The dive ability of big ass bombers needs to be addressed. Having said that, I've no idea if that actually reflects real life or not...
The problem is Arcade battle doesn't have the threat of wings ripping off, and control surfaces are still pretty responsive at 900kph, so they're not really punished at all for screaming to the deck in a totally vertical dive from 4k meters.
I've loaded up the game to see some of the changes to RP and the BRs, and I've got one major question.
Why the hell are the Zero's UP in BR? Seriously, the Spitfire Mk IIb is equal to the A6M2 in every aspect but climb rate and armament, where the Spitfire has a lower climb rate(by ~5m/s) and a better armament(4 7.7mm MGs and 2 20mm cannons versus 2 7.7mm MGs and 2 20mm cannons, and the burst from a Spitfire is 50% more mass on the target). BRs? Spitfire Mk IIb is a 3.0, where the A6M2 is a 3.7. A6M2 is now tied with the Spitfire Mk Vb/Trop which is superior in basically every way(the Zero turns like, .1s faster and climbs like 1m/s faster, but a much lower top speed and worse armament).
Mostly annoys me since Spitfires are everywhere in tier II(along with the british in general in tier 2, where I think they're the most overpowered faction, since Gaijin seems to undervalue armament).
I've loaded up the game to see some of the changes to RP and the BRs, and I've got one major question.
Why the hell are the Zero's UP in BR? Seriously, the Spitfire Mk IIb is equal to the A6M2 in every aspect but climb rate and armament, where the Spitfire has a lower climb rate(by ~5m/s) and a better armament(4 7.7mm MGs and 2 20mm cannons versus 2 7.7mm MGs and 2 20mm cannons, and the burst from a Spitfire is 50% more mass on the target). BRs? Spitfire Mk IIb is a 3.0, where the A6M2 is a 3.7. A6M2 is now tied with the Spitfire Mk Vb/Trop which is superior in basically every way(the Zero turns like, .1s faster and climbs like 1m/s faster, but a much lower top speed and worse armament).
Mostly annoys me since Spitfires are everywhere in tier II(along with the british in general in tier 2, where I think they're the most overpowered faction, since Gaijin seems to undervalue armament).
I think the idea is that in the hands of equally skilled players, the maneuverability advantage of the Zero is enough to put it over the armament advantage provided by the extra MGs (and better quality cannons) on the Spitfire. If you can dodge the initial attack and keep your energy, your zero will be able to cling to the tail of the Spit like velcro, and the weaker guns and armor becomes a moot point.
I've loaded up the game to see some of the changes to RP and the BRs, and I've got one major question.
Why the hell are the Zero's UP in BR? Seriously, the Spitfire Mk IIb is equal to the A6M2 in every aspect but climb rate and armament, where the Spitfire has a lower climb rate(by ~5m/s) and a better armament(4 7.7mm MGs and 2 20mm cannons versus 2 7.7mm MGs and 2 20mm cannons, and the burst from a Spitfire is 50% more mass on the target). BRs? Spitfire Mk IIb is a 3.0, where the A6M2 is a 3.7. A6M2 is now tied with the Spitfire Mk Vb/Trop which is superior in basically every way(the Zero turns like, .1s faster and climbs like 1m/s faster, but a much lower top speed and worse armament).
Mostly annoys me since Spitfires are everywhere in tier II(along with the british in general in tier 2, where I think they're the most overpowered faction, since Gaijin seems to undervalue armament).
If you're in now, we should start a custom battle of Zeroes vs Spitfires, just to compare. Personally I think as long as you get past the first salvo in a Zero, you're in a better position than in a Spitfire
I've got to leave soon, but I think the problem with saying that Zero will win a 1 v 1 turn fight is that you'll very rarely have a 1 v 1 turnfight in the first place. There's up to 16 people on each side, and most furballs I've seen are around 3-4 on each side. In a big furball, I'd say being able to kill a target quickly is worth trading small amounts of maneuverability.
Hell, my point wasn't that the Spitfire is better than the Zero in every way(well, except about the Spitfire Vb/Trop, with according to a datasheet to datasheet is better in most aspects and only behind by very small amounts in climb and turn time and the exact same BR). My question is I don't get how the BRs are calculated. Both the A6M2 and the -N went up a bit, and I don't think they're where especially overpowered. I mean, if it weren't for the tier limits, the A6M2 would be facing BR 5.4s, which is just dumb. Hence why I said think Gaijin under-rates armament.
Or to put it another way, I've never been like "tier II Zeros are bullshit, they need to be nerfed/balanced". So uping them just confuses me, much more when it's a .7 increase on both of them. The spitfire comparison is just me adding that I don't get it since it doesn't really feel "stat" based.
0
grouch993Both a man and a numberRegistered Userregular
I had two issues in RB last night. Hits weren't registering until about 5-10 seconds after firing although I would see the debris or oil splatter right away. The actual hit message and score or the little ding for a critical hit were delayed. The other was no pilots friend. Chasing that damn AI took forever and a 32 ounce beverage was present during the previous and current battle...
Hmm, am I going to be angry when I get home and see my progress towards the Ki-102? Was at 35k/59k last night.
I had two issues in RB last night. Hits weren't registering until about 5-10 seconds after firing although I would see the debris or oil splatter right away. The actual hit message and score or the little ding for a critical hit were delayed. The other was no pilots friend. Chasing that damn AI took forever and a 32 ounce beverage was present during the previous and current battle...
Hmm, am I going to be angry when I get home and see my progress towards the Ki-102? Was at 35k/59k last night.
You don't lose progress.
I actually unlocked a plane because of the adjusted RP requirements
Outside of arcade, you will have many more 1v1s and fewer massive furballs as the player count is (typically) lower. Strategic maneuvering and altitude advantage are very real issues when you can't just WEP at 70 degrees or dive 3 km at a steep angle. Spraying a hose of lead at your target is also a bad idea when a rearm takes a 6 minute jaunt back to your base instead of a 30 second re-arm.
They also mentioned that BR for airplanes have been changed for RB and SB as well. So things like gun accuracy at range, MTTF for gun jams, amount of time you can lay on the trigger before going guns dry all probably play a role in an aircraft's new BR.
0
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
Man that Typhoon Mk1a without any upgrades is a SLUG.
The dive ability of big ass bombers needs to be addressed. Having said that, I've no idea if that actually reflects real life or not...
There is no way in hell a Yer-2 could ever hit the speeds this thing is hitting without its wings ripping off. The-A20 was nerfed in Arcade due to a very similar problem. The Yer-2 needs to have the same treatment done to it.
If 6 people on a team all went Yer-2 it'd basically be impossible to intercept all of them.
As the old saying goes: The bomber will always get through.
The dive ability of big ass bombers needs to be addressed. Having said that, I've no idea if that actually reflects real life or not...
There is no way in hell a Yer-2 could ever hit the speeds this thing is hitting without its wings ripping off. The-A20 was nerfed in Arcade due to a very similar problem. The Yer-2 needs to have the same treatment done to it.
Pretty much. Bombers would fall apart under the enormous strain that's put on them if you ever tried to pull the manoeuvres you can do in arcade. And I'm also not sure a pilot could pull the control surfaces of a bomber under such high speeds. A diving bomber would eventually become a falling brick.
Anyway, the RP reduction is really great guys! Only 16 more pixels to go until I get my Sabre! Or I could invest 500GE... Nah, if I'd spend GE, i'd do it on a talisman or upgrade unlocks.
I've never used any TrackIR like software. How still do you have to sit for the screen to center? Is it really twitchy? Do you get full range of visibility (i.e. can check your 6) or is it limited and you still have to use the free look key?
In the video the guy showed some options you can play around with, basically setting "dead" zones where minimal head wobble won't move the look camera, and a max range of movement so you can turn your head 40 degrees to get 180 degrees of movement in game. Looks pretty slick, definitely going to check this out tonight.
Can this software just be paired with a webcam? I have no idea.... or do you have to buy some proprietary thing?
Yeah, any old webcam will do. I've been using it for a bit today, and it does the job. Not as well as TrackIR though, but that's to be expected. Make sure you bind a hotkey to center view, and turn on the lights, and maybe get a shave, and it's workable
I wonder if there's a trackIR emulator for use with other motion controllers... I'm thinking of taping a Razer Hydra to my head
The dive ability of big ass bombers needs to be addressed. Having said that, I've no idea if that actually reflects real life or not...
There is no way in hell a Yer-2 could ever hit the speeds this thing is hitting without its wings ripping off. The-A20 was nerfed in Arcade due to a very similar problem. The Yer-2 needs to have the same treatment done to it.
Pretty much. Bombers would fall apart under the enormous strain that's put on them if you ever tried to pull the manoeuvres you can do in arcade. And I'm also not sure a pilot could pull the control surfaces of a bomber under such high speeds. A diving bomber would eventually become a falling brick.
Sabre get!
Symbolically on the 400th hour played. (this number is frighteningly deceptive too, since I played a lot of War Thunder before it came to steam )
I'd post a screenshot but steam cloud seems to be down
Cost me an arm and a leg too and now I have barely enough lions to pay repair bills! I indulged in the final F-80 upgrades. So I ended up playing all evening to scrape enough lions together to equip the f-86...
@grouch993 I probably wouldn't spend eagles to unlock the 102. Maybe it's just me, but I haven't had much success with it. You pretty much HAVE to go after bombers in it. Or AI.
@grouch993 I probably wouldn't spend eagles to unlock the 102. Maybe it's just me, but I haven't had much success with it. You pretty much HAVE to go after bombers in it. Or AI.
OR just be an awesome patient badass sniper ninja and blow apart all the planes with single shots. It took me at least half a dozen matches to get in the groove, but there's nothing quite as satisfying as blowing up a plane with what could just as well be tank shells
Is there a decent guide to setting up a gamepad for this? IL-2 worked wonderfully on 360 with a pad, but the default settings for this are just garbage. I move my stick to where I should have 50% pitch and I don't get it instantly. It doesn't help that the plane veers miles off target after firing a single shot, but maybe that's just because the I-15 WR is shit. I've spent half an hour tweaking the axis settings, and I think I'm worse off than when I began. I'd rather not use mouse aim if I can help it.
I've never used any TrackIR like software. How still do you have to sit for the screen to center? Is it really twitchy? Do you get full range of visibility (i.e. can check your 6) or is it limited and you still have to use the free look key?
That headtrack NoIR program basically takes many rasterized images of your face and using face recognition software calculates where your eyes and nose are. If you have a beefy computer, the rendering and tracking are pretty good.
Personally, I use TrackIR. The premise is the same, in that the IR camera picks up the reflective bands from a clip that I place on a ballcap. -HOWEVER- the IR camera only picks up and calculates a vectored image, which is orders of magnitude faster and cheaper in terms of memory used.
I havent looked at the NoIR stuff, but I bet it is similar to TrackIR in that you can set how twitchy you want it to be. It does take quite a while to get them configured just right. Myself, I have about a two inch deadzone from center so that not every head movement is registered. Plus, I can press a recalibration button to reset where center is if I end up shifting around in my seat.
It is not imperative that you get a head tracking piece of technology. Most players are not that dedicated or noscopepro to go to those lengths.
That said, you will have a clear and present advantage over someone who does not utilize head movement in a game that allows it.
The drawback is that you will bang your head against the glass when a developer doesn't put head movement into his sim game. IM LOOKING AT YOU X:REBIRTH!
Im starting to sound like a shill for TrackIR, but it really is the best... (plus you can play Arma2 and Arma 3 with me :P)
I've never used any TrackIR like software. How still do you have to sit for the screen to center? Is it really twitchy? Do you get full range of visibility (i.e. can check your 6) or is it limited and you still have to use the free look key?
That headtrack NoIR program basically takes many rasterized images of your face and using face recognition software calculates where your eyes and nose are. If you have a beefy computer, the rendering and tracking are pretty good.
Personally, I use TrackIR. The premise is the same, in that the IR camera picks up the reflective bands from a clip that I place on a ballcap. -HOWEVER- the IR camera only picks up and calculates a vectored image, which is orders of magnitude faster and cheaper in terms of memory used.
I havent looked at the NoIR stuff, but I bet it is similar to TrackIR in that you can set how twitchy you want it to be. It does take quite a while to get them configured just right. Myself, I have about a two inch deadzone from center so that not every head movement is registered. Plus, I can press a recalibration button to reset where center is if I end up shifting around in my seat.
It is not imperative that you get a head tracking piece of technology. Most players are not that dedicated or noscopepro to go to those lengths.
That said, you will have a clear and present advantage over someone who does not utilize head movement in a game that allows it.
The drawback is that you will bang your head against the glass when a developer doesn't put head movement into his sim game. IM LOOKING AT YOU X:REBIRTH!
Im starting to sound like a shill for TrackIR, but it really is the best... (plus you can play Arma2 and Arma 3 with me :P)
I've got a TrackIR and it really is the tits. It works fantastically despite seeming awkward to use and is worth every penny if you play a lot of sims or simlike games (i.e. War Thunder).
STUPID TIER 1 TRICK: So I know biplanes and other early tier planes have really shit guns that are hard to kill things with. However, if you set your convergence to 100 or 150 you can increase your chances of getting solid hits. Even with the nose mounted guns it makes a really big difference and lord knows the early MGs need all the help they can get. This has proven to be especially effective for Tier 1 Japan!
its at its best 'feel', for me, when you are in a cockpit of a vehicle. this is where I mentioned that it takes a LOT of time to configure them. you have to figure out where you are comfortable leaving a deadzone, so that you don't need to align your head perfectly with 0* front and center. then you need to configure how much is comfortable with moving your meat head to correlate to the extreme movement displayed on screen with your cyber head.
I can comfortably move my head about 50* in either direction and about 45* up and down and still view the monitor without straining my eyes to remain looking at the monitor
I can turn my head from 0* to 10* and have zero movement on the monitor to maintain deadspace and have the game play as any normal person with the head locked dead center on the crosshair.
Then between 10* and 35* I have a simulated head movement of 0* to 75*. this lets me get a fine control of looking at my immediate front area to investigate items of interest (players, planes, explosions, etc)
at the top end, from 35* to 50* head twist, I have that super compressed movement for 75* to just about 175*. I am not straining my head to look left or right, and just a little bit more and I can look behind my character.
for shits and giggles here is me with my track IR gear on. Bonus tacticool sunglasses and Tier1 HighSpeed LowDrag Operator stubble.
Posts
The problem is Arcade battle doesn't have the threat of wings ripping off, and control surfaces are still pretty responsive at 900kph, so they're not really punished at all for screaming to the deck in a totally vertical dive from 4k meters.
Why the hell are the Zero's UP in BR? Seriously, the Spitfire Mk IIb is equal to the A6M2 in every aspect but climb rate and armament, where the Spitfire has a lower climb rate(by ~5m/s) and a better armament(4 7.7mm MGs and 2 20mm cannons versus 2 7.7mm MGs and 2 20mm cannons, and the burst from a Spitfire is 50% more mass on the target). BRs? Spitfire Mk IIb is a 3.0, where the A6M2 is a 3.7. A6M2 is now tied with the Spitfire Mk Vb/Trop which is superior in basically every way(the Zero turns like, .1s faster and climbs like 1m/s faster, but a much lower top speed and worse armament).
Mostly annoys me since Spitfires are everywhere in tier II(along with the british in general in tier 2, where I think they're the most overpowered faction, since Gaijin seems to undervalue armament).
I think the idea is that in the hands of equally skilled players, the maneuverability advantage of the Zero is enough to put it over the armament advantage provided by the extra MGs (and better quality cannons) on the Spitfire. If you can dodge the initial attack and keep your energy, your zero will be able to cling to the tail of the Spit like velcro, and the weaker guns and armor becomes a moot point.
EDIT: Haha @DaMoonRulz, I beat you to your point.
If you're in now, we should start a custom battle of Zeroes vs Spitfires, just to compare. Personally I think as long as you get past the first salvo in a Zero, you're in a better position than in a Spitfire
Hell, my point wasn't that the Spitfire is better than the Zero in every way(well, except about the Spitfire Vb/Trop, with according to a datasheet to datasheet is better in most aspects and only behind by very small amounts in climb and turn time and the exact same BR). My question is I don't get how the BRs are calculated. Both the A6M2 and the -N went up a bit, and I don't think they're where especially overpowered. I mean, if it weren't for the tier limits, the A6M2 would be facing BR 5.4s, which is just dumb. Hence why I said think Gaijin under-rates armament.
Or to put it another way, I've never been like "tier II Zeros are bullshit, they need to be nerfed/balanced". So uping them just confuses me, much more when it's a .7 increase on both of them. The spitfire comparison is just me adding that I don't get it since it doesn't really feel "stat" based.
Hmm, am I going to be angry when I get home and see my progress towards the Ki-102? Was at 35k/59k last night.
You don't lose progress.
I actually unlocked a plane because of the adjusted RP requirements
Outside of arcade, you will have many more 1v1s and fewer massive furballs as the player count is (typically) lower. Strategic maneuvering and altitude advantage are very real issues when you can't just WEP at 70 degrees or dive 3 km at a steep angle. Spraying a hose of lead at your target is also a bad idea when a rearm takes a 6 minute jaunt back to your base instead of a 30 second re-arm.
They also mentioned that BR for airplanes have been changed for RB and SB as well. So things like gun accuracy at range, MTTF for gun jams, amount of time you can lay on the trigger before going guns dry all probably play a role in an aircraft's new BR.
There is no way in hell a Yer-2 could ever hit the speeds this thing is hitting without its wings ripping off. The-A20 was nerfed in Arcade due to a very similar problem. The Yer-2 needs to have the same treatment done to it.
As the old saying goes: The bomber will always get through.
Pretty much. Bombers would fall apart under the enormous strain that's put on them if you ever tried to pull the manoeuvres you can do in arcade. And I'm also not sure a pilot could pull the control surfaces of a bomber under such high speeds. A diving bomber would eventually become a falling brick.
Anyway, the RP reduction is really great guys! Only 16 more pixels to go until I get my Sabre! Or I could invest 500GE... Nah, if I'd spend GE, i'd do it on a talisman or upgrade unlocks.
EDIT: Hey, lets try a video where things are actually distinguishable.
http://forum.warthunder.com/index.php?/topic/10031-wiki-using-trackir-or-freetrack-with-warthunder/
Trying it out right now. Damn, that's awesome
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
I've never used any TrackIR like software. How still do you have to sit for the screen to center? Is it really twitchy? Do you get full range of visibility (i.e. can check your 6) or is it limited and you still have to use the free look key?
In the video the guy showed some options you can play around with, basically setting "dead" zones where minimal head wobble won't move the look camera, and a max range of movement so you can turn your head 40 degrees to get 180 degrees of movement in game. Looks pretty slick, definitely going to check this out tonight.
BIPLANES
Can this software just be paired with a webcam? I have no idea.... or do you have to buy some proprietary thing?
― John Quincy Adams
No, went to work. Going to go on now, though--I need to re-unlock my the A6M2-N (since they changed the values).
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Yeah, any old webcam will do. I've been using it for a bit today, and it does the job. Not as well as TrackIR though, but that's to be expected. Make sure you bind a hotkey to center view, and turn on the lights, and maybe get a shave, and it's workable
I wonder if there's a trackIR emulator for use with other motion controllers... I'm thinking of taping a Razer Hydra to my head
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Like will they refund me all my lions and GE's I've spent, just give me my golden eagles and planes from the packs I've bought?
I would think they would just roll over everyone who played beta and let us keep our shit?
― John Quincy Adams
I learned that the hard way in my B-17 in RB.
"Haha, no way I'm near critical, I'm only go--"
*Vedic has crashed*
Symbolically on the 400th hour played. (this number is frighteningly deceptive too, since I played a lot of War Thunder before it came to steam
I'd post a screenshot but steam cloud seems to be down
Cost me an arm and a leg too and now I have barely enough lions to pay repair bills! I indulged in the final F-80 upgrades. So I ended up playing all evening to scrape enough lions together to equip the f-86...
EDIT: oh here we go
It errors out "Internal Error - Wrong Name". No instant gratification for me.
OR just be an awesome patient badass sniper ninja and blow apart all the planes with single shots. It took me at least half a dozen matches to get in the groove, but there's nothing quite as satisfying as blowing up a plane with what could just as well be tank shells
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
That headtrack NoIR program basically takes many rasterized images of your face and using face recognition software calculates where your eyes and nose are. If you have a beefy computer, the rendering and tracking are pretty good.
Personally, I use TrackIR. The premise is the same, in that the IR camera picks up the reflective bands from a clip that I place on a ballcap. -HOWEVER- the IR camera only picks up and calculates a vectored image, which is orders of magnitude faster and cheaper in terms of memory used.
I havent looked at the NoIR stuff, but I bet it is similar to TrackIR in that you can set how twitchy you want it to be. It does take quite a while to get them configured just right. Myself, I have about a two inch deadzone from center so that not every head movement is registered. Plus, I can press a recalibration button to reset where center is if I end up shifting around in my seat.
It is not imperative that you get a head tracking piece of technology. Most players are not that dedicated or noscopepro to go to those lengths.
That said, you will have a clear and present advantage over someone who does not utilize head movement in a game that allows it.
The drawback is that you will bang your head against the glass when a developer doesn't put head movement into his sim game. IM LOOKING AT YOU X:REBIRTH!
Im starting to sound like a shill for TrackIR, but it really is the best... (plus you can play Arma2 and Arma 3 with me :P)
Dslyecsi of Shack Tac Arma2 fame:
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
How well does headtracking work when the monitor isn't moving with your head? I've never tried it, but it seems counterintuitive.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I've got a TrackIR and it really is the tits. It works fantastically despite seeming awkward to use and is worth every penny if you play a lot of sims or simlike games (i.e. War Thunder).
STUPID TIER 1 TRICK: So I know biplanes and other early tier planes have really shit guns that are hard to kill things with. However, if you set your convergence to 100 or 150 you can increase your chances of getting solid hits. Even with the nose mounted guns it makes a really big difference and lord knows the early MGs need all the help they can get. This has proven to be especially effective for Tier 1 Japan!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I can comfortably move my head about 50* in either direction and about 45* up and down and still view the monitor without straining my eyes to remain looking at the monitor
I can turn my head from 0* to 10* and have zero movement on the monitor to maintain deadspace and have the game play as any normal person with the head locked dead center on the crosshair.
Then between 10* and 35* I have a simulated head movement of 0* to 75*. this lets me get a fine control of looking at my immediate front area to investigate items of interest (players, planes, explosions, etc)
at the top end, from 35* to 50* head twist, I have that super compressed movement for 75* to just about 175*. I am not straining my head to look left or right, and just a little bit more and I can look behind my character.
for shits and giggles here is me with my track IR gear on. Bonus tacticool sunglasses and Tier1 HighSpeed LowDrag Operator stubble.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN