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Wii U Thread: THREAD IS DEAD! POST IN THE NEW ONE!

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Posts

  • MblackwellMblackwell Registered User regular
    Well... for the first time ever since the announcement of that game I actually want to play it.

    Curious that Nintendo is apparently teaming up for the marketing...

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  • StericaSterica Yes Registered User, Moderator mod
    Is that the first non-Rayman game to use the Ubi Art Framework?

    It looks fantastic and more games should take advantage of it.

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  • TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    Is that game music because I will buy the shit out of it just for the music.

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  • dipuc4lifedipuc4life ... In my own HeadRegistered User regular
    It's awesome how the protagonist grows from a little girl to a woman over the course of the game ... and it's double awesome that she is in no need of rescuing (is that even spelled right).

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  • Darth_MogsDarth_Mogs Registered User regular
    Rorus Raz wrote: »
    Is that the first non-Rayman game to use the Ubi Art Framework?

    It looks fantastic and more games should take advantage of it.

    There's a rumor that Prince of Persia might be seeing (another?) reboot with UbiArt Framework.

    Kupowered - It's my Blog!
  • UnbreakableVowUnbreakableVow Registered User regular
    Rorus Raz wrote: »
    Is that the first non-Rayman game to use the Ubi Art Framework?

    It looks fantastic and more games should take advantage of it.

    There's an amazing-looking game also coming out on the engine called Valiant Hearts

    Hullis talked about it in the GB thread so I'll steal his post
    So I was in the Ubisoft area, and Trials Fusion was doing a demo with bmx riders in a half pipe and a bunch of people were playing the crew and I edged away from the crowd to get to Child of Light.#

    And then I saw a game I hadn't seen before.

    https://www.youtube.com/watch?v=Khl02WOSfXQ

    This is Valiant Hearts. I was all alone with this game for the entire tutorial section, and wound up talking for even longer with the guy there (I'm not sure if he was a community manager but he seemed super tuned in on the game so he might have been a programmer.) It looks like an indie game because it has a teeny tiny team, and sprung mostly from the lead artist doing sketches based off letters from WW1. It's powered by the UbiArt framework that set up both Rayman games.

    I am a sucker for games that nail their vision, and from the moment I took control of Emil, the French POW protagonist, I felt oppressed, captured in the german camp, forced to slave away for a cruel, unfeeling german army, my only source of empathy coming in the form of a neglected hound. After fixing a meal for the german ranks with some light puzzle solving, however, the shells begin to fall. soon, it's me and the dog against the world.

    Valiant Hearts is BLEAK. The gameplay is slightly unpolished at this stage, especially when guiding the dog, but the game isn't due until some time in 2014, no solid release window yet. That gives them time to iron out any mechanical stuff, but I don't think I can pass this game up after it managed to make me completely forget about the screaming announcers calling out esports matches 25 feet away from me. After it made me feel all alone, save for man's best friend.

  • skeldareskeldare Gresham, ORRegistered User regular
    So a new Fatal Frame game is apparently coming out on Wii U. Who knows if it'll ever leave Japan.

    http://gematsu.com/2014/04/new-fatal-frame-announced-wii-u
    Tecmo Koei and Nintendo are working together on the next entry in the horror adventure series Fatal Frame for Wii U, the duo announced.

    A title and release date for the project have not been announced.

    In conjunction with the new game’s development, Tecmo Koei is expanding the franchise through a series of new multimedia expansions.

    From Kadokawa Corporation, a live-action film starring Seventeen magazine models Ayami Nakajo and Aoi Morikawa is in production for a fall release, with Bilocation director Mari Asato confirmed in the director’s seat.

    From Kadokawa Horror Bunko and Multiple Personality Detective Psycho and The Kurosagi Corpse Delivery Service author Eiji Otsuka, an original novel is due out in August.

    And from Kodansha and Kindaichi Case Files writer Shin Kibayashi (known by his pen name Tadashi Agi), a comic is also planned.

    The latest original entry in the Fatal Frame series, Fatal Frame: Mask of the Lunar Eclipse, launched for Wii in Japan in July 2008. It was never localized. A remake of Fatal Frame II: Crimson Butterfly launched for Wii in Japan and Europe in June 2012, but was never localized in North America.

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  • TaramoorTaramoor Storyteller Registered User regular
    Fatal Frame was one of the first things I thought of for WiiU.

    That or Trace Memory, or any photography game, really.

  • UnbreakableVowUnbreakableVow Registered User regular
    Uhhhhhh

    Pokemon Snap?!

    Brainiac 8Reynolds
  • King RiptorKing Riptor Registered User regular
    Uhhhhhh

    Pokemon Snap?!

    There will never be another pokemon snap.
    This is the world we live in. Im sorry

    I have a podcast now. It's about video games and anime!Find it here.
  • TaramoorTaramoor Storyteller Registered User regular
    I never played Pokemon Snap.

  • KrathoonKrathoon Registered User regular
    edited April 2014
    Allow me to point you to a funny little show about it:

    http://youtu.be/9LC1a398dIk

    A Metroid game would allow for some camera work, but the series is kinda borked for now.

    Krathoon on
  • EnlongEnlong Registered User regular
    I'd say that visor-by-way-of-Gamepad would be amazing.

    But I'm not sure if it'd be a better control scheme than Corruption's wiimote aming...

  • ElinElin Registered User regular
    skeldare wrote: »
    So a new Fatal Frame game is apparently coming out on Wii U. Who knows if it'll ever leave Japan.

    http://gematsu.com/2014/04/new-fatal-frame-announced-wii-u
    Tecmo Koei and Nintendo are working together on the next entry in the horror adventure series Fatal Frame for Wii U, the duo announced.

    A title and release date for the project have not been announced.

    In conjunction with the new game’s development, Tecmo Koei is expanding the franchise through a series of new multimedia expansions.

    From Kadokawa Corporation, a live-action film starring Seventeen magazine models Ayami Nakajo and Aoi Morikawa is in production for a fall release, with Bilocation director Mari Asato confirmed in the director’s seat.

    From Kadokawa Horror Bunko and Multiple Personality Detective Psycho and The Kurosagi Corpse Delivery Service author Eiji Otsuka, an original novel is due out in August.

    And from Kodansha and Kindaichi Case Files writer Shin Kibayashi (known by his pen name Tadashi Agi), a comic is also planned.

    The latest original entry in the Fatal Frame series, Fatal Frame: Mask of the Lunar Eclipse, launched for Wii in Japan in July 2008. It was never localized. A remake of Fatal Frame II: Crimson Butterfly launched for Wii in Japan and Europe in June 2012, but was never localized in North America.

    If this does not come to America there will be a reckoning. Seriously, this needs to be amazing. I almost sold my Wii U last month but I'm still holding on to the hope (and I still use it for Monster Hunter sometimes).

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  • QuicalQuical Registered User regular
    "Oh to explore the wilds of a land unseen,
    To come away to a place far MORE BIGGER than a dream"

    Christ, was this written by a 12 year old?

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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Quical wrote: »
    "Oh to explore the wilds of a land unseen,
    To come away to a place far MORE BIGGER than a dream"

    Christ, was this written by a 12 year old?

    Mentally or physically?

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  • QuicalQuical Registered User regular
    MNC Dover wrote: »
    Quical wrote: »
    "Oh to explore the wilds of a land unseen,
    To come away to a place far MORE BIGGER than a dream"

    Christ, was this written by a 12 year old?

    Mentally or physically?

    Maybe both?

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  • Maz-Maz- 飛べ Registered User regular
    Quical wrote: »
    "Oh to explore the wilds of a land unseen,
    To come away to a place far MORE BIGGER than a dream"

    Christ, was this written by a 12 year old?

    It's a perfectly cromulent word.

    Add me on Switch: 7795-5541-4699
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  • ViskodViskod Registered User regular
    I worked in a Toys R Us when Pokemon Snap came out. It was ridiculously popular. Like we sold them all as fast as we could get them in, and there was always someone at the N64 demo station playing it.

    urahonkyPMAvers
  • dipuc4lifedipuc4life ... In my own HeadRegistered User regular
    What age was the girl in that part ... if she was little it would explain why they wrote it like that. Please don't forget that the child grows into an adult during the course of the game and they could be intentionally writing those parts to sound like a child. Man ... way to get up in arms before you actually get the product. This is the Internet so I guess I am in the wrong here ... I apologize. :p

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  • QuicalQuical Registered User regular
    Im not sure. I think the game looked really cool, but that was a horrible grammatical error for trying to depict "poetry" in a trailer.

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  • skeldareskeldare Gresham, ORRegistered User regular
    http://www.ign.com/articles/2014/04/22/super-nintendo-remix-depends-on-fan-support
    NES Remix 1 & 2 transform vintage Nintendo games into brief mad libs-style challenges. The current collections focus on the 30 year-old Nintendo Entertainment System, but what about including games from other publishers or even exploring other Nintendo platforms?

    IGN asked NES Remix director Koichi Hayashida about the possibility of expanding the series to include non-Nintendo made games like Mega Man, Castlevania, and Contra. “Well personally I'm a fan of those games, and I like them a lot,” Hayashida said. “If there's a big enough outpouring of support for these titles, it's something I'd like to take a look at.”

    What about other potential for Nintendo to explore other platforms like Super Nintendo or Game Boy Advance in future Remix games? Both of these platforms are available as part of Wii U's Virtual Console service. “Well, personally, I have a large desire to explore that very idea,” he explained. “But it really harkens back to the answer I just gave. Does the marketplace want it or need it?”

    “If we get a big enough cry for that, with a lot of people saying, 'Hey, we'd love to see more of these perhaps for the SNES, Game Boy or Game Boy Advance,' then it would be something we can take a look at,” Hayashida continued.

    Hayashida recently spoke to IGN about the reason NES Remix isn’t on Nintendo 3DS. We also have an upcoming feature that includes a bulk of our conversation with Mr. Hayashida coming soon.

    The first NES Remix was released in December 2013. NES Remix 2 hits on the Wii U eShop this Friday, April 25. Make sure to check out IGN’s full review when it goes up later this week.

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  • EnlongEnlong Registered User regular
    I will raise as much of a din for SNES Remix as is needed.

    I'm envisioning Samus running and gunning through a level of Super Mario World (bonus points for reaching a secret exit with a Shinespark), or Link forced into an Earthbound-style boss fight.

    b1rdmanAgahnim
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    *Link swings hard with the Master Sword*
    *SMAAAAAASH*

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  • EnlongEnlong Registered User regular
    Link tried Bombos alpha!

  • UncleSporkyUncleSporky Registered User regular
    Enlong wrote: »
    or Link forced into an Earthbound-style boss fight.

    Well hell that's easy.

    eg5R1Q4.jpg

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  • EnlongEnlong Registered User regular
    Well, presumably the names of moves would be different.

    Or maybe it would be better to have Ness in Hyrule, having fights with Zelda enemies.

    Or Link in Onett, but he fights enemies in his usual manner.

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Yes Moblins Jr, Skate Moblins, Pogo Moblins - the Moblin gang takes over Onett.

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  • TaramoorTaramoor Storyteller Registered User regular
    Enlong wrote: »
    Well, presumably the names of moves would be different.

    Or maybe it would be better to have Ness in Hyrule, having fights with Zelda enemies.

    Or Link in Onett, but he fights enemies in his usual manner.

    Link gets dropped onto SR-388, but all of Samus' upgrades have been replaced with Link's usual stuff.

  • EnlongEnlong Registered User regular
    So instead of the Spider Ball, he gets the Hookshot?

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    "Spider-Shot"

    Spider-Link, Spider-Link, does whatever a Spider can...

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  • RiokennRiokenn Registered User regular
    I'd pay $60 for VC Mother 3.

    Just sayin' Nintendo...

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  • TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    Just got my 10 year badge - just wanna say I love you guys!

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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Riokenn wrote: »
    I'd pay $60 for VC Mother 3.

    Just sayin' Nintendo...

    Yea, so would I...

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  • SagrothSagroth Registered User regular
    edited April 2014
    Rorus Raz wrote: »
    Is that the first non-Rayman game to use the Ubi Art Framework?

    It looks fantastic and more games should take advantage of it.

    There's an amazing-looking game also coming out on the engine called Valiant Hearts

    Hullis talked about it in the GB thread so I'll steal his post
    So I was in the Ubisoft area, and Trials Fusion was doing a demo with bmx riders in a half pipe and a bunch of people were playing the crew and I edged away from the crowd to get to Child of Light.#

    And then I saw a game I hadn't seen before.

    https://www.youtube.com/watch?v=Khl02WOSfXQ

    This is Valiant Hearts. I was all alone with this game for the entire tutorial section, and wound up talking for even longer with the guy there (I'm not sure if he was a community manager but he seemed super tuned in on the game so he might have been a programmer.) It looks like an indie game because it has a teeny tiny team, and sprung mostly from the lead artist doing sketches based off letters from WW1. It's powered by the UbiArt framework that set up both Rayman games.

    I am a sucker for games that nail their vision, and from the moment I took control of Emil, the French POW protagonist, I felt oppressed, captured in the german camp, forced to slave away for a cruel, unfeeling german army, my only source of empathy coming in the form of a neglected hound. After fixing a meal for the german ranks with some light puzzle solving, however, the shells begin to fall. soon, it's me and the dog against the world.

    Valiant Hearts is BLEAK. The gameplay is slightly unpolished at this stage, especially when guiding the dog, but the game isn't due until some time in 2014, no solid release window yet. That gives them time to iron out any mechanical stuff, but I don't think I can pass this game up after it managed to make me completely forget about the screaming announcers calling out esports matches 25 feet away from me. After it made me feel all alone, save for man's best friend.

    I will buy the crap out of Valiant Hearts...

    ...unless they end up killing the dog. I can't take that shit.

    Sagroth on
    3DS Code: 5155-3087-0800
  • RenzoRenzo Registered User regular
    Sagroth wrote: »
    Rorus Raz wrote: »
    Is that the first non-Rayman game to use the Ubi Art Framework?

    It looks fantastic and more games should take advantage of it.

    There's an amazing-looking game also coming out on the engine called Valiant Hearts

    Hullis talked about it in the GB thread so I'll steal his post
    So I was in the Ubisoft area, and Trials Fusion was doing a demo with bmx riders in a half pipe and a bunch of people were playing the crew and I edged away from the crowd to get to Child of Light.#

    And then I saw a game I hadn't seen before.

    https://www.youtube.com/watch?v=Khl02WOSfXQ

    This is Valiant Hearts. I was all alone with this game for the entire tutorial section, and wound up talking for even longer with the guy there (I'm not sure if he was a community manager but he seemed super tuned in on the game so he might have been a programmer.) It looks like an indie game because it has a teeny tiny team, and sprung mostly from the lead artist doing sketches based off letters from WW1. It's powered by the UbiArt framework that set up both Rayman games.

    I am a sucker for games that nail their vision, and from the moment I took control of Emil, the French POW protagonist, I felt oppressed, captured in the german camp, forced to slave away for a cruel, unfeeling german army, my only source of empathy coming in the form of a neglected hound. After fixing a meal for the german ranks with some light puzzle solving, however, the shells begin to fall. soon, it's me and the dog against the world.

    Valiant Hearts is BLEAK. The gameplay is slightly unpolished at this stage, especially when guiding the dog, but the game isn't due until some time in 2014, no solid release window yet. That gives them time to iron out any mechanical stuff, but I don't think I can pass this game up after it managed to make me completely forget about the screaming announcers calling out esports matches 25 feet away from me. After it made me feel all alone, save for man's best friend.

    I will buy the crap out of Valiant Hearts...

    ...unless they end up killing the dog. I can't take that shit.

    What if everyone else dies and the dog is alone at the end?

    Would that be better?

  • SagrothSagroth Registered User regular
    edited April 2014
    Renzo wrote: »
    Sagroth wrote: »
    Rorus Raz wrote: »
    Is that the first non-Rayman game to use the Ubi Art Framework?

    It looks fantastic and more games should take advantage of it.

    There's an amazing-looking game also coming out on the engine called Valiant Hearts

    Hullis talked about it in the GB thread so I'll steal his post
    So I was in the Ubisoft area, and Trials Fusion was doing a demo with bmx riders in a half pipe and a bunch of people were playing the crew and I edged away from the crowd to get to Child of Light.#

    And then I saw a game I hadn't seen before.

    https://www.youtube.com/watch?v=Khl02WOSfXQ

    This is Valiant Hearts. I was all alone with this game for the entire tutorial section, and wound up talking for even longer with the guy there (I'm not sure if he was a community manager but he seemed super tuned in on the game so he might have been a programmer.) It looks like an indie game because it has a teeny tiny team, and sprung mostly from the lead artist doing sketches based off letters from WW1. It's powered by the UbiArt framework that set up both Rayman games.

    I am a sucker for games that nail their vision, and from the moment I took control of Emil, the French POW protagonist, I felt oppressed, captured in the german camp, forced to slave away for a cruel, unfeeling german army, my only source of empathy coming in the form of a neglected hound. After fixing a meal for the german ranks with some light puzzle solving, however, the shells begin to fall. soon, it's me and the dog against the world.

    Valiant Hearts is BLEAK. The gameplay is slightly unpolished at this stage, especially when guiding the dog, but the game isn't due until some time in 2014, no solid release window yet. That gives them time to iron out any mechanical stuff, but I don't think I can pass this game up after it managed to make me completely forget about the screaming announcers calling out esports matches 25 feet away from me. After it made me feel all alone, save for man's best friend.

    I will buy the crap out of Valiant Hearts...

    ...unless they end up killing the dog. I can't take that shit.

    What if everyone else dies and the dog is alone at the end?

    Would that be better?

    Actually, yeah.

    Look, no offense intended. I'm both autistic and a bit crazy, and have some very specific dog-related trauma that I've been through. I can do movies were pets are killed/endangeredtypically, and even managed Fable 2 fine. But there are just some instances I'd rather not put myself a horrible panic attack through.

    So, if you somehow find that offensive anyway, then...sorry I guess?

    Sagroth on
    3DS Code: 5155-3087-0800
  • RenzoRenzo Registered User regular
    Sagroth wrote: »
    Renzo wrote: »
    Sagroth wrote: »
    Rorus Raz wrote: »
    Is that the first non-Rayman game to use the Ubi Art Framework?

    It looks fantastic and more games should take advantage of it.

    There's an amazing-looking game also coming out on the engine called Valiant Hearts

    Hullis talked about it in the GB thread so I'll steal his post
    So I was in the Ubisoft area, and Trials Fusion was doing a demo with bmx riders in a half pipe and a bunch of people were playing the crew and I edged away from the crowd to get to Child of Light.#

    And then I saw a game I hadn't seen before.

    https://www.youtube.com/watch?v=Khl02WOSfXQ

    This is Valiant Hearts. I was all alone with this game for the entire tutorial section, and wound up talking for even longer with the guy there (I'm not sure if he was a community manager but he seemed super tuned in on the game so he might have been a programmer.) It looks like an indie game because it has a teeny tiny team, and sprung mostly from the lead artist doing sketches based off letters from WW1. It's powered by the UbiArt framework that set up both Rayman games.

    I am a sucker for games that nail their vision, and from the moment I took control of Emil, the French POW protagonist, I felt oppressed, captured in the german camp, forced to slave away for a cruel, unfeeling german army, my only source of empathy coming in the form of a neglected hound. After fixing a meal for the german ranks with some light puzzle solving, however, the shells begin to fall. soon, it's me and the dog against the world.

    Valiant Hearts is BLEAK. The gameplay is slightly unpolished at this stage, especially when guiding the dog, but the game isn't due until some time in 2014, no solid release window yet. That gives them time to iron out any mechanical stuff, but I don't think I can pass this game up after it managed to make me completely forget about the screaming announcers calling out esports matches 25 feet away from me. After it made me feel all alone, save for man's best friend.

    I will buy the crap out of Valiant Hearts...

    ...unless they end up killing the dog. I can't take that shit.

    What if everyone else dies and the dog is alone at the end?

    Would that be better?

    Actually, yeah.

    Look, no offense intended. I'm both autistic and a bit crazy, and have some very specific dog-related trauma that I've been through. I can do movies were pets are killed typically, and even managed Fable 2 fine. But there are just some instances I'd rather not put myself a horrible panic attack through.

    So, if you somehow find that offensive anyway, then...sorry I guess?

    Not offended at all. I was just playing along. I kinda thought it was funny... :neutral_face:

  • SagrothSagroth Registered User regular
    edited April 2014
    Renzo wrote: »
    Sagroth wrote: »
    Renzo wrote: »
    Sagroth wrote: »
    Rorus Raz wrote: »
    Is that the first non-Rayman game to use the Ubi Art Framework?

    It looks fantastic and more games should take advantage of it.

    There's an amazing-looking game also coming out on the engine called Valiant Hearts

    Hullis talked about it in the GB thread so I'll steal his post
    So I was in the Ubisoft area, and Trials Fusion was doing a demo with bmx riders in a half pipe and a bunch of people were playing the crew and I edged away from the crowd to get to Child of Light.#

    And then I saw a game I hadn't seen before.

    https://www.youtube.com/watch?v=Khl02WOSfXQ

    This is Valiant Hearts. I was all alone with this game for the entire tutorial section, and wound up talking for even longer with the guy there (I'm not sure if he was a community manager but he seemed super tuned in on the game so he might have been a programmer.) It looks like an indie game because it has a teeny tiny team, and sprung mostly from the lead artist doing sketches based off letters from WW1. It's powered by the UbiArt framework that set up both Rayman games.

    I am a sucker for games that nail their vision, and from the moment I took control of Emil, the French POW protagonist, I felt oppressed, captured in the german camp, forced to slave away for a cruel, unfeeling german army, my only source of empathy coming in the form of a neglected hound. After fixing a meal for the german ranks with some light puzzle solving, however, the shells begin to fall. soon, it's me and the dog against the world.

    Valiant Hearts is BLEAK. The gameplay is slightly unpolished at this stage, especially when guiding the dog, but the game isn't due until some time in 2014, no solid release window yet. That gives them time to iron out any mechanical stuff, but I don't think I can pass this game up after it managed to make me completely forget about the screaming announcers calling out esports matches 25 feet away from me. After it made me feel all alone, save for man's best friend.

    I will buy the crap out of Valiant Hearts...

    ...unless they end up killing the dog. I can't take that shit.

    What if everyone else dies and the dog is alone at the end?

    Would that be better?

    Actually, yeah.

    Look, no offense intended. I'm both autistic and a bit crazy, and have some very specific dog-related trauma that I've been through. I can do movies were pets are killed typically, and even managed Fable 2 fine. But there are just some instances I'd rather not put myself a horrible panic attack through.

    So, if you somehow find that offensive anyway, then...sorry I guess?

    Not offended at all. I was just playing along. I kinda thought it was funny... :neutral_face:

    Ah, sorry. Didn't get the joke. Apologies.

    Anyways, how about that WiiU? Feedback on NES Remix 2 seems to be more positive than the first one.

    Sagroth on
    3DS Code: 5155-3087-0800
  • MblackwellMblackwell Registered User regular
    I wonder how large Child of Light will be? I'll probably have to buy an external HDD. Bleh... don't really want to spend that money though. What's a good cheap but reliable option?

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