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[The Resistance: Avalon] Evil Wins. Arthur strangled. Merlin indicted for campaign fraud.
We vote by PM to Phobos and then he reveals all the votes at once, correct? I've voted.
Yeah. It's probably not strictly necessary, but the in-person game has simultaneous vote reveals and I figured if people went in post-order there'd be vote changing down the chain.
I'm gonna be in class/the hospital for like the next eight hours, so I'll reveal the vote tonight. Or earlier if I get some time. But probably not.
We're on page 2 now.
Is there anyone who is not absolutely certain beyond all trace of doubt that this person is a minion of evil?
That was my vote post. I edited it out with something nonsensical so not to give information to spies before they made thier votes.
Right..., totally not passing secret messages to your fellow minions on the sly.
Because that would be a smart thing to do as I immediately out myself. Also, when I tap the table three times it means you should fail this mission. /eyeroll
This has gone beyond paranoia to foolish now or good ole fashion diversion.
Is there any reason to not include yourself in the mission?
If you're good, it improves the odds of success since there are fewer unknowns
If you're evil, then you have to include a teammate or give a success away
If it fails, then you gain more knowledge since you know that there is a spy in a smaller set
Generally, knowledge outranks immediate wins. If he's good, then he is better off finding out about others, even at the risk of mission 1 or even 2; if he's evil - his partner in crime will either gain trust by passing, or gain a failed mission.
Typically, if a bad guy is on the first mission, and they let it pass - the next team combo is the 3 people from mission #1 + 1 extra. The bad guy can always blame it on the extra.
Sure, but if A sends B/C/D and there's a fail then all he knows is that at least one of B/C/D is evil, where if he sends A/B/C then he knows one of B/C is evil, which does allow better isolation. I suppose you could argue that a random non-self team has a greater chance of containing multiple baddies, so if they fail it suspicion would be cast on everybody and you could isolate more of team evil that way, but I don't think that's a good general approach
I have, on occasion, tried to make teams of all suspected spies in the hopes of fishing out a multiple fail, which would help narrow things down. That's been a hard argument to get people to vote for playing at a table though, ha ha ha.
Oh if you can actually get a multiple fail then that's perfect, but I don't think I've ever seen one (in a single fail mission that is)
I can see that sort of thing being more common in Avalon, like... because there's roles? It's easier to establish something weird like "mordred fails before all others" or "morgana fails over the rest" over multiple plays I would guess. Oberon is weird though... is he revealed to Merlin? I've never played Avalon before, so in our games, you can see if you nailed some spies if they stare at each other all weird when the cards are being passed out, ha ha.
This'll be a bunch trickier though, I'm gonna guess. Have we heard from Megamek since the game started?
Ah, ok. That's interesting... I'm really considering sticking little stickers on the cards of my copy of resistance after this, ha ha. ....or just buying Avalon.
The only thing Avalon doesn't have over The Resistance 2nd is the science fiction theme (which is better than some lame-ass Arthurian spin) and the Plot Thickens cards. The roles are a big improvement.
Yea, I prefer the sci-fi theme I think. I haven't really played with the plot thickens cards, the game still offers enough fun without them for both a group that regularly plays, and the fact that new people are constantly trying it out when they drop by.
...I, ahem, do need card sleeves though, ha ha... someone got a little nervous holding a pair of succeed and fail cards...
Is there any reason to not include yourself in the mission?
If you're good, it improves the odds of success since there are fewer unknowns
If you're evil, then you have to include a teammate or give a success away
If it fails, then you gain more knowledge since you know that there is a spy in a smaller set
I'm not experienced at this.
I omitted myself and the rest of the people who I feel I have some modicum of insight about, and elected for a team of people who have so far not really committed anything, to see where the chips fall. I sort've assumed the vote would fail but that we might gain more information.
If it does go through I now suspect the mission will fail. :-/
Call it 60/40.
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Well, playing to learn *is* a valid strategy. Doing things in a way that an experienced player wouldn't can catch people off-guard and sometimes lead to success.
I really like that about this game though, it's why I jump at the chance to play, ha ha, there really isn't any kind of tactic or strategy that you couldn't find a good argument for or against really.
Is there any reason to not include yourself in the mission?
If you're good, it improves the odds of success since there are fewer unknowns
If you're evil, then you have to include a teammate or give a success away
If it fails, then you gain more knowledge since you know that there is a spy in a smaller set
I'm not experienced at this.
I omitted myself and the rest of the people who I feel I have some modicum of insight about, and elected for a team of people who have so far not really committed anything, to see where the chips fall. I sort've assumed the vote would fail but that we might gain more information.
If it does go through I now suspect the mission will fail. :-/
Call it 60/40.
That's ok... just listed to Uncle Kane and we will nail those no-good evil knights.
Well, balls. So many approves from the outside... impossibru to tell who the bad guys are out of that lot, but logically the bad guys would vote 'yes' only if there is a bad guy on the quest. Consequently... Rhan9. Because Davoid also voted no.
First quest is basically the first useful data we can get at this point, since there's no face-to-face interaction, and as such catching sneaky conspiratorial glances is difficult.
Now it remains to be seen if the first quest succeeds or not. I'll reserve my speculation until we get those results.
Well, balls. So many approves from the outside... impossibru to tell who the bad guys are out of that lot, but logically the bad guys would vote 'yes' only if there is a bad guy on the quest. Consequently... Rhan9. Because Davoid also voted no.
What if it's a double bluff on either your, or Davoid's part?
:P
Posts
If we're going to Mikey's cave of gold and treasure, I hope that dragon really is gone. But perhaps Sokpuppet has a different quest in mind.
We're going on a quest to bring the dragon something to snack on.
Preferably all of them if the dragon is more than peckish.
We're on page 2 now.
Is there anyone who is not absolutely certain beyond all trace of doubt that this person is a minion of evil?
That was my vote post. I edited it out with something nonsensical so not to give information to spies before they made thier votes.
Yeah. It's probably not strictly necessary, but the in-person game has simultaneous vote reveals and I figured if people went in post-order there'd be vote changing down the chain.
I'm gonna be in class/the hospital for like the next eight hours, so I'll reveal the vote tonight. Or earlier if I get some time. But probably not.
Right..., totally not passing secret messages to your fellow minions on the sly.
Because that would be a smart thing to do as I immediately out myself. Also, when I tap the table three times it means you should fail this mission. /eyeroll
This has gone beyond paranoia to foolish now or good ole fashion diversion.
If you're good, it improves the odds of success since there are fewer unknowns
If you're evil, then you have to include a teammate or give a success away
If it fails, then you gain more knowledge since you know that there is a spy in a smaller set
Typically, if a bad guy is on the first mission, and they let it pass - the next team combo is the 3 people from mission #1 + 1 extra. The bad guy can always blame it on the extra.
Of course, the first mission always passes anyway
I can see that sort of thing being more common in Avalon, like... because there's roles? It's easier to establish something weird like "mordred fails before all others" or "morgana fails over the rest" over multiple plays I would guess. Oberon is weird though... is he revealed to Merlin? I've never played Avalon before, so in our games, you can see if you nailed some spies if they stare at each other all weird when the cards are being passed out, ha ha.
This'll be a bunch trickier though, I'm gonna guess. Have we heard from Megamek since the game started?
...I, ahem, do need card sleeves though, ha ha... someone got a little nervous holding a pair of succeed and fail cards...
I'm not experienced at this.
I omitted myself and the rest of the people who I feel I have some modicum of insight about, and elected for a team of people who have so far not really committed anything, to see where the chips fall. I sort've assumed the vote would fail but that we might gain more information.
If it does go through I now suspect the mission will fail. :-/
Call it 60/40.
That's ok... just listed to Uncle Kane and we will nail those no-good evil knights.
APPROVALS: Megamek, Kirindal, JDarksun, Sokpuppet, Rhan9, Hedgethorn.
Total: 6
DISAPPROVALS: Davoid, Kaneski, Phyphor, Mikey CTS
Total: 4
The Quest goes forward. Kaneski, Davoid and Rhan9 set out from Camelot.
Now it remains to be seen if the first quest succeeds or not. I'll reserve my speculation until we get those results.
What if it's a double bluff on either your, or Davoid's part?
:P