They said it's also to fix that Arena bug people have been having, and I assume a lot of the work they're doing is changing how stuff works behind the scenes. I mean, right now at work we're doing a complete rewrite of one of our systems and our client thinks we're just being lazy assholes, but we're doing it to avoid future headaches.
They said it's also to fix that Arena bug people have been having, and I assume a lot of the work they're doing is changing how stuff works behind the scenes. I mean, right now at work we're doing a complete rewrite of one of our systems and our client thinks we're just being lazy assholes, but we're doing it to avoid future headaches.
Oh thank god, I really want to be able to play arena again.
Pretty sure the Devs have done interviews about arena rewards. Pretty sure there are just larger loot tables than in the previous patch, they did this to make it more exciting in there minds since you didn't know what your were going to get, not just gold/dust. This results in typically less gold dust since those spots are then taken up with these other rewards. The joke is that all we really want is more gold to play more arena.
If that was their intent, they didn't even really get it correct. At 9 wins, I expected a pack (duh), possibly another pack but more likely a gold card (got some crappy gold common), and a decent chunk of gold. I got everything I expected; it's just that there was 20-30 less gold than I had been trained to expect.
They said it's also to fix that Arena bug people have been having, and I assume a lot of the work they're doing is changing how stuff works behind the scenes. I mean, right now at work we're doing a complete rewrite of one of our systems and our client thinks we're just being lazy assholes, but we're doing it to avoid future headaches.
Clients: incapable of understanding technical debt no matter how you explain it to them.
It plays an animation after a loss, but I just assumed it was the "upgrade" from the previous win I had gotten. I'll look harder next time.
Considering that 12 wins gives you the Celestial key (or whatever the highest level key is called) regardless of how many losses you have, I'm 100% certain that people are just seeing the previous upgrade animation play after a loss and confusing it for something else.
Yes. It's a graphical bug. It plays the upgrade animation after every game, win or lose.
Can confirm, having ridden a Druid deck to 9-0, then hitting a wall and going 9-3. Every time I lost, the key's... uh... blade (totally Wiki-ed that) turned red and smoky, like it'd just been forged, but the rest of the key was unchanged. Then after a loss, the key would resume its normal appearance, before the blade turned red and smoky again.
On a similar note, I thought before this latest patch, I thought Trump'd noticed that you could see your deck now after being eliminated from Arena. I was unable to just now.
If anybody is in can confirm the change to mage spells from this patch. I may have to curse since I currently have a mage arena (but only 1 CoC to be concerned about the changes).
Currently 4-1 with a Druid deck in Arena. I thought the draft went pretty badly (mute unless you want to hear me discuss why I picked things), but... apparently not!
If anybody is in can confirm the change to mage spells from this patch. I may have to curse since I currently have a mage arena (but only 1 CoC to be concerned about the changes).
CoC costs 4, and I'm offered to scrap it at full price (even though I got it in a pack).
Your fifth pick being Leper Gnome seems a bit loose. I understand you did it for mana curve reasons, but I'd probably take the hunter, especially this early
12th pick I would probably go with Argent Squire. It's one of the only good 1 drops, and the riflemen is generally unimpressive for 3 mana.
17th pick, I would go with the dire wolf here instead. Worgen is a playable 1 drop, but I will almost always take a decent 2 drop over a 1 drop unless I'm playing super rush down and have a low amount of 1s.
So basically Blizzard bumped up the value of AoE freeze by 1 mana? That's good. Hopefully it's enough to make playing against a mage a less infuriating experience.
Currently 4-1 with a Druid deck in Arena. I thought the draft went pretty badly (mute unless you want to hear me discuss why I picked things), but... apparently not!
So basically Blizzard bumped up the value of AoE freeze by 1 mana? That's good. Hopefully it's enough to make playing against a mage a less infuriating experience.
I think Blizzard costing 6 is actually a little problematic. Flamestrike costs 7, so now they have 2 AoE spells with back-to-back costs.
It's not imbalanced, but it's pretty poor design. Maybe the freeze mechanic, in general, needs to be reworked, but I can't think of a good, in-flavour way to do so.
So basically Blizzard bumped up the value of AoE freeze by 1 mana? That's good. Hopefully it's enough to make playing against a mage a less infuriating experience.
I think Blizzard costing 6 is actually a little problematic. Flamestrike costs 7, so now they have 2 AoE spells with back-to-back costs.
It's not imbalanced, but it's pretty poor design. Maybe the freeze mechanic, in general, needs to be reworked, but I can't think of a good, in-flavour way to do so.
Could do Hypothermia like in wow. maybe you can't cast ice spells a certain number of turns in a row, or minions can't be frozen in back to back turns or something. but either way it's a terribly frustrating mechanic not being able to play with your own minions.
also scared of the blizzard flamestrike combo, what do you even do in that situation now. just pass? hope you have spells to use or something, because dropping minions on turn 6 after a blizzard seems terribly dangerous.
Your fifth pick being Leper Gnome seems a bit loose. I understand you did it for mana curve reasons, but I'd probably take the hunter, especially this early
12th pick I would probably go with Argent Squire. It's one of the only good 1 drops, and the riflemen is generally unimpressive for 3 mana.
17th pick, I would go with the dire wolf here instead. Worgen is a playable 1 drop, but I will almost always take a decent 2 drop over a 1 drop unless I'm playing super rush down and have a low amount of 1s.
More thoughts when I get home.
I dunno, Worgen seems like the best neutral one drop to me. That pick seems totally reasonable over 2/2 soft taunt.
Self-righteousness is incompatible with coalition building.
So basically Blizzard bumped up the value of AoE freeze by 1 mana? That's good. Hopefully it's enough to make playing against a mage a less infuriating experience.
I think Blizzard costing 6 is actually a little problematic. Flamestrike costs 7, so now they have 2 AoE spells with back-to-back costs.
It's not imbalanced, but it's pretty poor design. Maybe the freeze mechanic, in general, needs to be reworked, but I can't think of a good, in-flavour way to do so.
Could do Hypothermia like in wow. maybe you can't cast ice spells a certain number of turns in a row, or minions can't be frozen in back to back turns or something. but either way it's a terribly frustrating mechanic not being able to play with your own minions.
also scared of the blizzard flamestrike combo, what do you even do in that situation now. just pass? hope you have spells to use or something, because dropping minions on turn 6 after a blizzard seems terribly dangerous.
There was nothing stopping Mages from playing a blizzard turn 6 and flamestrike turn 7, the only difference now is they are less likely to be able to do anything else with there turn.
So basically Blizzard bumped up the value of AoE freeze by 1 mana? That's good. Hopefully it's enough to make playing against a mage a less infuriating experience.
I think Blizzard costing 6 is actually a little problematic. Flamestrike costs 7, so now they have 2 AoE spells with back-to-back costs.
It's not imbalanced, but it's pretty poor design. Maybe the freeze mechanic, in general, needs to be reworked, but I can't think of a good, in-flavour way to do so.
Could do Hypothermia like in wow. maybe you can't cast ice spells a certain number of turns in a row, or minions can't be frozen in back to back turns or something. but either way it's a terribly frustrating mechanic not being able to play with your own minions.
also scared of the blizzard flamestrike combo, what do you even do in that situation now. just pass? hope you have spells to use or something, because dropping minions on turn 6 after a blizzard seems terribly dangerous.
They could already go turn 6 blizzard, turn 7 flamestrike.
It makes aggressive decks have more power against them early, which is good, and it makes it harder to play creatures while you cast blizzard. That's a pretty substantial change.
Also, if you think they have flamestrike, you should be trying to play around it.
Your fifth pick being Leper Gnome seems a bit loose. I understand you did it for mana curve reasons, but I'd probably take the hunter, especially this early
12th pick I would probably go with Argent Squire. It's one of the only good 1 drops, and the riflemen is generally unimpressive for 3 mana.
17th pick, I would go with the dire wolf here instead. Worgen is a playable 1 drop, but I will almost always take a decent 2 drop over a 1 drop unless I'm playing super rush down and have a low amount of 1s.
More thoughts when I get home.
I dunno, Worgen seems like the best neutral one drop to me. That pick seems totally reasonable over 2/2 soft taunt.
I will pick a reasonable 2 drop over a reasonable 1 drop in almost any arena deck, excepting super aggressive ones
I really like getting something on the board early, and the Worg Inf is nice because folk are hesitant to play a X-2 (or even an X-3) against it.
Watch the games I recorded, there are some interesting situations because of it.
That said, it did put me in a bit of an awkward spot, because I didn't want to drop a Mad Bomber while it was on the table. But I guess when your problem is too much board control, well, that's all right.
LOL. I just watched Trump get lethald by a mage in arena who had frostbolt and 4 ice lances. Edit: He stated "cute" when he got frostbolted. It was hilarious to watch his face as the ice lances continued to roll in. I think I have made that face many times.
Hello. I just got my Beta invite. (Still at work, so i can't install yet)
I have never played a CCG in my life. But am keen to try.
As far as i have read so far, I play each class to Lvl 10 (against AI Druid)
And don't use the default decks.
Any other advise? Any good sites for in depth strats?
You don't have to play against ai druid, just beat each expert AI once to get the gold prize. Play ranked or casual if you can, if its not abysmally difficult you'll earn exp faster and gain gold prizes. If it is abysmally difficult, then go beat up the AI, but it won't be fun.
You can cancel one quest a day to get a new one, always good to trade in any of the 40 gold quests to try and get the 60 or 100 gold ones.
In particular I might recommend disenchanting a card to get the bonus dust and then crafting a pair of highly rated and flexible common neutral minions-- something like Harvest Golem or Dark Iron Dwarf.
I'm so happy about the mage nerf. It actually feels fair now. It did screw over an existing mage arena (3 frost nova, 1 blizzard) but whatever, I don't care, this is so much better.
That might be my new worst play mistake. So I'm in arena, guy drops Sea Giant. I've got Cult Master + 5 power on board + Wolf Rider. Losing three dudes isn't great, but at least they'll get replaced, right? So I drop the Cult, attack with the 5 power and then... click on Dire Wolf Alpha instead of Wolf Rider. He Voodoo Witch Doctors to heal up the Giant and I am sad.
Then ran out of gas twice against mages, I kept making flamestrikeable boards and he never did. So facing a pretty strong board I eventually just say fuck it and play Tirion onto my board of reasonable sized, if frozen, dudes. And then he drops it finally. Wasn't a top deck either. Ping + flamestrike + one dude into him and now I've got an empty board against a couple 4 power dudes, next turn he yetis and there's just too much for me to handle.
4-3 again. I am still making dumb errors.
Self-righteousness is incompatible with coalition building.
I think my worst play ever was coining out a Venture Co on turn 4 and getting it Big Game Hunter'd (not the bad part yet). He then Brewmasters the BGH back to his hand and the game continues. I'm actually winning and get greedy, and in a fit of utter stupidity, and because his health is low and board is empty, I play an Ancient of War in ATTACK MODE because I've totally forgotten that the BGH still exists. Cost me a winning game.
Getting every class to level 10 is such a chore. Is it absolutely necessary? And is there a way to speed it up?
Maybe I slipped into a strange alternate time dimension, but I found leveling to 10 a super breeze. If you mix up the basic decks with the decent neutral minions you can probably get a bunch of wins off casual play, or even ranked at low levels. You get more xp from players than AI. Also the Arena is a good option, since the deck you make has no relation to the cards you have unlocked.
Finally got in to the single digits in ranked. Went from 9 to 10 back to 9 tonight, those Warlock decks are giving me a beating. Everyone seems to be playing them now. I actually had to take Doomsayer out in favor of a Stormforged Axe because I was having such a hard time with the early game against Warlock aggro. The axe seems to work well enough, it gives me enough breathing room to get to 5 mana so I can lay down an Earth Elemental to hide behind until I can clear his board.
Getting every class to level 10 is such a chore. Is it absolutely necessary? And is there a way to speed it up?
Maybe I slipped into a strange alternate time dimension, but I found leveling to 10 a super breeze. If you mix up the basic decks with the decent neutral minions you can probably get a bunch of wins off casual play, or even ranked at low levels. You get more xp from players than AI. Also the Arena is a good option, since the deck you make has no relation to the cards you have unlocked.
I think I dislike playing a class I'm not crazy about just to see a little bar get filled up.
Posts
Oh thank god, I really want to be able to play arena again.
Other things get patched too. I think this one changed the Knife Juggler effect sound. Taunt's sound got changed last patch.
Can confirm, having ridden a Druid deck to 9-0, then hitting a wall and going 9-3. Every time I lost, the key's... uh... blade (totally Wiki-ed that) turned red and smoky, like it'd just been forged, but the rest of the key was unchanged. Then after a loss, the key would resume its normal appearance, before the blade turned red and smoky again.
On a similar note, I thought before this latest patch, I thought Trump'd noticed that you could see your deck now after being eliminated from Arena. I was unable to just now.
The infamous "oh yay, the last card in my deck is nourish" problem.
You do not get reduced rewards for losses. You get rewards based completely on your win number. The losses are not factored into your prize pool.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Penny Arcade Rockstar Social Club / This is why I despise cyclists
12th pick I would probably go with Argent Squire. It's one of the only good 1 drops, and the riflemen is generally unimpressive for 3 mana.
17th pick, I would go with the dire wolf here instead. Worgen is a playable 1 drop, but I will almost always take a decent 2 drop over a 1 drop unless I'm playing super rush down and have a low amount of 1s.
More thoughts when I get home.
Druid is master race!
I think Blizzard costing 6 is actually a little problematic. Flamestrike costs 7, so now they have 2 AoE spells with back-to-back costs.
It's not imbalanced, but it's pretty poor design. Maybe the freeze mechanic, in general, needs to be reworked, but I can't think of a good, in-flavour way to do so.
Could do Hypothermia like in wow. maybe you can't cast ice spells a certain number of turns in a row, or minions can't be frozen in back to back turns or something. but either way it's a terribly frustrating mechanic not being able to play with your own minions.
also scared of the blizzard flamestrike combo, what do you even do in that situation now. just pass? hope you have spells to use or something, because dropping minions on turn 6 after a blizzard seems terribly dangerous.
I dunno, Worgen seems like the best neutral one drop to me. That pick seems totally reasonable over 2/2 soft taunt.
There was nothing stopping Mages from playing a blizzard turn 6 and flamestrike turn 7, the only difference now is they are less likely to be able to do anything else with there turn.
They could already go turn 6 blizzard, turn 7 flamestrike.
It makes aggressive decks have more power against them early, which is good, and it makes it harder to play creatures while you cast blizzard. That's a pretty substantial change.
Also, if you think they have flamestrike, you should be trying to play around it.
I will pick a reasonable 2 drop over a reasonable 1 drop in almost any arena deck, excepting super aggressive ones
Watch the games I recorded, there are some interesting situations because of it.
That said, it did put me in a bit of an awkward spot, because I didn't want to drop a Mad Bomber while it was on the table. But I guess when your problem is too much board control, well, that's all right.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
My last arena run got its 9th win just before patch. I had 4 cone of cold 1 blizzard. I didn't get the 10th win.
155 gold, imp master, gold mirror entity + pack were rewards
that probably kills off making an aggro mage deck that doesn't rely on "lol i hit you in the face with spells"
I have never played a CCG in my life. But am keen to try.
As far as i have read so far, I play each class to Lvl 10 (against AI Druid)
And don't use the default decks.
Any other advise? Any good sites for in depth strats?
You don't have to play against ai druid, just beat each expert AI once to get the gold prize. Play ranked or casual if you can, if its not abysmally difficult you'll earn exp faster and gain gold prizes. If it is abysmally difficult, then go beat up the AI, but it won't be fun.
You can cancel one quest a day to get a new one, always good to trade in any of the 40 gold quests to try and get the 60 or 100 gold ones.
38thDoE on steam
Here is a list of "hidden" quests that you can complete one time for a quick boon to your gold and dust coffers.
http://hearthstone.blizzpro.com/2013/10/22/hidden-hearthstone-quest-list/
In particular I might recommend disenchanting a card to get the bonus dust and then crafting a pair of highly rated and flexible common neutral minions-- something like Harvest Golem or Dark Iron Dwarf.
And not 12 hours ago you were claiming mage victories to be unjust
I DONT KNOW WHAT TO BELIEVE ANYMORE!
aggro mage is the mage no one played because it was actually fair
Then ran out of gas twice against mages, I kept making flamestrikeable boards and he never did. So facing a pretty strong board I eventually just say fuck it and play Tirion onto my board of reasonable sized, if frozen, dudes. And then he drops it finally. Wasn't a top deck either. Ping + flamestrike + one dude into him and now I've got an empty board against a couple 4 power dudes, next turn he yetis and there's just too much for me to handle.
4-3 again. I am still making dumb errors.
I think I dislike playing a class I'm not crazy about just to see a little bar get filled up.