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War Thunder: Playstation 4 version has launched! Crossplay confirmed!

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Posts

  • OpposingFarceOpposingFarce Registered User regular
    Gaslight wrote: »
    I am disgruntled by the continuing issue of actual tank camouflage being cheated away in the form of allowing foliage to be turned off, too.

    Eventually we'll get cheater skins too. Which show weakpoints and stuff. Hated that in WoT.

  • VorpalVorpal Registered User regular
    edited May 2014
    A duck! wrote: »
    Gaslight wrote: »
    chrisnl wrote: »
    Tier 7 in WoT isn't much different from Tier 3 in War Thunder. Also the Tiger is one of the best Tier 7 tanks in WoT right now, so I wouldn't say it gets "eaten alive" by any stretch.

    The last time I played WoT (and probably a lot of other disgruntled people too), the Tiger was the worst tier 7 heavy by a wide margin. It had a nice enough gun but the worst armor and would start to fall apart with component damage from virtually any penetrating hit (especially since Wargaming decided to give it a more 'detailed' damage model than almost every other tank in the game and have its front-positioned transmission cause constant engine hits).

    It had a few buffs to balance it against the Tiger P, and now it's now the first or second best.

    That's good, because before the Tiger H was just like playing the tiger P except you had no armor and any frontal hit immediately set you on fire.

    The tiger's weren't always quite as bad as people made them out to be because in high tier matches they could hide in back and use their accurate long range guns to snipe and pen heavier tanks.

    It was in matches where tier 7 was the highest and the poor tigers had to struggle against T-29's and such that their shortcomings really showed.

    T-29 could face tank the entire enemy team. Tiger H was reliably penned (and thus set on fire) by tier 5 mediums.

    Vorpal on
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    PSN: Vorpallion Twitch: Vorpallion
    Gaslight
  • VorpalVorpal Registered User regular
    Gaslight wrote: »
    Gonna be honest the couple of tank battles I've played in WT so far left me cold.

    I'm still trying to grind past the pz II. (My team keeps losing). Well past the soviet starter tank though.

    So far I have no desire to return to WoT, but at the same time, I feel no desire to play tanks over airplanes in war thunder. Their matchamker is, as far as I can tell, even less fun for new players than the WoT matchmaking (which was infamously bad). It reminds me of the beginning when you had SPG's in the newbie matches who could one shot the newbie tanks from the other side of the map. Eventually wot wised up and gave the newbie tanks their own little playground. Here you get brand new players thrown in with pz 3's and 4's from the get go.

    Also...I feel like the damage models need work.

    When I'm doing air battles I feel like I'm flying a tank with how much damage I can absorb, and shooting at other flying tanks, with how much damage they can absorb. I can spend 5 minutes shooting at a single bomber.

    In ground battles I feel like I'm driving a tinfoil bag full of plastic explosives and gasoline. Everyone is running around one shotting everyone else with glorious APHE ammunition. Point click dead.

    It doesn't feel like driving or fighting against tanks at all.

    I also feel like as a low tier player you contribute less in tank battles. Usually to win a tank battle, you have to kill whatever higher tier enemy tank is sitting on the cap circle, which is a tall order for a low tier tank.

    In air battles, there are other routes to victory that do not depend on you personally besting a massively superior plane.

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    PSN: Vorpallion Twitch: Vorpallion
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    The user skins only work as optional camouflage patterns for the stuff you're driving so I'm not sure if cheater skins are even possible in WT. We'll see though. Arcade already has a tattletale indicator to let the player know when they're aiming at a weak point and the names work as giant flashing "OVER HERE" signs so I think Arcade will prevent people from even caring about cheater skins.

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  • VorpalVorpal Registered User regular
    Wot had the same pen indicator and also the flashy 'OVER HERE' signs and people still used the skins.

    I tried them out in WOT and found they aren't actually all they are cracked up to me. They can't account for the angle you are at so most of the time they are giving you incorrect information.

    At best they show you where the armor on the tank is thinner, which you can learn pretty quickly anyway. It might help new players learn where to aim faster, but I don't think it's going to make veteran players more deadly than they were before.

    But every time you killed someone in WOT they complained you were using gold ammo and hit box skins :neutral_face:

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    PSN: Vorpallion Twitch: Vorpallion
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    @Vorpal if you're starting off in arcade mode tanks, when you go into the gunners view on the right side you'll be told the exact distance and mm of armor you're pointing at..

    Dunno if you're trying sim battles yet.

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  • f3rretf3rret Registered User regular
    I turned off the foliage yesterday just to see what the fuss was about. It's a pretty big advantage, but it makes the game look like it came out 5 years ago.

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  • OrogogusOrogogus San DiegoRegistered User regular
    Didn't people used to play Quake with bare polygons for nothing more than the framerate improvement? And multiplayer games haven't been able to use fog as a tactical element since it's been possible to turn it off at the driver level since 3dfx days.

  • VorpalVorpal Registered User regular
    Orogogus wrote: »
    Didn't people used to play Quake with bare polygons for nothing more than the framerate improvement? And multiplayer games haven't been able to use fog as a tactical element since it's been possible to turn it off at the driver level since 3dfx days.

    Oh dear. Does that mean all those times I think I'm hiding in the clouds in air battles I'm actually not?

    I wouldn't mind being able to turn them off sometimes though - it makes high level bombing a big pain!

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    PSN: Vorpallion Twitch: Vorpallion
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I wouldn't mind separate queues depending on whether or not foliage is turned on.

    *picture of sexy dryad *

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    f3rretElvenshaeOpposingFarce
  • KonphujunKonphujun Illinois, USARegistered User regular
    edited May 2014
    @DaMoonRulz - Here ya go.
    dryad_by_nikulina_helena-d55zwyp.jpg

    Now, where was that foliage option...

    Konphujun on
    Everything: Konphujun(#1458)
    EvmaAlsar
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I'm just going be over here toggling my switch

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    Konphujun
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited May 2014
    Curtiss_France.jpg


    Glenn Hammond Curtiss (born May 21, 1878 – died July 23, 1930) was born in Hammondsport, N.Y. He was an American aviation pioneer and a founder of the U.S. aircraft industry. He began his career as a bicycle racer and builder before moving on to motorcycles. As early as 1904, he began to manufacture engines for airships. In 1908 Curtiss joined the Aerial Experiment Association (AEA), a pioneering research group, founded by Alexander Graham Bell at Beinn Bhreagh, Nova Scotia to build flying machines.

    Curtiss made the first officially witnessed flight in North America, won a race at the world's first international air meet in France, and made the first long-distance flight in the United States. His contributions in designing and building aircraft led to the formation of the Curtiss Aeroplane and Motor Company, now part of Curtiss-Wright Corporation. His company built aircraft for the U.S. Army and Navy, and, during the years leading up to World War I, his experiments with seaplanes led to advances in naval aviation. Curtiss civil and military aircraft were predominant in the interwar and World War II eras.


    800px-Glenn_Curtiss_on_his_V-8_motorcycle,_Ormond_Beach,_Florida_1907.jpg

    Glenn Curtiss on his V8 motorcycle in 1907

    After finishing school, Curtiss worked for the telegraph company and later for the Kodak Company. Having acquired a taste for mechanics and a passion for speed, he opened a bicycle shop. He raced bicycles and won many prizes locally and statewide. When motorcycles became available, he raced them as well, and in 1902 he started to make and sell first the engines, then the complete motorcycles, at his shop. He became famous as a race rider and in 1906, riding an eight-cylinder cycle of his own construction, set a speed record of 137 miles per hour (220 kmh) , which stood for 20 years.

    After the dirigible balloonist Thomas Scott Baldwin ordered an engine for one of his balloons from Curtiss, Curtiss concentrated on the area of flight. A balloon powered by a Curtiss engine won a major race at the St. Louis International Exposition in 1904. Baldwin moved to Hammondsport, and the two men manufactured the first dirigible adopted by the U.S. Army.


    Glenn_Curtiss_in_His_Bi-Plane,_July_4,_1908.jpg


    Glenn Curtiss in his Biplane, July 4, 1908.

    The successful flight of the Wright brothers in 1903 had demonstrated the potential of heavier-than-air craft, and Curtiss now turned in this direction. Alexander Graham Bell, the Scots inventor of the telephone, was a staunch supporter of aircraft development, and in 1907 established the Aerial Experiment Association at Hammondsport, placing Curtiss in charge of it’s experiments. A year later Curtiss won the Scientific American trophy flying his famous June Bug. During the following years he won many air races both in the United States and abroad. He barnstormed across the country, popularizing and romanticizing the idea of flying, he also established a number of flying schools, which benefited from his fame.

    In 1908 Curtiss began to work on the problems of seaplanes and 3 years later successfully took off from, and landed again on, the water off San Diego, California. In 1912 he developed his famous flying boat; where in 1919 - his NC4, developed for the U.S. Navy, became the first airplane to cross the Atlantic Ocean.

    After the outbreak of World War I Curtiss moved his manufacturing facilities to Buffalo and built, by 1919, more than 5,000 Jennies. Although he had become wealthy, these years were marred by a court fight with the Wright brothers over the invention of the aileron, which Curtiss had developed for Bell's association.

    After the war Curtiss worked on automobiles and other devices as well as airplanes and was highly active in the Curtiss-Wright Corporation, but his real period of pioneering in aviation had ended by 1920.

    DaMoonRulz on
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    Elvenshae
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2014
    Glen Curtiss looks like he's about to choke a motherfucker.

    TOGSolid on
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    CapsaicinElvenshaeEvmaAlsarApogee
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I like the picture of Bill the Butcher on the motorcycle

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  • f3rretf3rret Registered User regular
    TOGSolid wrote: »
    Glen Curtiss looks like he's about to choke a motherfucker.

    Probably one of the Wright brothers.

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  • TheflyingassTheflyingass Registered User regular
    Orogogus wrote: »
    Didn't people used to play Quake with bare polygons for nothing more than the framerate improvement? And multiplayer games haven't been able to use fog as a tactical element since it's been possible to turn it off at the driver level since 3dfx days.

    I'm fairly certain framerate in Quake was attached to movement speed as well.

    Also, this sums up my arcade tank battles.
    http://www.youtube.com/watch?v=3nOxdKcqC_I

    Managed to murder about 4 tanks on the jungle map with a single arty barrage near the radio tower cap point. That little german reserve tank can pack a punch.

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Fixed kill assignment after player leaves a vehicle using “eject”.
    Fixed kill assignment after aircraft loses wing. Previously, It was possible that a player would not receive a critical and a kill after this occurred.
    Performance for Nvidia video cards on DirectX9 has been improved.
    Performance in tank battles has been improved.
    Fixed several client crashes.
    AI tank behavior has been slightly improved. It will take ground terrain into account more when it tries to aim at a target.
    AI tank behaviour for all maps has been changed, they also take enemy tank movement into account.
    In game screenshots will now be disabled whilst window is minimized.
    Ground Vehicle control settings have been improved.
    Improved distant shadow rendering in tank battles.
    The damage model for the captured German Sherman has changed (look for details in our DevBlog), armour plates thickness changed, armour geometry will be changed in the nearest minor update.
    MD-5 fuse delay for 76 mm UBR 354A/353A AP ammo. Distance after which the fuse will become active is increased from 10 to 17 cm.
    Aircraft airfield repair criteria changed. Decreased overall amount of damage after which plane cannot be repaired.
    Artillery cooldown has been increased to 2 minutes, spotting round hit time is increased from 5 to 6 seconds. Time between spotting rounds is increased from 3 to 5 seconds. Angle of grazing is changed from 45 to 40 degrees.
    Extinguisher activation button has been set to “action 6” by default.
    152mm ammo used by AI artillery on Kursk fixed. Now damage caused by ammo detonation is calculated correctly.
    М48 HE shell localization fixed (Sherman tank, PBJ-1H plane)
    Aircraft for PBJ series and B-25 series rudder control efficiency has been increased.
    Do 217 E-4 has received an FM based on the Do 217 E-2
    Sabre Mk. 5 extended fuel consumption fixed
    Incorrectly increased fuselage drag for MiG-15 fixed.
    Engine boost value (incorrectly increased) changed for F-82E
    Inability to fly with American planes when they were selected at the start of the game has been fixed.
    Pz.VI ausf H1 tank barrel durability value has been fixed (durability value on the “barrel” module increased up to values of other heavy tank barrels).
    Historically fixed traverse and elevating angles of Panzerjager Panther and its commander’s premium variant. Changed from +-15 to +-11 degrees horizontally and from -10 +30 to -8 + 14 degrees vertically.
    Fixed elevation angles of Panther II from -6.5 +17 to -4,5 +15 degrees (old angles made weapon glitch through tank surfaces), also in -165 +165 degrees sector elevating angle decreased up to -3 degrees (turret facing reversed from vehicle direction vector and with old angles barrel would go through exhaust pipes)
    105mm KwK45 rate of fire has been fixed from 5.4 shots per minute to 3.9 shots per minute (old value was a mistakenly taken from KwK43)
    Fixed damage effect from HE tank rounds, which led to the destruction of the tank when the shell would detonate on the vehicle roof. Now it is still possible to damage the tank by a roof breech, but it won’t lead to the immediate destruction of the vehicle.

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  • f3rretf3rret Registered User regular
    Extinguisher activation button has been set to “action 6” by default.

    They should change this every single patch, just to throw people off. It'll be funny!

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    Zibblsnrt
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular


    Rememberance 8x8 Tourney streaming until 2030 GMT

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Hello War Thunder tankers!
    We have discovered a series of errors in the armour equipment of our M4-748 (a) Sherman tank. Now we have found additional historical sources to create an accurate armour scheme for this vehicle. As a result, our “Sherman” tank has lost some armour in specific areas but had more plating added in other areas.
    Here are a couple of schemes for a better understanding (left pic- before changes, right pic – after changes)
    1) The hull front plate used to be 64mm, now it is 51mm or 2 inches. The hull wall missed an additional 1 inch (25mm) plating covering the ammo rack. So the hull wall armour has been increased (1.5 inches +1 inch or 38 mm + 25 mm).
    %D0%A8%D0%B5%D1%80%D0%BC%D0%B0%D0%BD.png

    2) Mudguard thickness used to be 30 mm, now it’s 0.5 inches or (12,7 ~ 13 mm)
    %D0%A8%D0%B5%D1%80%D0%BC%D0%B0%D0%BD2.png

    3) The turret front used to be a complete structure with 75 mm thickness which was wrong. The turret projecting part is now a separate structure with 1.5 inches (38 mm) thickness. This part was not covered by a mantlet since it was pretty narrow and covered only the turret port on the early versions of the Sherman, in the later modifications (including the one used in the game) the mantlet became wider and it covered almost the whole front part of the turret. The mantlet itself used to be 75 mm by mistake, now it’s 2 inches or 51 mm.
    %D0%A8%D0%B5%D1%80%D0%BC%D0%B0%D0%BD3.png

    We understand that changing tank armour, especially making it “worse” for the premium vehicle is a very sensitive matter for our players, but we firmly believe that these changes are very important for the early development stage of the game.

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  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    AI tank behavior has been slightly improved. It will take ground terrain into account more when it tries to aim at a target.
    AI tank behaviour for all maps has been changed, they also take enemy tank movement into account.

    Yisssssssssssssssssss!

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  • TheflyingassTheflyingass Registered User regular
    edited May 2014
    Watch, those ai tanks will go from being driven by the kids on the short bus to terminators directed by skynet.

    Theflyingass on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Watch, those ai tanks will go from being driven by the kids on the short bus to terminators directed by skynet.
    I'd be pretty ok with that. Kursk is already a really cool map, with decent AI tanks it'll be fucking glorious.

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    EvmaAlsarOpposingFarceZibblsnrt
  • DreadBertDreadBert Registered User regular
    edited May 2014
    Inability to fly with American planes when they were selected at the start of the game has been fixed.

    Heck, I thought it was a PEBCAK thing.

    :)

    *edit - darn cell keypad

    DreadBert on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Huh. The Sherman actually was broken.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • ZibblsnrtZibblsnrt Registered User regular
    I'm trying to figure out if I particularly despise Me-163s (for being Me-163s), or particularly enjoy them (for being so damned satisfying to swat out of the sky)...

  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    Capsaicin wrote: »
    AI tank behavior has been slightly improved. It will take ground terrain into account more when it tries to aim at a target.
    AI tank behaviour for all maps has been changed, they also take enemy tank movement into account.

    Yisssssssssssssssssss!

    Awww, I loved how the AI tanks would just start firing randomly into hillsides as they charged across the map. It was like a bunch of western bandits firing their pistols into the air as they run into battle. Gotta love that enthusiasm!

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Is there an IceNein in the house?

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  • LowlanderLowlander Registered User regular
    yeah, that's me. I'm only casually into the game, so if there's any sort of membership cap you don't have to let me in.

    I've been trying out the tonks lately.

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    Elvenshae
  • ElvenshaeElvenshae Registered User regular
    edited May 2014
    Does the entry-level Corsair really, really suck or something?

    I don't think I've managed to score a single kill in it in, like, 10 matches. It can't turn for shit, so it's obviously set up as a boom-and-zoom airplane, but you can't outclimb anything, either. Every RB match has consisted of getting up to, like, 10k feet, coming across 2 or 3 enemy planes at the same or higher altitudes, and getting almost immediately shot down.

    EDIT: I have never seen so many bullshit "One hit and your wing falls off" deaths as I have in this plane.

    Elvenshae on
  • LowlanderLowlander Registered User regular
    Elvenshae wrote: »
    Does the entry-level Corsair really, really suck or something?

    I don't think I've managed to score a single kill in it in, like, 10 matches. It can't turn for shit, so it's obviously set up as a boom-and-zoom airplane, but you can't outclimb anything, either. Every RB match has consisted of getting up to, like, 10k feet, coming across 2 or 3 enemy planes at the same or higher altitudes, and getting almost immediately shot down.

    EDIT: I have never seen so many bullshit "One hit and your wing falls off" deaths as I have in this plane.

    Yeah, I've found that plane doesn't really work for me. It's one advantage, that a lot of American planes have in RBs is the fact that it uses machine guns rather than cannons, so you have quite a bit of ammo, relatively speaking. It really does maneuver like a whale.

    steam_sig.png
    Konphujun
  • f3rretf3rret Registered User regular
    Okay, who do you have to put vision points into to be able to actually SEE tanks in SB?

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  • chrisnlchrisnl Registered User regular
    I'm not too sure the vision points matter all that much for SB tanks. There will never be a name floating above the enemy, the only advantage is it will put their position on the minimap for you. I would guess that most likely it would be the commander if anybody, since the other crew members are busy doing other things, except maybe the gunner (who would have a very limited field of view anyway).

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Awards for participants of the Closed Beta Test

    Pilots and tankers!

    December 4th, 2013 was when our project entered a new stage of development: Closed Beta Test (CBT) started testing our ground equipment. Every pilot could perform daily tasks issued by Tank Command to have a chance to be invited in to the CBT. In addition, access could also be obtained by purchasing one of the Special Packages of premium tanks or taking part in numerous competitions organized and distributed by social networks and partner sites .

    In the final days of CBT, more than 100 Thousand players were involved!

    The War Thunder development team would like to sincerely thank all those who helped us to make better ground vehicles: those who used our forum to propose many improvements to the game, reported bugs or just enjoyed fighting battles, helping us to gather invaluable statistics.

    In gratitude for this milestone in our game development , all participants will receive a unique title in game:

    "First on the track"

    and a unique decal :
    cbt_tank_decal.png



    The title and decal will only be available to players who had access to the closed beta. The decal will be available to participants in the CBT in the content of the next update.

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    Elvenshae
  • DreadBertDreadBert Registered User regular
    Elvenshae wrote: »
    Does the entry-level Corsair really, really suck or something?

    I don't think I've managed to score a single kill in it in, like, 10 matches. It can't turn for shit, so it's obviously set up as a boom-and-zoom airplane, but you can't outclimb anything, either. Every RB match has consisted of getting up to, like, 10k feet, coming across 2 or 3 enemy planes at the same or higher altitudes, and getting almost immediately shot down.

    EDIT: I have never seen so many bullshit "One hit and your wing falls off" deaths as I have in this plane.

    Have you tried the [X]P-38G yet? My rewards actually improved since I quit using the gold one... Wings don't fall off much but I swear it's a magnesium frame skinned with flash paper.

  • DreadBertDreadBert Registered User regular
    Has anyone found a list or diagram of effective bomb blast areas? I've basically been using max size available, not a clue if 500/1000 lb bombs are overkill or not though.

  • OpposingFarceOpposingFarce Registered User regular
    edited May 2014
    @DaMoonRulz‌

    One day you'll have a new jet buddy
    F9817C8AF4D50B5D173765F115B39DC42D65A657
    C8C9694611C35806553E04668AE33B4D4725FC56

    Also, I hate the corsair but it taught me to roll a lot. It has a good roll rate, so use that.

    OpposingFarce on
This discussion has been closed.