Without any of the cards to make them I assumed they were assembled to combat frost mages. I assumed that they were countered by aggro. If they counter aggro and mages, then I guess they'll be nerfed soon.
You are painting things with a very broad brush. There are flavors of aggro and control decks. There isn't one monolithic "Aggro" deck. The control druid decks tend to do quite well against mage minion aggro, freeze mages, and warlock aggro decks. They are far less resilient against rogue aggro decks. They are also weak against priest control.
The metagame is a lot more complex than "frost mage beats aggro, aggro beats random, druid control beats frost mage/aggro but loses to random"
Roz on
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Tynnanseldom correct, never unsureRegistered Userregular
I don't know about anyone else, but I haven't seen all that many Mages on the ladder. I'm rank 14 now and I barely see them, I constantly see decks that are trying to beat Mage though. Maybe I need to get a higher rank before I see them every match.
I'm around 17/18 and 75% of my opponents are frost mages.
Does this mean that frost mages are a migratory species?
"Here, we see a pack of mana wyrms that have hounded a tauren warrior to exhaustion. It is only a matter of time before they eat their fill. The control Druids, too slow to get close, will have to wait their turn." [/attenborough]
Wow, I was just gifted a win in arena. I had 1 HP and 1 Armor and Zero cards in my deck. Mage had 7 HP and I had 9 power on the board. He chose to sheep my 4/4 and ping it for 1 and ended his turn, next turn I attacked for 5 and swiped him to win.
All he had to do was ping me for 1 to remove my armor and fatigue would have killed me. Instead I won with 1 life. Crazy. I was about to surrender too.
Wow, I was just gifted a win in arena. I had 1 HP and 1 Armor and Zero cards in my deck. Mage had 7 HP and I had 9 power on the board. He chose to sheep my 4/4 and ping it for 1 and ended his turn, next turn I attacked for 5 and swiped him to win.
All he had to do was ping me for 1 to remove my armor and fatigue would have killed me. Instead I won with 1 life. Crazy. I was about to surrender too.
I like that they make CoC and Blizzard disenchantable for full value because not a person will do that. Well, maybe for CoC. I have a gold one that will probably get crushed then.
Even though I was using my gold Flame Imp in my Warlock deck, when I realized I got the same amount of dust I would get for dusting an epic card, that guy was gone.
Guys I knew that this was happening, my point was nobody is going to disenchant their blizzard because of this change. Glad to know the golds will go for big dust too! That's totally happening and putting me within 400 of my next Legendary. But do I want to crush my Nat Pagle to finish up Ysera/Ragnaros...
Been playing with a Warrior deck, anybody want to give feedback? I feel like it needs better legs. On the fence about Heroic Strike, for starters.
Arcane Golem is a contender for one of the worst cards in the game, how do you have that in your deck and not Kor'kron? Azure Drake is way too expensive for what she brings to your deck, just stick with Gnomish Inventor and maybe put a threat there. Spiteful Smith combos well with weapons.
Pint-Sized Summoner isn't great, Bloodsail Corsair is a rubbish ooze, Leper Gnome is just bad. Dread Corsair would be a decent fit, a 3/3 taunt for 0-2 mana isn't bad. Weapon synergy by itself is lacking, if you can craft Cruel Taskmaster and Rampage it combos really well with enrage cards - Raging Worgen and Gurubashi Berserker are best, Frothing Berserker is great but rare. For the full combo, armoursmith will allow you enough effective HP to actually use your weapons to the max.
You might like a Spellbreaker in there if you've got space, silence is decent crowd control and lets you bypass taunt, which can mess up warriors. I'd run something like
Kind of a weak curve, but remember that Dread Corsair should essentially be a 2 drop. On a general note, you're running quite a lot of buff guys but a decent amount of your strength is tied up in weapons - maybe run dudes who can stand on their own, which means you get more use out of Warsong Commander as well.
Really not sure I agree with nerfing CoC on top of Frost Nova and Blizzard. CoC ain't so hot, and it already had limited use if you didn't play it on curve.
Mages have two spells that deal more than 3 damage directly, and one that does four situationally with less card draw. They have two AOE cards which are very good. Hero power supplements nicely, but it's the minions and card draw that win this.
Warlocks have one spell that does over 3 damage directly, and one AOE that does 3 damage to everything.
Druid minions are better than mage ones by a large margin since the have a utility silence/2 damage minion with good HP, a utility taunt/charge minion, more card draw minions or a heal, and they can speed to late game. Oh and they can heal for a total of 26 without the help of minions. Please don't try using ice armor as an argument since druids have shapeshift/claw/bite.
um, we were talking about molten giant
Oh. Well you're still kinda wrong because I can heal for 21 (in my deck) so I don't die after putting it out there.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
So I got an epic for the Druid (my first epic in like 8 packs) and so I decided to build a druid deck. After a few games and adjustments, here is my Druid fatty deck. Any big issues you guys can see?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
So 7-3 got me 150 gold, 25 dust, and a pack. Can't complain even if it did suck losing three games in a row to the same rogue.
Without any of the cards to make them I assumed they were assembled to combat frost mages. I assumed that they were countered by aggro. If they counter aggro and mages, then I guess they'll be nerfed soon.
You are painting things with a very broad brush. There are flavors of aggro and control decks. There isn't one monolithic "Aggro" deck. The control druid decks tend to do quite well against mage minion aggro, freeze mages, and warlock aggro decks. They are far less resilient against rogue aggro decks. They are also weak against priest control.
The metagame is a lot more complex than "frost mage beats aggro, aggro beats random, druid control beats frost mage/aggro but loses to random"
Apologies. I understand that there isn't one aggro deck. I'm sorry that I did not explain myself well.
Been playing with a Warrior deck, anybody want to give feedback? I feel like it needs better legs. On the fence about Heroic Strike, for starters.
Arcane Golem is a contender for one of the worst cards in the game, how do you have that in your deck and not Kor'kron? Azure Drake is way too expensive for what she brings to your deck, just stick with Gnomish Inventor and maybe put a threat there. Spiteful Smith combos well with weapons.
Pint-Sized Summoner isn't great, Bloodsail Corsair is a rubbish ooze, Leper Gnome is just bad. Dread Corsair would be a decent fit, a 3/3 taunt for 0-2 mana isn't bad. Weapon synergy by itself is lacking, if you can craft Cruel Taskmaster and Rampage it combos really well with enrage cards - Raging Worgen and Gurubashi Berserker are best, Frothing Berserker is great but rare. For the full combo, armoursmith will allow you enough effective HP to actually use your weapons to the max.
You might like a Spellbreaker in there if you've got space, silence is decent crowd control and lets you bypass taunt, which can mess up warriors. I'd run something like
Kind of a weak curve, but remember that Dread Corsair should essentially be a 2 drop. On a general note, you're running quite a lot of buff guys but a decent amount of your strength is tied up in weapons - maybe run dudes who can stand on their own, which means you get more use out of Warsong Commander as well.
Wow, on a 4 game winning streak in ranked ever since I put Doomsayer in my deck. He is so good in control, I only use 1 of him but wow he makes a huge difference. He's even great if silenced, because I run Rockbiter Weapons and Flametongue Totems.
Edit: Also, his voice work is hilarious. He says "Did I miss it?" if he gets silenced and you buff him and he gets to attack. He says "I KNEW IT!" if he gets killed after being silenced.
Spawnbroker on
Steam: Spawnbroker
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
finally got another legendary from a pack, ripped open a bloodmage thalnos
if you want a really fast warrior aggro deck, I use this one to grind constructed wins and warrior levels. it's not particularly high-cost, gorehowl/grom/leeroy aren't necessary but help a lot for topdecking to finish games. it won't top ranked or anything but it wins or loses very quickly, and it does good business in casual.
inner rage x 2
upgrade! x 2
fiery war axe x 2
amani x 2
bloodsail raider x 2
cruel taskmaster x 2
acolyte of pain
frothing x 2
worgen x 2
warsong x 2
arathi x 2
dread x 2
leeroy
arcanite x 2
argent x 2
gorehowl
grom
Today I taught a warlock why if you're going to run a murloc deck you need to play something that boosts their health above 2. Otherwise your full side will be wiped out in one turn with holy nova.
Was down 30-2 in a rogue rogue match in arena after the guy played 3 our town scrubs in 3 turns. miraculous comeback due to best timing ever on topdeck corsair and then taz'dingo next turn.
and then the game after that i lived the dream and blood knighted a coined scarlet crusader on turn 3. guy conceded right afterwards, i kinda felt bad.
I hate getting destroyed by bad cards. Core hound in a mage deck. Of course my hexes are no where in sight (let alone any of my other cards that would at least prevent some of the damage).
As you can imagine the four arcanite reapers may have had something to do with it.
How did you play that? Just go to the face with the reapers a lot?
Most of the time, I would play aggressively, yes. Knowing that you have warsong commanders, reapers, and haste minions allows you to play a little more loosely with the board. The were a few games where I abandoned board control completely to get as much damage in as possible, so that a top decked haste minion or reaper would be lethal.
Though I didn't play every game that way, some games I played a more traditional controlling deck, using my equipment to clear the board while I pushed small packets of damage through with my minions until I had inevitability. There were a few games where I had to assume the control role from turn two onwards. It's always important to know what your role is in a matchup, whether you're the beatdown or the control deck. Misassignment of role = game loss.
As you can imagine the four arcanite reapers may have had something to do with it.
How did you play that? Just go to the face with the reapers a lot?
Most of the time, I would play aggressively, yes. Knowing that you have warsong commanders, reapers, and haste minions allows you to play a little more loosely with the board. The were a few games where I abandoned board control completely to get as much damage in as possible, so that a top decked haste minion or reaper would be lethal.
Though I didn't play every game that way, some games I played a more traditional controlling deck, using my equipment to clear the board while I pushed small packets of damage through with my minions until I had inevitability. There were a few games where I had to assume the control role from turn two onwards. It's always important to know what your role is in a matchup, whether you're the beatdown or the control deck. Misassignment of role = game loss.
Yea I think this is the final part of my game that is really lacking. I've still got room to improve lots of things (play mistakes mostly, that I see as soon as I have done them - slow down I think is the key here) but I think this is the part that is stopping me being consistantly 7+ in arena. I wouldn't have even drafted the 4 reapers. I would have stopped at 2.
Posts
You are painting things with a very broad brush. There are flavors of aggro and control decks. There isn't one monolithic "Aggro" deck. The control druid decks tend to do quite well against mage minion aggro, freeze mages, and warlock aggro decks. They are far less resilient against rogue aggro decks. They are also weak against priest control.
The metagame is a lot more complex than "frost mage beats aggro, aggro beats random, druid control beats frost mage/aggro but loses to random"
Does this mean that frost mages are a migratory species?
"Here, we see a pack of mana wyrms that have hounded a tauren warrior to exhaustion. It is only a matter of time before they eat their fill. The control Druids, too slow to get close, will have to wait their turn." [/attenborough]
Savage roar + force of nature is the best. The best.
Two less mana even!
Penny Arcade Rockstar Social Club / This is why I despise cyclists
All he had to do was ping me for 1 to remove my armor and fatigue would have killed me. Instead I won with 1 life. Crazy. I was about to surrender too.
THE MIND GAMES
Penny Arcade Rockstar Social Club / This is why I despise cyclists
The deck was pretty bad. No epics, no great commons, just a couple of swipes and a prayer. Was lucky to get 7, as referenced above.
Guys I knew that this was happening, my point was nobody is going to disenchant their blizzard because of this change. Glad to know the golds will go for big dust too! That's totally happening and putting me within 400 of my next Legendary. But do I want to crush my Nat Pagle to finish up Ysera/Ragnaros...
Arcane Golem is a contender for one of the worst cards in the game, how do you have that in your deck and not Kor'kron? Azure Drake is way too expensive for what she brings to your deck, just stick with Gnomish Inventor and maybe put a threat there. Spiteful Smith combos well with weapons.
Pint-Sized Summoner isn't great, Bloodsail Corsair is a rubbish ooze, Leper Gnome is just bad. Dread Corsair would be a decent fit, a 3/3 taunt for 0-2 mana isn't bad. Weapon synergy by itself is lacking, if you can craft Cruel Taskmaster and Rampage it combos really well with enrage cards - Raging Worgen and Gurubashi Berserker are best, Frothing Berserker is great but rare. For the full combo, armoursmith will allow you enough effective HP to actually use your weapons to the max.
You might like a Spellbreaker in there if you've got space, silence is decent crowd control and lets you bypass taunt, which can mess up warriors. I'd run something like
Fiery War Axe x2
Cleave x2
Bloodsail Raider x2 (armoursmith)
*Loot Hoarder/Novice Engi x2 (cruel taskmaster)
Harvest Golem x2 (raging worgen)
Shield Block x2
Warsong Commander x2
*Dread Corsair (frothing berserker)
*Spellbreaker x1
*Kor'kron Elite x2
Dark Iron Dwarf x2
Defender of Argus x2 (spiteful smith/gurubashi berserker)
Gnomish Inventor x2
Arcanite Reaper x1
Argent Commander x2
Kind of a weak curve, but remember that Dread Corsair should essentially be a 2 drop. On a general note, you're running quite a lot of buff guys but a decent amount of your strength is tied up in weapons - maybe run dudes who can stand on their own, which means you get more use out of Warsong Commander as well.
are you running sunfury protectors as well?
Apologies. I understand that there isn't one aggro deck. I'm sorry that I did not explain myself well.
38thDoE on steam
It worked out pretty well, I beat a druid!
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Edit: Also, his voice work is hilarious. He says "Did I miss it?" if he gets silenced and you buff him and he gets to attack. He says "I KNEW IT!" if he gets killed after being silenced.
if you want a really fast warrior aggro deck, I use this one to grind constructed wins and warrior levels. it's not particularly high-cost, gorehowl/grom/leeroy aren't necessary but help a lot for topdecking to finish games. it won't top ranked or anything but it wins or loses very quickly, and it does good business in casual.
upgrade! x 2
fiery war axe x 2
amani x 2
bloodsail raider x 2
cruel taskmaster x 2
acolyte of pain
frothing x 2
worgen x 2
warsong x 2
arathi x 2
dread x 2
leeroy
arcanite x 2
argent x 2
gorehowl
grom
and then the game after that i lived the dream and blood knighted a coined scarlet crusader on turn 3. guy conceded right afterwards, i kinda felt bad.
He doesn't fit in my warrior deck, but he might be good in my druid deck...
Maybe shaman...
Steam ID: Obos Vent: Obos
Origin: KafkaAU B-Net: Kafka#1778
That shows you the power of druid though! Even with average cards you get seven wins!
As you can imagine the four arcanite reapers may have had something to do with it.
edit, also decided to throw blizzard a bone since i play their game so much and bought the 20 dollar card pack. got a giant pile of crap.
you win this time blizzard
How did you play that? Just go to the face with the reapers a lot?
Origin: KafkaAU B-Net: Kafka#1778
Most of the time, I would play aggressively, yes. Knowing that you have warsong commanders, reapers, and haste minions allows you to play a little more loosely with the board. The were a few games where I abandoned board control completely to get as much damage in as possible, so that a top decked haste minion or reaper would be lethal.
Though I didn't play every game that way, some games I played a more traditional controlling deck, using my equipment to clear the board while I pushed small packets of damage through with my minions until I had inevitability. There were a few games where I had to assume the control role from turn two onwards. It's always important to know what your role is in a matchup, whether you're the beatdown or the control deck. Misassignment of role = game loss.
Follow the rules.
Still only got a 2-3 with that deck.
Yea I think this is the final part of my game that is really lacking. I've still got room to improve lots of things (play mistakes mostly, that I see as soon as I have done them - slow down I think is the key here) but I think this is the part that is stopping me being consistantly 7+ in arena. I wouldn't have even drafted the 4 reapers. I would have stopped at 2.
Origin: KafkaAU B-Net: Kafka#1778
Sometimes I just wonder
Nothing flashy, just solid cards all around.
them's fightin' words
arcane golem is 4 damage when topdecked and is great as an aggro finisher
but yeah, you don't cast him as a normal minion, his drawback is too intense
GOD IS CRUEL