CyberFront has shut down. If you hadn't heard of them until today like me, they were a Japanese company that primarily concerned themselves with localizing and publishing western releases in Japan. Recent titles they had released include the Civilization series, Telltale's Walking Dead, Portal, Portal 2, Witcher 2, Diablo 3, Skullgirls, Doom 3, etc.
Seems like they're leaving something of a vacuum in their place based on the breadth of titles they've released, and this is also just further proof that Skullgirls just cannot catch a fucking break.
Are those titles just really unpopular in Japan? Because most of them were otherwise huge hits and I cannot imagine how you'd go belly up translating games like Portal.
It's hard to say -- it's not that they were releasing titles on unpopular platforms, for example their Walking Dead localization was the PS3 version. Maybe someone who speaks some Japanese could read the official release, see if it shares any details.
This Gamasutra article makes it sound like they were mismanaged to death after being bought out in March.
if that's the case then hopefully those that actually made up CyberFront will be able to set up a new outfit and continue doing the same work they've been doing.
+2
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
What the hell is up with Popcap being Microsoft exclusive? I want to play that PvZ shooter, but you're crazy if you think I'm buying a One for that shit.
Popcap got bought into MS exclusivity? On what terms?
CyberFront has shut down. If you hadn't heard of them until today like me, they were a Japanese company that primarily concerned themselves with localizing and publishing western releases in Japan. Recent titles they had released include the Civilization series, Telltale's Walking Dead, Portal, Portal 2, Witcher 2, Diablo 3, Skullgirls, Doom 3, etc.
Seems like they're leaving something of a vacuum in their place based on the breadth of titles they've released, and this is also just further proof that Skullgirls just cannot catch a fucking break.
Are those titles just really unpopular in Japan? Because most of them were otherwise huge hits and I cannot imagine how you'd go belly up translating games like Portal.
It's hard to say -- it's not that they were releasing titles on unpopular platforms, for example their Walking Dead localization was the PS3 version. Maybe someone who speaks some Japanese could read the official release, see if it shares any details.
This Gamasutra article makes it sound like they were mismanaged to death after being bought out in March.
if that's the case then hopefully those that actually made up CyberFront will be able to set up a new outfit and continue doing the same work they've been doing.
Also, from people I've spoken to in Japan, PC-based games are virutally unheard of aside from various H-games and dating sim games.
CyberFront has shut down. If you hadn't heard of them until today like me, they were a Japanese company that primarily concerned themselves with localizing and publishing western releases in Japan. Recent titles they had released include the Civilization series, Telltale's Walking Dead, Portal, Portal 2, Witcher 2, Diablo 3, Skullgirls, Doom 3, etc.
Seems like they're leaving something of a vacuum in their place based on the breadth of titles they've released, and this is also just further proof that Skullgirls just cannot catch a fucking break.
Are those titles just really unpopular in Japan? Because most of them were otherwise huge hits and I cannot imagine how you'd go belly up translating games like Portal.
It's hard to say -- it's not that they were releasing titles on unpopular platforms, for example their Walking Dead localization was the PS3 version. Maybe someone who speaks some Japanese could read the official release, see if it shares any details.
This Gamasutra article makes it sound like they were mismanaged to death after being bought out in March.
if that's the case then hopefully those that actually made up CyberFront will be able to set up a new outfit and continue doing the same work they've been doing.
Also, from people I've spoken to in Japan, PC-based games are virutally unheard of aside from various H-games and dating sim games.
CyberFront has shut down. If you hadn't heard of them until today like me, they were a Japanese company that primarily concerned themselves with localizing and publishing western releases in Japan. Recent titles they had released include the Civilization series, Telltale's Walking Dead, Portal, Portal 2, Witcher 2, Diablo 3, Skullgirls, Doom 3, etc.
Seems like they're leaving something of a vacuum in their place based on the breadth of titles they've released, and this is also just further proof that Skullgirls just cannot catch a fucking break.
Are those titles just really unpopular in Japan? Because most of them were otherwise huge hits and I cannot imagine how you'd go belly up translating games like Portal.
Depends on the from language. I suspect a lot of Japanese are ok with playing game in English.
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
Path of Exile: themightypuck
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
You would be amazed at how many people from non-English-speaking countries speak nearly perfect English. The younger the demographic, the greater proportion of them that speak it, particularly in continental Europe. It's only we native English speakers who tend to be lazy.
What the hell is up with Popcap being Microsoft exclusive? I want to play that PvZ shooter, but you're crazy if you think I'm buying a One for that shit.
Popcap got bought into MS exclusivity? On what terms?
Terms didn't ever get officially announced (that I'm aware of), but Peggle 2 and PvZ: Garden Warfare both have timed exclusivity on Xbox One
It's possible that the upswing of sales might help Sony convince a few developers to make some more games on it on another "testing the waters" sort of deal (if we treat Post-PS4 as a Second Launch). More software might spur more sales and it might, you know, reverse the Doom Cycle.
Yeah I'm still not seeing the argument that any attempt to get Vitas in people's hands somehow hurts or is at the expense of owners (new or old) who want to play Vita games. It's not like my shit's igniting and becoming unusable because someone bought one for Remote Play.
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0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
It's also impossible for it to hurt the Vita's game library in the future. It will either help (by increasing market share) or have no effect (because of the remote play)
What the hell is up with Popcap being Microsoft exclusive? I want to play that PvZ shooter, but you're crazy if you think I'm buying a One for that shit.
Popcap got bought into MS exclusivity? On what terms?
Terms didn't ever get officially announced (that I'm aware of), but Peggle 2 and PvZ: Garden Warfare both have timed exclusivity on Xbox One
PapCap answered that question in a FAQ. Basically said they had a good working relationship with Microsoft and were familiar with putting things on Microsoft platforms.. and then Microsoft made them an offer. Some people are worried that it'll turn from timed exclusivity to full exclusivity because that's what happened with Titanfall, but PopCap has also said it's already working on other versions of Garden Warfare, and I'm not sure I really see EA wanting to put all it's eggs in Microsoft's basket with the way console sales are going right now.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
[...]
"PS Vita sales wise we are continuing to see strong week-on-week growth since our latest campaign kicked in," said senior product manager Ben Law. "The new TV advert went live this week and we've already seen amazing feedback from PS4 owners on the Remote Play feature, and the success of Tearaway highlights what [a] great proposition PS Vita is, either as a standalone device or as the perfect companion to PS4."
[...]
Not that I'd expect Sony to announce that it's doing poorly, or anything.
Or maybe "success" is Sony lingo for "Great Value/Quality".
I guess the PSVita having a future as a dump for mobile and indie hand-me-downs and a second screen for the PS4 is better than having no future at all. I'm loving mine so far, but it's depressing to know that few games will fully take advantage of the Vita's hardware.
PS+ for the Vita may mean that there are lots of free games for it, but I bet Sony's making bank on those larger memory cards due to increased digital purchases.
I dunno about the Vita not having any upcoming games, after having a quick look at what's coming out, there's a fair few titles I'll be buying and there's still a fair few I want to play that I haven't picked up yet.
I've also just reminded myself that Oddworld: New 'n Tasty is coming out, this makes me happy.
I think the Vita's game problem isn't even a case of quantity or quality, but that most of them don't have mainstream appeal. It seems these niche games keep coming, so the software sales numbers have to be good enough for these developers.
But neither the hard- nor software sales attract big budget developers. With the lack of that type of game and according lack of software marketing pushes, it's easy to see why the public perception of "Vita has no games" is still there. You actually have to look for the games and once you find them it can very well be that they are good, but you don't belong to the small subset of people they cater to.
And, again, important to point out that the platform is going to close out 2013 being #2 in sales in Japan, whatever that's worth. The system does well in its niches. People say it has no games, I see four JRPGs/VNs coming to the west by end of April, to add to the couple that have come out recently. Add on indies and the occasional Tearaway of the month and yeah, right now the Vita is catering more to me than PS3 or PS4 look to in all of 2014.
It is reminiscent of PSP in the west, to me. It'll never topple a console with Pokemon, but it does decent for a certain flavor of non-AAA gamer. Surely Sony would want broad appeal, but handhelds are weird to us westerners. I love 'em though.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
jeffinvaKooglercoming this summerRegistered Userregular
I have a hard time convincing people just how great a piece of hardware the Vita is. In my experience a lot of people don't think it's much better than a PSP and have the impression it's built kind of cheaply like many other handhelds were in the past. Once a person gets it in their hands and sees just how solid and well performing a device it is that usually changes.
Next is the memory issue. That shit is expensive and a major deterrent for many.
I got a Vita during Amazon's black Friday sale because I wanted one with the OLED screen and the price was good enough. My only complaint is that holding the system the exact right way is really, really not comfortable. I want to sprawl my fingers out across the back, but the silly (extremely unnecessary gimmick addon...) touchpad ruins that. The shoulder buttons are also really gummy and wobbly, though they work just fine.
As someone who has had PS+ for a while, though, I had so many free games waiting for me, and overall I'm loving the system so far. Remote play is just amazing.
I'm not ready to jump on the next gen bandwagon just yet (other than the Wii U I just bought), so I'm wondering what the likelihood of a PS4/Vita bundle would be some time next year.
Both systems are really appealing, but moreso in how they interact with on another.
I have a hard time convincing people just how great a piece of hardware the Vita is. In my experience a lot of people don't think it's much better than a PSP and have the impression it's built kind of cheaply like many other handhelds were in the past. Once a person gets it in their hands and sees just how solid and well performing a device it is that usually changes.
Next is the memory issue. That shit is expensive and a major deterrent for many.
Personally, I think the 3DSXL feels like it's built cheaper than the Vita.
Why no, I'm not still bitter about how I had to have the screen fixed in the 3DS after it fell a couple of inches onto carpet at a cost almost as much as a new machine, while I've dropped my Vita multiple times over a year-and-a-half from waist height and nothing bad's happened to it.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
+1
jeffinvaKooglercoming this summerRegistered Userregular
I have a hard time convincing people just how great a piece of hardware the Vita is. In my experience a lot of people don't think it's much better than a PSP and have the impression it's built kind of cheaply like many other handhelds were in the past. Once a person gets it in their hands and sees just how solid and well performing a device it is that usually changes.
Next is the memory issue. That shit is expensive and a major deterrent for many.
Personally, I think the 3DSXL feels like it's built cheaper than the Vita.
Why no, I'm not still bitter about how I had to have the screen fixed in the 3DS after it fell a couple of inches onto carpet at a cost almost as much as a new machine, while I've dropped my Vita multiple times over a year-and-a-half from waist height and nothing bad's happened to it.
I have a 3DS and it's definitely not as well built. I wouldn't say it's flimsy, but I am careful with it. I feel like I could beat someone to death with my Vita and it would be fine.
NPD leaks indicate it sold less than 14,000 copies.
Granted, that doesn't include digital, but even assuming digital sales doubled that figure (which is still a pretty optimistic assumption for retail releases at this point) that just brings us to 28,000 copies, which is still awful.
That's a shame hearing about the 3DS quality. Historically Nintendo handhelds have been "last til the apocalypse" kind of machines. I think I could kill somebody with my DS Phat, or my DS Lite, if I threw it hard enough.
That's a shame hearing about the 3DS quality. Historically Nintendo handhelds have been "last til the apocalypse" kind of machines. I think I could kill somebody with my DS Phat, or my DS Lite, if I threw it hard enough.
The DS Lite is one of my overall favorite consoles and yeah, the 3DS XL build quality is a definite step backwards. Long gone are the stories from Nintendo Power with Game Boys surviving immolation in combat zones.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
I think the Vita's game problem isn't even a case of quantity or quality, but that most of them don't have mainstream appeal. It seems these niche games keep coming, so the software sales numbers have to be good enough for these developers.
You just nailed why I want a Vita. It's not that I shun mainstream games; I'm all for them. It's that right now in my life, I have more fun with games that aren't made by a staff of 300 people, across various continents, that turn out to be very pretty -- and very empty -- experiences. I want a game that does what it does well, not one that does what it does pretty-well-but-kinda-blah-while-making-my-eyes-orgasm.
I think Sony needs to really push the indie games on the Vita as a selling point. I see the indie games aspect of the PS4 as a nice thing to have, but certainly not a reason to buy a $399 console. A $199 handheld that I can take with me to play those same games on? Hell yes. THEN I'll buy a PS4 to get the home experience of mainstream games. Oh, and I can play those games on my Vita now, too, with Remote Play? Sony, you've pulled me in. I think it's going to help them in the long run.
The 2DS, which returns the "brick" form-factor, seems pretty solid so far. I can't imagine it breaking from a few tumbles to the ground. Maybe not combat-ready, but still pretty sturdy. My DS lite has a cracked hinge and I worry about breaking that every time I open the thing.
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if that's the case then hopefully those that actually made up CyberFront will be able to set up a new outfit and continue doing the same work they've been doing.
Popcap got bought into MS exclusivity? On what terms?
Also, from people I've spoken to in Japan, PC-based games are virutally unheard of aside from various H-games and dating sim games.
The H stands for hPorn right?
Depends on the from language. I suspect a lot of Japanese are ok with playing game in English.
― Marcus Aurelius
Path of Exile: themightypuck
Terms didn't ever get officially announced (that I'm aware of), but Peggle 2 and PvZ: Garden Warfare both have timed exclusivity on Xbox One
Do you mean dedicated Vita games or something?
Because while the exclusive scene on Vita is pretty damn bad, the amount of downloadable PS3/PS4/Vita cross-buy games more than makes up for it
Yeah, meant games made specifically for the Vita.
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PapCap answered that question in a FAQ. Basically said they had a good working relationship with Microsoft and were familiar with putting things on Microsoft platforms.. and then Microsoft made them an offer. Some people are worried that it'll turn from timed exclusivity to full exclusivity because that's what happened with Titanfall, but PopCap has also said it's already working on other versions of Garden Warfare, and I'm not sure I really see EA wanting to put all it's eggs in Microsoft's basket with the way console sales are going right now.
Or maybe "success" is Sony lingo for "Great Value/Quality".
But who knows how well it did digitally
It's a mystery to everyone
But I think about game's that take advantage of the graphical abilities the Vita offers - games like Uncharted and Batman and Gravity Rush
Then I think about games like Guacamelee and Spelunky and Fez and VVVVVV and how they're totally better and I'm not sad anymore
I've also just reminded myself that Oddworld: New 'n Tasty is coming out, this makes me happy.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
But neither the hard- nor software sales attract big budget developers. With the lack of that type of game and according lack of software marketing pushes, it's easy to see why the public perception of "Vita has no games" is still there. You actually have to look for the games and once you find them it can very well be that they are good, but you don't belong to the small subset of people they cater to.
Hipsters.
It is reminiscent of PSP in the west, to me. It'll never topple a console with Pokemon, but it does decent for a certain flavor of non-AAA gamer. Surely Sony would want broad appeal, but handhelds are weird to us westerners. I love 'em though.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
That's vinyl.
Steam: pazython
Ultra-hipsters.
Next is the memory issue. That shit is expensive and a major deterrent for many.
As someone who has had PS+ for a while, though, I had so many free games waiting for me, and overall I'm loving the system so far. Remote play is just amazing.
Both systems are really appealing, but moreso in how they interact with on another.
Personally, I think the 3DSXL feels like it's built cheaper than the Vita.
Why no, I'm not still bitter about how I had to have the screen fixed in the 3DS after it fell a couple of inches onto carpet at a cost almost as much as a new machine, while I've dropped my Vita multiple times over a year-and-a-half from waist height and nothing bad's happened to it.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I have a 3DS and it's definitely not as well built. I wouldn't say it's flimsy, but I am careful with it. I feel like I could beat someone to death with my Vita and it would be fine.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
NPD leaks indicate it sold less than 14,000 copies.
Granted, that doesn't include digital, but even assuming digital sales doubled that figure (which is still a pretty optimistic assumption for retail releases at this point) that just brings us to 28,000 copies, which is still awful.
The DS Lite is one of my overall favorite consoles and yeah, the 3DS XL build quality is a definite step backwards. Long gone are the stories from Nintendo Power with Game Boys surviving immolation in combat zones.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
You just nailed why I want a Vita. It's not that I shun mainstream games; I'm all for them. It's that right now in my life, I have more fun with games that aren't made by a staff of 300 people, across various continents, that turn out to be very pretty -- and very empty -- experiences. I want a game that does what it does well, not one that does what it does pretty-well-but-kinda-blah-while-making-my-eyes-orgasm.
I think Sony needs to really push the indie games on the Vita as a selling point. I see the indie games aspect of the PS4 as a nice thing to have, but certainly not a reason to buy a $399 console. A $199 handheld that I can take with me to play those same games on? Hell yes. THEN I'll buy a PS4 to get the home experience of mainstream games. Oh, and I can play those games on my Vita now, too, with Remote Play? Sony, you've pulled me in. I think it's going to help them in the long run.
3DS Friend Code: 0404-6826-4588 PM if you add.