I completed a centaur game earlier, but somehow it didn't count. I only have 3 out of 10 done, because apparently every single person in the world also has Axe and Dark Seer in their 10 heroes.
That happened to me on one of my guys. But what ended up happening was pretty much just some latency in it registering. Check again.
SO. My biggest x-factor in my new 10 lord challenge line-up is Silencer. I'm not sure if you can play support and come ahead as the carry. My fear is picking him and then my team going, "UR SUPPORT LOLZ" and then I can't roll him up to be the power house he ends up as.
Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited May 2014
If I have more matches like that as Silencer he may easily become a favorite. That Agh's buffed Ult is amazing.
Edit - Also Troll Warlord was up against me in the middle lane and didn't comprehend Last Word apparently. He kept coming at me with low health and it was like "welp." Near the end of the game even after he got all this items I was still able to stand toe to toe against him.
I had a Batrider game earlier where I was going mid against the Invoker that was on my team the previous game. I had him at 7 stacks of sticky napalm and got first blood on him. I knew from the previous game that it wouldn't be too much of a challenge.
Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Jesus, I'm starting to wonder how fucking OP axe is because I've never won a match against this fucker.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
They need to find a way to balance Axe because I'm tired of seeing this bullshit with him:
He goes into the enemy long lane, between the two towers. And just farms creep waves that way. He's not even threatened by the creep waves because of Counter Helix proc'ing so goddamn much. It leaves you alone to fight creep waves with the tower (god forbid you're by yourself because you have a jungler). And at the start of the game creep waves can and will fuck up most heroes. You can't run to engage Axe, because then your tower is vulnerable as shit as enemy creep waves stack like hell. This problem also gets harder depending on who is with Axe. Like this time it was Treant; game fucking over. Our laning phase was shut down (SB and Sniper). You also can't devote people from other lanes to trying to fight Axe, because the tradeoff is weakening one guy on the enemy team while weakening your entire team across the whole map.
It's total bullshit and exploitative. How is this not fucking addressed?
They need to find a way to balance Axe because I'm tired of seeing this bullshit with him:
He goes into the enemy long lane, between the two towers. And just farms creep waves that way. He's not even threatened by the creep waves because of Counter Helix proc'ing so goddamn much. It leaves you alone to fight creep waves with the tower (god forbid you're by yourself because you have a jungler). And at the start of the game creep waves can and will fuck up most heroes. You can't run to engage Axe, because then your tower is vulnerable as shit as enemy creep waves stack like hell. This problem also gets harder depending on who is with Axe. Like this time it was Treant; game fucking over. Our laning phase was shut down (SB and Sniper). You also can't devote people from other lanes to trying to fight Axe, because the tradeoff is weakening one guy on the enemy team while weakening your entire team across the whole map.
It's total bullshit and exploitative. How is this not fucking addressed?
Creep cutting is fine, it's one of those things that doesn't work if a team is even remotely cooperative. A sniper/SB lane isn't exactly a powerhouse of early aggression so you had a bad match up, but to be fair I can't think of anything you would have had a good match up against. That's just a crappy lane to play.
The game isn't balanced for random pub play, you need at least a little bit of teamwork most of the time. You wont see tournament axes creep cutting like that because it's free first blood.
They need to find a way to balance Axe because I'm tired of seeing this bullshit with him:
He goes into the enemy long lane, between the two towers. And just farms creep waves that way. He's not even threatened by the creep waves because of Counter Helix proc'ing so goddamn much. It leaves you alone to fight creep waves with the tower (god forbid you're by yourself because you have a jungler). And at the start of the game creep waves can and will fuck up most heroes. You can't run to engage Axe, because then your tower is vulnerable as shit as enemy creep waves stack like hell. This problem also gets harder depending on who is with Axe. Like this time it was Treant; game fucking over. Our laning phase was shut down (SB and Sniper). You also can't devote people from other lanes to trying to fight Axe, because the tradeoff is weakening one guy on the enemy team while weakening your entire team across the whole map.
It's total bullshit and exploitative. How is this not fucking addressed?
Because its super easy to counter if you play with your team instead of 5 man solo. Get a stun and wait for axe to try it and dude is giving up first blood easy.
I think i need to quit picking veno. Everytime I do my team just gets stomped hard. This last game was just depressing. Veno and Jugg against a DS. I keep him from getting xp and jugg gets a fair amount of farm. But doesn't matter cause mid and bot are feeding and jungle doom is doing the whole solo jungle game. Just can't do much as veno if you aren't getting much in the way of gold or a level advantage. Its a shame too cause he is one of my favorite guys.
Sonelan on
[SIGPIC][/SIGPIC]
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Creep cutting is ridiculously easy to punish. Just don't get into melee range while the creeps are there and you can 2v1 him easily. Axe has mediocre starting stats (he's got OK health and bonus HP regen, but he's got no armor and he's slow and dumb). The only reason the creep skipping worked against your lane is that you were running a terrible lane, with no lockdown, no nukes, and Sniper dealing piddling damage past a stout shield.
The hard counter to axe is running a good lane. If he can't do well early he's not going to get particularly scary late and as carries get more armor and defensive items, jumping in, calling, and spinning a few times isn't going to be enough to put people into dunk range. In theory people with damaging autocast orbs will beat the shit out of him even if he calls them, but it's really just about not letting him get out of control.
Dazzle's heal will deal a huge amount of damage if you catch him creep skipping. Dazzle in general works pretty well vs axe (pre level 6 on axe)
Though any combination of heros that can stun + kite him will give you a first blood if he tries to creep skip.
e: As i recall ursa + support will also generally destroy a solo axe. Ursa's damage output is big enough that you can tank the spins and come out on top.
Like, once a dazzle+ursa lane hits level 2 the axe has got to start playing real safe
101 on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Invoker is also extremely strong against him, because he can't get in range when he's Cold Snapped.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Edit - Disregard, that was not the game I was thinking of. My bad.
CorriganX on
CorriganX on Steam and just about everywhere else.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Man I just tried Axe in a bot practice and I've gotta say, I understand why people are so keen on him.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
There ought to be a quick reference / explanation for lords in terms of what they're best at / worst at. Something formatted like;
Hero Name: (blorp) Favorite target: (type, specific examples) Why: Favorite partner: (type, specific examples) Why: Natural enemy: (type, specific examples) Why: Conditional enemy: (what and why)
Where "favorite target" is what the hero is best at killing and why.
"Favorite partner" is what heroes combo well with this one.
"Natural enemy" is heroes to be wary of based on skills they learn / melee/range type.
And "Conditional enemy" is sorta like the above but based on items / game phase.
They have that in guides, generally. DotA 1 guides did, at least; the quick format guides for DotA 2 online are really finicky.
Bots are awful, awful, awful for learning how to play Axe. They're not great for a lot of heroes, but Axe is by far the worst character for getting a favorable impression of. Bots do not understand how Axe works, have basically no AI for when they are between a tower and an enemy (they wobble about ineffectually letting you take potshots/spins), and don't play around people who can initiate at all. Compounding this, bots don't understand how any of Axe's skills work, so they will sit in dunk threshold, will harass you in lane with low damage attacks, and won't try to last hit/deny to remove W. Basically everything you learn playing Axe, except maybe how to jungle, does not work outside of bot games.
The only hero who is maybe as terrible to learn in bot games is Mirana, and that's just because bots will literally do anything to avoid arrow so it is basically impossible to hit.
I ate an engineer
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I use bot practice to get the swing of skills and some context on what all the cooldowns and numbers mean meshed together. Plus it gives me time to just pause and peruse through the guides and the advice they offer, in general or on items / skills specifically. I'd rather not try and do that shit in a live match.
Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
I use bot practice to get the swing of skills and some context on what all the cooldowns and numbers mean meshed together. Plus it gives me time to just pause and peruse through the guides and the advice they offer, in general or on items / skills specifically. I'd rather not try and do that shit in a live match.
Ain't nothing wrong with using bot games to get the feel for a hero. I think Milski is trying to say just be aware that bot games can give you really bad habits if you're not careful. They're really good for getting a feel for a hero's mana pool, and working out basic spell combos.
The problem with bot games in general, and for axe specifically, is that bots don't react properly. Learning your mana pools, damage, durability, etc. are valid reasons to play bot games, but they don't give you an accurate idea of how you can use those against real people. Specifically against Axe, they allow creep skipping, basically intentionally let you spin on them all in lane, and even when in a dominant lane position make no attempt to remove your DoT from them, and when losing they don't attempt to play around your ult. This makes Axe look very strong in ways he really isn't in games.
Likewise, for the other example, Mirana: bots aggressively counter invis, are hard coded to dodge arrow above absolutely everything else, and (on your team) will not make any coordinated plays under her ult. This gives a very negative impression of her power.
Then you can have heroes like... AM, I suppose. Bots basically react to him the same way real people react to him, so your impression of how AM works is far more likely to be accurate.
Shitty day at work, guys. Spoilered for who the fuck really cares, anyway:
So, I'm a youth counselor. This girl broke a piece of plexiglass off the wall today and tried to shank staff. We physically restrained her, but she still managed to bite my leg pretty bad during the restraint. Got her to a quiet room to calm down, then we found out she'd hidden another large plastic shard in her bra. She started cutting her wrist up bad. Blood everywhere. I didn't have the staff on hand to get in there and remove the item from her possession safely, so I had to just monitor the situation while we called for additional assistance. During that time, she cut so deeply into her wrist that blood started splurting violently all over the walls. I had to throw open the door and kneel down in an ever-expanding pool of her blood to calm her down -- and all the while, she's threatening to stab anyone who comes near her.
Anyway, long story short, I got the fucking shard of glass away from her. Managed to get out of work like 4 hours late because of the goddamned mountain of paperwork associated with that shit.
All I want to do to unwind is chill and play some Dota. And the worst part of this whole mess is that I had to work so late that now all I really have time to do is get ready for bed and go to sleep. Basically, what I'm getting at here is that you guys are going to play some fucking Dota with me soon. Just be prepared for that.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
That's a really shitty day @milk ducks, I hope you are okay.
+4
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Oof, Bounty Hunter's stealth breaks when doing anything. I don't know if every form of stealth in this game operates that way but it seems weird to me for some reason.
Every stealth that doesn't specifically mention otherwise breaks upon taking any action besides moving or purchasing items; there *might* be an exception for recasting invisibility while invis not causing fade time.
The only other odd thing is that you can cast pretty much any invisibility spell while channeling and it will not break the channel; this is useful to TP in invisible (saving mana if you're Nyx Assassin), or for certain gimmick builds with Shadow Blade+channeled ult.
I ate an engineer
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I'm thinking of taking up a new strategy on itemizing Spirit Breaker. It's more of a re-ordering of what I pick up more than anything, but I feel like getting him armor (and in this round I tried out a cloak for +30 magic resist) first works out better in the long run. Sticking around longer, however briefer in team fights, means getting more procs in. The damage portion of the proc can come right after (not that I neglect move speed).
But the last couple SB rounds before this one taught me that jumping right for move speed isn't going to be the best measure at all. We won, and in a pretty damn good way.
SB works by burst damage, not durability. You get 2 guaranteed bashes and a likely shot at a third, but you aren't going to put out any real DPS on your own after that. The typical build of Urn into MoM into aghs or BKB works the best for allowing you to do just that; put out high burst damage and continuously pressure somebody. Building armor early is just giving your opponents a free out and you already towerdive well enough, since your team should back you up.
I ate an engineer
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
SB works by burst damage, not durability. You get 2 guaranteed bashes and a likely shot at a third, but you aren't going to put out any real DPS on your own after that. The typical build of Urn into MoM into aghs or BKB works the best for allowing you to do just that; put out high burst damage and continuously pressure somebody. Building armor early is just giving your opponents a free out and you already towerdive well enough, since your team should back you up.
This is key btw; I've been leaning back on fighting shit by myself on Spirit Breaker. I only jump into team fights that I know my team is sticking around in. I don't engage them, I just show up to enforce things and keep people from running (and act as chaser). I sorta treat SB as utility rather than damage, even if he is capable of the latter.
I play so defensively on him now because of all the times I've been asked to charge, or did when my team was gathered, only to be left to die. So now I wait to be sure. Because FUCK pub teams.
Anyway I applied the defensive measure to Legion Commander just now, as well as fell in love with the arrow attack. Got to just shy of +200 damage before we won the match. I'd like to take credit for it but I can't; we had an Anti-Mage that showed shit up. He was like 20-1 when the match ended.
Edit - Oh right I came here to say, all I have left on my 10 hero challenge is Dragon Knight, Morphling, and Bounty Hunter. Shouldn't be too hard.
Edit Edit - Oh god major derp on my part; I picked up Skull Basher / Abyssal Blade, thinking I'd try something new. The bash doesn't work in Duels. >.<
Henroid on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Last note before bed:
Hood of Defiance is fuckin' dope. Crystal Maiden and Zeus were a joke.
Oof, Bounty Hunter's stealth breaks when doing anything. I don't know if every form of stealth in this game operates that way but it seems weird to me for some reason.
Most kinds of invisibility break when you attack or use an ability or item. You can use abilities during smoke of deceit, but it breaks when you're close to an enemy hero anyway. Riki's permanent invisibility allows you using abilities and items, but that mostly matters in ability draft. Slark's shadow dance is the only one that lets you attack without going visible, but it only lasts a few seconds.
With Storm Spirit, regular attack out of ball lightning seems to be instant rather than having a backswing. Is this correct? Because it confuses and frightens me that I don't know of I triggered my first overload.
It shouldn't matter what the backswing is, because all attacks have a cooldown that cannot be altered except by improving ias or bat. Cancelling an attacks backswing does not allow for faster auto-attacks, it only allows for orb-walking (which is not faster at all, but still allows for more attacks to hit by continually moving relative to the target). If you attack during the roll, you still won't be able attack again until the cooldown is done, whether or not any animations played, which should be ample time to see if there is an overload buff up and to cast something if there isn't.
Just played my first Luna game for the 10 Hero Challenge. Went 5/1/7 and rolled over all who opposed me. Felt kinda bad though. I was mid against an Invoker and he didn't seem to know what to do. I got cold snapped once in lane, and saw the meatball once as we pushed highground in mid.
Posts
That happened to me on one of my guys. But what ended up happening was pretty much just some latency in it registering. Check again.
SO. My biggest x-factor in my new 10 lord challenge line-up is Silencer. I'm not sure if you can play support and come ahead as the carry. My fear is picking him and then my team going, "UR SUPPORT LOLZ" and then I can't roll him up to be the power house he ends up as.
Edit - Also Troll Warlord was up against me in the middle lane and didn't comprehend Last Word apparently. He kept coming at me with low health and it was like "welp." Near the end of the game even after he got all this items I was still able to stand toe to toe against him.
He goes into the enemy long lane, between the two towers. And just farms creep waves that way. He's not even threatened by the creep waves because of Counter Helix proc'ing so goddamn much. It leaves you alone to fight creep waves with the tower (god forbid you're by yourself because you have a jungler). And at the start of the game creep waves can and will fuck up most heroes. You can't run to engage Axe, because then your tower is vulnerable as shit as enemy creep waves stack like hell. This problem also gets harder depending on who is with Axe. Like this time it was Treant; game fucking over. Our laning phase was shut down (SB and Sniper). You also can't devote people from other lanes to trying to fight Axe, because the tradeoff is weakening one guy on the enemy team while weakening your entire team across the whole map.
It's total bullshit and exploitative. How is this not fucking addressed?
Creep cutting is fine, it's one of those things that doesn't work if a team is even remotely cooperative. A sniper/SB lane isn't exactly a powerhouse of early aggression so you had a bad match up, but to be fair I can't think of anything you would have had a good match up against. That's just a crappy lane to play.
The game isn't balanced for random pub play, you need at least a little bit of teamwork most of the time. You wont see tournament axes creep cutting like that because it's free first blood.
My immediate response would be "go kill him", but I suppose that could be difficult depending on the situation.
Because its super easy to counter if you play with your team instead of 5 man solo. Get a stun and wait for axe to try it and dude is giving up first blood easy.
I think i need to quit picking veno. Everytime I do my team just gets stomped hard. This last game was just depressing. Veno and Jugg against a DS. I keep him from getting xp and jugg gets a fair amount of farm. But doesn't matter cause mid and bot are feeding and jungle doom is doing the whole solo jungle game. Just can't do much as veno if you aren't getting much in the way of gold or a level advantage. Its a shame too cause he is one of my favorite guys.
The hard counter to axe is running a good lane. If he can't do well early he's not going to get particularly scary late and as carries get more armor and defensive items, jumping in, calling, and spinning a few times isn't going to be enough to put people into dunk range. In theory people with damaging autocast orbs will beat the shit out of him even if he calls them, but it's really just about not letting him get out of control.
Dazzle's heal will deal a huge amount of damage if you catch him creep skipping. Dazzle in general works pretty well vs axe (pre level 6 on axe)
Though any combination of heros that can stun + kite him will give you a first blood if he tries to creep skip.
e: As i recall ursa + support will also generally destroy a solo axe. Ursa's damage output is big enough that you can tank the spins and come out on top.
Like, once a dazzle+ursa lane hits level 2 the axe has got to start playing real safe
That the last game of the day? It was Pyrion and Shane.
https://twitter.com/shaneomad
Edit - Disregard, that was not the game I was thinking of. My bad.
CorriganX on Steam and just about everywhere else.
Hero Name: (blorp)
Favorite target: (type, specific examples)
Why:
Favorite partner: (type, specific examples)
Why:
Natural enemy: (type, specific examples)
Why:
Conditional enemy: (what and why)
Where "favorite target" is what the hero is best at killing and why.
"Favorite partner" is what heroes combo well with this one.
"Natural enemy" is heroes to be wary of based on skills they learn / melee/range type.
And "Conditional enemy" is sorta like the above but based on items / game phase.
Bots are awful, awful, awful for learning how to play Axe. They're not great for a lot of heroes, but Axe is by far the worst character for getting a favorable impression of. Bots do not understand how Axe works, have basically no AI for when they are between a tower and an enemy (they wobble about ineffectually letting you take potshots/spins), and don't play around people who can initiate at all. Compounding this, bots don't understand how any of Axe's skills work, so they will sit in dunk threshold, will harass you in lane with low damage attacks, and won't try to last hit/deny to remove W. Basically everything you learn playing Axe, except maybe how to jungle, does not work outside of bot games.
The only hero who is maybe as terrible to learn in bot games is Mirana, and that's just because bots will literally do anything to avoid arrow so it is basically impossible to hit.
Ain't nothing wrong with using bot games to get the feel for a hero. I think Milski is trying to say just be aware that bot games can give you really bad habits if you're not careful. They're really good for getting a feel for a hero's mana pool, and working out basic spell combos.
Likewise, for the other example, Mirana: bots aggressively counter invis, are hard coded to dodge arrow above absolutely everything else, and (on your team) will not make any coordinated plays under her ult. This gives a very negative impression of her power.
Then you can have heroes like... AM, I suppose. Bots basically react to him the same way real people react to him, so your impression of how AM works is far more likely to be accurate.
twitch
So glad its not just me. I know it shouldn't bug me so much but everytime I see it its like grrrrr.
I'm pretty sure that's the point.
Anyway, long story short, I got the fucking shard of glass away from her. Managed to get out of work like 4 hours late because of the goddamned mountain of paperwork associated with that shit.
All I want to do to unwind is chill and play some Dota. And the worst part of this whole mess is that I had to work so late that now all I really have time to do is get ready for bed and go to sleep. Basically, what I'm getting at here is that you guys are going to play some fucking Dota with me soon. Just be prepared for that.
The only other odd thing is that you can cast pretty much any invisibility spell while channeling and it will not break the channel; this is useful to TP in invisible (saving mana if you're Nyx Assassin), or for certain gimmick builds with Shadow Blade+channeled ult.
But the last couple SB rounds before this one taught me that jumping right for move speed isn't going to be the best measure at all. We won, and in a pretty damn good way.
This is key btw; I've been leaning back on fighting shit by myself on Spirit Breaker. I only jump into team fights that I know my team is sticking around in. I don't engage them, I just show up to enforce things and keep people from running (and act as chaser). I sorta treat SB as utility rather than damage, even if he is capable of the latter.
I play so defensively on him now because of all the times I've been asked to charge, or did when my team was gathered, only to be left to die. So now I wait to be sure. Because FUCK pub teams.
Anyway I applied the defensive measure to Legion Commander just now, as well as fell in love with the arrow attack. Got to just shy of +200 damage before we won the match. I'd like to take credit for it but I can't; we had an Anti-Mage that showed shit up. He was like 20-1 when the match ended.
Edit - Oh right I came here to say, all I have left on my 10 hero challenge is Dragon Knight, Morphling, and Bounty Hunter. Shouldn't be too hard.
Edit Edit - Oh god major derp on my part; I picked up Skull Basher / Abyssal Blade, thinking I'd try something new. The bash doesn't work in Duels. >.<
Hood of Defiance is fuckin' dope. Crystal Maiden and Zeus were a joke.
Most kinds of invisibility break when you attack or use an ability or item. You can use abilities during smoke of deceit, but it breaks when you're close to an enemy hero anyway. Riki's permanent invisibility allows you using abilities and items, but that mostly matters in ability draft. Slark's shadow dance is the only one that lets you attack without going visible, but it only lasts a few seconds.
Steam: adamjnet
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Basically EUhub>BTS at the moment. Yesterday they had Pyrion and Shane which are just great together.