hey folks, if some of you have celestial recipes for artificer from the zephyr boxes, and you don't have any need for them, I'm trying and failing to get them.
hey folks, if some of you have celestial recipes for artificer from the zephyr boxes, and you don't have any need for them, I'm trying and failing to get them.
I would like to have those, please! spool.5097
I think it might be cheaper to buy them on the TP, as compared to buying the zephyr supply boxes to hopefully get the ones you want.
0
LuvTheMonkeyHigh Sierra SerenadeRegistered Userregular
Indeed, they are up on the TP for around 1-2 silver each.
LS stuff aside, tell me how to enjoy this game. Because logging in once every couple of weeks to solo out a level or two just isn't very engaging.
Focusing less on progress, and more on exploration can sometimes help. I found GW2 most compelling when I allowed myself to get interested in the surroundings I was questing in. Talk to the NPCs, exhaust dialogue options, follow interesting characters if they're doing something. There's tons of little events off to the side and chains that you don't see if you don't dig around a little. Drop back into the lower level zones occasionally, too. I sometimes feel that the starting zones are a little more polished in their execution, and there's no real penalty for doing so because of the scaling.
Yeah, you would think the key to leveling is acting as if hearts are this games replacement for quests, do them first and foremost, and just picking up events and explore points as you go along...
But in fact, it's the reverse; You want to go exploring first and foremost, always keeping an eye out for events, and only grind out hearts as soon as you find them if you're really begging for new gear you can't craft and/or don't have the money to buy off the TP. *That* is the way to hit 80 in GW2 and have fun doing it.
I agree with this. I had the most fun doing this rather than focusing on a long term goal.
GW2 open world is best enjoyed like an excited 8 year old, have no attention span and just chase shiny stuff around the zone.
Yes so eg me.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
mojojoeoA block off the park, living the dream.Registered Userregular
I'm hoping my connection will hold up better. It was fine tonight, so hooray. We'll be in green BL, which is statistically unlikely to be our own. Let's try to beat henge two weeks in a row! The path to T2 starts here! We also got a new guild, [INC], and we may get Apex Prime, which is one of the top 5 gvg guilds in all of NA, so FA is becoming stronk.
stronk - ER
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
hey folks, if some of you have celestial recipes for artificer from the zephyr boxes, and you don't have any need for them, I'm trying and failing to get them.
I would like to have those, please! spool.5097
Might be some in the guild bank too. But yeah, they're cheap on the TP.
hey folks, if some of you have celestial recipes for artificer from the zephyr boxes, and you don't have any need for them, I'm trying and failing to get them.
I would like to have those, please! spool.5097
I think it might be cheaper to buy them on the TP, as compared to buying the zephyr supply boxes to hopefully get the ones you want.
...unless you're also trying for the catcher back skins than now drop from those boxes.
But yeah, if all you are interested in is the celestial recipes, the TP is the way to go.
Being able to pay to play past living story releases is a great update when the alternative is never getting that option.
I missed the entire Kessex Hills living story release, but if you give me a choice that in the future I can either have the current system where if I miss a release I can never experience that content or where I can pay $2.50. (half a beer) and actually experience that content I'm going to pick the second option every single time.
Except its a completely artifical choice. There's no reason for Anet to attach the paywall unless you log in every two weeks. Just giving us access to the old content is the simpler solution once the journal has been created. Adding the paywall system was extra work on Anet's part
Yeah, its better than the old system. But that's like saying getting punch in the face twice is better than getting punched 3 times...
I haven't logged in since April, after getting perma-banned from the official forum for my criticism of the Town Clothes debacle. Did they ever come up with a solution to that, or is it still tonics and outfits that can't be dyed properly or used in parts? I kind of miss my 16 characters on Tarnished Coast, but all the RP guilds I used to hang out with are smoking ruins after that, and the Megaserver fiasco. Speaking of which, how's that actually working these days? Does it still feel like All Overflow, All the Time?
Desert Leviathan on
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
Megaserver seems to be working fine for general PvE... I rarely go anywhere in the world that doesn't have some other people around, and previously a lot of the game just felt empty. You could explore for hours and rarely ever run across another player. It's not like that now at all.
It's all right for general PvE, but have they done anything to fix group play?
Sorry if this sounds stupid, but what exactly do you mean by fixing group play? Finding groups easier? More options for groups/commander squads? Improving dungeons? making it so all zerker all the time isn't the ideal build for dungeons anymore?
Megaserver seems to be working fine for general PvE... I rarely go anywhere in the world that doesn't have some other people around, and previously a lot of the game just felt empty. You could explore for hours and rarely ever run across another player. It's not like that now at all.
I should clarify - I'm a Roleplayer. When I left, the Megaserver wasn't really sorting for Guild or Server (Tarnished Coast forever), and it wasn't even an option to sort for RP. Once vibrant and densely populated RP venues were ghost towns when I last logged off.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
It's all right for general PvE, but have they done anything to fix group play?
Sorry if this sounds stupid, but what exactly do you mean by fixing group play? Finding groups easier? More options for groups/commander squads? Improving dungeons? making it so all zerker all the time isn't the ideal build for dungeons anymore?
Sorry, I should have clarified. I'm referring to the groups and guilds being split up when changing zones, and things like world bosses not being able to withstand the new influx of people and just collapsing.
As I understand it, the workaround for RPers is that certains areas of the game are now informally designed by the community for RPing. I don't know where they are though.... I seem to see more than usual in Rata Sum though, so that may be one place.
Megaserver seems to be working fine for general PvE... I rarely go anywhere in the world that doesn't have some other people around, and previously a lot of the game just felt empty. You could explore for hours and rarely ever run across another player. It's not like that now at all.
I should clarify - I'm a Roleplayer. When I left, the Megaserver wasn't really sorting for Guild or Server (Tarnished Coast forever), and it wasn't even an option to sort for RP. Once vibrant and densely populated RP venues were ghost towns when I last logged off.
Can't really speak to RP gaming at all. I DM'd (and later ran) the largest NWN strict RP world for more than 7 years, and I'm pretty thoroughly burned out on online RP nowadays. Moved on in 2009 and still not really over the burnout!
So I haven't done any or even encountered any RP gamers in GW2 that I know of!
0
mojojoeoA block off the park, living the dream.Registered Userregular
Megaserver seems to be working fine for general PvE... I rarely go anywhere in the world that doesn't have some other people around, and previously a lot of the game just felt empty. You could explore for hours and rarely ever run across another player. It's not like that now at all.
I should clarify - I'm a Roleplayer. When I left, the Megaserver wasn't really sorting for Guild or Server (Tarnished Coast forever), and it wasn't even an option to sort for RP. Once vibrant and densely populated RP venues were ghost towns when I last logged off.
Can't really speak to RP gaming at all. I DM'd (and later ran) the largest NWN strict RP world for more than 7 years, and I'm pretty thoroughly burned out on online RP nowadays. Moved on in 2009 and still not really over the burnout!
So I haven't done any or even encountered any RP gamers in GW2 that I know of!
tldr version- i dont know the answer so ill talk about myself.
BethrynUnhappiness is MandatoryRegistered Userregular
edited June 2014
Unless you're doing something during primetime in a zone which is needed for guild missions, you will 99% of the time be put in the same MegaServer as people in your group or guild.
And if you are split, it's usually not too difficult to taxi over to their instance.
Districts would be better in many ways, but sadly the server architecture just doesn't support it.
It's all right for general PvE, but have they done anything to fix group play?
Sorry if this sounds stupid, but what exactly do you mean by fixing group play? Finding groups easier? More options for groups/commander squads? Improving dungeons? making it so all zerker all the time isn't the ideal build for dungeons anymore?
Sorry, I should have clarified. I'm referring to the groups and guilds being split up when changing zones, and things like world bosses not being able to withstand the new influx of people and just collapsing.
I think now that the "oooh, Megaservers." craze is over that sort of thing has gotten better. It can still be an issue if where you are going happens to be where a world boss event is ongoing or about to start, but I find myself running into fellow guildies and FA guilds I recognize from Wuv more often now than in that first week or two.
As for broken events, it's kinda weird. Events I have never seen break before I now often run across as broken, yet things that have always seem to either always be broken or break at some point between updates have always seemed to work fine every time I've been in there. Makes me wonder if events breaking has often been an issue with the specific shard/server that zone was running on, and not a bug with the event itself.
Thanks Friday wuvvers! Even though it was kind of rough, we did well. All we had on map for most of the night was wombat with militia and Delune and us running havoc, but we still held our naturals all night and I doubt henge made any progress on bay upgrades considering how much they had to repair, whereas we started mortars with 300+ supply left in garrison by the end. So we did good, and guild groups on other maps had us at top PPT most of the night. Henge is actually third behind IOJ at the moment. Are they in full bandwagon bail mode? Stay tuned to find out.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2014
I somehow missed the last few pages. It isn't just loss aversion, because previously you were worse off, so in this case it should be value gained if the decision was purely on the basis of the content itself.
It is more likely that because the past content updates in S1 were unknown, complex and hard to quantify, it was easy to not care. They didn't feel like a loss because how do you define loss in that case? You had to go looking for what was in them to know what you were missing.
Now though 200 gems = 2 dollars = Concrete Value.
That's really easy to quantify.
So suddenly by adding a price they've created a quantifiable loss that wasn't there before.
So they tripped an instinctive aversion that wasn't as strong before because it was difficult to work out what you were really losing.
Which, to me, rather than being deliberate, just reads as novice mistake. It's a very extreme bias to trip. You don't want to do it because people prefer to avoid rather than deal with that, if possible.
It doesn't matter that the 200 gems is arbitrary and that the content itself is still impossible to accurately quantify: 200 gems is 200 gems is 200 gems. It's a decision making glitch that gets triggered. It isn't based on logic.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+3
mojojoeoA block off the park, living the dream.Registered Userregular
you are all blowing this so far out of proportion it's fucking stupid
$2 is less than a monthly subscription for a comic book. I can read a comic book in less than 10 minutes. If it's about $2 per month for each living world release, that's essentially a sub fee... and it's a sub fee that only kicks in if you don't log in once a month. That you can also earn with in-game money.
That's $24 a year. That is less than I pay for my subscription to WIRED Magazine, for a hell of a lot more entertainment value. Hell, if GW2 suddenly acquired a $24 a year sub fee? I would be pissed but that's so fucking reasonable compared to, y'know, the $180 / yr sub fee like some other MMOs I could name.
Also? Keep in mind that the first Guild Wars released a new expansion every year at $60 a pop, which was about $5 a month. So this is half the cost of what the old expansions cost, and if they're moving toward permanent content, it will be basically the same. goddamn. thing.
calm your fucking tits it's not the goddamn apocalypse.
you are all blowing this so far out of proportion it's fucking stupid
$2 is less than a monthly subscription for a comic book. I can read a comic book in less than 10 minutes. If it's about $2 per month for each living world release, that's essentially a sub fee... and it's a sub fee that only kicks in if you don't log in once a month. That you can also earn with in-game money.
That's $24 a year. That is less than I pay for my subscription to WIRED Magazine, for a hell of a lot more entertainment value. Hell, if GW2 suddenly acquired a $24 a year sub fee? I would be pissed but that's so fucking reasonable compared to, y'know, the $180 / yr sub fee like some other MMOs I could name.
Also? Keep in mind that the first Guild Wars released a new expansion every year at $60 a pop, which was about $5 a month. So this is half the cost of what the old expansions cost, and if they're moving toward permanent content, it will be basically the same. goddamn. thing.
calm your fucking tits it's not the goddamn apocalypse.
Perhaps. But if the quality is anything like LS Season 1, then I wouldn't pay a dime for half of the "content" anyways. Compare the GW1 Factions campaign to the LS season one - how much more content did we get with Factions than LS1? Probably at least 10 times as much. So you're comparing apples and oranges there. I'd love to be proven wrong, but with Anet's record on the LS so far, I'm not sure if it's something that's even worth paying for - and it's my worry that now that they have an income stream (of sorts), that we'll never get a true expansion. Anet needs to get GW2 hyped up again to get players to return, and the LS will not do that.
After receiving one of the highest possible praises for my engi bunker build ("I hate you," after he had joined my team) I feel the urge to share it with the rest of you:
Like I said earlier, Experimental Turrets has make turret builds the new thing for bunkering. Getting refreshing Vigor, protection and retaliation boons from Healing, Thumper and Rocket turrets is great, but the secret for me is Net Turret's Swiftness and Invigorating speed: the vigor from that trait, plus Healing turret vigor and the natural boon duration bonus from points in alchemy means that as long as both turrets are up, you have 100% Vigor uptime... and all three utility turrets' overcharge skill have some form of stun or knockback. Biggest weakness is staff Ele's AoE will shred my turrets all at once and leave me with just my weapon and toolbelt skills, so the key is spreading them out and not dropping them all at once as soon as an enemy shows up. Mesmers are also often a hassle, as a well timed decoy could end up with me targetting a clone just long enough for a turret to waste and overcharge on it.
Still tweaking it though. Not sure if Knight's is the best stat spread for it, and I'm wondering if I should replace on of the turrets (probably Net, though maybe Thumper so I can keep that vigor uptime going) with Bomb Kit and replacing the Nullification sigil with Energy, so I'm not stuck with just pistol and shield to keep me alive when I'm forced to fight without turret backup.
Foefaller on
+2
RilkeBalthazar bless my strength, teach my hands to war, and my fingers to fight.Registered Userregular
For those of you who weren't at guild missions, the reward for joining me (and now Vanderbrent) at the top of the sparkle food chain is your choice of anything from gem store up to 800 gems in value (that includes an equivalent of gold)!
0
mojojoeoA block off the park, living the dream.Registered Userregular
you are all blowing this so far out of proportion it's fucking stupid
$2 is less than a monthly subscription for a comic book. I can read a comic book in less than 10 minutes. If it's about $2 per month for each living world release, that's essentially a sub fee... and it's a sub fee that only kicks in if you don't log in once a month. That you can also earn with in-game money.
That's $24 a year. That is less than I pay for my subscription to WIRED Magazine, for a hell of a lot more entertainment value. Hell, if GW2 suddenly acquired a $24 a year sub fee? I would be pissed but that's so fucking reasonable compared to, y'know, the $180 / yr sub fee like some other MMOs I could name.
Also? Keep in mind that the first Guild Wars released a new expansion every year at $60 a pop, which was about $5 a month. So this is half the cost of what the old expansions cost, and if they're moving toward permanent content, it will be basically the same. goddamn. thing.
calm your fucking tits it's not the goddamn apocalypse.
What time zone has 2 weeks in a month? ;D
You are justifying something that was Free to play having some sort of psudo sub (your logic). We weren't sold on that. And you can hem and haw over how little it is- whats next? it used to be a game with very good/decent monetization if not overly weighted to you spending gems to get newish art assests... it Feels more like "nickel and diming the players with every little thing" with this. Extra bank slots? thats a perk! extra char slots? Perk! Access to 'permanent content'?
And you are justifying an obligation to log in and get free things. Again, one mans "obligation" another "but I'm already playing- its so easy"
And don't look at it like it's a game you actively play. This means dick all to active players. The free to play aspect kept certain folks coming back again and again over time. Most likely when they get bored with other stuff. Now those folks have a fee if they choose to come back and hit up old content. Is telling your gw2 owning but not playing pal "Gw2 has had an awesome story this season come try it with me its just 6-10 bucks to catch up and Ill do it with you" better than "Gw2 had an awesome update its still perfectly f2p for that stuff when you get back we will do it together?" We asked for the latter in permanent content- updates with meat to them vs things that slip into the ether. And yes- i give you the point of "So? its optional." should you choose it. this proceeding block is all framed in a not active player - people coming back way.
And if you think the content we will receive is tantamount to an expansion- I have a living story season 1 and year and a half of updates for you to reference as to why that is a complete and utter pipe dream.
Its an opinion. Yours blows just a hard and as much as anyone elses. Worse- Its a grey area and debate solves nothing as its person to person reading of the situation per the psychology talk earlier.
the entire thing is this right here- someone is one of these 3 -> One person will happily throw down 10 bucks for ls season 2 personal quest instances, one person will get it for free and scoff at those who choose to pay or find fault, and others will go 'this doesn't hit me right. (be it for cost, luring returning players, etc)'
all that matters is this- @lucid_seraph is still our favorite.
mojojoeo on
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
I'd just look at it this way, since I've missed LS events in the past during long breaks. Now, there's an option for me to buy the chance to do those things. Having options is nice. Whether I'll pay for it or not is up for debate, but at least now I have the option.
+4
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
It's not an expansion til I can play as a Tengu or Kodan, really.
It's not an expansion til I can play as a Tengu or Kodan, really.
My bear-bow bear ranger "Theodore roosevelt" is waiting. Along with his Bow-Tigger ranger brother 'Winniferd Pu'.... tyria will tremble at their kodan might.
mojojoeo on
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
0
TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
Once I finish Watch_Dogs I'll probably hop back on GW2.
Especially now that I have an end date to grind too.
Dunno if I'll pay for a chance to do an event I missed though. Unless one is particularly cool I suppose.
Hey all - I'm gonna be busy on Monday nights for the next few weeks and Mojo won't be around either, so Monday wuv is gonna go on hiatus for a bit. I'll still run Friday reset though - see you all then.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
We’re pleased to announce that from June 17 onward, you’ll be able to buy custom arenas with gold instead of gems!
We have always seen custom Arenas as an important tool for bringing the PvP community together. This change will make it much easier for groups of players to pool their resources and work together to create and maintain a custom arena.
In the Heart of the Mists, you’ll find a new vendor called The Arena Vendor who will offer custom arena starter kits for 200 gold and time tokens for 2 gold.
Remember that you can use a custom arena time token on any custom arena that you are playing in, regardless of who owns that arena. If there’s a custom arena that you really enjoy or call home, you can support that arena and its owner by adding time to it!
Posts
I would like to have those, please! spool.5097
I think it might be cheaper to buy them on the TP, as compared to buying the zephyr supply boxes to hopefully get the ones you want.
Yes so eg me.
stronk - ER
Might be some in the guild bank too. But yeah, they're cheap on the TP.
...unless you're also trying for the catcher back skins than now drop from those boxes.
But yeah, if all you are interested in is the celestial recipes, the TP is the way to go.
Except its a completely artifical choice. There's no reason for Anet to attach the paywall unless you log in every two weeks. Just giving us access to the old content is the simpler solution once the journal has been created. Adding the paywall system was extra work on Anet's part
Yeah, its better than the old system. But that's like saying getting punch in the face twice is better than getting punched 3 times...
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Sorry if this sounds stupid, but what exactly do you mean by fixing group play? Finding groups easier? More options for groups/commander squads? Improving dungeons? making it so all zerker all the time isn't the ideal build for dungeons anymore?
I should clarify - I'm a Roleplayer. When I left, the Megaserver wasn't really sorting for Guild or Server (Tarnished Coast forever), and it wasn't even an option to sort for RP. Once vibrant and densely populated RP venues were ghost towns when I last logged off.
Sorry, I should have clarified. I'm referring to the groups and guilds being split up when changing zones, and things like world bosses not being able to withstand the new influx of people and just collapsing.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Shoulda just gave us districts, Anet, as usual.
Can't really speak to RP gaming at all. I DM'd (and later ran) the largest NWN strict RP world for more than 7 years, and I'm pretty thoroughly burned out on online RP nowadays. Moved on in 2009 and still not really over the burnout!
So I haven't done any or even encountered any RP gamers in GW2 that I know of!
tldr version- i dont know the answer so ill talk about myself.
best i could find to help you. http://www.guildwars2roleplayers.com/home/m/2737230/viewthread/12355920-ive-been-gone-for-very-long-time-tc-still-active
mega servers are not happy things in the rp com.
heres a giant thread on that...
http://www.guildwars2roleplayers.com/home/page/50/m/2737230/viewthread/12001719-megaservers
wish i were more help.
No, your face, mojo!
And if you are split, it's usually not too difficult to taxi over to their instance.
Districts would be better in many ways, but sadly the server architecture just doesn't support it.
I think now that the "oooh, Megaservers." craze is over that sort of thing has gotten better. It can still be an issue if where you are going happens to be where a world boss event is ongoing or about to start, but I find myself running into fellow guildies and FA guilds I recognize from Wuv more often now than in that first week or two.
As for broken events, it's kinda weird. Events I have never seen break before I now often run across as broken, yet things that have always seem to either always be broken or break at some point between updates have always seemed to work fine every time I've been in there. Makes me wonder if events breaking has often been an issue with the specific shard/server that zone was running on, and not a bug with the event itself.
It is more likely that because the past content updates in S1 were unknown, complex and hard to quantify, it was easy to not care. They didn't feel like a loss because how do you define loss in that case? You had to go looking for what was in them to know what you were missing.
Now though 200 gems = 2 dollars = Concrete Value.
That's really easy to quantify.
So suddenly by adding a price they've created a quantifiable loss that wasn't there before.
So they tripped an instinctive aversion that wasn't as strong before because it was difficult to work out what you were really losing.
Which, to me, rather than being deliberate, just reads as novice mistake. It's a very extreme bias to trip. You don't want to do it because people prefer to avoid rather than deal with that, if possible.
It doesn't matter that the 200 gems is arbitrary and that the content itself is still impossible to accurately quantify: 200 gems is 200 gems is 200 gems. It's a decision making glitch that gets triggered. It isn't based on logic.
My retirement from this game will be as a sky pirate queen on tc.
$2 is less than a monthly subscription for a comic book. I can read a comic book in less than 10 minutes. If it's about $2 per month for each living world release, that's essentially a sub fee... and it's a sub fee that only kicks in if you don't log in once a month. That you can also earn with in-game money.
That's $24 a year. That is less than I pay for my subscription to WIRED Magazine, for a hell of a lot more entertainment value. Hell, if GW2 suddenly acquired a $24 a year sub fee? I would be pissed but that's so fucking reasonable compared to, y'know, the $180 / yr sub fee like some other MMOs I could name.
Also? Keep in mind that the first Guild Wars released a new expansion every year at $60 a pop, which was about $5 a month. So this is half the cost of what the old expansions cost, and if they're moving toward permanent content, it will be basically the same. goddamn. thing.
calm your fucking tits it's not the goddamn apocalypse.
https://podcast.tidalwavegames.com/
Perhaps. But if the quality is anything like LS Season 1, then I wouldn't pay a dime for half of the "content" anyways. Compare the GW1 Factions campaign to the LS season one - how much more content did we get with Factions than LS1? Probably at least 10 times as much. So you're comparing apples and oranges there. I'd love to be proven wrong, but with Anet's record on the LS so far, I'm not sure if it's something that's even worth paying for - and it's my worry that now that they have an income stream (of sorts), that we'll never get a true expansion. Anet needs to get GW2 hyped up again to get players to return, and the LS will not do that.
http://gw2skills.net/editor/?fdAQJAqelUUpuqVWx2KseNCdBF6V0hXI6FOkR/pAA-TJBJABA8AAEZ/hAOBABXGAA
Like I said earlier, Experimental Turrets has make turret builds the new thing for bunkering. Getting refreshing Vigor, protection and retaliation boons from Healing, Thumper and Rocket turrets is great, but the secret for me is Net Turret's Swiftness and Invigorating speed: the vigor from that trait, plus Healing turret vigor and the natural boon duration bonus from points in alchemy means that as long as both turrets are up, you have 100% Vigor uptime... and all three utility turrets' overcharge skill have some form of stun or knockback. Biggest weakness is staff Ele's AoE will shred my turrets all at once and leave me with just my weapon and toolbelt skills, so the key is spreading them out and not dropping them all at once as soon as an enemy shows up. Mesmers are also often a hassle, as a well timed decoy could end up with me targetting a clone just long enough for a turret to waste and overcharge on it.
Still tweaking it though. Not sure if Knight's is the best stat spread for it, and I'm wondering if I should replace on of the turrets (probably Net, though maybe Thumper so I can keep that vigor uptime going) with Bomb Kit and replacing the Nullification sigil with Energy, so I'm not stuck with just pistol and shield to keep me alive when I'm forced to fight without turret backup.
What time zone has 2 weeks in a month? ;D
You are justifying something that was Free to play having some sort of psudo sub (your logic). We weren't sold on that. And you can hem and haw over how little it is- whats next? it used to be a game with very good/decent monetization if not overly weighted to you spending gems to get newish art assests... it Feels more like "nickel and diming the players with every little thing" with this. Extra bank slots? thats a perk! extra char slots? Perk! Access to 'permanent content'?
And you are justifying an obligation to log in and get free things. Again, one mans "obligation" another "but I'm already playing- its so easy"
And don't look at it like it's a game you actively play. This means dick all to active players. The free to play aspect kept certain folks coming back again and again over time. Most likely when they get bored with other stuff. Now those folks have a fee if they choose to come back and hit up old content. Is telling your gw2 owning but not playing pal "Gw2 has had an awesome story this season come try it with me its just 6-10 bucks to catch up and Ill do it with you" better than "Gw2 had an awesome update its still perfectly f2p for that stuff when you get back we will do it together?" We asked for the latter in permanent content- updates with meat to them vs things that slip into the ether. And yes- i give you the point of "So? its optional." should you choose it. this proceeding block is all framed in a not active player - people coming back way.
And if you think the content we will receive is tantamount to an expansion- I have a living story season 1 and year and a half of updates for you to reference as to why that is a complete and utter pipe dream.
Its an opinion. Yours blows just a hard and as much as anyone elses. Worse- Its a grey area and debate solves nothing as its person to person reading of the situation per the psychology talk earlier.
the entire thing is this right here- someone is one of these 3 -> One person will happily throw down 10 bucks for ls season 2 personal quest instances, one person will get it for free and scoff at those who choose to pay or find fault, and others will go 'this doesn't hit me right. (be it for cost, luring returning players, etc)'
all that matters is this- @lucid_seraph is still our favorite.
My bear-bow bear ranger "Theodore roosevelt" is waiting. Along with his Bow-Tigger ranger brother 'Winniferd Pu'.... tyria will tremble at their kodan might.
Especially now that I have an end date to grind too.
Dunno if I'll pay for a chance to do an event I missed though. Unless one is particularly cool I suppose.
This is an important point and one often missed.
All these biases are tendencies and they vary individually. Not everybody will feel as off about it.
Not feeling off about it, however, does not automagically make you the paragon of reason and the arbiter of the real deal.
People wont just stop feeling these things because you tell them to.
So cut that shit out.
https://www.guildwars2.com/en/news/buy-custom-arenas-with-gold/?utm_source=client