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[PA Comic] Friday, January 3, 2014 - The Thirstening
Posts
his face is funny as he does not share the water
Gamer Dater - My Video Game Dating Website full of Faygo
Strip Search Wastebasket of Broken Dreams App I made
I also love the skull right at his feet.
Not really, no. Well, I guess since the next move for a given player is less obvious in this game as there are more choices to make, the apathetic players will be more likely to suggest a move instead of simply agreeing with you as you suggest the only logical course of action.
I find that Atlantis Rising, Dungeon Fighter and Ghost Stories are co-op games that feature a little less quarterbacking.
Then again, the problem isn't with the games so much as the players. Are you being a jerk who wants everyone to do the perfect move you envisionned, or is it that they were apathetic and you just had to step in because they didn't want to decide what to do on their own?
Well, I'd like to think it was more the latter. As I recall we had the maximum of 4 players plus 2-3 more people sitting at the table who were theoretically interested in the game and going to make suggestions. But in practice me and my one friend who are, well, more strategically minded (usually the ones who invest the deepest thought in devising a strategy for any game we play) were the only ones who displayed any interest in thinking ahead and figuring out who needed to do what and go where to achieve the goal, while everyone else sat there looking sort of bored and having conversations about other random stuff while we did all the work until it was their turn to follow directions.
I'm lost.
Also, Forbidden Desert is much better than Forbidden Island, in my opinion. Everyone should play it!
No, no, no. You're the cavalry and archer merged into one being. You're the ancients' idea of the ultimate weapon of warfare.
?
http://www.youtube.com/watch?v=R5fHzYtuHBA
The one co-op game truly immune to quaterbacking.
Because no one knows what's happening, at any point, ever.
EDIT: I just thought, Escape The Curse of the Temple is also pretty immune to quarterbacking because you're frantically throwing dice to save your life.
Oddly enough, the team competitive Space Cadets: Dice Duel (a different game entirely, but made by the Space Cadets peeps) is more like Escape: the Curse of the Temple.
We won!
Satans..... hints.....
Although in that case Gabe is somewhat less to blame because the bass-ackwards mechanics of Brink meant that Medics really were the best combat class.
Yes, Escape is as quarterback-proof as any co-op game I've played and a good laugh, though personally I think it's the sort of game you burn out on quickly and need to let sit for a while before getting it out again. And the curse dice as implemented in the official rules seem like a very broken and un-fun mechanic, my group always house rules them to make them less harsh.