At this stage in the console lifecycle, they are well served by getting as many units as they can possibly produce out there. It's not like the stock is going to end up not sold eventually, hell even the Wii U stock languishing on shelves seems to have finally sold through.
Yeah, in non-games industry software development land I was offered what would have shook out to $40k/year just to intern at a place.
Video game development as a whole is incredible depressing. The average gamer doesn't even understand the amount of work and, more importantly, the years of honing the craft that goes into a product. "Lazy devs" is another term that pisses me right off. Nobody intends to make a poor product! Management can sometimes straight fuck up a project with impossible milestone deadlines or poor budgeting. You shouldn't judge a developer's talent (or even work ethic) off of a product that took a whole team to make.
It's a thankless job, really. That said, I love video games earnestly and, to quote Coolio, "If hip hop didn't pay I'd rap for free." Which is fortunate, because I don't think Rap is paying coolio anymore.
Lazy devs is a legitimate complaint...sometimes, just as in all jobs there are people who slack off.
It takes years of diligence just to learn how to program. Nobody devoting years of their life to honing their craft is lazy.
+4
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
Yeah, in non-games industry software development land I was offered what would have shook out to $40k/year just to intern at a place.
Video game development as a whole is incredible depressing. The average gamer doesn't even understand the amount of work and, more importantly, the years of honing the craft that goes into a product. "Lazy devs" is another term that pisses me right off. Nobody intends to make a poor product! Management can sometimes straight fuck up a project with impossible milestone deadlines or poor budgeting. You shouldn't judge a developer's talent (or even work ethic) off of a product that took a whole team to make.
It's a thankless job, really. That said, I love video games earnestly and, to quote Coolio, "If hip hop didn't pay I'd rap for free." Which is fortunate, because I don't think Rap is paying coolio anymore.
Lazy devs is a legitimate complaint...sometimes, just as in all jobs there are people who slack off.
It takes years of diligence just to learn how to program. Nobody devoting years of their life to honing their craft is lazy.
uhhhhmmm... you do realize there are lazy and ineffective people in all careers, right, regardless of the education and time needed to get there. Learning to program does not strip the human element out of you, and humanity quite often skews towards path of least resistance.
syndalis on
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Let's play Mario Kart or something...
Yeah, in non-games industry software development land I was offered what would have shook out to $40k/year just to intern at a place.
Video game development as a whole is incredible depressing. The average gamer doesn't even understand the amount of work and, more importantly, the years of honing the craft that goes into a product. "Lazy devs" is another term that pisses me right off. Nobody intends to make a poor product! Management can sometimes straight fuck up a project with impossible milestone deadlines or poor budgeting. You shouldn't judge a developer's talent (or even work ethic) off of a product that took a whole team to make.
It's a thankless job, really. That said, I love video games earnestly and, to quote Coolio, "If hip hop didn't pay I'd rap for free." Which is fortunate, because I don't think Rap is paying coolio anymore.
Lazy devs is a legitimate complaint...sometimes, just as in all jobs there are people who slack off.
It takes years of diligence just to learn how to program. Nobody devoting years of their life to honing their craft is lazy.
uhhhhmmm... you do realize there are lazy and ineffective people in all careers, right, regardless of the education and time needed to get there. Learning to program does not strip the human element out of you, and humanity quite often skews towards path of least resistance.
Yeah, point me to these lazy athletes, for example.
There are careers which are inherently not-lazy. Skewing to the path of least resistance does not preclude laziness. further more, how the fuck would someone be able to judge the activity of an individual by the features a product lacks or the quality of the work?
I mentally replace "lazy devs" in people's posts with "I'm fucking retarded."
Yeah, in non-games industry software development land I was offered what would have shook out to $40k/year just to intern at a place.
Video game development as a whole is incredible depressing. The average gamer doesn't even understand the amount of work and, more importantly, the years of honing the craft that goes into a product. "Lazy devs" is another term that pisses me right off. Nobody intends to make a poor product! Management can sometimes straight fuck up a project with impossible milestone deadlines or poor budgeting. You shouldn't judge a developer's talent (or even work ethic) off of a product that took a whole team to make.
It's a thankless job, really. That said, I love video games earnestly and, to quote Coolio, "If hip hop didn't pay I'd rap for free." Which is fortunate, because I don't think Rap is paying coolio anymore.
Lazy devs is a legitimate complaint...sometimes, just as in all jobs there are people who slack off.
It takes years of diligence just to learn how to program. Nobody devoting years of their life to honing their craft is lazy.
uhhhhmmm... you do realize there are lazy and ineffective people in all careers, right, regardless of the education and time needed to get there. Learning to program does not strip the human element out of you, and humanity quite often skews towards path of least resistance.
Shit I've worked with lazy programmers. There's tons of them.
Yeah, in non-games industry software development land I was offered what would have shook out to $40k/year just to intern at a place.
Video game development as a whole is incredible depressing. The average gamer doesn't even understand the amount of work and, more importantly, the years of honing the craft that goes into a product. "Lazy devs" is another term that pisses me right off. Nobody intends to make a poor product! Management can sometimes straight fuck up a project with impossible milestone deadlines or poor budgeting. You shouldn't judge a developer's talent (or even work ethic) off of a product that took a whole team to make.
It's a thankless job, really. That said, I love video games earnestly and, to quote Coolio, "If hip hop didn't pay I'd rap for free." Which is fortunate, because I don't think Rap is paying coolio anymore.
Lazy devs is a legitimate complaint...sometimes, just as in all jobs there are people who slack off.
It takes years of diligence just to learn how to program. Nobody devoting years of their life to honing their craft is lazy.
uhhhhmmm... you do realize there are lazy and ineffective people in all careers, right, regardless of the education and time needed to get there. Learning to program does not strip the human element out of you, and humanity quite often skews towards path of least resistance.
Agreed. It is quite easy to imagine a programmer saying, "well I was going to make the simulation a lot more detailed, but I had a little trouble working out some of the details and it was honestly a lot more trouble than it was worth, so it ended up simpler than I had planned." Because I've been that guy. While that sort of thought process sounds reasonable, it could also be construed as lazy, depending on the gap between vision and implementation.
Sometimes you gave it your best and it didn't work out...and sometimes if you're honest with yourself, you could've done a lot better if you'd really put more effort into it.
It's quite possible to half ass anything. I don't believe for a second that every single game programmer is giving it their whole ass.
"Lazy" probably isn't the exact word for it. But go and read some of the Trenches stories they post, and you quickly realize a lot of people out there clearly do not give a shit about their own product.
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reVerseAttack and Dethrone GodRegistered Userregular
Yeah, point me to these lazy athletes, for example.
There are careers which are inherently not-lazy. Skewing to the path of least resistance does not preclude laziness. further more, how the fuck would someone be able to judge the activity of an individual by the features a product lacks or the quality of the work?
I mentally replace "lazy devs" in people's posts with "I'm fucking retarded."
I'm a lazy dev. I've tried to produce a game, any game, for years, and I don't have much to show for my efforts. I've made the occasional cool demo or test program, but nothing worth full release.
I'll think to myself, "hey, I should play around more in Unity, try to produce something, get a project going," and then I decide I would rather sit here and reply to TheSonicRetard or watch Netflix or play someone else's game.
I made simple games all throughout grade school. I would classify quite a few of them as lazy, some are missing a lot of features I had originally planned, some have bugs I never fixed and rationalized to myself as a feature.
I made a level editor for Legend of Grimrock before the devs made an official one because I didn't want to have to wait. However when I released it to others on their forum, nobody could get it to run because I didn't package it with the right dlls, I hadn't tested it on other OSs etc. I said "oops" and forgot about it and so did everyone else. You're saying that is inherently not lazy?
Also I made the editor in an old version of Visual Basic because it's what I was familiar with from school and I was too lazy to learn a newer language/IDE at the time, I just wanted to get it done.
"Lazy" is a lot more convenient than "doing the least amount of work possibly to continue to procure a paycheck".
It's incredibly stupid to gleam "this person did the least amount of work possible to continue to procure a paycheck" because a feature is missing or the game performs sluggishly. And it suggests a complete and total lack of understanding of the development process as a whole.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Yeah, in non-games industry software development land I was offered what would have shook out to $40k/year just to intern at a place.
Video game development as a whole is incredible depressing. The average gamer doesn't even understand the amount of work and, more importantly, the years of honing the craft that goes into a product. "Lazy devs" is another term that pisses me right off. Nobody intends to make a poor product! Management can sometimes straight fuck up a project with impossible milestone deadlines or poor budgeting. You shouldn't judge a developer's talent (or even work ethic) off of a product that took a whole team to make.
It's a thankless job, really. That said, I love video games earnestly and, to quote Coolio, "If hip hop didn't pay I'd rap for free." Which is fortunate, because I don't think Rap is paying coolio anymore.
Lazy devs is a legitimate complaint...sometimes, just as in all jobs there are people who slack off.
Yep but it doesn't apply to a situation where a game is missing a feature or has bugs. Those things are not caused by lazy devs.
and on the talk of 'lazy' developers, a former Ubisoft employee who worked on the first two Assassin's Creed games has accused Monolith of using code he wrote in their recently unveiled Lord of the Rings game.
Charles Randall shared his suspicions on Twitter today following the release of a trailer for Shadow of Mordor, a new open-world game set in the Lord of the Rings universe. Linking to the debut trailer seen below, Randall joked, "Check it out guys! I apparently made a Middle Earth game!" He followed this up with a series of tweets expanding on what he meant, first stating, "Seriously, can someone tell me how Assassin's Creed 2 code and assets are in this Middle-Earth: Shadow of Mordor game?"
now its worth noting that the footage of Shadow of Mordor comes with a 'Pre-Alpha' branding so it is possible that it includes place holder animations and that the final version of the game will differ. saying that, using code/animations for another studios/publishers product, even as a place holder, probably isn't a great idea. if that is indeed the case.
Yeah, in non-games industry software development land I was offered what would have shook out to $40k/year just to intern at a place.
Video game development as a whole is incredible depressing. The average gamer doesn't even understand the amount of work and, more importantly, the years of honing the craft that goes into a product. "Lazy devs" is another term that pisses me right off. Nobody intends to make a poor product! Management can sometimes straight fuck up a project with impossible milestone deadlines or poor budgeting. You shouldn't judge a developer's talent (or even work ethic) off of a product that took a whole team to make.
It's a thankless job, really. That said, I love video games earnestly and, to quote Coolio, "If hip hop didn't pay I'd rap for free." Which is fortunate, because I don't think Rap is paying coolio anymore.
Lazy devs is a legitimate complaint...sometimes, just as in all jobs there are people who slack off.
It takes years of diligence just to learn how to program. Nobody devoting years of their life to honing their craft is lazy.
It takes years of diligence to learn how to do anything useful. Programming isn't some kind of mental holy grail.
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Yep but it doesn't apply to a situation where a game is missing a feature or has bugs. Those things are not caused by lazy devs.
Yeah they are.
I made a 2D Mario Bros. volleyball game in high school using sprites from SMB3 (because I was too lazy to make my own or come up with original characters). There's a question mark block suspended over the net, and if the ball hits it, various powerups pop out that do cool stuff like stretch the sprite to make you fat or skinny or let you shoot fireballs for a while.
Well the physics were pretty janky, I didn't know what to do when you ended up on top of the ball. So it just kind of slides along the floor while you remain stationary on top of it. It was also too easy to score a point and I didn't want to have to reset the players every time like you would in real volleyball, so you just accumulate points over time as the ball is in contact with the ground. Those are technically bugs that I sort of rationalized away as being too difficult to properly fix. I didn't really care though and showed it off to everyone in my programming class and they all really enjoyed it.
As for missing features, I had a button to read the game's help file on the menu bar, but it just popped up a "coming soon!" dialog box. I figured none of my friends cared about that and neither did I, but it IS a missing feature and it IS because I was lazy.
that's a pretty cute story that doesn't apply in any way to traditional commercial game development. I doubt Bayonetta on the PS3 ran at a lower frame rate because the port team figured none of their friends cared and neither did they.
that's a pretty cute story that doesn't apply in any way to traditional commercial game development. I doubt Bayonetta on the PS3 ran at a lower frame rate because the port team figured none of their friends cared and neither did they.
Ah, so it's only impossible to be lazy if you are working on a commercial game, I see.
If I had sold my game, perhaps ported it as-is to XBLIG, then the things I consider lazy would no longer be classified as such?
that's a pretty cute story that doesn't apply in any way to traditional commercial game development. I doubt Bayonetta on the PS3 ran at a lower frame rate because the port team figured none of their friends cared and neither did they.
Ah, so it's only impossible to be lazy if you are working on a commercial game, I see.
If I had sold my game, perhaps ported it as-is to XBLIG, then the things I consider lazy would no longer be classified as such?
You are a programmer, so it's impossible for you to be lazy. Apparently.
that's a pretty cute story that doesn't apply in any way to traditional commercial game development. I doubt Bayonetta on the PS3 ran at a lower frame rate because the port team figured none of their friends cared and neither did they.
Ah, so it's only impossible to be lazy if you are working on a commercial game, I see.
If I had sold my game, perhaps ported it as-is to XBLIG, then the things I consider lazy would no longer be classified as such?
Is this really the point you want to try and make, stemming from an offhand comment about shit stupid gamers say? The right to defend an unsourced, uninformed claim about the laziness of developer X?
To answer your sarcastic question with a sarcastic answer: absolutely. You're spot on. That's exactly the point I was trying to make. Good thing nobody bought your game, now you have the right to be lazy.
"Lazy devs" is bullshit not because lazy devs don't exist. They do, just like in any field. It's bullshit because you can't know why a part of the game is the way it is. Nobody ever says "low budget" or "crap hiring standards" or "shitty management" or "rushed schedule".
It's just like when people say, "Did they even QA this?" when a game is buggy. In all likelihood yeah, all the bugs people see in the end product were found during development, but fixing them would have pushed the release date, so the publisher decided to not fix them and ship the game on time.
+8
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Yep but it doesn't apply to a situation where a game is missing a feature or has bugs. Those things are not caused by lazy devs.
Yeah they are.
I made a 2D Mario Bros. volleyball game in high school using sprites from SMB3 (because I was too lazy to make my own or come up with original characters). There's a question mark block suspended over the net, and if the ball hits it, various powerups pop out that do cool stuff like stretch the sprite to make you fat or skinny or let you shoot fireballs for a while.
Well the physics were pretty janky, I didn't know what to do when you ended up on top of the ball. So it just kind of slides along the floor while you remain stationary on top of it. It was also too easy to score a point and I didn't want to have to reset the players every time like you would in real volleyball, so you just accumulate points over time as the ball is in contact with the ground. Those are technically bugs that I sort of rationalized away as being too difficult to properly fix. I didn't really care though and showed it off to everyone in my programming class and they all really enjoyed it.
As for missing features, I had a button to read the game's help file on the menu bar, but it just popped up a "coming soon!" dialog box. I figured none of my friends cared about that and neither did I, but it IS a missing feature and it IS because I was lazy.
Except in game development studios rather than one man bands, the people who make decisions about what features and fixes to spend time on aren't the developers.
"Lazy devs" is bullshit not because lazy devs don't exist. They do, just like in any field. It's bullshit because you can't know why a part of the game is the way it is. Nobody ever says "low budget" or "crap hiring standards" or "shitty management" or "rushed schedule".
Or "shitty programmers".
Or "lazy developers".
Or "developer with just plain bad ideas".
There's tons of reasons games can come out the way they do. Developers are just human.
Except in game development studios rather than one man bands, the people who make decisions about what features and fixes to spend time on aren't the developers.
"Lazy devs" is bullshit not because lazy devs don't exist. They do, just like in any field. It's bullshit because you can't know why a part of the game is the way it is. Nobody ever says "low budget" or "crap hiring standards" or "shitty management" or "rushed schedule".
It's just like when people say, "Did they even QA this?" when a game is buggy. In all likelihood yeah, all the bugs people see in the end product were found during development, but fixing them would have pushed the release date, so the publisher decided to not fix them and ship the game on time.
This is the truth of the matter.
And maybe some of those bugs exist because a programmer did something the lazy way. No one has the least bit of evidence that this is the case, though, so it's not fair to say so.
Laziness is the cause of many problems with games, but we have no way to know enough to criticize on that basis.
I was going to be all ironic and write a post about how I was too lazy to urge everyone to get back on topic with industry news, but I honestly can't be bothered to be that meta.
I'm watching ST:TNG Time's Arrow on Netflix, the one where they find Data's head on earth and it's been there for 500 years.
And I was going to post some actual industry news to get things back on topic. Then I did.
Former AMC programming director Ari Mark has joined up with Xbox Entertainment Studios in Santa Monica, where he will oversee the creation of unscripted video content for Microsoft.
Previously, Mark worked with AMC in developing the network-original reality television shows The Pitch and Small Town Security. Mark also assisted in the creation of AMC's The Walking Dead-focused talk show Talking Dead, along with Comic Book Men, a reality show set in director Kevin Smith's comic shop in New Jersey.
Xbox Entertainment Studios announced that it will launch an Xbox-exclusive documentary series this year through its multiplatform media company Lightbox. The first film in the series will document a planned excavation of a New Mexico landfill thought to contain unsold Atari cartridges and hardware buried in the aftermath of the video game industry crash of 1983.
I was going to be all ironic and write a post about how I was too lazy to urge everyone to get back on topic with industry news, but I honestly can't be bothered to be that meta.
I went and looked up the Media Create numbers but they really were as boring as RainbowDespair said they'd be. They... uh... FFX|X-2 HD might soon crack 500k total, that's kind of cool I guess.
Here's the actual numbers because why not:
Media Create Sales: Week 3, 2014 (Jan 13 - Jan 19)
01./01. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800) - 81.069 / 295.276 (-62%)
02./02. [3DS] PazuDora Z: Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400) - 48.788 / 1.265.209 (-8%)
03./03. [3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) - 23.600 / 3.893.725 (-31%)
04./07. [3DS] Youkai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 19.039 / 327.985 (+34%)
05./04. [3DS] The Legend of Zelda: A Link Between Worlds # <ADV> (Nintendo) {2013.12.26} (¥4.800) - 17.897 / 341.398 (-32%)
06./08. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! <ACT> (Bandai Namco Games) {2013.10.17} (¥4.980) - 17.057 / 241.926 (+25%)
07./06. [PS3] Final Fantasy X/X-2 HD Remaster <RPG> (Square Enix) {2013.12.26} (¥7.140) - 14.026 / 255.759 (-14%)
08./05. [3DS] Monster Hunter 4 # <ACT> (Capcom) {2013.09.14} (¥5.990) - 13.297 / 3.192.848 (-32%)
09./10. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack # <RPG> (Square Enix) {2013.12.26} (¥7.140) - 12.805 / 207.212 (+5%)
10./09. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985) - 10.500 / 463.020 (-20%)
11./11. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 8.491 / 3.649.813 (-22%)
12./13. [PS3] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) {2013.10.10} (¥7.770) - 7.381 / 682.216 (-21%)
13./19. [PS3] World Soccer Winning Eleven 2014 <SPT> (Konami) {2013.11.14} (¥7.980) - 5.834 / 296.844 (-16%)
14./14. [PS3] New Dynasty Warriors: Gundam <ACT> (Bandai Namco Games) {2013.12.19} (¥7.980) - 5.507 / 207.036 (-41%)
15./17. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 5.401 / 2.263.720 (-26%)
16./18. [PSV] New Dynasty Warriors: Gundam <ACT> (Bandai Namco Games) {2013.12.19} (¥6.980) - 5.352 / 103.234 (-23%)
17./16. [3DS] Friend Collection: New Life # <ETC> (Nintendo) {2013.04.18} (¥4.800) - 5.334 / 1.651.030 (-27%)
18./20. [PS3] Gran Turismo 6 # <RCE> (Sony Computer Entertainment) {2013.12.05} (¥6.980) - 5.081 / 302.433 (-17%)
19./15. [3DS] Inazuma Eleven Go Galaxy: Big Bang / Supernova <RPG> (Level 5) {2013.12.05} (¥5.500) - 5.062 / 222.026 (-31%)
20./21. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 4.817 / 2.236.013
And I was going to post some actual industry news to get things back on topic. Then I did.
Former AMC programming director Ari Mark has joined up with Xbox Entertainment Studios in Santa Monica, where he will oversee the creation of unscripted video content for Microsoft.
Previously, Mark worked with AMC in developing the network-original reality television shows The Pitch and Small Town Security. Mark also assisted in the creation of AMC's The Walking Dead-focused talk show Talking Dead, along with Comic Book Men, a reality show set in director Kevin Smith's comic shop in New Jersey.
Xbox Entertainment Studios announced that it will launch an Xbox-exclusive documentary series this year through its multiplatform media company Lightbox. The first film in the series will document a planned excavation of a New Mexico landfill thought to contain unsold Atari cartridges and hardware buried in the aftermath of the video game industry crash of 1983.
Yay, reality shows. Let's pray Xbox's stuff is better than The Tester.
well it doesn't have to be all bad. they mentioned Talking Dead in the article, so perhaps MS want something like that for their scripted efforts. i think that kind of thing has done well for AMC or else they wouldn't keep doing it. hell even something similar but focused on the weeks gaming news and latest releases could be watchable if done right*.
*and that's the major factor. anything MS puts out has to be done right. if the quality isn't there this whole experiment could fall flat on its face.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited January 2014
Some rumors floating about that Watch_Dogs port on WiiU getting canned.
Specifically, you can no longer order the special edition of Watch Dogs Wii U from Italian Gamestop, it's no longer in their database. The game is still available in other Gamestop databases and other Italian game sources such as Italian Amazon.
Eh, I was on an Ubi career meeting today and they actually included both WiiU and Watch Dogs in their presentation. Lots of rabbids too... So I wouldn't give up hope.
Some rumors floating about that Watch_Dogs port on WiiU getting canned.
Ouch, if true.
The feeling I get when I read this is similar to the feeling I got when they canned Starcraft: Ghost for the Gamecube.
At least then I got the schadenfreude of the game getting canned for everybody later on and not just me.
It would really suck because of all the games currently pending for the WiiU Watch_Dogs is the one that could make some really inspired use of the gamepad.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The WiiU is in bad enough shape that I could see the WiiU version getting canned. Even if it's basically just a port of the 360 version (which, I believe, would be the one that would be the most similar to the WiiU hardware), making it would still cost a fair chunk of change. A potential market of a few millions on the WiiU versus the combined sales potential of the 360/PS3, Xbone/PS4, and PC sales can't look that appealing; depending on the cost of porting the game, Ubisoft writing off the WiiU as a target for what they seem to be building up for their next big-hit franchise isn't at all unreasonable.
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It takes years of diligence just to learn how to program. Nobody devoting years of their life to honing their craft is lazy.
uhhhhmmm... you do realize there are lazy and ineffective people in all careers, right, regardless of the education and time needed to get there. Learning to program does not strip the human element out of you, and humanity quite often skews towards path of least resistance.
Let's play Mario Kart or something...
It's what made me lose interest in the first place. I don't do multiplayer.
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Yeah, point me to these lazy athletes, for example.
There are careers which are inherently not-lazy. Skewing to the path of least resistance does not preclude laziness. further more, how the fuck would someone be able to judge the activity of an individual by the features a product lacks or the quality of the work?
I mentally replace "lazy devs" in people's posts with "I'm fucking retarded."
Shit I've worked with lazy programmers. There's tons of them.
Agreed. It is quite easy to imagine a programmer saying, "well I was going to make the simulation a lot more detailed, but I had a little trouble working out some of the details and it was honestly a lot more trouble than it was worth, so it ended up simpler than I had planned." Because I've been that guy. While that sort of thought process sounds reasonable, it could also be construed as lazy, depending on the gap between vision and implementation.
Sometimes you gave it your best and it didn't work out...and sometimes if you're honest with yourself, you could've done a lot better if you'd really put more effort into it.
It's quite possible to half ass anything. I don't believe for a second that every single game programmer is giving it their whole ass.
"Lazy" is a lot more convenient than "doing the least amount of work possibly to continue to procure a paycheck".
Is it possible to play multiplayer with bots or something, or do I have to descend back into the abyss that is Xbox Live?
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I'm a lazy dev. I've tried to produce a game, any game, for years, and I don't have much to show for my efforts. I've made the occasional cool demo or test program, but nothing worth full release.
I'll think to myself, "hey, I should play around more in Unity, try to produce something, get a project going," and then I decide I would rather sit here and reply to TheSonicRetard or watch Netflix or play someone else's game.
I made simple games all throughout grade school. I would classify quite a few of them as lazy, some are missing a lot of features I had originally planned, some have bugs I never fixed and rationalized to myself as a feature.
I made a level editor for Legend of Grimrock before the devs made an official one because I didn't want to have to wait. However when I released it to others on their forum, nobody could get it to run because I didn't package it with the right dlls, I hadn't tested it on other OSs etc. I said "oops" and forgot about it and so did everyone else. You're saying that is inherently not lazy?
Also I made the editor in an old version of Visual Basic because it's what I was familiar with from school and I was too lazy to learn a newer language/IDE at the time, I just wanted to get it done.
So yeah, it is quite possible to be lazy.
It's incredibly stupid to gleam "this person did the least amount of work possible to continue to procure a paycheck" because a feature is missing or the game performs sluggishly. And it suggests a complete and total lack of understanding of the development process as a whole.
Yep but it doesn't apply to a situation where a game is missing a feature or has bugs. Those things are not caused by lazy devs.
http://uk.ign.com/articles/2014/01/23/shadow-of-mordor-accused-of-using-assassins-creed-ii-code
now its worth noting that the footage of Shadow of Mordor comes with a 'Pre-Alpha' branding so it is possible that it includes place holder animations and that the final version of the game will differ. saying that, using code/animations for another studios/publishers product, even as a place holder, probably isn't a great idea. if that is indeed the case.
It takes years of diligence to learn how to do anything useful. Programming isn't some kind of mental holy grail.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
Yeah they are.
I made a 2D Mario Bros. volleyball game in high school using sprites from SMB3 (because I was too lazy to make my own or come up with original characters). There's a question mark block suspended over the net, and if the ball hits it, various powerups pop out that do cool stuff like stretch the sprite to make you fat or skinny or let you shoot fireballs for a while.
Well the physics were pretty janky, I didn't know what to do when you ended up on top of the ball. So it just kind of slides along the floor while you remain stationary on top of it. It was also too easy to score a point and I didn't want to have to reset the players every time like you would in real volleyball, so you just accumulate points over time as the ball is in contact with the ground. Those are technically bugs that I sort of rationalized away as being too difficult to properly fix. I didn't really care though and showed it off to everyone in my programming class and they all really enjoyed it.
As for missing features, I had a button to read the game's help file on the menu bar, but it just popped up a "coming soon!" dialog box. I figured none of my friends cared about that and neither did I, but it IS a missing feature and it IS because I was lazy.
I do not know. But probably not.
Ah, so it's only impossible to be lazy if you are working on a commercial game, I see.
If I had sold my game, perhaps ported it as-is to XBLIG, then the things I consider lazy would no longer be classified as such?
You are a programmer, so it's impossible for you to be lazy. Apparently.
Is this really the point you want to try and make, stemming from an offhand comment about shit stupid gamers say? The right to defend an unsourced, uninformed claim about the laziness of developer X?
To answer your sarcastic question with a sarcastic answer: absolutely. You're spot on. That's exactly the point I was trying to make. Good thing nobody bought your game, now you have the right to be lazy.
It's just like when people say, "Did they even QA this?" when a game is buggy. In all likelihood yeah, all the bugs people see in the end product were found during development, but fixing them would have pushed the release date, so the publisher decided to not fix them and ship the game on time.
Except in game development studios rather than one man bands, the people who make decisions about what features and fixes to spend time on aren't the developers.
Or "shitty programmers".
Or "lazy developers".
Or "developer with just plain bad ideas".
There's tons of reasons games can come out the way they do. Developers are just human.
Barking up the wrong tree;
This is the truth of the matter.
And maybe some of those bugs exist because a programmer did something the lazy way. No one has the least bit of evidence that this is the case, though, so it's not fair to say so.
Laziness is the cause of many problems with games, but we have no way to know enough to criticize on that basis.
And Community is on in like 5 minutes.
I had a draft but other people said basically what I was going to say so I just overwrote it with this because effort.
*turns on Vita*
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
I'm watching ST:TNG Time's Arrow on Netflix, the one where they find Data's head on earth and it's been there for 500 years.
http://www.joystiq.com/2014/01/23/xbox-entertainment-hires-amc-veteran-to-develop-unscripted-conte/
Yay, reality shows. Let's pray Xbox's stuff is better than The Tester.
I went and looked up the Media Create numbers but they really were as boring as RainbowDespair said they'd be. They... uh... FFX|X-2 HD might soon crack 500k total, that's kind of cool I guess.
Here's the actual numbers because why not:
01./01. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800) - 81.069 / 295.276 (-62%)
02./02. [3DS] PazuDora Z: Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400) - 48.788 / 1.265.209 (-8%)
03./03. [3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) - 23.600 / 3.893.725 (-31%)
04./07. [3DS] Youkai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 19.039 / 327.985 (+34%)
05./04. [3DS] The Legend of Zelda: A Link Between Worlds # <ADV> (Nintendo) {2013.12.26} (¥4.800) - 17.897 / 341.398 (-32%)
06./08. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! <ACT> (Bandai Namco Games) {2013.10.17} (¥4.980) - 17.057 / 241.926 (+25%)
07./06. [PS3] Final Fantasy X/X-2 HD Remaster <RPG> (Square Enix) {2013.12.26} (¥7.140) - 14.026 / 255.759 (-14%)
08./05. [3DS] Monster Hunter 4 # <ACT> (Capcom) {2013.09.14} (¥5.990) - 13.297 / 3.192.848 (-32%)
09./10. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack # <RPG> (Square Enix) {2013.12.26} (¥7.140) - 12.805 / 207.212 (+5%)
10./09. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985) - 10.500 / 463.020 (-20%)
11./11. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 8.491 / 3.649.813 (-22%)
12./13. [PS3] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) {2013.10.10} (¥7.770) - 7.381 / 682.216 (-21%)
13./19. [PS3] World Soccer Winning Eleven 2014 <SPT> (Konami) {2013.11.14} (¥7.980) - 5.834 / 296.844 (-16%)
14./14. [PS3] New Dynasty Warriors: Gundam <ACT> (Bandai Namco Games) {2013.12.19} (¥7.980) - 5.507 / 207.036 (-41%)
15./17. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 5.401 / 2.263.720 (-26%)
16./18. [PSV] New Dynasty Warriors: Gundam <ACT> (Bandai Namco Games) {2013.12.19} (¥6.980) - 5.352 / 103.234 (-23%)
17./16. [3DS] Friend Collection: New Life # <ETC> (Nintendo) {2013.04.18} (¥4.800) - 5.334 / 1.651.030 (-27%)
18./20. [PS3] Gran Turismo 6 # <RCE> (Sony Computer Entertainment) {2013.12.05} (¥6.980) - 5.081 / 302.433 (-17%)
19./15. [3DS] Inazuma Eleven Go Galaxy: Big Bang / Supernova <RPG> (Level 5) {2013.12.05} (¥5.500) - 5.062 / 222.026 (-31%)
20./21. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 4.817 / 2.236.013
Top 20
3DS - 12
PS3 - 5
PSV - 2
WIU - 1
HARDWARE
Code:
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
| 3DS # | 47.438 | 60.154 | 81.855 | 284.147 | 453.775 | 14.946.067 |
| PSV # | 26.963 | 32.016 | 9.036 | 134.379 | 53.433 | 2.489.736 |
| PS3 | 13.243 | 14.845 | 19.697 | 68.173 | 107.040 | 9.777.847 |
| WIU | 11.443 | 14.020 | 16.654 | 76.734 | 104.452 | 1.602.164 |
| PSP # | 4.024 | 4.758 | 15.343 | 22.065 | 87.285 | 20.090.474 |
| 360 | 273 | 281 | 706 | 1.001 | 3.520 | 1.640.317 |
| ALL | 103.384 | 126.074 | 145.490 | 586.499 | 819.209 | 50.546.605 |
| PSVTV | 2.208 | 2.522 | | 10.043 | | 86.287 |
| PSV | 24.755 | 29.494 | 9.036 | 124.336 | 53.433 | 2.403.449 |
| 3DSLL | 32.393 | 40.038 | 51.015 | 186.587 | 263.576 | 5.612.473 |
| 3DS | 15.045 | 20.116 | 30.840 | 97.560 | 190.199 | 9.333.594 |
| PSP | 4.024 | 4.758 | 15.343 | 22.065 | 87.285 | 19.914.487 |
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
well it doesn't have to be all bad. they mentioned Talking Dead in the article, so perhaps MS want something like that for their scripted efforts. i think that kind of thing has done well for AMC or else they wouldn't keep doing it. hell even something similar but focused on the weeks gaming news and latest releases could be watchable if done right*.
*and that's the major factor. anything MS puts out has to be done right. if the quality isn't there this whole experiment could fall flat on its face.
Ouch, if true.
Not tremendously surprising, if true. Still ouch, though.
Random person at GAF:
So far only one retailer in Italy has removed he preorder listing for it.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
The feeling I get when I read this is similar to the feeling I got when they canned Starcraft: Ghost for the Gamecube.
At least then I got the schadenfreude of the game getting canned for everybody later on and not just me.
It would really suck because of all the games currently pending for the WiiU Watch_Dogs is the one that could make some really inspired use of the gamepad.
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