make sure the midlaner never has to deal with windwall ever unless I am, for some reason, leveling windwall. ...Because I'm like, dumb and want to fall even further behind.
I mean, Fizz/Vlad must just be the strongest champ in every world ever to you. Or Hecarim because he can stand on creeps and creep block. Best jungler worlds? Best jungler.
Yasuo is functional and interesting, but he is absolutely dependent on his team to do anything unless you're playing way outside of your skill bracket.
And I gave it! The last time someone came in here saying Yasuo was OP.
Welp, you're too clever for me by half, I'll have to take a look I suppose. If you don't have anything new to say, just don't post at all, or at least mention your old post on the topic. I don't know why you would take somebody making an assertion and then asking for input as a personal slight on the topic that requires a smartass rebuttal with no content.
The League thread moves fast enough I don't generally read back all that far, and this isn't D&D.
Maybe when someone makes an assertion that doesn't sound like sheer goosery a response might be warranted.
If an awkward skillshot thats up for 3.75s every /26 seconds/ somehow screws with your CSing, then you have other serious mechanical flaws that will lead to you being outplayed by a toaster in any situation outside of the toaster being DC'd.
I play Yasuo mid whenever I have to mid and without fail a jungler will just walk by and toss something at me and I'll have to windwall it while dashing away or risk dying (Because you can't dash your own minions, so ganking a Yasuo is actually pretty damn easy.)
They literally only have to do that every minute or two to make sure the midlaner never has to deal with windwall ever unless I am, for some reason, leveling windwall. ...Because I'm like, dumb and want to fall even further behind.
I mean, Fizz/Vlad must just be the strongest champ in every world ever to you. Or Hecarim because he can stand on creeps and creep block. Best jungler worlds? Best jungler.
Yasuo is functional and interesting, but he is absolutely dependent on his team to do anything unless you're playing way outside of your skill bracket.
I don't know what crazy world you live in where every jungler you fight has a non-skill shot ranged spell you care about that you are always in range of whenever they show up but I'm pretty sure it's not the world the rest of us live in.
Yes, because Rengar generally has a high potential for being stupid broken bullshit with 4 Qs in a row or something equally dumb. Riot breaks him every third patch.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
I don't know what junglers are since I started playing kat more often
And I gave it! The last time someone came in here saying Yasuo was OP.
Welp, you're too clever for me by half, I'll have to take a look I suppose. If you don't have anything new to say, just don't post at all, or at least mention your old post on the topic. I don't know why you would take somebody making an assertion and then asking for input as a personal slight on the topic that requires a smartass rebuttal with no content.
The League thread moves fast enough I don't generally read back all that far, and this isn't D&D.
Maybe when someone makes an assertion that doesn't sound like sheer goosery a response might be warranted.
If an awkward skillshot thats up for 3.75s every /26 seconds/ somehow screws with your CSing, then you have other serious mechanical flaws that will lead to you being outplayed by a toaster in any situation outside of the toaster being DC'd.
I play Yasuo mid whenever I have to mid and without fail a jungler will just walk by and toss something at me and I'll have to windwall it while dashing away or risk dying (Because you can't dash your own minions, so ganking a Yasuo is actually pretty damn easy.)
They literally only have to do that every minute or two to make sure the midlaner never has to deal with windwall ever unless I am, for some reason, leveling windwall. ...Because I'm like, dumb and want to fall even further behind.
I mean, Fizz/Vlad must just be the strongest champ in every world ever to you. Or Hecarim because he can stand on creeps and creep block. Best jungler worlds? Best jungler.
Yasuo is functional and interesting, but he is absolutely dependent on his team to do anything unless you're playing way outside of your skill bracket.
I don't know what crazy world you live in where every jungler you fight has a non-skill shot ranged spell you care about that you are always in range of whenever they show up but I'm pretty sure it's not the world the rest of us live in.
Yes, because Rengar generally has a high potential for being stupid broken bullshit with 4 Qs in a row or something equally dumb. Riot breaks him every third patch.
If neither your midlaner or jungler has any kind of skillshot to throw out when the jungler is passing by, I want to play in your game. Because that is not the game I play in, see, or hear about. Because there is always, without fail, a midlaner or jungler with a skillshot. And if they are both there, then yes, you windwall it if it isn't going to obviously miss. Because if any kind of displacement, slow or stun lands you're dead.
Difficult concept is not that difficult. It is your only real defensive ability.
If you use it to block CS, you're not only dumb because it will literally only block a single CS every half a minute, it leaves you without any defensive measure from ganks.
I guess if there is never an Ori/Ziggs/Lee/Amumu/Syndra/Lebonk/Elise/Khazix/Olaf/Mundo in your games, damn, let me in that league. Because I'm pretty much tired of them being in every game.
So, again, that entire premise is pretty much pants on head goosery.
Oh wait, or in your division do people only gank as a jungler when there is no midlaner? I guess if you get to 1v1 their jungler all the time thats pretty cool. I tend to see someone else in the lane though. I mean, I rarely get DCs or anything so there isn't usually just me mid.
So, I legitimately just lost a game due to a rager. Raged from champ select to post chat. We were up 5 turrets to 0 at one point, down on kills but we were making steady progress. But the guy would not stop flaming everyone for everything(plays, champs, etc) and we ended up losing on some bad plays... that I truly believe wouldnt have happened if we had been a cohesive, friendly team.
So guys, please. Be a cheerleader, you only have to work with these people for 30-60 minutes. Win more games, be a friend, not an enemy to your team.
And I gave it! The last time someone came in here saying Yasuo was OP.
Welp, you're too clever for me by half, I'll have to take a look I suppose. If you don't have anything new to say, just don't post at all, or at least mention your old post on the topic. I don't know why you would take somebody making an assertion and then asking for input as a personal slight on the topic that requires a smartass rebuttal with no content.
The League thread moves fast enough I don't generally read back all that far, and this isn't D&D.
Maybe when someone makes an assertion that doesn't sound like sheer goosery a response might be warranted.
If an awkward skillshot thats up for 3.75s every /26 seconds/ somehow screws with your CSing, then you have other serious mechanical flaws that will lead to you being outplayed by a toaster in any situation outside of the toaster being DC'd.
I play Yasuo mid whenever I have to mid and without fail a jungler will just walk by and toss something at me and I'll have to windwall it while dashing away or risk dying (Because you can't dash your own minions, so ganking a Yasuo is actually pretty damn easy.)
They literally only have to do that every minute or two to make sure the midlaner never has to deal with windwall ever unless I am, for some reason, leveling windwall. ...Because I'm like, dumb and want to fall even further behind.
I mean, Fizz/Vlad must just be the strongest champ in every world ever to you. Or Hecarim because he can stand on creeps and creep block. Best jungler worlds? Best jungler.
Yasuo is functional and interesting, but he is absolutely dependent on his team to do anything unless you're playing way outside of your skill bracket.
I don't know what crazy world you live in where every jungler you fight has a non-skill shot ranged spell you care about that you are always in range of whenever they show up but I'm pretty sure it's not the world the rest of us live in.
If neither your midlaner or jungler has any kind of skillshot to throw out when the jungler is passing by, I want to play in your game. Because that is not the game I play in, see, or hear about. Because there is always, without fail, a midlaner or jungler with a skillshot. And if they are both there, then yes, you windwall it if it isn't going to obviously miss. Because if any kind of displacement, slow or stun lands you're dead.
Difficult concept is not that difficult. It is your only real defensive ability.
If you use it to block CS, you're not only dumb because it will literally only block a single CS every half a minute, it leaves you without any defensive measure from ganks.
I guess if there is never an Ori/Ziggs/Lee/Amumu/Syndra/Lebonk/Elise/Khazix/Olaf/Mundo in your games, damn, let me in that league. Because I'm pretty much tired of them being in every game.
So, again, that entire premise is pretty much pants on head goosery.
Oh wait, or in your division do people only gank as a jungler when there is no midlaner? I guess if you get to 1v1 their jungler all the time thats pretty cool. I tend to see someone else in the lane though. I mean, I rarely get DCs or anything so there isn't usually just me mid.
I don't think you can read and I'm pretty sure you're in fact lower rated than I am and I'm not even that good, so I don't know where your hilarious attitude is coming from.
I said "non-skillshot" jungler because you're supposed to, you know, dodge the skillshots. You shouldn't need to Wind Wall every single gank attempt because you should probably be capable of juking some non-zero percentage of abilities used on you. You may need to Wind Wall non-skillshots like Kayle jungle or if some poor bastard picked Sion jungle but those are the exception, not the rule.
I am not really sure Yasuo is balanced. I think its much more likely that, just like the "totally balanced Zyra" he is instead completely bonkers and people just don't know it yet because they haven't seen what he can do and don't understand how to play with him or how to pick with him.
Generally you're going to use wall to block enemy harass and not to stop it for a gank (pay attention and you shouldn't have much of an issue with ganks). But you can also use it to block CS. This is especially powerful if you're winning the lane and pushing the creeps in or losing lane and the wave is pushing against you. Because you can stick the wall right in front of the ranged creeps and with pretty good certainty, block 3 CS. Do that 3 times and you're up a half a kill.
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SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
I am not really sure Yasuo is balanced. I think its much more likely that, just like the "totally balanced Zyra" he is instead completely bonkers and people just don't know it yet because they haven't seen what he can do and don't understand how to play with him or how to pick with him.
Generally you're going to use wall to block enemy harass and not to stop it for a gank (pay attention and you shouldn't have much of an issue with ganks). But you can also use it to block CS. This is especially powerful if you're winning the lane and pushing the creeps in or losing lane and the wave is pushing against you. Because you can stick the wall right in front of the ranged creeps and with pretty good certainty, block 3 CS. Do that 3 times and you're up a half a kill.
This was my experience. I died early to an all-in by Yasuo as Gangplank, and I spent the rest of the laning phase cowering under my tower trying to last hit. When a creep got low, he wind walled in front of it to deny my Q. He had enough leech with just a vamp scepter to shrug off any harass. If I tried to close with him after he wind walled, he just combo'ed me, and does infinitely more damage. Plus, you know, resourceless.
Maybe GP is just a particularly bad hard counter.
tl;dr - If you're going to make a melee-range strong resourceless champ, don't also make them capable of preventing somebody from CSing under their tower. Riot was supposedly trying to stop snowballing in S4, and then they do this "You don't even get the paltry chance of trying to last hit under your tower, fuck you."
SummaryJudgment on
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
I am not really sure Yasuo is balanced. I think its much more likely that, just like the "totally balanced Zyra" he is instead completely bonkers and people just don't know it yet because they haven't seen what he can do and don't understand how to play with him or how to pick with him.
Generally you're going to use wall to block enemy harass and not to stop it for a gank (pay attention and you shouldn't have much of an issue with ganks). But you can also use it to block CS. This is especially powerful if you're winning the lane and pushing the creeps in or losing lane and the wave is pushing against you. Because you can stick the wall right in front of the ranged creeps and with pretty good certainty, block 3 CS. Do that 3 times and you're up a half a kill.
Unless denial has suddenly been built into the game, 3 ranged creeps will not die in 3.7s. Two, maybe, if you're pushed to their tower and have a minion wave and tower hitting on them. Or they are trying to poke down all the creeps to clear them with an ability.
So under ideal circumstances you can be up maybe half a kill in roughly 3 minutes if you have perfect CS and they don't. While blowing your defensive cooldown.
Also by the logic of 'pay attention' no ganks should ever happen. You cant ward everything and a lot of the best junglers right now have crazy mobility. Oddly enough even pros playing Zed and such die to mid ganks. It just happens and not having a fairly potent defensive ability up that can help defend against said ganks because 'Oh you should just pay attention' seems fairly silly. Also the statement is completely disregarding the skill of your opponents and most people aren't good enough to do that.
It takes two attacks to kill one minion less with creep damage. You wind wall right before the first minion dies so the second shot comes out fast. This guarantees prevention of two kills. If they have an ability or auto attacks they have to weave it I between the shield going down and the tower hit hitting. Which is not easy.
It takes two attacks to kill one minion less with creep damage. You wind wall right before the first minion dies so the second shot comes out fast. This guarantees prevention of two kills. If they have an ability or auto attacks they have to weave it I between the shield going down and the tower hit hitting. Which is not easy.
Just so we're clear here, and I want to make this absolutely clear, you're saying that you can deny 2 creeps every 30 seconds from your opponent as they CS under tower, with the caveat that you're wasting your defensive cooldown while in an extremely unsafe position. This is, of course, ignoring the fact that they can merely push the wave back out at any time within those 30s and you'd then need to push it back in. Thus meaning maybe once every minute you can deny them 2 CS at the cost of your defensive cooldown.
You also seem to be implying this is a good idea.
Now, now this is the trick: Go watch anyone play and you want to see the kicker? The best part? The super best part? Most people miss more then 2 CS when hitting under tower anyway. Whether you throw up a windwall or not. So, this logic, this super ultra awesome OP strat, basically boils down to 'Hey if you're playing as literally anyone else you'd just be hitting them with skills and AAs to deny them CS anyway.' and not wasting your defensive cooldown.
And this seems like a good idea to you? Like, this is a serious question.
It takes two attacks to kill one minion less with creep damage. You wind wall right before the first minion dies so the second shot comes out fast. This guarantees prevention of two kills. If they have an ability or auto attacks they have to weave it I between the shield going down and the tower hit hitting. Which is not easy.
Just so we're clear here, and I want to make this absolutely clear, you're saying that you can deny 2 creeps every 30 seconds from your opponent as they CS under tower, with the caveat that you're wasting your defensive cooldown while in an extremely unsafe position. This is, of course, ignoring the fact that they can merely push the wave back out at any time within those 30s and you'd then need to push it back in. Thus meaning maybe once every minute you can deny them 2 CS at the cost of your defensive cooldown.
You also seem to be implying this is a good idea.
Now, now this is the trick: Go watch anyone play and you want to see the kicker? The best part? The super best part? Most people miss more then 2 CS when hitting under tower anyway. Whether you throw up a windwall or not. So, this logic, this super ultra awesome OP strat, basically boils down to 'Hey if you're playing as literally anyone else you'd just be hitting them with skills and AAs to deny them CS anyway.' and not wasting your defensive cooldown.
And this seems like a good idea to you? Like, this is a serious question.
You're pretty wound up for someone who has a disagreement with somebody who has made no personal attacks at you. The manwrote his post politely and without a single profanity, do you really need to turn the sarcasm dial up to 11?
Moreover, Goum is platinum. I'm not saying he's the word of God on the matter, but it might just be possible he knows a little of what he's talking about? Enough to where maybe you don't need to lay it on so thick?
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
It takes two attacks to kill one minion less with creep damage. You wind wall right before the first minion dies so the second shot comes out fast. This guarantees prevention of two kills. If they have an ability or auto attacks they have to weave it I between the shield going down and the tower hit hitting. Which is not easy.
Just so we're clear here, and I want to make this absolutely clear, you're saying that you can deny 2 creeps every 30 seconds from your opponent as they CS under tower, with the caveat that you're wasting your defensive cooldown while in an extremely unsafe position. This is, of course, ignoring the fact that they can merely push the wave back out at any time within those 30s and you'd then need to push it back in. Thus meaning maybe once every minute you can deny them 2 CS at the cost of your defensive cooldown.
You also seem to be implying this is a good idea.
Now, now this is the trick: Go watch anyone play and you want to see the kicker? The best part? The super best part? Most people miss more then 2 CS when hitting under tower anyway. Whether you throw up a windwall or not. So, this logic, this super ultra awesome OP strat, basically boils down to 'Hey if you're playing as literally anyone else you'd just be hitting them with skills and AAs to deny them CS anyway.' and not wasting your defensive cooldown.
And this seems like a good idea to you? Like, this is a serious question.
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
Well, you might be able to close the gap and engage onto him, but assuming you aren't ahead of him in lane (and that was the context for this, that you're behind in lane and you've been pushed to tower, CSing under it) he'll destroy you if you do.
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
I'm seriously enjoying free week Brand. Is there any reason not to try to make him my main mid pick? I haven't played enough games with him (played vs Zed, Lux, and a really awful Kassadin), so I don't know who counters him/whether it would be bad to pick him before seeing the opponent's mid.
Of course, if I'm playing mid in ranked something has gone pretty wrong anyway, so it's sort of a hypothetical question.
I'm seriously enjoying free week Brand. Is there any reason not to try to make him my main mid pick? I haven't played enough games with him (played vs Zed, Lux, and a really awful Kassadin), so I don't know who counters him/whether it would be bad to pick him before seeing the opponent's mid.
Of course, if I'm playing mid in ranked something has gone pretty wrong anyway, so it's sort of a hypothetical question.
He suffers from assassins and mobile bruisers basically dumping on him due to not having any escapes.
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
You're a ranged champion so you have to engage through a wind wall? I mean, don't pick Yasuo into people who can fight you in melee.
edit: my insights come from watching diamond people play him. And yea he is pretty strong.
You guys are writing in absolutes. This is a delicate game with many different scenarios. If I'm Yasuo, up in lane, and i know the jungler is somewhere else, damn right I will try to deny the enemy some cs in lane. There are many champions that don't have any defensive abilities that do just fine using wards and map awareness by itself.
Is it advisable to use windwall on cooldown to try and deny the enemy some cs? Of course not. But there will be times when it is perfectly safe to do so. Stop being gooses.
I'm seriously enjoying free week Brand. Is there any reason not to try to make him my main mid pick? I haven't played enough games with him (played vs Zed, Lux, and a really awful Kassadin), so I don't know who counters him/whether it would be bad to pick him before seeing the opponent's mid.
Of course, if I'm playing mid in ranked something has gone pretty wrong anyway, so it's sort of a hypothetical question.
Brands main weakness is his reliance on skillshot combo's, and shorter range.
If you can survive getting into range, landing the combo, and getting back out you are golden.
I mainly have trouble on brand against enemies that have a dash that puts them behind / right on top, as the server always seems to make my fireball pass through them instead of hitting them.
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
You're a ranged champion so you have to engage through a wind wall? I mean, don't pick Yasuo into people who can fight you in melee.
edit: my insights come from watching diamond people play him. And yea he is pretty strong.
There's a number of ranged attacks that don't have projectiles though. For example, Karthus is totally unaffected by it (not that I'd play Karthus, but just an example). LeBlanc jumps over it and combos his face anyways (Again, just an example - not considering matchups or anything, just that there are ranged champs who can totally ignore the wall).
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
You're a ranged champion so you have to engage through a wind wall? I mean, don't pick Yasuo into people who can fight you in melee.
edit: my insights come from watching diamond people play him. And yea he is pretty strong.
There's a number of ranged attacks that don't have projectiles though. For example, Karthus is totally unaffected by it (not that I'd play Karthus, but just an example). LeBlanc jumps over it and combos his face anyways (Again, just an example - not considering matchups or anything, just that there are ranged champs who can totally ignore the wall).
Those champions (Leblanc especially) are said to dump on Yasuo normally so I'm not sure what the example here is.
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
You're a ranged champion so you have to engage through a wind wall? I mean, don't pick Yasuo into people who can fight you in melee.
edit: my insights come from watching diamond people play him. And yea he is pretty strong.
There's a number of ranged attacks that don't have projectiles though. For example, Karthus is totally unaffected by it (not that I'd play Karthus, but just an example). LeBlanc jumps over it and combos his face anyways (Again, just an example - not considering matchups or anything, just that there are ranged champs who can totally ignore the wall).
Those champions (Leblanc especially) are said to dump on Yasuo normally so I'm not sure what the example here is.
I just named the first champions to come to mind who can ignore wind wall. I even said I wasn't considering whether they were already strong against him.
I'm torn on Yasuo. One half of me wants to play him because I think he's annoying. The other half of me doesn't want to play him for that exact same reason.
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
You're a ranged champion so you have to engage through a wind wall? I mean, don't pick Yasuo into people who can fight you in melee.
edit: my insights come from watching diamond people play him. And yea he is pretty strong.
There's a number of ranged attacks that don't have projectiles though. For example, Karthus is totally unaffected by it (not that I'd play Karthus, but just an example). LeBlanc jumps over it and combos his face anyways (Again, just an example - not considering matchups or anything, just that there are ranged champs who can totally ignore the wall).
Those champions (Leblanc especially) are said to dump on Yasuo normally so I'm not sure what the example here is.
I just named the first champions to come to mind who can ignore wind wall. I even said I wasn't considering whether they were already strong against him.
Yeah, but the examples should be ranged champions who dump on Yasuo if he uses Wind Wall poorly or frivolously, not champions who will dump on Yasuo regardless.
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
You're a ranged champion so you have to engage through a wind wall? I mean, don't pick Yasuo into people who can fight you in melee.
edit: my insights come from watching diamond people play him. And yea he is pretty strong.
There's a number of ranged attacks that don't have projectiles though. For example, Karthus is totally unaffected by it (not that I'd play Karthus, but just an example). LeBlanc jumps over it and combos his face anyways (Again, just an example - not considering matchups or anything, just that there are ranged champs who can totally ignore the wall).
Those champions (Leblanc especially) are said to dump on Yasuo normally so I'm not sure what the example here is.
I just named the first champions to come to mind who can ignore wind wall. I even said I wasn't considering whether they were already strong against him.
Yeah, but the examples should be ranged champions who dump on Yasuo if he uses Wind Wall poorly or frivolously, not champions who will dump on Yasuo regardless.
I can't think of many people who go 'mid' who can't do something to him easily enough.
Gragas gets kind of screwed I guess? Though his melee range potential is still pretty high with his E.
He can get ahead pretty easily but if you just don't get yourself murdered from 1-4 most mids will have a big enough spike around 5~6 to no longer have to worry about it. Nerf to shiv should definitely lower whatever early game spike he had. His winrate is also pretty much 50% except in Diamond/Challenger where its like 52/55. Though the rise seems more to be skewed because of KR overlords.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
guys leona support is so damn good
and jinx is such a good adc
just looked at my match history..
leona jinx jinx jinx leona leona leona jinx (2 arams)
Finally did my last placement match (I started before Victorious Elise was announced as a reward, just never did my final placement). Enemy team took Yi jungle, Diana mid, Malphite top, MF/Thresh bot. We were Jax jungle, Xin top, Karthus mid, Leona(me)/Jinx bot.
Enemy Yi was 9/1/0 by like 15 minutes. Things were not going well. Top and jungle were bickering about bad ganks. Teammates were raging. So I say, "Guys just stay calm, play passively, farm under the tower if you have to. Don't feed Yi any more than he already is and we can recover." A bit of whining and bitching about who fed Yi, and people settle down and start listening. 5 minutes later we take 2 towers and dragon. 5 more minutes and we've taken 3 more towers, Baron, and we're up like 15 kills from where we were. 2 minutes later and we've won and I've been placed Silver 3.
9/1/0 Yi doesn't mean crap to Leona's CC.
Look at me. Look at me. Look at how large the monster inside me has become. Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!
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What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Maybe when someone makes an assertion that doesn't sound like sheer goosery a response might be warranted.
If an awkward skillshot thats up for 3.75s every /26 seconds/ somehow screws with your CSing, then you have other serious mechanical flaws that will lead to you being outplayed by a toaster in any situation outside of the toaster being DC'd.
I play Yasuo mid whenever I have to mid and without fail a jungler will just walk by and toss something at me and I'll have to windwall it while dashing away or risk dying (Because you can't dash your own minions, so ganking a Yasuo is actually pretty damn easy.)
They literally only have to do that every minute or two to make sure the midlaner never has to deal with windwall ever unless I am, for some reason, leveling windwall. ...Because I'm like, dumb and want to fall even further behind.
I mean, Fizz/Vlad must just be the strongest champ in every world ever to you. Or Hecarim because he can stand on creeps and creep block. Best jungler worlds? Best jungler.
Yasuo is functional and interesting, but he is absolutely dependent on his team to do anything unless you're playing way outside of your skill bracket.
3ds friend code: 2981-6032-4118
Yes, because Rengar generally has a high potential for being stupid broken bullshit with 4 Qs in a row or something equally dumb. Riot breaks him every third patch.
If neither your midlaner or jungler has any kind of skillshot to throw out when the jungler is passing by, I want to play in your game. Because that is not the game I play in, see, or hear about. Because there is always, without fail, a midlaner or jungler with a skillshot. And if they are both there, then yes, you windwall it if it isn't going to obviously miss. Because if any kind of displacement, slow or stun lands you're dead.
Difficult concept is not that difficult. It is your only real defensive ability.
If you use it to block CS, you're not only dumb because it will literally only block a single CS every half a minute, it leaves you without any defensive measure from ganks.
I guess if there is never an Ori/Ziggs/Lee/Amumu/Syndra/Lebonk/Elise/Khazix/Olaf/Mundo in your games, damn, let me in that league. Because I'm pretty much tired of them being in every game.
So, again, that entire premise is pretty much pants on head goosery.
Oh wait, or in your division do people only gank as a jungler when there is no midlaner? I guess if you get to 1v1 their jungler all the time thats pretty cool. I tend to see someone else in the lane though. I mean, I rarely get DCs or anything so there isn't usually just me mid.
So guys, please. Be a cheerleader, you only have to work with these people for 30-60 minutes. Win more games, be a friend, not an enemy to your team.
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I said "non-skillshot" jungler because you're supposed to, you know, dodge the skillshots. You shouldn't need to Wind Wall every single gank attempt because you should probably be capable of juking some non-zero percentage of abilities used on you. You may need to Wind Wall non-skillshots like Kayle jungle or if some poor bastard picked Sion jungle but those are the exception, not the rule.
Generally you're going to use wall to block enemy harass and not to stop it for a gank (pay attention and you shouldn't have much of an issue with ganks). But you can also use it to block CS. This is especially powerful if you're winning the lane and pushing the creeps in or losing lane and the wave is pushing against you. Because you can stick the wall right in front of the ranged creeps and with pretty good certainty, block 3 CS. Do that 3 times and you're up a half a kill.
This was my experience. I died early to an all-in by Yasuo as Gangplank, and I spent the rest of the laning phase cowering under my tower trying to last hit. When a creep got low, he wind walled in front of it to deny my Q. He had enough leech with just a vamp scepter to shrug off any harass. If I tried to close with him after he wind walled, he just combo'ed me, and does infinitely more damage. Plus, you know, resourceless.
Maybe GP is just a particularly bad hard counter.
tl;dr - If you're going to make a melee-range strong resourceless champ, don't also make them capable of preventing somebody from CSing under their tower. Riot was supposedly trying to stop snowballing in S4, and then they do this "You don't even get the paltry chance of trying to last hit under your tower, fuck you."
Unless denial has suddenly been built into the game, 3 ranged creeps will not die in 3.7s. Two, maybe, if you're pushed to their tower and have a minion wave and tower hitting on them. Or they are trying to poke down all the creeps to clear them with an ability.
So under ideal circumstances you can be up maybe half a kill in roughly 3 minutes if you have perfect CS and they don't. While blowing your defensive cooldown.
Also by the logic of 'pay attention' no ganks should ever happen. You cant ward everything and a lot of the best junglers right now have crazy mobility. Oddly enough even pros playing Zed and such die to mid ganks. It just happens and not having a fairly potent defensive ability up that can help defend against said ganks because 'Oh you should just pay attention' seems fairly silly. Also the statement is completely disregarding the skill of your opponents and most people aren't good enough to do that.
Just so we're clear here, and I want to make this absolutely clear, you're saying that you can deny 2 creeps every 30 seconds from your opponent as they CS under tower, with the caveat that you're wasting your defensive cooldown while in an extremely unsafe position. This is, of course, ignoring the fact that they can merely push the wave back out at any time within those 30s and you'd then need to push it back in. Thus meaning maybe once every minute you can deny them 2 CS at the cost of your defensive cooldown.
You also seem to be implying this is a good idea.
Now, now this is the trick: Go watch anyone play and you want to see the kicker? The best part? The super best part? Most people miss more then 2 CS when hitting under tower anyway. Whether you throw up a windwall or not. So, this logic, this super ultra awesome OP strat, basically boils down to 'Hey if you're playing as literally anyone else you'd just be hitting them with skills and AAs to deny them CS anyway.' and not wasting your defensive cooldown.
And this seems like a good idea to you? Like, this is a serious question.
You're pretty wound up for someone who has a disagreement with somebody who has made no personal attacks at you. The manwrote his post politely and without a single profanity, do you really need to turn the sarcasm dial up to 11?
Moreover, Goum is platinum. I'm not saying he's the word of God on the matter, but it might just be possible he knows a little of what he's talking about? Enough to where maybe you don't need to lay it on so thick?
Question: In this situation, what stops me from just engaging onto Yasuo and murdering him? Half the mids in the game can bypass his wall altogether once its out.
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Well, you might be able to close the gap and engage onto him, but assuming you aren't ahead of him in lane (and that was the context for this, that you're behind in lane and you've been pushed to tower, CSing under it) he'll destroy you if you do.
Of course, if I'm playing mid in ranked something has gone pretty wrong anyway, so it's sort of a hypothetical question.
He suffers from assassins and mobile bruisers basically dumping on him due to not having any escapes.
If you can deal with that though you'll be okay.
You're a ranged champion so you have to engage through a wind wall? I mean, don't pick Yasuo into people who can fight you in melee.
edit: my insights come from watching diamond people play him. And yea he is pretty strong.
Is it advisable to use windwall on cooldown to try and deny the enemy some cs? Of course not. But there will be times when it is perfectly safe to do so. Stop being gooses.
Brands main weakness is his reliance on skillshot combo's, and shorter range.
If you can survive getting into range, landing the combo, and getting back out you are golden.
I mainly have trouble on brand against enemies that have a dash that puts them behind / right on top, as the server always seems to make my fireball pass through them instead of hitting them.
MWO: Adamski
There's a number of ranged attacks that don't have projectiles though. For example, Karthus is totally unaffected by it (not that I'd play Karthus, but just an example). LeBlanc jumps over it and combos his face anyways (Again, just an example - not considering matchups or anything, just that there are ranged champs who can totally ignore the wall).
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I am now 4-0 with her at support
I just named the first champions to come to mind who can ignore wind wall. I even said I wasn't considering whether they were already strong against him.
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5-0. God so strong. I get half a talisman at level 4. I get 1.5 when i complete my talisman... 6 seconds of "fuck you we're coming!" is really strong
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Roots can be functionally a stun when your opponent is retreating - often I find they're locked into "get away" and don't fight back.
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Trist, Ez, Ori, Lux, Swain, Brand, Zyra, Viktor, Kat.
I can't think of many people who go 'mid' who can't do something to him easily enough.
Gragas gets kind of screwed I guess? Though his melee range potential is still pretty high with his E.
He can get ahead pretty easily but if you just don't get yourself murdered from 1-4 most mids will have a big enough spike around 5~6 to no longer have to worry about it. Nerf to shiv should definitely lower whatever early game spike he had. His winrate is also pretty much 50% except in Diamond/Challenger where its like 52/55. Though the rise seems more to be skewed because of KR overlords.
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Stun isn't necessary if you can't be engaged upon and can punish mistakes.
and jinx is such a good adc
just looked at my match history..
leona jinx jinx jinx leona leona leona jinx (2 arams)
Finally did my last placement match (I started before Victorious Elise was announced as a reward, just never did my final placement). Enemy team took Yi jungle, Diana mid, Malphite top, MF/Thresh bot. We were Jax jungle, Xin top, Karthus mid, Leona(me)/Jinx bot.
Enemy Yi was 9/1/0 by like 15 minutes. Things were not going well. Top and jungle were bickering about bad ganks. Teammates were raging. So I say, "Guys just stay calm, play passively, farm under the tower if you have to. Don't feed Yi any more than he already is and we can recover." A bit of whining and bitching about who fed Yi, and people settle down and start listening. 5 minutes later we take 2 towers and dragon. 5 more minutes and we've taken 3 more towers, Baron, and we're up like 15 kills from where we were. 2 minutes later and we've won and I've been placed Silver 3.
9/1/0 Yi doesn't mean crap to Leona's CC.
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