Tier 7 in WoT isn't much different from Tier 3 in War Thunder. Also the Tiger is one of the best Tier 7 tanks in WoT right now, so I wouldn't say it gets "eaten alive" by any stretch.
The last time I played WoT (and probably a lot of other disgruntled people too), the Tiger was the worst tier 7 heavy by a wide margin. It had a nice enough gun but the worst armor and would start to fall apart with component damage from virtually any penetrating hit (especially since Wargaming decided to give it a more 'detailed' damage model than almost every other tank in the game and have its front-positioned transmission cause constant engine hits).
It had a few buffs to balance it against the Tiger P, and now it's now the first or second best.
That's good, because before the Tiger H was just like playing the tiger P except you had no armor and any frontal hit immediately set you on fire.
The tiger's weren't always quite as bad as people made them out to be because in high tier matches they could hide in back and use their accurate long range guns to snipe and pen heavier tanks.
It was in matches where tier 7 was the highest and the poor tigers had to struggle against T-29's and such that their shortcomings really showed.
T-29 could face tank the entire enemy team. Tiger H was reliably penned (and thus set on fire) by tier 5 mediums.
Gonna be honest the couple of tank battles I've played in WT so far left me cold.
I'm still trying to grind past the pz II. (My team keeps losing). Well past the soviet starter tank though.
So far I have no desire to return to WoT, but at the same time, I feel no desire to play tanks over airplanes in war thunder. Their matchamker is, as far as I can tell, even less fun for new players than the WoT matchmaking (which was infamously bad). It reminds me of the beginning when you had SPG's in the newbie matches who could one shot the newbie tanks from the other side of the map. Eventually wot wised up and gave the newbie tanks their own little playground. Here you get brand new players thrown in with pz 3's and 4's from the get go.
Also...I feel like the damage models need work.
When I'm doing air battles I feel like I'm flying a tank with how much damage I can absorb, and shooting at other flying tanks, with how much damage they can absorb. I can spend 5 minutes shooting at a single bomber.
In ground battles I feel like I'm driving a tinfoil bag full of plastic explosives and gasoline. Everyone is running around one shotting everyone else with glorious APHE ammunition. Point click dead.
It doesn't feel like driving or fighting against tanks at all.
I also feel like as a low tier player you contribute less in tank battles. Usually to win a tank battle, you have to kill whatever higher tier enemy tank is sitting on the cap circle, which is a tall order for a low tier tank.
In air battles, there are other routes to victory that do not depend on you personally besting a massively superior plane.
The user skins only work as optional camouflage patterns for the stuff you're driving so I'm not sure if cheater skins are even possible in WT. We'll see though. Arcade already has a tattletale indicator to let the player know when they're aiming at a weak point and the names work as giant flashing "OVER HERE" signs so I think Arcade will prevent people from even caring about cheater skins.
Wot had the same pen indicator and also the flashy 'OVER HERE' signs and people still used the skins.
I tried them out in WOT and found they aren't actually all they are cracked up to me. They can't account for the angle you are at so most of the time they are giving you incorrect information.
At best they show you where the armor on the tank is thinner, which you can learn pretty quickly anyway. It might help new players learn where to aim faster, but I don't think it's going to make veteran players more deadly than they were before.
But every time you killed someone in WOT they complained you were using gold ammo and hit box skins
@Vorpal if you're starting off in arcade mode tanks, when you go into the gunners view on the right side you'll be told the exact distance and mm of armor you're pointing at..
I turned off the foliage yesterday just to see what the fuss was about. It's a pretty big advantage, but it makes the game look like it came out 5 years ago.
Didn't people used to play Quake with bare polygons for nothing more than the framerate improvement? And multiplayer games haven't been able to use fog as a tactical element since it's been possible to turn it off at the driver level since 3dfx days.
Didn't people used to play Quake with bare polygons for nothing more than the framerate improvement? And multiplayer games haven't been able to use fog as a tactical element since it's been possible to turn it off at the driver level since 3dfx days.
Oh dear. Does that mean all those times I think I'm hiding in the clouds in air battles I'm actually not?
I wouldn't mind being able to turn them off sometimes though - it makes high level bombing a big pain!
Glenn Hammond Curtiss (born May 21, 1878 – died July 23, 1930) was born in Hammondsport, N.Y. He was an American aviation pioneer and a founder of the U.S. aircraft industry. He began his career as a bicycle racer and builder before moving on to motorcycles. As early as 1904, he began to manufacture engines for airships. In 1908 Curtiss joined the Aerial Experiment Association (AEA), a pioneering research group, founded by Alexander Graham Bell at Beinn Bhreagh, Nova Scotia to build flying machines.
Curtiss made the first officially witnessed flight in North America, won a race at the world's first international air meet in France, and made the first long-distance flight in the United States. His contributions in designing and building aircraft led to the formation of the Curtiss Aeroplane and Motor Company, now part of Curtiss-Wright Corporation. His company built aircraft for the U.S. Army and Navy, and, during the years leading up to World War I, his experiments with seaplanes led to advances in naval aviation. Curtiss civil and military aircraft were predominant in the interwar and World War II eras.
Glenn Curtiss on his V8 motorcycle in 1907
After finishing school, Curtiss worked for the telegraph company and later for the Kodak Company. Having acquired a taste for mechanics and a passion for speed, he opened a bicycle shop. He raced bicycles and won many prizes locally and statewide. When motorcycles became available, he raced them as well, and in 1902 he started to make and sell first the engines, then the complete motorcycles, at his shop. He became famous as a race rider and in 1906, riding an eight-cylinder cycle of his own construction, set a speed record of 137 miles per hour (220 kmh) , which stood for 20 years.
After the dirigible balloonist Thomas Scott Baldwin ordered an engine for one of his balloons from Curtiss, Curtiss concentrated on the area of flight. A balloon powered by a Curtiss engine won a major race at the St. Louis International Exposition in 1904. Baldwin moved to Hammondsport, and the two men manufactured the first dirigible adopted by the U.S. Army.
Glenn Curtiss in his Biplane, July 4, 1908.
The successful flight of the Wright brothers in 1903 had demonstrated the potential of heavier-than-air craft, and Curtiss now turned in this direction. Alexander Graham Bell, the Scots inventor of the telephone, was a staunch supporter of aircraft development, and in 1907 established the Aerial Experiment Association at Hammondsport, placing Curtiss in charge of it’s experiments. A year later Curtiss won the Scientific American trophy flying his famous June Bug. During the following years he won many air races both in the United States and abroad. He barnstormed across the country, popularizing and romanticizing the idea of flying, he also established a number of flying schools, which benefited from his fame.
In 1908 Curtiss began to work on the problems of seaplanes and 3 years later successfully took off from, and landed again on, the water off San Diego, California. In 1912 he developed his famous flying boat; where in 1919 - his NC4, developed for the U.S. Navy, became the first airplane to cross the Atlantic Ocean.
After the outbreak of World War I Curtiss moved his manufacturing facilities to Buffalo and built, by 1919, more than 5,000 Jennies. Although he had become wealthy, these years were marred by a court fight with the Wright brothers over the invention of the aileron, which Curtiss had developed for Bell's association.
After the war Curtiss worked on automobiles and other devices as well as airplanes and was highly active in the Curtiss-Wright Corporation, but his real period of pioneering in aviation had ended by 1920.
Didn't people used to play Quake with bare polygons for nothing more than the framerate improvement? And multiplayer games haven't been able to use fog as a tactical element since it's been possible to turn it off at the driver level since 3dfx days.
I'm fairly certain framerate in Quake was attached to movement speed as well.
Managed to murder about 4 tanks on the jungle map with a single arty barrage near the radio tower cap point. That little german reserve tank can pack a punch.
Fixed kill assignment after player leaves a vehicle using “eject”.
Fixed kill assignment after aircraft loses wing. Previously, It was possible that a player would not receive a critical and a kill after this occurred.
Performance for Nvidia video cards on DirectX9 has been improved.
Performance in tank battles has been improved.
Fixed several client crashes.
AI tank behavior has been slightly improved. It will take ground terrain into account more when it tries to aim at a target.
AI tank behaviour for all maps has been changed, they also take enemy tank movement into account.
In game screenshots will now be disabled whilst window is minimized.
Ground Vehicle control settings have been improved.
Improved distant shadow rendering in tank battles.
The damage model for the captured German Sherman has changed (look for details in our DevBlog), armour plates thickness changed, armour geometry will be changed in the nearest minor update.
MD-5 fuse delay for 76 mm UBR 354A/353A AP ammo. Distance after which the fuse will become active is increased from 10 to 17 cm.
Aircraft airfield repair criteria changed. Decreased overall amount of damage after which plane cannot be repaired.
Artillery cooldown has been increased to 2 minutes, spotting round hit time is increased from 5 to 6 seconds. Time between spotting rounds is increased from 3 to 5 seconds. Angle of grazing is changed from 45 to 40 degrees.
Extinguisher activation button has been set to “action 6” by default.
152mm ammo used by AI artillery on Kursk fixed. Now damage caused by ammo detonation is calculated correctly.
М48 HE shell localization fixed (Sherman tank, PBJ-1H plane)
Aircraft for PBJ series and B-25 series rudder control efficiency has been increased.
Do 217 E-4 has received an FM based on the Do 217 E-2
Sabre Mk. 5 extended fuel consumption fixed
Incorrectly increased fuselage drag for MiG-15 fixed.
Engine boost value (incorrectly increased) changed for F-82E
Inability to fly with American planes when they were selected at the start of the game has been fixed.
Pz.VI ausf H1 tank barrel durability value has been fixed (durability value on the “barrel” module increased up to values of other heavy tank barrels).
Historically fixed traverse and elevating angles of Panzerjager Panther and its commander’s premium variant. Changed from +-15 to +-11 degrees horizontally and from -10 +30 to -8 + 14 degrees vertically.
Fixed elevation angles of Panther II from -6.5 +17 to -4,5 +15 degrees (old angles made weapon glitch through tank surfaces), also in -165 +165 degrees sector elevating angle decreased up to -3 degrees (turret facing reversed from vehicle direction vector and with old angles barrel would go through exhaust pipes)
105mm KwK45 rate of fire has been fixed from 5.4 shots per minute to 3.9 shots per minute (old value was a mistakenly taken from KwK43)
Fixed damage effect from HE tank rounds, which led to the destruction of the tank when the shell would detonate on the vehicle roof. Now it is still possible to damage the tank by a roof breech, but it won’t lead to the immediate destruction of the vehicle.
Hello War Thunder tankers!
We have discovered a series of errors in the armour equipment of our M4-748 (a) Sherman tank. Now we have found additional historical sources to create an accurate armour scheme for this vehicle. As a result, our “Sherman” tank has lost some armour in specific areas but had more plating added in other areas.
Here are a couple of schemes for a better understanding (left pic- before changes, right pic – after changes)
1) The hull front plate used to be 64mm, now it is 51mm or 2 inches. The hull wall missed an additional 1 inch (25mm) plating covering the ammo rack. So the hull wall armour has been increased (1.5 inches +1 inch or 38 mm + 25 mm).
2) Mudguard thickness used to be 30 mm, now it’s 0.5 inches or (12,7 ~ 13 mm)
3) The turret front used to be a complete structure with 75 mm thickness which was wrong. The turret projecting part is now a separate structure with 1.5 inches (38 mm) thickness. This part was not covered by a mantlet since it was pretty narrow and covered only the turret port on the early versions of the Sherman, in the later modifications (including the one used in the game) the mantlet became wider and it covered almost the whole front part of the turret. The mantlet itself used to be 75 mm by mistake, now it’s 2 inches or 51 mm.
We understand that changing tank armour, especially making it “worse” for the premium vehicle is a very sensitive matter for our players, but we firmly believe that these changes are very important for the early development stage of the game.
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
AI tank behavior has been slightly improved. It will take ground terrain into account more when it tries to aim at a target.
AI tank behaviour for all maps has been changed, they also take enemy tank movement into account.
I'm trying to figure out if I particularly despise Me-163s (for being Me-163s), or particularly enjoy them (for being so damned satisfying to swat out of the sky)...
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ApogeeLancks In Every Game EverRegistered Userregular
AI tank behavior has been slightly improved. It will take ground terrain into account more when it tries to aim at a target.
AI tank behaviour for all maps has been changed, they also take enemy tank movement into account.
Yisssssssssssssssssss!
Awww, I loved how the AI tanks would just start firing randomly into hillsides as they charged across the map. It was like a bunch of western bandits firing their pistols into the air as they run into battle. Gotta love that enthusiasm!
Does the entry-level Corsair really, really suck or something?
I don't think I've managed to score a single kill in it in, like, 10 matches. It can't turn for shit, so it's obviously set up as a boom-and-zoom airplane, but you can't outclimb anything, either. Every RB match has consisted of getting up to, like, 10k feet, coming across 2 or 3 enemy planes at the same or higher altitudes, and getting almost immediately shot down.
EDIT: I have never seen so many bullshit "One hit and your wing falls off" deaths as I have in this plane.
Does the entry-level Corsair really, really suck or something?
I don't think I've managed to score a single kill in it in, like, 10 matches. It can't turn for shit, so it's obviously set up as a boom-and-zoom airplane, but you can't outclimb anything, either. Every RB match has consisted of getting up to, like, 10k feet, coming across 2 or 3 enemy planes at the same or higher altitudes, and getting almost immediately shot down.
EDIT: I have never seen so many bullshit "One hit and your wing falls off" deaths as I have in this plane.
Yeah, I've found that plane doesn't really work for me. It's one advantage, that a lot of American planes have in RBs is the fact that it uses machine guns rather than cannons, so you have quite a bit of ammo, relatively speaking. It really does maneuver like a whale.
I'm not too sure the vision points matter all that much for SB tanks. There will never be a name floating above the enemy, the only advantage is it will put their position on the minimap for you. I would guess that most likely it would be the commander if anybody, since the other crew members are busy doing other things, except maybe the gunner (who would have a very limited field of view anyway).
December 4th, 2013 was when our project entered a new stage of development: Closed Beta Test (CBT) started testing our ground equipment. Every pilot could perform daily tasks issued by Tank Command to have a chance to be invited in to the CBT. In addition, access could also be obtained by purchasing one of the Special Packages of premium tanks or taking part in numerous competitions organized and distributed by social networks and partner sites .
In the final days of CBT, more than 100 Thousand players were involved!
The War Thunder development team would like to sincerely thank all those who helped us to make better ground vehicles: those who used our forum to propose many improvements to the game, reported bugs or just enjoyed fighting battles, helping us to gather invaluable statistics.
In gratitude for this milestone in our game development , all participants will receive a unique title in game:
"First on the track"
and a unique decal :
The title and decal will only be available to players who had access to the closed beta. The decal will be available to participants in the CBT in the content of the next update.
Does the entry-level Corsair really, really suck or something?
I don't think I've managed to score a single kill in it in, like, 10 matches. It can't turn for shit, so it's obviously set up as a boom-and-zoom airplane, but you can't outclimb anything, either. Every RB match has consisted of getting up to, like, 10k feet, coming across 2 or 3 enemy planes at the same or higher altitudes, and getting almost immediately shot down.
EDIT: I have never seen so many bullshit "One hit and your wing falls off" deaths as I have in this plane.
Have you tried the [X]P-38G yet? My rewards actually improved since I quit using the gold one... Wings don't fall off much but I swear it's a magnesium frame skinned with flash paper.
Has anyone found a list or diagram of effective bomb blast areas? I've basically been using max size available, not a clue if 500/1000 lb bombs are overkill or not though.
Posts
Eventually we'll get cheater skins too. Which show weakpoints and stuff. Hated that in WoT.
That's good, because before the Tiger H was just like playing the tiger P except you had no armor and any frontal hit immediately set you on fire.
The tiger's weren't always quite as bad as people made them out to be because in high tier matches they could hide in back and use their accurate long range guns to snipe and pen heavier tanks.
It was in matches where tier 7 was the highest and the poor tigers had to struggle against T-29's and such that their shortcomings really showed.
T-29 could face tank the entire enemy team. Tiger H was reliably penned (and thus set on fire) by tier 5 mediums.
PSN: Vorpallion Twitch: Vorpallion
I'm still trying to grind past the pz II. (My team keeps losing). Well past the soviet starter tank though.
So far I have no desire to return to WoT, but at the same time, I feel no desire to play tanks over airplanes in war thunder. Their matchamker is, as far as I can tell, even less fun for new players than the WoT matchmaking (which was infamously bad). It reminds me of the beginning when you had SPG's in the newbie matches who could one shot the newbie tanks from the other side of the map. Eventually wot wised up and gave the newbie tanks their own little playground. Here you get brand new players thrown in with pz 3's and 4's from the get go.
Also...I feel like the damage models need work.
When I'm doing air battles I feel like I'm flying a tank with how much damage I can absorb, and shooting at other flying tanks, with how much damage they can absorb. I can spend 5 minutes shooting at a single bomber.
In ground battles I feel like I'm driving a tinfoil bag full of plastic explosives and gasoline. Everyone is running around one shotting everyone else with glorious APHE ammunition. Point click dead.
It doesn't feel like driving or fighting against tanks at all.
I also feel like as a low tier player you contribute less in tank battles. Usually to win a tank battle, you have to kill whatever higher tier enemy tank is sitting on the cap circle, which is a tall order for a low tier tank.
In air battles, there are other routes to victory that do not depend on you personally besting a massively superior plane.
PSN: Vorpallion Twitch: Vorpallion
I tried them out in WOT and found they aren't actually all they are cracked up to me. They can't account for the angle you are at so most of the time they are giving you incorrect information.
At best they show you where the armor on the tank is thinner, which you can learn pretty quickly anyway. It might help new players learn where to aim faster, but I don't think it's going to make veteran players more deadly than they were before.
But every time you killed someone in WOT they complained you were using gold ammo and hit box skins
PSN: Vorpallion Twitch: Vorpallion
Dunno if you're trying sim battles yet.
Oh dear. Does that mean all those times I think I'm hiding in the clouds in air battles I'm actually not?
I wouldn't mind being able to turn them off sometimes though - it makes high level bombing a big pain!
PSN: Vorpallion Twitch: Vorpallion
*picture of sexy dryad *
Now, where was that foliage option...
Probably one of the Wright brothers.
I'm fairly certain framerate in Quake was attached to movement speed as well.
Also, this sums up my arcade tank battles.
Managed to murder about 4 tanks on the jungle map with a single arty barrage near the radio tower cap point. That little german reserve tank can pack a punch.
They should change this every single patch, just to throw people off. It'll be funny!
Rememberance 8x8 Tourney streaming until 2030 GMT
Yisssssssssssssssssss!
Heck, I thought it was a PEBCAK thing.
*edit - darn cell keypad
Awww, I loved how the AI tanks would just start firing randomly into hillsides as they charged across the map. It was like a bunch of western bandits firing their pistols into the air as they run into battle. Gotta love that enthusiasm!
I've been trying out the tonks lately.
I don't think I've managed to score a single kill in it in, like, 10 matches. It can't turn for shit, so it's obviously set up as a boom-and-zoom airplane, but you can't outclimb anything, either. Every RB match has consisted of getting up to, like, 10k feet, coming across 2 or 3 enemy planes at the same or higher altitudes, and getting almost immediately shot down.
EDIT: I have never seen so many bullshit "One hit and your wing falls off" deaths as I have in this plane.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeah, I've found that plane doesn't really work for me. It's one advantage, that a lot of American planes have in RBs is the fact that it uses machine guns rather than cannons, so you have quite a bit of ammo, relatively speaking. It really does maneuver like a whale.
Have you tried the [X]P-38G yet? My rewards actually improved since I quit using the gold one... Wings don't fall off much but I swear it's a magnesium frame skinned with flash paper.
One day you'll have a new jet buddy
Also, I hate the corsair but it taught me to roll a lot. It has a good roll rate, so use that.